Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
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@@ -15,9 +15,9 @@ template<typename T> class NzVector3;
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template<typename T> class NzQuaternion
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{
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public:
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NzQuaternion();
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NzQuaternion() = default;
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NzQuaternion(T W, T X, T Y, T Z);
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NzQuaternion(T quat[4]);
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NzQuaternion(const T quat[4]);
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NzQuaternion(T angle, const NzVector3<T>& axis);
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NzQuaternion(const NzEulerAngles<T>& angles);
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//NzQuaternion(const NzMatrix3<T>& mat);
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@@ -25,28 +25,31 @@ template<typename T> class NzQuaternion
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NzQuaternion(const NzQuaternion& quat) = default;
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~NzQuaternion() = default;
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NzQuaternion& ComputeW();
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NzQuaternion& Conjugate();
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T DotProduct(const NzQuaternion& vec) const;
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NzQuaternion GetConjugate() const;
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NzQuaternion GetInverse() const;
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NzQuaternion GetNormal() const;
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NzQuaternion GetNormal(T* length = nullptr) const;
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void Inverse();
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NzQuaternion& Inverse();
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void MakeIdentity();
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void MakeZero();
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NzQuaternion& MakeIdentity();
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NzQuaternion& MakeZero();
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T Magnitude() const;
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T Normalize();
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NzQuaternion& Normalize(T* length = nullptr);
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void Set(T W, T X, T Y, T Z);
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void Set(T quat[4]);
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void Set(T angle, const NzVector3<T>& normalizedAxis);
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void Set(const NzEulerAngles<T>& angles);
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//void Set(const NzMatrix3<T>& mat);
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void Set(const NzQuaternion& quat);
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template<typename U> void Set(const NzQuaternion<U>& quat);
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NzQuaternion& Set(T W, T X, T Y, T Z);
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NzQuaternion& Set(const T quat[4]);
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NzQuaternion& Set(T angle, const NzVector3<T>& normalizedAxis);
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NzQuaternion& Set(const NzEulerAngles<T>& angles);
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//NzQuaternion& Set(const NzMatrix3<T>& mat);
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NzQuaternion& Set(const NzQuaternion& quat);
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template<typename U> NzQuaternion& Set(const NzQuaternion<U>& quat);
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T SquaredMagnitude() const;
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