Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
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src/Nazara/Utility/Loaders/MD5Anim/Parser.hpp
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src/Nazara/Utility/Loaders/MD5Anim/Parser.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_LOADERS_MD5ANIM_PARSER_HPP
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#define NAZARA_LOADERS_MD5ANIM_PARSER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/InputStream.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utility/Animation.hpp>
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#include <Nazara/Utility/AxisAlignedBox.hpp>
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#include <vector>
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class NzMD5AnimParser
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{
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public:
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NzMD5AnimParser(NzInputStream& stream, const NzAnimationParams& parameters);
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~NzMD5AnimParser();
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bool Check();
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bool Parse(NzAnimation* animation);
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private:
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struct Frame
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{
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struct Joint
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{
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NzQuaternionf orient;
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NzVector3f pos;
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};
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std::vector<Joint> joints;
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NzAxisAlignedBox aabb;
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};
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struct Joint
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{
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NzQuaternionf bindOrient;
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NzString name;
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NzVector3f bindPos;
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int parent;
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unsigned int flags;
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unsigned int index;
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};
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bool Advance(bool required = true);
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void Error(const NzString& message);
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bool ParseBaseframe();
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bool ParseBounds();
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bool ParseFrame();
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bool ParseHierarchy();
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void Warning(const NzString& message);
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void UnrecognizedLine(bool error = false);
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std::vector<float> m_animatedComponents;
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std::vector<Frame> m_frames;
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std::vector<Joint> m_joints;
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NzInputStream& m_stream;
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NzString m_currentLine;
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const NzAnimationParams& m_parameters;
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bool m_keepLastLine;
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unsigned int m_frameIndex;
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unsigned int m_frameRate;
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unsigned int m_lineCount;
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unsigned int m_streamFlags;
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};
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#endif // NAZARA_LOADERS_MD5ANIM_PARSER_HPP
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