Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
62
include/Nazara/Utility/SkeletalMesh.hpp
Normal file
62
include/Nazara/Utility/SkeletalMesh.hpp
Normal file
@@ -0,0 +1,62 @@
|
||||
// Copyright (C) 2012 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SKELETALMESH_HPP
|
||||
#define NAZARA_SKELETALMESH_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <Nazara/Utility/SubMesh.hpp>
|
||||
|
||||
class NzSkeleton;
|
||||
|
||||
struct NzVertexWeight
|
||||
{
|
||||
std::vector<unsigned int> weights;
|
||||
};
|
||||
|
||||
struct NzWeight
|
||||
{
|
||||
float weight;
|
||||
unsigned int jointIndex;
|
||||
};
|
||||
|
||||
struct NzSkeletalMeshImpl;
|
||||
|
||||
class NAZARA_API NzSkeletalMesh final : public NzSubMesh
|
||||
{
|
||||
public:
|
||||
NzSkeletalMesh(const NzMesh* parent);
|
||||
virtual ~NzSkeletalMesh();
|
||||
|
||||
bool Create(NzVertexBuffer* vertexBuffer, unsigned int weightCount);
|
||||
void Destroy();
|
||||
|
||||
const NzAxisAlignedBox& GetAABB() const;
|
||||
nzAnimationType GetAnimationType() const final;
|
||||
void* GetBindPoseBuffer();
|
||||
const void* GetBindPoseBuffer() const;
|
||||
const NzIndexBuffer* GetIndexBuffer() const override;
|
||||
const NzVertexBuffer* GetVertexBuffer() const override;
|
||||
NzVertexWeight* GetVertexWeight(unsigned int vertexIndex = 0);
|
||||
const NzVertexWeight* GetVertexWeight(unsigned int vertexIndex = 0) const;
|
||||
NzWeight* GetWeight(unsigned int weightIndex = 0);
|
||||
const NzWeight* GetWeight(unsigned int weightIndex = 0) const;
|
||||
unsigned int GetWeightCount() const;
|
||||
|
||||
bool IsAnimated() const final;
|
||||
bool IsValid() const;
|
||||
|
||||
void Skin();
|
||||
void Skin(const NzSkeleton* skeleton);
|
||||
|
||||
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
|
||||
|
||||
private:
|
||||
NzSkeletalMeshImpl* m_impl = nullptr;
|
||||
};
|
||||
|
||||
#endif // NAZARA_SKELETALMESH_HPP
|
||||
Reference in New Issue
Block a user