Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SKELETALMESH_HPP
#define NAZARA_SKELETALMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/SubMesh.hpp>
class NzSkeleton;
struct NzVertexWeight
{
std::vector<unsigned int> weights;
};
struct NzWeight
{
float weight;
unsigned int jointIndex;
};
struct NzSkeletalMeshImpl;
class NAZARA_API NzSkeletalMesh final : public NzSubMesh
{
public:
NzSkeletalMesh(const NzMesh* parent);
virtual ~NzSkeletalMesh();
bool Create(NzVertexBuffer* vertexBuffer, unsigned int weightCount);
void Destroy();
const NzAxisAlignedBox& GetAABB() const;
nzAnimationType GetAnimationType() const final;
void* GetBindPoseBuffer();
const void* GetBindPoseBuffer() const;
const NzIndexBuffer* GetIndexBuffer() const override;
const NzVertexBuffer* GetVertexBuffer() const override;
NzVertexWeight* GetVertexWeight(unsigned int vertexIndex = 0);
const NzVertexWeight* GetVertexWeight(unsigned int vertexIndex = 0) const;
NzWeight* GetWeight(unsigned int weightIndex = 0);
const NzWeight* GetWeight(unsigned int weightIndex = 0) const;
unsigned int GetWeightCount() const;
bool IsAnimated() const final;
bool IsValid() const;
void Skin();
void Skin(const NzSkeleton* skeleton);
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
private:
NzSkeletalMeshImpl* m_impl = nullptr;
};
#endif // NAZARA_SKELETALMESH_HPP