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@@ -9,9 +9,13 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class ShaderStageImpl;
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struct RenderStates
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{
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BlendFunc dstBlend = BlendFunc_Zero;
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@@ -32,6 +36,8 @@ namespace Nz
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UInt32 writeMask = 0xFFFFFFFF;
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} stencilBack, stencilFront;
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std::vector<std::shared_ptr<ShaderStageImpl>> shaderStages;
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bool blending = false;
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bool colorWrite = true;
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bool depthBuffer = false;
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