Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
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include/Nazara/Utility/Node.hpp
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include/Nazara/Utility/Node.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_NODE_HPP
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#define NAZARA_NODE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <set>
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class NAZARA_API NzNode
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{
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public:
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NzNode();
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NzNode(const NzNode& node);
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virtual ~NzNode();
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NzQuaternionf GetDerivedRotation() const;
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NzVector3f GetDerivedScale() const;
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NzVector3f GetDerivedTranslation() const;
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bool GetInheritRotation() const;
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bool GetInheritScale() const;
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bool GetInheritTranslation() const;
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const NzNode* GetParent() const;
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NzQuaternionf GetRotation() const;
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NzVector3f GetScale() const;
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NzVector3f GetTranslation() const;
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NzMatrix4f GetTransformMatrix() const;
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NzNode& Interpolate(const NzNode& nodeA, const NzNode& nodeB, float interpolation);
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NzNode& Rotate(const NzQuaternionf& rotation, nzCoordSys coordSys = nzCoordSys_Local);
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NzNode& Scale(const NzVector3f& scale);
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NzNode& Scale(float scale);
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NzNode& Scale(float scaleX, float scaleY, float scaleZ);
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NzNode& Translate(const NzVector3f& movement, nzCoordSys coordSys = nzCoordSys_Local);
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NzNode& Translate(float movementX, float movementY, float movementZ, nzCoordSys coordSys = nzCoordSys_Local);
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void SetInheritRotation(bool inheritRotation);
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void SetInheritScale(bool inheritScale);
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void SetInheritTranslation(bool inheritTranslation);
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void SetParent(const NzNode* node = nullptr);
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void SetParent(const NzNode& node);
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void SetRotation(const NzQuaternionf& quat, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(const NzVector3f& scale, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(float scale, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(float scaleX, float scaleY, float scaleZ, nzCoordSys coordSys = nzCoordSys_Local);
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void SetTranslation(const NzVector3f& translation, nzCoordSys coordSys = nzCoordSys_Local);
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void SetTranslation(float translationX, float translationXY, float translationZ, nzCoordSys coordSys = nzCoordSys_Local);
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NzNode& operator=(const NzNode& node);
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protected:
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void AddChild(NzNode* node) const;
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void Invalidate();
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void RemoveChild(NzNode* node) const;
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void UpdateDerived() const;
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virtual void UpdateMatrix() const;
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mutable std::set<NzNode*> m_childs;
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mutable NzMatrix4f m_transformMatrix;
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mutable NzQuaternionf m_derivedRotation;
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NzQuaternionf m_rotation;
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NzString m_name;
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mutable NzVector3f m_derivedTranslation;
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mutable NzVector3f m_derivedScale;
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NzVector3f m_scale;
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NzVector3f m_translation;
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const NzNode* m_parent;
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mutable bool m_derivedUpdated;
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bool m_inheritRotation;
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bool m_inheritScale;
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bool m_inheritTranslation;
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mutable bool m_matrixUpdated;
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};
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#endif // NAZARA_NODE_HPP
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