Graphics: Improve WorldInstance handling

This commit is contained in:
Jérôme Leclercq
2021-06-20 13:31:49 +02:00
parent 3ef3580ee7
commit 6f87a01fb2
5 changed files with 9 additions and 3 deletions

View File

@@ -31,6 +31,7 @@ namespace Nz
inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
inline ShaderBinding& GetShaderBinding();
inline const ShaderBinding& GetShaderBinding() const;
void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix);