Big skeletal animation update

Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
This commit is contained in:
Lynix
2012-11-21 17:23:50 +01:00
parent 84f73f2b6a
commit 70ef422950
99 changed files with 6270 additions and 1983 deletions

View File

@@ -6,12 +6,21 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/KeyframeMesh.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <cstring>
#include <deque>
#include <map>
#include <Nazara/Utility/Debug.hpp>
NzMeshParams::NzMeshParams()
{
if (!NzBuffer::IsSupported(storage))
storage = nzBufferStorage_Software;
}
bool NzMeshParams::IsValid() const
{
if (!animation.IsValid())
@@ -31,12 +40,14 @@ bool NzMeshParams::IsValid() const
struct NzMeshImpl
{
std::deque<NzString> skins;
std::map<NzString, unsigned int> subMeshMap;
std::vector<NzString> materials;
std::vector<NzSubMesh*> subMeshes;
nzAnimationType animationType;
NzAxisAlignedBox aabb;
NzSkeleton skeleton; // Uniquement pour les animations squelettiques
const NzAnimation* animation = nullptr;
unsigned int jointCount; // Uniquement pour les animations squelettiques
};
NzMesh::~NzMesh()
@@ -44,7 +55,7 @@ NzMesh::~NzMesh()
Destroy();
}
bool NzMesh::AddSkin(const NzString& skin, bool setDefault)
bool NzMesh::AddMaterial(const NzString& matPath, unsigned int* matIndex)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
@@ -53,17 +64,32 @@ bool NzMesh::AddSkin(const NzString& skin, bool setDefault)
return false;
}
if (skin.IsEmpty())
if (matPath.IsEmpty())
{
NazaraError("Skin is empty");
NazaraError("Material path is empty");
return false;
}
#endif
if (setDefault)
m_impl->skins.push_front(skin);
else
m_impl->skins.push_back(skin);
NzString path = NzFile::NormalizeSeparators(matPath);
for (unsigned int i = 0; i < m_impl->materials.size(); ++i)
{
if (m_impl->materials[i] == path) // Ce skin est-il déjà présent ?
{
if (matIndex)
*matIndex = i;
return true;
}
}
// Sinon on l'ajoute
if (matIndex)
*matIndex = m_impl->materials.size();
m_impl->materials.push_back(matPath);
return true;
}
@@ -82,6 +108,12 @@ bool NzMesh::AddSubMesh(NzSubMesh* subMesh)
NazaraError("Invalid submesh");
return false;
}
if (subMesh->GetAnimationType() != m_impl->animationType)
{
NazaraError("Submesh's animation type must match mesh animation type");
return false;
}
#endif
subMesh->AddResourceListener(this, m_impl->subMeshes.size());
@@ -119,6 +151,12 @@ bool NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
NazaraError("Invalid submesh");
return false;
}
if (m_impl->animationType != subMesh->GetAnimationType())
{
NazaraError("Submesh's animation type must match mesh animation type");
return false;
}
#endif
int index = m_impl->subMeshes.size();
@@ -159,7 +197,9 @@ void NzMesh::Animate(unsigned int frameA, unsigned int frameB, float interpolati
NazaraError("Frame B is out of range (" + NzString::Number(frameB) + " >= " + NzString::Number(frameCount) + ')');
return;
}
#endif
#ifdef NAZARA_DEBUG
if (interpolation < 0.f || interpolation > 1.f)
{
NazaraError("Interpolation must be in range [0..1] (Got " + NzString::Number(interpolation) + ')');
@@ -167,18 +207,70 @@ void NzMesh::Animate(unsigned int frameA, unsigned int frameB, float interpolati
}
#endif
for (NzSubMesh* subMesh : m_impl->subMeshes)
subMesh->AnimateImpl(frameA, frameB, interpolation);
switch (m_impl->animationType)
{
case nzAnimationType_Keyframe:
for (NzSubMesh* subMesh : m_impl->subMeshes)
{
NzKeyframeMesh* keyframeMesh = static_cast<NzKeyframeMesh*>(subMesh);
keyframeMesh->Interpolate(frameA, frameB, interpolation);
}
break;
case nzAnimationType_Skeletal:
m_impl->animation->AnimateSkeleton(&m_impl->skeleton, frameA, frameB, interpolation);
for (NzSubMesh* subMesh : m_impl->subMeshes)
{
NzSkeletalMesh* skeletalMesh = static_cast<NzSkeletalMesh*>(subMesh);
skeletalMesh->Skin(&m_impl->skeleton);
}
break;
case nzAnimationType_Static:
// Le safe mode est censé nous protéger de cet appel
NazaraInternalError("Static mesh has no animation, please enable safe mode");
break;
}
m_impl->aabb.SetNull(); // On invalide l'AABB
}
bool NzMesh::Create(nzAnimationType type)
bool NzMesh::CreateKeyframe()
{
Destroy();
m_impl = new NzMeshImpl;
m_impl->animationType = type;
m_impl->animationType = nzAnimationType_Keyframe;
NotifyCreated();
return true;
}
bool NzMesh::CreateSkeletal(unsigned int jointCount)
{
Destroy();
m_impl = new NzMeshImpl;
m_impl->animationType = nzAnimationType_Skeletal;
m_impl->jointCount = jointCount;
if (!m_impl->skeleton.Create(jointCount))
{
NazaraError("Failed to create skeleton");
delete m_impl;
return false;
}
NotifyCreated();
return true;
}
bool NzMesh::CreateStatic()
{
Destroy();
m_impl = new NzMeshImpl;
m_impl->animationType = nzAnimationType_Static;
NotifyCreated();
return true;
@@ -265,7 +357,26 @@ unsigned int NzMesh::GetFrameCount() const
return m_impl->animation->GetFrameCount();
}
NzString NzMesh::GetSkin(unsigned int index) const
unsigned int NzMesh::GetJointCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
if (m_impl->animationType != nzAnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return 0;
}
#endif
return m_impl->jointCount;
}
NzString NzMesh::GetMaterial(unsigned int index) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
@@ -274,17 +385,17 @@ NzString NzMesh::GetSkin(unsigned int index) const
return NzString();
}
if (index >= m_impl->skins.size())
if (index >= m_impl->materials.size())
{
NazaraError("Skin index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->skins.size()) + ')');
NazaraError("Material index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->materials.size()) + ')');
return NzString();
}
#endif
return m_impl->skins[index];
return m_impl->materials[index];
}
unsigned int NzMesh::GetSkinCount() const
unsigned int NzMesh::GetMaterialCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
@@ -294,7 +405,45 @@ unsigned int NzMesh::GetSkinCount() const
}
#endif
return m_impl->skins.size();
return m_impl->materials.size();
}
NzSkeleton* NzMesh::GetSkeleton()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return nullptr;
}
if (m_impl->animationType != nzAnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return nullptr;
}
#endif
return &m_impl->skeleton;
}
const NzSkeleton* NzMesh::GetSkeleton() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return nullptr;
}
if (m_impl->animationType != nzAnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return nullptr;
}
#endif
return &m_impl->skeleton;
}
NzSubMesh* NzMesh::GetSubMesh(const NzString& identifier)
@@ -305,18 +454,19 @@ NzSubMesh* NzMesh::GetSubMesh(const NzString& identifier)
NazaraError("Mesh not created");
return nullptr;
}
#endif
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return nullptr;
}
#endif
return m_impl->subMeshes[it->second];
#else
return m_impl->subMeshes[m_impl->subMeshMap[identifier]];
#endif
}
NzSubMesh* NzMesh::GetSubMesh(unsigned int index)
@@ -346,18 +496,19 @@ const NzSubMesh* NzMesh::GetSubMesh(const NzString& identifier) const
NazaraError("Mesh not created");
return nullptr;
}
#endif
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return nullptr;
}
#endif
return m_impl->subMeshes[it->second];
#else
return m_impl->subMeshes[m_impl->subMeshMap[identifier]];
#endif
}
const NzSubMesh* NzMesh::GetSubMesh(unsigned int index) const
@@ -400,18 +551,19 @@ int NzMesh::GetSubMeshIndex(const NzString& identifier) const
NazaraError("Mesh not created");
return -1;
}
#endif
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return -1;
}
#endif
return it->second;
#else
return m_impl->subMeshMap[identifier];
#endif
}
unsigned int NzMesh::GetVertexCount() const
@@ -457,7 +609,7 @@ bool NzMesh::HasAnimation() const
return m_impl->animation != nullptr;
}
bool NzMesh::HasSkin(unsigned int index) const
bool NzMesh::HasMaterial(unsigned int index) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
@@ -467,7 +619,7 @@ bool NzMesh::HasSkin(unsigned int index) const
}
#endif
return m_impl->skins.size() > index;
return index < m_impl->materials.size();
}
bool NzMesh::HasSubMesh(const NzString& identifier) const
@@ -529,7 +681,7 @@ bool NzMesh::LoadFromStream(NzInputStream& stream, const NzMeshParams& params)
return NzMeshLoader::LoadFromStream(this, stream, params);
}
void NzMesh::RemoveSkin(unsigned int index)
void NzMesh::RemoveMaterial(unsigned int index)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
@@ -538,18 +690,18 @@ void NzMesh::RemoveSkin(unsigned int index)
return;
}
if (m_impl->skins.size() <= index)
if (index >= m_impl->materials.size())
{
NazaraError("Skin index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->skins.size()) + ')');
NazaraError("Material index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->materials.size()) + ')');
return;
}
#endif
// On accède à l'itérateur correspondant à l'entrée #index
auto it = m_impl->skins.begin();
auto it = m_impl->materials.begin();
std::advance(it, index);
m_impl->skins.erase(it);
m_impl->materials.erase(it);
}
void NzMesh::RemoveSubMesh(const NzString& identifier)
@@ -639,6 +791,8 @@ bool NzMesh::SetAnimation(const NzAnimation* animation)
if (animation->GetType() != m_impl->animationType)
{
NazaraError("Animation's type must match mesh animation type");
m_impl->animation = nullptr;
return false;
}
#endif
@@ -651,6 +805,59 @@ bool NzMesh::SetAnimation(const NzAnimation* animation)
return true;
}
void NzMesh::Skin(const NzSkeleton* skeleton)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (m_impl->animationType != nzAnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return;
}
#endif
for (NzSubMesh* subMesh : m_impl->subMeshes)
{
NzSkeletalMesh* skeletalMesh = static_cast<NzSkeletalMesh*>(subMesh);
skeletalMesh->Skin(skeleton);
}
}
const NzVertexDeclaration* NzMesh::GetDeclaration()
{
static NzVertexDeclaration declaration;
if (!declaration.IsValid())
{
// Déclaration correspondant à NzVertexStruct_XYZ_Normal_UV_Tangent
NzVertexElement elements[4];
elements[0].offset = 0;
elements[0].type = nzElementType_Float3;
elements[0].usage = nzElementUsage_Position;
elements[1].offset = 3*sizeof(float);
elements[1].type = nzElementType_Float3;
elements[1].usage = nzElementUsage_Normal;
elements[2].offset = 3*sizeof(float) + 3*sizeof(float);
elements[2].type = nzElementType_Float2;
elements[2].usage = nzElementUsage_TexCoord;
elements[3].offset = 3*sizeof(float) + 3*sizeof(float) + 2*sizeof(float);
elements[3].type = nzElementType_Float3;
elements[3].usage = nzElementUsage_Tangent;
declaration.Create(elements, 4);
}
return &declaration;
}
void NzMesh::OnResourceCreated(const NzResource* resource, int index)
{
NazaraUnused(index);