Merge branch 'OpenGL3-upgrade' into NDK
Conflicts: src/Nazara/Graphics/SkyboxBackground.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp Former-commit-id: e8914d4e32a689b7df365dca15a438f10722530c
This commit is contained in:
@@ -800,10 +800,10 @@ bool NzOpenGL::Initialize()
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NazaraDebug("OpenGL version: " + NzString::Number(major) + '.' + NzString::Number(minor));
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// Le moteur ne fonctionnera pas avec OpenGL 1.x, autant s'arrêter là si c'est le cas
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if (s_openglVersion < 200)
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// Le moteur nécessite OpenGL 3.3, autant s'arrêter là si ce n'est pas le cas
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if (s_openglVersion < 330)
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{
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NazaraError("OpenGL " + NzString::Number(major) + '.' + NzString::Number(minor) + " detected (2.0 required). Please upgrade your drivers or your video card");
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NazaraError("OpenGL " + NzString::Number(major) + '.' + NzString::Number(minor) + " detected (3.3 required). Please upgrade your drivers or your video card");
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return false;
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}
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@@ -832,10 +832,8 @@ bool NzOpenGL::Initialize()
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s_glslVersion = major*100 + minor*10; // GLSL 3.3 => 330
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// Possible uniquement dans le cas où le GLSL vient d'une extension d'OpenGL 1
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// Ce qui est rejeté il y a un moment déjà, mais on doit s'attendre à tout de la part d'un driver...
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// (Exemple: Un driver OpenGL 2 mais ne supportant que le GLSL 100)
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if (s_glslVersion < 110)
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// Normalement rejeté il y a un moment déjà, mais on doit s'attendre à tout de la part d'un driver...
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if (s_glslVersion < 330)
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{
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NazaraError("GLSL version is too low, please upgrade your drivers or your video card");
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return false;
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@@ -857,18 +855,26 @@ bool NzOpenGL::Initialize()
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{
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glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(LoadEntry("glActiveTexture"));
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glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(LoadEntry("glAttachShader"));
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glBeginConditionalRender = reinterpret_cast<PFNGLBEGINCONDITIONALRENDERPROC>(LoadEntry("glBeginConditionalRender"));
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glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(LoadEntry("glBeginQuery"));
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glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(LoadEntry("glBindAttribLocation"));
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glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(LoadEntry("glBindBuffer"));
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glBindFragDataLocation = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONPROC>(LoadEntry("glBindFragDataLocation"));
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glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
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glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
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glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(LoadEntry("glBindSampler"));
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glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(LoadEntry("glBindTexture"));
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glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(LoadEntry("glBindVertexArray"));
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glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(LoadEntry("glBlendFunc"));
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glBlendFuncSeparate = reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(LoadEntry("glBlendFuncSeparate"));
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glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(LoadEntry("glBlitFramebuffer"));
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glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(LoadEntry("glBufferData"));
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glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(LoadEntry("glBufferSubData"));
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glClear = reinterpret_cast<PFNGLCLEARPROC>(LoadEntry("glClear"));
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glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(LoadEntry("glClearColor"));
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glClearDepth = reinterpret_cast<PFNGLCLEARDEPTHPROC>(LoadEntry("glClearDepth"));
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glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(LoadEntry("glClearStencil"));
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glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(LoadEntry("glCheckFramebufferStatus"));
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glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(LoadEntry("glCreateProgram"));
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glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(LoadEntry("glCreateShader"));
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glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(LoadEntry("glColorMask"));
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@@ -876,25 +882,43 @@ bool NzOpenGL::Initialize()
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glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(LoadEntry("glCompileShader"));
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glCopyTexSubImage2D = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(LoadEntry("glCopyTexSubImage2D"));
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glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(LoadEntry("glDeleteBuffers"));
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glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(LoadEntry("glDeleteFramebuffers"));
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glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(LoadEntry("glDeleteQueries"));
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glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(LoadEntry("glDeleteProgram"));
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glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(LoadEntry("glDeleteRenderbuffers"));
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glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(LoadEntry("glDeleteSamplers"));
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glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(LoadEntry("glDeleteShader"));
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glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(LoadEntry("glDeleteTextures"));
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glDeleteVertexArrays = reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(LoadEntry("glDeleteVertexArrays"));
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glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(LoadEntry("glDepthFunc"));
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glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(LoadEntry("glDepthMask"));
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glDisable = reinterpret_cast<PFNGLDISABLEPROC>(LoadEntry("glDisable"));
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glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(LoadEntry("glDisableVertexAttribArray"));
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glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(LoadEntry("glDrawArrays"));
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glDrawArraysInstanced = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(LoadEntry("glDrawArraysInstanced"));
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glDrawBuffer = reinterpret_cast<PFNGLDRAWBUFFERPROC>(LoadEntry("glDrawBuffer"));
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glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(LoadEntry("glDrawBuffers"));
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glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(LoadEntry("glDrawElements"));
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glDrawElementsInstanced = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(LoadEntry("glDrawElementsInstanced"));
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glEnable = reinterpret_cast<PFNGLENABLEPROC>(LoadEntry("glEnable"));
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glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(LoadEntry("glEnableVertexAttribArray"));
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glEndConditionalRender = reinterpret_cast<PFNGLENDCONDITIONALRENDERPROC>(LoadEntry("glEndConditionalRender"));
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glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(LoadEntry("glEndQuery"));
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glFlush = reinterpret_cast<PFNGLFLUSHPROC>(LoadEntry("glFlush"));
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glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(LoadEntry("glFramebufferRenderbuffer"));
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glFramebufferTexture = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(LoadEntry("glFramebufferTexture"));
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glFramebufferTexture1D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE1DPROC>(LoadEntry("glFramebufferTexture1D"));
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glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(LoadEntry("glFramebufferTexture2D"));
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glFramebufferTexture3D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DPROC>(LoadEntry("glFramebufferTexture3D"));
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glFramebufferTextureLayer = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(LoadEntry("glFramebufferTextureLayer"));
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glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(LoadEntry("glGenerateMipmap"));
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glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(LoadEntry("glGenBuffers"));
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glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(LoadEntry("glGenFramebuffers"));
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glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(LoadEntry("glGenQueries"));
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glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(LoadEntry("glGenRenderbuffers"));
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glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(LoadEntry("glGenSamplers"));
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glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(LoadEntry("glGenTextures"));
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glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(LoadEntry("glGenVertexArrays"));
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glGetActiveUniform = reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(LoadEntry("glGetActiveUniform"));
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glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(LoadEntry("glGetBooleanv"));
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glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(LoadEntry("glGetBufferParameteriv"));
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@@ -909,6 +933,7 @@ bool NzOpenGL::Initialize()
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glGetShaderInfoLog = reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(LoadEntry("glGetShaderInfoLog"));
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glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(LoadEntry("glGetShaderiv"));
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glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(LoadEntry("glGetShaderSource"));
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glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(LoadEntry("glGetStringi"));
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glGetTexImage = reinterpret_cast<PFNGLGETTEXIMAGEPROC>(LoadEntry("glGetTexImage"));
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glGetTexLevelParameterfv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(LoadEntry("glGetTexLevelParameterfv"));
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glGetTexLevelParameteriv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(LoadEntry("glGetTexLevelParameteriv"));
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@@ -919,10 +944,14 @@ bool NzOpenGL::Initialize()
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glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(LoadEntry("glLineWidth"));
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glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(LoadEntry("glLinkProgram"));
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glMapBuffer = reinterpret_cast<PFNGLMAPBUFFERPROC>(LoadEntry("glMapBuffer"));
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glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(LoadEntry("glMapBufferRange"));
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glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(LoadEntry("glPixelStorei"));
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glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(LoadEntry("glPointSize"));
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glPolygonMode = reinterpret_cast<PFNGLPOLYGONMODEPROC>(LoadEntry("glPolygonMode"));
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glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(LoadEntry("glReadPixels"));
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glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(LoadEntry("glRenderbufferStorage"));
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glSamplerParameterf = reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(LoadEntry("glSamplerParameterf"));
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glSamplerParameteri = reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(LoadEntry("glSamplerParameteri"));
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glScissor = reinterpret_cast<PFNGLSCISSORPROC>(LoadEntry("glScissor"));
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glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(LoadEntry("glShaderSource"));
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glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(LoadEntry("glStencilFunc"));
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@@ -949,7 +978,9 @@ bool NzOpenGL::Initialize()
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glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(LoadEntry("glUnmapBuffer"));
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glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(LoadEntry("glUseProgram"));
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glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(LoadEntry("glVertexAttrib4f"));
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glVertexAttribDivisor = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(LoadEntry("glVertexAttribDivisor"));
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glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(LoadEntry("glVertexAttribPointer"));
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glVertexAttribIPointer = reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(LoadEntry("glVertexAttribIPointer"));
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glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(LoadEntry("glViewport"));
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}
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catch (const std::exception& e)
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@@ -961,16 +992,10 @@ bool NzOpenGL::Initialize()
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/****************************************Extensions****************************************/
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// Fonctions optionnelles
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glBindFragDataLocation = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONPROC>(LoadEntry("glBindFragDataLocation", false));
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if (!glBindFragDataLocation)
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glBindFragDataLocation = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(LoadEntry("glBindFragDataLocationEXT", false));
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glBindFragDataLocation = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONPROC>(LoadEntry("glBindFragDataLocation"));
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glDrawTexture = reinterpret_cast<PFNGLDRAWTEXTURENVPROC>(LoadEntry("glDrawTextureNV", false));
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glFramebufferTexture = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(LoadEntry("glFramebufferTexture", false));
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glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(LoadEntry("glGetStringi", false));
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glInvalidateBufferData = reinterpret_cast<PFNGLINVALIDATEBUFFERDATAPROC>(LoadEntry("glInvalidateBufferData", false));
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glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(LoadEntry("glMapBufferRange", false));
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glVertexAttribIPointer = reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(LoadEntry("glVertexAttribIPointer", false));
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glVertexAttribLPointer = reinterpret_cast<PFNGLVERTEXATTRIBLPOINTERPROC>(LoadEntry("glVertexAttribLPointer", false));
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#if defined(NAZARA_PLATFORM_WINDOWS)
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@@ -985,8 +1010,7 @@ bool NzOpenGL::Initialize()
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if (!glGetStringi || !LoadExtensions3())
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{
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if (s_openglVersion >= 300) // Dans le cas contraire c'est normal
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NazaraWarning("Failed to load OpenGL 3 extension system, switching to OpenGL 2 extension system...");
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NazaraWarning("Failed to load OpenGL 3 extension system, falling back to OpenGL 2 extension system...");
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if (!LoadExtensionsString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))))
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NazaraWarning("Failed to load extension system");
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@@ -1010,37 +1034,6 @@ bool NzOpenGL::Initialize()
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// AnisotropicFilter
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s_openGLextensions[nzOpenGLExtension_AnisotropicFilter] = IsSupported("GL_EXT_texture_filter_anisotropic");
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// ConditionalRender
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if (s_openglVersion >= 300)
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{
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try
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{
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glBeginConditionalRender = reinterpret_cast<PFNGLBEGINCONDITIONALRENDERPROC>(LoadEntry("glBeginConditionalRender"));
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glEndConditionalRender = reinterpret_cast<PFNGLENDCONDITIONALRENDERPROC>(LoadEntry("glEndConditionalRender"));
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s_openGLextensions[nzOpenGLExtension_ConditionalRender] = true;
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}
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catch (const std::exception& e)
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{
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NazaraWarning("Failed to load Conditional Render: " + NzString(e.what()));
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}
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}
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if (!s_openGLextensions[nzOpenGLExtension_ConditionalRender] && IsSupported("GL_NV_conditional_render"))
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{
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try
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{
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glBeginConditionalRender = reinterpret_cast<PFNGLBEGINCONDITIONALRENDERPROC>(LoadEntry("glBeginConditionalRenderNV"));
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glEndConditionalRender = reinterpret_cast<PFNGLENDCONDITIONALRENDERPROC>(LoadEntry("glEndConditionalRenderNV"));
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s_openGLextensions[nzOpenGLExtension_ConditionalRender] = true;
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}
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catch (const std::exception& e)
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{
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NazaraWarning("Failed to load GL_NV_conditional_render: " + NzString(e.what()));
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}
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}
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// DebugOutput
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if (s_openglVersion >= 430 || IsSupported("GL_KHR_debug"))
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{
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@@ -1076,37 +1069,6 @@ bool NzOpenGL::Initialize()
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}
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}
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// DrawInstanced
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if (s_openglVersion >= 310)
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{
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try
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{
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glDrawArraysInstanced = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(LoadEntry("glDrawArraysInstanced"));
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glDrawElementsInstanced = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(LoadEntry("glDrawElementsInstanced"));
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s_openGLextensions[nzOpenGLExtension_DrawInstanced] = true;
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}
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catch (const std::exception& e)
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{
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NazaraWarning("Failed to load Draw Instanced: " + NzString(e.what()));
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}
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}
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if (!s_openGLextensions[nzOpenGLExtension_DrawInstanced] && IsSupported("GL_ARB_draw_instanced"))
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{
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try
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{
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glDrawArraysInstanced = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDARBPROC>(LoadEntry("glDrawArraysInstancedARB"));
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glDrawElementsInstanced = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDARBPROC>(LoadEntry("glDrawElementsInstancedARB"));
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s_openGLextensions[nzOpenGLExtension_DrawInstanced] = true;
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}
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catch (const std::exception& e)
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{
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NazaraWarning("Failed to load GL_ARB_draw_instanced: " + NzString(e.what()));
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}
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}
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// FP64
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if (s_openglVersion >= 400 || IsSupported("GL_ARB_gpu_shader_fp64"))
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{
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@@ -1126,35 +1088,6 @@ bool NzOpenGL::Initialize()
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}
|
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}
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// FrameBufferObject
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if (s_openglVersion >= 300 || IsSupported("GL_ARB_framebuffer_object"))
|
||||
{
|
||||
try
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{
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glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
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glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
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glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(LoadEntry("glBlitFramebuffer"));
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glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(LoadEntry("glCheckFramebufferStatus"));
|
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glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(LoadEntry("glDeleteFramebuffers"));
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glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(LoadEntry("glDeleteRenderbuffers"));
|
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glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(LoadEntry("glFramebufferRenderbuffer"));
|
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glFramebufferTexture1D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE1DPROC>(LoadEntry("glFramebufferTexture1D"));
|
||||
glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(LoadEntry("glFramebufferTexture2D"));
|
||||
glFramebufferTexture3D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DPROC>(LoadEntry("glFramebufferTexture3D"));
|
||||
glFramebufferTextureLayer = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(LoadEntry("glFramebufferTextureLayer"));
|
||||
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(LoadEntry("glGenerateMipmap"));
|
||||
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(LoadEntry("glGenFramebuffers"));
|
||||
glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(LoadEntry("glGenRenderbuffers"));
|
||||
glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(LoadEntry("glRenderbufferStorage"));
|
||||
|
||||
s_openGLextensions[nzOpenGLExtension_FrameBufferObject] = true;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraWarning("Failed to load ARB_framebuffer_object: (" + NzString(e.what()) + ")");
|
||||
}
|
||||
}
|
||||
|
||||
// GetProgramBinary
|
||||
if (s_openglVersion >= 410 || IsSupported("GL_ARB_get_program_binary"))
|
||||
{
|
||||
@@ -1172,57 +1105,6 @@ bool NzOpenGL::Initialize()
|
||||
}
|
||||
}
|
||||
|
||||
// InstancedArray
|
||||
if (s_openglVersion >= 330)
|
||||
{
|
||||
try
|
||||
{
|
||||
glVertexAttribDivisor = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(LoadEntry("glVertexAttribDivisor"));
|
||||
|
||||
s_openGLextensions[nzOpenGLExtension_InstancedArray] = true;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraWarning("Failed to load Instanced Array: " + NzString(e.what()));
|
||||
}
|
||||
}
|
||||
|
||||
if (!s_openGLextensions[nzOpenGLExtension_InstancedArray] && IsSupported("GL_ARB_instanced_arrays"))
|
||||
{
|
||||
try
|
||||
{
|
||||
glVertexAttribDivisor = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORARBPROC>(LoadEntry("glVertexAttribDivisorARB"));
|
||||
|
||||
s_openGLextensions[nzOpenGLExtension_InstancedArray] = true;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraWarning("Failed to load GL_ARB_instanced_arrays: " + NzString(e.what()));
|
||||
}
|
||||
}
|
||||
|
||||
// PixelBufferObject
|
||||
s_openGLextensions[nzOpenGLExtension_PixelBufferObject] = (s_openglVersion >= 210 || IsSupported("GL_ARB_pixel_buffer_object"));
|
||||
|
||||
// SamplerObjects
|
||||
if (s_openglVersion >= 330 || IsSupported("GL_ARB_sampler_objects"))
|
||||
{
|
||||
try
|
||||
{
|
||||
glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(LoadEntry("glBindSampler"));
|
||||
glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(LoadEntry("glDeleteSamplers"));
|
||||
glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(LoadEntry("glGenSamplers"));
|
||||
glSamplerParameterf = reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(LoadEntry("glSamplerParameterf"));
|
||||
glSamplerParameteri = reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(LoadEntry("glSamplerParameteri"));
|
||||
|
||||
s_openGLextensions[nzOpenGLExtension_SamplerObjects] = true;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraWarning("Failed to load ARB_sampler_objects: (" + NzString(e.what()) + ")");
|
||||
}
|
||||
}
|
||||
|
||||
// SeparateShaderObjects
|
||||
if (s_openglVersion >= 400 || IsSupported("GL_ARB_separate_shader_objects"))
|
||||
{
|
||||
@@ -1262,9 +1144,6 @@ bool NzOpenGL::Initialize()
|
||||
// Shader_ImageLoadStore
|
||||
s_openGLextensions[nzOpenGLExtension_Shader_ImageLoadStore] = (s_openglVersion >= 420 || IsSupported("GL_ARB_shader_image_load_store"));
|
||||
|
||||
// TextureArray
|
||||
s_openGLextensions[nzOpenGLExtension_TextureArray] = (s_openglVersion >= 300 || IsSupported("GL_EXT_texture_array"));
|
||||
|
||||
// TextureCompression_s3tc
|
||||
s_openGLextensions[nzOpenGLExtension_TextureCompression_s3tc] = IsSupported("GL_EXT_texture_compression_s3tc");
|
||||
|
||||
@@ -1285,27 +1164,6 @@ bool NzOpenGL::Initialize()
|
||||
}
|
||||
}
|
||||
|
||||
// VertexArrayObject
|
||||
if (s_openglVersion >= 300 || IsSupported("GL_ARB_vertex_array_object"))
|
||||
{
|
||||
try
|
||||
{
|
||||
glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(LoadEntry("glBindVertexArray"));
|
||||
glDeleteVertexArrays = reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(LoadEntry("glDeleteVertexArrays"));
|
||||
glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(LoadEntry("glGenVertexArrays"));
|
||||
|
||||
s_openGLextensions[nzOpenGLExtension_VertexArrayObjects] = true;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraWarning("Failed to load ARB_vertex_array_object: " + NzString(e.what()));
|
||||
}
|
||||
}
|
||||
|
||||
// Fonctions de substitut
|
||||
if (!glGenerateMipmap)
|
||||
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPEXTPROC>(LoadEntry("glGenerateMipmapEXT", false));
|
||||
|
||||
/******************************Initialisation*****************************/
|
||||
|
||||
s_contextStates = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user