Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
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@@ -6,7 +6,6 @@
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Config.hpp>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <Nazara/Core/Debug.hpp>
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@@ -73,7 +72,7 @@ unsigned int NzGetNumberLength(signed char number)
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unsigned int NzGetNumberLength(unsigned char number)
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{
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// Le standard définit le char comme étant codé sur un octet
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static_assert(sizeof(number) == 1, "Signed char must be one byte-sized");
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static_assert(sizeof(number) == 1, "Unsigned char must be one byte-sized");
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if (number >= 100)
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return 3;
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@@ -204,7 +203,7 @@ NzString NzNumberToString(long long number, nzUInt8 radix)
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negative = false;
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NzString str;
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str.Reserve(NzGetNumberLength(number));
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str.Reserve(NzGetNumberLength(number)); // Prends en compte le signe négatif
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do
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{
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