Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
@@ -43,7 +43,7 @@ NzRenderWindow::~NzRenderWindow()
|
||||
OnWindowDestroy();
|
||||
}
|
||||
|
||||
bool NzRenderWindow::CopyToImage(NzImage* image)
|
||||
bool NzRenderWindow::CopyToImage(NzImage* image) const
|
||||
{
|
||||
#if NAZARA_RENDERER_SAFE
|
||||
if (!m_context)
|
||||
@@ -59,10 +59,14 @@ bool NzRenderWindow::CopyToImage(NzImage* image)
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_context->SetActive(true))
|
||||
NzContext* currentContext = NzContext::GetCurrent();
|
||||
if (m_context != currentContext)
|
||||
{
|
||||
NazaraError("Failed to activate context");
|
||||
return false;
|
||||
if (!m_context->SetActive(true))
|
||||
{
|
||||
NazaraError("Failed to activate context");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
NzVector2ui size = GetSize();
|
||||
@@ -78,10 +82,21 @@ bool NzRenderWindow::CopyToImage(NzImage* image)
|
||||
|
||||
image->FlipVertically();
|
||||
|
||||
if (m_context != currentContext)
|
||||
{
|
||||
if (currentContext)
|
||||
{
|
||||
if (!currentContext->SetActive(true))
|
||||
NazaraWarning("Failed to reset current context");
|
||||
}
|
||||
else
|
||||
m_context->SetActive(false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NzRenderWindow::CopyToTexture(NzTexture* texture)
|
||||
bool NzRenderWindow::CopyToTexture(NzTexture* texture) const
|
||||
{
|
||||
#if NAZARA_RENDERER_SAFE
|
||||
if (!m_context)
|
||||
@@ -97,10 +112,14 @@ bool NzRenderWindow::CopyToTexture(NzTexture* texture)
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_context->SetActive(true))
|
||||
NzContext* currentContext = NzContext::GetCurrent();
|
||||
if (m_context != currentContext)
|
||||
{
|
||||
NazaraError("Failed to activate context");
|
||||
return false;
|
||||
if (!m_context->SetActive(true))
|
||||
{
|
||||
NazaraError("Failed to activate context");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
NzVector2ui size = GetSize();
|
||||
@@ -113,6 +132,17 @@ bool NzRenderWindow::CopyToTexture(NzTexture* texture)
|
||||
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.x, size.y);
|
||||
|
||||
if (m_context != currentContext)
|
||||
{
|
||||
if (currentContext)
|
||||
{
|
||||
if (!currentContext->SetActive(true))
|
||||
NazaraWarning("Failed to reset current context");
|
||||
}
|
||||
else
|
||||
m_context->SetActive(false);
|
||||
}
|
||||
|
||||
texture->Unlock();
|
||||
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user