diff --git a/src/Nazara/BulletPhysics3D/BulletCollider3D.cpp b/src/Nazara/BulletPhysics3D/BulletCollider3D.cpp index 3187783f1..220b3beab 100644 --- a/src/Nazara/BulletPhysics3D/BulletCollider3D.cpp +++ b/src/Nazara/BulletPhysics3D/BulletCollider3D.cpp @@ -430,40 +430,40 @@ namespace Nz /******************************** StaticPlaneCollider3D *********************************/ - StaticPlaneCollider3D::StaticPlaneCollider3D(const Planef& plane) : - StaticPlaneCollider3D(plane.normal, plane.distance) + BulletStaticPlaneCollider3D::BulletStaticPlaneCollider3D(const Planef& plane) : + BulletStaticPlaneCollider3D(plane.normal, plane.distance) { } - StaticPlaneCollider3D::StaticPlaneCollider3D(const Vector3f& normal, float distance) : + BulletStaticPlaneCollider3D::BulletStaticPlaneCollider3D(const Vector3f& normal, float distance) : m_normal(normal), m_distance(distance) { m_shape = std::make_unique(ToBullet(m_normal), m_distance); } - StaticPlaneCollider3D::~StaticPlaneCollider3D() = default; + BulletStaticPlaneCollider3D::~BulletStaticPlaneCollider3D() = default; - void StaticPlaneCollider3D::BuildDebugMesh(std::vector& vertices, std::vector& indices, const Matrix4f& offsetMatrix) const + void BulletStaticPlaneCollider3D::BuildDebugMesh(std::vector& vertices, std::vector& indices, const Matrix4f& offsetMatrix) const { } - float StaticPlaneCollider3D::GetDistance() const + float BulletStaticPlaneCollider3D::GetDistance() const { return m_distance; } - const Vector3f& StaticPlaneCollider3D::GetNormal() const + const Vector3f& BulletStaticPlaneCollider3D::GetNormal() const { return m_normal; } - btCollisionShape* StaticPlaneCollider3D::GetShape() const + btCollisionShape* BulletStaticPlaneCollider3D::GetShape() const { return m_shape.get(); } - ColliderType3D StaticPlaneCollider3D::GetType() const + ColliderType3D BulletStaticPlaneCollider3D::GetType() const { return ColliderType3D::StaticPlane; }