Graphics: Improve WorldInstance handling
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@@ -31,6 +31,7 @@ namespace Nz
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inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
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inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
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inline ShaderBinding& GetShaderBinding();
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inline const ShaderBinding& GetShaderBinding() const;
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void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
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inline void UpdateWorldMatrix(const Matrix4f& worldMatrix);
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