Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
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@@ -23,12 +23,6 @@ m_parent(parent)
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{
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}
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NzGLSLShader::~NzGLSLShader()
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{
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for (auto it = m_textures.begin(); it != m_textures.end(); ++it)
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it->second.texture->RemoveResourceListener(this);
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}
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bool NzGLSLShader::Bind()
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{
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#if NAZARA_RENDERER_SAFE
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@@ -165,11 +159,13 @@ void NzGLSLShader::Destroy()
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NzContext::EnsureContext();
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for (auto it = m_textures.begin(); it != m_textures.end(); ++it)
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it->second.texture->RemoveResourceReference();
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it->second.texture->RemoveResourceListener(this);
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for (GLuint shader : m_shaders)
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{
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if (shader)
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glDeleteShader(shader);
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}
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if (m_program)
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glDeleteProgram(m_program);
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@@ -730,4 +726,6 @@ void NzGLSLShader::OnResourceReleased(const NzResource* resource, int index)
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{
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if (m_textures.erase(index) == 0)
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NazaraInternalError("Texture " + NzString::Pointer(resource) + " not found");
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resource->RemoveResourceListener(this);
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}
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