Commit missing files
This commit is contained in:
parent
ba7c56ddfa
commit
7140e322c1
|
|
@ -104,7 +104,6 @@ namespace Nz
|
||||||
class GearConstraint2D;
|
class GearConstraint2D;
|
||||||
|
|
||||||
using GearConstraint2DHandle = ObjectHandle<GearConstraint2D>;
|
using GearConstraint2DHandle = ObjectHandle<GearConstraint2D>;
|
||||||
using GearConstraint2DRef = ObjectRef<GearConstraint2D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS2D_API GearConstraint2D : public Constraint2D
|
class NAZARA_PHYSICS2D_API GearConstraint2D : public Constraint2D
|
||||||
{
|
{
|
||||||
|
|
@ -117,8 +116,6 @@ namespace Nz
|
||||||
|
|
||||||
void SetPhase(float phase);
|
void SetPhase(float phase);
|
||||||
void SetRatio(float ratio);
|
void SetRatio(float ratio);
|
||||||
|
|
||||||
template<typename... Args> static GearConstraint2DRef New(Args&&... args);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class MotorConstraint2D;
|
class MotorConstraint2D;
|
||||||
|
|
|
||||||
|
|
@ -18,7 +18,7 @@ namespace Nz
|
||||||
struct VertexBufferData
|
struct VertexBufferData
|
||||||
{
|
{
|
||||||
std::size_t binding;
|
std::size_t binding;
|
||||||
VertexDeclarationConstRef declaration;
|
std::shared_ptr<const VertexDeclaration> declaration;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
|
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
|
||||||
|
|
|
||||||
|
|
@ -19,10 +19,10 @@ namespace Nz
|
||||||
|
|
||||||
struct RenderStates
|
struct RenderStates
|
||||||
{
|
{
|
||||||
FaceFilling faceFilling = FaceFilling_Fill;
|
FaceFilling faceFilling = FaceFilling::Fill;
|
||||||
FaceSide cullingSide = FaceSide_Back;
|
FaceSide cullingSide = FaceSide::Back;
|
||||||
RendererComparison depthCompare = RendererComparison_Less;
|
RendererComparison depthCompare = RendererComparison::Less;
|
||||||
PrimitiveMode primitiveMode = PrimitiveMode_TriangleList;
|
PrimitiveMode primitiveMode = PrimitiveMode::TriangleList;
|
||||||
|
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
|
|
@ -36,10 +36,10 @@ namespace Nz
|
||||||
|
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
RendererComparison compare = RendererComparison_Always;
|
RendererComparison compare = RendererComparison::Always;
|
||||||
StencilOperation depthFail = StencilOperation_Keep;
|
StencilOperation depthFail = StencilOperation::Keep;
|
||||||
StencilOperation fail = StencilOperation_Keep;
|
StencilOperation fail = StencilOperation::Keep;
|
||||||
StencilOperation pass = StencilOperation_Keep;
|
StencilOperation pass = StencilOperation::Keep;
|
||||||
UInt32 compareMask = 0xFFFFFFFF;
|
UInt32 compareMask = 0xFFFFFFFF;
|
||||||
UInt32 reference = 0;
|
UInt32 reference = 0;
|
||||||
UInt32 writeMask = 0xFFFFFFFF;
|
UInt32 writeMask = 0xFFFFFFFF;
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,7 @@ namespace Nz
|
||||||
{
|
{
|
||||||
struct RenderWindowParameters
|
struct RenderWindowParameters
|
||||||
{
|
{
|
||||||
std::vector<PixelFormat> depthFormats = {Nz::PixelFormat_Depth32, Nz::PixelFormat_Depth24}; //< By order of preference
|
std::vector<PixelFormat> depthFormats = {Nz::PixelFormat::Depth32, Nz::PixelFormat::Depth24}; //< By order of preference
|
||||||
bool verticalSync = false;
|
bool verticalSync = false;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -17,12 +17,12 @@ namespace Nz
|
||||||
struct TextureSamplerInfo
|
struct TextureSamplerInfo
|
||||||
{
|
{
|
||||||
float anisotropyLevel = 0.f;
|
float anisotropyLevel = 0.f;
|
||||||
SamplerFilter magFilter = SamplerFilter_Linear;
|
SamplerFilter magFilter = SamplerFilter::Linear;
|
||||||
SamplerFilter minFilter = SamplerFilter_Linear;
|
SamplerFilter minFilter = SamplerFilter::Linear;
|
||||||
SamplerMipmapMode mipmapMode = SamplerMipmapMode_Linear;
|
SamplerMipmapMode mipmapMode = SamplerMipmapMode::Linear;
|
||||||
SamplerWrap wrapModeU = SamplerWrap_Clamp;
|
SamplerWrap wrapModeU = SamplerWrap::Clamp;
|
||||||
SamplerWrap wrapModeV = SamplerWrap_Clamp;
|
SamplerWrap wrapModeV = SamplerWrap::Clamp;
|
||||||
SamplerWrap wrapModeW = SamplerWrap_Clamp;
|
SamplerWrap wrapModeW = SamplerWrap::Clamp;
|
||||||
|
|
||||||
inline bool operator==(const TextureSamplerInfo& samplerInfo) const;
|
inline bool operator==(const TextureSamplerInfo& samplerInfo) const;
|
||||||
inline bool operator!=(const TextureSamplerInfo& samplerInfo) const;
|
inline bool operator!=(const TextureSamplerInfo& samplerInfo) const;
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@
|
||||||
#include <Nazara/Prerequisites.hpp>
|
#include <Nazara/Prerequisites.hpp>
|
||||||
#include <Nazara/Core/Color.hpp>
|
#include <Nazara/Core/Color.hpp>
|
||||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||||
|
#include <Nazara/Core/MovablePtr.hpp>
|
||||||
#include <Nazara/Core/Resource.hpp>
|
#include <Nazara/Core/Resource.hpp>
|
||||||
#include <Nazara/Core/ResourceLoader.hpp>
|
#include <Nazara/Core/ResourceLoader.hpp>
|
||||||
#include <Nazara/Core/ResourceManager.hpp>
|
#include <Nazara/Core/ResourceManager.hpp>
|
||||||
|
|
@ -49,8 +50,9 @@ namespace Nz
|
||||||
|
|
||||||
Image();
|
Image();
|
||||||
Image(ImageType type, PixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, UInt8 levelCount = 1);
|
Image(ImageType type, PixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, UInt8 levelCount = 1);
|
||||||
Image(const Image& image);
|
|
||||||
Image(SharedImage* sharedImage);
|
Image(SharedImage* sharedImage);
|
||||||
|
Image(const Image& image);
|
||||||
|
inline Image(Image&& image) noexcept;
|
||||||
~Image();
|
~Image();
|
||||||
|
|
||||||
bool Convert(PixelFormat format);
|
bool Convert(PixelFormat format);
|
||||||
|
|
@ -104,6 +106,7 @@ namespace Nz
|
||||||
bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
|
bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
|
||||||
|
|
||||||
Image& operator=(const Image& image);
|
Image& operator=(const Image& image);
|
||||||
|
inline Image& operator=(Image&& image) noexcept;
|
||||||
|
|
||||||
static void Copy(UInt8* destination, const UInt8* source, PixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, unsigned int dstWidth = 0, unsigned int dstHeight = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0);
|
static void Copy(UInt8* destination, const UInt8* source, PixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, unsigned int dstWidth = 0, unsigned int dstHeight = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0);
|
||||||
static UInt8 GetMaxLevel(unsigned int width, unsigned int height, unsigned int depth = 1);
|
static UInt8 GetMaxLevel(unsigned int width, unsigned int height, unsigned int depth = 1);
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,17 @@
|
||||||
|
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
|
inline Image::Image(Image&& image) noexcept :
|
||||||
|
m_sharedImage(std::exchange(image.m_sharedImage, &emptyImage))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Image& Image::operator=(Image&& image) noexcept
|
||||||
|
{
|
||||||
|
std::swap(m_sharedImage, image.m_sharedImage);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#include <Nazara/Utility/DebugOff.hpp>
|
#include <Nazara/Utility/DebugOff.hpp>
|
||||||
|
|
|
||||||
|
|
@ -44,14 +44,14 @@ namespace Nz
|
||||||
|
|
||||||
DataStorage RenderBuffer::GetStorage() const
|
DataStorage RenderBuffer::GetStorage() const
|
||||||
{
|
{
|
||||||
return DataStorage::DataStorage_Hardware;
|
return DataStorage::Hardware;
|
||||||
}
|
}
|
||||||
|
|
||||||
void* RenderBuffer::Map(BufferAccess access, UInt64 offset, UInt64 size)
|
void* RenderBuffer::Map(BufferAccess access, UInt64 offset, UInt64 size)
|
||||||
{
|
{
|
||||||
if (void* ptr = m_softwareBuffer.Map(access, offset, size))
|
if (void* ptr = m_softwareBuffer.Map(access, offset, size))
|
||||||
{
|
{
|
||||||
if (access != BufferAccess_ReadOnly)
|
if (access != BufferAccess::ReadOnly)
|
||||||
{
|
{
|
||||||
for (auto& bufferPair : m_hardwareBuffers)
|
for (auto& bufferPair : m_hardwareBuffers)
|
||||||
bufferPair.second.synchronized = false;
|
bufferPair.second.synchronized = false;
|
||||||
|
|
|
||||||
|
|
@ -123,13 +123,13 @@ namespace Nz
|
||||||
|
|
||||||
NazaraDebug("Using " + m_rendererImpl->QueryAPIString() + " as renderer");
|
NazaraDebug("Using " + m_rendererImpl->QueryAPIString() + " as renderer");
|
||||||
|
|
||||||
Buffer::SetBufferFactory(DataStorage_Hardware, [](Buffer* parent, BufferType type) -> AbstractBuffer* { return new RenderBuffer(parent, type); });
|
Buffer::SetBufferFactory(DataStorage::Hardware, [](Buffer* parent, BufferType type) -> std::unique_ptr<AbstractBuffer> { return std::make_unique<RenderBuffer>(parent, type); });
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer::~Renderer()
|
Renderer::~Renderer()
|
||||||
{
|
{
|
||||||
// Uninitialize module here
|
// Uninitialize module here
|
||||||
Buffer::SetBufferFactory(DataStorage_Hardware, nullptr);
|
Buffer::SetBufferFactory(DataStorage::Hardware, nullptr);
|
||||||
|
|
||||||
m_rendererImpl.reset();
|
m_rendererImpl.reset();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -9,8 +9,8 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
|
||||||
{
|
{
|
||||||
WHEN("We load our sound")
|
WHEN("We load our sound")
|
||||||
{
|
{
|
||||||
Nz::std::shared_ptr<SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac");
|
std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac");
|
||||||
REQUIRE(soundBuffer.IsValid());
|
REQUIRE(soundBuffer);
|
||||||
|
|
||||||
THEN("We can ask the informations of the file")
|
THEN("We can ask the informations of the file")
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -158,7 +158,7 @@ Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& positi
|
||||||
Ndk::EntityHandle entity = world.CreateEntity();
|
Ndk::EntityHandle entity = world.CreateEntity();
|
||||||
Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();
|
Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();
|
||||||
nodeComponent.SetPosition(position);
|
nodeComponent.SetPosition(position);
|
||||||
Nz::BoxCollider2DRef collisionBox = Nz::BoxCollider2D::New(AABB);
|
std::shared_ptr<Nz::BoxCollider2D> collisionBox = std::make_shared<Nz::BoxCollider2D>(AABB);
|
||||||
entity->AddComponent<Ndk::CollisionComponent2D>(collisionBox);
|
entity->AddComponent<Ndk::CollisionComponent2D>(collisionBox);
|
||||||
return entity;
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue