Graphics: Improve WorldInstance handling
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@@ -29,7 +29,7 @@ namespace Nz
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}
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}
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void Model::Draw(CommandBufferBuilder& commandBuffer, WorldInstance& instance) const
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void Model::Draw(CommandBufferBuilder& commandBuffer, const WorldInstance& instance) const
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{
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commandBuffer.BindShaderBinding(Graphics::WorldBindingSet, instance.GetShaderBinding());
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