Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Loaders/MD5Mesh.hpp>
#include <Nazara/Utility/Loaders/MD5Mesh/Parser.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace
{
bool Check(NzInputStream& stream, const NzMeshParams& parameters)
{
NzMD5MeshParser parser(stream, parameters);
return parser.Check();
}
bool Load(NzMesh* mesh, NzInputStream& stream, const NzMeshParams& parameters)
{
NzMD5MeshParser parser(stream, parameters);
return parser.Parse(mesh);
}
}
void NzLoaders_MD5Mesh_Register()
{
NzMeshLoader::RegisterLoader("md5mesh", Check, Load);
}
void NzLoaders_MD5Mesh_Unregister()
{
NzMeshLoader::UnregisterLoader("md5mesh", Check, Load);
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Loaders/MD5Mesh/Parser.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Math/Basic.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <cstdio>
#include <cstring>
#include <limits>
#include <memory>
#include <Nazara/Utility/Debug.hpp>
NzMD5MeshParser::NzMD5MeshParser(NzInputStream& stream, const NzMeshParams& parameters) :
m_stream(stream),
m_parameters(parameters),
m_keepLastLine(false),
m_lineCount(0),
m_meshIndex(0),
m_streamFlags(stream.GetStreamOptions())
{
if ((m_streamFlags & nzStreamOption_Text) == 0)
m_stream.SetStreamOptions(m_streamFlags | nzStreamOption_Text);
}
NzMD5MeshParser::~NzMD5MeshParser()
{
if ((m_streamFlags & nzStreamOption_Text) == 0)
m_stream.SetStreamOptions(m_streamFlags);
}
bool NzMD5MeshParser::Check()
{
if (!Advance(false))
return false;
unsigned int version;
if (std::sscanf(&m_currentLine[0], "MD5Version %u", &version) != 1)
return false;
return version == 10;
}
bool NzMD5MeshParser::Parse(NzMesh* mesh)
{
while (Advance(false))
{
switch (m_currentLine[0])
{
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
case 'M': // MD5Version
if (m_currentLine.GetWord(0) != "MD5Version")
UnrecognizedLine();
break;
case 'c': // commandline
if (m_currentLine.GetWord(0) != "commandline")
UnrecognizedLine();
break;
#endif
case 'j': // joints
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
if (!m_currentLine.StartsWith("joints {"))
{
UnrecognizedLine();
break;
}
#endif
if (!ParseJoints())
{
Error("Failed to parse joints");
return false;
}
break;
case 'm': // mesh
{
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
if (m_currentLine != "mesh {")
{
UnrecognizedLine();
break;
}
#endif
if (m_meshIndex >= m_meshes.size())
{
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
Warning("More meshes than registred");
#endif
m_meshes.push_back(Mesh());
}
if (!ParseMesh())
{
NazaraError("Failed to parse mesh");
return false;
}
m_meshIndex++;
break;
}
case 'n': // num[Frames/Joints]
{
unsigned int count;
if (std::sscanf(&m_currentLine[0], "numJoints %u", &count) == 1)
{
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
if (!m_joints.empty())
Warning("Joint count is already defined");
#endif
m_joints.resize(count);
}
else if (std::sscanf(&m_currentLine[0], "numMeshes %u", &count) == 1)
{
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
if (!m_meshes.empty())
Warning("Mesh count is already defined");
#endif
m_meshes.resize(count);
}
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
else
UnrecognizedLine();
#endif
break;
}
default:
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
UnrecognizedLine();
#endif
break;
}
}
// Pour que le squelette soit correctement aligné, il faut appliquer un quaternion "de correction" aux joints à la base du squelette
NzQuaternionf rotationQuat = NzEulerAnglesf(-90.f, 180.f, 0.f);
NzString baseDir = m_stream.GetDirectory();
if (m_parameters.animated)
{
if (!mesh->CreateSkeletal(m_joints.size())) // Ne devrait jamais échouer
{
NazaraInternalError("Failed to create mesh");
return false;
}
NzSkeleton* skeleton = mesh->GetSkeleton();
for (unsigned int i = 0; i < m_joints.size(); ++i)
{
NzJoint* joint = skeleton->GetJoint(i);
int parent = m_joints[i].parent;
if (parent >= 0)
joint->SetParent(skeleton->GetJoint(parent));
joint->SetName(m_joints[i].name);
NzMatrix4f bindMatrix;
bindMatrix.MakeRotation((parent >= 0) ? m_joints[i].bindOrient : rotationQuat * m_joints[i].bindOrient);
bindMatrix.SetTranslation(m_joints[i].bindPos); // Plus rapide que de multiplier par une matrice de translation
joint->SetInverseBindMatrix(bindMatrix.InverseAffine());
}
for (const Mesh& md5Mesh : m_meshes)
{
void* ptr;
unsigned int indexCount = md5Mesh.triangles.size()*3;
unsigned int vertexCount = md5Mesh.vertices.size();
unsigned int weightCount = md5Mesh.weights.size();
// Index buffer
nzUInt8 indexSize;
if (vertexCount > std::numeric_limits<nzUInt16>::max())
indexSize = 4;
else if (vertexCount > std::numeric_limits<nzUInt8>::max())
indexSize = 2;
else
indexSize = 1;
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, indexSize, m_parameters.storage));
if (!indexBuffer->GetBuffer()->IsValid())
{
NazaraError("Failed to create index buffer");
continue;
}
ptr = indexBuffer->Map(nzBufferAccess_WriteOnly);
if (!ptr)
{
NazaraError("Failed to map index buffer");
continue;
}
switch (indexSize)
{
case 1:
{
nzUInt8* index = reinterpret_cast<nzUInt8*>(ptr);
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
// On les respécifie dans le bon ordre
*index++ = triangle.x;
*index++ = triangle.z;
*index++ = triangle.y;
}
break;
}
case 2:
{
nzUInt16* index = reinterpret_cast<nzUInt16*>(ptr);
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
// On les respécifie dans le bon ordre
*index++ = triangle.x;
*index++ = triangle.z;
*index++ = triangle.y;
}
break;
}
case 4:
{
nzUInt32* index = reinterpret_cast<nzUInt32*>(ptr);
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
// On les respécifie dans le bon ordre
*index++ = triangle.x;
*index++ = triangle.z;
*index++ = triangle.y;
}
break;
}
}
if (!indexBuffer->Unmap())
NazaraWarning("Failed to unmap index buffer");
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage, nzBufferUsage_Dynamic));
std::unique_ptr<NzSkeletalMesh> subMesh(new NzSkeletalMesh(mesh));
if (!subMesh->Create(vertexBuffer.get(), weightCount))
{
NazaraError("Failed to create skeletal mesh");
continue;
}
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer->SetPersistent(false);
indexBuffer.release();
vertexBuffer->SetPersistent(false);
vertexBuffer.release();
NzWeight* weights = subMesh->GetWeight();
for (unsigned int i = 0; i < weightCount; ++i)
{
weights->jointIndex = md5Mesh.weights[i].joint;
weights->weight = md5Mesh.weights[i].bias;
weights++;
}
NzMeshVertex* bindPosVertex = reinterpret_cast<NzMeshVertex*>(subMesh->GetBindPoseBuffer());
NzVertexWeight* vertexWeight = subMesh->GetVertexWeight();
for (const Mesh::Vertex& vertex : md5Mesh.vertices)
{
// Skinning MD5 (Formule d'Id Tech)
NzVector3f finalPos(NzVector3f::Zero());
vertexWeight->weights.resize(vertex.weightCount);
for (unsigned int j = 0; j < vertex.weightCount; ++j)
{
const Mesh::Weight& weight = md5Mesh.weights[vertex.startWeight + j];
const Joint& joint = m_joints[weight.joint];
finalPos += (joint.bindPos + joint.bindOrient*weight.pos) * weight.bias;
vertexWeight->weights[j] = vertex.startWeight + j;
}
bindPosVertex->position = finalPos;
bindPosVertex->uv.Set(vertex.uv.x, 1.f-vertex.uv.y);
bindPosVertex++;
vertexWeight++;
}
// Material
if (!md5Mesh.shader.IsEmpty())
{
unsigned int skinIndex;
if (mesh->AddMaterial(baseDir + md5Mesh.shader, &skinIndex))
subMesh->SetMaterialIndex(skinIndex);
else
NazaraWarning("Failed to add mesh shader");
}
if (!mesh->AddSubMesh(subMesh.get()))
{
NazaraError("Failed to add submesh");
continue;
}
subMesh.release();
// Animation
// Il est peut-être éventuellement possible que la probabilité que l'animation ait le même nom soit non-nulle.
NzString animationPath = m_stream.GetPath();
if (!animationPath.IsEmpty())
{
animationPath.Replace(".md5mesh", ".md5anim", -8, NzString::CaseInsensitive);
if (NzFile::Exists(animationPath))
{
std::unique_ptr<NzAnimation> animation(new NzAnimation);
if (animation->LoadFromFile(animationPath) && mesh->SetAnimation(animation.get()))
animation.release();
else
NazaraWarning("Failed to load mesh's animation");
}
}
}
}
else
{
if (!mesh->CreateStatic()) // Ne devrait jamais échouer
{
NazaraInternalError("Failed to create mesh");
return false;
}
for (const Mesh& md5Mesh : m_meshes)
{
void* ptr;
unsigned int indexCount = md5Mesh.triangles.size()*3;
unsigned int vertexCount = md5Mesh.vertices.size();
// Index buffer
nzUInt8 indexSize;
if (vertexCount > std::numeric_limits<nzUInt16>::max())
indexSize = 4;
else if (vertexCount > std::numeric_limits<nzUInt8>::max())
indexSize = 2;
else
indexSize = 1;
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, indexSize, m_parameters.storage));
if (!indexBuffer->GetBuffer()->IsValid())
{
NazaraError("Failed to create index buffer");
continue;
}
ptr = indexBuffer->Map(nzBufferAccess_WriteOnly);
if (!ptr)
{
NazaraError("Failed to map index buffer");
continue;
}
switch (indexSize)
{
case 1:
{
nzUInt8* index = reinterpret_cast<nzUInt8*>(ptr);
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
// On les respécifie dans le bon ordre
*index++ = triangle.x;
*index++ = triangle.z;
*index++ = triangle.y;
}
break;
}
case 2:
{
nzUInt16* index = reinterpret_cast<nzUInt16*>(ptr);
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
// On les respécifie dans le bon ordre
*index++ = triangle.x;
*index++ = triangle.z;
*index++ = triangle.y;
}
break;
}
case 4:
{
nzUInt32* index = reinterpret_cast<nzUInt32*>(ptr);
for (const Mesh::Triangle& triangle : md5Mesh.triangles)
{
// On les respécifie dans le bon ordre
*index++ = triangle.x;
*index++ = triangle.z;
*index++ = triangle.y;
}
break;
}
}
if (!indexBuffer->Unmap())
NazaraWarning("Failed to unmap index buffer");
// Vertex buffer
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage, nzBufferUsage_Dynamic));
if (!vertexBuffer->GetBuffer()->IsValid())
{
NazaraError("Failed to create vertex buffer");
continue;
}
ptr = vertexBuffer->Map(nzBufferAccess_WriteOnly);
if (!ptr)
{
NazaraError("Failed to map vertex buffer");
continue;
}
NzAxisAlignedBox aabb;
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(ptr);
for (const Mesh::Vertex& md5Vertex : md5Mesh.vertices)
{
// Skinning MD5 (Formule d'Id Tech)
NzVector3f finalPos(NzVector3f::Zero());
for (unsigned int j = 0; j < md5Vertex.weightCount; ++j)
{
const Mesh::Weight& weight = md5Mesh.weights[md5Vertex.startWeight + j];
const Joint& joint = m_joints[weight.joint];
finalPos += (joint.bindPos + joint.bindOrient*weight.pos) * weight.bias;
}
// On retourne le modèle dans le bon sens
finalPos = rotationQuat * finalPos;
aabb.ExtendTo(finalPos);
vertex->position = finalPos;
vertex->uv.Set(md5Vertex.uv.x, 1.f - md5Vertex.uv.y);
vertex++;
}
if (!vertexBuffer->Unmap())
NazaraWarning("Failed to unmap vertex buffer");
// Submesh
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
if (!subMesh->Create(vertexBuffer.get()))
{
NazaraError("Failed to create static submesh");
continue;
}
vertexBuffer->SetPersistent(false);
vertexBuffer.release();
subMesh->SetAABB(aabb);
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer->SetPersistent(false);
indexBuffer.release();
// Material
if (!md5Mesh.shader.IsEmpty())
{
unsigned int skinIndex;
if (mesh->AddMaterial(baseDir + md5Mesh.shader, &skinIndex))
subMesh->SetMaterialIndex(skinIndex);
else
NazaraWarning("Failed to add mesh shader");
}
if (!mesh->AddSubMesh(subMesh.get()))
{
NazaraError("Failed to add submesh");
continue;
}
subMesh.release();
}
}
return true;
}
bool NzMD5MeshParser::Advance(bool required)
{
if (!m_keepLastLine)
{
do
{
if (m_stream.EndOfStream())
{
if (required)
Error("Incomplete MD5 file");
return false;
}
m_lineCount++;
m_currentLine = m_stream.ReadLine();
m_currentLine = m_currentLine.SubstrTo("//"); // On ignore les commentaires
m_currentLine.Simplify(); // Pour un traitement plus simple
}
while (m_currentLine.IsEmpty());
}
else
m_keepLastLine = false;
return true;
}
void NzMD5MeshParser::Error(const NzString& message)
{
NazaraError(message + " at line #" + NzString::Number(m_lineCount));
}
bool NzMD5MeshParser::ParseJoints()
{
unsigned int jointCount = m_joints.size();
if (jointCount == 0)
{
Error("Joint count is invalid or missing");
return false;
}
for (unsigned int i = 0; i < jointCount; ++i)
{
if (!Advance())
return false;
unsigned int pos = m_currentLine.Find(' ');
if (pos == NzString::npos)
{
UnrecognizedLine(true);
return false;
}
if (pos >= 64)
{
NazaraError("Joint name is too long (>= 64 characters)");
return false;
}
char name[64];
if (std::sscanf(&m_currentLine[0], "%s %d ( %f %f %f ) ( %f %f %f )", &name[0], &m_joints[i].parent,
&m_joints[i].bindPos.x, &m_joints[i].bindPos.y, &m_joints[i].bindPos.z,
&m_joints[i].bindOrient.x, &m_joints[i].bindOrient.y, &m_joints[i].bindOrient.z) != 8)
{
UnrecognizedLine(true);
return false;
}
m_joints[i].name = name;
m_joints[i].name.Trim('"');
int parent = m_joints[i].parent;
if (parent >= 0)
{
if (static_cast<unsigned int>(parent) >= jointCount)
{
Error("Joint's parent is out of bounds (" + NzString::Number(parent) + " >= " + NzString::Number(jointCount) + ')');
return false;
}
}
m_joints[i].bindOrient.ComputeW(); // On calcule la composante W
}
if (!Advance())
return false;
if (m_currentLine != '}')
{
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
Warning("Hierarchy braces closing not found");
#endif
// On tente de survivre à l'erreur
m_keepLastLine = true;
}
return true;
}
bool NzMD5MeshParser::ParseMesh()
{
bool finished = false;
while (!finished && Advance(false))
{
switch (m_currentLine[0])
{
case '}':
finished = true;
break;
case 's': // shader
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
if (!m_currentLine.StartsWith("shader "))
{
UnrecognizedLine();
break;
}
#endif
m_meshes[m_meshIndex].shader = m_currentLine.Substr(7);
m_meshes[m_meshIndex].shader.Trim('"');
break;
case 'n': // num[tris/verts]
{
unsigned int count;
if (std::sscanf(&m_currentLine[0], "numtris %u", &count) == 1)
{
m_meshes[m_meshIndex].triangles.resize(count);
for (unsigned int i = 0; i < count; ++i)
{
if (!Advance())
return false;
Mesh::Triangle& triangle = m_meshes[m_meshIndex].triangles[i];
unsigned int index;
if (std::sscanf(&m_currentLine[0], "tri %u %u %u %u", &index, &triangle.x, &triangle.y, &triangle.z) != 4)
{
UnrecognizedLine(true);
return false;
}
if (index != i)
{
Error("Unexpected triangle index (expected " + NzString::Number(i) + ", got " + NzString::Number(index) + ')');
return false;
}
}
}
else if (std::sscanf(&m_currentLine[0], "numverts %u", &count) == 1)
{
m_meshes[m_meshIndex].vertices.resize(count);
for (unsigned int i = 0; i < count; ++i)
{
if (!Advance())
return false;
Mesh::Vertex& vertex = m_meshes[m_meshIndex].vertices[i];
unsigned int index;
if (std::sscanf(&m_currentLine[0], "vert %u ( %f %f ) %u %u", &index, &vertex.uv.x, &vertex.uv.y, &vertex.startWeight, &vertex.weightCount) != 5)
{
UnrecognizedLine(true);
return false;
}
if (index != i)
{
Error("Unexpected vertex index (expected " + NzString::Number(i) + ", got " + NzString::Number(index) + ')');
return false;
}
}
}
else if (std::sscanf(&m_currentLine[0], "numweights %u", &count) == 1)
{
m_meshes[m_meshIndex].weights.resize(count);
for (unsigned int i = 0; i < count; ++i)
{
if (!Advance())
return false;
Mesh::Weight& weight = m_meshes[m_meshIndex].weights[i];
unsigned int index;
if (std::sscanf(&m_currentLine[0], "weight %u %u %f ( %f %f %f )", &index, &weight.joint, &weight.bias,
&weight.pos.x, &weight.pos.y, &weight.pos.z) != 6)
{
UnrecognizedLine(true);
return false;
}
if (index != i)
{
Error("Unexpected weight index (expected " + NzString::Number(i) + ", got " + NzString::Number(index) + ')');
return false;
}
}
}
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
else
UnrecognizedLine();
#endif
break;
}
default:
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
UnrecognizedLine();
#endif
break;
}
}
if (m_meshes[m_meshIndex].triangles.size() == 0)
{
NazaraError("Mesh has no triangles");
return false;
}
if (m_meshes[m_meshIndex].vertices.size() == 0)
{
NazaraError("Mesh has no vertices");
return false;
}
if (m_meshes[m_meshIndex].weights.size() == 0)
{
NazaraError("Mesh has no weights");
return false;
}
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
if (!finished)
Warning("Mesh braces closing not found");
#endif
return true;
}
void NzMD5MeshParser::Warning(const NzString& message)
{
NazaraWarning(message + " at line #" + NzString::Number(m_lineCount));
}
void NzMD5MeshParser::UnrecognizedLine(bool error)
{
NzString message = "Unrecognized \"" + m_currentLine + '"';
if (error)
Error(message);
else
Warning(message);
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_LOADERS_MD5MESH_PARSER_HPP
#define NAZARA_LOADERS_MD5MESH_PARSER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <vector>
class NzMD5MeshParser
{
public:
NzMD5MeshParser(NzInputStream& stream, const NzMeshParams& parameters);
~NzMD5MeshParser();
bool Check();
bool Parse(NzMesh* mesh);
private:
struct Joint
{
NzQuaternionf bindOrient;
NzString name;
NzVector3f bindPos;
int parent;
};
struct Mesh
{
typedef NzVector3ui Triangle;
struct Vertex
{
NzVector2f uv;
unsigned int startWeight;
unsigned int weightCount;
};
struct Weight
{
NzVector3f pos;
float bias;
unsigned int joint;
};
std::vector<Triangle> triangles;
std::vector<Vertex> vertices;
std::vector<Weight> weights;
NzString shader;
};
bool Advance(bool required = true);
void Error(const NzString& message);
bool ParseJoints();
bool ParseMesh();
void Warning(const NzString& message);
void UnrecognizedLine(bool error = false);
std::vector<Joint> m_joints;
std::vector<Mesh> m_meshes;
NzInputStream& m_stream;
NzString m_currentLine;
const NzMeshParams& m_parameters;
bool m_keepLastLine;
unsigned int m_lineCount;
unsigned int m_meshIndex;
unsigned int m_streamFlags;
};
#endif // NAZARA_LOADERS_MD5MESH_PARSER_HPP