Sdk: Integrate particles
Former-commit-id: fa4474b434340d15363ff2ffc91b58d2df3a62fc [formerly 8a52795fc49a847e7b558425fc03915b21139521] Former-commit-id: ac159c0cf652699400f720ef6fdad0fbf649308f
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// This file was automatically generated on 01 Jun 2016 at 13:11:09
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// This file was automatically generated on 30 Jul 2016 at 15:29:16
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#pragma once
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#pragma once
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@ -11,6 +11,8 @@
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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#include <NDK/Components/ParticleGroupComponent.hpp>
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#include <NDK/Components/PhysicsComponent.hpp>
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#include <NDK/Components/PhysicsComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#define NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#include <Nazara/Graphics/ParticleEmitter.hpp>
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#include <NDK/Component.hpp>
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namespace Ndk
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{
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class NDK_API ParticleEmitterComponent : public Component<ParticleEmitterComponent>, public Nz::ParticleEmitter
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{
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public:
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using SetupFunc = std::function<void(const EntityHandle& /*entity*/, Nz::ParticleMapper& /*mapper*/, unsigned int /*count*/)>;
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ParticleEmitterComponent(Nz::ParticleGroup* group);
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ParticleEmitterComponent(const ParticleEmitterComponent& emitter);
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~ParticleEmitterComponent();
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inline bool IsActive() const;
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void SetActive(bool active = true);
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void SetGroup(Nz::ParticleGroup* group);
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inline void SetSetupFunc(SetupFunc func);
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static ComponentIndex componentIndex;
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private:
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void SetupParticles(Nz::ParticleMapper& mapper, unsigned int count) const override;
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SetupFunc m_setupFunc;
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Nz::ParticleGroup* m_particleGroup;
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bool m_isActive;
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};
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}
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#include <NDK/Components/ParticleEmitterComponent.inl>
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#endif // NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#endif // NDK_SERVER
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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namespace Ndk
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{
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inline bool ParticleEmitterComponent::IsActive() const
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{
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return m_isActive;
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}
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inline void Ndk::ParticleEmitterComponent::SetSetupFunc(SetupFunc func)
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{
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m_setupFunc = std::move(func);
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}
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}
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#define NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#include <Nazara/Graphics/ParticleGroup.hpp>
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#include <NDK/Component.hpp>
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namespace Ndk
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{
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class ParticleGroupComponent;
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using ParticleGroupComponentHandle = Nz::ObjectHandle<ParticleGroupComponent>;
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class NDK_API ParticleGroupComponent : public Component<ParticleGroupComponent>, public Nz::ParticleGroup
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{
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public:
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inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout);
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inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration);
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ParticleGroupComponent(const ParticleGroupComponent&) = default;
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~ParticleGroupComponent() = default;
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static ComponentIndex componentIndex;
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};
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}
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#include <NDK/Components/ParticleGroupComponent.inl>
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#endif // NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#endif // NDK_SERVER
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#include "ParticleGroupComponent.hpp"
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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namespace Ndk
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{
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inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout) :
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ParticleGroup(maxParticleCount, layout)
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{
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}
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inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration) :
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ParticleGroup(maxParticleCount, std::move(declaration))
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{
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}
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}
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@ -1,4 +1,4 @@
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// This file was automatically generated on 01 Jun 2016 at 13:11:09
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// This file was automatically generated on 30 Jul 2016 at 15:29:16
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#pragma once
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#pragma once
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#define NDK_SYSTEMS_GLOBAL_HPP
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#define NDK_SYSTEMS_GLOBAL_HPP
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#include <NDK/Systems/ListenerSystem.hpp>
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#include <NDK/Systems/ListenerSystem.hpp>
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#include <NDK/Systems/ParticleSystem.hpp>
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#include <NDK/Systems/PhysicsSystem.hpp>
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#include <NDK/Systems/PhysicsSystem.hpp>
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#include <NDK/Systems/RenderSystem.hpp>
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#include <NDK/Systems/RenderSystem.hpp>
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#include <NDK/Systems/VelocitySystem.hpp>
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#include <NDK/Systems/VelocitySystem.hpp>
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_SYSTEMS_PARTICLESYSTEM_HPP
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#define NDK_SYSTEMS_PARTICLESYSTEM_HPP
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#include <NDK/System.hpp>
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namespace Ndk
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{
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class NDK_API ParticleSystem : public System<ParticleSystem>
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{
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public:
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ParticleSystem();
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~ParticleSystem() = default;
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static SystemIndex systemIndex;
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private:
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void OnUpdate(float elapsedTime) override;
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};
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}
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#include <NDK/Systems/ParticleSystem.inl>
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#endif // NDK_SYSTEMS_PARTICLESYSTEM_HPP
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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@ -60,6 +60,7 @@ namespace Ndk
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EntityList m_directionalLights;
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EntityList m_directionalLights;
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EntityList m_lights;
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EntityList m_lights;
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EntityList m_pointSpotLights;
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EntityList m_pointSpotLights;
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EntityList m_particleGroups;
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Nz::BackgroundRef m_background;
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Nz::BackgroundRef m_background;
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Nz::DepthRenderTechnique m_shadowTechnique;
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Nz::DepthRenderTechnique m_shadowTechnique;
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Nz::Matrix4f m_coordinateSystemMatrix;
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Nz::Matrix4f m_coordinateSystemMatrix;
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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#include <Nazara/Graphics/ParticleGroup.hpp>
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namespace Ndk
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{
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ParticleEmitterComponent::ParticleEmitterComponent(Nz::ParticleGroup* group) :
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m_particleGroup(group),
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m_isActive(true)
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{
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if (m_particleGroup)
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m_particleGroup->AddEmitter(this);
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}
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ParticleEmitterComponent::ParticleEmitterComponent(const ParticleEmitterComponent& emitter) :
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m_particleGroup(emitter.m_particleGroup),
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m_isActive(emitter.m_isActive)
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{
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if (m_isActive)
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m_particleGroup->AddEmitter(this);
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}
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ParticleEmitterComponent::~ParticleEmitterComponent()
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{
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m_particleGroup->RemoveEmitter(this);
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}
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inline void Ndk::ParticleEmitterComponent::SetActive(bool active)
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{
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if (m_isActive != active)
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{
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if (active)
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m_particleGroup->AddEmitter(this);
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else
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m_particleGroup->RemoveEmitter(this);
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}
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}
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void ParticleEmitterComponent::SetGroup(Nz::ParticleGroup* group)
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{
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if (m_particleGroup)
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m_particleGroup->RemoveEmitter(this);
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m_particleGroup = group;
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if (m_particleGroup && m_isActive)
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m_particleGroup = group;
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}
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inline void ParticleEmitterComponent::SetupParticles(Nz::ParticleMapper& mapper, unsigned int count) const
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{
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if (m_setupFunc)
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m_setupFunc(m_entity, mapper, count);
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}
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ComponentIndex ParticleEmitterComponent::componentIndex;
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}
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/ParticleGroupComponent.hpp>
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namespace Ndk
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{
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ComponentIndex ParticleGroupComponent::componentIndex;
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}
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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#include <NDK/Components/ParticleGroupComponent.hpp>
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#include <NDK/Systems/ParticleSystem.hpp>
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#include <NDK/Systems/ListenerSystem.hpp>
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#include <NDK/Systems/ListenerSystem.hpp>
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#include <NDK/Systems/RenderSystem.hpp>
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#include <NDK/Systems/RenderSystem.hpp>
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#endif
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#endif
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InitializeComponent<LightComponent>("NdkLight");
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InitializeComponent<LightComponent>("NdkLight");
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InitializeComponent<ListenerComponent>("NdkList");
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InitializeComponent<ListenerComponent>("NdkList");
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InitializeComponent<GraphicsComponent>("NdkGfx");
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InitializeComponent<GraphicsComponent>("NdkGfx");
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InitializeComponent<ParticleEmitterComponent>("NdkPaEmi");
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InitializeComponent<ParticleGroupComponent>("NdkPaGrp");
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#endif
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#endif
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// Systems
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// Systems
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#ifndef NDK_SERVER
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#ifndef NDK_SERVER
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// Client systems
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// Client systems
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InitializeSystem<ListenerSystem>();
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InitializeSystem<ListenerSystem>();
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InitializeSystem<ParticleSystem>();
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InitializeSystem<RenderSystem>();
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InitializeSystem<RenderSystem>();
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#endif
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#endif
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Systems/ParticleSystem.hpp>
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#include <NDK/Components/ParticleGroupComponent.hpp>
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namespace Ndk
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{
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ParticleSystem::ParticleSystem()
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{
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Requires<ParticleGroupComponent>();
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}
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void ParticleSystem::OnUpdate(float elapsedTime)
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{
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for (const Ndk::EntityHandle& entity : GetEntities())
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{
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ParticleGroupComponent& group = entity->GetComponent<ParticleGroupComponent>();
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group.Update(elapsedTime);
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}
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}
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SystemIndex ParticleSystem::systemIndex;
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}
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/ParticleGroupComponent.hpp>
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namespace Ndk
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namespace Ndk
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{
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{
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void RenderSystem::OnEntityRemoved(Entity* entity)
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void RenderSystem::OnEntityRemoved(Entity* entity)
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{
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{
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m_cameras.Remove(entity);
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m_cameras.Remove(entity);
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m_directionalLights.Remove(entity);
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m_drawables.Remove(entity);
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m_drawables.Remove(entity);
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m_lights.Remove(entity);
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m_lights.Remove(entity);
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m_particleGroups.Remove(entity);
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m_pointSpotLights.Remove(entity);
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}
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}
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void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
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void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
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m_lights.Remove(entity);
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m_lights.Remove(entity);
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m_pointSpotLights.Remove(entity);
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m_pointSpotLights.Remove(entity);
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}
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}
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if (entity->HasComponent<ParticleGroupComponent>())
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m_particleGroups.Insert(entity);
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else
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m_particleGroups.Remove(entity);
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}
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}
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void RenderSystem::OnUpdate(float elapsedTime)
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void RenderSystem::OnUpdate(float elapsedTime)
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@ -118,6 +127,13 @@ namespace Ndk
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lightComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::ConcatenateAffine(m_coordinateSystemMatrix, lightNode.GetTransformMatrix()));
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lightComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::ConcatenateAffine(m_coordinateSystemMatrix, lightNode.GetTransformMatrix()));
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}
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}
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for (const Ndk::EntityHandle& particleGroup : m_particleGroups)
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{
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ParticleGroupComponent& groupComponent = particleGroup->GetComponent<ParticleGroupComponent>();
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|
||||||
|
groupComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::Identity()); //< ParticleGroup doesn't use Matrix4f
|
||||||
|
}
|
||||||
|
|
||||||
camComponent.ApplyView();
|
camComponent.ApplyView();
|
||||||
|
|
||||||
Nz::SceneData sceneData;
|
Nz::SceneData sceneData;
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,7 @@
|
||||||
|
|
||||||
#ifndef NDK_SERVER
|
#ifndef NDK_SERVER
|
||||||
#include <NDK/Systems/ListenerSystem.hpp>
|
#include <NDK/Systems/ListenerSystem.hpp>
|
||||||
|
#include <NDK/Systems/ParticleSystem.hpp>
|
||||||
#include <NDK/Systems/RenderSystem.hpp>
|
#include <NDK/Systems/RenderSystem.hpp>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
@ -27,6 +28,7 @@ namespace Ndk
|
||||||
|
|
||||||
#ifndef NDK_SERVER
|
#ifndef NDK_SERVER
|
||||||
AddSystem<ListenerSystem>();
|
AddSystem<ListenerSystem>();
|
||||||
|
AddSystem<ParticleSystem>();
|
||||||
AddSystem<RenderSystem>();
|
AddSystem<RenderSystem>();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue