Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
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@@ -10,12 +10,13 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Utility/Buffer.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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class NAZARA_API NzVertexBuffer : public NzResource
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{
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public:
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NzVertexBuffer(NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount);
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NzVertexBuffer(unsigned int length, nzUInt8 typeSize, nzBufferStorage storage = nzBufferStorage_Software, nzBufferUsage usage = nzBufferUsage_Static);
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NzVertexBuffer(const NzVertexDeclaration* vertexDeclaration, NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount);
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NzVertexBuffer(const NzVertexDeclaration* vertexDeclaration, unsigned int length, nzBufferStorage storage = nzBufferStorage_Software, nzBufferUsage usage = nzBufferUsage_Static);
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NzVertexBuffer(const NzVertexBuffer& vertexBuffer);
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~NzVertexBuffer();
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@@ -27,6 +28,7 @@ class NAZARA_API NzVertexBuffer : public NzResource
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unsigned int GetStartVertex() const;
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nzUInt8 GetTypeSize() const;
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unsigned int GetVertexCount() const;
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const NzVertexDeclaration* GetVertexDeclaration() const;
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bool IsHardware() const;
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@@ -38,6 +40,7 @@ class NAZARA_API NzVertexBuffer : public NzResource
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private:
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NzBuffer* m_buffer;
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const NzVertexDeclaration* m_vertexDeclaration;
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bool m_ownsBuffer;
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unsigned int m_startVertex;
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unsigned int m_vertexCount;
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