Commit missing files
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@@ -9,8 +9,8 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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{
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WHEN("We load our sound")
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{
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Nz::std::shared_ptr<SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac");
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REQUIRE(soundBuffer.IsValid());
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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{
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@@ -158,7 +158,7 @@ Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& positi
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Ndk::EntityHandle entity = world.CreateEntity();
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Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();
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nodeComponent.SetPosition(position);
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Nz::BoxCollider2DRef collisionBox = Nz::BoxCollider2D::New(AABB);
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std::shared_ptr<Nz::BoxCollider2D> collisionBox = std::make_shared<Nz::BoxCollider2D>(AABB);
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entity->AddComponent<Ndk::CollisionComponent2D>(collisionBox);
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return entity;
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}
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