Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -0,0 +1,113 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VERTEXSTRUCT_HPP
#define NAZARA_VERTEXSTRUCT_HPP
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
struct NzVertexStruct_XY
{
NzVector2f position;
};
struct NzVertexStruct_XY_Color : public NzVertexStruct_XY
{
NzVector3f color;
};
/////////////////////////////////////////
struct NzVertexStruct_XYZ
{
NzVector3f position;
};
struct NzVertexStruct_XYZ_Color : public NzVertexStruct_XYZ
{
NzVector3f color;
};
struct NzVertexStruct_XYZ_Normal : public NzVertexStruct_XYZ
{
NzVector3f normal;
};
struct NzVertexStruct_XYZ_Normal_Color : public NzVertexStruct_XYZ_Normal
{
NzVector3f color;
};
/////////////////////////////////////////
struct NzVertexStruct_XYZ_UV : public NzVertexStruct_XYZ
{
NzVector2f uv;
};
struct NzVertexStruct_XYZ_UV_Color : public NzVertexStruct_XYZ_UV
{
NzVector3f color;
};
struct NzVertexStruct_XYZ_Normal_UV : public NzVertexStruct_XYZ_Normal
{
NzVector2f uv;
};
struct NzVertexStruct_XYZ_Normal_UV_Color : public NzVertexStruct_XYZ_Normal_UV
{
NzVector3f color;
};
struct NzVertexStruct_XYZ_Normal_UV_Tangent : public NzVertexStruct_XYZ_Normal_UV
{
NzVector3f tangent;
};
struct NzVertexStruct_XYZ_Normal_UV_Tangent_Color : public NzVertexStruct_XYZ_Normal_UV_Tangent
{
NzVector3f color;
};
/////////////////////////////////////////
struct NzVertexStruct_XYZ_UV_UV2 : public NzVertexStruct_XYZ_UV
{
NzVector2f uv2;
};
struct NzVertexStruct_XYZ_UV_UV2_Color : public NzVertexStruct_XYZ_UV_UV2
{
NzVector3f color;
};
/////////////////////////////////////////
struct NzVertexStruct_XYZ_Normal_UV_UV2 : public NzVertexStruct_XYZ_Normal_UV
{
NzVector2f uv2;
};
struct NzVertexStruct_XYZ_Normal_UV_UV2_Color : public NzVertexStruct_XYZ_Normal_UV_UV2
{
NzVector3f color;
};
struct NzVertexStruct_XYZ_Normal_UV_UV2_Tangent : public NzVertexStruct_XYZ_Normal_UV_UV2
{
NzVector3f tangent;
};
/////////////////////////////////////////
struct NzVertexStruct_XYZ_Normal_UV_UV2_Tangent_Color : public NzVertexStruct_XYZ_Normal_UV_UV2_Tangent
{
NzVector3f color;
};
#endif // NAZARA_VERTEXSTRUCT_HPP