Add fullscreen vertex shader module
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@@ -366,7 +366,6 @@ namespace Nz
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builder.SetScissor(renderRegion);
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builder.SetViewport(renderRegion);
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builder.BindPipeline(*graphics->GetBlitPipeline(false));
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builder.BindVertexBuffer(0, *graphics->GetFullscreenVertexBuffer());
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builder.BindShaderBinding(0, *data.blitShaderBinding);
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builder.Draw(3);
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@@ -539,7 +538,6 @@ namespace Nz
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Graphics* graphics = Graphics::Instance();
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builder.BindPipeline(*graphics->GetBlitPipeline(false));
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builder.BindVertexBuffer(0, *graphics->GetFullscreenVertexBuffer());
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bool first = true;
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