Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -15,7 +15,7 @@ template<typename T>
class NzCube
{
public:
NzCube();
NzCube() = default;
NzCube(T X, T Y, T Z, T Width, T Height, T Depth);
NzCube(const T cube[6]);
NzCube(const NzRect<T>& rect);
@@ -28,22 +28,24 @@ class NzCube
bool Contains(const NzVector3<T>& point) const;
bool Contains(const NzCube& cube) const;
void ExtendTo(const NzVector3<T>& point);
void ExtendTo(const NzCube& cube);
NzCube& ExtendTo(const NzVector3<T>& point);
NzCube& ExtendTo(const NzCube& cube);
NzVector3<T> GetCenter() const;
NzVector3<T> GetPosition() const;
NzVector3<T> GetSize() const;
bool Intersect(const NzCube& cube, NzCube* intersection = nullptr) const;
bool IsValid() const;
void MakeZero();
NzCube& MakeZero();
void Set(T X, T Y, T Z, T Width, T Height, T Depth);
void Set(const T cube[6]);
void Set(const NzRect<T>& rect);
void Set(const NzVector3<T>& vec1, const NzVector3<T>& vec2);
template<typename U> void Set(const NzCube<U>& cube);
NzCube& Set(T X, T Y, T Z, T Width, T Height, T Depth);
NzCube& Set(const T cube[6]);
NzCube& Set(const NzRect<T>& rect);
NzCube& Set(const NzVector3<T>& vec1, const NzVector3<T>& vec2);
template<typename U> NzCube& Set(const NzCube<U>& cube);
NzString ToString() const;