Big skeletal animation update
Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
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@@ -1104,6 +1104,9 @@ namespace
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bool NzPixelFormat::Initialize()
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{
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// Réinitialisation
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std::memset(s_convertFunctions, 0, (nzPixelFormat_Max+1)*(nzPixelFormat_Max+1)*sizeof(NzPixelFormat::ConvertFunction));
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/**********************************BGR8***********************************/
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RegisterConverter<nzPixelFormat_BGR8, nzPixelFormat_BGRA8>();
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RegisterConverter<nzPixelFormat_BGR8, nzPixelFormat_L8>();
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@@ -1320,5 +1323,5 @@ void NzPixelFormat::Uninitialize()
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s_flipFunctions[i].clear();
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}
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NzPixelFormat::ConvertFunction NzPixelFormat::s_convertFunctions[nzPixelFormat_Max+1][nzPixelFormat_Max+1] = {{nullptr}}; ///FIXME: Fonctionne correctement ?
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NzPixelFormat::ConvertFunction NzPixelFormat::s_convertFunctions[nzPixelFormat_Max+1][nzPixelFormat_Max+1];
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std::map<nzPixelFormat, NzPixelFormat::FlipFunction> NzPixelFormat::s_flipFunctions[nzPixelFlipping_Max+1];
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