Reworked VertexMapper to make it way more generic
Will work with any attribute and vertex declaration Former-commit-id: ca99734bd8a9c3e57c99b1cc338f03e79dda55f6
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@@ -8,11 +8,13 @@
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#define NAZARA_VERTEXMAPPER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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class NzSubMesh;
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@@ -22,23 +24,17 @@ class NAZARA_API NzVertexMapper
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NzVertexMapper(NzSubMesh* subMesh);
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~NzVertexMapper();
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NzVector3f GetNormal(unsigned int i) const;
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NzVector3f GetPosition(unsigned int i) const;
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NzVector3f GetTangent(unsigned int i) const;
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NzVector2f GetTexCoord(unsigned int i) const;
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unsigned int GetVertexCount();
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void SetNormal(unsigned int i, const NzVector3f& normal);
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void SetPosition(unsigned int i, const NzVector3f& position);
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void SetTangent(unsigned int i, const NzVector3f& tangent);
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void SetTexCoord(unsigned int i, const NzVector2f& texCoord);
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template<typename T> NzSparsePtr<T> GetAttributePtr(nzAttributeUsage attribute);
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unsigned int GetVertexCount() const;
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void Unmap();
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private:
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NzBufferMapper<NzVertexBuffer> m_mapper;
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NzMeshVertex* m_vertices;
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NzVertexDeclarationConstRef m_declaration;
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unsigned int m_vertexCount;
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};
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#include <Nazara/Utility/VertexMapper.inl>
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#endif // NAZARA_VERTEXMAPPER_HPP
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