Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -12,8 +12,9 @@
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Sequence.hpp>
struct NzAnimationParams
struct NAZARA_API NzAnimationParams
{
unsigned int endFrame = static_cast<unsigned int>(-1);
unsigned int startFrame = 0;
@@ -21,15 +22,8 @@ struct NzAnimationParams
bool IsValid() const;
};
struct NzSequence
{
NzString name;
unsigned int firstFrame;
unsigned int lastFrame;
unsigned int framePerSecond;
};
class NzAnimation;
class NzSkeleton;
using NzAnimationLoader = NzResourceLoader<NzAnimation, NzAnimationParams>;
@@ -44,8 +38,10 @@ class NAZARA_API NzAnimation : public NzResource
~NzAnimation();
bool AddSequence(const NzSequence& sequence);
void AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
bool Create(nzAnimationType type, unsigned int frameCount);
bool CreateKeyframe(unsigned int frameCount);
bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
void Destroy();
unsigned int GetFrameCount() const;
@@ -55,6 +51,8 @@ class NAZARA_API NzAnimation : public NzResource
const NzSequence* GetSequence(unsigned int index) const;
unsigned int GetSequenceCount() const;
int GetSequenceIndex(const NzString& sequenceName) const;
NzSequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0);
const NzSequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0) const;
nzAnimationType GetType() const;
bool HasSequence(const NzString& sequenceName) const;