Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -8,23 +8,12 @@
#define F(a) static_cast<T>(a)
template<typename T>
NzCube<T>::NzCube()
{
}
template<typename T>
NzCube<T>::NzCube(T X, T Y, T Z, T Width, T Height, T Depth)
{
Set(X, Y, Z, Width, Height, Depth);
}
template<typename T>
NzCube<T>::NzCube(const T vec[6])
{
Set(vec);
}
template<typename T>
NzCube<T>::NzCube(const NzRect<T>& rect)
{
@@ -37,6 +26,12 @@ NzCube<T>::NzCube(const NzVector3<T>& vec1, const NzVector3<T>& vec2)
Set(vec1, vec2);
}
template<typename T>
NzCube<T>::NzCube(const T vec[6])
{
Set(vec);
}
template<typename T>
template<typename U>
NzCube<T>::NzCube(const NzCube<U>& cube)
@@ -66,42 +61,58 @@ bool NzCube<T>::Contains(const NzCube<T>& cube) const
}
template<typename T>
void NzCube<T>::ExtendTo(const NzVector3<T>& point)
NzCube<T>& NzCube<T>::ExtendTo(const NzVector3<T>& point)
{
x = std::min(x, point.x);
y = std::min(y, point.y);
z = std::min(z, point.z);
width = std::max(x+width, point.x)-x;
height = std::max(y+height, point.x)-y;
depth = std::max(z+depth, point.x)-z;
width = std::max(x + width, point.x) - x;
height = std::max(y + height, point.y) - y;
depth = std::max(z + depth, point.z) - z;
return *this;
}
template<typename T>
void NzCube<T>::ExtendTo(const NzCube& cube)
NzCube<T>& NzCube<T>::ExtendTo(const NzCube& cube)
{
x = std::min(x, cube.x);
y = std::min(y, cube.y);
z = std::min(y, cube.z);
width = std::max(x+width, cube.x+cube.width)-x;
height = std::max(x+height, cube.y+cube.height)-y;
depth = std::max(x+depth, cube.z+cube.depth)-z;
z = std::min(z, cube.z);
width = std::max(x + width, cube.x + cube.width) - x;
height = std::max(y + height, cube.y + cube.height) - y;
depth = std::max(z + depth, cube.z + cube.depth) - z;
return *this;
}
template<typename T>
NzVector3<T> NzCube<T>::GetCenter() const
{
return NzVector3<T>((x+width)/F(2.0), (y+height)/F(2.0), (z+depth)/F(2.0));
return NzVector3<T>(x + width/F(2.0), y + height/F(2.0), z + depth/F(2.0));
}
template<typename T>
NzVector3<T> NzCube<T>::GetPosition() const
{
return NzVector3<T>(x, y, z);
}
template<typename T>
NzVector3<T> NzCube<T>::GetSize() const
{
return NzVector3<T>(width, height, depth);
}
template<typename T>
bool NzCube<T>::Intersect(const NzCube& cube, NzCube* intersection) const
{
T left = std::max(x, cube.x);
T right = std::min(x+width, cube.x+cube.width);
T right = std::min(x + width, cube.x + cube.width);
T top = std::max(y, cube.y);
T bottom = std::min(y+height, cube.y+cube.height);
T bottom = std::min(y + height, cube.y + cube.height);
T up = std::max(z, cube.z);
T down = std::min(z+depth, cube.z+cube.depth);
T down = std::min(z + depth, cube.z + cube.depth);
if (left < right && top < bottom && up < down)
{
@@ -110,9 +121,9 @@ bool NzCube<T>::Intersect(const NzCube& cube, NzCube* intersection) const
intersection->x = left;
intersection->y = top;
intersection->z = up;
intersection->width = right-left;
intersection->height = bottom-top;
intersection->depth = down-up;
intersection->width = right - left;
intersection->height = bottom - top;
intersection->depth = down - up;
}
return true;
@@ -128,7 +139,7 @@ bool NzCube<T>::IsValid() const
}
template<typename T>
void NzCube<T>::MakeZero()
NzCube<T>& NzCube<T>::MakeZero()
{
x = F(0.0);
y = F(0.0);
@@ -136,10 +147,12 @@ void NzCube<T>::MakeZero()
width = F(0.0);
height = F(0.0);
depth = F(0.0);
return *this;
}
template<typename T>
void NzCube<T>::Set(T X, T Y, T Z, T Width, T Height, T Depth)
NzCube<T>& NzCube<T>::Set(T X, T Y, T Z, T Width, T Height, T Depth)
{
x = X;
y = Y;
@@ -147,10 +160,12 @@ void NzCube<T>::Set(T X, T Y, T Z, T Width, T Height, T Depth)
width = Width;
height = Height;
depth = Depth;
return *this;
}
template<typename T>
void NzCube<T>::Set(const T cube[6])
NzCube<T>& NzCube<T>::Set(const T cube[6])
{
x = cube[0];
y = cube[1];
@@ -158,21 +173,25 @@ void NzCube<T>::Set(const T cube[6])
width = cube[3];
height = cube[4];
depth = cube[5];
return *this;
}
template<typename T>
void NzCube<T>::Set(const NzRect<T>& rect)
NzCube<T>& NzCube<T>::Set(const NzRect<T>& rect)
{
x = rect.x;
y = rect.y;
z = 0;
z = F(0.0);
width = rect.width;
height = rect.height;
depth = 1;
depth = F(1.0);
return *this;
}
template<typename T>
void NzCube<T>::Set(const NzVector3<T>& vec1, const NzVector3<T>& vec2)
NzCube<T>& NzCube<T>::Set(const NzVector3<T>& vec1, const NzVector3<T>& vec2)
{
x = std::min(vec1.x, vec2.x);
y = std::min(vec1.y, vec2.y);
@@ -180,11 +199,13 @@ void NzCube<T>::Set(const NzVector3<T>& vec1, const NzVector3<T>& vec2)
width = (vec2.x > vec1.x) ? vec2.x-vec1.x : vec1.x-vec2.x;
height = (vec2.y > vec1.y) ? vec2.y-vec1.y : vec1.y-vec2.y;
depth = (vec2.z > vec1.z) ? vec2.z-vec1.z : vec1.z-vec2.z;
return *this;
}
template<typename T>
template<typename U>
void NzCube<T>::Set(const NzCube<U>& cube)
NzCube<T>& NzCube<T>::Set(const NzCube<U>& cube)
{
x = F(cube.x);
y = F(cube.y);
@@ -192,6 +213,8 @@ void NzCube<T>::Set(const NzCube<U>& cube)
width = F(cube.width);
height = F(cube.height);
depth = F(cube.depth);
return *this;
}
template<typename T>
@@ -215,8 +238,9 @@ T& NzCube<T>::operator[](unsigned int i)
if (i >= 6)
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 6)";
ss << "Index out of range: (" << i << " >= 6)";
NazaraError(ss);
throw std::domain_error(ss.ToString());
}
#endif
@@ -231,8 +255,9 @@ T NzCube<T>::operator[](unsigned int i) const
if (i >= 6)
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 6)";
ss << "Index out of range: (" << i << " >= 6)";
NazaraError(ss);
throw std::domain_error(ss.ToString());
}
#endif