Add fullscreen vertex shader module

This commit is contained in:
SirLynix
2022-06-16 19:26:57 +02:00
parent ddd1e3027c
commit 6f18a02999
14 changed files with 67 additions and 363 deletions

View File

@@ -366,7 +366,6 @@ namespace Nz
builder.SetScissor(renderRegion);
builder.SetViewport(renderRegion);
builder.BindPipeline(*graphics->GetBlitPipeline(false));
builder.BindVertexBuffer(0, *graphics->GetFullscreenVertexBuffer());
builder.BindShaderBinding(0, *data.blitShaderBinding);
builder.Draw(3);
@@ -539,7 +538,6 @@ namespace Nz
Graphics* graphics = Graphics::Instance();
builder.BindPipeline(*graphics->GetBlitPipeline(false));
builder.BindVertexBuffer(0, *graphics->GetFullscreenVertexBuffer());
bool first = true;