Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -5,6 +5,7 @@
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <map>
#include <vector>
#include <Nazara/Utility/Debug.hpp>
@@ -13,15 +14,17 @@ struct NzAnimationImpl
{
std::map<NzString, unsigned int> sequenceMap;
std::vector<NzSequence> sequences;
std::vector<NzSequenceJoint> sequenceJoints; // Uniquement pour les animations squelettiques
nzAnimationType type;
unsigned int frameCount;
unsigned int jointCount; // Uniquement pour les animations squelettiques
};
bool NzAnimationParams::IsValid() const
{
if (startFrame > endFrame)
{
NazaraError("Start frame must be lower than end frame");
NazaraError("Start frame index must be smaller than end frame index");
return false;
}
@@ -41,9 +44,34 @@ bool NzAnimation::AddSequence(const NzSequence& sequence)
NazaraError("Animation not created");
return false;
}
if (sequence.frameCount == 0)
{
NazaraError("Sequence frame count must be over 0");
return false;
}
#endif
unsigned int index = m_impl->sequences.size();
if (m_impl->type == nzAnimationType_Skeletal)
{
unsigned int endFrame = sequence.firstFrame + sequence.frameCount - 1;
if (endFrame >= m_impl->frameCount)
{
m_impl->frameCount = endFrame+1;
m_impl->sequenceJoints.resize(m_impl->frameCount*m_impl->jointCount);
}
}
#if NAZARA_UTILITY_SAFE
else
{
unsigned int endFrame = sequence.firstFrame + sequence.frameCount - 1;
if (endFrame >= m_impl->frameCount)
{
NazaraError("Sequence end frame is over animation end frame");
return false;
}
}
#endif
if (!sequence.name.IsEmpty())
{
@@ -56,7 +84,7 @@ bool NzAnimation::AddSequence(const NzSequence& sequence)
}
#endif
m_impl->sequenceMap[sequence.name] = index;
m_impl->sequenceMap[sequence.name] = m_impl->sequences.size();
}
m_impl->sequences.push_back(sequence);
@@ -64,17 +92,72 @@ bool NzAnimation::AddSequence(const NzSequence& sequence)
return true;
}
bool NzAnimation::Create(nzAnimationType type, unsigned int frameCount)
void NzAnimation::AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return;
}
if (m_impl->type != nzAnimationType_Skeletal)
{
NazaraError("Animation is not skeletal");
return;
}
if (!targetSkeleton || !targetSkeleton->IsValid())
{
NazaraError("Target skeleton is invalid");
return;
}
if (targetSkeleton->GetJointCount() != m_impl->jointCount)
{
NazaraError("Target skeleton joint count must match animation joint count");
return;
}
if (frameA >= m_impl->frameCount)
{
NazaraError("Frame A is out of range (" + NzString::Number(frameA) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return;
}
if (frameB >= m_impl->frameCount)
{
NazaraError("Frame B is out of range (" + NzString::Number(frameB) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return;
}
#endif
#ifdef NAZARA_DEBUG
if (interpolation < 0.f || interpolation > 1.f)
{
NazaraError("Interpolation must be in range [0..1] (Got " + NzString::Number(interpolation) + ')');
return;
}
#endif
for (unsigned int i = 0; i < m_impl->jointCount; ++i)
{
NzJoint* joint = targetSkeleton->GetJoint(i);
NzSequenceJoint& sequenceJointA = m_impl->sequenceJoints[frameA*m_impl->jointCount + i];
NzSequenceJoint& sequenceJointB = m_impl->sequenceJoints[frameB*m_impl->jointCount + i];
joint->SetRotation(NzQuaternionf::Slerp(sequenceJointA.rotation, sequenceJointB.rotation, interpolation));
joint->SetScale(NzVector3f::Lerp(sequenceJointA.scale, sequenceJointB.scale, interpolation));
joint->SetTranslation(NzVector3f::Lerp(sequenceJointA.translation, sequenceJointB.translation, interpolation));
}
}
bool NzAnimation::CreateKeyframe(unsigned int frameCount)
{
Destroy();
#if NAZARA_UTILITY_SAFE
if (type == nzAnimationType_Static)
{
NazaraError("Invalid type");
return false;
}
if (frameCount == 0)
{
NazaraError("Frame count must be over zero");
@@ -84,7 +167,29 @@ bool NzAnimation::Create(nzAnimationType type, unsigned int frameCount)
m_impl = new NzAnimationImpl;
m_impl->frameCount = frameCount;
m_impl->type = type;
m_impl->type = nzAnimationType_Keyframe;
NotifyCreated();
return true;
}
bool NzAnimation::CreateSkeletal(unsigned int frameCount, unsigned int jointCount)
{
Destroy();
#if NAZARA_UTILITY_SAFE
if (frameCount == 0)
{
NazaraError("Frame count must be over zero");
return false;
}
#endif
m_impl = new NzAnimationImpl;
m_impl->frameCount = frameCount;
m_impl->jointCount = jointCount;
m_impl->sequenceJoints.resize(frameCount*jointCount);
m_impl->type = nzAnimationType_Skeletal;
NotifyCreated();
return true;
@@ -122,18 +227,19 @@ NzSequence* NzAnimation::GetSequence(const NzString& sequenceName)
NazaraError("Animation not created");
return nullptr;
}
#endif
auto it = m_impl->sequenceMap.find(sequenceName);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->sequenceMap.end())
{
NazaraError("Sequence not found");
return nullptr;
}
#endif
return &m_impl->sequences[it->second];
#else
return &m_impl->sequences[m_impl->sequenceMap[sequenceName]];
#endif
}
NzSequence* NzAnimation::GetSequence(unsigned int index)
@@ -163,18 +269,19 @@ const NzSequence* NzAnimation::GetSequence(const NzString& sequenceName) const
NazaraError("Animation not created");
return nullptr;
}
#endif
auto it = m_impl->sequenceMap.find(sequenceName);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->sequenceMap.end())
{
NazaraError("Sequence not found");
return nullptr;
}
#endif
return &m_impl->sequences[it->second];
#else
return &m_impl->sequences[m_impl->sequenceMap[sequenceName]];
#endif
}
const NzSequence* NzAnimation::GetSequence(unsigned int index) const
@@ -217,18 +324,57 @@ int NzAnimation::GetSequenceIndex(const NzString& sequenceName) const
NazaraError("Animation not created");
return -1;
}
#endif
auto it = m_impl->sequenceMap.find(sequenceName);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->sequenceMap.end())
{
NazaraError("Sequence not found");
return -1;
}
#endif
return it->second;
#else
return m_impl->sequenceMap[sequenceName];
}
NzSequenceJoint* NzAnimation::GetSequenceJoints(unsigned int frameIndex)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return nullptr;
}
if (m_impl->type != nzAnimationType_Skeletal)
{
NazaraError("Animation is not skeletal");
return nullptr;
}
#endif
return &m_impl->sequenceJoints[frameIndex*m_impl->jointCount];
}
const NzSequenceJoint* NzAnimation::GetSequenceJoints(unsigned int frameIndex) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return nullptr;
}
if (m_impl->type != nzAnimationType_Skeletal)
{
NazaraError("Animation is not skeletal");
return nullptr;
}
#endif
return &m_impl->sequenceJoints[frameIndex*m_impl->jointCount];
}
nzAnimationType NzAnimation::GetType() const