Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -12,11 +12,6 @@
#define F(a) static_cast<T>(a)
template<typename T>
NzVector3<T>::NzVector3()
{
}
template<typename T>
NzVector3<T>::NzVector3(T X, T Y, T Z)
{
@@ -30,7 +25,7 @@ NzVector3<T>::NzVector3(T scale)
}
template<typename T>
NzVector3<T>::NzVector3(T vec[3])
NzVector3<T>::NzVector3(const T vec[3])
{
Set(vec);
}
@@ -112,49 +107,49 @@ float NzVector3<T>::Lengthf() const
}
template<typename T>
void NzVector3<T>::MakeForward()
NzVector3<T>& NzVector3<T>::MakeForward()
{
Set(F(0.0), F(0.0), F(-1.0));
}
template<typename T>
void NzVector3<T>::MakeLeft()
NzVector3<T>& NzVector3<T>::MakeLeft()
{
Set(F(-1.0), F(0.0), F(0.0));
}
template<typename T>
void NzVector3<T>::MakeUnitX()
NzVector3<T>& NzVector3<T>::MakeUnitX()
{
Set(F(1.0), F(0.0), F(0.0));
return Set(F(1.0), F(0.0), F(0.0));
}
template<typename T>
void NzVector3<T>::MakeUnitY()
NzVector3<T>& NzVector3<T>::MakeUnitY()
{
Set(F(0.0), F(1.0), F(0.0));
return Set(F(0.0), F(1.0), F(0.0));
}
template<typename T>
void NzVector3<T>::MakeUnitZ()
NzVector3<T>& NzVector3<T>::MakeUnitZ()
{
Set(F(0.0), F(0.0), F(1.0));
return Set(F(0.0), F(0.0), F(1.0));
}
template<typename T>
void NzVector3<T>::MakeUp()
NzVector3<T>& NzVector3<T>::MakeUp()
{
Set(F(0.0), F(1.0), F(0.0));
return Set(F(0.0), F(1.0), F(0.0));
}
template<typename T>
void NzVector3<T>::MakeZero()
NzVector3<T>& NzVector3<T>::MakeZero()
{
Set(F(0.0), F(0.0), F(0.0));
return Set(F(0.0), F(0.0), F(0.0));
}
template<typename T>
void NzVector3<T>::Maximize(const NzVector3& vec)
NzVector3<T>& NzVector3<T>::Maximize(const NzVector3& vec)
{
if (vec.x > x)
x = vec.x;
@@ -164,10 +159,12 @@ void NzVector3<T>::Maximize(const NzVector3& vec)
if (vec.z > z)
z = vec.z;
return *this;
}
template<typename T>
void NzVector3<T>::Minimize(const NzVector3& vec)
NzVector3<T>& NzVector3<T>::Minimize(const NzVector3& vec)
{
if (vec.x < x)
x = vec.x;
@@ -177,60 +174,73 @@ void NzVector3<T>::Minimize(const NzVector3& vec)
if (vec.z < z)
z = vec.z;
return *this;
}
template<typename T>
void NzVector3<T>::Normalize()
NzVector3<T>& NzVector3<T>::Normalize(T* length)
{
T squaredLength = SquaredLength();
T norm = std::sqrt(SquaredLength());
T invNorm = F(1.0) / norm;
if (!NzNumberEquals(squaredLength, F(1.0)))
{
T invLength = F(1.0) / std::sqrt(squaredLength);
x *= invNorm;
y *= invNorm;
z *= invNorm;
x *= invLength;
y *= invLength;
z *= invLength;
}
if (length)
*length = norm;
return *this;
}
template<typename T>
void NzVector3<T>::Set(T X, T Y, T Z)
NzVector3<T>& NzVector3<T>::Set(T X, T Y, T Z)
{
x = X;
y = Y;
z = Z;
return *this;
}
template<typename T>
void NzVector3<T>::Set(T scale)
NzVector3<T>& NzVector3<T>::Set(T scale)
{
x = scale;
y = scale;
z = scale;
return *this;
}
template<typename T>
void NzVector3<T>::Set(T vec[3])
NzVector3<T>& NzVector3<T>::Set(const T vec[3])
{
std::memcpy(&x, vec, 3*sizeof(T));
return *this;
}
template<typename T>
void NzVector3<T>::Set(const NzVector2<T>& vec, T Z)
NzVector3<T>& NzVector3<T>::Set(const NzVector2<T>& vec, T Z)
{
x = vec.x;
y = vec.y;
z = Z;
return *this;
}
template<typename T>
template<typename U>
void NzVector3<T>::Set(const NzVector3<U>& vec)
NzVector3<T>& NzVector3<T>::Set(const NzVector3<U>& vec)
{
x = F(vec.x);
y = F(vec.y);
z = F(vec.z);
return *this;
}
template<typename T>
@@ -278,8 +288,9 @@ T& NzVector3<T>::operator[](unsigned int i)
if (i >= 3)
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 3)";
ss << "Index out of range: (" << i << " >= 3)";
NazaraError(ss);
throw std::out_of_range(ss.ToString());
}
#endif
@@ -294,8 +305,9 @@ T NzVector3<T>::operator[](unsigned int i) const
if (i >= 3)
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 3)";
ss << "Index out of range: (" << i << " >= 3)";
NazaraError(ss);
throw std::out_of_range(ss.ToString());
}
#endif
@@ -345,10 +357,10 @@ NzVector3<T> NzVector3<T>::operator/(const NzVector3& vec) const
#if NAZARA_MATH_SAFE
if (NzNumberEquals(vec.x, F(0.0)) || NzNumberEquals(vec.y, F(0.0)) || NzNumberEquals(vec.z, F(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
NzString error("Division by zero");
throw std::domain_error(ss.ToString());
NazaraError(error);
throw std::domain_error(error);
}
#endif
@@ -361,10 +373,10 @@ NzVector3<T> NzVector3<T>::operator/(T scale) const
#if NAZARA_MATH_SAFE
if (NzNumberEquals(scale, F(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
NzString error("Division by zero");
throw std::domain_error(ss.ToString());
NazaraError(error);
throw std::domain_error(error);
}
#endif
@@ -416,10 +428,10 @@ NzVector3<T>& NzVector3<T>::operator/=(const NzVector3& vec)
{
if (NzNumberEquals(vec.x, F(0.0)) || NzNumberEquals(vec.y, F(0.0)) || NzNumberEquals(vec.z, F(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
NzString error("Division by zero");
throw std::domain_error(ss.ToString());
NazaraError(error);
throw std::domain_error(error);
}
x /= vec.x;
@@ -434,10 +446,10 @@ NzVector3<T>& NzVector3<T>::operator/=(T scale)
{
if (NzNumberEquals(scale, F(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
NzString error("Division by zero");
throw std::domain_error(ss.ToString());
NazaraError(error);
throw std::domain_error(error);
}
x /= scale;
@@ -590,10 +602,10 @@ NzVector3<T> operator/(T scale, const NzVector3<T>& vec)
#if NAZARA_MATH_SAFE
if (NzNumberEquals(vec.x, F(0.0)) || NzNumberEquals(vec.y, F(0.0)) || NzNumberEquals(vec.z, F(0.0)))
{
NzStringStream ss;
ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
NzString error("Division by zero");
throw std::domain_error(ss.ToString());
NazaraError(error);
throw std::domain_error(error);
}
#endif