From 6fa143d7a8734d807a5cb12f71eafcc6a8536558 Mon Sep 17 00:00:00 2001 From: Lynix Date: Mon, 14 Sep 2015 22:40:51 +0200 Subject: [PATCH] Ndk/RenderSystem: Fix typo Former-commit-id: 5a1aa5918f48c85938b01a0ae7be308c7a3bd420 --- SDK/src/NDK/Systems/RenderSystem.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/SDK/src/NDK/Systems/RenderSystem.cpp b/SDK/src/NDK/Systems/RenderSystem.cpp index c70bd5574..b9129d798 100644 --- a/SDK/src/NDK/Systems/RenderSystem.cpp +++ b/SDK/src/NDK/Systems/RenderSystem.cpp @@ -62,10 +62,11 @@ namespace Ndk NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue(); renderQueue->Clear(); - for (const Ndk::EntityHandle& light : m_drawables) + //TODO: Culling + for (const Ndk::EntityHandle& drawable : m_drawables) { - GraphicsComponent& graphicsComponent = light->GetComponent(); - NodeComponent& drawableNode = light->GetComponent(); + GraphicsComponent& graphicsComponent = drawable->GetComponent(); + NodeComponent& drawableNode = drawable->GetComponent(); graphicsComponent.AddToRenderQueue(renderQueue); }