Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -11,11 +11,6 @@
#define F(a) static_cast<T>(a)
template<typename T>
NzEulerAngles<T>::NzEulerAngles()
{
}
template<typename T>
NzEulerAngles<T>::NzEulerAngles(T P, T Y, T R)
{
@@ -23,7 +18,7 @@ NzEulerAngles<T>::NzEulerAngles(T P, T Y, T R)
}
template<typename T>
NzEulerAngles<T>::NzEulerAngles(T angles[3])
NzEulerAngles<T>::NzEulerAngles(const T angles[3])
{
Set(angles);
}
@@ -64,7 +59,7 @@ void NzEulerAngles<T>::Set(T P, T Y, T R)
}
template<typename T>
void NzEulerAngles<T>::Set(T angles[3])
void NzEulerAngles<T>::Set(const T angles[3])
{
pitch = angles[0];
yaw = angles[1];
@@ -97,9 +92,9 @@ void NzEulerAngles<T>::Set(const NzEulerAngles<U>& angles)
template<typename T>
NzQuaternion<T> NzEulerAngles<T>::ToQuaternion() const
{
NzQuaternion<T> rotX(pitch, NzVector3<T>(F(1.0), F(0.0), F(0.0)));
NzQuaternion<T> rotY(yaw, NzVector3<T>(F(0.0), F(1.0), F(0.0)));
NzQuaternion<T> rotZ(roll, NzVector3<T>(F(0.0), F(0.0), F(1.0)));
NzQuaternion<T> rotX(pitch, NzVector3<T>::UnitX());
NzQuaternion<T> rotY(yaw, NzVector3<T>::UnitY());
NzQuaternion<T> rotZ(roll, NzVector3<T>::UnitZ());
return rotY * rotX * rotZ;
}