Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -43,7 +43,7 @@ NzRenderWindow::~NzRenderWindow()
OnWindowDestroy();
}
bool NzRenderWindow::CopyToImage(NzImage* image)
bool NzRenderWindow::CopyToImage(NzImage* image) const
{
#if NAZARA_RENDERER_SAFE
if (!m_context)
@@ -59,10 +59,14 @@ bool NzRenderWindow::CopyToImage(NzImage* image)
}
#endif
if (!m_context->SetActive(true))
NzContext* currentContext = NzContext::GetCurrent();
if (m_context != currentContext)
{
NazaraError("Failed to activate context");
return false;
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return false;
}
}
NzVector2ui size = GetSize();
@@ -78,10 +82,21 @@ bool NzRenderWindow::CopyToImage(NzImage* image)
image->FlipVertically();
if (m_context != currentContext)
{
if (currentContext)
{
if (!currentContext->SetActive(true))
NazaraWarning("Failed to reset current context");
}
else
m_context->SetActive(false);
}
return true;
}
bool NzRenderWindow::CopyToTexture(NzTexture* texture)
bool NzRenderWindow::CopyToTexture(NzTexture* texture) const
{
#if NAZARA_RENDERER_SAFE
if (!m_context)
@@ -97,10 +112,14 @@ bool NzRenderWindow::CopyToTexture(NzTexture* texture)
}
#endif
if (!m_context->SetActive(true))
NzContext* currentContext = NzContext::GetCurrent();
if (m_context != currentContext)
{
NazaraError("Failed to activate context");
return false;
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return false;
}
}
NzVector2ui size = GetSize();
@@ -113,6 +132,17 @@ bool NzRenderWindow::CopyToTexture(NzTexture* texture)
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.x, size.y);
if (m_context != currentContext)
{
if (currentContext)
{
if (!currentContext->SetActive(true))
NazaraWarning("Failed to reset current context");
}
else
m_context->SetActive(false);
}
texture->Unlock();
return true;