From 71b4262c51f04d692507cb75aed5707ff2a77aab Mon Sep 17 00:00:00 2001 From: Lynix Date: Tue, 1 May 2012 16:43:48 +0200 Subject: [PATCH] First commit --- Algorithms/1.FindLast.cpp | 133 + Algorithms/2.FindLastWord.cpp | 80 + Algorithms/3.FindWord.cpp | 79 + Algorithms/4.Replace.cpp | 60 + Algorithms/5.CountCaseInsensitive.cpp | 67 + .../build/scripts/module/modulename.lua | 31 + .../include/Nazara/ModuleName/Config.hpp | 35 + .../include/Nazara/ModuleName/Debug.hpp | 11 + .../include/Nazara/ModuleName/DebugOff.hpp | 8 + .../src/Nazara/ModuleName/Debug/Leaks.cpp | 29 + build/Build CodeBlocks.bat | 1 + build/Build Visual Studio 2010.bat | 1 + build/Nazara.workspace | 20 + build/NazaraAudio.cbp | 103 + build/NazaraAudio.layout | 4 + build/NazaraCore.cbp | 181 + build/NazaraCore.depend | 1412 ++ build/NazaraCore.layout | 139 + build/NazaraNetwork.cbp | 101 + build/NazaraNetwork.layout | 4 + build/NazaraRenderer.cbp | 155 + build/NazaraRenderer.depend | 1001 ++ build/NazaraRenderer.layout | 115 + build/NazaraUtility.cbp | 147 + build/NazaraUtility.depend | 686 + build/NazaraUtility.layout | 46 + build/Parse Unicode.bat | 2 + build/scripts/actions/unicode.lua | 197 + build/scripts/common.lua | 36 + build/scripts/module/audio.lua | 31 + build/scripts/module/core.lua | 22 + build/scripts/module/network.lua | 33 + build/scripts/module/renderer.lua | 40 + build/scripts/module/utility.lua | 31 + include/GL3/gl3.h | 3625 +++++ include/GLext/glext.h | 11751 ++++++++++++++++ include/GLext/glxext.h | 1001 ++ include/GLext/wglext.h | 943 ++ include/Nazara/Audio/Config.hpp | 35 + include/Nazara/Audio/Debug.hpp | 11 + include/Nazara/Audio/DebugOff.hpp | 8 + include/Nazara/Audio/Sound.hpp | 27 + include/Nazara/Core/ByteArray.hpp | 124 + include/Nazara/Core/Clock.hpp | 45 + include/Nazara/Core/Config.hpp | 79 + include/Nazara/Core/Debug.hpp | 11 + .../Nazara/Core/Debug/MemoryLeakTracker.hpp | 40 + include/Nazara/Core/DebugOff.hpp | 8 + include/Nazara/Core/Directory.hpp | 64 + include/Nazara/Core/DynLib.hpp | 45 + include/Nazara/Core/Endianness.hpp | 50 + include/Nazara/Core/Endianness.inl | 38 + include/Nazara/Core/Error.hpp | 39 + include/Nazara/Core/File.hpp | 120 + include/Nazara/Core/Format.hpp | 18 + include/Nazara/Core/Hash.hpp | 33 + include/Nazara/Core/Hash/CRC32.hpp | 37 + include/Nazara/Core/Hash/Fletcher16.hpp | 38 + include/Nazara/Core/Hash/MD5.hpp | 37 + include/Nazara/Core/Hash/Whirlpool.hpp | 35 + include/Nazara/Core/HashDigest.hpp | 55 + include/Nazara/Core/HashImpl.hpp | 30 + include/Nazara/Core/Hashable.hpp | 39 + include/Nazara/Core/Lock.hpp | 28 + include/Nazara/Core/Log.hpp | 55 + include/Nazara/Core/Mutex.hpp | 36 + include/Nazara/Core/Semaphore.hpp | 34 + include/Nazara/Core/String.hpp | 323 + include/Nazara/Core/StringStream.hpp | 56 + include/Nazara/Core/Thread.hpp | 69 + include/Nazara/Core/Thread.inl | 19 + include/Nazara/Core/ThreadCondition.hpp | 35 + include/Nazara/Core/ThreadSafety.hpp | 43 + include/Nazara/Core/Unicode.hpp | 110 + include/Nazara/Math/Basic.hpp | 48 + include/Nazara/Math/Basic.inl | 279 + include/Nazara/Math/Config.hpp | 42 + include/Nazara/Math/EulerAngles.hpp | 70 + include/Nazara/Math/EulerAngles.inl | 199 + include/Nazara/Math/Matrix4.hpp | 100 + include/Nazara/Math/Matrix4.inl | 576 + include/Nazara/Math/Quaternion.hpp | 78 + include/Nazara/Math/Quaternion.inl | 328 + include/Nazara/Math/Vector2.hpp | 80 + include/Nazara/Math/Vector2.inl | 369 + include/Nazara/Math/Vector3.hpp | 82 + include/Nazara/Math/Vector3.inl | 393 + include/Nazara/Math/Vector4.hpp | 77 + include/Nazara/Math/Vector4.inl | 367 + include/Nazara/Network/Config.hpp | 35 + include/Nazara/Network/Debug.hpp | 11 + include/Nazara/Network/DebugOff.hpp | 8 + include/Nazara/Prerequesites.hpp | 112 + include/Nazara/Renderer/Buffer.hpp | 82 + include/Nazara/Renderer/Config.hpp | 47 + include/Nazara/Renderer/Context.hpp | 44 + include/Nazara/Renderer/ContextParameters.hpp | 54 + include/Nazara/Renderer/Debug.hpp | 11 + include/Nazara/Renderer/DebugOff.hpp | 8 + include/Nazara/Renderer/IndexBuffer.hpp | 41 + include/Nazara/Renderer/OpenGL.hpp | 159 + include/Nazara/Renderer/RenderTarget.hpp | 40 + .../Renderer/RenderTargetParameters.hpp | 26 + include/Nazara/Renderer/RenderWindow.hpp | 59 + include/Nazara/Renderer/Renderer.hpp | 79 + include/Nazara/Renderer/Shader.hpp | 75 + include/Nazara/Renderer/VertexBuffer.hpp | 40 + include/Nazara/Renderer/VertexDeclaration.hpp | 75 + include/Nazara/Utility/Config.hpp | 41 + include/Nazara/Utility/Debug.hpp | 11 + include/Nazara/Utility/DebugOff.hpp | 8 + include/Nazara/Utility/Event.hpp | 94 + include/Nazara/Utility/Functor.hpp | 45 + include/Nazara/Utility/Functor.inl | 24 + include/Nazara/Utility/Keyboard.hpp | 165 + include/Nazara/Utility/Mouse.hpp | 40 + include/Nazara/Utility/NonCopyable.hpp | 20 + include/Nazara/Utility/Resource.hpp | 30 + include/Nazara/Utility/Tuple.hpp | 16 + include/Nazara/Utility/Tuple.inl | 35 + include/Nazara/Utility/VideoMode.hpp | 38 + include/Nazara/Utility/Window.hpp | 113 + include/Nazara/Utility/WindowHandle.hpp | 22 + include/Utfcpp/utf8.h | 34 + include/Utfcpp/utf8/checked.h | 327 + include/Utfcpp/utf8/core.h | 351 + include/Utfcpp/utf8/unchecked.h | 228 + readme.txt | 43 + readme_fr.txt | 43 + src/Nazara/Audio/Debug/Leaks.cpp | 29 + src/Nazara/Core/ByteArray.cpp | 187 + src/Nazara/Core/Clock.cpp | 103 + src/Nazara/Core/Debug/Leaks.cpp | 29 + src/Nazara/Core/Debug/MemoryLeakTracker.cpp | 227 + src/Nazara/Core/Directory.cpp | 309 + src/Nazara/Core/DynLib.cpp | 90 + src/Nazara/Core/Error.cpp | 67 + src/Nazara/Core/File.cpp | 784 ++ src/Nazara/Core/Hash.cpp | 57 + src/Nazara/Core/Hash/CRC32.cpp | 129 + src/Nazara/Core/Hash/Fletcher16.cpp | 70 + src/Nazara/Core/Hash/MD5.cpp | 363 + src/Nazara/Core/Hash/Whirlpool.cpp | 1025 ++ src/Nazara/Core/HashDigest.cpp | 189 + src/Nazara/Core/Hashable.cpp | 21 + src/Nazara/Core/Lock.cpp | 20 + src/Nazara/Core/Log.cpp | 161 + src/Nazara/Core/Mutex.cpp | 42 + src/Nazara/Core/Semaphore.cpp | 47 + src/Nazara/Core/String.cpp | 5113 +++++++ src/Nazara/Core/StringStream.cpp | 217 + src/Nazara/Core/Thread.cpp | 80 + src/Nazara/Core/ThreadCondition.cpp | 48 + src/Nazara/Core/Unicode.cpp | 55 + src/Nazara/Core/Win32/ClockImpl.cpp | 42 + src/Nazara/Core/Win32/ClockImpl.hpp | 16 + src/Nazara/Core/Win32/DirectoryImpl.cpp | 137 + src/Nazara/Core/Win32/DirectoryImpl.hpp | 45 + src/Nazara/Core/Win32/DynLibImpl.cpp | 51 + src/Nazara/Core/Win32/DynLibImpl.hpp | 31 + src/Nazara/Core/Win32/FileImpl.cpp | 309 + src/Nazara/Core/Win32/FileImpl.hpp | 48 + src/Nazara/Core/Win32/MutexImpl.cpp | 31 + src/Nazara/Core/Win32/MutexImpl.hpp | 30 + src/Nazara/Core/Win32/SemaphoreImpl.cpp | 65 + src/Nazara/Core/Win32/SemaphoreImpl.hpp | 28 + src/Nazara/Core/Win32/ThreadConditionImpl.cpp | 98 + src/Nazara/Core/Win32/ThreadConditionImpl.hpp | 51 + src/Nazara/Core/Win32/ThreadImpl.cpp | 94 + src/Nazara/Core/Win32/ThreadImpl.hpp | 38 + src/Nazara/Core/Win32/Time.hpp | 32 + src/Nazara/Network/Debug/Leaks.cpp | 29 + src/Nazara/Renderer/Buffer.cpp | 196 + src/Nazara/Renderer/BufferImpl.cpp | 7 + src/Nazara/Renderer/BufferImpl.hpp | 31 + src/Nazara/Renderer/Context.cpp | 167 + src/Nazara/Renderer/ContextParameters.cpp | 14 + src/Nazara/Renderer/Debug/Leaks.cpp | 29 + src/Nazara/Renderer/GLSLShader.cpp | 254 + src/Nazara/Renderer/GLSLShader.hpp | 55 + src/Nazara/Renderer/HardwareBuffer.cpp | 231 + src/Nazara/Renderer/HardwareBuffer.hpp | 38 + src/Nazara/Renderer/IndexBuffer.cpp | 154 + src/Nazara/Renderer/OpenGL.cpp | 563 + src/Nazara/Renderer/RenderTarget.cpp | 29 + src/Nazara/Renderer/RenderWindow.cpp | 156 + src/Nazara/Renderer/Renderer.cpp | 248 + src/Nazara/Renderer/Shader.cpp | 391 + src/Nazara/Renderer/ShaderImpl.cpp | 7 + src/Nazara/Renderer/ShaderImpl.hpp | 43 + src/Nazara/Renderer/SoftwareBuffer.cpp | 113 + src/Nazara/Renderer/SoftwareBuffer.hpp | 39 + src/Nazara/Renderer/VertexBuffer.cpp | 106 + src/Nazara/Renderer/VertexDeclaration.cpp | 126 + src/Nazara/Renderer/Win32/ContextImpl.cpp | 257 + src/Nazara/Renderer/Win32/ContextImpl.hpp | 33 + src/Nazara/Utility/Debug/Leaks.cpp | 29 + src/Nazara/Utility/Keyboard.cpp | 20 + src/Nazara/Utility/Mouse.cpp | 50 + src/Nazara/Utility/Resource.cpp | 47 + src/Nazara/Utility/VideoMode.cpp | 92 + src/Nazara/Utility/VideoModeImpl.hpp | 21 + src/Nazara/Utility/Win32/InputImpl.cpp | 241 + src/Nazara/Utility/Win32/InputImpl.hpp | 25 + src/Nazara/Utility/Win32/VideoModeImpl.cpp | 32 + src/Nazara/Utility/Win32/WindowImpl.cpp | 971 ++ src/Nazara/Utility/Win32/WindowImpl.hpp | 100 + src/Nazara/Utility/Window.cpp | 475 + 208 files changed, 46084 insertions(+) create mode 100644 Algorithms/1.FindLast.cpp create mode 100644 Algorithms/2.FindLastWord.cpp create mode 100644 Algorithms/3.FindWord.cpp create mode 100644 Algorithms/4.Replace.cpp create mode 100644 Algorithms/5.CountCaseInsensitive.cpp create mode 100644 NazaraModuleTemplate/build/scripts/module/modulename.lua create mode 100644 NazaraModuleTemplate/include/Nazara/ModuleName/Config.hpp create mode 100644 NazaraModuleTemplate/include/Nazara/ModuleName/Debug.hpp create mode 100644 NazaraModuleTemplate/include/Nazara/ModuleName/DebugOff.hpp create mode 100644 NazaraModuleTemplate/src/Nazara/ModuleName/Debug/Leaks.cpp create mode 100644 build/Build CodeBlocks.bat create mode 100644 build/Build Visual Studio 2010.bat create mode 100644 build/Nazara.workspace create mode 100644 build/NazaraAudio.cbp create mode 100644 build/NazaraAudio.layout create mode 100644 build/NazaraCore.cbp create mode 100644 build/NazaraCore.depend create mode 100644 build/NazaraCore.layout create mode 100644 build/NazaraNetwork.cbp create mode 100644 build/NazaraNetwork.layout create mode 100644 build/NazaraRenderer.cbp create mode 100644 build/NazaraRenderer.depend create mode 100644 build/NazaraRenderer.layout create mode 100644 build/NazaraUtility.cbp create mode 100644 build/NazaraUtility.depend create mode 100644 build/NazaraUtility.layout create mode 100644 build/Parse Unicode.bat create mode 100644 build/scripts/actions/unicode.lua create mode 100644 build/scripts/common.lua create mode 100644 build/scripts/module/audio.lua create mode 100644 build/scripts/module/core.lua create mode 100644 build/scripts/module/network.lua create mode 100644 build/scripts/module/renderer.lua create mode 100644 build/scripts/module/utility.lua create mode 100644 include/GL3/gl3.h create mode 100644 include/GLext/glext.h create mode 100644 include/GLext/glxext.h create mode 100644 include/GLext/wglext.h create mode 100644 include/Nazara/Audio/Config.hpp create mode 100644 include/Nazara/Audio/Debug.hpp create mode 100644 include/Nazara/Audio/DebugOff.hpp create mode 100644 include/Nazara/Audio/Sound.hpp create mode 100644 include/Nazara/Core/ByteArray.hpp create mode 100644 include/Nazara/Core/Clock.hpp create mode 100644 include/Nazara/Core/Config.hpp create mode 100644 include/Nazara/Core/Debug.hpp create mode 100644 include/Nazara/Core/Debug/MemoryLeakTracker.hpp create mode 100644 include/Nazara/Core/DebugOff.hpp create mode 100644 include/Nazara/Core/Directory.hpp create mode 100644 include/Nazara/Core/DynLib.hpp create mode 100644 include/Nazara/Core/Endianness.hpp create mode 100644 include/Nazara/Core/Endianness.inl create mode 100644 include/Nazara/Core/Error.hpp create mode 100644 include/Nazara/Core/File.hpp create mode 100644 include/Nazara/Core/Format.hpp create mode 100644 include/Nazara/Core/Hash.hpp create mode 100644 include/Nazara/Core/Hash/CRC32.hpp create mode 100644 include/Nazara/Core/Hash/Fletcher16.hpp create mode 100644 include/Nazara/Core/Hash/MD5.hpp create mode 100644 include/Nazara/Core/Hash/Whirlpool.hpp create mode 100644 include/Nazara/Core/HashDigest.hpp create mode 100644 include/Nazara/Core/HashImpl.hpp create mode 100644 include/Nazara/Core/Hashable.hpp create mode 100644 include/Nazara/Core/Lock.hpp create mode 100644 include/Nazara/Core/Log.hpp create mode 100644 include/Nazara/Core/Mutex.hpp create mode 100644 include/Nazara/Core/Semaphore.hpp create mode 100644 include/Nazara/Core/String.hpp create mode 100644 include/Nazara/Core/StringStream.hpp create mode 100644 include/Nazara/Core/Thread.hpp create mode 100644 include/Nazara/Core/Thread.inl create mode 100644 include/Nazara/Core/ThreadCondition.hpp create mode 100644 include/Nazara/Core/ThreadSafety.hpp create mode 100644 include/Nazara/Core/Unicode.hpp create mode 100644 include/Nazara/Math/Basic.hpp create mode 100644 include/Nazara/Math/Basic.inl create mode 100644 include/Nazara/Math/Config.hpp create mode 100644 include/Nazara/Math/EulerAngles.hpp create mode 100644 include/Nazara/Math/EulerAngles.inl create mode 100644 include/Nazara/Math/Matrix4.hpp create mode 100644 include/Nazara/Math/Matrix4.inl create mode 100644 include/Nazara/Math/Quaternion.hpp create mode 100644 include/Nazara/Math/Quaternion.inl create mode 100644 include/Nazara/Math/Vector2.hpp create mode 100644 include/Nazara/Math/Vector2.inl create mode 100644 include/Nazara/Math/Vector3.hpp create mode 100644 include/Nazara/Math/Vector3.inl create mode 100644 include/Nazara/Math/Vector4.hpp create mode 100644 include/Nazara/Math/Vector4.inl create mode 100644 include/Nazara/Network/Config.hpp create mode 100644 include/Nazara/Network/Debug.hpp create mode 100644 include/Nazara/Network/DebugOff.hpp create mode 100644 include/Nazara/Prerequesites.hpp create mode 100644 include/Nazara/Renderer/Buffer.hpp create mode 100644 include/Nazara/Renderer/Config.hpp create mode 100644 include/Nazara/Renderer/Context.hpp create mode 100644 include/Nazara/Renderer/ContextParameters.hpp create mode 100644 include/Nazara/Renderer/Debug.hpp create mode 100644 include/Nazara/Renderer/DebugOff.hpp create mode 100644 include/Nazara/Renderer/IndexBuffer.hpp create mode 100644 include/Nazara/Renderer/OpenGL.hpp create mode 100644 include/Nazara/Renderer/RenderTarget.hpp create mode 100644 include/Nazara/Renderer/RenderTargetParameters.hpp create mode 100644 include/Nazara/Renderer/RenderWindow.hpp create mode 100644 include/Nazara/Renderer/Renderer.hpp create mode 100644 include/Nazara/Renderer/Shader.hpp create mode 100644 include/Nazara/Renderer/VertexBuffer.hpp create mode 100644 include/Nazara/Renderer/VertexDeclaration.hpp create mode 100644 include/Nazara/Utility/Config.hpp create mode 100644 include/Nazara/Utility/Debug.hpp create mode 100644 include/Nazara/Utility/DebugOff.hpp create mode 100644 include/Nazara/Utility/Event.hpp create mode 100644 include/Nazara/Utility/Functor.hpp create mode 100644 include/Nazara/Utility/Functor.inl create mode 100644 include/Nazara/Utility/Keyboard.hpp create mode 100644 include/Nazara/Utility/Mouse.hpp create mode 100644 include/Nazara/Utility/NonCopyable.hpp create mode 100644 include/Nazara/Utility/Resource.hpp create mode 100644 include/Nazara/Utility/Tuple.hpp create mode 100644 include/Nazara/Utility/Tuple.inl create mode 100644 include/Nazara/Utility/VideoMode.hpp create mode 100644 include/Nazara/Utility/Window.hpp create mode 100644 include/Nazara/Utility/WindowHandle.hpp create mode 100644 include/Utfcpp/utf8.h create mode 100644 include/Utfcpp/utf8/checked.h create mode 100644 include/Utfcpp/utf8/core.h create mode 100644 include/Utfcpp/utf8/unchecked.h create mode 100644 readme.txt create mode 100644 readme_fr.txt create mode 100644 src/Nazara/Audio/Debug/Leaks.cpp create mode 100644 src/Nazara/Core/ByteArray.cpp create mode 100644 src/Nazara/Core/Clock.cpp create mode 100644 src/Nazara/Core/Debug/Leaks.cpp create mode 100644 src/Nazara/Core/Debug/MemoryLeakTracker.cpp create mode 100644 src/Nazara/Core/Directory.cpp create mode 100644 src/Nazara/Core/DynLib.cpp create mode 100644 src/Nazara/Core/Error.cpp create mode 100644 src/Nazara/Core/File.cpp create mode 100644 src/Nazara/Core/Hash.cpp create mode 100644 src/Nazara/Core/Hash/CRC32.cpp create mode 100644 src/Nazara/Core/Hash/Fletcher16.cpp create mode 100644 src/Nazara/Core/Hash/MD5.cpp create mode 100644 src/Nazara/Core/Hash/Whirlpool.cpp create mode 100644 src/Nazara/Core/HashDigest.cpp create mode 100644 src/Nazara/Core/Hashable.cpp create mode 100644 src/Nazara/Core/Lock.cpp create mode 100644 src/Nazara/Core/Log.cpp create mode 100644 src/Nazara/Core/Mutex.cpp create mode 100644 src/Nazara/Core/Semaphore.cpp create mode 100644 src/Nazara/Core/String.cpp create mode 100644 src/Nazara/Core/StringStream.cpp create mode 100644 src/Nazara/Core/Thread.cpp create mode 100644 src/Nazara/Core/ThreadCondition.cpp create mode 100644 src/Nazara/Core/Unicode.cpp create mode 100644 src/Nazara/Core/Win32/ClockImpl.cpp create mode 100644 src/Nazara/Core/Win32/ClockImpl.hpp create mode 100644 src/Nazara/Core/Win32/DirectoryImpl.cpp create mode 100644 src/Nazara/Core/Win32/DirectoryImpl.hpp create mode 100644 src/Nazara/Core/Win32/DynLibImpl.cpp create mode 100644 src/Nazara/Core/Win32/DynLibImpl.hpp create mode 100644 src/Nazara/Core/Win32/FileImpl.cpp create mode 100644 src/Nazara/Core/Win32/FileImpl.hpp create mode 100644 src/Nazara/Core/Win32/MutexImpl.cpp create mode 100644 src/Nazara/Core/Win32/MutexImpl.hpp create mode 100644 src/Nazara/Core/Win32/SemaphoreImpl.cpp create mode 100644 src/Nazara/Core/Win32/SemaphoreImpl.hpp create mode 100644 src/Nazara/Core/Win32/ThreadConditionImpl.cpp create mode 100644 src/Nazara/Core/Win32/ThreadConditionImpl.hpp create mode 100644 src/Nazara/Core/Win32/ThreadImpl.cpp create mode 100644 src/Nazara/Core/Win32/ThreadImpl.hpp create mode 100644 src/Nazara/Core/Win32/Time.hpp create mode 100644 src/Nazara/Network/Debug/Leaks.cpp create mode 100644 src/Nazara/Renderer/Buffer.cpp create mode 100644 src/Nazara/Renderer/BufferImpl.cpp create mode 100644 src/Nazara/Renderer/BufferImpl.hpp create mode 100644 src/Nazara/Renderer/Context.cpp create mode 100644 src/Nazara/Renderer/ContextParameters.cpp create mode 100644 src/Nazara/Renderer/Debug/Leaks.cpp create mode 100644 src/Nazara/Renderer/GLSLShader.cpp create mode 100644 src/Nazara/Renderer/GLSLShader.hpp create mode 100644 src/Nazara/Renderer/HardwareBuffer.cpp create mode 100644 src/Nazara/Renderer/HardwareBuffer.hpp create mode 100644 src/Nazara/Renderer/IndexBuffer.cpp create mode 100644 src/Nazara/Renderer/OpenGL.cpp create mode 100644 src/Nazara/Renderer/RenderTarget.cpp create mode 100644 src/Nazara/Renderer/RenderWindow.cpp create mode 100644 src/Nazara/Renderer/Renderer.cpp create mode 100644 src/Nazara/Renderer/Shader.cpp create mode 100644 src/Nazara/Renderer/ShaderImpl.cpp create mode 100644 src/Nazara/Renderer/ShaderImpl.hpp create mode 100644 src/Nazara/Renderer/SoftwareBuffer.cpp create mode 100644 src/Nazara/Renderer/SoftwareBuffer.hpp create mode 100644 src/Nazara/Renderer/VertexBuffer.cpp create mode 100644 src/Nazara/Renderer/VertexDeclaration.cpp create mode 100644 src/Nazara/Renderer/Win32/ContextImpl.cpp create mode 100644 src/Nazara/Renderer/Win32/ContextImpl.hpp create mode 100644 src/Nazara/Utility/Debug/Leaks.cpp create mode 100644 src/Nazara/Utility/Keyboard.cpp create mode 100644 src/Nazara/Utility/Mouse.cpp create mode 100644 src/Nazara/Utility/Resource.cpp create mode 100644 src/Nazara/Utility/VideoMode.cpp create mode 100644 src/Nazara/Utility/VideoModeImpl.hpp create mode 100644 src/Nazara/Utility/Win32/InputImpl.cpp create mode 100644 src/Nazara/Utility/Win32/InputImpl.hpp create mode 100644 src/Nazara/Utility/Win32/VideoModeImpl.cpp create mode 100644 src/Nazara/Utility/Win32/WindowImpl.cpp create mode 100644 src/Nazara/Utility/Win32/WindowImpl.hpp create mode 100644 src/Nazara/Utility/Window.cpp diff --git a/Algorithms/1.FindLast.cpp b/Algorithms/1.FindLast.cpp new file mode 100644 index 000000000..6e05d5205 --- /dev/null +++ b/Algorithms/1.FindLast.cpp @@ -0,0 +1,133 @@ +#include +#include + +int test1(const std::string& str, const char* pattern) +{ + const char* ch = &str[0]; + unsigned int lastResult = -1; + while (true) + { + char* r = strstr(ch, pattern); + if (!r) + return lastResult; + + lastResult = r - &str[0]; + + ch = r+1; + } +} + +int test2(const std::string& str, const char* pattern) +{ + const char* s = str.c_str(); + + unsigned int size = std::strlen(pattern); + const char* ptr = &s[str.size()-1]; + const char* limit = &s[size-1]; + + while (true) + { + if (*ptr == pattern[size-1]) + { + const char* p = &pattern[size-1]; + for (; p >= &pattern[0]; --p, --ptr) + { + if (*ptr != *p) + break; + + if (p == &pattern[0]) + return ptr-s; + + if (ptr == s) + return -1; + } + } + else if (ptr-- <= limit) + break; + } + + return -1; +} + +int test3(const std::string& str, const char* pattern) +{ + const char* strPtr = str.c_str(); + const char* ptr = &strPtr[str.size()-1]; + + do + { + if (*ptr == pattern[0]) + { + const char* p = &pattern[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + return ptr-strPtr; + + if (*tPtr != *p) + break; + + p++; + tPtr++; + } + } + } + while (ptr-- != strPtr); + + return -1; +} + +int test4(const std::string& str, const std::string& pattern) +{ + const char* s = str.c_str(); + + unsigned int size = pattern.size(); + const char* ptr = &s[str.size()-1]; + const char* limit = &s[size-1]; + + while (true) + { + if (*ptr == pattern[size-1]) + { + const char* p = &pattern[size-1]; + for (; p >= &pattern[0]; --p, --ptr) + { + if (*ptr != *p) + break; + + if (p == &pattern[0]) + return ptr-s; + + if (ptr == s) + return -1; + } + } + else if (ptr-- <= limit) + break; + } + + return -1; +} + +int test5(const std::string& str, const std::string& pattern) +{ + unsigned int size = pattern.size(); + const char* ptr = &str[str.size()]; + const char* limit = &str[size-1]; + + const char* patternStr = pattern.c_str(); + while (ptr-- > limit) + { + if (*ptr == pattern[size-1]) + { + if (static_cast(&patternStr[str.size()-1]-ptr) < size) + continue; + + if (std::memcmp(ptr-size+1, patternStr, size*sizeof(char)) == 0) + return (ptr-size+1) - &str[0]; + } + } + + return -1; +} diff --git a/Algorithms/2.FindLastWord.cpp b/Algorithms/2.FindLastWord.cpp new file mode 100644 index 000000000..f8c2f3240 --- /dev/null +++ b/Algorithms/2.FindLastWord.cpp @@ -0,0 +1,80 @@ +#include +#include + +int test1(const std::string& str, const char* pattern) +{ + const char* strPtr = str.c_str(); + const char* ptr = &strPtr[str.size()-1]; + + do + { + if (*ptr == pattern[0]) + { + if (ptr != strPtr && !std::isspace(*(ptr-1))) + continue; + + const char* p = &pattern[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + { + if (*tPtr == '\0' || std::isspace(*tPtr)) + return ptr-strPtr; + else + break; + } + + if (*tPtr != *p) + break; + + p++; + tPtr++; + } + } + } + while (ptr-- != strPtr); + + return -1; +} + + +int test2(const std::string& str, const std::string& pattern) +{ + const char* s = str.c_str(); + + unsigned int size = pattern.size(); + const char* ptr = &s[str.size()-1]; + const char* limit = &s[size-1]; + + do + { + if (*ptr == pattern[size-1]) + { + if (*(ptr+1) != '\0' && !std::isspace(*(ptr+1))) + continue; + + const char* p = &pattern[size-1]; + for (; p >= &pattern[0]; --p, --ptr) + { + if (*ptr != *p) + break; + + if (p == &pattern[0]) + { + if (ptr == s || std::isspace(*(ptr-1))) + return ptr-s; + else + break; + } + + + if (ptr == s) + return -1; + } + } + } + while (ptr-- > limit); + + return -1; +} diff --git a/Algorithms/3.FindWord.cpp b/Algorithms/3.FindWord.cpp new file mode 100644 index 000000000..12d53f3c2 --- /dev/null +++ b/Algorithms/3.FindWord.cpp @@ -0,0 +1,79 @@ +#include +#include + +int test1(const std::string& str, const char* pattern) +{ + const char* s = str.c_str(); + const char* ch = s; + unsigned int size = std::strlen(pattern); + + while (true) + { + char* r = strstr(ch, pattern); + if (!r) + return -1; + + // Si le pattern est bien isolé + if ((r == s || std::isspace(*(r-1))) && (*(r+size) == '\0' || std::isspace(*(r+size)))) + return r-s; + + ch = r+1; + } +} + +int test2(const std::string& str, const std::string& pattern) +{ + const char* s = str.c_str(); + const char* ch = s; + unsigned int size = pattern.size(); + + while (true) + { + char* r = strstr(ch, pattern.c_str()); + if (!r) + return -1; + + // Si le pattern est bien isolé + if ((r == s || std::isspace(*(r-1))) && (*(r+size) == '\0' || std::isspace(*(r+size)))) + return r-s; + + ch = r+1; + } +} + +int test3(const std::string& str, const char* pattern) +{ + const char* s = str.c_str(); + const char* ptr = s; + + do + { + if (*ptr == pattern[0]) + { + if (ptr != s && !std::isspace(*(ptr-1))) + continue; + + const char* p = &pattern[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + { + if (*tPtr == '\0' || std::isspace(*tPtr)) + return ptr-s; + else + break; + } + + if (*tPtr != *p) + break; + + p++; + tPtr++; + } + } + } + while (*ptr++ != '\0'); + + return -1; +} diff --git a/Algorithms/4.Replace.cpp b/Algorithms/4.Replace.cpp new file mode 100644 index 000000000..9eabb234a --- /dev/null +++ b/Algorithms/4.Replace.cpp @@ -0,0 +1,60 @@ +#include +#include + +int test1(const std::string& str, const std::string& oldString, const std::string& replaceString) +{ + unsigned int count = 0; + unsigned int newSize = str.size()+15; // Pour éviter le Count, on considère que la chaine finale aura quinze caractères de plus + char* newString = new char[newSize+1]; + + char* ptr = &newString[0]; + for (unsigned int i = 0; i < str.size(); ++i) + { + if (str.c_str()[i] == oldString[0] && std::memcmp(&str.c_str()[i], oldString.c_str(), oldString.size()*sizeof(char)) == 0) + { + std::memcpy(ptr, replaceString.c_str(), replaceString.size()*sizeof(char)); + ptr += replaceString.size(); + i += oldString.size()-1; + ++count; + } + else + *ptr++ = str.c_str()[i]; + } + + newString[newSize] = '\0'; + + delete[] newString; + + return count; +} + +int test2(const std::string& str, const std::string& oldString, const std::string& replaceString) +{ + unsigned int count = 0; + unsigned int newSize = str.size()+15; // Pour éviter le Count, on considère que la chaine finale aura quinze caractères de plus + char* newString = new char[newSize+1]; + + char* ptr = newString; + const char* p = str.c_str(); + char* r = strstr(p, oldString.c_str()); + while (true) + { + std::memcpy(ptr, p, (r-p)*sizeof(char)); + ptr += r-p; + std::memcpy(ptr, replaceString.c_str(), (replaceString.size())*sizeof(char)); + ptr += replaceString.size(); + p = r+oldString.size(); + + count++; + + r = strstr(p+1, oldString.c_str()); + if (!r) + break; + } + + std::strcpy(ptr, p); + + delete[] newString; + + return count; +} \ No newline at end of file diff --git a/Algorithms/5.CountCaseInsensitive.cpp b/Algorithms/5.CountCaseInsensitive.cpp new file mode 100644 index 000000000..cb052df7a --- /dev/null +++ b/Algorithms/5.CountCaseInsensitive.cpp @@ -0,0 +1,67 @@ +#include +#include + +inline char lower(char c) +{ + return ((c >= 65 && c <= 91) ? c+32 : c); +} + +inline char upper(char c) +{ + return ((c >= 97 && c <= 123) ? c-32 : c); +} + +int test1(const std::string& str, char character) +{ + char character_lower = lower(character); + char character_upper = upper(character); + unsigned int count = 0; + const char* ptr = str.c_str(); + do + { + if (*ptr == character_lower || *ptr == character_upper) + count++; + } + while (*ptr++); + + return count; +} + +int test2(const std::string& str, char character) +{ + static char tosearch[3]; + char character_lower = lower(character); + char character_upper = upper(character); + tosearch[0] = character_lower; + tosearch[1] = character_upper; + tosearch[2] = '\0'; + + const char* ptr = str.c_str(); + unsigned int count = 0; + while (true) + { + ptr = std::strpbrk(ptr, tosearch); + if (!ptr) + break; + + count++; + ptr++; + } + + return count; +} + +int test3(const std::string& str, char character) +{ + char character_lower = lower(character); + unsigned int count = 0; + const char* ptr = str.c_str(); + do + { + if (lower(*ptr) == character_lower) + count++; + } + while (*ptr++); + + return count; +} diff --git a/NazaraModuleTemplate/build/scripts/module/modulename.lua b/NazaraModuleTemplate/build/scripts/module/modulename.lua new file mode 100644 index 000000000..31847eb8c --- /dev/null +++ b/NazaraModuleTemplate/build/scripts/module/modulename.lua @@ -0,0 +1,31 @@ +project "NazaraModuleName" + +files +{ + "../include/Nazara/ModuleName/**.hpp", + "../include/Nazara/ModuleName/**.inl", + "../src/Nazara/ModuleName/**.hpp", + "../src/Nazara/ModuleName/**.cpp" +} + +if (os.is("windows")) then + excludes { "../src/Nazara/ModuleName/Posix/*.hpp", "../src/Nazara/ModuleName/Posix/*.cpp" } +else + excludes { "../src/Nazara/ModuleName/Win32/*.hpp", "../src/Nazara/ModuleName/Win32/*.cpp" } +end + +configuration "DebugStatic" + links "NazaraCored-s" + targetname "NazaraModuleNamed" + +configuration "ReleaseStatic" + links "NazaraCore-s" + targetname "NazaraModuleName" + +configuration "DebugDLL" + links "NazaraCored" + targetname "NazaraModuleNamed" + +configuration "ReleaseDLL" + links "NazaraCore" + targetname "NazaraModuleName" \ No newline at end of file diff --git a/NazaraModuleTemplate/include/Nazara/ModuleName/Config.hpp b/NazaraModuleTemplate/include/Nazara/ModuleName/Config.hpp new file mode 100644 index 000000000..31123fc72 --- /dev/null +++ b/NazaraModuleTemplate/include/Nazara/ModuleName/Config.hpp @@ -0,0 +1,35 @@ +/* + Nazara Engine + + Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com) + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished to do + so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. +*/ + +#pragma once + +#ifndef NAZARA_CONFIG_MODULENAME_HPP +#define NAZARA_CONFIG_MODULENAME_HPP + +/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci + +// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution) +#define NAZARA_MODULENAME_MEMORYLEAKTRACKER 0 + +#endif // NAZARA_CONFIG_MODULENAME_HPP diff --git a/NazaraModuleTemplate/include/Nazara/ModuleName/Debug.hpp b/NazaraModuleTemplate/include/Nazara/ModuleName/Debug.hpp new file mode 100644 index 000000000..dd592f63d --- /dev/null +++ b/NazaraModuleTemplate/include/Nazara/ModuleName/Debug.hpp @@ -0,0 +1,11 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_MODULENAME_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #include + + #define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete + #define new new(__FILE__, __LINE__) +#endif diff --git a/NazaraModuleTemplate/include/Nazara/ModuleName/DebugOff.hpp b/NazaraModuleTemplate/include/Nazara/ModuleName/DebugOff.hpp new file mode 100644 index 000000000..45569ab87 --- /dev/null +++ b/NazaraModuleTemplate/include/Nazara/ModuleName/DebugOff.hpp @@ -0,0 +1,8 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#if NAZARA_MODULENAME_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #undef delete + #undef new +#endif diff --git a/NazaraModuleTemplate/src/Nazara/ModuleName/Debug/Leaks.cpp b/NazaraModuleTemplate/src/Nazara/ModuleName/Debug/Leaks.cpp new file mode 100644 index 000000000..4c981b1d0 --- /dev/null +++ b/NazaraModuleTemplate/src/Nazara/ModuleName/Debug/Leaks.cpp @@ -0,0 +1,29 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_MODULENAME_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) +#include +#include + +void* operator new(std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, false); +} + +void* operator new[](std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, true); +} + +void operator delete(void* pointer) throw() +{ + NzMemoryManager::Free(pointer, false); +} + +void operator delete[](void* pointer) throw() +{ + NzMemoryManager::Free(pointer, true); +} +#endif diff --git a/build/Build CodeBlocks.bat b/build/Build CodeBlocks.bat new file mode 100644 index 000000000..439c5efac --- /dev/null +++ b/build/Build CodeBlocks.bat @@ -0,0 +1 @@ +premake4 codeblocks \ No newline at end of file diff --git a/build/Build Visual Studio 2010.bat b/build/Build Visual Studio 2010.bat new file mode 100644 index 000000000..0578e449b --- /dev/null +++ b/build/Build Visual Studio 2010.bat @@ -0,0 +1 @@ +premake4 vs2010 \ No newline at end of file diff --git a/build/Nazara.workspace b/build/Nazara.workspace new file mode 100644 index 000000000..3a45a1fd2 --- /dev/null +++ b/build/Nazara.workspace @@ -0,0 +1,20 @@ + + + + + + + + + + + + + + + + + + + + diff --git a/build/NazaraAudio.cbp b/build/NazaraAudio.cbp new file mode 100644 index 000000000..baf1f9518 --- /dev/null +++ b/build/NazaraAudio.cbp @@ -0,0 +1,103 @@ + + + + + + + diff --git a/build/NazaraAudio.layout b/build/NazaraAudio.layout new file mode 100644 index 000000000..1aea2db2d --- /dev/null +++ b/build/NazaraAudio.layout @@ -0,0 +1,4 @@ + + + + diff --git a/build/NazaraCore.cbp b/build/NazaraCore.cbp new file mode 100644 index 000000000..e723090b8 --- /dev/null +++ b/build/NazaraCore.cbp @@ -0,0 +1,181 @@ + + + + + + diff --git a/build/NazaraCore.depend b/build/NazaraCore.depend new file mode 100644 index 000000000..8e08c56f9 --- /dev/null +++ b/build/NazaraCore.depend @@ -0,0 +1,1412 @@ +# depslib dependency file v1.0 +1332488351 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\dynlib.cpp + + + + + + + + +1328217338 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\dynlib.hpp + + + + + +1329769188 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\prerequesites.hpp + + +1333794423 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\string.hpp + + + + + + + + +1325573352 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\hashable.hpp + + +1332429717 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\threadsafety.hpp + + + + +1334410813 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\config.hpp + +1326821312 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\lock.hpp + + +1329768326 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\mutex.hpp + + + +1329768566 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\noncopyable.hpp + + +1329930704 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\error.hpp + + + +1328217338 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\win32\dynlibimpl.hpp + + + + +1335517151 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\debug.hpp + + + +1331674200 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\debug\memoryleaktracker.hpp + + + + +1329768780 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\win32\clockimpl.cpp + + + + + + +1326188760 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\win32\clockimpl.hpp + + +1329930704 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\directory.cpp + + + + + + + + +1329606008 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\directory.hpp + + + + +1328217338 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\file.hpp + + + + + + + + + +1326821312 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\endianness.hpp + + + +1325274850 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\endianness.inl + +1326821312 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\hashdigest.hpp + + + + +1328217338 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\win32\directoryimpl.hpp + + + + +1326930896 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\hash\whirlpool.cpp + + + + +1326891916 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\hash\whirlpool.hpp + + + + +1331674556 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\hashimpl.hpp + + + +1327870024 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\clock.cpp + + + + + + + +1328636550 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\clock.hpp + + + +1325580126 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\hash\md5.cpp + + + + + +1326821312 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\hash\md5.hpp + + + + +1331655234 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\application.cpp + + + + +1331634878 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\application.hpp + + + +1325573480 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\hash\fletcher16.cpp + + + + +1329768326 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\hash\fletcher16.hpp + + + + + +1325580188 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\hash\crc32.cpp + + + + +1329768790 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\hash\crc32.hpp + + + + +1331674228 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\debug\memoryleaktracker.cpp + + + + + + +1329944544 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\debug\leaks.cpp + + + + +1329930704 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\unicode.cpp + + + + +1326821310 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\unicode.hpp + + +1331473196 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\unicodedata.hpp + +1326890300 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\threadcondition.cpp + + + + + + +1326821312 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\threadcondition.hpp + + +1326551158 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\win32\threadconditionimpl.hpp + + + +1329930704 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\core\thread.cpp + + + + + + +1331679934 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\thread.hpp + + + + + +1328217374 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\functor.hpp + + + +1328217378 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\tuple.hpp + + + +1332008740 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\tuple.inl + + + +1329944648 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\debug.hpp + + + +1330631838 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\config.hpp + +1329933512 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/build/NazaraNetwork.cbp b/build/NazaraNetwork.cbp new file mode 100644 index 000000000..0ccba86df --- /dev/null +++ b/build/NazaraNetwork.cbp @@ -0,0 +1,101 @@ + + + + + + + diff --git a/build/NazaraNetwork.layout b/build/NazaraNetwork.layout new file mode 100644 index 000000000..87ec2009f --- /dev/null +++ b/build/NazaraNetwork.layout @@ -0,0 +1,4 @@ + + + + diff --git a/build/NazaraRenderer.cbp b/build/NazaraRenderer.cbp new file mode 100644 index 000000000..a99b69fd5 --- /dev/null +++ b/build/NazaraRenderer.cbp @@ -0,0 +1,155 @@ + + + + + + diff --git a/build/NazaraRenderer.depend b/build/NazaraRenderer.depend new file mode 100644 index 000000000..2cfd0ccf4 --- /dev/null +++ b/build/NazaraRenderer.depend @@ -0,0 +1,1001 @@ +# depslib dependency file v1.0 +1330806968 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\renderer\debug\leaks.cpp + + + + +1332352354 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\renderer\config.hpp + +1331674200 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\debug\memoryleaktracker.hpp + + + + +1329769188 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\prerequesites.hpp + + +1332335863 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\renderer\rendertarget.cpp + + + + +1332371411 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\renderer\rendertarget.hpp + + + +1330965796 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\renderer\rendertargetparameters.hpp + + +1330806914 c:\users\lynix\documents\programmation\digitalpulse 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+1335522333 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\renderer\softwarebuffer.cpp + + + + + + + +1335444996 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\renderer\softwarebuffer.hpp + + + +1330634000 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\resource.hpp + + + +1335435378 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\renderer\buffer.cpp + + + + + + + + + +1335422812 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\renderer\vertexbuffer.cpp + + + + +1335422799 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\renderer\vertexbuffer.hpp + + + +1335422241 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\renderer\indexbuffer.cpp + + + + +1335422084 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\renderer\indexbuffer.hpp + + + diff --git a/build/NazaraRenderer.layout b/build/NazaraRenderer.layout new file mode 100644 index 000000000..dd3b0e7e8 --- /dev/null +++ b/build/NazaraRenderer.layout @@ -0,0 +1,115 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/build/NazaraUtility.cbp b/build/NazaraUtility.cbp new file mode 100644 index 000000000..3c2f15ffa --- /dev/null +++ b/build/NazaraUtility.cbp @@ -0,0 +1,147 @@ + + + + + + + diff --git a/build/NazaraUtility.depend b/build/NazaraUtility.depend new file mode 100644 index 000000000..5964dcb01 --- /dev/null +++ b/build/NazaraUtility.depend @@ -0,0 +1,686 @@ +# depslib dependency file v1.0 +1334324905 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\windowimpl.cpp + + + + + + + + + +1334313580 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\windowimpl.hpp + + + + + + + + + + +1333794423 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\string.hpp + + + + + + + + +1329769188 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\prerequesites.hpp + + +1325573352 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\hashable.hpp + + +1332429717 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\threadsafety.hpp + + + + +1334410813 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\config.hpp + +1326821312 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\lock.hpp + + +1329768326 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\mutex.hpp + + + +1329768566 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\noncopyable.hpp + + +1334772468 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\math\vector2.hpp + + + +1334861874 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\math\config.hpp + +1334772466 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\math\vector2.inl + + + + + + + + +1335459002 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\stringstream.hpp + + + + + + +1335517151 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\debug.hpp + + + +1331674200 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\debug\memoryleaktracker.hpp + + + + +1329933502 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\debugoff.hpp + +1330631838 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\config.hpp + +1330715244 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\keyboard.hpp + + +1334326021 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\mouse.hpp + + + +1329408522 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\videomode.hpp + + + +1332336268 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\window.hpp + + + + + + + + + + + + +1331039152 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\event.hpp + + + +1330966870 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\windowhandle.hpp + + +1326821312 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\threadcondition.hpp + + +1329930704 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\error.hpp + + + +1331679934 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\thread.hpp + + + + + +1328217374 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\functor.hpp + + + +1328217378 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\tuple.hpp + + + +1332008740 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\tuple.inl + + + +1329944648 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\debug.hpp + + + +1329933512 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\debugoff.hpp + +1327876196 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\functor.inl + +1327875186 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\core\thread.inl + + + +1330694346 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\videomodeimpl.cpp + + + + + + +1329408376 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\videomodeimpl.hpp + + +1334327014 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\inputimpl.cpp + + + + + + +1334326179 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\inputimpl.hpp + + + + +1329944564 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\debug\leaks.cpp + + + + +1334249419 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\window.cpp + + + + + + + + +1329933674 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\videomode.cpp + + + + + +1332918105 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\resource.cpp + + + + +1330634000 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\utility\resource.hpp + + + +1334394002 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\mouse.cpp + + + + + +1330992228 source:c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\src\nazara\utility\keyboard.cpp + + + + + +1330630392 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\resource.cpp + + + + +1330630400 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\resource.hpp + + + +1329765588 e:\programmation\digitalpulse software\nazara engine\include\nazara\prerequesites.hpp + + +1329764966 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\noncopyable.hpp + + +1329927104 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\error.hpp + + + +1330819758 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\string.hpp + + + + + + + + +1325569752 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\hashable.hpp + + +1330587992 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\threadsafety.hpp + + + + +1331468620 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\config.hpp + +1326817712 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\lock.hpp + + +1329764726 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\mutex.hpp + + + +1330628238 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\config.hpp + +1330988624 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\mouse.cpp + + + + + +1329593638 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\mouse.hpp + + + +1329588004 e:\programmation\digitalpulse software\nazara engine\include\nazara\math\vector2.hpp + + + + +1329588840 e:\programmation\digitalpulse software\nazara engine\include\nazara\math\config.hpp + +1329593976 e:\programmation\digitalpulse software\nazara engine\include\nazara\math\vector2.inl + + + + + + + + +1329765574 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\stringstream.hpp + + + + + + +1329941040 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\debug.hpp + + + +1331670600 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\debug\memoryleaktracker.hpp + + + + +1329929902 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\debugoff.hpp + +1330046070 e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\inputimpl.hpp + + + + +1330711644 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\keyboard.hpp + + +1329941048 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\debug.hpp + + + +1330988628 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\keyboard.cpp + + + + + +1331107190 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\windowimpl.cpp + + + + + + + + + +1330983934 e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\windowimpl.hpp + + + + + + + + + + +1329404922 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\videomode.hpp + + + +1330983882 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\window.hpp + + + + + + + + + + + + +1331035552 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\event.hpp + + + +1330963270 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\windowhandle.hpp + + +1326817712 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\threadcondition.hpp + + +1331676334 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\thread.hpp + + + + + +1328213774 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\functor.hpp + + + +1328213778 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\tuple.hpp + + + +1332005140 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\tuple.inl + + + +1329929912 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\debugoff.hpp + +1327872596 e:\programmation\digitalpulse software\nazara engine\include\nazara\utility\functor.inl + +1327871586 e:\programmation\digitalpulse software\nazara engine\include\nazara\core\thread.inl + + + +1330690746 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\videomodeimpl.cpp + + + + + + +1329404776 e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\videomodeimpl.hpp + + +1330051962 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\win32\inputimpl.cpp + + + + +1329940964 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\debug\leaks.cpp + + + + +1330988890 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\window.cpp + + + + + + + +1329930074 source:e:\programmation\digitalpulse software\nazara engine\src\nazara\utility\videomode.cpp + + + + + +1329944564 source:e:\digitalpulse software\nazara engine\src\nazara\utility\debug\leaks.cpp + + + + +1330631838 e:\digitalpulse software\nazara engine\include\nazara\utility\config.hpp + +1331674200 e:\digitalpulse software\nazara engine\include\nazara\core\debug\memoryleaktracker.hpp + + + + +1329769188 e:\digitalpulse software\nazara engine\include\nazara\prerequesites.hpp + + +1334249419 source:e:\digitalpulse software\nazara engine\src\nazara\utility\window.cpp + + + + + + + + +1332336268 e:\digitalpulse software\nazara engine\include\nazara\utility\window.hpp + + + + + + + + + + + + +1333794423 e:\digitalpulse software\nazara engine\include\nazara\core\string.hpp + + + + + + + + +1325573352 e:\digitalpulse software\nazara engine\include\nazara\core\hashable.hpp + + +1332429717 e:\digitalpulse software\nazara engine\include\nazara\core\threadsafety.hpp + + + + +1334410813 e:\digitalpulse software\nazara engine\include\nazara\core\config.hpp + +1326821312 e:\digitalpulse software\nazara engine\include\nazara\core\lock.hpp + + +1329768326 e:\digitalpulse software\nazara engine\include\nazara\core\mutex.hpp + + + +1329768566 e:\digitalpulse software\nazara engine\include\nazara\utility\noncopyable.hpp + + +1334772468 e:\digitalpulse software\nazara engine\include\nazara\math\vector2.hpp + + + +1334861597 e:\digitalpulse software\nazara engine\include\nazara\math\config.hpp + +1334772466 e:\digitalpulse software\nazara engine\include\nazara\math\vector2.inl + + + + + + + + +1332508516 e:\digitalpulse software\nazara engine\include\nazara\core\stringstream.hpp + + + + + + +1329944640 e:\digitalpulse software\nazara engine\include\nazara\core\debug.hpp + + + +1329933502 e:\digitalpulse software\nazara engine\include\nazara\core\debugoff.hpp + +1331039152 e:\digitalpulse software\nazara engine\include\nazara\utility\event.hpp + + + +1330715244 e:\digitalpulse software\nazara engine\include\nazara\utility\keyboard.hpp + + +1334326021 e:\digitalpulse software\nazara engine\include\nazara\utility\mouse.hpp + + + +1329408522 e:\digitalpulse software\nazara engine\include\nazara\utility\videomode.hpp + + + +1330966870 e:\digitalpulse software\nazara engine\include\nazara\utility\windowhandle.hpp + + +1326821312 e:\digitalpulse software\nazara engine\include\nazara\core\threadcondition.hpp + + +1329930704 e:\digitalpulse software\nazara engine\include\nazara\core\error.hpp + + + +1334313580 e:\digitalpulse software\nazara engine\src\nazara\utility\win32\windowimpl.hpp + + + + + + + + + + +1329944648 e:\digitalpulse software\nazara engine\include\nazara\utility\debug.hpp + + + +1329933674 source:e:\digitalpulse software\nazara engine\src\nazara\utility\videomode.cpp + + + + + +1329408376 e:\digitalpulse software\nazara engine\src\nazara\utility\videomodeimpl.hpp + + +1332918105 source:e:\digitalpulse software\nazara engine\src\nazara\utility\resource.cpp + + + + +1330634000 e:\digitalpulse software\nazara engine\include\nazara\utility\resource.hpp + + + +1334394002 source:e:\digitalpulse software\nazara engine\src\nazara\utility\mouse.cpp + + + + + +1334326179 e:\digitalpulse software\nazara engine\src\nazara\utility\win32\inputimpl.hpp + + + + +1330992228 source:e:\digitalpulse software\nazara engine\src\nazara\utility\keyboard.cpp + + + + + +1334324905 source:e:\digitalpulse software\nazara engine\src\nazara\utility\win32\windowimpl.cpp + + + + + + + + + +1331679934 e:\digitalpulse software\nazara engine\include\nazara\core\thread.hpp + + + + + +1328217374 e:\digitalpulse software\nazara engine\include\nazara\utility\functor.hpp + + + +1328217378 e:\digitalpulse software\nazara engine\include\nazara\utility\tuple.hpp + + + +1332008740 e:\digitalpulse software\nazara engine\include\nazara\utility\tuple.inl + + + +1329933512 e:\digitalpulse software\nazara engine\include\nazara\utility\debugoff.hpp + +1327876196 e:\digitalpulse software\nazara engine\include\nazara\utility\functor.inl + +1327875186 e:\digitalpulse software\nazara engine\include\nazara\core\thread.inl + + + +1330694346 source:e:\digitalpulse software\nazara engine\src\nazara\utility\win32\videomodeimpl.cpp + + + + + + +1334327014 source:e:\digitalpulse software\nazara engine\src\nazara\utility\win32\inputimpl.cpp + + + + + + +1334778394 e:\digitalpulse software\nazara engine\include\nazara\math\basic.hpp + + + + + +1334780246 e:\digitalpulse software\nazara engine\include\nazara\math\basic.inl + + + + + + + + +1334778394 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\math\basic.hpp + + + + + +1335518274 c:\users\lynix\documents\programmation\digitalpulse software\nazara engine\include\nazara\math\basic.inl + + + + + + + + diff --git a/build/NazaraUtility.layout b/build/NazaraUtility.layout new file mode 100644 index 000000000..f91ea09cb --- /dev/null +++ b/build/NazaraUtility.layout @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/build/Parse Unicode.bat b/build/Parse Unicode.bat new file mode 100644 index 000000000..66244ff4a --- /dev/null +++ b/build/Parse Unicode.bat @@ -0,0 +1,2 @@ +premake4 parseunicode +pause \ No newline at end of file diff --git a/build/scripts/actions/unicode.lua b/build/scripts/actions/unicode.lua new file mode 100644 index 000000000..911a338dd --- /dev/null +++ b/build/scripts/actions/unicode.lua @@ -0,0 +1,197 @@ +local CategoryToString = {} + CategoryToString["C"] = "Category_Other" + CategoryToString["Cc"] = "Category_Other_Control" + CategoryToString["Cf"] = "Category_Other_Format" + CategoryToString["Cn"] = "Category_Other_NotAssigned" + CategoryToString["Co"] = "Category_Other_PrivateUse" + CategoryToString["Cs"] = "Category_Other_Surrogate" + CategoryToString["L"] = "Category_Letter" + CategoryToString["Ll"] = "Category_Letter_Lowercase" + CategoryToString["Lm"] = "Category_Letter_Modifier" + CategoryToString["Lo"] = "Category_Letter_Other" + CategoryToString["Lt"] = "Category_Letter_Titlecase" + CategoryToString["Lu"] = "Category_Letter_Uppercase" + CategoryToString["M"] = "Category_Mark" + CategoryToString["Me"] = "Category_Mark_Enclosing" + CategoryToString["Mn"] = "Category_Mark_NonSpacing" + CategoryToString["Mc"] = "Category_Mark_SpacingCombining" + CategoryToString["N"] = "Category_Number" + CategoryToString["Nd"] = "Category_Number_DecimalDigit" + CategoryToString["Nl"] = "Category_Number_Letter" + CategoryToString["No"] = "Category_Number_Other" + CategoryToString["P"] = "Category_Punctuation" + CategoryToString["Pe"] = "Category_Punctuation_Close" + CategoryToString["Pc"] = "Category_Punctuation_Connector" + CategoryToString["Pd"] = "Category_Punctuation_Dash" + CategoryToString["Pf"] = "Category_Punctuation_FinalQuote" + CategoryToString["Pi"] = "Category_Punctuation_InitialQuote" + CategoryToString["Ps"] = "Category_Punctuation_Open" + CategoryToString["Po"] = "Category_Punctuation_Other" + CategoryToString["S"] = "Category_Symbol" + CategoryToString["Sc"] = "Category_Symbol_Currency" + CategoryToString["Sm"] = "Category_Symbol_Math" + CategoryToString["Sk"] = "Category_Symbol_Modifier" + CategoryToString["So"] = "Category_Symbol_Other" + CategoryToString["Z"] = "Category_Separator" + CategoryToString["Zl"] = "Category_Separator_Line" + CategoryToString["Zp"] = "Category_Separator_Paragraph" + CategoryToString["Zs"] = "Category_Separator_Space" + +local DirectionToString = {} + DirectionToString["AL"] = "Direction_Arabic_Letter" + DirectionToString["AN"] = "Direction_Arabic_Number" + DirectionToString["BN"] = "Direction_Boundary_Neutral" + DirectionToString["CS"] = "Direction_Common_Separator" + DirectionToString["EN"] = "Direction_European_Number" + DirectionToString["ES"] = "Direction_European_Separator" + DirectionToString["ET"] = "Direction_European_Terminator" + DirectionToString["L"] = "Direction_Left_To_Right" + DirectionToString["LRE"] = "Direction_Left_To_Right_Embedding" + DirectionToString["LRO"] = "Direction_Left_To_Right_Override" + DirectionToString["NSM"] = "Direction_Nonspacing_Mark" + DirectionToString["ON"] = "Direction_Other_Neutral" + DirectionToString["B"] = "Direction_Paragraph_Separator" + DirectionToString["PDF"] = "Direction_Pop_Directional_Format" + DirectionToString["R"] = "Direction_Right_To_Left" + DirectionToString["RLE"] = "Direction_Right_To_Left_Embedding" + DirectionToString["RLO"] = "Direction_Right_To_Left_Override" + DirectionToString["S"] = "Direction_Segment_Separator" + DirectionToString["WS"] = "Direction_White_Space" + +table.maxn = table.maxn or function (tab) -- Compatibilité Lua 5.2 + local maxIndex = 0 + for k,v in pairs(tab) do + if (k > maxIndex) then + maxIndex = k + end + end +end + +function getCharacter(tab, first, index) + local character = {} + character.Category = CategoryToString[tab[3]] or "Category_NoCategory" + character.Direction = DirectionToString[tab[5]] or error("Direction not recognized") + character.LowerCase = (string.len(tab[14]) ~= 0 and (tonumber(tab[14], 16)-first)) or index + character.UpperCase = (string.len(tab[13]) ~= 0 and (tonumber(tab[13], 16)-first)) or index + character.TitleCase = (string.len(tab[15]) ~= 0 and (tonumber(tab[15], 16)-first)) or character.UpperCase + + return character +end + +function parseUnicodeData() + local unicodeSet = {} + + file = io.open ("scripts/data/UnicodeData.txt", "r") + if (not file) then + error("Unable to open Unicode Data file") + return + end + + local t1 = os.clock() + print("Parsing UnicodeData.txt...") + local first = 0 + local last = 0 + unicodeSet[0] = {} + unicodeSet[0].First = 0 + unicodeSet[0].Characters = {} + local currentSet = 0 + local inblock = false + local blockData = nil + local unusedIndex = 0 + local c = 0 + for line in file:lines() do + local old = 0 + local start = string.find(line, ';', old) + local tab = {} + while (start) do + tab[#tab+1] = string.sub(line, old, start-1, old) + old = start+1 + start = string.find(line, ';', old) + end + tab[#tab+1] = string.sub(line, old) + + local index = tonumber(tab[1], 16) + if (index > 0 and not inblock) then + if (index-last > 1000) then + unicodeSet[currentSet].Last = last + currentSet = currentSet + 1 + unicodeSet[currentSet] = {} + unicodeSet[currentSet].First = index + unicodeSet[currentSet].Characters = {} + print("Set detected (Begin at " .. first .. ", end at " .. last .. ")") + first = index + else + unusedIndex = unusedIndex + index-last-1 + end + end + + local blockName, blockId = string.match(tab[2], "<(.+), (%w+)>") + if (blockName ~= nil and blockId ~= nil) then + if (blockId == "First") then + if (inblock) then + error("Already in block (" .. tab[1] .. ")") + end + inblock = true + blockCharacter = getCharacter(tab, first) + elseif (blockId == "Last") then + if (not inblock) then + error("Not in block (" .. tab[1] .. ")") + end + inblock = false + for i=first, index do + unicodeSet[currentSet].Characters[i] = getCharacter(tab, first, i) + end + end + end + + unicodeSet[currentSet].Characters[index - first] = getCharacter(tab, first, index) + if (unicodeSet[currentSet].Characters[index - first].LowerCase ~= (index - first) or + unicodeSet[currentSet].Characters[index - first].UpperCase ~= (index - first) or + unicodeSet[currentSet].Characters[index - first].TitleCase ~= (index - first)) then + c = c + 1 + end + + last = index + end + unicodeSet[currentSet].Last = last + print("Set detected (Begin at " .. first .. ", end at " .. last .. ")") + file:close() + + print("Parsed " .. last+1 .. " characters in " .. #unicodeSet .. " sets, " .. unusedIndex .. " unused indices (took " .. os.difftime(os.clock(), t1) .. " sec)") + + file = io.open("../src/Nazara/Core/UnicodeData.hpp", "w+") + if (not file) then + error("Unable to create Unicode Data header") + return + end + + print("Writting Unicode Data to header...") + + t1 = os.clock() + for i=0, #unicodeSet do + local maxn = table.maxn(unicodeSet[i].Characters) + file:write(string.format("Character unicodeSet%d[%d] = {\n", i, maxn+1)) + + for j=0, maxn do + local v = unicodeSet[i].Characters[j] + if (v) then + file:write(string.format("\t{%s,%s,%d,%d,%d},\n", v.Category, v.Direction, v.LowerCase, v.TitleCase, v.UpperCase)) + else + file:write(string.format("\t{Category_NoCategory,Direction_Boundary_Neutral,%d,%d,%d},\n", j, j, j)) + end + end + + file:write("};\n\n") + end + file:close() + + print("Took " .. os.difftime(os.clock(), t1) .. "sec.") +end +--print(string.match("", "<.+, (%w+)>")) + +newaction +{ + trigger = "unicode", + description = "Parse the Unicode Character Data and put the useful informations into a header", + execute = parseUnicodeData +} \ No newline at end of file diff --git a/build/scripts/common.lua b/build/scripts/common.lua new file mode 100644 index 000000000..220bd104c --- /dev/null +++ b/build/scripts/common.lua @@ -0,0 +1,36 @@ +-- Configuration générale +configurations +{ + "DebugStatic", + "ReleaseStatic", + "DebugDLL", + "ReleaseDLL" +} + +defines "NAZARA_BUILD" +language "C++" +includedirs +{ + "../include", + "../src/" +} +libdirs "../lib" +targetdir "../lib" + +configuration "Debug*" + defines "NAZARA_DEBUG" + flags "Symbols" + +configuration "Release*" + flags { "Optimize", "OptimizeSpeed" } + +configuration "*Static" + defines "NAZARA_STATIC" + kind "StaticLib" + targetsuffix "-s" + +configuration "*DLL" + kind "SharedLib" + +configuration { "linux or bsd or macosx", "gmake" } + buildoptions "-fvisibility=hidden" \ No newline at end of file diff --git a/build/scripts/module/audio.lua b/build/scripts/module/audio.lua new file mode 100644 index 000000000..f8a123635 --- /dev/null +++ b/build/scripts/module/audio.lua @@ -0,0 +1,31 @@ +project "NazaraAudio" + +files +{ + "../include/Nazara/Audio/**.hpp", + "../include/Nazara/Audio/**.inl", + "../src/Nazara/Audio/**.hpp", + "../src/Nazara/Audio/**.cpp" +} + +if (os.is("windows")) then + excludes { "../src/Nazara/Audio/Posix/*.hpp", "../src/Nazara/Audio/Posix/*.cpp" } +else + excludes { "../src/Nazara/Audio/Win32/*.hpp", "../src/Nazara/Audio/Win32/*.cpp" } +end + +configuration "DebugStatic" + links "NazaraCored-s" + targetname "NazaraAudiod" + +configuration "ReleaseStatic" + links "NazaraCore-s" + targetname "NazaraAudio" + +configuration "DebugDLL" + links "NazaraCored" + targetname "NazaraAudiod" + +configuration "ReleaseDLL" + links "NazaraCore" + targetname "NazaraAudio" \ No newline at end of file diff --git a/build/scripts/module/core.lua b/build/scripts/module/core.lua new file mode 100644 index 000000000..d2842982b --- /dev/null +++ b/build/scripts/module/core.lua @@ -0,0 +1,22 @@ +project "NazaraCore" + +files +{ + "../include/Nazara/Prerequesites.hpp", + "../include/Nazara/Core/**.hpp", + "../include/Nazara/Core/**.inl", + "../src/Nazara/Core/**.hpp", + "../src/Nazara/Core/**.cpp" +} + +if (os.is("windows")) then + excludes { "../src/Nazara/Core/Posix/**.hpp", "../src/Nazara/Core/Posix/**.cpp" } +else + excludes { "../src/Nazara/Core/Win32/**.hpp", "../src/Nazara/Core/Win32/**.cpp" } +end + +configuration "Debug*" + targetname "NazaraCored" + +configuration "Release*" + targetname "NazaraCore" diff --git a/build/scripts/module/network.lua b/build/scripts/module/network.lua new file mode 100644 index 000000000..2bebe59fb --- /dev/null +++ b/build/scripts/module/network.lua @@ -0,0 +1,33 @@ +project "NazaraNetwork" + +links "ws2_32" + +files +{ + "../include/Nazara/Network/**.hpp", + "../include/Nazara/Network/**.inl", + "../src/Nazara/Network/**.hpp", + "../src/Nazara/Network/**.cpp" +} + +if (os.is("windows")) then + excludes { "../src/Nazara/Network/Posix/*.hpp", "../src/Nazara/Network/Posix/*.cpp" } +else + excludes { "../src/Nazara/Network/Win32/*.hpp", "../src/Nazara/Network/Win32/*.cpp" } +end + +configuration "DebugStatic" + links "NazaraCored-s" + targetname "NazaraNetworkd" + +configuration "ReleaseStatic" + links "NazaraCore-s" + targetname "NazaraNetwork" + +configuration "DebugDLL" + links "NazaraCored" + targetname "NazaraNetworkd" + +configuration "ReleaseDLL" + links "NazaraCore" + targetname "NazaraNetwork" \ No newline at end of file diff --git a/build/scripts/module/renderer.lua b/build/scripts/module/renderer.lua new file mode 100644 index 000000000..872e48798 --- /dev/null +++ b/build/scripts/module/renderer.lua @@ -0,0 +1,40 @@ +project "NazaraRenderer" + +defines "NAZARA_RENDERER_OPENGL" +links "gdi32" +links "opengl32" +links "winmm" + +files +{ + "../include/Nazara/Renderer/**.hpp", + "../include/Nazara/Renderer/**.inl", + "../src/Nazara/Renderer/**.hpp", + "../src/Nazara/Renderer/**.cpp" +} + +if (os.is("windows")) then + excludes { "../src/Nazara/Renderer/Posix/*.hpp", "../src/Nazara/Renderer/Posix/*.cpp" } +else + excludes { "../src/Nazara/Renderer/Win32/*.hpp", "../src/Nazara/Renderer/Win32/*.cpp" } +end + +configuration "DebugStatic" + links "NazaraCored-s" + links "NazaraUtilityd-s" + targetname "NazaraRendererd" + +configuration "ReleaseStatic" + links "NazaraCore-s" + links "NazaraUtility-s" + targetname "NazaraRenderer" + +configuration "DebugDLL" + links "NazaraCored" + links "NazaraUtilityd" + targetname "NazaraRendererd" + +configuration "ReleaseDLL" + links "NazaraCore" + links "NazaraUtility" + targetname "NazaraRenderer" \ No newline at end of file diff --git a/build/scripts/module/utility.lua b/build/scripts/module/utility.lua new file mode 100644 index 000000000..ce160509c --- /dev/null +++ b/build/scripts/module/utility.lua @@ -0,0 +1,31 @@ +project "NazaraUtility" + +files +{ + "../include/Nazara/Utility/**.hpp", + "../include/Nazara/Utility/**.inl", + "../src/Nazara/Utility/**.hpp", + "../src/Nazara/Utility/**.cpp" +} + +if (os.is("windows")) then + excludes { "../src/Nazara/Utility/Posix/*.hpp", "../src/Nazara/Utility/Posix/*.cpp" } +else + excludes { "../src/Nazara/Utility/Win32/*.hpp", "../src/Nazara/Utility/Win32/*.cpp" } +end + +configuration "DebugStatic" + links "NazaraCored-s" + targetname "NazaraUtilityd" + +configuration "ReleaseStatic" + links "NazaraCore-s" + targetname "NazaraUtility" + +configuration "DebugDLL" + links "NazaraCored" + targetname "NazaraUtilityd" + +configuration "ReleaseDLL" + links "NazaraCore" + targetname "NazaraUtility" \ No newline at end of file diff --git a/include/GL3/gl3.h b/include/GL3/gl3.h new file mode 100644 index 000000000..ef95aafe2 --- /dev/null +++ b/include/GL3/gl3.h @@ -0,0 +1,3625 @@ +#ifndef __gl3_h_ +#define __gl3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* This is a draft release of gl3.h, a header for use with OpenGL 3.1, and + * 3.2 and later core profile implementations. The current version is + * available at http://www.opengl.org/registry/ . Please don't package + * gl3.h for release with other software until it's out of draft status. + * The structure of the file may change significantly, and the details + * will probably change slightly as we make sure exactly the right set + * of interfaces is included. + * + * gl3.h last updated on $Date: 2012-01-26 02:57:23 -0800 (Thu, 26 Jan 2012) $ + * + * RELEASE NOTES - 2012/01/26 + * + * gl3.h should be placed under a directory 'GL3' and included as + * ''. + * + * gl3.h is supposed to only include APIs in a OpenGL 3.1 (without + * GL_ARB_compatibility) or OpenGL 3.2-4.2 (inclusive) core profile + * implementation, as well as interfaces for newer ARB extensions which + * can be supported by the core profile. It does not, and never will + * include functionality removed from the core profile, such as + * fixed-function vertex and fragment processing. + * + * Implementations of OpenGL 3.1 supporting the optional + * GL_ARB_compatibility extension continue to provide that functionality, + * as do implementations of the OpenGL 3.2+ compatibility profiles, and + * source code requiring it should use the traditional and + * headers instead of . + * + * It is not possible to #include both and either of + * or in the same source file. + * + * We welcome feedback on gl3.h. Please register for the Khronos Bugzilla + * (www.khronos.org/bugzilla) and file issues there under product + * "OpenGL", category "Registry". Feedback on the opengl.org forums + * may not be responded to in a timely fashion. + */ + +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/* Base GL types */ + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef unsigned short GLhalf; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + +/*************************************************************/ + +#ifndef GL_VERSION_1_1 +/* AttribMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +/* BlendingFactorSrc */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* DrawBufferMode */ +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +/* GetPName */ +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +/* GetTextureParameter */ +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +/* MatrixMode (for gl3.h, FBO attachment type) */ +#define GL_TEXTURE 0x1702 +/* PixelCopyType */ +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +/* PixelFormat */ +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +/* PolygonMode */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +/* StencilOp */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +/* TextureMinFilter */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +/* TextureTarget */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +/* PixelInternalFormat */ +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#endif + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_VERSION_2_1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#endif + +#ifndef GL_VERSION_3_0 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +/* Reuse tokens from ARB_depth_buffer_float */ +/* reuse GL_DEPTH_COMPONENT32F */ +/* reuse GL_DEPTH32F_STENCIL8 */ +/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_DEFAULT */ +/* reuse GL_FRAMEBUFFER_UNDEFINED */ +/* reuse GL_DEPTH_STENCIL_ATTACHMENT */ +/* reuse GL_INDEX */ +/* reuse GL_MAX_RENDERBUFFER_SIZE */ +/* reuse GL_DEPTH_STENCIL */ +/* reuse GL_UNSIGNED_INT_24_8 */ +/* reuse GL_DEPTH24_STENCIL8 */ +/* reuse GL_TEXTURE_STENCIL_SIZE */ +/* reuse GL_TEXTURE_RED_TYPE */ +/* reuse GL_TEXTURE_GREEN_TYPE */ +/* reuse GL_TEXTURE_BLUE_TYPE */ +/* reuse GL_TEXTURE_ALPHA_TYPE */ +/* reuse GL_TEXTURE_DEPTH_TYPE */ +/* reuse GL_UNSIGNED_NORMALIZED */ +/* reuse GL_FRAMEBUFFER_BINDING */ +/* reuse GL_DRAW_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_BINDING */ +/* reuse GL_READ_FRAMEBUFFER */ +/* reuse GL_DRAW_FRAMEBUFFER */ +/* reuse GL_READ_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_SAMPLES */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* reuse GL_FRAMEBUFFER_COMPLETE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ +/* reuse GL_FRAMEBUFFER_UNSUPPORTED */ +/* reuse GL_MAX_COLOR_ATTACHMENTS */ +/* reuse GL_COLOR_ATTACHMENT0 */ +/* reuse GL_COLOR_ATTACHMENT1 */ +/* reuse GL_COLOR_ATTACHMENT2 */ +/* reuse GL_COLOR_ATTACHMENT3 */ +/* reuse GL_COLOR_ATTACHMENT4 */ +/* reuse GL_COLOR_ATTACHMENT5 */ +/* reuse GL_COLOR_ATTACHMENT6 */ +/* reuse GL_COLOR_ATTACHMENT7 */ +/* reuse GL_COLOR_ATTACHMENT8 */ +/* reuse GL_COLOR_ATTACHMENT9 */ +/* reuse GL_COLOR_ATTACHMENT10 */ +/* reuse GL_COLOR_ATTACHMENT11 */ +/* reuse GL_COLOR_ATTACHMENT12 */ +/* reuse GL_COLOR_ATTACHMENT13 */ +/* reuse GL_COLOR_ATTACHMENT14 */ +/* reuse GL_COLOR_ATTACHMENT15 */ +/* reuse GL_DEPTH_ATTACHMENT */ +/* reuse GL_STENCIL_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER */ +/* reuse GL_RENDERBUFFER */ +/* reuse GL_RENDERBUFFER_WIDTH */ +/* reuse GL_RENDERBUFFER_HEIGHT */ +/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ +/* reuse GL_STENCIL_INDEX1 */ +/* reuse GL_STENCIL_INDEX4 */ +/* reuse GL_STENCIL_INDEX8 */ +/* reuse GL_STENCIL_INDEX16 */ +/* reuse GL_RENDERBUFFER_RED_SIZE */ +/* reuse GL_RENDERBUFFER_GREEN_SIZE */ +/* reuse GL_RENDERBUFFER_BLUE_SIZE */ +/* reuse GL_RENDERBUFFER_ALPHA_SIZE */ +/* reuse GL_RENDERBUFFER_DEPTH_SIZE */ +/* reuse GL_RENDERBUFFER_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ +/* reuse GL_MAX_SAMPLES */ +/* Reuse tokens from ARB_framebuffer_sRGB */ +/* reuse GL_FRAMEBUFFER_SRGB */ +/* Reuse tokens from ARB_half_float_vertex */ +/* reuse GL_HALF_FLOAT */ +/* Reuse tokens from ARB_map_buffer_range */ +/* reuse GL_MAP_READ_BIT */ +/* reuse GL_MAP_WRITE_BIT */ +/* reuse GL_MAP_INVALIDATE_RANGE_BIT */ +/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ +/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ +/* reuse GL_MAP_UNSYNCHRONIZED_BIT */ +/* Reuse tokens from ARB_texture_compression_rgtc */ +/* reuse GL_COMPRESSED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_RG_RGTC2 */ +/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ +/* Reuse tokens from ARB_texture_rg */ +/* reuse GL_RG */ +/* reuse GL_RG_INTEGER */ +/* reuse GL_R8 */ +/* reuse GL_R16 */ +/* reuse GL_RG8 */ +/* reuse GL_RG16 */ +/* reuse GL_R16F */ +/* reuse GL_R32F */ +/* reuse GL_RG16F */ +/* reuse GL_RG32F */ +/* reuse GL_R8I */ +/* reuse GL_R8UI */ +/* reuse GL_R16I */ +/* reuse GL_R16UI */ +/* reuse GL_R32I */ +/* reuse GL_R32UI */ +/* reuse GL_RG8I */ +/* reuse GL_RG8UI */ +/* reuse GL_RG16I */ +/* reuse GL_RG16UI */ +/* reuse GL_RG32I */ +/* reuse GL_RG32UI */ +/* Reuse tokens from ARB_vertex_array_object */ +/* reuse GL_VERTEX_ARRAY_BINDING */ +#endif + +#ifndef GL_VERSION_3_1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +/* Reuse tokens from ARB_copy_buffer */ +/* reuse GL_COPY_READ_BUFFER */ +/* reuse GL_COPY_WRITE_BUFFER */ +/* Reuse tokens from ARB_draw_instanced (none) */ +/* Reuse tokens from ARB_uniform_buffer_object */ +/* reuse GL_UNIFORM_BUFFER */ +/* reuse GL_UNIFORM_BUFFER_BINDING */ +/* reuse GL_UNIFORM_BUFFER_START */ +/* reuse GL_UNIFORM_BUFFER_SIZE */ +/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ +/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ +/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ +/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ +/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ +/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ +/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ +/* reuse GL_UNIFORM_TYPE */ +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_INDEX */ +/* reuse GL_UNIFORM_OFFSET */ +/* reuse GL_UNIFORM_ARRAY_STRIDE */ +/* reuse GL_UNIFORM_MATRIX_STRIDE */ +/* reuse GL_UNIFORM_IS_ROW_MAJOR */ +/* reuse GL_UNIFORM_BLOCK_BINDING */ +/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ +/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_INVALID_INDEX */ +#endif + +#ifndef GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* Reuse tokens from ARB_depth_clamp */ +/* reuse GL_DEPTH_CLAMP */ +/* Reuse tokens from ARB_draw_elements_base_vertex (none) */ +/* Reuse tokens from ARB_fragment_coord_conventions (none) */ +/* Reuse tokens from ARB_provoking_vertex */ +/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +/* Reuse tokens from ARB_seamless_cube_map */ +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ +/* Reuse tokens from ARB_sync */ +/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ +/* reuse GL_OBJECT_TYPE */ +/* reuse GL_SYNC_CONDITION */ +/* reuse GL_SYNC_STATUS */ +/* reuse GL_SYNC_FLAGS */ +/* reuse GL_SYNC_FENCE */ +/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ +/* reuse GL_UNSIGNALED */ +/* reuse GL_SIGNALED */ +/* reuse GL_ALREADY_SIGNALED */ +/* reuse GL_TIMEOUT_EXPIRED */ +/* reuse GL_CONDITION_SATISFIED */ +/* reuse GL_WAIT_FAILED */ +/* reuse GL_TIMEOUT_IGNORED */ +/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ +/* reuse GL_TIMEOUT_IGNORED */ +/* Reuse tokens from ARB_texture_multisample */ +/* reuse GL_SAMPLE_POSITION */ +/* reuse GL_SAMPLE_MASK */ +/* reuse GL_SAMPLE_MASK_VALUE */ +/* reuse GL_MAX_SAMPLE_MASK_WORDS */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_SAMPLES */ +/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ +/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ +/* reuse GL_MAX_INTEGER_SAMPLES */ +/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +/* Reuse tokens from ARB_blend_func_extended */ +/* reuse GL_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_ALPHA */ +/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ +/* Reuse tokens from ARB_explicit_attrib_location (none) */ +/* Reuse tokens from ARB_occlusion_query2 */ +/* reuse GL_ANY_SAMPLES_PASSED */ +/* Reuse tokens from ARB_sampler_objects */ +/* reuse GL_SAMPLER_BINDING */ +/* Reuse tokens from ARB_shader_bit_encoding (none) */ +/* Reuse tokens from ARB_texture_rgb10_a2ui */ +/* reuse GL_RGB10_A2UI */ +/* Reuse tokens from ARB_texture_swizzle */ +/* reuse GL_TEXTURE_SWIZZLE_R */ +/* reuse GL_TEXTURE_SWIZZLE_G */ +/* reuse GL_TEXTURE_SWIZZLE_B */ +/* reuse GL_TEXTURE_SWIZZLE_A */ +/* reuse GL_TEXTURE_SWIZZLE_RGBA */ +/* Reuse tokens from ARB_timer_query */ +/* reuse GL_TIME_ELAPSED */ +/* reuse GL_TIMESTAMP */ +/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ +/* reuse GL_INT_2_10_10_10_REV */ +#endif + +#ifndef GL_VERSION_4_0 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +/* Reuse tokens from ARB_texture_query_lod (none) */ +/* Reuse tokens from ARB_draw_buffers_blend (none) */ +/* Reuse tokens from ARB_draw_indirect */ +/* reuse GL_DRAW_INDIRECT_BUFFER */ +/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ +/* Reuse tokens from ARB_gpu_shader5 */ +/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +/* Reuse tokens from ARB_gpu_shader_fp64 */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +/* Reuse tokens from ARB_shader_subroutine */ +/* reuse GL_ACTIVE_SUBROUTINES */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ +/* reuse GL_MAX_SUBROUTINES */ +/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ +/* reuse GL_COMPATIBLE_SUBROUTINES */ +/* Reuse tokens from ARB_tessellation_shader */ +/* reuse GL_PATCHES */ +/* reuse GL_PATCH_VERTICES */ +/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ +/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ +/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ +/* reuse GL_TESS_GEN_MODE */ +/* reuse GL_TESS_GEN_SPACING */ +/* reuse GL_TESS_GEN_VERTEX_ORDER */ +/* reuse GL_TESS_GEN_POINT_MODE */ +/* reuse GL_ISOLINES */ +/* reuse GL_FRACTIONAL_ODD */ +/* reuse GL_FRACTIONAL_EVEN */ +/* reuse GL_MAX_PATCH_VERTICES */ +/* reuse GL_MAX_TESS_GEN_LEVEL */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_PATCH_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_CONTROL_SHADER */ +/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ +/* Reuse tokens from ARB_transform_feedback2 */ +/* reuse GL_TRANSFORM_FEEDBACK */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ +/* reuse GL_TRANSFORM_FEEDBACK_BINDING */ +/* Reuse tokens from ARB_transform_feedback3 */ +/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_VERSION_4_1 +/* Reuse tokens from ARB_ES2_compatibility */ +/* reuse GL_FIXED */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ +/* reuse GL_LOW_FLOAT */ +/* reuse GL_MEDIUM_FLOAT */ +/* reuse GL_HIGH_FLOAT */ +/* reuse GL_LOW_INT */ +/* reuse GL_MEDIUM_INT */ +/* reuse GL_HIGH_INT */ +/* reuse GL_SHADER_COMPILER */ +/* reuse GL_NUM_SHADER_BINARY_FORMATS */ +/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ +/* reuse GL_MAX_VARYING_VECTORS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ +/* Reuse tokens from ARB_get_program_binary */ +/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ +/* reuse GL_PROGRAM_BINARY_LENGTH */ +/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ +/* reuse GL_PROGRAM_BINARY_FORMATS */ +/* Reuse tokens from ARB_separate_shader_objects */ +/* reuse GL_VERTEX_SHADER_BIT */ +/* reuse GL_FRAGMENT_SHADER_BIT */ +/* reuse GL_GEOMETRY_SHADER_BIT */ +/* reuse GL_TESS_CONTROL_SHADER_BIT */ +/* reuse GL_TESS_EVALUATION_SHADER_BIT */ +/* reuse GL_ALL_SHADER_BITS */ +/* reuse GL_PROGRAM_SEPARABLE */ +/* reuse GL_ACTIVE_PROGRAM */ +/* reuse GL_PROGRAM_PIPELINE_BINDING */ +/* Reuse tokens from ARB_shader_precision (none) */ +/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ +/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ +/* reuse GL_MAX_VIEWPORTS */ +/* reuse GL_VIEWPORT_SUBPIXEL_BITS */ +/* reuse GL_VIEWPORT_BOUNDS_RANGE */ +/* reuse GL_LAYER_PROVOKING_VERTEX */ +/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ +/* reuse GL_UNDEFINED_VERTEX */ +#endif + +#ifndef GL_VERSION_4_2 +/* Reuse tokens from ARB_base_instance (none) */ +/* Reuse tokens from ARB_shading_language_420pack (none) */ +/* Reuse tokens from ARB_transform_feedback_instanced (none) */ +/* Reuse tokens from ARB_compressed_texture_pixel_storage */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ +/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ +/* Reuse tokens from ARB_conservative_depth (none) */ +/* Reuse tokens from ARB_internalformat_query */ +/* reuse GL_NUM_SAMPLE_COUNTS */ +/* Reuse tokens from ARB_map_buffer_alignment */ +/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ +/* Reuse tokens from ARB_shader_atomic_counters */ +/* reuse GL_ATOMIC_COUNTER_BUFFER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_START */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ +/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ +/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ +/* Reuse tokens from ARB_shader_image_load_store */ +/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ +/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ +/* reuse GL_UNIFORM_BARRIER_BIT */ +/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ +/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ +/* reuse GL_COMMAND_BARRIER_BIT */ +/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ +/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ +/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ +/* reuse GL_FRAMEBUFFER_BARRIER_BIT */ +/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ +/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ +/* reuse GL_ALL_BARRIER_BITS */ +/* reuse GL_MAX_IMAGE_UNITS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ +/* reuse GL_IMAGE_BINDING_NAME */ +/* reuse GL_IMAGE_BINDING_LEVEL */ +/* reuse GL_IMAGE_BINDING_LAYERED */ +/* reuse GL_IMAGE_BINDING_LAYER */ +/* reuse GL_IMAGE_BINDING_ACCESS */ +/* reuse GL_IMAGE_1D */ +/* reuse GL_IMAGE_2D */ +/* reuse GL_IMAGE_3D */ +/* reuse GL_IMAGE_2D_RECT */ +/* reuse GL_IMAGE_CUBE */ +/* reuse GL_IMAGE_BUFFER */ +/* reuse GL_IMAGE_1D_ARRAY */ +/* reuse GL_IMAGE_2D_ARRAY */ +/* reuse GL_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_IMAGE_1D */ +/* reuse GL_INT_IMAGE_2D */ +/* reuse GL_INT_IMAGE_3D */ +/* reuse GL_INT_IMAGE_2D_RECT */ +/* reuse GL_INT_IMAGE_CUBE */ +/* reuse GL_INT_IMAGE_BUFFER */ +/* reuse GL_INT_IMAGE_1D_ARRAY */ +/* reuse GL_INT_IMAGE_2D_ARRAY */ +/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D */ +/* reuse GL_UNSIGNED_INT_IMAGE_3D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ +/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_IMAGE_SAMPLES */ +/* reuse GL_IMAGE_BINDING_FORMAT */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ +/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ +/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ +/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ +/* Reuse tokens from ARB_shading_language_packing (none) */ +/* Reuse tokens from ARB_texture_storage */ +/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_HALF_FLOAT 0x140B +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#endif + +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_DEPTH_CLAMP 0x864F +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#endif + +#ifndef GL_ARB_sync +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#endif + +#ifndef GL_ARB_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_ARB_draw_buffers_blend +#endif + +#ifndef GL_ARB_sample_shading +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif + +#ifndef GL_ARB_texture_gather +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#endif + +#ifndef GL_ARB_texture_query_lod +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_SRC1_COLOR 0x88F9 +/* reuse GL_SRC1_ALPHA */ +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#endif + +#ifndef GL_ARB_explicit_attrib_location +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_SAMPLER_BINDING 0x8919 +#endif + +#ifndef GL_ARB_shader_bit_encoding +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_RGB10_A2UI 0x906F +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#endif + +#ifndef GL_ARB_timer_query +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ +#define GL_INT_2_10_10_10_REV 0x8D9F +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +/* reuse GL_TRIANGLES */ +/* reuse GL_QUADS */ +#define GL_ISOLINES 0x8E7A +/* reuse GL_EQUAL */ +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +/* reuse GL_CCW */ +/* reuse GL_CW */ +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +/* reuse GL_RGB32F */ +/* reuse GL_RGB32UI */ +/* reuse GL_RGB32I */ +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#endif + +#ifndef GL_ARB_shader_precision +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +/* reuse GL_RGB32I */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +#endif + +#ifndef GL_ARB_viewport_array +/* reuse GL_SCISSOR_BOX */ +/* reuse GL_VIEWPORT */ +/* reuse GL_DEPTH_RANGE */ +/* reuse GL_SCISSOR_TEST */ +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +#endif + +#ifndef GL_ARB_cl_event +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#endif + +#ifndef GL_ARB_debug_output +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#endif + +#ifndef GL_ARB_robustness +/* reuse GL_NO_ERROR */ +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GL_ARB_shader_stencil_export +#endif + +#ifndef GL_ARB_base_instance +#endif + +#ifndef GL_ARB_shading_language_420pack +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#endif + +#ifndef GL_ARB_conservative_depth +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#endif + +#ifndef GL_ARB_shading_language_packing +#endif + +#ifndef GL_ARB_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for program/shader text and shader object handles */ +typedef char GLcharARB; +typedef unsigned int GLhandleARB; +#endif + +/* GL type for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + +#ifndef GL_EXT_timer_query +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#ifndef GL_ARB_sync +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#ifndef GL_ARB_cl_event +/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ +struct _cl_context; +struct _cl_event; +#endif + +#ifndef GL_ARB_debug_output +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_AMD_debug_output +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_NV_vdpau_interop +typedef GLintptr GLvdpauSurfaceNV; +#endif + +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glCullFace (GLenum mode); +GLAPI void APIENTRY glFrontFace (GLenum mode); +GLAPI void APIENTRY glHint (GLenum target, GLenum mode); +GLAPI void APIENTRY glLineWidth (GLfloat width); +GLAPI void APIENTRY glPointSize (GLfloat size); +GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glDrawBuffer (GLenum mode); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glClearStencil (GLint s); +GLAPI void APIENTRY glClearDepth (GLclampd depth); +GLAPI void APIENTRY glStencilMask (GLuint mask); +GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY glDepthMask (GLboolean flag); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glFinish (void); +GLAPI void APIENTRY glFlush (void); +GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void APIENTRY glLogicOp (GLenum opcode); +GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glDepthFunc (GLenum func); +GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glReadBuffer (GLenum mode); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glGetError (void); +GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI const GLubyte * APIENTRY glGetString (GLenum name); +GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +GLAPI void APIENTRY glDepthRange (GLclampd near, GLclampd far); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLclampd depth); +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLFINISHPROC) (void); +typedef void (APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params); +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLclampd near, GLclampd far); +typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +/* OpenGL 3.0 also reuses entry points from these extensions: */ +/* ARB_framebuffer_object */ +/* ARB_map_buffer_range */ +/* ARB_vertex_array_object */ +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +#endif + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +/* OpenGL 3.1 also reuses entry points from these extensions: */ +/* ARB_copy_buffer */ +/* ARB_uniform_buffer_object */ +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +#endif + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +/* OpenGL 3.2 also reuses entry points from these extensions: */ +/* ARB_draw_elements_base_vertex */ +/* ARB_provoking_vertex */ +/* ARB_sync */ +/* ARB_texture_multisample */ +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +/* OpenGL 3.3 also reuses entry points from these extensions: */ +/* ARB_blend_func_extended */ +/* ARB_sampler_objects */ +/* ARB_explicit_attrib_location, but it has none */ +/* ARB_occlusion_query2 (no entry points) */ +/* ARB_shader_bit_encoding (no entry points) */ +/* ARB_texture_rgb10_a2ui (no entry points) */ +/* ARB_texture_swizzle (no entry points) */ +/* ARB_timer_query */ +/* ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +/* OpenGL 4.0 also reuses entry points from these extensions: */ +/* ARB_texture_query_lod (no entry points) */ +/* ARB_draw_indirect */ +/* ARB_gpu_shader5 (no entry points) */ +/* ARB_gpu_shader_fp64 */ +/* ARB_shader_subroutine */ +/* ARB_tessellation_shader */ +/* ARB_texture_buffer_object_rgb32 (no entry points) */ +/* ARB_texture_cube_map_array (no entry points) */ +/* ARB_texture_gather (no entry points) */ +/* ARB_transform_feedback2 */ +/* ARB_transform_feedback3 */ +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLclampf value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +/* OpenGL 4.1 reuses entry points from these extensions: */ +/* ARB_ES2_compatibility */ +/* ARB_get_program_binary */ +/* ARB_separate_shader_objects */ +/* ARB_shader_precision (no entry points) */ +/* ARB_vertex_attrib_64bit */ +/* ARB_viewport_array */ +#endif + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +/* OpenGL 4.2 reuses entry points from these extensions: */ +/* ARB_base_instance */ +/* ARB_shading_language_420pack (no entry points) */ +/* ARB_transform_feedback_instanced */ +/* ARB_compressed_texture_pixel_storage (no entry points) */ +/* ARB_conservative_depth (no entry points) */ +/* ARB_internalformat_query */ +/* ARB_map_buffer_alignment (no entry points) */ +/* ARB_shader_atomic_counters */ +/* ARB_shader_image_load_store */ +/* ARB_shading_language_packing (no entry points) */ +/* ARB_texture_storage */ +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#ifdef GL3_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL3_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#ifdef GL3_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +#endif /* GL3_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#ifdef GL3_PROTOTYPES +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif /* GL3_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +#endif + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#endif + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#endif + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +#endif + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#ifdef GL3_PROTOTYPES +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif /* GL3_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f); +GLAPI void APIENTRY glClearDepthf (GLclampf d); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d); +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +#endif + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#endif + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +#ifdef GL3_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif /* GL3_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#ifdef GL3_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif /* GL3_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +#endif + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL3_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/include/GLext/glext.h b/include/GLext/glext.h new file mode 100644 index 000000000..99a4b4bdb --- /dev/null +++ b/include/GLext/glext.h @@ -0,0 +1,11751 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated $Date: 2012-03-05 02:52:51 -0800 (Mon, 05 Mar 2012) $ */ +/* Current version at http://www.opengl.org/registry/ */ +#define GL_GLEXT_VERSION 76 +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#endif + +#ifndef GL_ARB_imaging_DEPRECATED +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#endif + +#ifndef GL_VERSION_1_5_DEPRECATED +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_VERSION_2_0_DEPRECATED +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#endif + +#ifndef GL_VERSION_2_1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#endif + +#ifndef GL_VERSION_2_1_DEPRECATED +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#endif + +#ifndef GL_VERSION_3_0 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +/* Reuse tokens from ARB_depth_buffer_float */ +/* reuse GL_DEPTH_COMPONENT32F */ +/* reuse GL_DEPTH32F_STENCIL8 */ +/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_DEFAULT */ +/* reuse GL_FRAMEBUFFER_UNDEFINED */ +/* reuse GL_DEPTH_STENCIL_ATTACHMENT */ +/* reuse GL_INDEX */ +/* reuse GL_MAX_RENDERBUFFER_SIZE */ +/* reuse GL_DEPTH_STENCIL */ +/* reuse GL_UNSIGNED_INT_24_8 */ +/* reuse GL_DEPTH24_STENCIL8 */ +/* reuse GL_TEXTURE_STENCIL_SIZE */ +/* reuse GL_TEXTURE_RED_TYPE */ +/* reuse GL_TEXTURE_GREEN_TYPE */ +/* reuse GL_TEXTURE_BLUE_TYPE */ +/* reuse GL_TEXTURE_ALPHA_TYPE */ +/* reuse GL_TEXTURE_DEPTH_TYPE */ +/* reuse GL_UNSIGNED_NORMALIZED */ +/* reuse GL_FRAMEBUFFER_BINDING */ +/* reuse GL_DRAW_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_BINDING */ +/* reuse GL_READ_FRAMEBUFFER */ +/* reuse GL_DRAW_FRAMEBUFFER */ +/* reuse GL_READ_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_SAMPLES */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* reuse GL_FRAMEBUFFER_COMPLETE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ +/* reuse GL_FRAMEBUFFER_UNSUPPORTED */ +/* reuse GL_MAX_COLOR_ATTACHMENTS */ +/* reuse GL_COLOR_ATTACHMENT0 */ +/* reuse GL_COLOR_ATTACHMENT1 */ +/* reuse GL_COLOR_ATTACHMENT2 */ +/* reuse GL_COLOR_ATTACHMENT3 */ +/* reuse GL_COLOR_ATTACHMENT4 */ +/* reuse GL_COLOR_ATTACHMENT5 */ +/* reuse GL_COLOR_ATTACHMENT6 */ +/* reuse GL_COLOR_ATTACHMENT7 */ +/* reuse GL_COLOR_ATTACHMENT8 */ +/* reuse GL_COLOR_ATTACHMENT9 */ +/* reuse GL_COLOR_ATTACHMENT10 */ +/* reuse GL_COLOR_ATTACHMENT11 */ +/* reuse GL_COLOR_ATTACHMENT12 */ +/* reuse GL_COLOR_ATTACHMENT13 */ +/* reuse GL_COLOR_ATTACHMENT14 */ +/* reuse GL_COLOR_ATTACHMENT15 */ +/* reuse GL_DEPTH_ATTACHMENT */ +/* reuse GL_STENCIL_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER */ +/* reuse GL_RENDERBUFFER */ +/* reuse GL_RENDERBUFFER_WIDTH */ +/* reuse GL_RENDERBUFFER_HEIGHT */ +/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ +/* reuse GL_STENCIL_INDEX1 */ +/* reuse GL_STENCIL_INDEX4 */ +/* reuse GL_STENCIL_INDEX8 */ +/* reuse GL_STENCIL_INDEX16 */ +/* reuse GL_RENDERBUFFER_RED_SIZE */ +/* reuse GL_RENDERBUFFER_GREEN_SIZE */ +/* reuse GL_RENDERBUFFER_BLUE_SIZE */ +/* reuse GL_RENDERBUFFER_ALPHA_SIZE */ +/* reuse GL_RENDERBUFFER_DEPTH_SIZE */ +/* reuse GL_RENDERBUFFER_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ +/* reuse GL_MAX_SAMPLES */ +/* Reuse tokens from ARB_framebuffer_sRGB */ +/* reuse GL_FRAMEBUFFER_SRGB */ +/* Reuse tokens from ARB_half_float_vertex */ +/* reuse GL_HALF_FLOAT */ +/* Reuse tokens from ARB_map_buffer_range */ +/* reuse GL_MAP_READ_BIT */ +/* reuse GL_MAP_WRITE_BIT */ +/* reuse GL_MAP_INVALIDATE_RANGE_BIT */ +/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ +/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ +/* reuse GL_MAP_UNSYNCHRONIZED_BIT */ +/* Reuse tokens from ARB_texture_compression_rgtc */ +/* reuse GL_COMPRESSED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_RG_RGTC2 */ +/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ +/* Reuse tokens from ARB_texture_rg */ +/* reuse GL_RG */ +/* reuse GL_RG_INTEGER */ +/* reuse GL_R8 */ +/* reuse GL_R16 */ +/* reuse GL_RG8 */ +/* reuse GL_RG16 */ +/* reuse GL_R16F */ +/* reuse GL_R32F */ +/* reuse GL_RG16F */ +/* reuse GL_RG32F */ +/* reuse GL_R8I */ +/* reuse GL_R8UI */ +/* reuse GL_R16I */ +/* reuse GL_R16UI */ +/* reuse GL_R32I */ +/* reuse GL_R32UI */ +/* reuse GL_RG8I */ +/* reuse GL_RG8UI */ +/* reuse GL_RG16I */ +/* reuse GL_RG16UI */ +/* reuse GL_RG32I */ +/* reuse GL_RG32UI */ +/* Reuse tokens from ARB_vertex_array_object */ +/* reuse GL_VERTEX_ARRAY_BINDING */ +#endif + +#ifndef GL_VERSION_3_0_DEPRECATED +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_TEXTURE_LUMINANCE_TYPE */ +/* reuse GL_TEXTURE_INTENSITY_TYPE */ +#endif + +#ifndef GL_VERSION_3_1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +/* Reuse tokens from ARB_copy_buffer */ +/* reuse GL_COPY_READ_BUFFER */ +/* reuse GL_COPY_WRITE_BUFFER */ +/* Reuse tokens from ARB_draw_instanced (none) */ +/* Reuse tokens from ARB_uniform_buffer_object */ +/* reuse GL_UNIFORM_BUFFER */ +/* reuse GL_UNIFORM_BUFFER_BINDING */ +/* reuse GL_UNIFORM_BUFFER_START */ +/* reuse GL_UNIFORM_BUFFER_SIZE */ +/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ +/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ +/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ +/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ +/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ +/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ +/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ +/* reuse GL_UNIFORM_TYPE */ +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_INDEX */ +/* reuse GL_UNIFORM_OFFSET */ +/* reuse GL_UNIFORM_ARRAY_STRIDE */ +/* reuse GL_UNIFORM_MATRIX_STRIDE */ +/* reuse GL_UNIFORM_IS_ROW_MAJOR */ +/* reuse GL_UNIFORM_BLOCK_BINDING */ +/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ +/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_INVALID_INDEX */ +#endif + +#ifndef GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* Reuse tokens from ARB_depth_clamp */ +/* reuse GL_DEPTH_CLAMP */ +/* Reuse tokens from ARB_draw_elements_base_vertex (none) */ +/* Reuse tokens from ARB_fragment_coord_conventions (none) */ +/* Reuse tokens from ARB_provoking_vertex */ +/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +/* Reuse tokens from ARB_seamless_cube_map */ +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ +/* Reuse tokens from ARB_sync */ +/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ +/* reuse GL_OBJECT_TYPE */ +/* reuse GL_SYNC_CONDITION */ +/* reuse GL_SYNC_STATUS */ +/* reuse GL_SYNC_FLAGS */ +/* reuse GL_SYNC_FENCE */ +/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ +/* reuse GL_UNSIGNALED */ +/* reuse GL_SIGNALED */ +/* reuse GL_ALREADY_SIGNALED */ +/* reuse GL_TIMEOUT_EXPIRED */ +/* reuse GL_CONDITION_SATISFIED */ +/* reuse GL_WAIT_FAILED */ +/* reuse GL_TIMEOUT_IGNORED */ +/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ +/* reuse GL_TIMEOUT_IGNORED */ +/* Reuse tokens from ARB_texture_multisample */ +/* reuse GL_SAMPLE_POSITION */ +/* reuse GL_SAMPLE_MASK */ +/* reuse GL_SAMPLE_MASK_VALUE */ +/* reuse GL_MAX_SAMPLE_MASK_WORDS */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_SAMPLES */ +/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ +/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ +/* reuse GL_MAX_INTEGER_SAMPLES */ +/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +/* Reuse tokens from ARB_blend_func_extended */ +/* reuse GL_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_ALPHA */ +/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ +/* Reuse tokens from ARB_explicit_attrib_location (none) */ +/* Reuse tokens from ARB_occlusion_query2 */ +/* reuse GL_ANY_SAMPLES_PASSED */ +/* Reuse tokens from ARB_sampler_objects */ +/* reuse GL_SAMPLER_BINDING */ +/* Reuse tokens from ARB_shader_bit_encoding (none) */ +/* Reuse tokens from ARB_texture_rgb10_a2ui */ +/* reuse GL_RGB10_A2UI */ +/* Reuse tokens from ARB_texture_swizzle */ +/* reuse GL_TEXTURE_SWIZZLE_R */ +/* reuse GL_TEXTURE_SWIZZLE_G */ +/* reuse GL_TEXTURE_SWIZZLE_B */ +/* reuse GL_TEXTURE_SWIZZLE_A */ +/* reuse GL_TEXTURE_SWIZZLE_RGBA */ +/* Reuse tokens from ARB_timer_query */ +/* reuse GL_TIME_ELAPSED */ +/* reuse GL_TIMESTAMP */ +/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ +/* reuse GL_INT_2_10_10_10_REV */ +#endif + +#ifndef GL_VERSION_4_0 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +/* Reuse tokens from ARB_texture_query_lod (none) */ +/* Reuse tokens from ARB_draw_buffers_blend (none) */ +/* Reuse tokens from ARB_draw_indirect */ +/* reuse GL_DRAW_INDIRECT_BUFFER */ +/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ +/* Reuse tokens from ARB_gpu_shader5 */ +/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +/* Reuse tokens from ARB_gpu_shader_fp64 */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +/* Reuse tokens from ARB_shader_subroutine */ +/* reuse GL_ACTIVE_SUBROUTINES */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ +/* reuse GL_MAX_SUBROUTINES */ +/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ +/* reuse GL_COMPATIBLE_SUBROUTINES */ +/* Reuse tokens from ARB_tessellation_shader */ +/* reuse GL_PATCHES */ +/* reuse GL_PATCH_VERTICES */ +/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ +/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ +/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ +/* reuse GL_TESS_GEN_MODE */ +/* reuse GL_TESS_GEN_SPACING */ +/* reuse GL_TESS_GEN_VERTEX_ORDER */ +/* reuse GL_TESS_GEN_POINT_MODE */ +/* reuse GL_ISOLINES */ +/* reuse GL_FRACTIONAL_ODD */ +/* reuse GL_FRACTIONAL_EVEN */ +/* reuse GL_MAX_PATCH_VERTICES */ +/* reuse GL_MAX_TESS_GEN_LEVEL */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_PATCH_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_CONTROL_SHADER */ +/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ +/* Reuse tokens from ARB_transform_feedback2 */ +/* reuse GL_TRANSFORM_FEEDBACK */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ +/* reuse GL_TRANSFORM_FEEDBACK_BINDING */ +/* Reuse tokens from ARB_transform_feedback3 */ +/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_VERSION_4_1 +/* Reuse tokens from ARB_ES2_compatibility */ +/* reuse GL_FIXED */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ +/* reuse GL_LOW_FLOAT */ +/* reuse GL_MEDIUM_FLOAT */ +/* reuse GL_HIGH_FLOAT */ +/* reuse GL_LOW_INT */ +/* reuse GL_MEDIUM_INT */ +/* reuse GL_HIGH_INT */ +/* reuse GL_SHADER_COMPILER */ +/* reuse GL_NUM_SHADER_BINARY_FORMATS */ +/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ +/* reuse GL_MAX_VARYING_VECTORS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ +/* Reuse tokens from ARB_get_program_binary */ +/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ +/* reuse GL_PROGRAM_BINARY_LENGTH */ +/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ +/* reuse GL_PROGRAM_BINARY_FORMATS */ +/* Reuse tokens from ARB_separate_shader_objects */ +/* reuse GL_VERTEX_SHADER_BIT */ +/* reuse GL_FRAGMENT_SHADER_BIT */ +/* reuse GL_GEOMETRY_SHADER_BIT */ +/* reuse GL_TESS_CONTROL_SHADER_BIT */ +/* reuse GL_TESS_EVALUATION_SHADER_BIT */ +/* reuse GL_ALL_SHADER_BITS */ +/* reuse GL_PROGRAM_SEPARABLE */ +/* reuse GL_ACTIVE_PROGRAM */ +/* reuse GL_PROGRAM_PIPELINE_BINDING */ +/* Reuse tokens from ARB_shader_precision (none) */ +/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ +/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ +/* reuse GL_MAX_VIEWPORTS */ +/* reuse GL_VIEWPORT_SUBPIXEL_BITS */ +/* reuse GL_VIEWPORT_BOUNDS_RANGE */ +/* reuse GL_LAYER_PROVOKING_VERTEX */ +/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ +/* reuse GL_UNDEFINED_VERTEX */ +#endif + +#ifndef GL_VERSION_4_2 +/* Reuse tokens from ARB_base_instance (none) */ +/* Reuse tokens from ARB_shading_language_420pack (none) */ +/* Reuse tokens from ARB_transform_feedback_instanced (none) */ +/* Reuse tokens from ARB_compressed_texture_pixel_storage */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ +/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ +/* Reuse tokens from ARB_conservative_depth (none) */ +/* Reuse tokens from ARB_internalformat_query */ +/* reuse GL_NUM_SAMPLE_COUNTS */ +/* Reuse tokens from ARB_map_buffer_alignment */ +/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ +/* Reuse tokens from ARB_shader_atomic_counters */ +/* reuse GL_ATOMIC_COUNTER_BUFFER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_START */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ +/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ +/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ +/* Reuse tokens from ARB_shader_image_load_store */ +/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ +/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ +/* reuse GL_UNIFORM_BARRIER_BIT */ +/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ +/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ +/* reuse GL_COMMAND_BARRIER_BIT */ +/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ +/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ +/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ +/* reuse GL_FRAMEBUFFER_BARRIER_BIT */ +/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ +/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ +/* reuse GL_ALL_BARRIER_BITS */ +/* reuse GL_MAX_IMAGE_UNITS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ +/* reuse GL_IMAGE_BINDING_NAME */ +/* reuse GL_IMAGE_BINDING_LEVEL */ +/* reuse GL_IMAGE_BINDING_LAYERED */ +/* reuse GL_IMAGE_BINDING_LAYER */ +/* reuse GL_IMAGE_BINDING_ACCESS */ +/* reuse GL_IMAGE_1D */ +/* reuse GL_IMAGE_2D */ +/* reuse GL_IMAGE_3D */ +/* reuse GL_IMAGE_2D_RECT */ +/* reuse GL_IMAGE_CUBE */ +/* reuse GL_IMAGE_BUFFER */ +/* reuse GL_IMAGE_1D_ARRAY */ +/* reuse GL_IMAGE_2D_ARRAY */ +/* reuse GL_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_IMAGE_1D */ +/* reuse GL_INT_IMAGE_2D */ +/* reuse GL_INT_IMAGE_3D */ +/* reuse GL_INT_IMAGE_2D_RECT */ +/* reuse GL_INT_IMAGE_CUBE */ +/* reuse GL_INT_IMAGE_BUFFER */ +/* reuse GL_INT_IMAGE_1D_ARRAY */ +/* reuse GL_INT_IMAGE_2D_ARRAY */ +/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D */ +/* reuse GL_UNSIGNED_INT_IMAGE_3D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ +/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_IMAGE_SAMPLES */ +/* reuse GL_IMAGE_BINDING_FORMAT */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ +/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ +/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ +/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ +/* Reuse tokens from ARB_shading_language_packing (none) */ +/* Reuse tokens from ARB_texture_storage */ +/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#endif + +#ifndef GL_ARB_draw_instanced +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#endif + +#ifndef GL_ARB_framebuffer_object_DEPRECATED +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_HALF_FLOAT 0x140B +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#endif + +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#endif + +#ifndef GL_ARB_compatibility +/* ARB_compatibility just defines tokens from core 3.0 */ +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#endif + +#ifndef GL_ARB_shader_texture_lod +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_DEPTH_CLAMP 0x864F +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#endif + +#ifndef GL_ARB_sync +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#endif + +#ifndef GL_ARB_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_ARB_draw_buffers_blend +#endif + +#ifndef GL_ARB_sample_shading +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif + +#ifndef GL_ARB_texture_gather +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#endif + +#ifndef GL_ARB_texture_query_lod +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_SRC1_COLOR 0x88F9 +/* reuse GL_SRC1_ALPHA */ +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#endif + +#ifndef GL_ARB_explicit_attrib_location +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_SAMPLER_BINDING 0x8919 +#endif + +#ifndef GL_ARB_shader_bit_encoding +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_RGB10_A2UI 0x906F +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#endif + +#ifndef GL_ARB_timer_query +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ +#define GL_INT_2_10_10_10_REV 0x8D9F +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +/* reuse GL_TRIANGLES */ +/* reuse GL_QUADS */ +#define GL_ISOLINES 0x8E7A +/* reuse GL_EQUAL */ +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +/* reuse GL_CCW */ +/* reuse GL_CW */ +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +/* reuse GL_RGB32F */ +/* reuse GL_RGB32UI */ +/* reuse GL_RGB32I */ +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#endif + +#ifndef GL_ARB_shader_precision +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +/* reuse GL_RGB32I */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +#endif + +#ifndef GL_ARB_viewport_array +/* reuse GL_SCISSOR_BOX */ +/* reuse GL_VIEWPORT */ +/* reuse GL_DEPTH_RANGE */ +/* reuse GL_SCISSOR_TEST */ +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +#endif + +#ifndef GL_ARB_cl_event +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#endif + +#ifndef GL_ARB_debug_output +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#endif + +#ifndef GL_ARB_robustness +/* reuse GL_NO_ERROR */ +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GL_ARB_shader_stencil_export +#endif + +#ifndef GL_ARB_base_instance +#endif + +#ifndef GL_ARB_shading_language_420pack +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#endif + +#ifndef GL_ARB_conservative_depth +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#endif + +#ifndef GL_ARB_shading_language_packing +#endif + +#ifndef GL_ARB_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif + +#ifndef GL_EXT_timer_query +#define GL_TIME_ELAPSED_EXT 0x88BF +#endif + +#ifndef GL_EXT_gpu_program_parameters +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ +/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ +/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ +/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +/* reuse GL_LINES_ADJACENCY_EXT */ +/* reuse GL_LINE_STRIP_ADJACENCY_EXT */ +/* reuse GL_TRIANGLES_ADJACENCY_EXT */ +/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +/* reuse GL_PROGRAM_POINT_SIZE_EXT */ +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#endif + +#ifndef GL_EXT_draw_instanced +#endif + +#ifndef GL_EXT_packed_float +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif + +#ifndef GL_EXT_texture_array +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#endif + +#ifndef GL_NV_fragment_program4 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif + +#ifndef GL_NV_geometry_shader4 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#endif + +#ifndef GL_EXT_draw_buffers2 +#endif + +#ifndef GL_NV_transform_feedback +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#endif + +#ifndef GL_EXT_texture_integer +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#endif + +#ifndef GL_GREMEDY_frame_terminator +#endif + +#ifndef GL_NV_conditional_render +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#endif + +#ifndef GL_NV_present_video +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#endif + +#ifndef GL_EXT_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#endif + +#ifndef GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +#ifndef GL_AMD_texture_texture4 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +/* reuse GL_RED_SNORM */ +/* reuse GL_RG_SNORM */ +/* reuse GL_RGB_SNORM */ +/* reuse GL_RGBA_SNORM */ +/* reuse GL_R8_SNORM */ +/* reuse GL_RG8_SNORM */ +/* reuse GL_RGB8_SNORM */ +/* reuse GL_RGBA8_SNORM */ +/* reuse GL_R16_SNORM */ +/* reuse GL_RG16_SNORM */ +/* reuse GL_RGB16_SNORM */ +/* reuse GL_RGBA16_SNORM */ +/* reuse GL_SIGNED_NORMALIZED */ +#endif + +#ifndef GL_AMD_draw_buffers_blend +#endif + +#ifndef GL_APPLE_texture_range +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +/* reuse GL_STORAGE_CACHED_APPLE */ +/* reuse GL_STORAGE_SHARED_APPLE */ +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */ +/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */ +#endif + +#ifndef GL_NV_video_capture +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#endif + +#ifndef GL_NV_copy_image +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#endif + +#ifndef GL_NV_texture_barrier +#endif + +#ifndef GL_AMD_shader_stencil_export +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ +#endif + +#ifndef GL_AMD_conservative_depth +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +/* reuse GL_PATCHES */ +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +/* reuse GL_READ_WRITE */ +/* reuse GL_WRITE_ONLY */ +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +/* reuse GL_INT64_NV */ +/* reuse GL_UNSIGNED_INT64_NV */ +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#endif + +#ifndef GL_AMD_debug_output +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#endif + +#ifndef GL_AMD_depth_clamp_separate +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif + +#ifndef GL_NV_texture_multisample +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +#endif + +#ifndef GL_AMD_blend_minmax_factor +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif + +#ifndef GL_AMD_sample_positions +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#endif + +#ifndef GL_EXT_x11_sync_object +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +#endif + +#ifndef GL_AMD_multi_draw_indirect +#endif + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif + +#ifndef GL_NV_path_rendering +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_SAMPLE_QUALITY_NV 0x9085 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_MULTI_HULLS_NV 0x908C +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_PROJECTIVE_2D_NV 0x9093 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_PROJECTIVE_3D_NV 0x9095 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_NV 0x00100000 +#define GL_FONT_ASCENDER_NV 0x00200000 +#define GL_FONT_DESCENDER_NV 0x00400000 +#define GL_FONT_HEIGHT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 +#define GL_FONT_HAS_KERNING_NV 0x10000000 +#endif + +#ifndef GL_AMD_pinned_memory +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif + +#ifndef GL_AMD_stencil_operation_extended +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for program/shader text and shader object handles */ +typedef char GLcharARB; +typedef unsigned int GLhandleARB; +#endif + +/* GL type for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + +#ifndef GL_EXT_timer_query +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#ifndef GL_ARB_sync +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#ifndef GL_ARB_cl_event +/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ +struct _cl_context; +struct _cl_event; +#endif + +#ifndef GL_ARB_debug_output +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_AMD_debug_output +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_NV_vdpau_interop +typedef GLintptr GLvdpauSurfaceNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_VERSION_1_2_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_VERSION_1_3_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_VERSION_1_4_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +/* OpenGL 3.0 also reuses entry points from these extensions: */ +/* ARB_framebuffer_object */ +/* ARB_map_buffer_range */ +/* ARB_vertex_array_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +#endif + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +/* OpenGL 3.1 also reuses entry points from these extensions: */ +/* ARB_copy_buffer */ +/* ARB_uniform_buffer_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +#endif + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +/* OpenGL 3.2 also reuses entry points from these extensions: */ +/* ARB_draw_elements_base_vertex */ +/* ARB_provoking_vertex */ +/* ARB_sync */ +/* ARB_texture_multisample */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +/* OpenGL 3.3 also reuses entry points from these extensions: */ +/* ARB_blend_func_extended */ +/* ARB_sampler_objects */ +/* ARB_explicit_attrib_location, but it has none */ +/* ARB_occlusion_query2 (no entry points) */ +/* ARB_shader_bit_encoding (no entry points) */ +/* ARB_texture_rgb10_a2ui (no entry points) */ +/* ARB_texture_swizzle (no entry points) */ +/* ARB_timer_query */ +/* ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +/* OpenGL 4.0 also reuses entry points from these extensions: */ +/* ARB_texture_query_lod (no entry points) */ +/* ARB_draw_indirect */ +/* ARB_gpu_shader5 (no entry points) */ +/* ARB_gpu_shader_fp64 */ +/* ARB_shader_subroutine */ +/* ARB_tessellation_shader */ +/* ARB_texture_buffer_object_rgb32 (no entry points) */ +/* ARB_texture_cube_map_array (no entry points) */ +/* ARB_texture_gather (no entry points) */ +/* ARB_transform_feedback2 */ +/* ARB_transform_feedback3 */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLclampf value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +/* OpenGL 4.1 reuses entry points from these extensions: */ +/* ARB_ES2_compatibility */ +/* ARB_get_program_binary */ +/* ARB_separate_shader_objects */ +/* ARB_shader_precision (no entry points) */ +/* ARB_vertex_attrib_64bit */ +/* ARB_viewport_array */ +#endif + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +/* OpenGL 4.2 reuses entry points from these extensions: */ +/* ARB_base_instance */ +/* ARB_shading_language_420pack (no entry points) */ +/* ARB_transform_feedback_instanced */ +/* ARB_compressed_texture_pixel_storage (no entry points) */ +/* ARB_conservative_depth (no entry points) */ +/* ARB_internalformat_query */ +/* ARB_map_buffer_alignment (no entry points) */ +/* ARB_shader_atomic_counters */ +/* ARB_shader_image_load_store */ +/* ARB_shading_language_packing (no entry points) */ +/* ARB_texture_storage */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +#endif + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#endif + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#endif + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +#endif + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f); +GLAPI void APIENTRY glClearDepthf (GLclampf d); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d); +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +#endif + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#endif + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +#endif + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#endif + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#endif + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#endif + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +#endif + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#endif + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#endif + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#endif + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_AMD_vertex_shader_tesselator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#endif + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#endif + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#endif + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#endif + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#endif + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#endif + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#endif + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#endif + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#endif + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#endif + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#endif + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/GLext/glxext.h b/include/GLext/glxext.h new file mode 100644 index 000000000..e640ff7e3 --- /dev/null +++ b/include/GLext/glxext.h @@ -0,0 +1,1001 @@ +#ifndef __glxext_h_ +#define __glxext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glxext.h last updated 2012/02/29 */ +/* Current version at http://www.opengl.org/registry/ */ +#define GLX_GLXEXT_VERSION 33 + +#ifndef GLX_VERSION_1_3 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 +#endif + +#ifndef GLX_ARB_get_proc_address +#endif + +#ifndef GLX_ARB_multisample +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +#endif + +#ifndef GLX_ARB_fbconfig_float +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#endif + +#ifndef GLX_ARB_create_context +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#endif + +#ifndef GLX_SGI_swap_control +#endif + +#ifndef GLX_SGI_video_sync +#endif + +#ifndef GLX_SGI_make_current_read +#endif + +#ifndef GLX_SGIX_video_source +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +/* reuse GLX_NONE_EXT */ +#endif + +#ifndef GLX_EXT_import_context +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +/* reuse GLX_SCREEN_EXT */ +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#endif + +#ifndef GLX_SGI_cushion +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 +#endif + +#ifndef GLX_SGIX_swap_group +#endif + +#ifndef GLX_SGIX_swap_barrier +#endif + +#ifndef GLX_SGIS_blended_overlay +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#endif + +#ifndef GLX_SGIS_shared_multisample +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#endif + +#ifndef GLX_SUN_get_transparent_index +#endif + +#ifndef GLX_3DFX_multisample +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#endif + +#ifndef GLX_MESA_pixmap_colormap +#endif + +#ifndef GLX_MESA_release_buffers +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#endif + +#ifndef GLX_OML_sync_control +#endif + +#ifndef GLX_NV_float_buffer +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 +#endif + +#ifndef GLX_SGIX_hyperpipe +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 +#endif + +#ifndef GLX_MESA_agp_offset +#endif + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB +#endif + +#ifndef GLX_NV_present_video +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +#endif + +#ifndef GLX_NV_video_out +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +#endif + +#ifndef GLX_NV_swap_group +#endif + +#ifndef GLX_NV_video_capture +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +#endif + +#ifndef GLX_NV_copy_image +#endif + +#ifndef GLX_INTEL_swap_event +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#endif + +#ifndef GLX_NV_multisample_coverage +#define GLX_COVERAGE_SAMPLES_NV 100001 +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#endif + +#ifndef GLX_AMD_gpu_association +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 +#endif + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif + +#ifndef GLX_EXT_swap_control_tear +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +#endif + + +/*************************************************************/ + +#ifndef GLX_ARB_get_proc_address +typedef void (*__GLXextFuncPtr)(void); +#endif + +#ifndef GLX_SGIX_video_source +typedef XID GLXVideoSourceSGIX; +#endif + +#ifndef GLX_SGIX_fbconfig +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +#endif + +#ifndef GLX_SGIX_pbuffer +typedef XID GLXPbufferSGIX; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* i.d. of Drawable */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + unsigned int mask; /* mask indicating which buffers are affected*/ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXBufferClobberEventSGIX; +#endif + +#ifndef GLX_NV_video_output +typedef unsigned int GLXVideoDeviceNV; +#endif + +#ifndef GLX_NV_video_capture +typedef XID GLXVideoCaptureDeviceNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GLX_OML_sync_control extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +#include /* Fallback option */ +#endif +#endif + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXFBConfig * glXGetFBConfigs (Display *dpy, int screen, int *nelements); +extern GLXFBConfig * glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); +extern int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); +extern XVisualInfo * glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); +extern GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +extern void glXDestroyWindow (Display *dpy, GLXWindow win); +extern GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +extern void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); +extern GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); +extern void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); +extern void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +extern GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +extern Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +extern GLXDrawable glXGetCurrentReadDrawable (void); +extern Display * glXGetCurrentDisplay (void); +extern int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); +extern void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); +extern void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#endif + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#endif + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXSwapIntervalSGI (int interval); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); +#endif + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetVideoSyncSGI (unsigned int *count); +extern int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); +#endif + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +extern GLXDrawable glXGetCurrentReadDrawableSGI (void); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +#endif + +#ifndef GLX_SGIX_video_source +#define GLX_SGIX_video_source 1 +#ifdef _VL_H +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +extern void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif /* _VL_H */ +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#endif + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Display * glXGetCurrentDisplayEXT (void); +extern int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); +extern GLXContextID glXGetContextIDEXT (const GLXContext context); +extern GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); +extern void glXFreeContextEXT (Display *dpy, GLXContext context); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); +extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +extern GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); +extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +extern void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); +extern int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +extern void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); +extern void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); +typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCushionSGI (Display *dpy, Window window, float cushion); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); +extern int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); +extern int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +extern int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +extern int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_SGIX_dmbuffer 1 +#ifdef _DM_BUFFER_H_ +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif /* _DM_BUFFER_H_ */ +#endif + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); +extern Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); +#endif + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXSet3DfxModeMESA (int mode); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode); +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#endif + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +extern Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +extern int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +extern Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +extern Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 +#endif + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int + participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin, srcYOrigin, srcWidth, srcHeight; + int destXOrigin, destYOrigin, destWidth, destHeight; +} GLXPipeRect; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin, YOrigin, maxHeight, maxWidth; +} GLXPipeRectLimits; + +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); +extern int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); +extern int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); +extern int glXBindHyperpipeSGIX (Display *dpy, int hpId); +extern int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +extern int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +extern int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#endif + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern unsigned int glXGetAGPOffsetMESA (const void *pointer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); +#endif + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +extern void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); +#endif + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern unsigned int * glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); +extern int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef unsigned int * ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +extern int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +extern int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +extern int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); +extern int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +extern int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); +extern Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); +extern Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +extern Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +extern Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); +extern Bool glXResetFrameCountNV (Display *dpy, int screen); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); +#endif + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +extern GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); +extern void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +extern int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +extern void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); +#endif + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 +#endif + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 +#endif + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/GLext/wglext.h b/include/GLext/wglext.h new file mode 100644 index 000000000..b5dc7bf7f --- /dev/null +++ b/include/GLext/wglext.h @@ -0,0 +1,943 @@ +#ifndef __wglext_h_ +#define __wglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number */ +/* wglext.h last updated 2012/01/04 */ +/* Current version at http://www.opengl.org/registry/ */ +#define WGL_WGLEXT_VERSION 24 + +#ifndef WGL_ARB_buffer_region +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +#endif + +#ifndef WGL_ARB_multisample +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif + +#ifndef WGL_ARB_extensions_string +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#endif + +#ifndef WGL_ARB_make_current_read +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif + +#ifndef WGL_ARB_create_context +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#endif + +#ifndef WGL_ARB_create_context_profile +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif + +#ifndef WGL_ARB_create_context_robustness +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef WGL_EXT_make_current_read +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif + +#ifndef WGL_3DFX_multisample +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif + +#ifndef WGL_EXT_multisample +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +#endif + +#ifndef WGL_I3D_gamma +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +#endif + +#ifndef WGL_I3D_genlock +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +#endif + +#ifndef WGL_I3D_swap_frame_lock +#endif + +#ifndef WGL_NV_render_depth_texture +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif + +#ifndef WGL_3DL_stereo_control +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +#endif + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +#endif + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#endif + +#ifndef WGL_NV_present_video +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +#endif + +#ifndef WGL_NV_video_out +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +#endif + +#ifndef WGL_NV_swap_group +#endif + +#ifndef WGL_NV_gpu_affinity +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +#endif + +#ifndef WGL_AMD_gpu_association +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 +#endif + +#ifndef WGL_NV_video_capture +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +#endif + +#ifndef WGL_NV_copy_image +#endif + +#ifndef WGL_NV_multisample_coverage +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 +#endif + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif + +#ifndef WGL_NV_DX_interop +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 +#endif + +#ifndef WGL_NV_DX_interop2 +#endif + +#ifndef WGL_EXT_swap_control_tear +#endif + + +/*************************************************************/ + +#ifndef WGL_ARB_pbuffer +DECLARE_HANDLE(HPBUFFERARB); +#endif +#ifndef WGL_EXT_pbuffer +DECLARE_HANDLE(HPBUFFEREXT); +#endif +#ifndef WGL_NV_present_video +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +#endif +#ifndef WGL_NV_video_output +DECLARE_HANDLE(HPVIDEODEV); +#endif +#ifndef WGL_NV_gpu_affinity +DECLARE_HANDLE(HPGPUNV); +DECLARE_HANDLE(HGPUNV); + +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; +#endif +#ifndef WGL_NV_video_capture +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +#endif + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); +extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); +extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); +extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#endif + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern const char * WINAPI wglGetExtensionsStringARB (HDC hdc); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +extern BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +extern HDC WINAPI wglGetCurrentReadDCARB (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); +extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); +extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); +extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#endif + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#endif + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#endif + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); +extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); +extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); +extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#endif + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern const char * WINAPI wglGetExtensionsStringEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#endif + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +extern HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); +extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); +extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); +extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +extern BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglSwapIntervalEXT (int interval); +extern int WINAPI wglGetSwapIntervalEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#endif + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern void* WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +extern void WINAPI wglFreeMemoryNV (void *pointer); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#endif + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#endif + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#endif + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +extern BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); +extern INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +extern BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +extern BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); +extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); +extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); +extern BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +extern BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnableGenlockI3D (HDC hDC); +extern BOOL WINAPI wglDisableGenlockI3D (HDC hDC); +extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); +extern BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); +extern BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); +extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); +extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); +extern BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); +extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); +extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); +extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); +extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); +extern BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); +extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#endif + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnableFrameLockI3D (void); +extern BOOL WINAPI wglDisableFrameLockI3D (void); +extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); +extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#endif + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); +extern BOOL WINAPI wglBeginFrameTrackingI3D (void); +extern BOOL WINAPI wglEndFrameTrackingI3D (void); +extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#endif + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +#endif + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#endif + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +extern BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +extern BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); +#endif + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +extern BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); +extern BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +extern BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); +extern BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +extern BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); +extern BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); +extern BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); +extern BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +extern BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); +extern BOOL WINAPI wglResetFrameCountNV (HDC hDC); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#endif + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); +extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); +extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +extern BOOL WINAPI wglDeleteDCNV (HDC hdc); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +#endif + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); +extern INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); +extern UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); +extern HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); +extern HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); +extern BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); +extern BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); +extern HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); +extern VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +extern UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +extern BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +extern BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +extern BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#endif + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); +extern HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); +extern BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); +extern HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +extern BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); +extern BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); +extern BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +extern BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +#endif + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 +#endif + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/Nazara/Audio/Config.hpp b/include/Nazara/Audio/Config.hpp new file mode 100644 index 000000000..ac8b47f16 --- /dev/null +++ b/include/Nazara/Audio/Config.hpp @@ -0,0 +1,35 @@ +/* + Nazara Engine + + Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com) + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished to do + so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. +*/ + +#pragma once + +#ifndef NAZARA_CONFIG_AUDIO_HPP +#define NAZARA_CONFIG_AUDIO_HPP + +/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci + +// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution) +#define NAZARA_AUDIO_MEMORYLEAKTRACKER 0 + +#endif // NAZARA_CONFIG_AUDIOs_HPP diff --git a/include/Nazara/Audio/Debug.hpp b/include/Nazara/Audio/Debug.hpp new file mode 100644 index 000000000..96ed6ccef --- /dev/null +++ b/include/Nazara/Audio/Debug.hpp @@ -0,0 +1,11 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_AUDIO_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #include + + #define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete + #define new new(__FILE__, __LINE__) +#endif diff --git a/include/Nazara/Audio/DebugOff.hpp b/include/Nazara/Audio/DebugOff.hpp new file mode 100644 index 000000000..7cb3c4ac2 --- /dev/null +++ b/include/Nazara/Audio/DebugOff.hpp @@ -0,0 +1,8 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#if NAZARA_AUDIO_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #undef delete + #undef new +#endif diff --git a/include/Nazara/Audio/Sound.hpp b/include/Nazara/Audio/Sound.hpp new file mode 100644 index 000000000..ad7704775 --- /dev/null +++ b/include/Nazara/Audio/Sound.hpp @@ -0,0 +1,27 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_SOUND_HPP +#define NAZARA_SOUND_HPP + +#include +#include +#include + +class NAZARA_API NzSound +{ + public: + NzSound(); + ~NzSound(); + + bool LoadFromFile(const NzString& filePath); + bool LoadFromMemory(const nzUInt8* ptr, std::size_t size); + + private: + +}; + +#endif // NAZARA_SOUND_HPP diff --git a/include/Nazara/Core/ByteArray.hpp b/include/Nazara/Core/ByteArray.hpp new file mode 100644 index 000000000..b93745ec9 --- /dev/null +++ b/include/Nazara/Core/ByteArray.hpp @@ -0,0 +1,124 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_BYTEARRAY_HPP +#define NAZARA_BYTEARRAY_HPP + +#define NAZARA_BYTEARRAY + +#include +#include +#include + +class NzAbstractHash; +class NzHashDigest; + +class NAZARA_API NzByteArray : public NzHashable +{ + public: + struct SharedArray; + + NzByteArray(); + NzByteArray(const nzUInt8* buffer, unsigned int bufferLength); + NzByteArray(const NzByteArray& buffer); + NzByteArray(NzByteArray&& buffer); + NzByteArray(SharedArray* sharedArray); + ~NzByteArray(); + + unsigned int Capacity() const; + + void Clear(); + + const nzUInt8* GetBuffer() const; + unsigned int GetSize() const; + + NzByteArray& Insert(int pos, const nzUInt8* buffer, unsigned int bufferLength); + NzByteArray& Insert(int pos, const NzByteArray& byteArray); + + bool IsEmpty() const; + + void Reserve(unsigned int bufferSize); + + NzByteArray& Resize(int size, nzUInt8 byte = '\0'); + NzByteArray Resized(int size, nzUInt8 byte = '\0') const; + + NzByteArray SubArray(int startPos, int endPos = -1) const; + + void Swap(NzByteArray& byteArray); + + NzByteArray& Trim(nzUInt8 byte = '\0'); + NzByteArray Trimmed(nzUInt8 byte = '\0') const; + + // Méthodes compatibles STD + nzUInt8* begin(); + const nzUInt8* begin() const; + nzUInt8* end(); + const nzUInt8* end() const; + void push_front(nzUInt8 c); + void push_back(nzUInt8 c); + /*nzUInt8* rbegin(); + const nzUInt8* rbegin() const; + nzUInt8* rend(); + const nzUInt8* rend() const;*/ + + typedef const nzUInt8& const_reference; + typedef nzUInt8* iterator; + //typedef nzUInt8* reverse_iterator; + typedef nzUInt8 value_type; + // Méthodes compatibles STD + + nzUInt8& operator[](unsigned int pos); + nzUInt8 operator[](unsigned int pos) const; + + NzByteArray& operator=(const NzByteArray& byteArray); + NzByteArray& operator=(NzByteArray&& byteArray); + + NzByteArray operator+(const NzByteArray& byteArray) const; + NzByteArray& operator+=(const NzByteArray& byteArray); + + static int Compare(const NzByteArray& first, const NzByteArray& second); + + struct NAZARA_API SharedArray + { + SharedArray() : + refCount(1) + { + } + + SharedArray(unsigned int bufferSize, unsigned int arraySize, unsigned short referenceCount, nzUInt8* ptr) : + allocatedSize(bufferSize), + size(arraySize), + refCount(referenceCount), + buffer(ptr) + { + } + + unsigned int allocatedSize; + unsigned int size; + unsigned short refCount; + nzUInt8* buffer; + + NazaraMutex(mutex) + }; + + static SharedArray emptyArray; + + private: + void EnsureOwnership(); + bool FillHash(NzHashImpl* hash) const; + void ReleaseArray(); + + SharedArray* m_sharedArray; +}; + +namespace std +{ + NAZARA_API void swap(NzByteArray& lhs, NzByteArray& rhs); +} + +#undef NAZARA_BYTEARRAY + +#endif // NAZARA_BYTEARRAY_HPP diff --git a/include/Nazara/Core/Clock.hpp b/include/Nazara/Core/Clock.hpp new file mode 100644 index 000000000..9d5fdd8c8 --- /dev/null +++ b/include/Nazara/Core/Clock.hpp @@ -0,0 +1,45 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_CLOCK_HPP +#define NAZARA_CLOCK_HPP + +#define NAZARA_CLOCK + +#include +#include + +class NAZARA_API NzClock +{ + public: + NzClock(); + + float GetSeconds() const; + nzUInt64 GetMicroseconds() const; + nzUInt64 GetMilliseconds() const; + + bool IsPaused() const; + + void Pause(); + void Restart(); + void Unpause(); + + private: + NazaraMutexAttrib(m_mutex, mutable) + + nzUInt64 m_elapsedTime; + nzUInt64 m_refTime; + bool m_paused; +}; + +typedef nzUInt64 (*NzClockFunction)(); + +extern NAZARA_API NzClockFunction NzGetMicroseconds; +extern NAZARA_API NzClockFunction NzGetMilliseconds; + +#undef NAZARA_CLOCK + +#endif // NAZARA_CLOCK_HPP diff --git a/include/Nazara/Core/Config.hpp b/include/Nazara/Core/Config.hpp new file mode 100644 index 000000000..a2d597a10 --- /dev/null +++ b/include/Nazara/Core/Config.hpp @@ -0,0 +1,79 @@ +/* + Nazara Engine + + Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com) + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished to do + so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. +*/ + +#pragma once + +#ifndef NAZARA_CONFIG_CORE_HPP +#define NAZARA_CONFIG_CORE_HPP + +/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci + +// Appelle exit dès qu'une assertion est invalide +#define NAZARA_CORE_EXIT_ON_ASSERT_FAILURE 1 + +// Teste les assertions +#define NAZARA_CORE_ENABLE_ASSERTS 0 + +// Taille du buffer lors d'une lecture complète d'un fichier (ex: Hash) +#define NAZARA_CORE_FILE_BUFFERSIZE 4096 + +// Le moteur doit-il incorporer les Unicode Character Data (Nécessaires pour faire fonctionner le flag NzString::HandleUTF8) +#define NAZARA_CORE_INCLUDE_UNICODEDATA 0 + +// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution) +#define NAZARA_CORE_MEMORYLEAKTRACKER 0 + +// Standardise les séparateurs des dossiers selon le système d'exploitation courant +#define NAZARA_CORE_NORMALIZE_DIRECTORY_SEPARATORS 1 + +// Précision des réels lors de la transformation en texte (Max. chiffres après la virgule) +#define NAZARA_CORE_REAL_PRECISION 6 + +// Redirige la sortie du log sur le flux d'erreur standard (cerr) en cas d'erreur d'écriture (ou d'ouverture du fichier) +#define NAZARA_CORE_REDIRECT_TO_CERR_ON_LOG_FAILURE 1 + +// Active les tests de sécurité basés sur le code (Conseillé pour le développement) +#define NAZARA_CORE_SAFE 1 + +// Protége le noyau des accès concurrentiels +#define NAZARA_CORE_THREADSAFE 1 + +#if NAZARA_CORE_THREADSAFE + #define NAZARA_THREADSAFETY_APPLICATION 1 // NzApplication + #define NAZARA_THREADSAFETY_CLOCK 0 // NzClock + #define NAZARA_THREADSAFETY_DIRECTORY 1 // NzDirectory + #define NAZARA_THREADSAFETY_DYNLIB 1 // NzDynLib + #define NAZARA_THREADSAFETY_FILE 1 // NzFile + #define NAZARA_THREADSAFETY_HASHDIGEST 0 // NzHashDigest + #define NAZARA_THREADSAFETY_LOG 1 // NzLog + #define NAZARA_THREADSAFETY_STRING 1 // NzString + #define NAZARA_THREADSAFETY_STRINGSTREAM 0 // NzStringStream +#endif + +/* +// Règle le temps entre le réveil du thread des timers et l'activation d'un timer (En millisecondes) +#define NAZARA_CORE_TIMER_WAKEUPTIME 10 +*/ + +#endif // NAZARA_CONFIG_CORE_HPP diff --git a/include/Nazara/Core/Debug.hpp b/include/Nazara/Core/Debug.hpp new file mode 100644 index 000000000..c4a1f45e5 --- /dev/null +++ b/include/Nazara/Core/Debug.hpp @@ -0,0 +1,11 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_CORE_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #include + + #define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete + #define new new(__FILE__, __LINE__) +#endif diff --git a/include/Nazara/Core/Debug/MemoryLeakTracker.hpp b/include/Nazara/Core/Debug/MemoryLeakTracker.hpp new file mode 100644 index 000000000..3acb16991 --- /dev/null +++ b/include/Nazara/Core/Debug/MemoryLeakTracker.hpp @@ -0,0 +1,40 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_DEBUG_MEMORYLEAKTRACKER_HPP +#define NAZARA_DEBUG_MEMORYLEAKTRACKER_HPP + +#define NAZARA_DEBUG_MEMORYLEAKTRACKER + +#include +#include +#include + +class NAZARA_API NzMemoryManager +{ + public: + NzMemoryManager(); + ~NzMemoryManager(); + + static void* Allocate(std::size_t size, bool multi, const char* file = nullptr, unsigned int line = 0); + static void Free(void* pointer, bool multi); + static void NextFree(const char* file, unsigned int line); + + private: + static void EnsureInitialization(); + static void Initialize(); + static char* TimeInfo(); + static void Uninitialize(); +}; + +NAZARA_API void* operator new(std::size_t size, const char* file, unsigned int line); +NAZARA_API void* operator new[](std::size_t size, const char* file, unsigned int line); +NAZARA_API void operator delete(void* ptr, const char* file, unsigned int line) throw(); +NAZARA_API void operator delete[](void* ptr, const char* file, unsigned int line) throw(); + +#undef NAZARA_DEBUG_MEMORYLEAKTRACKER + +#endif // NAZARA_DEBUG_MEMORYLEAKTRACKER_HPP diff --git a/include/Nazara/Core/DebugOff.hpp b/include/Nazara/Core/DebugOff.hpp new file mode 100644 index 000000000..46023d974 --- /dev/null +++ b/include/Nazara/Core/DebugOff.hpp @@ -0,0 +1,8 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#if NAZARA_CORE_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #undef delete + #undef new +#endif diff --git a/include/Nazara/Core/Directory.hpp b/include/Nazara/Core/Directory.hpp new file mode 100644 index 000000000..7bd9303d5 --- /dev/null +++ b/include/Nazara/Core/Directory.hpp @@ -0,0 +1,64 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_DIRECTORY_HPP +#define NAZARA_DIRECTORY_HPP + +#define NAZARA_DIRECTORY + +#include +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #define NAZARA_DIRECTORY_SEPARATOR '\\' +#elif defined(NAZARA_PLATFORM_LINUX) + #define NAZARA_DIRECTORY_SEPARATOR '/' +#else + #error OS not handled + #define NAZARA_DIRECTORY_SEPARATOR '/' +#endif + +class NzDirectoryImpl; + +class NAZARA_API NzDirectory +{ + public: + NzDirectory(); + NzDirectory(const NzString& dirPath); + ~NzDirectory(); + + void Close(); + + NzString GetResultName() const; + NzString GetResultPath() const; + nzUInt64 GetResultSize() const; + + bool IsResultDirectory() const; + + bool NextResult(bool skipDots = true); + + bool Open(); + + void SetDirectory(const NzString& dirPath); + + static bool Copy(const NzString& sourcePath, const NzString& destPath); + static bool Create(const NzString& dirPath, bool recursive = false); + static bool Exists(const NzString& dirPath); + static NzString GetCurrent(); + static bool Remove(const NzString& dirPath, bool emptyDirectory = false); + static bool SetCurrent(const NzString& dirPath); + + private: + NazaraMutexAttrib(m_mutex, mutable) + + NzString m_dirPath; + NzDirectoryImpl* m_impl; +}; + +#undef NAZARA_DIRECTORY + +#endif // NAZARA_DIRECTORY_HPP diff --git a/include/Nazara/Core/DynLib.hpp b/include/Nazara/Core/DynLib.hpp new file mode 100644 index 000000000..03306c58b --- /dev/null +++ b/include/Nazara/Core/DynLib.hpp @@ -0,0 +1,45 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_DYNLIB_HPP +#define NAZARA_DYNLIB_HPP + +#define NAZARA_DYNLIB + +#include +#include +#include +#include + +class NzDynLibImpl; +typedef int (*NzDynLibFunc)(); // Type "générique" de pointeur sur fonction + +class NzDynLib : NzNonCopyable +{ + friend class NzDynLibImpl; + + public: + NzDynLib(const NzString& libraryPath); + ~NzDynLib(); + + NzString GetLastError() const; + NzDynLibFunc GetSymbol(const NzString& symbol) const; + bool Load(); + void Unload(); + + private: + void SetLastError(const NzString& error); + + NazaraMutexAttrib(m_mutex, mutable) + + NzString m_lastError; + NzString m_path; + NzDynLibImpl* m_impl; +}; + +#undef NAZARA_DYNLIB + +#endif // NAZARA_DYNLIB_HPP diff --git a/include/Nazara/Core/Endianness.hpp b/include/Nazara/Core/Endianness.hpp new file mode 100644 index 000000000..794c44756 --- /dev/null +++ b/include/Nazara/Core/Endianness.hpp @@ -0,0 +1,50 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_ENDIANNESS_HPP +#define NAZARA_ENDIANNESS_HPP + +#define NAZARA_ENDIANNESS + +#include + +#if defined(NAZARA_ENDIANNESS_BIGENDIAN) + #define NAZARA_ENDIANNESS_DETECTED 1 + #define NazaraEndianness nzEndianness_BigEndian +#elif defined(NAZARA_ENDIANNESS_LITTLEENDIAN) + #define NAZARA_ENDIANNESS_DETECTED 1 + #define NazaraEndianness nzEndianness_LittleEndian +#else + #if defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || defined(__sparc__) || defined(__hppa__) + #define NAZARA_ENDIANNESS_DETECTED 1 + #define NAZARA_ENDIANNESS_BIGENDIAN + #define NazaraEndianness nzEndianness_BigEndian + #elif defined(__i386__) || defined(__i386) || defined(__X86__) || defined (__x86_64) + #define NAZARA_ENDIANNESS_DETECTED 1 + #define NAZARA_ENDIANNESS_LITTLEENDIAN + #define NazaraEndianness nzEndianness_LittleEndian + #else + #define NAZARA_ENDIANNESS_DETECTED 0 + #define NazaraEndianness NzGetPlatformEndianness() + #endif +#endif + +enum nzEndianness +{ + nzEndianness_BigEndian, + nzEndianness_LittleEndian, + nzEndianness_Unknown +}; + +inline void NzByteSwap(void* buffer, unsigned int size); +inline nzEndianness NzGetPlatformEndianness(); + +#include + +#undef NAZARA_ENDIANNESS + +#endif // NAZARA_ENDIANNESS_HPP diff --git a/include/Nazara/Core/Endianness.inl b/include/Nazara/Core/Endianness.inl new file mode 100644 index 000000000..cf0e42d8e --- /dev/null +++ b/include/Nazara/Core/Endianness.inl @@ -0,0 +1,38 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +inline void NzByteSwap(void* buffer, unsigned int size) +{ + nzUInt8* bytes = reinterpret_cast(buffer); + unsigned int i = 0; + unsigned int j = size-1; + + while (i < j) + std::swap(bytes[i++], bytes[j--]); +} + +inline nzEndianness NzGetPlatformEndianness() +{ +#if NAZARA_ENDIANNESS_DETECTED + return NazaraEndianness; +#else + static nzEndianness endianness = nzEndianness_Unknown; + static bool tested = false; + if (!tested) + { + nzUInt32 i = 1; + nzUInt8* p = reinterpret_cast(&i); + + // Méthode de récupération de l'endianness au runtime + if (p[0] == 1) + endianness = nzEndianness_LittleEndian; + else if (p[3] == 1) + endianness = nzEndianness_BigEndian; + + tested = true; + } + + return endianness; +#endif +} diff --git a/include/Nazara/Core/Error.hpp b/include/Nazara/Core/Error.hpp new file mode 100644 index 000000000..8a873555d --- /dev/null +++ b/include/Nazara/Core/Error.hpp @@ -0,0 +1,39 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_ERROR_HPP +#define NAZARA_ERROR_HPP + +#define NAZARA_ERROR + +#include +#include + +#if NAZARA_CORE_ENABLE_ASSERTS || defined(NAZARA_DEBUG) + #define NazaraAssert(a, err) if (!(a)) NzError(nzErrorType_AssertFailed, err, __LINE__, __FILE__, NAZARA_FUNCTION) +#else + #define NazaraAssert(a, err) +#endif + +#define NazaraError(err) NzError(nzErrorType_Normal, err, __LINE__, __FILE__, NAZARA_FUNCTION) +#define NazaraInternalError(err) NzError(nzErrorType_Internal, err, __LINE__, __FILE__, NAZARA_FUNCTION) +#define NazaraWarning(err) NzError(nzErrorType_Warning, err, __LINE__, __FILE__, NAZARA_FUNCTION) + +enum nzErrorType +{ + nzErrorType_AssertFailed, + nzErrorType_Internal, + nzErrorType_Normal, + nzErrorType_Warning +}; + +NAZARA_API void NzError(nzErrorType type, const NzString& error, unsigned int line, const char* file, const char* function); +NAZARA_API unsigned int NzGetLastSystemErrorCode(); +NAZARA_API NzString NzGetLastSystemError(unsigned int code = NzGetLastSystemErrorCode()); + +#undef NAZARA_ERROR + +#endif // NAZARA_ERROR_HPP diff --git a/include/Nazara/Core/File.hpp b/include/Nazara/Core/File.hpp new file mode 100644 index 000000000..cc5457484 --- /dev/null +++ b/include/Nazara/Core/File.hpp @@ -0,0 +1,120 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_FILE_HPP +#define NAZARA_FILE_HPP + +#define NAZARA_FILE + +#include +#include +#include +#include +#include +#include +#include +#include + +class NzFileImpl; + +class NAZARA_API NzFile : public NzHashable, NzNonCopyable +{ + public: + enum CursorPosition + { + AtBegin, // Début du fichier + AtCurrent, // Position du pointeur + AtEnd // Fin du fichier + }; + + enum OpenMode + { + Current = 0x00, // Utilise le mode d'ouverture actuel + + Append = 0x01, // Empêche l'écriture sur la partie déjà existante et met le curseur à la fin + Lock = 0x02, // Empêche le fichier d'être modifié tant qu'il est ouvert + ReadOnly = 0x04, // Ouvre uniquement en lecture + ReadWrite = 0x08, // Ouvre en lecture/écriture + Text = 0x10, // Ouvre en mode texte + Truncate = 0x20, // Créé le fichier s'il n'existe pas et le vide s'il existe + WriteOnly = 0x40 // Ouvre uniquement en écriture, créé le fichier s'il n'existe pas + }; + + NzFile(); + NzFile(const NzString& filePath); + NzFile(const NzString& filePath, unsigned long openMode); + NzFile(NzFile&& file); + ~NzFile(); + + bool Copy(const NzString& newFilePath); + void Close(); + + bool Delete(); + + bool EndOfFile() const; + + bool Exists() const; + + void Flush(); + + time_t GetCreationTime() const; + nzUInt64 GetCursorPos() const; + NzString GetDirectoryPath() const; + NzString GetFilePath() const; + NzString GetFileName() const; + time_t GetLastAccessTime() const; + time_t GetLastWriteTime() const; + NzString GetLine(unsigned int lineSize = 0); + nzUInt64 GetSize() const; + + bool IsOpen() const; + + bool Open(unsigned long openMode = Current); + + std::size_t Read(void* buffer, std::size_t typeSize, unsigned int count); + bool Rename(const NzString& newFilePath); + + bool SetCursorPos(CursorPosition pos, nzInt64 offset = 0); + bool SetCursorPos(nzUInt64 offset); + void SetEndianness(nzEndianness endianness); + bool SetFile(const NzString& filePath); + bool SetOpenMode(unsigned int openMode); + + bool Write(const NzString& string); + std::size_t Write(const void* buffer, std::size_t typeSize, unsigned int count); + + NzFile& operator=(const NzString& filePath); + NzFile& operator=(NzFile&& file); + + static NzString AbsolutePath(const NzString& filePath); + static bool Copy(const NzString& sourcePath, const NzString& targetPath); + static bool Delete(const NzString& filePath); + static bool Exists(const NzString& filePath); + static time_t GetCreationTime(const NzString& filePath); + static time_t GetLastAccessTime(const NzString& filePath); + static time_t GetLastWriteTime(const NzString& filePath); + static NzHashDigest GetHash(const NzString& filePath, nzHash hash); + static NzHashDigest GetHash(const NzString& filePath, NzHashImpl* hash); + static nzUInt64 GetSize(const NzString& filePath); + static bool IsAbsolute(const NzString& path); + static NzString NormalizePath(const NzString& filePath); + static NzString NormalizeSeparators(const NzString& filePath); + static bool Rename(const NzString& sourcePath, const NzString& targetPath); + + private: + bool FillHash(NzHashImpl* hash) const; + + NazaraMutexAttrib(m_mutex, mutable) + + nzEndianness m_endianness; + NzString m_filePath; + NzFileImpl* m_impl; + unsigned int m_openMode; +}; + +#undef NAZARA_FILE + +#endif // NAZARA_FILE_HPP diff --git a/include/Nazara/Core/Format.hpp b/include/Nazara/Core/Format.hpp new file mode 100644 index 000000000..7606733d2 --- /dev/null +++ b/include/Nazara/Core/Format.hpp @@ -0,0 +1,18 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_FORMAT_HPP +#define NAZARA_FORMAT_HPP + +#define NAZARA_FORMAT + +#include + +template NzString NzFormat(const NzString& str, Args... args); + +#undef NAZARA_FORMAT + +#endif // NAZARA_FORMAT_HPP diff --git a/include/Nazara/Core/Hash.hpp b/include/Nazara/Core/Hash.hpp new file mode 100644 index 000000000..d648efb6b --- /dev/null +++ b/include/Nazara/Core/Hash.hpp @@ -0,0 +1,33 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_HASH_HPP +#define NAZARA_HASH_HPP + +#define NAZARA_HASH + +#include +#include +#include +#include +#include + +class NAZARA_API NzHash : NzNonCopyable +{ + public: + NzHash(nzHash hash); + NzHash(NzHashImpl* hashImpl); + ~NzHash(); + + NzHashDigest Hash(const NzHashable& hashable); + + private: + NzHashImpl* m_impl; +}; + +#undef NAZARA_HASH + +#endif // NAZARA_HASH_HPP diff --git a/include/Nazara/Core/Hash/CRC32.hpp b/include/Nazara/Core/Hash/CRC32.hpp new file mode 100644 index 000000000..343ddb97a --- /dev/null +++ b/include/Nazara/Core/Hash/CRC32.hpp @@ -0,0 +1,37 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_HASH_CRC32_HPP +#define NAZARA_HASH_CRC32_HPP + +#define NAZARA_HASH_CRC32 + +#include +#include +#include + +struct NzHashCRC32_state; + +class NAZARA_API NzHashCRC32 : public NzHashImpl +{ + public: + NzHashCRC32(nzUInt32 polynomial = 0x04c11db7); + virtual ~NzHashCRC32(); + + void Append(const nzUInt8* data, unsigned int len); + void Begin(); + NzHashDigest End(); + + static unsigned int GetDigestLength(); + static NzString GetHashName(); + + private: + NzHashCRC32_state* m_state; +}; + +#undef NAZARA_HASH_CRC32 + +#endif // NAZARA_HASH_CRC32_HPP diff --git a/include/Nazara/Core/Hash/Fletcher16.hpp b/include/Nazara/Core/Hash/Fletcher16.hpp new file mode 100644 index 000000000..aa3740447 --- /dev/null +++ b/include/Nazara/Core/Hash/Fletcher16.hpp @@ -0,0 +1,38 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_HASH_FLETCHER16_HPP +#define NAZARA_HASH_FLETCHER16_HPP + +#define NAZARA_HASH_FLETCHER16 + +#include +#include +#include +#include + +struct NzHashFletcher16_state; + +class NAZARA_API NzHashFletcher16 : public NzHashImpl +{ + public: + NzHashFletcher16(); + virtual ~NzHashFletcher16(); + + void Append(const nzUInt8* data, unsigned int len); + void Begin(); + NzHashDigest End(); + + static unsigned int GetDigestLength(); + static NzString GetHashName(); + + private: + NzHashFletcher16_state* m_state; +}; + +#undef NAZARA_HASH_FLETCHER16 + +#endif // NAZARA_HASH_FLETCHER16_HPP diff --git a/include/Nazara/Core/Hash/MD5.hpp b/include/Nazara/Core/Hash/MD5.hpp new file mode 100644 index 000000000..552fdbe41 --- /dev/null +++ b/include/Nazara/Core/Hash/MD5.hpp @@ -0,0 +1,37 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_HASH_MD5_HPP +#define NAZARA_HASH_MD5_HPP + +#define NAZARA_HASH_MD5 + +#include +#include +#include + +struct NzHashMD5_state; + +class NAZARA_API NzHashMD5 : public NzHashImpl +{ + public: + NzHashMD5(); + virtual ~NzHashMD5(); + + void Append(const nzUInt8* data, unsigned int len); + void Begin(); + NzHashDigest End(); + + static unsigned int GetDigestLength(); + static NzString GetHashName(); + + private: + NzHashMD5_state* m_state; +}; + +#undef NAZARA_HASH_MD5 + +#endif // NAZARA_HASH_MD5_HPP diff --git a/include/Nazara/Core/Hash/Whirlpool.hpp b/include/Nazara/Core/Hash/Whirlpool.hpp new file mode 100644 index 000000000..9e71f433d --- /dev/null +++ b/include/Nazara/Core/Hash/Whirlpool.hpp @@ -0,0 +1,35 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#ifndef NAZARA_HASH_WHIRLPOOL_HPP +#define NAZARA_HASH_WHIRLPOOL_HPP + +#define NAZARA_HASH_WHIRLPOOL + +#include +#include +#include + +struct NzHashWhirlpool_state; + +class NAZARA_API NzHashWhirlpool : public NzHashImpl +{ + public: + NzHashWhirlpool(); + virtual ~NzHashWhirlpool(); + + void Append(const nzUInt8* data, unsigned int len); + void Begin(); + NzHashDigest End(); + + static unsigned int GetDigestLength(); + static NzString GetHashName(); + + private: + NzHashWhirlpool_state* m_state; +}; + +#undef NAZARA_HASH_WHIRLPOOL + +#endif // NAZARA_HASH_WHIRLPOOL_HPP diff --git a/include/Nazara/Core/HashDigest.hpp b/include/Nazara/Core/HashDigest.hpp new file mode 100644 index 000000000..03c695e61 --- /dev/null +++ b/include/Nazara/Core/HashDigest.hpp @@ -0,0 +1,55 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_HASHDIGEST_HPP +#define NAZARA_HASHDIGEST_HPP + +#define NAZARA_HASHDIGEST + +#include +#include +#include + +class NAZARA_API NzHashDigest +{ + public: + NzHashDigest(); + NzHashDigest(NzString hashName, const nzUInt8* digest, unsigned int length); + NzHashDigest(const NzHashDigest& rhs); + NzHashDigest(NzHashDigest&& rhs); + ~NzHashDigest(); + + bool IsValid() const; + + const nzUInt8* GetDigest() const; + unsigned int GetDigestLength() const; + NzString GetHashName() const; + + NzString ToHex() const; + + nzUInt8 operator[](unsigned short pos) const; + + NzHashDigest& operator=(const NzHashDigest& rhs); + NzHashDigest& operator=(NzHashDigest&& rhs); + + bool operator==(const NzHashDigest& rhs) const; + bool operator!=(const NzHashDigest& rhs) const; + bool operator<(const NzHashDigest& rhs) const; + bool operator<=(const NzHashDigest& rhs) const; + bool operator>(const NzHashDigest& rhs) const; + bool operator>=(const NzHashDigest& rhs) const; + + NAZARA_API friend std::ostream& operator<<(std::ostream& out, const NzHashDigest& string); + + private: + NzString m_hashName; + nzUInt8* m_digest; + unsigned short m_digestLength; +}; + +#undef NAZARA_HASHDIGEST + +#endif // NAZARA_HASHDIGEST_HPP diff --git a/include/Nazara/Core/HashImpl.hpp b/include/Nazara/Core/HashImpl.hpp new file mode 100644 index 000000000..efb854223 --- /dev/null +++ b/include/Nazara/Core/HashImpl.hpp @@ -0,0 +1,30 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_HASHIMPL_HPP +#define NAZARA_HASHIMPL_HPP + +#define NAZARA_HASHIMPL + +#include +#include + +class NzHashDigest; + +class NAZARA_API NzHashImpl : NzNonCopyable +{ + public: + NzHashImpl() = default; + virtual ~NzHashImpl() {} + + virtual void Append(const nzUInt8* data, unsigned int len) = 0; + virtual void Begin() = 0; + virtual NzHashDigest End() = 0; +}; + +#undef NAZARA_HASHIMPL + +#endif // NAZARA_HASHIMPL_HPP diff --git a/include/Nazara/Core/Hashable.hpp b/include/Nazara/Core/Hashable.hpp new file mode 100644 index 000000000..f570dc791 --- /dev/null +++ b/include/Nazara/Core/Hashable.hpp @@ -0,0 +1,39 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef HASHABLE_HPP_INCLUDED +#define HASHABLE_HPP_INCLUDED + +#include + +enum nzHash +{ + nzHash_CRC32, + nzHash_Fletcher16, + nzHash_MD5, + nzHash_Whirlpool +}; + +class NzHash; +class NzHashDigest; +class NzHashImpl; + +class NAZARA_API NzHashable +{ + friend class NzHash; + + public: + NzHashable() = default; + virtual ~NzHashable() {} + + NzHashDigest GetHash(nzHash hash) const; + NzHashDigest GetHash(NzHashImpl* impl) const; + + private: + virtual bool FillHash(NzHashImpl* impl) const = 0; +}; + +#endif // HASHABLE_HPP_INCLUDED diff --git a/include/Nazara/Core/Lock.hpp b/include/Nazara/Core/Lock.hpp new file mode 100644 index 000000000..254b7222b --- /dev/null +++ b/include/Nazara/Core/Lock.hpp @@ -0,0 +1,28 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_LOCK_HPP +#define NAZARA_LOCK_HPP + +#define NAZARA_LOCK + +#include + +class NzMutex; + +class NAZARA_API NzLock +{ + public: + NzLock(NzMutex& mutex); + ~NzLock(); + + private: + NzMutex& m_mutex; +}; + +#undef NAZARA_LOCK + +#endif // NAZARA_LOCK_HPP diff --git a/include/Nazara/Core/Log.hpp b/include/Nazara/Core/Log.hpp new file mode 100644 index 000000000..923483421 --- /dev/null +++ b/include/Nazara/Core/Log.hpp @@ -0,0 +1,55 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_LOG_HPP +#define NAZARA_LOG_HPP + +#define NAZARA_LOG + +#include +#include +#include +#include +#include + +#define NazaraLog NzLog::Instance() + +class NzFile; + +class NAZARA_API NzLog : NzNonCopyable +{ + public: + void Enable(bool enable); + void EnableAppend(bool enable); + void EnableDateTime(bool enable); + + NzString GetFile() const; + + bool IsEnabled() const; + + void SetFile(const NzString& filePath); + + void Write(const NzString& string); + void WriteError(nzErrorType type, const NzString& error, unsigned int line, const NzString& file, const NzString& func); + + static NzLog* Instance(); + + private: + NzLog(); + ~NzLog(); + + NazaraMutexAttrib(m_mutex, mutable) + + NzString m_filePath; + NzFile* m_file; + bool m_append; + bool m_enabled; + bool m_writeTime; +}; + +#undef NAZARA_LOGGER + +#endif // NAZARA_LOGGER_HPP diff --git a/include/Nazara/Core/Mutex.hpp b/include/Nazara/Core/Mutex.hpp new file mode 100644 index 000000000..adbd0383b --- /dev/null +++ b/include/Nazara/Core/Mutex.hpp @@ -0,0 +1,36 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_MUTEX_HPP +#define NAZARA_MUTEX_HPP + +#define NAZARA_MUTEX + +#include +#include + +class NzMutexImpl; +class NzThreadCondition; + +class NAZARA_API NzMutex : NzNonCopyable +{ + friend class NzThreadCondition; + + public: + NzMutex(); + ~NzMutex(); + + void Lock(); + bool TryLock(); + void Unlock(); + + private: + NzMutexImpl* m_impl; +}; + +#undef NAZARA_MUTEX + +#endif // NAZARA_MUTEX_HPP diff --git a/include/Nazara/Core/Semaphore.hpp b/include/Nazara/Core/Semaphore.hpp new file mode 100644 index 000000000..fb7294b28 --- /dev/null +++ b/include/Nazara/Core/Semaphore.hpp @@ -0,0 +1,34 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_SEMAPHORE_HPP +#define NAZARA_SEMAPHORE_HPP + +#define NAZARA_SEMAPHORE + +#include +#include + +class NzSemaphoreImpl; + +class NAZARA_API NzSemaphore : NzNonCopyable +{ + public: + NzSemaphore(unsigned int count); + ~NzSemaphore(); + + unsigned int GetCount() const; + void Post(); + void Wait(); + bool Wait(nzUInt32 timeout); + + private: + NzSemaphoreImpl* m_impl; +}; + +#undef NAZARA_SEMAPHORE + +#endif // NAZARA_SEMAPHORE_HPP diff --git a/include/Nazara/Core/String.hpp b/include/Nazara/Core/String.hpp new file mode 100644 index 000000000..adeaa1ed9 --- /dev/null +++ b/include/Nazara/Core/String.hpp @@ -0,0 +1,323 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_STRING_HPP +#define NAZARA_STRING_HPP + +#define NAZARA_STRING + +#include +#include +#include +#include +#include +#include +#include + +class NzAbstractHash; +class NzHashDigest; + +class NAZARA_API NzString : public NzHashable +{ + public: + enum Flags + { + None = 0x00, // Mode par défaut + CaseInsensitive = 0x01, // Insensible à la casse + HandleUtf8 = 0x02 // Traite les octets comme une suite de caractères UTF-8 + }; + + struct SharedString; + + NzString(); + NzString(char character); + NzString(const char* string); + NzString(const std::string& string); + NzString(const NzString& string); + NzString(NzString&& string); + NzString(SharedString* sharedString); + ~NzString(); + + NzString& Append(char character); + NzString& Append(const char* string); + NzString& Append(const NzString& string); + + void Clear(); + + bool Contains(char character, int start = 0, nzUInt32 flags = None) const; + bool Contains(const char* string, int start = 0, nzUInt32 flags = None) const; + bool Contains(const NzString& string, int start = 0, nzUInt32 flags = None) const; + + unsigned int Count(char character, int start = 0, nzUInt32 flags = None) const; + unsigned int Count(const char* string, int start = 0, nzUInt32 flags = None) const; + unsigned int Count(const NzString& string, int start = 0, nzUInt32 flags = None) const; + unsigned int CountAny(const char* string, int start = 0, nzUInt32 flags = None) const; + unsigned int CountAny(const NzString& string, int start = 0, nzUInt32 flags = None) const; + + bool EndsWith(char character, nzUInt32 flags = None) const; + bool EndsWith(const char* string, nzUInt32 flags = None) const; + bool EndsWith(const NzString& string, nzUInt32 flags = None) const; + + unsigned int Find(char character, int start = 0, nzUInt32 flags = None) const; + unsigned int Find(const char* string, int start = 0, nzUInt32 flags = None) const; + unsigned int Find(const NzString& string, int start = 0, nzUInt32 flags = None) const; + unsigned int FindAny(const char* string, int start = 0, nzUInt32 flags = None) const; + unsigned int FindAny(const NzString& string, int start = 0, nzUInt32 flags = None) const; + unsigned int FindLast(char character, int start = -1, nzUInt32 flags = None) const; + unsigned int FindLast(const char *string, int start = -1, nzUInt32 flags = None) const; + unsigned int FindLast(const NzString& string, int start = -1, nzUInt32 flags = None) const; + unsigned int FindLastAny(const char* string, int start = -1, nzUInt32 flags = None) const; + unsigned int FindLastAny(const NzString& string, int start = -1, nzUInt32 flags = None) const; + unsigned int FindLastWord(const char* string, int start = -1, nzUInt32 flags = None) const; + unsigned int FindLastWord(const NzString& string, int start = -1, nzUInt32 flags = None) const; + unsigned int FindWord(const char* string, int start = 0, nzUInt32 flags = None) const; + unsigned int FindWord(const NzString& string, int start = 0, nzUInt32 flags = None) const; + + char* GetBuffer(); + unsigned int GetCapacity() const; + const char* GetConstBuffer() const; + unsigned int GetLength() const; + unsigned int GetSize() const; + char* GetUtf8Buffer(unsigned int* size = nullptr) const; + char16_t* GetUtf16Buffer(unsigned int* size = nullptr) const; + char32_t* GetUtf32Buffer(unsigned int* size = nullptr) const; + wchar_t* GetWideBuffer(unsigned int* size = nullptr) const; + + NzString GetWord(unsigned int index, nzUInt32 flags = None) const; + unsigned int GetWordPosition(unsigned int index, nzUInt32 flags = None) const; + + NzString& Insert(int pos, char character); + NzString& Insert(int pos, const char* string); + NzString& Insert(int pos, const NzString& string); + + bool IsEmpty() const; + bool IsNull() const; + bool IsNumber(nzUInt8 radix = 10, nzUInt32 flags = CaseInsensitive) const; + + bool Match(const char* pattern) const; + bool Match(const NzString& pattern) const; + + NzString& Prepend(char character); + NzString& Prepend(const char* string); + NzString& Prepend(const NzString& string); + + unsigned int Replace(char oldCharacter, char newCharacter, int start = 0, nzUInt32 flags = None); + unsigned int Replace(const char* oldString, const char* replaceString, int start = 0, nzUInt32 flags = None); + unsigned int Replace(const NzString& oldString, const NzString& replaceString, int start = 0, nzUInt32 flags = None); + unsigned int ReplaceAny(const char* oldCharacters, char replaceCharacter, int start = 0, nzUInt32 flags = None); + unsigned int ReplaceAny(const char* oldCharacters, const char* replaceString, int start = 0, nzUInt32 flags = None); + unsigned int ReplaceAny(const NzString& oldCharacters, const NzString& replaceString, int start = 0, nzUInt32 flags = None); + + void Reserve(unsigned int bufferSize); + + NzString& Resize(int size, char character = ' '); + NzString Resized(int size, char character = ' ') const; + + NzString& Reverse(); + NzString Reversed() const; + + NzString Simplified(nzUInt32 flags = None) const; + NzString& Simplify(nzUInt32 flags = None); + + unsigned int Split(std::vector& result, char separation = ' ', int start = 0, nzUInt32 flags = None) const; + unsigned int Split(std::vector& result, const char* separation, int start = 0, nzUInt32 flags = None) const; + unsigned int Split(std::vector& result, const NzString& separation, int start = 0, nzUInt32 flags = None) const; + unsigned int SplitAny(std::vector& result, const char* separations, int start = 0, nzUInt32 flags = None) const; + unsigned int SplitAny(std::vector& result, const NzString& separations, int start = 0, nzUInt32 flags = None) const; + + bool StartsWith(char character, nzUInt32 flags = None) const; + bool StartsWith(const char* string, nzUInt32 flags = None) const; + bool StartsWith(const NzString& string, nzUInt32 flags = None) const; + + NzString Substr(int startPos, int endPos = -1) const; + NzString SubstrFrom(char character, int startPos = 0, bool fromLast = false, bool include = false, nzUInt32 flags = None) const; + NzString SubstrFrom(const char *string, int startPos = 0, bool fromLast = false, bool include = false, nzUInt32 flags = None) const; + NzString SubstrFrom(const NzString& string, int startPos = 0, bool fromLast = false, bool include = false, nzUInt32 flags = None) const; + NzString SubstrTo(char character, int startPos = 0, bool toLast = false, bool include = false, nzUInt32 flags = None) const; + NzString SubstrTo(const char *string, int startPos = 0, bool toLast = false, bool include = false, nzUInt32 flags = None) const; + NzString SubstrTo(const NzString& string, int startPos = 0, bool toLast = false, bool include = false, nzUInt32 flags = None) const; + + void Swap(NzString& str); + + bool ToBool(bool* value, nzUInt32 flags = None) const; + bool ToDouble(double* value) const; + bool ToInteger(long long* value, nzUInt8 radix = 10) const; + NzString ToLower(nzUInt32 flags = None) const; + NzString ToUpper(nzUInt32 flags = None) const; + + NzString& Trim(nzUInt32 flags = None); + NzString& Trim(char character, nzUInt32 flags = None); + NzString Trimmed(nzUInt32 flags = None) const; + NzString Trimmed(char character, nzUInt32 flags = None) const; + + // Méthodes compatibles STD + char* begin(); + const char* begin() const; + char* end(); + const char* end() const; + void push_front(char c); + void push_back(char c); + /*char* rbegin(); + const char* rbegin() const; + char* rend(); + const char* rend() const;*/ + + typedef const char& const_reference; + typedef char* iterator; + //typedef char* reverse_iterator; + typedef char value_type; + // Méthodes compatibles STD + + operator std::string() const; + + char& operator[](unsigned int pos); + char operator[](unsigned int pos) const; + + NzString& operator=(char character); + NzString& operator=(const char* string); + NzString& operator=(const std::string& string); + NzString& operator=(const NzString& string); + NzString& operator=(NzString&& string); + + NzString operator+(char character) const; + NzString operator+(const char* string) const; + NzString operator+(const std::string& string) const; + NzString operator+(const NzString& string) const; + + NzString& operator+=(char character); + NzString& operator+=(const char* string); + NzString& operator+=(const std::string& string); + NzString& operator+=(const NzString& string); + + bool operator==(char character) const; + bool operator==(const char* string) const; + bool operator==(const std::string& string) const; + + bool operator!=(char character) const; + bool operator!=(const char* string) const; + bool operator!=(const std::string& string) const; + + bool operator<(char character) const; + bool operator<(const char* string) const; + bool operator<(const std::string& string) const; + + bool operator<=(char character) const; + bool operator<=(const char* string) const; + bool operator<=(const std::string& string) const; + + bool operator>(char character) const; + bool operator>(const char* string) const; + bool operator>(const std::string& string) const; + + bool operator>=(char character) const; + bool operator>=(const char* string) const; + bool operator>=(const std::string& string) const; + + static NzString Boolean(bool boolean); + static int Compare(const NzString& first, const NzString& second); + static NzString Number(float number); + static NzString Number(double number); + static NzString Number(long double number); + static NzString Number(signed char number, nzUInt8 radix = 10); + static NzString Number(unsigned char number, nzUInt8 radix = 10); + static NzString Number(short number, nzUInt8 radix = 10); + static NzString Number(unsigned short number, nzUInt8 radix = 10); + static NzString Number(int number, nzUInt8 radix = 10); + static NzString Number(unsigned int number, nzUInt8 radix = 10); + static NzString Number(long number, nzUInt8 radix = 10); + static NzString Number(unsigned long number, nzUInt8 radix = 10); + static NzString Number(long long number, nzUInt8 radix = 10); + static NzString Number(unsigned long long number, nzUInt8 radix = 10); + static NzString Pointer(const void* ptr); + static NzString Unicode(char32_t character); + static NzString Unicode(const char* u8String); + static NzString Unicode(const char16_t* u16String); + static NzString Unicode(const char32_t* u32String); + static NzString Unicode(const wchar_t* wString); + + NAZARA_API friend std::istream& operator>>(std::istream& in, NzString& string); + NAZARA_API friend std::ostream& operator<<(std::ostream& out, const NzString& string); + + NAZARA_API friend NzString operator+(char character, const NzString& string); + NAZARA_API friend NzString operator+(const char* string, const NzString& nstring); + NAZARA_API friend NzString operator+(const std::string& string, const NzString& nstring); + + NAZARA_API friend bool operator==(const NzString& first, const NzString& second); + NAZARA_API friend bool operator!=(const NzString& first, const NzString& second); + NAZARA_API friend bool operator<(const NzString& first, const NzString& second); + NAZARA_API friend bool operator<=(const NzString& first, const NzString& second); + NAZARA_API friend bool operator>(const NzString& first, const NzString& second); + NAZARA_API friend bool operator>=(const NzString& first, const NzString& second); + + NAZARA_API friend bool operator==(char character, const NzString& nstring); + NAZARA_API friend bool operator==(const char* string, const NzString& nstring); + NAZARA_API friend bool operator==(const std::string& string, const NzString& nstring); + + NAZARA_API friend bool operator!=(char character, const NzString& nstring); + NAZARA_API friend bool operator!=(const char* string, const NzString& nstring); + NAZARA_API friend bool operator!=(const std::string& string, const NzString& nstring); + + NAZARA_API friend bool operator<(char character, const NzString& nstring); + NAZARA_API friend bool operator<(const char* string, const NzString& nstring); + NAZARA_API friend bool operator<(const std::string& string, const NzString& nstring); + + NAZARA_API friend bool operator<=(char character, const NzString& nstring); + NAZARA_API friend bool operator<=(const char* string, const NzString& nstring); + NAZARA_API friend bool operator<=(const std::string& string, const NzString& nstring); + + NAZARA_API friend bool operator>(char character, const NzString& nstring); + NAZARA_API friend bool operator>(const char* string, const NzString& nstring); + NAZARA_API friend bool operator>(const std::string& string, const NzString& nstring); + + NAZARA_API friend bool operator>=(char character, const NzString& nstring); + NAZARA_API friend bool operator>=(const char* string, const NzString& nstring); + NAZARA_API friend bool operator>=(const std::string& string, const NzString& nstring); + + struct NAZARA_API SharedString + { + SharedString() : + refCount(1) + { + } + + SharedString(unsigned int bufferSize, unsigned int stringSize, unsigned short referenceCount, char* str) : + allocatedSize(bufferSize), + size(stringSize), + refCount(referenceCount), + string(str) + { + } + + unsigned int allocatedSize; + unsigned int size; + unsigned short refCount; + char* string; + + NazaraMutex(mutex) + }; + + static SharedString emptyString; + static unsigned int npos; + + private: + void EnsureOwnership(); + bool FillHash(NzHashImpl* hash) const; + void ReleaseString(); + + SharedString* m_sharedString; +}; + +namespace std +{ + NAZARA_API istream& getline(istream& is, NzString& str); + NAZARA_API istream& getline(istream& is, NzString& str, char delim); + NAZARA_API void swap(NzString& lhs, NzString& rhs); +} + +#undef NAZARA_STRING + +#endif // NAZARA_STRING_HPP + diff --git a/include/Nazara/Core/StringStream.hpp b/include/Nazara/Core/StringStream.hpp new file mode 100644 index 000000000..7302cf0ec --- /dev/null +++ b/include/Nazara/Core/StringStream.hpp @@ -0,0 +1,56 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_STRINGSTREAM_HPP +#define NAZARA_STRINGSTREAM_HPP + +#define NAZARA_STRINGSTREAM + +#include +#include +#include +#include +#include + +class NAZARA_API NzStringStream +{ + public: + NzStringStream(); + NzStringStream(const NzString& str); + + NzString ToString() const; + + NzStringStream& operator<<(bool boolean); + NzStringStream& operator<<(short number); + NzStringStream& operator<<(unsigned short number); + NzStringStream& operator<<(int number); + NzStringStream& operator<<(unsigned int number); + NzStringStream& operator<<(long number); + NzStringStream& operator<<(unsigned long number); + NzStringStream& operator<<(long long number); + NzStringStream& operator<<(unsigned long long number); + NzStringStream& operator<<(float number); + NzStringStream& operator<<(double number); + NzStringStream& operator<<(long double number); + NzStringStream& operator<<(char character); + NzStringStream& operator<<(unsigned char character); + NzStringStream& operator<<(const char* string); + NzStringStream& operator<<(const std::string& string); + NzStringStream& operator<<(const NzString& string); + NzStringStream& operator<<(const void* ptr); + + operator NzString() const; + + private: + NazaraMutexAttrib(m_mutex, mutable) + + std::vector m_strings; + unsigned int m_bufferSize; +}; + +#undef NAZARA_STRINGSTREAM + +#endif // NAZARA_STRINGSTREAM_HPP diff --git a/include/Nazara/Core/Thread.hpp b/include/Nazara/Core/Thread.hpp new file mode 100644 index 000000000..2f1a61879 --- /dev/null +++ b/include/Nazara/Core/Thread.hpp @@ -0,0 +1,69 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Inspiré du code de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_THREAD_HPP +#define NAZARA_THREAD_HPP + +#define NAZARA_THREAD + +#include +#include +#include + +class NzThreadImpl; + +class NAZARA_API NzThread : NzNonCopyable +{ + friend class NzThreadImpl; + + public: + class NAZARA_API Id + { + friend class NzThread; + friend class NzThreadImpl; + + public: + Id() : m_handle(nullptr) {} + Id(Id&& rhs) = default; + ~Id(); + + Id& operator=(Id&& rhs) = default; + bool operator==(const Id& rhs) const; + bool operator!=(const Id& rhs) const; + + private: + Id(void* handle) : m_handle(handle) {} + Id(const NzThreadImpl* thread); + + void* m_handle; + }; + + template NzThread(F function); + template NzThread(F function, Args... args); + ~NzThread(); + + Id GetId() const; + bool IsCurrent() const; + void Launch(bool independent = false); + void Join(); + void Terminate(); + + static Id GetCurrentId(); + static void Sleep(nzUInt32 time); + + private: + NzFunctor* m_func; + NzThreadImpl* m_impl; + bool m_independent; +}; + +#include + +#undef NAZARA_THREAD + +#endif // NAZARA_THREAD_HPP diff --git a/include/Nazara/Core/Thread.inl b/include/Nazara/Core/Thread.inl new file mode 100644 index 000000000..ddf73ca3d --- /dev/null +++ b/include/Nazara/Core/Thread.inl @@ -0,0 +1,19 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include + +template NzThread::NzThread(F function) : +m_func(new NzFunctorWithoutArgs(function)), +m_impl(nullptr) +{ +} + +template NzThread::NzThread(F function, Args... args) : +m_func(new NzFunctorWithArgs(function, args...)), +m_impl(nullptr) +{ +} + +#include diff --git a/include/Nazara/Core/ThreadCondition.hpp b/include/Nazara/Core/ThreadCondition.hpp new file mode 100644 index 000000000..9d9e82fb9 --- /dev/null +++ b/include/Nazara/Core/ThreadCondition.hpp @@ -0,0 +1,35 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_THREADCONDITION_HPP +#define NAZARA_THREADCONDITION_HPP + +#define NAZARA_THREADCONDITION + +#include + +class NzMutex; +class NzThreadConditionImpl; + +class NAZARA_API NzThreadCondition +{ + public: + NzThreadCondition(); + ~NzThreadCondition(); + + void Signal(); + void SignalAll(); + + void Wait(NzMutex* mutex); + bool Wait(NzMutex* mutex, nzUInt32 timeout); + + private: + NzThreadConditionImpl* m_impl; +}; + +#undef NAZARA_THREADCONDITION + +#endif // NAZARA_THREADCONDITION_HPP diff --git a/include/Nazara/Core/ThreadSafety.hpp b/include/Nazara/Core/ThreadSafety.hpp new file mode 100644 index 000000000..6ffa86fc1 --- /dev/null +++ b/include/Nazara/Core/ThreadSafety.hpp @@ -0,0 +1,43 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Pas de header guard + +#include + +#undef NazaraLock +#undef NazaraMutex +#undef NazaraMutexAttrib +#undef NazaraMutexLock +#undef NazaraMutexUnlock +#undef NazaraNamedLock + +#if NAZARA_CORE_THREADSAFE && (\ + (NAZARA_THREADSAFETY_BYTEARRAY && (defined(NAZARA_BYTEARRAY) || defined(NAZARA_BYTEARRAY_CPP))) || \ + (NAZARA_THREADSAFETY_CLOCK && (defined(NAZARA_CLOCK) || defined(NAZARA_CLOCK_CPP))) || \ + (NAZARA_THREADSAFETY_DIRECTORY && (defined(NAZARA_DIRECTORY) || defined(NAZARA_DIRECTORY_CPP))) || \ + (NAZARA_THREADSAFETY_DYNLIB && (defined(NAZARA_DYNLIB) || defined(NAZARA_DYNLIB_CPP))) || \ + (NAZARA_THREADSAFETY_FILE && (defined(NAZARA_FILE) || defined(NAZARA_FILE_CPP))) || \ + (NAZARA_THREADSAFETY_HASHDIGEST && (defined(NAZARA_HASHDIGEST) || defined(NAZARA_HASHDIGEST_CPP))) || \ + (NAZARA_THREADSAFETY_LOG && (defined(NAZARA_LOG) || defined(NAZARA_LOG_CPP))) || \ + (NAZARA_THREADSAFETY_STRING && (defined(NAZARA_STRING) || defined(NAZARA_STRING_CPP))) || \ + (NAZARA_THREADSAFETY_STRINGSTREAM && (defined(NAZARA_STRINGSTREAM) || defined(NAZARA_STRINGSTREAM_CPP)))) + + #include + #include + + #define NazaraLock(mutex) NzLock lock_mutex(mutex); + #define NazaraMutex(name) NzMutex name; + #define NazaraMutexAttrib(name, attribute) attribute NzMutex name; + #define NazaraMutexLock(mutex) mutex.Lock(); + #define NazaraMutexUnlock(mutex) mutex.Unlock(); + #define NazaraNamedLock(mutex, name) NzLock lock_##name(mutex); +#else + #define NazaraLock(mutex) + #define NazaraMutex(name) + #define NazaraMutexAttrib(name, attribute) + #define NazaraMutexLock(mutex) + #define NazaraMutexUnlock(mutex) + #define NazaraNamedLock(mutex, name) +#endif diff --git a/include/Nazara/Core/Unicode.hpp b/include/Nazara/Core/Unicode.hpp new file mode 100644 index 000000000..a32cc68e8 --- /dev/null +++ b/include/Nazara/Core/Unicode.hpp @@ -0,0 +1,110 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_UNICODE_HPP +#define NAZARA_UNICODE_HPP + +#define NAZARA_UNICODE + +#include + +namespace NzUnicode +{ + /* + Catégorie Unicode: + -Les valeurs de 0x01 à 0x80 indiquent la catégorie. + -Les valeurs de 0x100 à 0x10000 indiquent la sous-catégorie. + */ + enum Category : nzUInt16 + { + // Catégorie non-reconnue par Nazara + Category_NoCategory = 0, + + // Lettres + Category_Letter = 0x01, // L + Category_Letter_Lowercase = Category_Letter | 0x0100, // Ll + Category_Letter_Modifier = Category_Letter | 0x0200, // Lm + Category_Letter_Other = Category_Letter | 0x0400, // Lo + Category_Letter_Titlecase = Category_Letter | 0x0800, // Lt + Category_Letter_Uppercase = Category_Letter | 0x1000, // Lu + + // Marques + Category_Mark = 0x02, // M + Category_Mark_Enclosing = Category_Mark | 0x100, // Me + Category_Mark_NonSpacing = Category_Mark | 0x200, // Mn + Category_Mark_SpacingCombining = Category_Mark | 0x400, // Mc + + // Nombres + Category_Number = 0x04, // N + Category_Number_DecimalDigit = Category_Number | 0x100, // Nd + Category_Number_Letter = Category_Number | 0x200, // Nl + Category_Number_Other = Category_Number | 0x400, // No + + // Autres + Category_Other = 0x08, // C + Category_Other_Control = Category_Other | 0x0100, // Cc + Category_Other_Format = Category_Other | 0x0200, // Cf + Category_Other_NotAssigned = Category_Other | 0x0400, // Cn + Category_Other_PrivateUse = Category_Other | 0x0800, // Co + Category_Other_Surrogate = Category_Other | 0x1000, // Cs + + // Ponctuations + Category_Punctuation = 0x10, // P + Category_Punctuation_Close = Category_Punctuation | 0x0100, // Pe + Category_Punctuation_Connector = Category_Punctuation | 0x0200, // Pc + Category_Punctuation_Dash = Category_Punctuation | 0x0400, // Pd + Category_Punctuation_FinalQuote = Category_Punctuation | 0x0800, // Pf + Category_Punctuation_InitialQuote = Category_Punctuation | 0x1000, // Pi + Category_Punctuation_Open = Category_Punctuation | 0x2000, // Ps + Category_Punctuation_Other = Category_Punctuation | 0x4000, // Po + + // Espacements + Category_Separator = 0x20, // Z + Category_Separator_Line = Category_Separator | 0x0100, // Zl + Category_Separator_Paragraph = Category_Separator | 0x0200, // Zp + Category_Separator_Space = Category_Separator | 0x0400, // Zs + + // Symboles + Category_Symbol = 0x40, // S + Category_Symbol_Currency = Category_Symbol | 0x0100, // Sc + Category_Symbol_Math = Category_Symbol | 0x0200, // Sm + Category_Symbol_Modifier = Category_Symbol | 0x0400, // Sk + Category_Symbol_Other = Category_Symbol | 0x0800 // So + }; + + enum Direction : nzUInt8 + { + Direction_Arabic_Letter, // AL + Direction_Arabic_Number, // AN + Direction_Boundary_Neutral, // BN + Direction_Common_Separator, // CS + Direction_European_Number, // EN + Direction_European_Separator, // ES + Direction_European_Terminator, // ET + Direction_Left_To_Right, // L + Direction_Left_To_Right_Embedding, // LRE + Direction_Left_To_Right_Override, // LRO + Direction_Nonspacing_Mark, // NSM + Direction_Other_Neutral, // ON + Direction_Paragraph_Separator, // B + Direction_Pop_Directional_Format, // PDF + Direction_Right_To_Left, // R + Direction_Right_To_Left_Embedding, // RLE + Direction_Right_To_Left_Override, // RLO + Direction_Segment_Separator, // S + Direction_White_Space // WS + }; + + Category GetCategory(char32_t character); + Direction GetDirection(char32_t character); + char32_t GetLowercase(char32_t character); + char32_t GetTitlecase(char32_t character); + char32_t GetUppercase(char32_t character); +} + +#undef NAZARA_UNICODE + +#endif // NAZARA_UNICODE_HPP diff --git a/include/Nazara/Math/Basic.hpp b/include/Nazara/Math/Basic.hpp new file mode 100644 index 000000000..03de769cb --- /dev/null +++ b/include/Nazara/Math/Basic.hpp @@ -0,0 +1,48 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_BASIC_HPP +#define NAZARA_BASIC_HPP + +#include +#include +#include + +#ifndef M_PI +#define M_PI 3.141592653589793238462643 +#endif + +#ifndef M_SQRT2 +#define M_SQRT2 1.4142135623730950488016887 +#endif + +template T NzApproach(T value, T objective, T increment); +template T NzClamp(T value, T min, T max); +template T NzDegrees(T degrees); +template T NzDegreeToRadian(T degrees); +inline unsigned int NzGetNumberLength(signed char number); +inline unsigned int NzGetNumberLength(unsigned char number); +inline unsigned int NzGetNumberLength(short number); +inline unsigned int NzGetNumberLength(unsigned short number); +inline unsigned int NzGetNumberLength(int number); +inline unsigned int NzGetNumberLength(unsigned int number); +inline unsigned int NzGetNumberLength(long number); +inline unsigned int NzGetNumberLength(unsigned long number); +inline unsigned int NzGetNumberLength(long long number); +inline unsigned int NzGetNumberLength(unsigned long long number); +inline unsigned int NzGetNumberLength(float number, nzUInt8 precision = NAZARA_CORE_REAL_PRECISION); +inline unsigned int NzGetNumberLength(double number, nzUInt8 precision = NAZARA_CORE_REAL_PRECISION); +inline unsigned int NzGetNumberLength(long double number, nzUInt8 precision = NAZARA_CORE_REAL_PRECISION); +template T NzNormalizeAngle(T angle); +template bool NzNumberEquals(T a, T b); +inline NzString NzNumberToString(long long number, nzUInt8 radix = 10); +template T NzRadians(T radians); +template T NzRadianToDegree(T radians); +inline long long NzStringToNumber(NzString str, nzUInt8 radix = 10); + +#include + +#endif // NAZARA_BASIC_HPP diff --git a/include/Nazara/Math/Basic.inl b/include/Nazara/Math/Basic.inl new file mode 100644 index 000000000..28fb4ab2f --- /dev/null +++ b/include/Nazara/Math/Basic.inl @@ -0,0 +1,279 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include + +template +T NzApproach(T value, T objective, T increment) +{ + if (value < objective) + return std::min(value + increment, objective); + else if (value > objective) + return std::max(value - increment, objective); + else + return value; +} + +template +T NzClamp(T value, T min, T max) +{ + if (value < min) + return min; + else if (value > max) + return max; + else + return value; +} + +template +T NzDegrees(T degrees) +{ + #if NAZARA_MATH_ANGLE_RADIAN + return NzDegreeToRadian(degrees); + #else + return degrees; + #endif +} + +template +T NzDegreeToRadian(T degrees) +{ + return degrees * (M_PI/180.0); +} + +unsigned int NzGetNumberLength(signed char number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(std::abs(number)))+(number < 0 ? 2 : 1); +} + +unsigned int NzGetNumberLength(unsigned char number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(number))+1; +} + +unsigned int NzGetNumberLength(short number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(std::abs(number)))+(number < 0 ? 2 : 1); +} + +unsigned int NzGetNumberLength(unsigned short number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(number))+1; +} + +unsigned int NzGetNumberLength(int number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(std::abs(number)))+(number < 0 ? 2 : 1); +} + +unsigned int NzGetNumberLength(unsigned int number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(number))+1; +} + +unsigned int NzGetNumberLength(long number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(std::abs(number)))+(number < 0 ? 2 : 1); +} + +unsigned int NzGetNumberLength(unsigned long number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(number))+1; +} + +unsigned int NzGetNumberLength(long long number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(std::abs(number)))+(number < 0 ? 2 : 1); +} + +unsigned int NzGetNumberLength(unsigned long long number) +{ + if (number == 0) + return 1; + + return static_cast(std::log10(number))+1; +} + +unsigned int NzGetNumberLength(float number, nzUInt8 precision) +{ + // L'imprécision des flottants nécessite un cast (log10(9.99999) = 1) + return NzGetNumberLength(static_cast(number)) + precision + 1; // Plus un pour le point +} + +unsigned int NzGetNumberLength(double number, nzUInt8 precision) +{ + // L'imprécision des flottants nécessite un cast (log10(9.99999) = 1) + return NzGetNumberLength(static_cast(number)) + precision + 1; // Plus un pour le point +} + +unsigned int NzGetNumberLength(long double number, nzUInt8 precision) +{ + // L'imprécision des flottants nécessite un cast (log10(9.99999) = 1) + return NzGetNumberLength(static_cast(number)) + precision + 1; // Plus un pour le point +} + +template +T NzNormalizeAngle(T angle) +{ + #if NAZARA_MATH_ANGLE_RADIAN + const T limit = M_PI; + #else + const T limit = 180.0; + #endif + + ///TODO: Trouver une solution sans duplication + if (angle > 0.0) + { + angle += limit; + angle -= static_cast(angle/(2.0*limit))*(2.0*limit); + angle -= limit; + } + else + { + angle -= limit; + angle -= static_cast(angle/(2.0*limit))*(2.0*limit); + angle += limit; + } + + return angle; +} + +template +bool NzNumberEquals(T a, T b) +{ + if (a > b) + return (a-b) <= std::numeric_limits::epsilon(); + else + return (b-a) <= std::numeric_limits::epsilon(); + +} + +NzString NzNumberToString(long long number, nzUInt8 radix) +{ + #if NAZARA_MATH_SAFE + if (radix < 2 || radix > 36) + { + NazaraError("Base must be between 2 and 36"); + return NzString(); + } + #endif + + if (number == 0) + return '0'; + + static const char* symbols("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"); + + bool negative; + if (number < 0) + { + negative = true; + number = -number; + } + else + negative = false; + + NzString str; + str.Reserve(NzGetNumberLength(number)); + + do + { + str += symbols[number % radix]; + number /= radix; + } + while (number > 0); + + if (negative) + str += '-'; + + return str.Reversed(); +} + +template +T NzRadians(T radians) +{ + #if NAZARA_MATH_ANGLE_RADIAN + return radians; + #else + return NzRadianToDegree(radians); + #endif +} + +template +T NzRadianToDegree(T radians) +{ + return radians * (180.0/M_PI); +} + +long long NzStringToNumber(NzString str, nzUInt8 radix) +{ + #if NAZARA_MATH_SAFE + if (radix < 2 || radix > 36) + { + NazaraError("Radix must be between 2 and 36"); + return 0; + } + #endif + + str.Simplify(); + if (radix > 10) + str.ToUpper(); + + bool negative = str.StartsWith('-'); + static const char* symbols = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"; + + char* digit = &str[(negative) ? 1 : 0]; + unsigned long long total = 0; + do + { + if (*digit == ' ') + continue; + + total *= radix; + const char* c = std::strchr(symbols, *digit); + if (c && c-symbols < radix) + total += c-symbols; + else + { + NazaraError("str is not a valid number"); + return 0; + } + } + while (*++digit); + + return (negative) ? -static_cast(total) : total; +} + +#include diff --git a/include/Nazara/Math/Config.hpp b/include/Nazara/Math/Config.hpp new file mode 100644 index 000000000..ef4890bd2 --- /dev/null +++ b/include/Nazara/Math/Config.hpp @@ -0,0 +1,42 @@ +/* + Nazara Engine + + Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com) + Rémi "overdrivr" Begues (remi.beges@laposte.net) + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished to do + so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. +*/ + +#pragma once + +#ifndef NAZARA_CONFIG_MATH_HPP +#define NAZARA_CONFIG_MATH_HPP + +/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci + +// Définit le radian comme l'unité utilisée pour les angles +#define NAZARA_MATH_ANGLE_RADIAN 0 + +// Définit la disposition des matrices en colonnes +#define NAZARA_MATH_MATRIX_COLUMN_MAJOR 1 + +// Active les tests de sécurité basés sur le code (Conseillé pour le développement) +#define NAZARA_MATH_SAFE 1 + +#endif // NAZARA_CONFIG_MATH_HPP diff --git a/include/Nazara/Math/EulerAngles.hpp b/include/Nazara/Math/EulerAngles.hpp new file mode 100644 index 000000000..68c671e6f --- /dev/null +++ b/include/Nazara/Math/EulerAngles.hpp @@ -0,0 +1,70 @@ +// Copyright (C) 2012 Rémi Begues +// Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_EULERANGLES_HPP +#define NAZARA_EULERANGLES_HPP + +#include + +template class NzQuaternion; +template class NzVector3; + +template class NzEulerAngles +{ + public: + NzEulerAngles(); + NzEulerAngles(T P, T Y, T R); + NzEulerAngles(T angles[3]); + //NzEulerAngles(const NzMatrix3& mat); + NzEulerAngles(const NzQuaternion& quat); + template explicit NzEulerAngles(const NzEulerAngles& angles); + NzEulerAngles(const NzEulerAngles& angles) = default; + ~NzEulerAngles() = default; + + NzVector3 GetForward() const; + NzVector3 GetRight() const; + NzVector3 GetUp() const; + + void Normalize(); + + void Set(T P, T Y, T R); + void Set(T angles[3]); + void Set(const NzEulerAngles& angles); + //void Set(const NzMatrix3& mat); + void Set(const NzQuaternion& quat); + template void Set(const NzEulerAngles& angles); + void SetZero(); + + //NzEulerAngles ToEulerAngles() const; + //NzMatrix3 ToRotationMatrix() const; + NzQuaternion ToQuaternion() const; + NzString ToString() const; + + NzEulerAngles operator+(const NzEulerAngles& angles) const; + NzEulerAngles operator-(const NzEulerAngles& angles) const; + NzEulerAngles operator*(const NzEulerAngles& angles) const; + NzEulerAngles operator/(const NzEulerAngles& angles) const; + + NzEulerAngles operator+=(const NzEulerAngles& angles); + NzEulerAngles operator-=(const NzEulerAngles& angles); + NzEulerAngles operator*=(const NzEulerAngles& angles); + NzEulerAngles operator/=(const NzEulerAngles& angles); + + bool operator==(const NzEulerAngles& angles) const; + bool operator!=(const NzEulerAngles& angles) const; + + T pitch, yaw, roll; +}; + +template std::ostream& operator<<(std::ostream& out, const NzEulerAngles& angles); + +typedef NzEulerAngles NzEulerAnglesd; +typedef NzEulerAngles NzEulerAnglesf; + +#include + +#endif // NAZARA_EULERANGLES_HPP diff --git a/include/Nazara/Math/EulerAngles.inl b/include/Nazara/Math/EulerAngles.inl new file mode 100644 index 000000000..835b88d28 --- /dev/null +++ b/include/Nazara/Math/EulerAngles.inl @@ -0,0 +1,199 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include + +template +NzEulerAngles::NzEulerAngles() +{ +} + +template +NzEulerAngles::NzEulerAngles(T P, T Y, T R) +{ + Set(P, Y, R); +} + +template +NzEulerAngles::NzEulerAngles(T angles[3]) +{ + Set(angles); +} + +template +NzEulerAngles::NzEulerAngles(const NzQuaternion& quat) +{ + Set(quat); +} + +template +template +NzEulerAngles::NzEulerAngles(const NzEulerAngles& angles) +{ + Set(angles); +} + +template +NzVector3 NzEulerAngles::GetForward() const +{ + #if NAZARA_MATH_ANGLE_RADIAN + return NzVector3(std::cos(yaw), std::sin(roll), std::sin(yaw)); + #else + return NzVector3(std::cos(NzDegreeToRadian(yaw)), std::sin(NzDegreeToRadian(roll)), std::sin(NzDegreeToRadian(yaw))); + #endif +} + +template +NzVector3 NzEulerAngles::GetRight() const +{ + #if NAZARA_MATH_ANGLE_RADIAN + return NzVector3(std::sin(yaw), std::sin(pitch), std::cos(pitch)); + #else + return NzVector3(std::sin(NzDegreeToRadian(yaw)), std::sin(NzDegreeToRadian(pitch)), std::cos(NzDegreeToRadian(pitch))); + #endif +} + +template +NzVector3 NzEulerAngles::GetUp() const +{ + #if NAZARA_MATH_ANGLE_RADIAN + return NzVector3(std::sin(roll), std::cos(pitch), -std::sin(pitch)); + #else + return NzVector3(std::sin(NzDegreeToRadian(roll)), std::cos(NzDegreeToRadian(pitch)), -std::sin(NzDegreeToRadian(pitch))); + #endif +} + +template +void NzEulerAngles::Normalize() +{ + pitch = NzNormalizeAngle(pitch); + yaw = NzNormalizeAngle(yaw); + roll = NzNormalizeAngle(roll); +} + +template +void NzEulerAngles::Set(T P, T Y, T R) +{ + pitch = P; + yaw = Y; + roll = R; +} + +template +void NzEulerAngles::Set(T angles[3]) +{ + pitch = angles[0]; + yaw = angles[1]; + roll = angles[2]; +} + +template +void NzEulerAngles::Set(const NzEulerAngles& angles) +{ + pitch = angles.pitch; + yaw = angles.yaw; + roll = angles.roll; +} + +template +void NzEulerAngles::Set(const NzQuaternion& quat) +{ + Set(quat.ToEulerAngles()); +} + +template +template +void NzEulerAngles::Set(const NzEulerAngles& angles) +{ + pitch = static_cast(angles.pitch); + yaw = static_cast(angles.yaw); + roll = static_cast(angles.roll); +} + +template +void NzEulerAngles::SetZero() +{ + Set(0.0, 0.0, 0.0); +} + +template +NzQuaternion NzEulerAngles::ToQuaternion() const +{ + NzQuaternion Qx(pitch, NzVector3(1.0, 0.0, 0.0)); + NzQuaternion Qy(yaw, NzVector3(0.0, 1.0, 0.0)); + NzQuaternion Qz(roll, NzVector3(0.0, 0.0, 1.0)); + + return Qx * Qy * Qz; +} + +template +NzString NzEulerAngles::ToString() const +{ + NzStringStream ss; + + return ss << "EulerAngles(" << pitch << ", " << yaw << ", " << roll << ')'; +} + +template +NzEulerAngles NzEulerAngles::operator+(const NzEulerAngles& angles) const +{ + return NzEulerAngles(pitch + angles.pitch, + yaw + angles.yaw, + roll + angles.roll); +} + +template +NzEulerAngles NzEulerAngles::operator-(const NzEulerAngles& angles) const +{ + return NzEulerAngles(pitch - angles.pitch, + yaw - angles.yaw, + roll - angles.roll); +} + +template +NzEulerAngles NzEulerAngles::operator+=(const NzEulerAngles& angles) +{ + pitch += angles.pitch; + yaw += angles.yaw; + roll += angles.roll; + + return *this; +} + +template +NzEulerAngles NzEulerAngles::operator-=(const NzEulerAngles& angles) +{ + pitch -= angles.pitch; + yaw -= angles.yaw; + roll -= angles.roll; + + return *this; +} + +template +bool NzEulerAngles::operator==(const NzEulerAngles& angles) const +{ + return NzNumberEquals(pitch, angles.pitch) && + NzNumberEquals(yaw, angles.yaw) && + NzNumberEquals(roll, angles.roll); +} + +template +bool NzEulerAngles::operator!=(const NzEulerAngles& angles) const +{ + return !operator==(angles); +} + +template +std::ostream& operator<<(std::ostream& out, const NzEulerAngles& angles) +{ + return out << angles.ToString(); +} + +#include diff --git a/include/Nazara/Math/Matrix4.hpp b/include/Nazara/Math/Matrix4.hpp new file mode 100644 index 000000000..b2c20244e --- /dev/null +++ b/include/Nazara/Math/Matrix4.hpp @@ -0,0 +1,100 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_MATRIX4_HPP +#define NAZARA_MATRIX4_HPP + +#include + +template class NzEulerAngles; +template class NzQuaternion; +template class NzVector2; +template class NzVector3; +template class NzVector4; + +template class NzMatrix4 +{ + public: + NzMatrix4(); + NzMatrix4(T r11, T r12, T r13, T r14, + T r21, T r22, T r23, T r24, + T r31, T r32, T r33, T r34, + T r41, T r42, T r43, T r44); + NzMatrix4(T matrix[16]); + //NzMatrix4(const NzMatrix3& mat); + template explicit NzMatrix4(const NzMatrix4& mat); + NzMatrix4(const NzMatrix4& mat) = default; + ~NzMatrix4() = default; + + T GetDeterminant() const; + NzMatrix4 GetInverse() const; + //NzMatrix3 GetRotationMatrix() const; + NzVector3 GetScale() const; + NzVector3 GetTranslation() const; + NzMatrix4 GetTransposed() const; + + bool HasNegativeScale() const; + bool HasScale() const; + + void Set(T r11, T r12, T r13, T r14, + T r21, T r22, T r23, T r24, + T r31, T r32, T r33, T r34, + T r41, T r42, T r43, T r44); + void Set(T matrix[16]); + //NzMatrix4(const NzMatrix3& mat); + void Set(const NzMatrix4& mat); + template void Set(const NzMatrix4& mat); + void SetIdentity(); + void SetLookAt(const NzVector3& eye, const NzVector3& center, const NzVector3& up); + void SetPerspective(T angle, T ratio, T zNear, T zFar); + void SetRotation(const NzQuaternion& rotation); + void SetScale(const NzVector3& scale); + void SetTranslation(const NzVector3& translation); + void SetZero(); + + NzString ToString() const; + + NzVector2 Transform(const NzVector2& vector, T z = 0.0, T w = 1.0) const; + NzVector3 Transform(const NzVector3& vector, T w = 1.0) const; + NzVector4 Transform(const NzVector4& vector) const; + + NzMatrix4& Transpose(); + + operator T*(); + operator const T*() const; + + T& operator()(unsigned int x, unsigned int y); + const T& operator()(unsigned int x, unsigned int y) const; + + NzMatrix4 operator*(const NzMatrix4& mat) const; + NzVector2 operator*(const NzVector2& vector) const; + NzVector3 operator*(const NzVector3& vector) const; + NzVector4 operator*(const NzVector4& vector) const; + NzMatrix4 operator*(T scalar) const; + + NzMatrix4& operator*=(const NzMatrix4& mat); + NzMatrix4& operator*=(T scalar); + + static NzMatrix4 LookAt(const NzVector3& eye, const NzVector3& center, const NzVector3& up); + static NzMatrix4 Perspective(T angle, T ratio, T zNear, T zFar); + static NzMatrix4 Rotate(const NzQuaternion& rotation); + static NzMatrix4 Scale(const NzVector3& scale); + static NzMatrix4 Translate(const NzVector3& translation); + + T m11, m12, m13, m14, + m21, m22, m23, m24, + m31, m32, m33, m34, + m41, m42, m43, m44; +}; + +template std::ostream& operator<<(std::ostream& out, const NzMatrix4& mat); + +typedef NzMatrix4 NzMatrix4d; +typedef NzMatrix4 NzMatrix4f; + +#include + +#endif // NAZARA_MATRIX4_HPP diff --git a/include/Nazara/Math/Matrix4.inl b/include/Nazara/Math/Matrix4.inl new file mode 100644 index 000000000..bd3637f48 --- /dev/null +++ b/include/Nazara/Math/Matrix4.inl @@ -0,0 +1,576 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +template +NzMatrix4::NzMatrix4() +{ +} + +template +NzMatrix4::NzMatrix4(T r11, T r12, T r13, T r14, + T r21, T r22, T r23, T r24, + T r31, T r32, T r33, T r34, + T r41, T r42, T r43, T r44) +{ + Set(r11, r12, r13, r14, + r21, r22, r23, r24, + r31, r32, r33, r34, + r41, r42, r43, r44); +} + +template +NzMatrix4::NzMatrix4(T matrix[16]) +{ + Set(matrix); +} + +template +template +NzMatrix4::NzMatrix4(const NzMatrix4& mat) +{ + Set(mat); +} + +template +T NzMatrix4::GetDeterminant() const +{ + T A = m22 * (m33 * m44 - m43 * m34) - m32 * (m23 * m44 - m43 * m24) + m42 * (m23 * m34 - m33 * m24); + T B = m12 * (m33 * m44 - m43 * m34) - m32 * (m13 * m44 - m43 * m14) + m42 * (m13 * m34 - m33 * m14); + T C = m12 * (m23 * m44 - m43 * m24) - m22 * (m13 * m44 - m43 * m14) + m42 * (m13 * m24 - m23 * m14); + T D = m12 * (m23 * m34 - m33 * m24) - m22 * (m13 * m34 - m33 * m14) + m32 * (m13 * m24 - m23 * m14); + + return m11 * A - m21 * B + m31 * C - m41 * D; +} + +template +NzMatrix4 NzMatrix4::GetInverse() const +{ + NzMatrix4 mat; + T det = GetDeterminant(); + + if (det != 0.0) + { + mat.m11 = (m22 * (m33 * m44 - m34 * m43) - m32 * (m23 * m44 - m43 * m24) + m42 * (m23 * m34 - m33 * m24)) / det; + mat.m12 = -(m12 * (m33 * m44 - m43 * m34) - m32 * (m13 * m44 - m43 * m14) + m42 * (m13 * m34 - m33 * m14)) / det; + mat.m13 = (m12 * (m23 * m44 - m43 * m24) - m22 * (m13 * m44 - m43 * m14) + m42 * (m13 * m24 - m23 * m14)) / det; + mat.m14 = -(m12 * (m23 * m34 - m33 * m24) - m22 * (m13 * m34 - m33 * m14) + m32 * (m13 * m24 - m23 * m14)) / det; + + mat.m21 = -(m21 * (m33 * m44 - m34 * m43) - m23 * (m31 * m44 - m34 * m41) + m24 * (m31 * m43 - m33 * m41)) / det; + mat.m22 = (m11 * (m33 * m44 - m34 * m43) - m13 * (m31 * m44 - m34 * m41) + m14 * (m31 * m43 - m33 * m41)) / det; + mat.m23 = -(m11 * (m23 * m44 - m24 * m43) - m13 * (m21 * m44 - m24 * m41) + m14 * (m21 * m43 - m23 * m41)) / det; + mat.m24 = (m11 * (m23 * m34 - m24 * m33) - m13 * (m21 * m34 - m24 * m31) + m14 * (m21 * m33 - m23 * m31)) / det; + + mat.m31 = (m21 * (m32 * m44 - m34 * m42) - m22 * (m31 * m44 - m34 * m41) + m24 * (m31 * m42 - m32 * m41)) / det; + mat.m32 = -(m11 * (m32 * m44 - m34 * m42) - m12 * (m31 * m44 - m34 * m41) + m14 * (m31 * m42 - m32 * m41)) / det; + mat.m33 = (m11 * (m22 * m44 - m24 * m42) - m12 * (m21 * m44 - m24 * m41) + m14 * (m21 * m42 - m22 * m41)) / det; + mat.m34 = -(m11 * (m22 * m34 - m24 * m32) - m12 * (m21 * m34 - m24 * m31) + m14 * (m21 * m32 - m22 * m31)) / det; + + mat.m41 = -(m21 * (m32 * m43 - m33 * m42) - m22 * (m31 * m43 - m33 * m41) + m23 * (m31 * m42 - m32 * m41)) / det; + mat.m42 = (m11 * (m32 * m43 - m33 * m42) - m12 * (m31 * m43 - m33 * m41) + m13 * (m31 * m42 - m32 * m41)) / det; + mat.m43 = -(m11 * (m22 * m43 - m23 * m42) - m12 * (m21 * m43 - m23 * m41) + m13 * (m21 * m42 - m22 * m41)) / det; + mat.m44 = (m11 * (m22 * m33 - m23 * m32) - m12 * (m21 * m33 - m23 * m31) + m13 * (m21 * m32 - m22 * m31)) / det; + } + + return mat; +} + +template +NzVector3 NzMatrix4::GetScale() const +{ + return NzVector3(std::sqrt(m11 * m11 + m21 * m21 + m31 * m31), + std::sqrt(m12 * m12 + m22 * m22 + m32 * m32), + std::sqrt(m13 * m13 + m23 * m23 + m33 * m33)); +} + +template +NzVector3 NzMatrix4::GetTranslation() const +{ + #if NAZARA_MATH_MATRIX_COLUMN_MAJOR + return NzVector3(m41, m42, m43); + #else + return NzVector3(m14, m24, m34); + #endif +} + +template +NzMatrix4 NzMatrix4::GetTransposed() const +{ + return NzMatrix4(m11, m21, m31, m41, + m12, m22, m32, m42, + m13, m23, m33, m43, + m14, m24, m34, m44); +} + +template +bool NzMatrix4::HasNegativeScale() const +{ + return GetDeterminant() < 0.f; +} + +template +bool NzMatrix4::HasScale() const +{ + T t = m11 * m11 + m21 * m21 + m31 * m31; + if (1.0 - t > std::numeric_limits::epsilon()) + return true; + + t = m12 * m12 + m22 * m22 + m32 * m32; + if (1.0 - t > std::numeric_limits::epsilon()) + return true; + + t = m13 * m13 + m23 * m23 + m33 * m33; + if (1.0 - t > std::numeric_limits::epsilon()) + return true; + + return false; +} + +template +void NzMatrix4::Set(T r11, T r12, T r13, T r14, + T r21, T r22, T r23, T r24, + T r31, T r32, T r33, T r34, + T r41, T r42, T r43, T r44) +{ + m11 = r11; + m12 = r12; + m13 = r13; + m14 = r14; + m21 = r21; + m22 = r22; + m23 = r23; + m24 = r24; + m31 = r31; + m32 = r32; + m33 = r33; + m34 = r34; + m41 = r41; + m42 = r42; + m43 = r43; + m44 = r44; +} + +template void NzMatrix4::Set(T matrix[16]) +{ + // Ici nous sommes certains de la continuité des éléments en mémoire + std::memcpy(&m41, matrix, 16*sizeof(T)); +} + +template void NzMatrix4::Set(const NzMatrix4& mat) +{ + // Pareil + std::memcpy(&m41, &mat.m41, 16*sizeof(T)); +} + +template +template +void NzMatrix4::Set(const NzMatrix4& mat) +{ + m11 = static_cast(mat.m11); + m12 = static_cast(mat.m12); + m13 = static_cast(mat.m13); + m14 = static_cast(mat.m14); + m21 = static_cast(mat.m21); + m22 = static_cast(mat.m22); + m23 = static_cast(mat.m23); + m24 = static_cast(mat.m24); + m31 = static_cast(mat.m31); + m32 = static_cast(mat.m32); + m33 = static_cast(mat.m33); + m34 = static_cast(mat.m34); + m41 = static_cast(mat.m41); + m42 = static_cast(mat.m42); + m43 = static_cast(mat.m43); + m44 = static_cast(mat.m44); +} + +template +void NzMatrix4::SetIdentity() +{ + Set(1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0); +} + +template +void NzMatrix4::SetLookAt(const NzVector3& eye, const NzVector3& center, const NzVector3& up) +{ + NzVector3 f = center - eye; + f.Normalize(); + + NzVector3 u = up; + u.Normalize(); + + NzVector3 s = f.CrossProduct(u); + s.Normalize(); + + u = s.CrossProduct(f); + + Set(s.x, u.x, -f.x, 0.0, + s.y, u.y, -f.y, 0.0, + s.z, u.z, -f.z, 0.0, + 0.0, 0.0, 0.0, 1.0); + + operator*=(Translate(-eye)); +} + +template +void NzMatrix4::SetPerspective(T angle, T ratio, T zNear, T zFar) +{ + #if NAZARA_MATH_ANGLE_RADIAN + angle /= 2; + #else + angle = NzDegreeToRadian(angle/2); + #endif + + T f = 1 / std::tan(angle); + + #if NAZARA_MATH_MATRIX_COLUMN_MAJOR + Set(f / ratio, 0.0, 0.0, 0.0, + 0.0, f, 0.0, 0.0, + 0.0, 0.0, (zNear + zFar) / (zNear - zFar), -1.0, + 0.0, 0.0, (2 * zNear * zFar) / (zNear - zFar), 1.0); + #else + Set(f / ratio, 0.0, 0.0, 0.0, + 0.0, f, 0.0, 0.0, + 0.0, 0.0, (zNear + zFar) / (zNear - zFar), (2 * zNear * zFar) / (zNear - zFar), + 0.0, 0.0, -1.0, 1.0); + #endif +} + +template +void NzMatrix4::SetRotation(const NzQuaternion& rotation) +{ + // http://www.flipcode.com/documents/matrfaq.html#Q54 + T xx = rotation.x * rotation.x; + T xy = rotation.x * rotation.y; + T xz = rotation.x * rotation.z; + T xw = rotation.x * rotation.w; + + T yy = rotation.y * rotation.y; + T yz = rotation.y * rotation.z; + T yw = rotation.y * rotation.w; + + T zz = rotation.z * rotation.z; + T zw = rotation.z * rotation.w; + + Set(1.0 - 2.0*(yy+zz), 2.0*(xy-zw), 2.0*(xz+yw), 0.0, + 2.0*(xz+zw), 1.0 - 2.0*(xx+zz), 2.0*(yz-xw), 0.0, + 2.0*(xz-yw), 2.0*(yz+xw), 1.0 - 2.0*(xx+yy), 0.0, + 0.0, 0.0, 0.0, 1.0); +} + +template +void NzMatrix4::SetScale(const NzVector3& vector) +{ + Set(vector.x, 0.0, 0.0, 0.0, + 0.0, vector.y, 0.0, 0.0, + 0.0, 0.0, vector.z, 0.0, + 0.0, 0.0, 0.0, 1.0); +} + +template +void NzMatrix4::SetTranslation(const NzVector3& translation) +{ + #if NAZARA_MATH_MATRIX_COLUMN_MAJOR + Set(1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + translation.x, translation.y, translation.z, 1.0); + #else + Set(1.0, 0.0, 0.0, translation.x, + 0.0, 1.0, 0.0, translation.y, + 0.0, 0.0, 1.0, translation.z, + 0.0, 0.0, 0.0, 1.0); + #endif +} + +template +void NzMatrix4::SetZero() +{ + Set(0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0); +} + +template +NzString NzMatrix4::ToString() const +{ + NzStringStream ss; + + return ss << "Matrix4(" << m11 << ", " << m12 << ", " << m13 << ", " << m14 << ",\n" + << " " << m21 << ", " << m22 << ", " << m23 << ", " << m24 << ",\n" + << " " << m31 << ", " << m32 << ", " << m33 << ", " << m34 << ",\n" + << " " << m41 << ", " << m42 << ", " << m43 << ", " << m44 << ')'; +} + +template +NzVector2 NzMatrix4::Transform(const NzVector2& vector, T z, T w) const +{ + return NzVector2(m11 * vector.x + m12 * vector.y + m13 * z + m14 * w, + m21 * vector.x + m22 * vector.y + m23 * z + m24 * w); +} + +template +NzVector3 NzMatrix4::Transform(const NzVector3& vector, T w) const +{ + return NzVector3(m11 * vector.x + m12 * vector.y + m13 * vector.z + m14 * w, + m21 * vector.x + m22 * vector.y + m23 * vector.z + m24 * w, + m31 * vector.x + m32 * vector.y + m33 * vector.z + m34 * w); +} + +template +NzVector4 NzMatrix4::Transform(const NzVector4& vector) const +{ + return NzVector4(m11 * vector.x + m12 * vector.y + m13 * vector.z + m14 * vector.w, + m21 * vector.x + m22 * vector.y + m23 * vector.z + m24 * vector.w, + m31 * vector.x + m32 * vector.y + m33 * vector.z + m34 * vector.w, + m41 * vector.x + m42 * vector.y + m43 * vector.z + m44 * vector.w); +} + +template +NzMatrix4& NzMatrix4::Transpose() +{ + std::swap(m12, m21); + std::swap(m13, m31); + std::swap(m14, m41); + std::swap(m23, m32); + std::swap(m24, m42); + std::swap(m34, m43); + + return *this; +} + +template +NzMatrix4::operator T*() +{ + return &m11; +} + +template +NzMatrix4::operator const T*() const +{ + return &m11; +} + +template +T& NzMatrix4::operator()(unsigned int x, unsigned int y) +{ + #if NAZARA_MATH_SAFE + if (x > 3 || y > 3) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Index out of range: (" << x << ", " << y << ") > (3,3)"; + + throw std::out_of_range(ss.ToString()); + } + #endif + + return (&m11)[x*4+y]; +} + +template +const T& NzMatrix4::operator()(unsigned int x, unsigned int y) const +{ + #if NAZARA_MATH_SAFE + if (x > 3 || y > 3) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Index out of range: (" << x << ", " << y << ") > (3,3)"; + + throw std::out_of_range(ss.ToString()); + } + #endif + + return (&m11)[x*4+y]; +} + +template +NzMatrix4 NzMatrix4::operator*(const NzMatrix4& mat) const +{ + NzMatrix4 matrix; + for(int k = 0; k < 4; k++) + { + for(int j = 0; j < 4; j++) + { + for(int i = 0; i < 4; i++) + matrix(j, k) += (*this)(j, i) * mat(i, k); + } + } + + return matrix; + /*return NzMatrix4(m11 * mat.m11 + m21 * mat.m12 + m31 * mat.m13 + m41 * mat.m14, + m12 * mat.m11 + m22 * mat.m12 + m32 * mat.m13 + m42 * mat.m14, + m13 * mat.m11 + m23 * mat.m12 + m33 * mat.m13 + m43 * mat.m14, + m14 * mat.m11 + m24 * mat.m12 + m34 * mat.m13 + m44 * mat.m14, + m11 * mat.m21 + m21 * mat.m22 + m31 * mat.m23 + m41 * mat.m24, + m12 * mat.m21 + m22 * mat.m22 + m32 * mat.m23 + m42 * mat.m24, + m13 * mat.m21 + m23 * mat.m22 + m33 * mat.m23 + m43 * mat.m24, + m14 * mat.m21 + m24 * mat.m22 + m34 * mat.m23 + m44 * mat.m24, + m11 * mat.m31 + m21 * mat.m32 + m31 * mat.m33 + m41 * mat.m34, + m12 * mat.m31 + m22 * mat.m32 + m32 * mat.m33 + m42 * mat.m34, + m13 * mat.m31 + m23 * mat.m32 + m33 * mat.m33 + m43 * mat.m34, + m14 * mat.m31 + m24 * mat.m32 + m34 * mat.m33 + m44 * mat.m34, + m11 * mat.m41 + m21 * mat.m42 + m31 * mat.m43 + m41 * mat.m44, + m12 * mat.m41 + m22 * mat.m42 + m32 * mat.m43 + m42 * mat.m44, + m13 * mat.m41 + m23 * mat.m42 + m33 * mat.m43 + m43 * mat.m44, + m14 * mat.m41 + m24 * mat.m42 + m34 * mat.m43 + m44 * mat.m44);*/ + +} + +template +NzVector2 NzMatrix4::operator*(const NzVector2& vector) const +{ + return Transform(vector); +} + +template +NzVector3 NzMatrix4::operator*(const NzVector3& vector) const +{ + return Transform(vector); +} + +template +NzVector4 NzMatrix4::operator*(const NzVector4& vector) const +{ + return Transform(vector); +} + +template +NzMatrix4 NzMatrix4::operator*(T scalar) const +{ + return NzMatrix4(m11 * scalar, m12 * scalar, m13 * scalar, m14 * scalar, + m21 * scalar, m22 * scalar, m23 * scalar, m24 * scalar, + m31 * scalar, m32 * scalar, m33 * scalar, m34 * scalar, + m41 * scalar, m42 * scalar, m43 * scalar, m44 * scalar); +} + +template +NzMatrix4& NzMatrix4::operator*=(const NzMatrix4& mat) +{ + T r11 = m11 * mat.m11 + m21 * mat.m12 + m31 * mat.m13 + m41 * mat.m14; + T r12 = m12 * mat.m11 + m22 * mat.m12 + m32 * mat.m13 + m42 * mat.m14; + T r13 = m13 * mat.m11 + m23 * mat.m12 + m33 * mat.m13 + m43 * mat.m14; + T r14 = m14 * mat.m11 + m24 * mat.m12 + m34 * mat.m13 + m44 * mat.m14; + T r21 = m11 * mat.m21 + m21 * mat.m22 + m31 * mat.m23 + m41 * mat.m24; + T r22 = m12 * mat.m21 + m22 * mat.m22 + m32 * mat.m23 + m42 * mat.m24; + T r23 = m13 * mat.m21 + m23 * mat.m22 + m33 * mat.m23 + m43 * mat.m24; + T r24 = m14 * mat.m21 + m24 * mat.m22 + m34 * mat.m23 + m44 * mat.m24; + T r31 = m11 * mat.m31 + m21 * mat.m32 + m31 * mat.m33 + m41 * mat.m34; + T r32 = m12 * mat.m31 + m22 * mat.m32 + m32 * mat.m33 + m42 * mat.m34; + T r33 = m13 * mat.m31 + m23 * mat.m32 + m33 * mat.m33 + m43 * mat.m34; + T r34 = m14 * mat.m31 + m24 * mat.m32 + m34 * mat.m33 + m44 * mat.m34; + T r41 = m11 * mat.m41 + m21 * mat.m42 + m31 * mat.m43 + m41 * mat.m44; + T r42 = m12 * mat.m41 + m22 * mat.m42 + m32 * mat.m43 + m42 * mat.m44; + T r43 = m13 * mat.m41 + m23 * mat.m42 + m33 * mat.m43 + m43 * mat.m44; + + m44 = m14 * mat.m41 + m24 * mat.m42 + m34 * mat.m43 + m44 * mat.m44; + m43 = r43; + m42 = r42; + m41 = r41; + m34 = r34; + m33 = r33; + m32 = r32; + m31 = r31; + m24 = r24; + m23 = r23; + m22 = r22; + m21 = r21; + m14 = r14; + m13 = r13; + m12 = r12; + m11 = r11; + + return *this; +} + +template +NzMatrix4& NzMatrix4::operator*=(T scalar) +{ + m11 *= scalar; + m12 *= scalar; + m13 *= scalar; + m14 *= scalar; + m21 *= scalar; + m22 *= scalar; + m23 *= scalar; + m24 *= scalar; + m31 *= scalar; + m32 *= scalar; + m33 *= scalar; + m34 *= scalar; + m41 *= scalar; + m42 *= scalar; + m43 *= scalar; + m44 *= scalar; + + return *this; +} + +template +NzMatrix4 NzMatrix4::LookAt(const NzVector3& eye, const NzVector3& center, const NzVector3& up) +{ + NzMatrix4 mat; + mat.SetLookAt(eye, center, up); + + return mat; +} + +template +NzMatrix4 NzMatrix4::Perspective(T angle, T ratio, T zNear, T zFar) +{ + NzMatrix4 mat; + mat.SetPerspective(angle, ratio, zNear, zFar); + + return mat; +} + +template +NzMatrix4 NzMatrix4::Rotate(const NzQuaternion& rotation) +{ + NzMatrix4 mat; + mat.SetRotation(rotation); + + return mat; +} + +template +NzMatrix4 NzMatrix4::Scale(const NzVector3& scale) +{ + NzMatrix4 mat; + mat.SetScale(scale); + + return mat; +} + +template +NzMatrix4 NzMatrix4::Translate(const NzVector3& translation) +{ + NzMatrix4 mat; + mat.SetTranslation(translation); + + return mat; +} + +template +std::ostream& operator<<(std::ostream& out, const NzMatrix4& mat) +{ + return out << mat.ToString(); +} + +#include diff --git a/include/Nazara/Math/Quaternion.hpp b/include/Nazara/Math/Quaternion.hpp new file mode 100644 index 000000000..44c653cd1 --- /dev/null +++ b/include/Nazara/Math/Quaternion.hpp @@ -0,0 +1,78 @@ +// Copyright (C) 2012 Rémi Begues +// Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_QUATERNION_HPP +#define NAZARA_QUATERNION_HPP + +#include + +template class NzEulerAngles; +template class NzVector3; + +template class NzQuaternion +{ + public: + NzQuaternion(); + NzQuaternion(T W, T X, T Y, T Z); + NzQuaternion(T quat[4]); + NzQuaternion(T angle, const NzVector3& axis); + NzQuaternion(const NzEulerAngles& angles); + //NzQuaternion(const NzMatrix3& mat); + template explicit NzQuaternion(const NzQuaternion& quat); + NzQuaternion(const NzQuaternion& quat) = default; + ~NzQuaternion() = default; + + NzQuaternion GetConjugate() const; + NzQuaternion GetNormalized() const; + + double Magnitude() const; + double Normalize(); + T SquaredMagnitude() const; + + void Set(T W, T X, T Y, T Z); + void Set(T quat[4]); + void Set(T angle, const NzVector3& normalizedAxis); + void Set(const NzEulerAngles& angles); + //void Set(const NzMatrix3& mat); + void Set(const NzQuaternion& quat); + template void Set(const NzQuaternion& quat); + void SetIdentity(); + void SetZero(); + + NzEulerAngles ToEulerAngles() const; + //NzMatrix3 ToRotationMatrix() const; + NzString ToString() const; + + NzQuaternion operator+(const NzQuaternion& quat) const; + NzQuaternion operator*(const NzQuaternion& quat) const; + NzVector3 operator*(const NzVector3& vec) const; + NzQuaternion operator*(T scale) const; + NzQuaternion operator/(const NzQuaternion& quat) const; + + NzQuaternion operator+=(const NzQuaternion& quat); + NzQuaternion operator*=(const NzQuaternion& quat); + NzQuaternion operator*=(T scale); + NzQuaternion operator/=(const NzQuaternion& quat); + + bool operator==(const NzQuaternion& quat) const; + bool operator!=(const NzQuaternion& quat) const; + bool operator<(const NzQuaternion& quat) const; + bool operator<=(const NzQuaternion& quat) const; + bool operator>(const NzQuaternion& quat) const; + bool operator>=(const NzQuaternion& quat) const; + + T w, x, y, z; +}; + +template std::ostream& operator<<(std::ostream& out, const NzQuaternion& quat); + +typedef NzQuaternion NzQuaterniond; +typedef NzQuaternion NzQuaternionf; + +#include + +#endif // NAZARA_QUATERNION_HPP diff --git a/include/Nazara/Math/Quaternion.inl b/include/Nazara/Math/Quaternion.inl new file mode 100644 index 000000000..27e93fd2f --- /dev/null +++ b/include/Nazara/Math/Quaternion.inl @@ -0,0 +1,328 @@ +// Copyright (C) 2012 Rémi Begues +// Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include + +template +NzQuaternion::NzQuaternion() +{ +} + +template +NzQuaternion::NzQuaternion(T W, T X, T Y, T Z) +{ + Set(W, X, Y, Z); +} + +template +NzQuaternion::NzQuaternion(T quat[4]) +{ + Set(quat); +} + +template +NzQuaternion::NzQuaternion(T angle, const NzVector3& axis) +{ + Set(angle, axis); +} + +template +NzQuaternion::NzQuaternion(const NzEulerAngles& angles) +{ + Set(angles); +} +/* +template +NzQuaternion::NzQuaternion(const NzMatrix3& mat) +{ + Set(mat); +} +*/ +template +template +NzQuaternion::NzQuaternion(const NzQuaternion& quat) +{ + Set(quat); +} + +template +NzQuaternion NzQuaternion::GetConjugate() const +{ + return NzQuaternion(w, -x, -y, -z); +} + +template +NzQuaternion NzQuaternion::GetNormalized() const +{ + NzQuaternion quat(*this); + quat.Normalize(); + + return quat; +} + +template +double NzQuaternion::Magnitude() const +{ + return std::sqrt(SquaredMagnitude()); +} + +template +double NzQuaternion::Normalize() +{ + double length = Magnitude(); + + if (length != 0.0) + { + w /= length; + x /= length; + y /= length; + z /= length; + } + + return length; +} + +template +T NzQuaternion::SquaredMagnitude() const +{ + return w * w + x * x + y * y + z * z; +} + +template +void NzQuaternion::Set(T W, T X, T Y, T Z) +{ + w = W; + x = X; + y = Y; + z = Z; +} + +template +void NzQuaternion::Set(T quat[4]) +{ + w = quat[0]; + x = quat[1]; + y = quat[2]; + z = quat[3]; +} + +template +void NzQuaternion::Set(T angle, const NzVector3& normalizedAxis) +{ + #if !NAZARA_MATH_ANGLE_RADIAN + angle = NzDegreeToRadian(angle); + #endif + + angle /= 2; + + auto sinAngle = std::sin(angle); + + w = std::cos(angle); + x = normalizedAxis.x * sinAngle; + y = normalizedAxis.y * sinAngle; + z = normalizedAxis.z * sinAngle; +} + +template +void NzQuaternion::Set(const NzEulerAngles& angles) +{ + Set(angles.ToQuaternion()); +} + +template +template +void NzQuaternion::Set(const NzQuaternion& quat) +{ + w = static_cast(quat.w); + x = static_cast(quat.x); + y = static_cast(quat.y); + z = static_cast(quat.z); +} + +template +void NzQuaternion::Set(const NzQuaternion& quat) +{ + w = quat.w; + x = quat.x; + y = quat.y; + z = quat.z; +} + +template +void NzQuaternion::SetIdentity() +{ + Set(1.0, 0.0, 0.0, 0.0); +} + +template +void NzQuaternion::SetZero() +{ + Set(0.0, 0.0, 0.0, 0.0); +} + +template +NzEulerAngles NzQuaternion::ToEulerAngles() const +{ + T test = x*y + z*w; + if (test > 0.499) + // singularity at north pole + return NzEulerAngles(NzDegrees(90.0), NzRadians(2.0 * std::atan2(x, w)), 0.0); + + if (test < -0.499) + return NzEulerAngles(NzDegrees(-90.0), NzRadians(-2.0 * std::atan2(x, w)), 0.0); + + T xx = x*x; + T yy = y*y; + T zz = z*z; + + return NzEulerAngles(NzRadians(std::atan2(2.0*x*w - 2.0*y*z, 1.0 - 2.0*xx - 2.0*zz)), + NzRadians(std::atan2(2.0*y*w - 2.0*x*z, 1.f - 2.0*yy - 2.0*zz)), + NzRadians(std::asin(2.0*test))); +} + +template +NzString NzQuaternion::ToString() const +{ + NzStringStream ss; + + return ss << "Quaternion(" << w << " | " << x << ", " << y << ", " << z << ')'; +} + +template +NzQuaternion NzQuaternion::operator+(const NzQuaternion& quat) const +{ + return NzQuaternion(w + quat.w, + x + quat.x, + y + quat.y, + z + quat.z); +} + +template +NzQuaternion NzQuaternion::operator*(const NzQuaternion& quat) const +{ + return NzQuaternion(w * quat.w - x * quat.x - y * quat.y - z * quat.z, + w * quat.x + x * quat.w + y * quat.z - z * quat.y, + w * quat.y + y * quat.w + z * quat.x - x * quat.z, + w * quat.z + z * quat.w + x * quat.y - y * quat.x); +} + +template +NzVector3 NzQuaternion::operator*(const NzVector3& vec) const +{ + NzVector3 uv, uuv; + NzVector3 qvec(x, y, z); + uv = qvec.CrossProduct(vec); + uuv = qvec.CrossProduct(uv); + uv *= 2.0 * w; + uuv *= 2.0; + + return vec + uv + uuv; +} + +template +NzQuaternion NzQuaternion::operator*(T scale) const +{ + return NzQuaternion(w * scale, + x * scale, + y * scale, + z * scale); +} + +template +NzQuaternion NzQuaternion::operator/(const NzQuaternion& quat) const +{ + return GetConjugate(quat) * (*this); +} + +template +NzQuaternion NzQuaternion::operator+=(const NzQuaternion& quat) +{ + w += quat.w; + x += quat.x; + y += quat.y; + z += quat.z; + + return *this; +} + +template +NzQuaternion NzQuaternion::operator*=(const NzQuaternion& quat) +{ + NzQuaternion q(*this); + operator=(q * quat); + + return *this; +} + +template +NzQuaternion NzQuaternion::operator*=(T scale) +{ + w *= scale; + x *= scale; + y *= scale; + z *= scale; + + return *this; +} + +template +NzQuaternion NzQuaternion::operator/=(const NzQuaternion& quat) +{ + NzQuaternion q(*this); + operator=(q / quat); + + return *this; +} + +template +bool NzQuaternion::operator==(const NzQuaternion& quat) const +{ + return NzNumberEquals(w, quat.w) && + NzNumberEquals(x, quat.x) && + NzNumberEquals(y, quat.y) && + NzNumberEquals(z, quat.z); +} + +template +bool NzQuaternion::operator!=(const NzQuaternion& quat) const +{ + return !operator==(quat); +} + +template +bool NzQuaternion::operator<(const NzQuaternion& quat) const +{ + return w < quat.w && x < quat.x && y < quat.y && z < quat.z; +} + +template +bool NzQuaternion::operator<=(const NzQuaternion& quat) const +{ + return operator<(quat) || operator==(quat); +} + +template +bool NzQuaternion::operator>(const NzQuaternion& quat) const +{ + return !operator<=(quat); +} + +template +bool NzQuaternion::operator>=(const NzQuaternion& quat) const +{ + return !operator<(quat); +} + +template +std::ostream& operator<<(std::ostream& out, const NzQuaternion& quat) +{ + return out << quat.ToString(); +} + +#include diff --git a/include/Nazara/Math/Vector2.hpp b/include/Nazara/Math/Vector2.hpp new file mode 100644 index 000000000..6418ac7b3 --- /dev/null +++ b/include/Nazara/Math/Vector2.hpp @@ -0,0 +1,80 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_VECTOR2_HPP +#define NAZARA_VECTOR2_HPP + +#include + +template class NzVector2 +{ + public: + NzVector2(); + NzVector2(T X, T Y); + explicit NzVector2(T scale); + NzVector2(T vec[2]); + template explicit NzVector2(const NzVector2& vec); + NzVector2(const NzVector2& vec) = default; + ~NzVector2() = default; + + T AbsDotProduct(const NzVector2& vec) const; + double Distance(const NzVector2& vec) const; + T DotProduct(const NzVector2& vec) const; + NzVector2 GetNormal() const; + void MakeCeil(const NzVector2& vec); + void MakeFloor(const NzVector2& vec); + double Length() const; + double Normalize(); + T SquaredDistance(const NzVector2& vec) const; + T SquaredLength() const; + + NzString ToString() const; + + operator NzString() const; + + T& operator[](unsigned int i); + T operator[](unsigned int i) const; + + const NzVector2& operator+() const; + NzVector2 operator-() const; + + NzVector2 operator+(const NzVector2& vec) const; + NzVector2 operator-(const NzVector2& vec) const; + NzVector2 operator*(const NzVector2& vec) const; + NzVector2 operator*(T scale) const; + NzVector2 operator/(const NzVector2& vec) const; + NzVector2 operator/(T scale) const; + + NzVector2& operator+=(const NzVector2& vec); + NzVector2& operator-=(const NzVector2& vec); + NzVector2& operator*=(const NzVector2& vec); + NzVector2& operator*=(T scale); + NzVector2& operator/=(const NzVector2& vec); + NzVector2& operator/=(T scale); + + bool operator==(const NzVector2& vec) const; + bool operator!=(const NzVector2& vec) const; + bool operator<(const NzVector2& vec) const; + bool operator<=(const NzVector2& vec) const; + bool operator>(const NzVector2& vec) const; + bool operator>=(const NzVector2& vec) const; + + T x; + T y; +}; + +template std::ostream& operator<<(std::ostream& out, const NzVector2& vec); + +template NzVector2 operator*(T scale, const NzVector2& vec); +template NzVector2 operator/(T scale, const NzVector2& vec); + +typedef NzVector2 NzVector2d; +typedef NzVector2 NzVector2f; +typedef NzVector2 NzVector2i; + +#include + +#endif // NAZARA_VECTOR2_HPP diff --git a/include/Nazara/Math/Vector2.inl b/include/Nazara/Math/Vector2.inl new file mode 100644 index 000000000..f01f14146 --- /dev/null +++ b/include/Nazara/Math/Vector2.inl @@ -0,0 +1,369 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include + +template +NzVector2::NzVector2() +{ +} + +template +NzVector2::NzVector2(T X, T Y) : +x(X), +y(Y) +{ +} + +template +NzVector2::NzVector2(T scale) : +x(scale), +y(scale) +{ +} + +template +NzVector2::NzVector2(T vec[2]) : +x(vec[0]), +y(vec[1]) +{ +} + +template +template +NzVector2::NzVector2(const NzVector2& vec) : +x(static_cast(vec.x)), +y(static_cast(vec.y)) +{ +} + +template +T NzVector2::AbsDotProduct(const NzVector2& vec) const +{ + return std::fabs(x * vec.x) + std::fabs(y * vec.y); +} + +template<> inline int NzVector2::AbsDotProduct(const NzVector2& vec) const +{ + return std::labs(x * vec.x) + std::labs(y * vec.y); +} + +template +double NzVector2::Distance(const NzVector2& vec) const +{ + return std::sqrt(SquaredDistance(vec)); +} + +template +T NzVector2::DotProduct(const NzVector2& vec) const +{ + return x * vec.x + y * vec.y; +} + +template +NzVector2 NzVector2::GetNormal() const +{ + NzVector2 vec(*this); + vec.Normalize(); + + return vec; +} + +template +void NzVector2::MakeCeil(const NzVector2& vec) +{ + if (vec.x > x) + x = vec.x; + + if (vec.y > y) + y = vec.y; +} + +template +void NzVector2::MakeFloor(const NzVector2& vec) +{ + if (vec.x < x) + x = vec.x; + + if (vec.y < y) + y = vec.y; +} + +template +double NzVector2::Length() const +{ + return std::sqrt(SquaredLength()); +} + +template +double NzVector2::Normalize() +{ + double length = Length(); + + if (length != 0.f) + { + x /= length; + y /= length; + } + + return length; +} + +template +T NzVector2::SquaredDistance(const NzVector2& vec) const +{ + return operator-(vec).SquaredLength(); +} + +template +T NzVector2::SquaredLength() const +{ + return x * x + y * y; +} + +template +NzString NzVector2::ToString() const +{ + NzStringStream ss; + + return ss << "Vector2(" << x << ", " << y << ')'; +} + +template +NzVector2::operator NzString() const +{ + return ToString(); +} + +template +T& NzVector2::operator[](unsigned int i) +{ + if (i >= 2) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 2)"; + + throw std::domain_error(ss.ToString()); + } + + return *(&x+i); +} + +template +T NzVector2::operator[](unsigned int i) const +{ + if (i >= 2) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 2)"; + + throw std::domain_error(ss.ToString()); + } + + return *(&x+i); +} + +template +const NzVector2& NzVector2::operator+() const +{ + return *this; +} + +template +NzVector2 NzVector2::operator-() const +{ + return NzVector2(-x, -y); +} + +template +NzVector2 NzVector2::operator+(const NzVector2& vec) const +{ + return NzVector2(x + vec.x, y + vec.y); +} + +template +NzVector2 NzVector2::operator-(const NzVector2& vec) const +{ + return NzVector2(x - vec.x, y - vec.y); +} + +template +NzVector2 NzVector2::operator*(const NzVector2& vec) const +{ + return NzVector2(x * vec.x, y * vec.y); +} + +template +NzVector2 NzVector2::operator*(T scale) const +{ + return NzVector2(x * scale, y * scale); +} + +template +NzVector2 NzVector2::operator/(const NzVector2& vec) const +{ + if (vec.x == 0.f || vec.y == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector2(x / vec.x, y / vec.y); +} + +template +NzVector2 NzVector2::operator/(T scale) const +{ + if (scale == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector2(x / scale, y / scale); +} + +template +NzVector2& NzVector2::operator+=(const NzVector2& vec) +{ + x += vec.x; + y += vec.y; + + return *this; +} + +template +NzVector2& NzVector2::operator-=(const NzVector2& vec) +{ + x -= vec.x; + y -= vec.y; + + return *this; +} + +template +NzVector2& NzVector2::operator*=(const NzVector2& vec) +{ + x *= vec.x; + y *= vec.y; + + return *this; +} + +template +NzVector2& NzVector2::operator*=(T scale) +{ + x *= scale; + y *= scale; + + return *this; +} + +template +NzVector2& NzVector2::operator/=(const NzVector2& vec) +{ + if (vec.x == 0.f || vec.y == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + x /= vec.x; + y /= vec.y; + + return *this; +} + +template +NzVector2& NzVector2::operator/=(T scale) +{ + if (scale == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + x /= scale; + y /= scale; + + return *this; +} + +template +bool NzVector2::operator==(const NzVector2& vec) const +{ + return NzNumberEquals(x, vec.x) && + NzNumberEquals(y, vec.y); +} + +template +bool NzVector2::operator!=(const NzVector2& vec) const +{ + return !operator==(vec); +} + +template +bool NzVector2::operator<(const NzVector2& vec) const +{ + return x < vec.x && y < vec.y; +} + +template +bool NzVector2::operator<=(const NzVector2& vec) const +{ + return operator<(vec) || operator==(vec); +} + +template +bool NzVector2::operator>(const NzVector2& vec) const +{ + return !operator<=(vec); +} + +template +bool NzVector2::operator>=(const NzVector2& vec) const +{ + return !operator<(vec); +} + +template +std::ostream& operator<<(std::ostream& out, const NzVector2& vec) +{ + return out << vec.ToString(); +} + +template +NzVector2 operator*(T scale, const NzVector2& vec) +{ + return NzVector2(scale * vec.x, scale * vec.y); +} + +template +NzVector2 operator/(T scale, const NzVector2& vec) +{ + if (vec.x == 0.f || vec.y == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector2(scale/vec.x, scale/vec.y); +} + +#include diff --git a/include/Nazara/Math/Vector3.hpp b/include/Nazara/Math/Vector3.hpp new file mode 100644 index 000000000..d1911a2ba --- /dev/null +++ b/include/Nazara/Math/Vector3.hpp @@ -0,0 +1,82 @@ +// Copyright (C) 2012 Rémi Begues +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_VECTOR3_HPP +#define NAZARA_VECTOR3_HPP + +#include + +template class NzVector3 +{ + public: + NzVector3(); + NzVector3(T X, T Y, T Z); + explicit NzVector3(T scale); + NzVector3(T vec[3]); + template explicit NzVector3(const NzVector3& vec); + NzVector3(const NzVector3& vec) = default; + ~NzVector3() = default; + + T AbsDotProduct(const NzVector3& vec) const; + NzVector3 CrossProduct(const NzVector3& vec) const; + double Distance(const NzVector3& vec) const; + T DotProduct(const NzVector3& vec) const; + NzVector3 GetNormal() const; + void MakeCeil(const NzVector3& vec); + void MakeFloor(const NzVector3& vec); + double Length() const; + double Normalize(); + T SquaredDistance(const NzVector3& vec) const; + T SquaredLength() const; + + NzString ToString() const; + + operator NzString() const; + + T& operator[](unsigned int i); + T operator[](unsigned int i) const; + + const NzVector3& operator+() const; + NzVector3 operator-() const; + + NzVector3 operator+(const NzVector3& vec) const; + NzVector3 operator-(const NzVector3& vec) const; + NzVector3 operator*(const NzVector3& vec) const; + NzVector3 operator*(T scale) const; + NzVector3 operator/(const NzVector3& vec) const; + NzVector3 operator/(T scale) const; + + NzVector3& operator+=(const NzVector3& vec); + NzVector3& operator-=(const NzVector3& vec); + NzVector3& operator*=(const NzVector3& vec); + NzVector3& operator*=(T scale); + NzVector3& operator/=(const NzVector3& vec); + NzVector3& operator/=(T scale); + + bool operator==(const NzVector3& vec) const; + bool operator!=(const NzVector3& vec) const; + bool operator<(const NzVector3& vec) const; + bool operator<=(const NzVector3& vec) const; + bool operator>(const NzVector3& vec) const; + bool operator>=(const NzVector3& vec) const; + + T x; + T y; + T z; +}; + +template std::ostream& operator<<(std::ostream& out, const NzVector3& vec); + +template NzVector3 operator*(T scale, const NzVector3& vec); +template NzVector3 operator/(T scale, const NzVector3& vec); + +typedef NzVector3 NzVector3d; +typedef NzVector3 NzVector3f; +typedef NzVector3 NzVector3i; + +#include + +#endif // NAZARA_VECTOR3_HPP diff --git a/include/Nazara/Math/Vector3.inl b/include/Nazara/Math/Vector3.inl new file mode 100644 index 000000000..e75ddbeab --- /dev/null +++ b/include/Nazara/Math/Vector3.inl @@ -0,0 +1,393 @@ +// Copyright (C) 2012 Rémi Begues +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include + +template +NzVector3::NzVector3() +{ +} + +template +NzVector3::NzVector3(T X, T Y, T Z) : +x(X), +y(Y), +z(Z) +{ +} + +template +NzVector3::NzVector3(T scale) : +x(scale), +y(scale), +z(scale) +{ +} + +template +NzVector3::NzVector3(T vec[3]) : +x(vec[0]), +y(vec[1]), +z(vec[2]) +{ +} + +template +template +NzVector3::NzVector3(const NzVector3& vec) : +x(static_cast(vec.x)), +y(static_cast(vec.y)), +z(static_cast(vec.z)) +{ +} + +template +T NzVector3::AbsDotProduct(const NzVector3& vec) const +{ + return std::fabs(x * vec.x) + std::fabs(y * vec.y) + std::fabs(z * vec.z); +} + +template<> inline int NzVector3::AbsDotProduct(const NzVector3& vec) const +{ + return std::labs(x * vec.x) + std::labs(y * vec.y) + std::labs(z * vec.z); +} + +template +NzVector3 NzVector3::CrossProduct(const NzVector3& vec) const +{ + return NzVector3(y * vec.z - z * vec.y, z * vec.x - x * vec.y, x * vec.y - y * vec.x); +} + +template +double NzVector3::Distance(const NzVector3& vec) const +{ + return std::sqrt(SquaredDistance(vec)); +} + +template +T NzVector3::DotProduct(const NzVector3& vec) const +{ + return x * vec.x + y * vec.y + z * vec.z; +} + +template +NzVector3 NzVector3::GetNormal() const +{ + NzVector3 vec(*this); + vec.Normalize(); + + return vec; +} + +template +void NzVector3::MakeCeil(const NzVector3& vec) +{ + if (vec.x > x) + x = vec.x; + + if (vec.y > y) + y = vec.y; + + if (vec.z > z) + z = vec.z; +} + +template +void NzVector3::MakeFloor(const NzVector3& vec) +{ + if (vec.x < x) + x = vec.x; + + if (vec.y < y) + y = vec.y; + + if (vec.z < z) + z = vec.z; +} + +template +double NzVector3::Length() const +{ + return std::sqrt(SquaredLength()); +} + +template +double NzVector3::Normalize() +{ + double length = Length(); + + if (length != 0.f) + { + x /= length; + y /= length; + z /= length; + } + + return length; +} + +template +T NzVector3::SquaredDistance(const NzVector3& vec) const +{ + return operator-(vec).SquaredLength(); +} + +template +T NzVector3::SquaredLength() const +{ + return x * x + y * y + z * z; +} + +template +NzString NzVector3::ToString() const +{ + NzStringStream ss; + + return ss << "Vector3(" << x << ", " << y << ", " << z <<')'; +} + +template +NzVector3::operator NzString() const +{ + return ToString(); +} + +template +T& NzVector3::operator[](unsigned int i) +{ + if (i >= 3) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 3)"; + + throw std::domain_error(ss.ToString()); + } + + return *(&x+i); +} + +template +T NzVector3::operator[](unsigned int i) const +{ + if (i >= 3) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 3)"; + + throw std::domain_error(ss.ToString()); + } + + return *(&x+i); +} + +template +const NzVector3& NzVector3::operator+() const +{ + return *this; +} + +template +NzVector3 NzVector3::operator-() const +{ + return NzVector3(-x, -y, -z); +} + +template +NzVector3 NzVector3::operator+(const NzVector3& vec) const +{ + return NzVector3(x + vec.x, y + vec.y, z + vec.z); +} + +template +NzVector3 NzVector3::operator-(const NzVector3& vec) const +{ + return NzVector3(x - vec.x, y - vec.y, z - vec.z); +} + +template +NzVector3 NzVector3::operator*(const NzVector3& vec) const +{ + return NzVector3(x * vec.x, y * vec.y, z * vec.z); +} + +template +NzVector3 NzVector3::operator*(T scale) const +{ + return NzVector3(x * scale, y * scale, z * scale); +} + +template +NzVector3 NzVector3::operator/(const NzVector3& vec) const +{ + if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector3(x / vec.x, y / vec.y, z / vec.z); +} + +template +NzVector3 NzVector3::operator/(T scale) const +{ + if (scale == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector3(x / scale, y / scale, z / scale); +} + +template +NzVector3& NzVector3::operator+=(const NzVector3& vec) +{ + x += vec.x; + y += vec.y; + z += vec.z; + + return *this; +} + +template +NzVector3& NzVector3::operator-=(const NzVector3& vec) +{ + x -= vec.x; + y -= vec.y; + z -= vec.z; + + return *this; +} + +template +NzVector3& NzVector3::operator*=(const NzVector3& vec) +{ + x *= vec.x; + y *= vec.y; + z *= vec.z; + + return *this; +} + +template +NzVector3& NzVector3::operator*=(T scale) +{ + x *= scale; + y *= scale; + z *= scale; + + return *this; +} + +template +NzVector3& NzVector3::operator/=(const NzVector3& vec) +{ + if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + x /= vec.x; + y /= vec.y; + z /= vec.z; + + return *this; +} + +template +NzVector3& NzVector3::operator/=(T scale) +{ + if (scale == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + x /= scale; + y /= scale; + z /= scale; + + return *this; +} + +template +bool NzVector3::operator==(const NzVector3& vec) const +{ + return NzNumberEquals(x, vec.x) && + NzNumberEquals(y, vec.y) && + NzNumberEquals(z, vec.z); +} + +template +bool NzVector3::operator!=(const NzVector3& vec) const +{ + return !operator==(vec); +} + +template +bool NzVector3::operator<(const NzVector3& vec) const +{ + return x < vec.x && y < vec.y && z < vec.z; +} + +template +bool NzVector3::operator<=(const NzVector3& vec) const +{ + return operator<(vec) || operator==(vec); +} + +template +bool NzVector3::operator>(const NzVector3& vec) const +{ + return !operator<=(vec); +} + +template +bool NzVector3::operator>=(const NzVector3& vec) const +{ + return !operator<(vec); +} + +template +std::ostream& operator<<(std::ostream& out, const NzVector3& vec) +{ + return out << vec.ToString(); +} + +template +NzVector3 operator*(T scale, const NzVector3& vec) +{ + return NzVector3(scale * vec.x, scale * vec.y, scale * vec.z); +} + +template +NzVector3 operator/(T scale, const NzVector3& vec) +{ + if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector3(scale / vec.x, scale / vec.y, scale / vec.z); +} + +#include diff --git a/include/Nazara/Math/Vector4.hpp b/include/Nazara/Math/Vector4.hpp new file mode 100644 index 000000000..6a90ddf10 --- /dev/null +++ b/include/Nazara/Math/Vector4.hpp @@ -0,0 +1,77 @@ +// Copyright (C) 2012 Rémi Begues +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_VECTOR4_HPP +#define NAZARA_VECTOR4_HPP + +#include + +template class NzVector4 +{ + public: + NzVector4(); + NzVector4(T X, T Y, T Z, T W = 1.0); + explicit NzVector4(T scale); + NzVector4(T vec[4]); + template explicit NzVector4(const NzVector4& vec); + NzVector4(const NzVector4& vec) = default; + ~NzVector4() = default; + + T AbsDotProduct(const NzVector4& vec) const; + T DotProduct(const NzVector4& vec) const; + void MakeCeil(const NzVector4& vec); + void MakeFloor(const NzVector4& vec); + void Normalize(); + + NzString ToString() const; + + operator NzString() const; + + T& operator[](unsigned int i); + T operator[](unsigned int i) const; + + const NzVector4& operator+() const; + NzVector4 operator-() const; + + NzVector4 operator+(const NzVector4& vec) const; + NzVector4 operator-(const NzVector4& vec) const; + NzVector4 operator*(const NzVector4& vec) const; + NzVector4 operator*(T scale) const; + NzVector4 operator/(const NzVector4& vec) const; + NzVector4 operator/(T scale) const; + + NzVector4& operator+=(const NzVector4& vec); + NzVector4& operator-=(const NzVector4& vec); + NzVector4& operator*=(const NzVector4& vec); + NzVector4& operator*=(T scale); + NzVector4& operator/=(const NzVector4& vec); + NzVector4& operator/=(T scale); + + bool operator==(const NzVector4& vec) const; + bool operator!=(const NzVector4& vec) const; + bool operator<(const NzVector4& vec) const; + bool operator<=(const NzVector4& vec) const; + bool operator>(const NzVector4& vec) const; + bool operator>=(const NzVector4& vec) const; + + T x; + T y; + T z; + T w; +}; + +template std::ostream& operator<<(std::ostream& out, const NzVector4& vec); + +template NzVector4 operator*(T scale, const NzVector4& vec); +template NzVector4 operator/(T scale, const NzVector4& vec); + +typedef NzVector4 NzVector4d; +typedef NzVector4 NzVector4f; +typedef NzVector4 NzVector4i; + +#include + +#endif // NAZARA_VECTOR4_HPP diff --git a/include/Nazara/Math/Vector4.inl b/include/Nazara/Math/Vector4.inl new file mode 100644 index 000000000..9073d37b0 --- /dev/null +++ b/include/Nazara/Math/Vector4.inl @@ -0,0 +1,367 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include + +template +NzVector4::NzVector4() +{ +} + +template +NzVector4::NzVector4(T X, T Y, T Z, T W) : +x(X), +y(Y), +z(Z), +w(W) +{ +} + +template +NzVector4::NzVector4(T scale) : +x(scale), +y(scale), +z(scale), +w(scale) +{ +} + +template +NzVector4::NzVector4(T vec[4]) : +x(vec[0]), +y(vec[1]), +z(vec[2]), +w(vec[3]) +{ +} + +template +template +NzVector4::NzVector4(const NzVector4& vec) : +x(static_cast(vec.x)), +y(static_cast(vec.y)), +z(static_cast(vec.z)), +w(static_cast(vec.w)) +{ +} + +template +T NzVector4::AbsDotProduct(const NzVector4& vec) const +{ + return std::fabs(x * vec.x) + std::fabs(y * vec.y) + std::fabs(z * vec.z) + std::fabs(w * vec.w); +} + +template<> inline int NzVector4::AbsDotProduct(const NzVector4& vec) const +{ + return std::labs(x * vec.x) + std::labs(y * vec.y) + std::labs(z * vec.z) + std::labs(w * vec.w); +} + +template +T NzVector4::DotProduct(const NzVector4& vec) const +{ + return x * vec.x + y * vec.y + z * vec.z + w * vec.w; +} + +template +void NzVector4::MakeCeil(const NzVector4& vec) +{ + if (vec.x > x) + x = vec.x; + + if (vec.y > y) + y = vec.y; + + if (vec.z > z) + z = vec.z; + + if (vec.w > w) + w = vec.w; +} + +template +void NzVector4::MakeFloor(const NzVector4& vec) +{ + if (vec.x < x) + x = vec.x; + + if (vec.y < y) + y = vec.y; + + if (vec.z < z) + z = vec.z; + + if (vec.w < w) + w = vec.w; +} + +template +void NzVector4::Normalize() +{ + if (w != 0.f) + { + x /= w; + y /= w; + z /= w; + } +} + +template +NzString NzVector4::ToString() const +{ + NzStringStream ss; + + return ss << "Vector4(" << x << ", " << y << ", " << z <<')'; +} + +template +NzVector4::operator NzString() const +{ + return ToString(); +} + +template +T& NzVector4::operator[](unsigned int i) +{ + if (i >= 4) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 4)"; + + throw std::domain_error(ss.ToString()); + } + + return *(&x+i); +} + +template +T NzVector4::operator[](unsigned int i) const +{ + if (i >= 4) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 4)"; + + throw std::domain_error(ss.ToString()); + } + + return *(&x+i); +} + +template +const NzVector4& NzVector4::operator+() const +{ + return *this; +} + +template +NzVector4 NzVector4::operator-() const +{ + return NzVector4(-x, -y, -z, -w); +} + +template +NzVector4 NzVector4::operator+(const NzVector4& vec) const +{ + return NzVector4(x + vec.x, y + vec.y, z + vec.z, w + vec.w); +} + +template +NzVector4 NzVector4::operator-(const NzVector4& vec) const +{ + return NzVector4(x - vec.x, y - vec.y, z - vec.z); +} + +template +NzVector4 NzVector4::operator*(const NzVector4& vec) const +{ + return NzVector4(x * vec.x, y * vec.y, z * vec.z, w * vec.w); +} + +template +NzVector4 NzVector4::operator*(T scale) const +{ + return NzVector4(x * scale, y * scale, z * scale, w * scale); +} + +template +NzVector4 NzVector4::operator/(const NzVector4& vec) const +{ + if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f || vec.w == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector4(x / vec.x, y / vec.y, z / vec.z, w / vec.w); +} + +template +NzVector4 NzVector4::operator/(T scale) const +{ + if (scale == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector4(x / scale, y / scale, z / scale, w / scale); +} + +template +NzVector4& NzVector4::operator+=(const NzVector4& vec) +{ + x += vec.x; + y += vec.y; + z += vec.z; + w += vec.w; + + return *this; +} + +template +NzVector4& NzVector4::operator-=(const NzVector4& vec) +{ + x -= vec.x; + y -= vec.y; + z -= vec.z; + w -= vec.w; + + return *this; +} + +template +NzVector4& NzVector4::operator*=(const NzVector4& vec) +{ + x *= vec.x; + y *= vec.y; + z *= vec.z; + w *= vec.w; + + return *this; +} + +template +NzVector4& NzVector4::operator*=(T scale) +{ + x *= scale; + y *= scale; + z *= scale; + w *= scale; + + return *this; +} + +template +NzVector4& NzVector4::operator/=(const NzVector4& vec) +{ + if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f || vec.w == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + x /= vec.x; + y /= vec.y; + z /= vec.z; + w /= vec.w; + + return *this; +} + +template +NzVector4& NzVector4::operator/=(T scale) +{ + if (scale == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + x /= scale; + y /= scale; + z /= scale; + w /= scale; + + return *this; +} + +template +bool NzVector4::operator==(const NzVector4& vec) const +{ + return NzNumberEquals(x, vec.x) && + NzNumberEquals(y, vec.y) && + NzNumberEquals(z, vec.z) && + NzNumberEquals(w, vec.w); +} + +template +bool NzVector4::operator!=(const NzVector4& vec) const +{ + return !operator==(vec); +} + +template +bool NzVector4::operator<(const NzVector4& vec) const +{ + return x < vec.x && y < vec.y && z < vec.z && w < vec.w; +} + +template +bool NzVector4::operator<=(const NzVector4& vec) const +{ + return operator<(vec) || operator==(vec); +} + +template +bool NzVector4::operator>(const NzVector4& vec) const +{ + return !operator<=(vec); +} + +template +bool NzVector4::operator>=(const NzVector4& vec) const +{ + return !operator<(vec); +} + +template +std::ostream& operator<<(std::ostream& out, const NzVector4& vec) +{ + return out << vec.ToString(); +} + +template +NzVector4 operator*(T scale, const NzVector4& vec) +{ + return NzVector4(scale * vec.x, scale * vec.y, scale * vec.z, scale * vec.w); +} + +template +NzVector4 operator/(T scale, const NzVector4& vec) +{ + if (vec.x == 0.f || vec.y == 0.f || vec.z == 0.f || vec.w == 0.f) + { + NzStringStream ss; + ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; + + throw std::domain_error(ss.ToString()); + } + + return NzVector3(scale / vec.x, scale / vec.y, scale / vec.z, scale / vec.w); +} + +#include diff --git a/include/Nazara/Network/Config.hpp b/include/Nazara/Network/Config.hpp new file mode 100644 index 000000000..1e99c1f0f --- /dev/null +++ b/include/Nazara/Network/Config.hpp @@ -0,0 +1,35 @@ +/* + Nazara Engine + + Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com) + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished to do + so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. +*/ + +#pragma once + +#ifndef NAZARA_CONFIG_NETWORK_HPP +#define NAZARA_CONFIG_NETWORK_HPP + +/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci + +// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution) +#define NAZARA_NETWORK_MEMORYLEAKTRACKER 0 + +#endif // NAZARA_CONFIG_NETWORK_HPP diff --git a/include/Nazara/Network/Debug.hpp b/include/Nazara/Network/Debug.hpp new file mode 100644 index 000000000..21b4efd1c --- /dev/null +++ b/include/Nazara/Network/Debug.hpp @@ -0,0 +1,11 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_NETWORK_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #include + + #define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete + #define new new(__FILE__, __LINE__) +#endif diff --git a/include/Nazara/Network/DebugOff.hpp b/include/Nazara/Network/DebugOff.hpp new file mode 100644 index 000000000..08a1e8b1d --- /dev/null +++ b/include/Nazara/Network/DebugOff.hpp @@ -0,0 +1,8 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#if NAZARA_NETWORK_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #undef delete + #undef new +#endif diff --git a/include/Nazara/Prerequesites.hpp b/include/Nazara/Prerequesites.hpp new file mode 100644 index 000000000..a0652f7b4 --- /dev/null +++ b/include/Nazara/Prerequesites.hpp @@ -0,0 +1,112 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#ifndef NAZARA_PREREQUESITES_HPP +#define NAZARA_PREREQUESITES_HPP + +// Version du moteur +#define NAZARA_VERSION_MAJOR 0 +#define NAZARA_VERSION_MINOR 1 + +// (Commenté en attendant GCC 4.7) +/*#if __cplusplus < 201103L +#error Nazara requires a C++11 compliant compiler +#endif*/ + +///TODO: Rajouter des tests d'identification de compilateurs +#if defined(_MSC_VER) + #define NAZARA_COMPILER_MSVC + #define NAZARA_DEPRECATED(txt) __declspec(deprecated(txt)) + #define NAZARA_FUNCTION __FUNCSIG__ +#elif defined(__GNUC__) + #define NAZARA_COMPILER_GCC + #define NAZARA_FUNCTION __PRETTY_FUNCTION__ + + #define NAZARA_DEPRECATED(txt) __attribute__((__deprecated__(txt))) +#elif defined(__BORLANDC__) + #define NAZARA_COMPILER_BORDLAND + #define NAZARA_DEPRECATED(txt) + #define NAZARA_FUNCTION __FUNC__ +#else + #define NAZARA_COMPILER_UNKNOWN + #define NAZARA_DEPRECATED(txt) + #define NAZARA_FUNCTION __func__ // __func__ est standard depuis le C++11 + #error This compiler is not fully supported +#endif + +#define NazaraUnused(a) (void) a + +#if defined(_WIN32) || defined(__WIN32__) || defined(NAZARA_PLATFORM_WINDOWSVISTA) + #if !defined(NAZARA_STATIC) + #ifdef NAZARA_BUILD + #define NAZARA_API __declspec(dllexport) + #else + #define NAZARA_API __declspec(dllimport) + #endif + #else + #define NAZARA_API + #endif + #define NAZARA_PLATFORM_WINDOWS + + // Des defines pour le header Windows + #if defined(NAZARA_BUILD) // Pour ne pas entrer en conflit avec les defines de l'application ou d'une autre bibliothèque + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN + #endif + + #ifndef NOMINMAX + #define NOMINMAX + #endif + + #ifndef _WIN32_WINNT + #ifdef NAZARA_PLATFORM_WINDOWSVISTA + #define _WIN32_WINNT 0x0600 // Version de Windows minimale : Vista + #else + #define _WIN32_WINNT 0x0501 // Version de Windows minimale : XP + #endif + #endif + #endif +#elif defined(linux) || defined(__linux) + #if !defined(NAZARA_STATIC) && defined(NAZARA_COMPILER_GCC) + #define NAZARA_API __attribute__((visibility ("default"))) + #else + #define NAZARA_API + #endif + #define NAZARA_PLATFORM_LINUX + #define NAZARA_PLATFORM_POSIX +/*#elif defined(__APPLE__) || defined(MACOSX) || defined(macintosh) || defined(Macintosh) + #define NAZARA_API + #define NAZARA_PLATFORM_MACOS + #define NAZARA_PLATFORM_POSIX +#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) + #define NAZARA_API + #define NAZARA_PLATFORM_FREEBSD + #define NAZARA_PLATFORM_POSIX*/ +#else + // À commenter pour tenter quand même une compilation + #error This operating system is not fully supported by the Nazara Engine + + #define NAZARA_PLATFORM_UNKNOWN + #define NAZARA_API +#endif + +#if !defined(NAZARA_DEBUG) && !defined(NDEBUG) + #define NDEBUG +#endif + +#include + +typedef int8_t nzInt8; +typedef uint8_t nzUInt8; + +typedef int16_t nzInt16; +typedef uint16_t nzUInt16; + +typedef int32_t nzInt32; +typedef uint32_t nzUInt32; + +typedef int64_t nzInt64; +typedef uint64_t nzUInt64; + +#endif // NAZARA_PREREQUESITES_HPP diff --git a/include/Nazara/Renderer/Buffer.hpp b/include/Nazara/Renderer/Buffer.hpp new file mode 100644 index 000000000..3e0a7a76d --- /dev/null +++ b/include/Nazara/Renderer/Buffer.hpp @@ -0,0 +1,82 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_BUFFER_HPP +#define NAZARA_BUFFER_HPP + +#include +#include + +enum nzBufferLock +{ + nzBufferLock_DiscardAndWrite, + nzBufferLock_ReadOnly, + nzBufferLock_ReadWrite, + nzBufferLock_WriteOnly +}; + +enum nzBufferStorage +{ + nzBufferStorage_Hardware, + nzBufferStorage_Software +}; + +enum nzBufferType +{ + nzBufferType_Index, + nzBufferType_Vertex +}; + +enum nzBufferUsage +{ + nzBufferUsage_Dynamic, + nzBufferUsage_Static +}; + +class NzBufferImpl; +class NzRenderer; + +class NAZARA_API NzBuffer : public NzResource +{ + friend class NzRenderer; + + public: + NzBuffer(nzBufferType type); + NzBuffer(nzBufferType type, unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static); + ~NzBuffer(); + + bool CopyContent(NzBuffer& buffer); + + bool Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static); + void Destroy(); + + bool Fill(const void* data, unsigned int offset, unsigned int length); + + unsigned int GetLength() const; + unsigned int GetSize() const; + nzBufferStorage GetStorage() const; + nzBufferType GetType() const; + nzUInt8 GetTypeSize() const; + nzBufferUsage GetUsage() const; + + bool IsHardware() const; + + void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0); + bool Unlock(); + + static bool IsHardwareSupported(); + + private: + nzBufferStorage m_storage; + nzBufferType m_type; + nzBufferUsage m_usage; + nzUInt8 m_typeSize; + NzBufferImpl* m_impl; + unsigned int m_length; + +}; + +#endif // NAZARA_BUFFER_HPP diff --git a/include/Nazara/Renderer/Config.hpp b/include/Nazara/Renderer/Config.hpp new file mode 100644 index 000000000..b3746ac88 --- /dev/null +++ b/include/Nazara/Renderer/Config.hpp @@ -0,0 +1,47 @@ +/* + Nazara Engine + + Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com) + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished to do + so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. +*/ + +#pragma once + +#ifndef NAZARA_CONFIG_RENDERER_HPP +#define NAZARA_CONFIG_RENDERER_HPP + +/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci + +// Active une fenêtre de rendu (NzRenderWindow) lors de sa création +#define NAZARA_RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION 1 + +// Force les buffers à posséder un stride multiple de 32 bytes (Gain de performances sur certaines cartes) +#define NAZARA_RENDERER_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32 0 + +// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution) +#define NAZARA_RENDERER_MEMORYLEAKTRACKER 0 + +// Active les tests de sécurité basés sur le code (Conseillé pour le développement) +#define NAZARA_RENDERER_SAFE 1 + +// Fait en sorte que le Renderer soit un singleton plutôt qu'une instance globale +#define NAZARA_RENDERER_SINGLETON 0 + +#endif // NAZARA_CONFIG_MODULENAME_HPP diff --git a/include/Nazara/Renderer/Context.hpp b/include/Nazara/Renderer/Context.hpp new file mode 100644 index 000000000..d92f261f9 --- /dev/null +++ b/include/Nazara/Renderer/Context.hpp @@ -0,0 +1,44 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#ifdef NAZARA_RENDERER_COMMON +#error This file is not part of the common renderer interface, you must undefine NAZARA_RENDERER_COMMON to use it +#endif + +#pragma once + +#ifndef NAZARA_CONTEXT_HPP +#define NAZARA_CONTEXT_HPP + +#include + +class NzContextImpl; + +class NAZARA_API NzContext +{ + friend class NzContextImpl; + + public: + NzContext(); + ~NzContext(); + + bool Create(const NzContextParameters& parameters = NzContextParameters()); + const NzContextParameters& GetParameters() const; + bool IsActive() const; + bool SetActive(bool active); + void SwapBuffers(); + + static const NzContext* GetCurrent(); + static const NzContext* GetReference(); + static bool InitializeReference(); + static void UninitializeReference(); + + private: + NzContextParameters m_parameters; + NzContextImpl* m_impl; + + static NzContext* s_reference; +}; + +#endif // NAZARA_CONTEXT_HPP diff --git a/include/Nazara/Renderer/ContextParameters.hpp b/include/Nazara/Renderer/ContextParameters.hpp new file mode 100644 index 000000000..c8f312f2f --- /dev/null +++ b/include/Nazara/Renderer/ContextParameters.hpp @@ -0,0 +1,54 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_CONTEXTPARAMETERS_HPP +#define NAZARA_CONTEXTPARAMETERS_HPP + +#include +#include +#include + +class NzContext; + +struct NAZARA_API NzContextParameters +{ + NzContextParameters(const NzRenderTargetParameters& parameters = NzRenderTargetParameters()) : + antialiasingLevel(parameters.antialiasingLevel), + bitsPerPixel(NzVideoMode::GetDesktopMode().bitsPerPixel), + depthBits(parameters.depthBits), + majorVersion(defaultMajorVersion), + minorVersion(defaultMinorVersion), + stencilBits(parameters.stencilBits), + shareContext(defaultShareContext), + window(defaultWindow), + compatibilityProfile(defaultCompatibilityProfile), + doubleBuffered(defaultDoubleBuffered), + shared(defaultShared) + { + } + + nzUInt8 antialiasingLevel; + nzUInt8 bitsPerPixel; + nzUInt8 depthBits; + nzUInt8 majorVersion; + nzUInt8 minorVersion; + nzUInt8 stencilBits; + const NzContext* shareContext; + NzWindowHandle window; + bool compatibilityProfile; + bool doubleBuffered; + bool shared; + + static nzUInt8 defaultMajorVersion; + static nzUInt8 defaultMinorVersion; + static const NzContext* defaultShareContext; + static NzWindowHandle defaultWindow; + static bool defaultCompatibilityProfile; + static bool defaultDoubleBuffered; + static bool defaultShared; +}; + +#endif // NAZARA_CONTEXTPARAMETERS_HPP diff --git a/include/Nazara/Renderer/Debug.hpp b/include/Nazara/Renderer/Debug.hpp new file mode 100644 index 000000000..0ed2db662 --- /dev/null +++ b/include/Nazara/Renderer/Debug.hpp @@ -0,0 +1,11 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_RENDERER_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #include + + #define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete + #define new new(__FILE__, __LINE__) +#endif diff --git a/include/Nazara/Renderer/DebugOff.hpp b/include/Nazara/Renderer/DebugOff.hpp new file mode 100644 index 000000000..52edf35d4 --- /dev/null +++ b/include/Nazara/Renderer/DebugOff.hpp @@ -0,0 +1,8 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#if NAZARA_RENDERER_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #undef delete + #undef new +#endif diff --git a/include/Nazara/Renderer/IndexBuffer.hpp b/include/Nazara/Renderer/IndexBuffer.hpp new file mode 100644 index 000000000..45941743b --- /dev/null +++ b/include/Nazara/Renderer/IndexBuffer.hpp @@ -0,0 +1,41 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_INDEXBUFFER_HPP +#define NAZARA_INDEXBUFFER_HPP + +#include +#include + +class NAZARA_API NzIndexBuffer +{ + public: + NzIndexBuffer(NzBuffer* buffer, unsigned int startIndex, unsigned int indexCount); + NzIndexBuffer(unsigned int length, nzUInt8 indexSize, nzBufferUsage usage = nzBufferUsage_Static); + NzIndexBuffer(const NzIndexBuffer& indexBuffer); + ~NzIndexBuffer(); + + bool Fill(const void* data, unsigned int offset, unsigned int length); + + NzBuffer* GetBuffer() const; + nzUInt8 GetIndexSize() const; + unsigned int GetIndexCount() const; + unsigned int GetStartIndex() const; + + bool IsHardware() const; + bool IsSequential() const; + + void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0); + bool Unlock(); + + private: + NzBuffer* m_buffer; + bool m_ownsBuffer; + unsigned int m_indexCount; + unsigned int m_startIndex; +}; + +#endif // NAZARA_INDEXBUFFER_HPP diff --git a/include/Nazara/Renderer/OpenGL.hpp b/include/Nazara/Renderer/OpenGL.hpp new file mode 100644 index 000000000..c094bf638 --- /dev/null +++ b/include/Nazara/Renderer/OpenGL.hpp @@ -0,0 +1,159 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#ifdef NAZARA_RENDERER_COMMON +#error This file is not part of the common renderer interface, you must undefine NAZARA_RENDERER_COMMON to use it +#endif + +#pragma once + +#ifndef NAZARA_OPENGL_HPP +#define NAZARA_OPENGL_HPP + +// gl3.h définit WIN32_LEAN_AND_MEAN qui entre en conflit avec la définition de Nazara et doit donc être inclut en premier +#include +#include +#include + +// Il semblerait qu'il ne soit pas conseillé d'inclure gl3.h t glext.h en même temps, mais je ne vois pas oomment gérer les extensions autrement... +#include +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_LINUX) + #include +#else + #error OS not handled +#endif + +typedef void (*NzOpenGLFunc)(); + +class NAZARA_API NzOpenGL +{ + public: + enum Extension + { + AnisotropicFilter, + FP64, + Framebuffer_Object, + Occlusion_Query, + Texture3D, + + Count + }; + + static unsigned int GetVersion(); + static bool Initialize(); + static bool IsSupported(Extension extension); + static bool IsSupported(const NzString& string); + static void Uninitialize(); +}; + +NAZARA_API extern PFNGLACTIVETEXTUREPROC glActiveTexture; +NAZARA_API extern PFNGLATTACHSHADERPROC glAttachShader; +NAZARA_API extern PFNGLBEGINQUERYPROC glBeginQuery; +NAZARA_API extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; +NAZARA_API extern PFNGLBINDBUFFERPROC glBindBuffer; +NAZARA_API extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; +NAZARA_API extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; +NAZARA_API extern PFNGLBINDTEXTUREPROC glBindTexture; +NAZARA_API extern PFNGLBLENDFUNCPROC glBlendFunc; +NAZARA_API extern PFNGLBUFFERDATAPROC glBufferData; +NAZARA_API extern PFNGLBUFFERSUBDATAPROC glBufferSubData; +NAZARA_API extern PFNGLCLEARPROC glClear; +NAZARA_API extern PFNGLCLEARCOLORPROC glClearColor; +NAZARA_API extern PFNGLCLEARDEPTHPROC glClearDepth; +NAZARA_API extern PFNGLCLEARSTENCILPROC glClearStencil; +NAZARA_API extern PFNGLCREATEPROGRAMPROC glCreateProgram; +NAZARA_API extern PFNGLCREATESHADERPROC glCreateShader; +NAZARA_API extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; +NAZARA_API extern PFNGLCOLORMASKPROC glColorMask; +NAZARA_API extern PFNGLCULLFACEPROC glCullFace; +NAZARA_API extern PFNGLCOMPILESHADERPROC glCompileShader; +NAZARA_API extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; +NAZARA_API extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; +NAZARA_API extern PFNGLDELETEPROGRAMPROC glDeleteProgram; +NAZARA_API extern PFNGLDELETEQUERIESPROC glDeleteQueries; +NAZARA_API extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; +NAZARA_API extern PFNGLDELETESHADERPROC glDeleteShader; +NAZARA_API extern PFNGLDELETETEXTURESPROC glDeleteTextures; +NAZARA_API extern PFNGLDEPTHFUNCPROC glDepthFunc; +NAZARA_API extern PFNGLDEPTHMASKPROC glDepthMask; +NAZARA_API extern PFNGLDISABLEPROC glDisable; +NAZARA_API extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; +NAZARA_API extern PFNGLDRAWARRAYSPROC glDrawArrays; +NAZARA_API extern PFNGLDRAWBUFFERPROC glDrawBuffer; +NAZARA_API extern PFNGLDRAWBUFFERSPROC glDrawBuffers; +NAZARA_API extern PFNGLDRAWELEMENTSPROC glDrawElements; +NAZARA_API extern PFNGLENDQUERYPROC glEndQuery; +NAZARA_API extern PFNGLFLUSHPROC glFlush; +NAZARA_API extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; +NAZARA_API extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; +NAZARA_API extern PFNGLENABLEPROC glEnable; +NAZARA_API extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; +NAZARA_API extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; +NAZARA_API extern PFNGLGENBUFFERSPROC glGenBuffers; +NAZARA_API extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +NAZARA_API extern PFNGLGENQUERIESPROC glGenQueries; +NAZARA_API extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; +NAZARA_API extern PFNGLGENTEXTURESPROC glGenTextures; +NAZARA_API extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; +NAZARA_API extern PFNGLGETERRORPROC glGetError; +NAZARA_API extern PFNGLGETINTEGERVPROC glGetIntegerv; +NAZARA_API extern PFNGLGETPROGRAMIVPROC glGetProgramiv; +NAZARA_API extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; +NAZARA_API extern PFNGLGETQUERYIVPROC glGetQueryiv; +NAZARA_API extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; +NAZARA_API extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; +NAZARA_API extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; +NAZARA_API extern PFNGLGETSHADERIVPROC glGetShaderiv; +NAZARA_API extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; +NAZARA_API extern PFNGLGETSTRINGPROC glGetString; +NAZARA_API extern PFNGLGETSTRINGIPROC glGetStringi; +NAZARA_API extern PFNGLGETTEXIMAGEPROC glGetTexImage; +NAZARA_API extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv; +NAZARA_API extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv; +NAZARA_API extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; +NAZARA_API extern PFNGLLINKPROGRAMPROC glLinkProgram; +NAZARA_API extern PFNGLMAPBUFFERPROC glMapBuffer; +NAZARA_API extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; +NAZARA_API extern PFNGLPOLYGONMODEPROC glPolygonMode; +NAZARA_API extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; +NAZARA_API extern PFNGLSCISSORPROC glScissor; +NAZARA_API extern PFNGLSHADERSOURCEPROC glShaderSource; +NAZARA_API extern PFNGLSTENCILFUNCPROC glStencilFunc; +NAZARA_API extern PFNGLSTENCILOPPROC glStencilOp; +NAZARA_API extern PFNGLTEXIMAGE2DPROC glTexImage2D; +NAZARA_API extern PFNGLTEXIMAGE3DEXTPROC glTexImage3D; +NAZARA_API extern PFNGLTEXPARAMETERFPROC glTexParameterf; +NAZARA_API extern PFNGLTEXPARAMETERIPROC glTexParameteri; +NAZARA_API extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D; +NAZARA_API extern PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3D; +NAZARA_API extern PFNGLUNIFORM1DPROC glUniform1d; +NAZARA_API extern PFNGLUNIFORM1FPROC glUniform1f; +NAZARA_API extern PFNGLUNIFORM1IPROC glUniform1i; +NAZARA_API extern PFNGLUNIFORM2DVPROC glUniform2dv; +NAZARA_API extern PFNGLUNIFORM2FVPROC glUniform2fv; +NAZARA_API extern PFNGLUNIFORM3DVPROC glUniform3dv; +NAZARA_API extern PFNGLUNIFORM3FVPROC glUniform3fv; +NAZARA_API extern PFNGLUNIFORM4DVPROC glUniform4dv; +NAZARA_API extern PFNGLUNIFORM4FVPROC glUniform4fv; +NAZARA_API extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; +NAZARA_API extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; +NAZARA_API extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; +NAZARA_API extern PFNGLUSEPROGRAMPROC glUseProgram; +NAZARA_API extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; +NAZARA_API extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; +NAZARA_API extern PFNGLVIEWPORTPROC glViewport; +#if defined(NAZARA_PLATFORM_WINDOWS) +NAZARA_API extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat; +NAZARA_API extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs; +NAZARA_API extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB; +NAZARA_API extern PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT; +NAZARA_API extern PFNWGLSWAPINTERVALEXTPROC wglSwapInterval; +#elif defined(NAZARA_PLATFORM_LINUX) +NAZARA_API extern PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs; +NAZARA_API extern PFNGLXSWAPINTERVALSGIPROC glXSwapInterval; +#endif + +#endif // NAZARA_OPENGL_HPP diff --git a/include/Nazara/Renderer/RenderTarget.hpp b/include/Nazara/Renderer/RenderTarget.hpp new file mode 100644 index 000000000..4018f7168 --- /dev/null +++ b/include/Nazara/Renderer/RenderTarget.hpp @@ -0,0 +1,40 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_RENDERTARGET_HPP +#define NAZARA_RENDERTARGET_HPP + +#include +#include + +class NzRenderer; + +class NAZARA_API NzRenderTarget +{ + friend class NzRenderer; + + public: + NzRenderTarget() = default; + virtual ~NzRenderTarget(); + + virtual bool CanActivate() const = 0; + + virtual NzRenderTargetParameters GetRenderTargetParameters() const = 0; + + #ifdef NAZARA_RENDERER_OPENGL + virtual bool HasContext() const = 0; + #endif + + bool IsActive() const; + + bool SetActive(bool active); + + protected: + virtual bool Activate() = 0; + virtual void Desactivate(); +}; + +#endif // NAZARA_RENDERTARGET_HPP diff --git a/include/Nazara/Renderer/RenderTargetParameters.hpp b/include/Nazara/Renderer/RenderTargetParameters.hpp new file mode 100644 index 000000000..bd823e021 --- /dev/null +++ b/include/Nazara/Renderer/RenderTargetParameters.hpp @@ -0,0 +1,26 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_RENDERTARGETPARAMETERS_HPP +#define NAZARA_RENDERTARGETPARAMETERS_HPP + +#include + +struct NzRenderTargetParameters +{ + NzRenderTargetParameters(nzUInt8 antialiasing = 0, nzUInt8 depth = 24, nzUInt8 stencil = 0) : + antialiasingLevel(antialiasing), + depthBits(depth), + stencilBits(stencil) + { + } + + nzUInt8 antialiasingLevel; + nzUInt8 depthBits; + nzUInt8 stencilBits; +}; + +#endif // NAZARA_RENDERTARGETPARAMETERS_HPP diff --git a/include/Nazara/Renderer/RenderWindow.hpp b/include/Nazara/Renderer/RenderWindow.hpp new file mode 100644 index 000000000..7f16d2a12 --- /dev/null +++ b/include/Nazara/Renderer/RenderWindow.hpp @@ -0,0 +1,59 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Interface inspirée de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_RENDERWINDOW_HPP +#define NAZARA_RENDERWINDOW_HPP + +#include +#include +#include + +#ifndef NAZARA_RENDERER_COMMON +#include +#endif + +class NzContext; +struct NzContextParameters; + +class NAZARA_API NzRenderWindow : public NzRenderTarget, public NzWindow +{ + public: + NzRenderWindow(); + NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style = NzWindow::Default, const NzContextParameters& parameters = NzContextParameters()); + NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters()); + virtual ~NzRenderWindow(); + + bool CanActivate() const; + + bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style = NzWindow::Default, const NzContextParameters& parameters = NzContextParameters()); + bool Create(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters()); + + void Display(); + + void EnableVerticalSync(bool enabled); + + NzRenderTargetParameters GetRenderTargetParameters() const; + + #ifndef NAZARA_RENDERER_COMMON + NzContextParameters GetContextParameters() const; + + bool HasContext() const; + #endif + + protected: + bool Activate(); + + private: + void OnClose(); + bool OnCreate(); + + NzContext* m_context; + NzContextParameters m_parameters; +}; + +#endif // NAZARA_RENDERWINDOW_HPP diff --git a/include/Nazara/Renderer/Renderer.hpp b/include/Nazara/Renderer/Renderer.hpp new file mode 100644 index 000000000..362665dcb --- /dev/null +++ b/include/Nazara/Renderer/Renderer.hpp @@ -0,0 +1,79 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_RENDERER_HPP +#define NAZARA_RENDERER_HPP + +#include +#include +#include +#include +#include + +#define NazaraRenderer NzRenderer::Instance() + +enum nzRendererCap +{ + nzRendererCap_AnisotropicFilter, + nzRendererCap_FP64, + nzRendererCap_HardwareBuffer, + nzRendererCap_MultipleRenderTargets, + nzRendererCap_Texture3D, + nzRendererCap_TextureCubemap, + nzRendererCap_TextureMulti, + nzRendererCap_TextureNPOT, + + nzRendererCap_Count +}; + +enum nzRendererClear +{ + nzRendererClear_Color = 0x01, + nzRendererClear_Depth = 0x02, + nzRendererClear_Stencil = 0x04 +}; + +class NAZARA_API NzRenderer +{ + public: + NzRenderer(); + ~NzRenderer(); + + void Clear(nzRendererClear flags); + + NzShader* GetShader() const; + NzRenderTarget* GetTarget() const; + + bool HasCapability(nzRendererCap capability) const; + bool Initialize(); + + void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255); + void SetClearDepth(double depth); + void SetClearStencil(unsigned int value); + bool SetIndexBuffer(const NzIndexBuffer* indexBuffer); + bool SetShader(NzShader* shader); + bool SetTarget(NzRenderTarget* target); + bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer); + + void Uninitialize(); + + #if NAZARA_RENDERER_SINGLETON + static void Destroy(); + #endif + static NzRenderer* Instance(); + + private: + static NzRenderer* s_instance; + + const NzIndexBuffer* m_indexBuffer; + NzRenderTarget* m_target; + NzShader* m_shader; + const NzVertexBuffer* m_vertexBuffer; + bool m_capabilities[nzRendererCap_Count]; + bool m_vertexBufferUpdated; +}; + +#endif // NAZARA_RENDERER_HPP diff --git a/include/Nazara/Renderer/Shader.hpp b/include/Nazara/Renderer/Shader.hpp new file mode 100644 index 000000000..44be24c26 --- /dev/null +++ b/include/Nazara/Renderer/Shader.hpp @@ -0,0 +1,75 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_SHADER_HPP +#define NAZARA_SHADER_HPP + +#include +#include +#include + +enum nzShaderLanguage +{ + nzShaderLanguage_Unknown, + + nzShaderLanguage_Cg, + nzShaderLanguage_GLSL +}; + +enum nzShaderType +{ + nzShaderType_Fragment, + nzShaderType_Geometry, + nzShaderType_Vertex, + + nzShaderType_Count +}; + +class NzRenderer; +class NzShaderImpl; + +class NAZARA_API NzShader +{ + friend class NzRenderer; + + public: + NzShader(); + NzShader(nzShaderLanguage language); + ~NzShader(); + + bool Create(nzShaderLanguage language); + bool Compile(); + + void Destroy(); + + NzString GetLog() const; + nzShaderLanguage GetLanguage() const; + NzString GetSourceCode(nzShaderType type) const; + + bool IsCompiled() const; + bool IsLoaded(nzShaderType type) const; + + bool Load(nzShaderType type, const NzString& source); + bool LoadFromFile(nzShaderType type, const NzString& source); + + bool SendBoolean(const NzString& name, bool value); + bool SendDouble(const NzString& name, double value); + bool SendFloat(const NzString& name, float value); + bool SendInteger(const NzString& name, int value); + bool SendMatrix(const NzString& name, const NzMatrix4d& matrix); + bool SendMatrix(const NzString& name, const NzMatrix4f& matrix); + + static bool IsLanguageSupported(nzShaderLanguage language); + static bool IsTypeSupported(nzShaderType type); + + private: + bool CommitUniforms(); + + NzShaderImpl* m_impl; + bool m_compiled; +}; + +#endif // NAZARA_SHADER_HPP diff --git a/include/Nazara/Renderer/VertexBuffer.hpp b/include/Nazara/Renderer/VertexBuffer.hpp new file mode 100644 index 000000000..5c221cd06 --- /dev/null +++ b/include/Nazara/Renderer/VertexBuffer.hpp @@ -0,0 +1,40 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_VERTEXBUFFER_HPP +#define NAZARA_VERTEXBUFFER_HPP + +#include +#include + +class NAZARA_API NzVertexBuffer +{ + public: + NzVertexBuffer(NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount); + NzVertexBuffer(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static); + NzVertexBuffer(const NzVertexBuffer& vertexBuffer); + ~NzVertexBuffer(); + + bool Fill(const void* data, unsigned int offset, unsigned int length); + + NzBuffer* GetBuffer() const; + unsigned int GetStartVertex() const; + nzUInt8 GetTypeSize() const; + unsigned int GetVertexCount() const; + + bool IsHardware() const; + + void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0); + bool Unlock(); + + private: + NzBuffer* m_buffer; + bool m_ownsBuffer; + unsigned int m_startVertex; + unsigned int m_vertexCount; +}; + +#endif // NAZARA_VERTEXBUFFER_HPP diff --git a/include/Nazara/Renderer/VertexDeclaration.hpp b/include/Nazara/Renderer/VertexDeclaration.hpp new file mode 100644 index 000000000..94b1976fb --- /dev/null +++ b/include/Nazara/Renderer/VertexDeclaration.hpp @@ -0,0 +1,75 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#ifndef NAZARA_VERTEXDECLARATION_HPP +#define NAZARA_VERTEXDECLARATION_HPP + +#include +#include + +enum nzElementType +{ + nzElementType_Color, + nzElementType_Double1, + nzElementType_Double2, + nzElementType_Double3, + nzElementType_Double4, + nzElementType_Float1, + nzElementType_Float2, + nzElementType_Float3, + nzElementType_Float4 +}; + +enum nzElementUsage +{ + nzElementType_Diffuse, + nzElementType_Normal, + nzElementType_Position, + nzElementType_Tangent, + nzElementType_TexCoord +}; + +struct NzVertexElement +{ + NzVertexElement() : stream(0), usageIndex(0) {} + + unsigned int offset; + unsigned int stream; + unsigned int usageIndex; + nzElementType type; + nzElementUsage usage; +}; + +class NAZARA_API NzVertexDeclaration +{ + public: + struct Element + { + unsigned int offset; + unsigned int usageIndex; + nzElementType type; + nzElementUsage usage; + }; + + NzVertexDeclaration() = default; + ~NzVertexDeclaration() = default; + + bool Create(const NzVertexElement* elements, unsigned int elementCount); + + const Element* GetElement(unsigned int i, unsigned int stream = 0) const; + unsigned int GetElementCount(unsigned int stream = 0) const; + unsigned int GetStreamCount() const; + unsigned int GetStride(unsigned int stream = 0) const; + + private: + struct Stream + { + std::vector elements; + unsigned int stride; + }; + + std::vector m_streams; +}; + +#endif // NAZARA_VERTEXDECLARATION_HPP diff --git a/include/Nazara/Utility/Config.hpp b/include/Nazara/Utility/Config.hpp new file mode 100644 index 000000000..e98eed9fb --- /dev/null +++ b/include/Nazara/Utility/Config.hpp @@ -0,0 +1,41 @@ +/* + Nazara Engine + + Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com) + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + of the Software, and to permit persons to whom the Software is furnished to do + so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. +*/ + +#pragma once + +#ifndef NAZARA_CONFIG_UTILITY_HPP +#define NAZARA_CONFIG_UTILITY_HPP + +/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci + +// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution) +#define NAZARA_UTILITY_MEMORYLEAKTRACKER 0 + +// Active les tests de sécurité basés sur le code (Conseillé pour le développement) +#define NAZARA_UTILITY_SAFE 1 + +// Fait tourner chaque fenêtre dans un thread séparé +#define NAZARA_UTILITY_THREADED_WINDOW 1 + +#endif // NAZARA_CONFIG_UTILITY_HPP diff --git a/include/Nazara/Utility/Debug.hpp b/include/Nazara/Utility/Debug.hpp new file mode 100644 index 000000000..31cc4d329 --- /dev/null +++ b/include/Nazara/Utility/Debug.hpp @@ -0,0 +1,11 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_UTILITY_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #include + + #define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete + #define new new(__FILE__, __LINE__) +#endif diff --git a/include/Nazara/Utility/DebugOff.hpp b/include/Nazara/Utility/DebugOff.hpp new file mode 100644 index 000000000..e6305ae55 --- /dev/null +++ b/include/Nazara/Utility/DebugOff.hpp @@ -0,0 +1,8 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#if NAZARA_UTILITY_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) + #undef delete + #undef new +#endif diff --git a/include/Nazara/Utility/Event.hpp b/include/Nazara/Utility/Event.hpp new file mode 100644 index 000000000..5b2dbbd4c --- /dev/null +++ b/include/Nazara/Utility/Event.hpp @@ -0,0 +1,94 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Interface inspirée de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_EVENT_HPP +#define NAZARA_EVENT_HPP + +#include +#include + +struct NzEvent +{ + struct KeyEvent + { + NzKeyboard::Key code; + bool alt; + bool control; + bool shift; + bool system; + }; + + struct MouseButtonEvent + { + NzMouse::Button button; + unsigned int x; + unsigned int y; + }; + + struct MouseMoveEvent + { + int x; + int y; + }; + + struct MouseWheelEvent + { + float delta; + }; + + struct PositionEvent + { + int x; + int y; + }; + + struct SizeEvent + { + unsigned int height; + unsigned int width; + }; + + struct TextEvent + { + char32_t character; + }; + + enum Type + { + GainedFocus, + LostFocus, + KeyPressed, + KeyReleased, + MouseButtonDoubleClicked, + MouseButtonPressed, + MouseButtonReleased, + MouseEntered, + MouseLeft, + MouseMoved, + MouseWheelMoved, + Moved, + Quit, + Resized, + TextEntered + }; + + Type type; + + union + { + KeyEvent key; + MouseButtonEvent mouseButton; + MouseMoveEvent mouseMove; + MouseWheelEvent mouseWheel; + PositionEvent position; + SizeEvent size; + TextEvent text; + }; +}; + +#endif // NAZARA_EVENT_HPP diff --git a/include/Nazara/Utility/Functor.hpp b/include/Nazara/Utility/Functor.hpp new file mode 100644 index 000000000..ebfb35b73 --- /dev/null +++ b/include/Nazara/Utility/Functor.hpp @@ -0,0 +1,45 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_FUNCTOR_HPP +#define NAZARA_FUNCTOR_HPP + +#include + +// Inspiré du code de la SFML par Laurent Gomila + +struct NzFunctor +{ + virtual ~NzFunctor() {} + + virtual void Run() = 0; +}; + +template struct NzFunctorWithoutArgs : NzFunctor +{ + NzFunctorWithoutArgs(F func); + + void Run(); + + F function; +}; + +template struct NzFunctorWithArgs : NzFunctor +{ + NzFunctorWithArgs(F func, Args&... args); + + void Run(); + + F function; + std::tuple arguments; +}; + +template struct NzFunctorWithoutArgs; +template struct NzFunctorWithArgs; + +#include + +#endif // NAZARA_FUNCTOR_HPP diff --git a/include/Nazara/Utility/Functor.inl b/include/Nazara/Utility/Functor.inl new file mode 100644 index 000000000..834f4687e --- /dev/null +++ b/include/Nazara/Utility/Functor.inl @@ -0,0 +1,24 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +template NzFunctorWithoutArgs::NzFunctorWithoutArgs(F func) : +function(func) +{ +} + +template void NzFunctorWithoutArgs::Run() +{ + function(); +} + +template NzFunctorWithArgs::NzFunctorWithArgs(F func, Args&... args) : +function(func), +arguments(args...) +{ +} + +template void NzFunctorWithArgs::Run() +{ + NzUnpackTuple(function, arguments); +} diff --git a/include/Nazara/Utility/Keyboard.hpp b/include/Nazara/Utility/Keyboard.hpp new file mode 100644 index 000000000..d9f35921b --- /dev/null +++ b/include/Nazara/Utility/Keyboard.hpp @@ -0,0 +1,165 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Interface inspirée de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_KEYBOARD_HPP +#define NAZARA_KEYBOARD_HPP + +#include + +class NAZARA_API NzKeyboard +{ + public: + enum Key + { + Undefined = -1, + + // Lettres + A, + B, + C, + D, + E, + F, + G, + H, + I, + J, + K, + L, + M, + N, + O, + P, + Q, + R, + S, + T, + U, + V, + W, + X, + Y, + Z, + + // Touches de fonction + F1, + F2, + F3, + F4, + F5, + F6, + F7, + F8, + F9, + F10, + F11, + F12, + F13, + F14, + F15, + + // Flèches directionnelles + Down, + Left, + Right, + Up, + + // Pavé numérique + Add, + Divide, + Multiply, + Numpad0, + Numpad1, + Numpad2, + Numpad3, + Numpad4, + Numpad5, + Numpad6, + Numpad7, + Numpad8, + Numpad9, + Subtract, + + // Divers + Backslash, + Backspace, + Clear, + Comma, + Dash, + Delete, + End, + Equal, + Escape, + Home, + Insert, + LAlt, + LBracket, + LControl, + LShift, + LSystem, + Num0, + Num1, + Num2, + Num3, + Num4, + Num5, + Num6, + Num7, + Num8, + Num9, + PageDown, + PageUp, + Pause, + Period, + Print, + PrintScreen, + Quote, + RAlt, + RBracket, + RControl, + Return, + RShift, + RSystem, + Semicolon, + Slash, + Space, + Tab, + Tilde, + + // Touches navigateur + Browser_Back, + Browser_Favorites, + Browser_Forward, + Browser_Home, + Browser_Refresh, + Browser_Search, + Browser_Stop, + + // Touches de contrôle de lecture + Media_Next, + Media_Play, + Media_Previous, + Media_Stop, + + // Touches de contrôle du volume + Volume_Down, + Volume_Mute, + Volume_Up, + + // Touches à verrouillage + CapsLock, + NumLock, + ScrollLock, + + Count + }; + + static bool IsKeyPressed(Key key); +}; + +#endif // NAZARA_KEYBOARD_HPP diff --git a/include/Nazara/Utility/Mouse.hpp b/include/Nazara/Utility/Mouse.hpp new file mode 100644 index 000000000..4139efce3 --- /dev/null +++ b/include/Nazara/Utility/Mouse.hpp @@ -0,0 +1,40 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Interface inspirée de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_MOUSE_HPP +#define NAZARA_MOUSE_HPP + +#include +#include + +class NzWindow; + +class NAZARA_API NzMouse +{ + public: + enum Button + { + Left, + Middle, + Right, + XButton1, + XButton2, + + Count + }; + + static NzVector2i GetPosition(); + static NzVector2i GetPosition(const NzWindow& relativeTo); + static bool IsButtonPressed(Button button); + static void SetPosition(const NzVector2i& position); + static void SetPosition(const NzVector2i& position, const NzWindow& relativeTo); + static void SetPosition(int x, int y); + static void SetPosition(int x, int y, const NzWindow& relativeTo); +}; + +#endif // NAZARA_MOUSE_HPP diff --git a/include/Nazara/Utility/NonCopyable.hpp b/include/Nazara/Utility/NonCopyable.hpp new file mode 100644 index 000000000..5623026de --- /dev/null +++ b/include/Nazara/Utility/NonCopyable.hpp @@ -0,0 +1,20 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_NONCOPYABLE_HPP +#define NAZARA_NONCOPYABLE_HPP + +#include + +class NAZARA_API NzNonCopyable +{ + protected: + NzNonCopyable() = default; + NzNonCopyable(const NzNonCopyable&) = delete; + NzNonCopyable& operator=(const NzNonCopyable&) = delete; +}; + +#endif // NAZARA_NONCOPYABLE_HPP diff --git a/include/Nazara/Utility/Resource.hpp b/include/Nazara/Utility/Resource.hpp new file mode 100644 index 000000000..de91e4088 --- /dev/null +++ b/include/Nazara/Utility/Resource.hpp @@ -0,0 +1,30 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_RESOURCE_HPP +#define NAZARA_RESOURCE_HPP + +#include +#include + +class NAZARA_API NzResource : NzNonCopyable +{ + public: + NzResource(bool persistent = true); + virtual ~NzResource(); + + void AddResourceReference() const; + bool IsPersistent() const; + void RemoveResourceReference() const; + void SetPersistent(bool persistent = true); + + private: + // Je fais précéder le nom par 'resource' pour éviter les éventuels conflits de noms + mutable bool m_resourcePersistent; + mutable unsigned int m_resourceReferenceCount; +}; + +#endif // NAZARA_RESOURCE_HPP diff --git a/include/Nazara/Utility/Tuple.hpp b/include/Nazara/Utility/Tuple.hpp new file mode 100644 index 000000000..d0159b33e --- /dev/null +++ b/include/Nazara/Utility/Tuple.hpp @@ -0,0 +1,16 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_TUPLE_HPP +#define NAZARA_TUPLE_HPP + +#include + +template void NzUnpackTuple(F func, const std::tuple& t); + +#include + +#endif // NAZARA_TUPLE_HPP diff --git a/include/Nazara/Utility/Tuple.inl b/include/Nazara/Utility/Tuple.inl new file mode 100644 index 000000000..bd662256f --- /dev/null +++ b/include/Nazara/Utility/Tuple.inl @@ -0,0 +1,35 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// http://stackoverflow.com/questions/687490/c0x-how-do-i-expand-a-tuple-into-variadic-template-function-arguments +// Merci à Ryan "FullMetal Alchemist" Lahfa +// Merci aussi à Freedom de siteduzero.com + +#include + +template struct NzTupleUnpack +{ + template + void operator()(F func, const std::tuple& t, Args&... args) + { + NzTupleUnpack()(func, t, std::get(t), args...); + } +}; + +template<> struct NzTupleUnpack<0> +{ + template + void operator()(F func, const std::tuple&, Args&... args) + { + func(args...); + } +}; + +template +void NzUnpackTuple(F func, const std::tuple& t ) +{ + NzTupleUnpack()(func, t); +} + +#include diff --git a/include/Nazara/Utility/VideoMode.hpp b/include/Nazara/Utility/VideoMode.hpp new file mode 100644 index 000000000..248010977 --- /dev/null +++ b/include/Nazara/Utility/VideoMode.hpp @@ -0,0 +1,38 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Interface inspirée de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_VIDEOMODE_HPP +#define NAZARA_VIDEOMODE_HPP + +#include +#include + +class NAZARA_API NzVideoMode +{ + public: + NzVideoMode(); + NzVideoMode(unsigned int w, unsigned int h, nzUInt8 bpp); + + bool IsFullscreenValid() const; + + static NzVideoMode GetDesktopMode(); + static const std::vector& GetFullscreenModes(); + + nzUInt8 bitsPerPixel; + unsigned int height; + unsigned int width; +}; + +bool operator==(const NzVideoMode& left, const NzVideoMode& right); +bool operator!=(const NzVideoMode& left, const NzVideoMode& right); +bool operator<(const NzVideoMode& left, const NzVideoMode& right); +bool operator<=(const NzVideoMode& left, const NzVideoMode& right); +bool operator>(const NzVideoMode& left, const NzVideoMode& right); +bool operator>=(const NzVideoMode& left, const NzVideoMode& right); + +#endif // NAZARA_VIDEOMODE_HPP diff --git a/include/Nazara/Utility/Window.hpp b/include/Nazara/Utility/Window.hpp new file mode 100644 index 000000000..b51239f52 --- /dev/null +++ b/include/Nazara/Utility/Window.hpp @@ -0,0 +1,113 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Interface inspirée de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_WINDOW_HPP +#define NAZARA_WINDOW_HPP + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if NAZARA_UTILITY_THREADED_WINDOW +#include +#include +#endif + +class NzWindowImpl; + +class NAZARA_API NzWindow : NzNonCopyable +{ + friend class NzWindowImpl; + + public: + enum Style + { + None = 0x0, + Fullscreen = 0x1, + + Closable = 0x2, + Resizable = 0x4, + Titlebar = 0x8, + + Default = Closable | Resizable | Titlebar + }; + + NzWindow(); + NzWindow(NzVideoMode mode, const NzString& title, nzUInt32 style = Default); + NzWindow(NzWindowHandle handle); + virtual ~NzWindow(); + + void Close(); + + bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style = Default); + bool Create(NzWindowHandle handle); + + void EnableKeyRepeat(bool enable); + void EnableSmoothScrolling(bool enable); + + NzWindowHandle GetHandle() const; + unsigned int GetHeight() const; + NzVector2i GetPosition() const; + NzVector2i GetSize() const; + NzString GetTitle() const; + unsigned int GetWidth() const; + + bool HasFocus() const; + + bool IsMinimized() const; + bool IsOpen() const; + bool IsVisible() const; + + bool PollEvent(NzEvent* event); + + void SetEventListener(bool listener); + void SetFocus(); + void SetMaximumSize(const NzVector2i& maxSize); + void SetMaximumSize(int width, int height); + void SetMinimumSize(const NzVector2i& minSize); + void SetMinimumSize(int width, int height); + void SetPosition(const NzVector2i& position); + void SetPosition(int x, int y); + void SetSize(const NzVector2i& size); + void SetSize(unsigned int width, unsigned int height); + void SetTitle(const NzString& title); + void SetVisible(bool visible); + + void ShowMouseCursor(bool show); + + void StayOnTop(bool stayOnTop); + + bool WaitEvent(NzEvent* event); + + protected: + virtual void OnClose(); + virtual bool OnCreate(); + + NzWindowImpl* m_impl; + + private: + void PushEvent(const NzEvent& event); + + std::queue m_events; + #if NAZARA_UTILITY_THREADED_WINDOW + NzMutex m_eventMutex; + NzMutex m_eventConditionMutex; + NzThreadCondition m_eventCondition; + bool m_eventListener; + bool m_waitForEvent; + #endif + bool m_ownsWindow; +}; + +#endif // NAZARA_WINDOW_HPP diff --git a/include/Nazara/Utility/WindowHandle.hpp b/include/Nazara/Utility/WindowHandle.hpp new file mode 100644 index 000000000..72cefce63 --- /dev/null +++ b/include/Nazara/Utility/WindowHandle.hpp @@ -0,0 +1,22 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_WINDOWHANDLE_HPP +#define NAZARA_WINDOWHANDLE_HPP + +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) +// http://msdn.microsoft.com/en-us/library/aa383751(v=vs.85).aspx +typedef void* NzWindowHandle; +#elif defined(NAZARA_PLATFORM_LINUX) +// http://en.wikipedia.org/wiki/Xlib#Data_types +typedef unsigned long NzWindowHandle; +#else + #error Lack of implementation: WindowHandle +#endif + +#endif // NAZARA_WINDOWHANDLE_HPP diff --git a/include/Utfcpp/utf8.h b/include/Utfcpp/utf8.h new file mode 100644 index 000000000..82b13f59f --- /dev/null +++ b/include/Utfcpp/utf8.h @@ -0,0 +1,34 @@ +// Copyright 2006 Nemanja Trifunovic + +/* +Permission is hereby granted, free of charge, to any person or organization +obtaining a copy of the software and accompanying documentation covered by +this license (the "Software") to use, reproduce, display, distribute, +execute, and transmit the Software, and to prepare derivative works of the +Software, and to permit third-parties to whom the Software is furnished to +do so, all subject to the following: + +The copyright notices in the Software and this entire statement, including +the above license grant, this restriction and the following disclaimer, +must be included in all copies of the Software, in whole or in part, and +all derivative works of the Software, unless such copies or derivative +works are solely in the form of machine-executable object code generated by +a source language processor. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. +*/ + + +#ifndef UTF8_FOR_CPP_2675DCD0_9480_4c0c_B92A_CC14C027B731 +#define UTF8_FOR_CPP_2675DCD0_9480_4c0c_B92A_CC14C027B731 + +#include "utf8/checked.h" +#include "utf8/unchecked.h" + +#endif // header guard diff --git a/include/Utfcpp/utf8/checked.h b/include/Utfcpp/utf8/checked.h new file mode 100644 index 000000000..b6a5f9d84 --- /dev/null +++ b/include/Utfcpp/utf8/checked.h @@ -0,0 +1,327 @@ +// Copyright 2006 Nemanja Trifunovic + +/* +Permission is hereby granted, free of charge, to any person or organization +obtaining a copy of the software and accompanying documentation covered by +this license (the "Software") to use, reproduce, display, distribute, +execute, and transmit the Software, and to prepare derivative works of the +Software, and to permit third-parties to whom the Software is furnished to +do so, all subject to the following: + +The copyright notices in the Software and this entire statement, including +the above license grant, this restriction and the following disclaimer, +must be included in all copies of the Software, in whole or in part, and +all derivative works of the Software, unless such copies or derivative +works are solely in the form of machine-executable object code generated by +a source language processor. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. +*/ + + +#ifndef UTF8_FOR_CPP_CHECKED_H_2675DCD0_9480_4c0c_B92A_CC14C027B731 +#define UTF8_FOR_CPP_CHECKED_H_2675DCD0_9480_4c0c_B92A_CC14C027B731 + +#include "core.h" +#include + +namespace utf8 +{ + // Base for the exceptions that may be thrown from the library + class exception : public std::exception { + }; + + // Exceptions that may be thrown from the library functions. + class invalid_code_point : public exception { + uint32_t cp; + public: + invalid_code_point(uint32_t cp) : cp(cp) {} + virtual const char* what() const throw() { return "Invalid code point"; } + uint32_t code_point() const {return cp;} + }; + + class invalid_utf8 : public exception { + uint8_t u8; + public: + invalid_utf8 (uint8_t u) : u8(u) {} + virtual const char* what() const throw() { return "Invalid UTF-8"; } + uint8_t utf8_octet() const {return u8;} + }; + + class invalid_utf16 : public exception { + uint16_t u16; + public: + invalid_utf16 (uint16_t u) : u16(u) {} + virtual const char* what() const throw() { return "Invalid UTF-16"; } + uint16_t utf16_word() const {return u16;} + }; + + class not_enough_room : public exception { + public: + virtual const char* what() const throw() { return "Not enough space"; } + }; + + /// The library API - functions intended to be called by the users + + template + output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out, uint32_t replacement) + { + while (start != end) { + octet_iterator sequence_start = start; + internal::utf_error err_code = internal::validate_next(start, end); + switch (err_code) { + case internal::UTF8_OK : + for (octet_iterator it = sequence_start; it != start; ++it) + *out++ = *it; + break; + case internal::NOT_ENOUGH_ROOM: + throw not_enough_room(); + case internal::INVALID_LEAD: + append (replacement, out); + ++start; + break; + case internal::INCOMPLETE_SEQUENCE: + case internal::OVERLONG_SEQUENCE: + case internal::INVALID_CODE_POINT: + append (replacement, out); + ++start; + // just one replacement mark for the sequence + while (internal::is_trail(*start) && start != end) + ++start; + break; + } + } + return out; + } + + template + inline output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out) + { + static const uint32_t replacement_marker = internal::mask16(0xfffd); + return replace_invalid(start, end, out, replacement_marker); + } + + template + octet_iterator append(uint32_t cp, octet_iterator result) + { + if (!internal::is_code_point_valid(cp)) + throw invalid_code_point(cp); + + if (cp < 0x80) // one octet + *(result++) = static_cast(cp); + else if (cp < 0x800) { // two octets + *(result++) = static_cast((cp >> 6) | 0xc0); + *(result++) = static_cast((cp & 0x3f) | 0x80); + } + else if (cp < 0x10000) { // three octets + *(result++) = static_cast((cp >> 12) | 0xe0); + *(result++) = static_cast(((cp >> 6) & 0x3f) | 0x80); + *(result++) = static_cast((cp & 0x3f) | 0x80); + } + else { // four octets + *(result++) = static_cast((cp >> 18) | 0xf0); + *(result++) = static_cast(((cp >> 12) & 0x3f) | 0x80); + *(result++) = static_cast(((cp >> 6) & 0x3f) | 0x80); + *(result++) = static_cast((cp & 0x3f) | 0x80); + } + return result; + } + + template + uint32_t next(octet_iterator& it, octet_iterator end) + { + uint32_t cp = 0; + internal::utf_error err_code = internal::validate_next(it, end, &cp); + switch (err_code) { + case internal::UTF8_OK : + break; + case internal::NOT_ENOUGH_ROOM : + throw not_enough_room(); + case internal::INVALID_LEAD : + case internal::INCOMPLETE_SEQUENCE : + case internal::OVERLONG_SEQUENCE : + throw invalid_utf8(*it); + case internal::INVALID_CODE_POINT : + throw invalid_code_point(cp); + } + return cp; + } + + template + uint32_t peek_next(octet_iterator it, octet_iterator end) + { + return next(it, end); + } + + template + uint32_t prior(octet_iterator& it, octet_iterator start) + { + // can't do much if it == start + if (it == start) + throw not_enough_room(); + + octet_iterator end = it; + // Go back until we hit either a lead octet or start + while (internal::is_trail(*(--it))) + if (it == start) + throw invalid_utf8(*it); // error - no lead byte in the sequence + return peek_next(it, end); + } + + /// Deprecated in versions that include "prior" + template + uint32_t previous(octet_iterator& it, octet_iterator pass_start) + { + octet_iterator end = it; + while (internal::is_trail(*(--it))) + if (it == pass_start) + throw invalid_utf8(*it); // error - no lead byte in the sequence + octet_iterator temp = it; + return next(temp, end); + } + + template + void advance (octet_iterator& it, distance_type n, octet_iterator end) + { + for (distance_type i = 0; i < n; ++i) + next(it, end); + } + + template + typename std::iterator_traits::difference_type + distance (octet_iterator first, octet_iterator last) + { + typename std::iterator_traits::difference_type dist; + for (dist = 0; first < last; ++dist) + next(first, last); + return dist; + } + + template + octet_iterator utf16to8 (u16bit_iterator start, u16bit_iterator end, octet_iterator result) + { + while (start != end) { + uint32_t cp = internal::mask16(*start++); + // Take care of surrogate pairs first + if (internal::is_lead_surrogate(cp)) { + if (start != end) { + uint32_t trail_surrogate = internal::mask16(*start++); + if (internal::is_trail_surrogate(trail_surrogate)) + cp = (cp << 10) + trail_surrogate + internal::SURROGATE_OFFSET; + else + throw invalid_utf16(static_cast(trail_surrogate)); + } + else + throw invalid_utf16(static_cast(cp)); + + } + // Lone trail surrogate + else if (internal::is_trail_surrogate(cp)) + throw invalid_utf16(static_cast(cp)); + + result = append(cp, result); + } + return result; + } + + template + u16bit_iterator utf8to16 (octet_iterator start, octet_iterator end, u16bit_iterator result) + { + while (start != end) { + uint32_t cp = next(start, end); + if (cp > 0xffff) { //make a surrogate pair + *result++ = static_cast((cp >> 10) + internal::LEAD_OFFSET); + *result++ = static_cast((cp & 0x3ff) + internal::TRAIL_SURROGATE_MIN); + } + else + *result++ = static_cast(cp); + } + return result; + } + + template + octet_iterator utf32to8 (u32bit_iterator start, u32bit_iterator end, octet_iterator result) + { + while (start != end) + result = append(*(start++), result); + + return result; + } + + template + u32bit_iterator utf8to32 (octet_iterator start, octet_iterator end, u32bit_iterator result) + { + while (start != end) + (*result++) = next(start, end); + + return result; + } + + // The iterator class + template + class iterator : public std::iterator { + octet_iterator it; + octet_iterator range_start; + octet_iterator range_end; + public: + iterator () {}; + explicit iterator (const octet_iterator& octet_it, + const octet_iterator& range_start, + const octet_iterator& range_end) : + it(octet_it), range_start(range_start), range_end(range_end) + { + if (it < range_start || it > range_end) + throw std::out_of_range("Invalid utf-8 iterator position"); + } + // the default "big three" are OK + octet_iterator base () const { return it; } + uint32_t operator * () const + { + octet_iterator temp = it; + return next(temp, range_end); + } + bool operator == (const iterator& rhs) const + { + if (range_start != rhs.range_start || range_end != rhs.range_end) + throw std::logic_error("Comparing utf-8 iterators defined with different ranges"); + return (it == rhs.it); + } + bool operator != (const iterator& rhs) const + { + return !(operator == (rhs)); + } + iterator& operator ++ () + { + next(it, range_end); + return *this; + } + iterator operator ++ (int) + { + iterator temp = *this; + next(it, range_end); + return temp; + } + iterator& operator -- () + { + prior(it, range_start); + return *this; + } + iterator operator -- (int) + { + iterator temp = *this; + prior(it, range_start); + return temp; + } + }; // class iterator + +} // namespace utf8 + +#endif //header guard + + diff --git a/include/Utfcpp/utf8/core.h b/include/Utfcpp/utf8/core.h new file mode 100644 index 000000000..f58529e53 --- /dev/null +++ b/include/Utfcpp/utf8/core.h @@ -0,0 +1,351 @@ +// Copyright 2006 Nemanja Trifunovic + +/* +Permission is hereby granted, free of charge, to any person or organization +obtaining a copy of the software and accompanying documentation covered by +this license (the "Software") to use, reproduce, display, distribute, +execute, and transmit the Software, and to prepare derivative works of the +Software, and to permit third-parties to whom the Software is furnished to +do so, all subject to the following: + +The copyright notices in the Software and this entire statement, including +the above license grant, this restriction and the following disclaimer, +must be included in all copies of the Software, in whole or in part, and +all derivative works of the Software, unless such copies or derivative +works are solely in the form of machine-executable object code generated by +a source language processor. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. +*/ + + +#ifndef UTF8_FOR_CPP_CORE_H_2675DCD0_9480_4c0c_B92A_CC14C027B731 +#define UTF8_FOR_CPP_CORE_H_2675DCD0_9480_4c0c_B92A_CC14C027B731 + +#include + +namespace utf8 +{ +// Helper code - not intended to be directly called by the library users. May be changed at any time +namespace internal +{ + // Unicode constants + // Leading (high) surrogates: 0xd800 - 0xdbff + // Trailing (low) surrogates: 0xdc00 - 0xdfff + const uint16_t LEAD_SURROGATE_MIN = 0xd800u; + const uint16_t LEAD_SURROGATE_MAX = 0xdbffu; + const uint16_t TRAIL_SURROGATE_MIN = 0xdc00u; + const uint16_t TRAIL_SURROGATE_MAX = 0xdfffu; + const uint16_t LEAD_OFFSET = LEAD_SURROGATE_MIN - (0x10000 >> 10); + const uint32_t SURROGATE_OFFSET = 0x10000u - (LEAD_SURROGATE_MIN << 10) - TRAIL_SURROGATE_MIN; + + // Maximum valid value for a Unicode code point + const uint32_t CODE_POINT_MAX = 0x0010ffffu; + + template + inline uint8_t mask8(octet_type oc) + { + return static_cast(0xff & oc); + } + template + inline uint16_t mask16(u16_type oc) + { + return static_cast(0xffff & oc); + } + template + inline bool is_trail(octet_type oc) + { + return ((mask8(oc) >> 6) == 0x2); + } + + template + inline bool is_lead_surrogate(u16 cp) + { + return (cp >= LEAD_SURROGATE_MIN && cp <= LEAD_SURROGATE_MAX); + } + + template + inline bool is_trail_surrogate(u16 cp) + { + return (cp >= TRAIL_SURROGATE_MIN && cp <= TRAIL_SURROGATE_MAX); + } + + template + inline bool is_surrogate(u16 cp) + { + return (cp >= LEAD_SURROGATE_MIN && cp <= TRAIL_SURROGATE_MAX); + } + + template + inline bool is_code_point_valid(u32 cp) + { + return (cp <= CODE_POINT_MAX && !is_surrogate(cp)); + } + + template + inline typename std::iterator_traits::difference_type + sequence_length(octet_iterator lead_it) + { + uint8_t lead = mask8(*lead_it); + if (lead < 0x80) + return 1; + else if ((lead >> 5) == 0x6) + return 2; + else if ((lead >> 4) == 0xe) + return 3; + else if ((lead >> 3) == 0x1e) + return 4; + else + return 0; + } + + template + inline bool is_overlong_sequence(uint32_t cp, octet_difference_type length) + { + if (cp < 0x80) { + if (length != 1) + return true; + } + else if (cp < 0x800) { + if (length != 2) + return true; + } + else if (cp < 0x10000) { + if (length != 3) + return true; + } + + return false; + } + + enum utf_error {UTF8_OK, NOT_ENOUGH_ROOM, INVALID_LEAD, INCOMPLETE_SEQUENCE, OVERLONG_SEQUENCE, INVALID_CODE_POINT}; + + /// get_sequence_x functions decode utf-8 sequences of the length x + + template + utf_error get_sequence_1(octet_iterator& it, octet_iterator end, uint32_t* code_point) + { + if (it != end) { + if (code_point) + *code_point = mask8(*it); + return UTF8_OK; + } + return NOT_ENOUGH_ROOM; + } + + template + utf_error get_sequence_2(octet_iterator& it, octet_iterator end, uint32_t* code_point) + { + utf_error ret_code = NOT_ENOUGH_ROOM; + + if (it != end) { + uint32_t cp = mask8(*it); + if (++it != end) { + if (is_trail(*it)) { + cp = ((cp << 6) & 0x7ff) + ((*it) & 0x3f); + + if (code_point) + *code_point = cp; + ret_code = UTF8_OK; + } + else + ret_code = INCOMPLETE_SEQUENCE; + } + else + ret_code = NOT_ENOUGH_ROOM; + } + + return ret_code; + } + + template + utf_error get_sequence_3(octet_iterator& it, octet_iterator end, uint32_t* code_point) + { + utf_error ret_code = NOT_ENOUGH_ROOM; + + if (it != end) { + uint32_t cp = mask8(*it); + if (++it != end) { + if (is_trail(*it)) { + cp = ((cp << 12) & 0xffff) + ((mask8(*it) << 6) & 0xfff); + if (++it != end) { + if (is_trail(*it)) { + cp += (*it) & 0x3f; + + if (code_point) + *code_point = cp; + ret_code = UTF8_OK; + } + else + ret_code = INCOMPLETE_SEQUENCE; + } + else + ret_code = NOT_ENOUGH_ROOM; + } + else + ret_code = INCOMPLETE_SEQUENCE; + } + else + ret_code = NOT_ENOUGH_ROOM; + } + + return ret_code; + } + + template + utf_error get_sequence_4(octet_iterator& it, octet_iterator end, uint32_t* code_point) + { + utf_error ret_code = NOT_ENOUGH_ROOM; + + if (it != end) { + uint32_t cp = mask8(*it); + if (++it != end) { + if (is_trail(*it)) { + cp = ((cp << 18) & 0x1fffff) + ((mask8(*it) << 12) & 0x3ffff); + if (++it != end) { + if (is_trail(*it)) { + cp += (mask8(*it) << 6) & 0xfff; + if (++it != end) { + if (is_trail(*it)) { + cp += (*it) & 0x3f; + + if (code_point) + *code_point = cp; + ret_code = UTF8_OK; + } + else + ret_code = INCOMPLETE_SEQUENCE; + } + else + ret_code = NOT_ENOUGH_ROOM; + } + else + ret_code = INCOMPLETE_SEQUENCE; + } + else + ret_code = NOT_ENOUGH_ROOM; + } + else + ret_code = INCOMPLETE_SEQUENCE; + } + else + ret_code = NOT_ENOUGH_ROOM; + } + + return ret_code; + } + + template + utf_error validate_next(octet_iterator& it, octet_iterator end, uint32_t* code_point) + { + // Save the original value of it so we can go back in case of failure + // Of course, it does not make much sense with i.e. stream iterators + octet_iterator original_it = it; + + uint32_t cp = 0; + // Determine the sequence length based on the lead octet + typedef typename std::iterator_traits::difference_type octet_difference_type; + octet_difference_type length = sequence_length(it); + if (length == 0) + return INVALID_LEAD; + + // Now that we have a valid sequence length, get trail octets and calculate the code point + utf_error err = UTF8_OK; + switch (length) { + case 1: + err = get_sequence_1(it, end, &cp); + break; + case 2: + err = get_sequence_2(it, end, &cp); + break; + case 3: + err = get_sequence_3(it, end, &cp); + break; + case 4: + err = get_sequence_4(it, end, &cp); + break; + } + + if (err == UTF8_OK) { + // Decoding succeeded. Now, security checks... + if (is_code_point_valid(cp)) { + if (!is_overlong_sequence(cp, length)){ + // Passed! Return here. + if (code_point) + *code_point = cp; + ++it; + return UTF8_OK; + } + else + err = OVERLONG_SEQUENCE; + } + else + err = INVALID_CODE_POINT; + } + + // Failure branch - restore the original value of the iterator + it = original_it; + return err; + } + + template + inline utf_error validate_next(octet_iterator& it, octet_iterator end) { + return validate_next(it, end, 0); + } + +} // namespace internal + + /// The library API - functions intended to be called by the users + + // Byte order mark + const uint8_t bom[] = {0xef, 0xbb, 0xbf}; + + template + octet_iterator find_invalid(octet_iterator start, octet_iterator end) + { + octet_iterator result = start; + while (result != end) { + internal::utf_error err_code = internal::validate_next(result, end); + if (err_code != internal::UTF8_OK) + return result; + } + return result; + } + + template + inline bool is_valid(octet_iterator start, octet_iterator end) + { + return (find_invalid(start, end) == end); + } + + template + inline bool starts_with_bom (octet_iterator it, octet_iterator end) + { + return ( + ((it != end) && (internal::mask8(*it++)) == bom[0]) && + ((it != end) && (internal::mask8(*it++)) == bom[1]) && + ((it != end) && (internal::mask8(*it)) == bom[2]) + ); + } + + //Deprecated in release 2.3 + template + inline bool is_bom (octet_iterator it) + { + return ( + (internal::mask8(*it++)) == bom[0] && + (internal::mask8(*it++)) == bom[1] && + (internal::mask8(*it)) == bom[2] + ); + } +} // namespace utf8 + +#endif // header guard + + diff --git a/include/Utfcpp/utf8/unchecked.h b/include/Utfcpp/utf8/unchecked.h new file mode 100644 index 000000000..2f3eb4d1d --- /dev/null +++ b/include/Utfcpp/utf8/unchecked.h @@ -0,0 +1,228 @@ +// Copyright 2006 Nemanja Trifunovic + +/* +Permission is hereby granted, free of charge, to any person or organization +obtaining a copy of the software and accompanying documentation covered by +this license (the "Software") to use, reproduce, display, distribute, +execute, and transmit the Software, and to prepare derivative works of the +Software, and to permit third-parties to whom the Software is furnished to +do so, all subject to the following: + +The copyright notices in the Software and this entire statement, including +the above license grant, this restriction and the following disclaimer, +must be included in all copies of the Software, in whole or in part, and +all derivative works of the Software, unless such copies or derivative +works are solely in the form of machine-executable object code generated by +a source language processor. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. +*/ + + +#ifndef UTF8_FOR_CPP_UNCHECKED_H_2675DCD0_9480_4c0c_B92A_CC14C027B731 +#define UTF8_FOR_CPP_UNCHECKED_H_2675DCD0_9480_4c0c_B92A_CC14C027B731 + +#include "core.h" + +namespace utf8 +{ + namespace unchecked + { + template + octet_iterator append(uint32_t cp, octet_iterator result) + { + if (cp < 0x80) // one octet + *(result++) = static_cast(cp); + else if (cp < 0x800) { // two octets + *(result++) = static_cast((cp >> 6) | 0xc0); + *(result++) = static_cast((cp & 0x3f) | 0x80); + } + else if (cp < 0x10000) { // three octets + *(result++) = static_cast((cp >> 12) | 0xe0); + *(result++) = static_cast(((cp >> 6) & 0x3f) | 0x80); + *(result++) = static_cast((cp & 0x3f) | 0x80); + } + else { // four octets + *(result++) = static_cast((cp >> 18) | 0xf0); + *(result++) = static_cast(((cp >> 12) & 0x3f)| 0x80); + *(result++) = static_cast(((cp >> 6) & 0x3f) | 0x80); + *(result++) = static_cast((cp & 0x3f) | 0x80); + } + return result; + } + + template + uint32_t next(octet_iterator& it) + { + uint32_t cp = internal::mask8(*it); + typename std::iterator_traits::difference_type length = utf8::internal::sequence_length(it); + switch (length) { + case 1: + break; + case 2: + it++; + cp = ((cp << 6) & 0x7ff) + ((*it) & 0x3f); + break; + case 3: + ++it; + cp = ((cp << 12) & 0xffff) + ((internal::mask8(*it) << 6) & 0xfff); + ++it; + cp += (*it) & 0x3f; + break; + case 4: + ++it; + cp = ((cp << 18) & 0x1fffff) + ((internal::mask8(*it) << 12) & 0x3ffff); + ++it; + cp += (internal::mask8(*it) << 6) & 0xfff; + ++it; + cp += (*it) & 0x3f; + break; + } + ++it; + return cp; + } + + template + uint32_t peek_next(octet_iterator it) + { + return next(it); + } + + template + uint32_t prior(octet_iterator& it) + { + while (internal::is_trail(*(--it))) ; + octet_iterator temp = it; + return next(temp); + } + + // Deprecated in versions that include prior, but only for the sake of consistency (see utf8::previous) + template + inline uint32_t previous(octet_iterator& it) + { + return prior(it); + } + + template + void advance (octet_iterator& it, distance_type n) + { + for (distance_type i = 0; i < n; ++i) + next(it); + } + + template + typename std::iterator_traits::difference_type + distance (octet_iterator first, octet_iterator last) + { + typename std::iterator_traits::difference_type dist; + for (dist = 0; first < last; ++dist) + next(first); + return dist; + } + + template + octet_iterator utf16to8 (u16bit_iterator start, u16bit_iterator end, octet_iterator result) + { + while (start != end) { + uint32_t cp = internal::mask16(*start++); + // Take care of surrogate pairs first + if (internal::is_lead_surrogate(cp)) { + uint32_t trail_surrogate = internal::mask16(*start++); + cp = (cp << 10) + trail_surrogate + internal::SURROGATE_OFFSET; + } + result = append(cp, result); + } + return result; + } + + template + u16bit_iterator utf8to16 (octet_iterator start, octet_iterator end, u16bit_iterator result) + { + while (start < end) { + uint32_t cp = next(start); + if (cp > 0xffff) { //make a surrogate pair + *result++ = static_cast((cp >> 10) + internal::LEAD_OFFSET); + *result++ = static_cast((cp & 0x3ff) + internal::TRAIL_SURROGATE_MIN); + } + else + *result++ = static_cast(cp); + } + return result; + } + + template + octet_iterator utf32to8 (u32bit_iterator start, u32bit_iterator end, octet_iterator result) + { + while (start != end) + result = append(*(start++), result); + + return result; + } + + template + u32bit_iterator utf8to32 (octet_iterator start, octet_iterator end, u32bit_iterator result) + { + while (start < end) + (*result++) = next(start); + + return result; + } + + // The iterator class + template + class iterator : public std::iterator { + octet_iterator it; + public: + iterator () {}; + explicit iterator (const octet_iterator& octet_it): it(octet_it) {} + // the default "big three" are OK + octet_iterator base () const { return it; } + uint32_t operator * () const + { + octet_iterator temp = it; + return next(temp); + } + bool operator == (const iterator& rhs) const + { + return (it == rhs.it); + } + bool operator != (const iterator& rhs) const + { + return !(operator == (rhs)); + } + iterator& operator ++ () + { + std::advance(it, internal::sequence_length(it)); + return *this; + } + iterator operator ++ (int) + { + iterator temp = *this; + std::advance(it, internal::sequence_length(it)); + return temp; + } + iterator& operator -- () + { + prior(it); + return *this; + } + iterator operator -- (int) + { + iterator temp = *this; + prior(it); + return temp; + } + }; // class iterator + + } // namespace utf8::unchecked +} // namespace utf8 + + +#endif // header guard + diff --git a/readme.txt b/readme.txt new file mode 100644 index 000000000..b02b64dc1 --- /dev/null +++ b/readme.txt @@ -0,0 +1,43 @@ +Nazara Engine +============= + +Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life. +Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ... + +It will also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines. + +You can use it in any kind of commercial/non-commercial applications. + +Authors +------- + +Jérôme "Lynix" Leclercq - main developper (Lynix680@gmail.com) +Rémi "overdrivr" Begues - developper & helper (remi.beges@laposte.net) + +Install +------- + +Use the premake build system in the build directory then compile the engine for your platform. + +How to use +---------- + +You can find tutorials on installation, compilation and use on the official wiki : http://wiki.digitalpulsesoftware.com/index.php?title=Nazara:Tutorials + +Contribute +---------- + +Don't hesitate to contribute to Nazara Engine by : +-Extending the wiki at http://wiki.digitalpulsesoftware.com/index.php?title=Nazara +-Submitting a patch to GitHub +-Post suggestions/bugs on the forum or the GitHub tracker (https://github.com/DigitalPulseSoftware/NazaraEngine/issues) +-Fork the project on GitHub and pull your changes (https://github.com/DigitalPulseSoftware/NazaraEngine/pulls) +-Talking about Nazara Engine to other people +-Doing anything else that might help us + +Links +----- + +Website : http://www.digitalpulsesoftware.com +Wiki : http://wiki.digitalpulsesoftware.com/index.php?title=Nazara +Forum : http://forum.digitalpulsesoftware.com \ No newline at end of file diff --git a/readme_fr.txt b/readme_fr.txt new file mode 100644 index 000000000..3035d6d36 --- /dev/null +++ b/readme_fr.txt @@ -0,0 +1,43 @@ +Nazara Engine +============= + +Nazara Engine est une API rapide, complète, portable et orientée-objet qui peut vous aider dans votre vie de développeur de tous les jours. +Son objectif est de fournir un ensemble de classes utiles : Son noyau dispose de chaînes de caractères unicode, de gestion du système de fichiers, hashs, threads, ... + +Il proposera aussi un ensemble de bibliothèques, comme audio, réseau, physique, moteur de rendu, moteur 2D et 3D. + +Vous pouvez l'utiliser pour toute application commerciale ou non. + +Auteurs +------- + +Jérôme "Lynix" Leclercq - développeur principal (Lynix680@gmail.com) +Rémi "overdrivr" Begues - developpeur & aide (remi.beges@laposte.net) + +Installation +------------ + +Utilisez le système premake pour construire le projet du moteur, dans le dossier build, pour ensuite compiler le moteur pour votre plateforme. + +Utilisation +----------- + +Vous pouvez lire des tutoriaux sur l'installation, la compilation et l'utilisation à http://wiki.digitalpulsesoftware.com/index.php?title=Nazara:Tutorials + +Contribution +---------- + +N'hésitez pas à contribuer à Nazara Engine en : +-Contribuant au wiki à http://wiki.digitalpulsesoftware.com/index.php?title=Nazara +-Soumettant un patch à GitHub +-Postant des suggestions/bugs sur le forum ou sur le tracker GitHub (https://github.com/DigitalPulseSoftware/NazaraEngine/issues) +-Faisant un fork du projet sur GitHub et en proposant vos changements (https://github.com/DigitalPulseSoftware/NazaraEngine/pulls) +-Parlant du Nazara Engine à d'autres personnes +-Faisant n'importe quoi d'autre qui pourrait nous aider. + +Liens +----- + +Site web : http://www.digitalpulsesoftware.com +Wiki : http://wiki.digitalpulsesoftware.com/index.php?title=Nazara +Forum : http://forum.digitalpulsesoftware.com \ No newline at end of file diff --git a/src/Nazara/Audio/Debug/Leaks.cpp b/src/Nazara/Audio/Debug/Leaks.cpp new file mode 100644 index 000000000..6938eacda --- /dev/null +++ b/src/Nazara/Audio/Debug/Leaks.cpp @@ -0,0 +1,29 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_AUDIO_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) +#include +#include + +void* operator new(std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, false); +} + +void* operator new[](std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, true); +} + +void operator delete(void* pointer) throw() +{ + NzMemoryManager::Free(pointer, false); +} + +void operator delete[](void* pointer) throw() +{ + NzMemoryManager::Free(pointer, true); +} +#endif diff --git a/src/Nazara/Core/ByteArray.cpp b/src/Nazara/Core/ByteArray.cpp new file mode 100644 index 000000000..282e0e675 --- /dev/null +++ b/src/Nazara/Core/ByteArray.cpp @@ -0,0 +1,187 @@ +/*#include +#include +#include +#include + +NzByteArray::NzByteArray() : +m_sharedArray(&emptyArray) +{ +} + +NzByteArray::NzByteArray(const nzUInt8* buffer, unsigned int bufferLength) +{ + if (bufferLength > 0) + { + m_sharedArray = new SharedArray; + m_sharedArray->allocatedSize = bufferLength; + m_sharedArray->buffer = new nzUInt8[bufferLength]; + m_sharedArray->size = bufferLength; + std::memcpy(m_sharedArray->buffer, buffer, bufferLength*sizeof(nzUInt8)); + } + else + m_sharedArray = &emptyArray; +} + +NzByteArray::NzByteArray(const NzByteArray& buffer) : +m_sharedArray(buffer.m_sharedArray) +{ + if (m_sharedArray != &emptyArray) + { + NazaraMutexLock(m_sharedArray->mutex); + m_sharedArray->refCount++; + NazaraMutexUnlock(m_sharedArray->mutex); + } +} + +NzByteArray::NzByteArray(NzByteArray&& buffer) : +m_sharedArray(buffer.m_sharedArray) +{ + buffer.m_sharedArray = &emptyArray; +} + +NzByteArray::NzByteArray(SharedArray* sharedArray) : +m_sharedArray(sharedArray) +{ +} + +NzByteArray::~NzByteArray() +{ + ReleaseArray(); +} + +unsigned int NzByteArray::Capacity() const +{ + return m_sharedArray->allocatedSize; +} + +void NzByteArray::Clear() +{ + ReleaseArray(); +} + +const nzUInt8* NzByteArray::GetBuffer() const +{ + return m_sharedArray->buffer; +} + +unsigned int NzByteArray::GetSize() const +{ + return m_sharedArray->size; +} + +NzByteArray& NzByteArray::Insert(int pos, const nzUInt8* buffer, unsigned int bufferLength) +{ + if (bufferLength == 0) + return *this; + + if (m_sharedArray->size == 0) + return operator=(string); + + if (pos < 0) + pos = std::max(static_cast(m_sharedArray->size + pos), 0); + + unsigned int start = std::min(static_cast(pos), m_sharedArray->size); + + // Si le buffer est déjà suffisamment grand + if (m_sharedArray->allocatedSize >= m_sharedArray->size + bufferLength) + { + EnsureOwnership(); + + std::memmove(&m_sharedArray->buffer[start+bufferLength], &m_sharedArray->buffer[start], m_sharedArray->size*sizeof(nzUInt8)); + std::memcpy(&m_sharedArray->buffer[start], buffer, bufferLength*sizeof(nzUInt8)); + + m_sharedArray->size += bufferLength; + } + else + { + unsigned int newSize = m_sharedArray->size+bufferLength; + nzUInt8* newBuffer = new nzUInt8[newSize+1]; + + nzUInt8* ptr = newBuffer; + const nzUInt8* s = m_sharedArray->buffer; + + while (ptr != &newBuffer[start]) + *ptr++ = *s++; + + while (ptr != &newBuffer[start+bufferLength]) + *ptr++ = *buffer++; + + std::strcpy(ptr, s); + + ReleaseString(); + m_sharedArray = new SharedString; + m_sharedArray->allocatedSize = newSize; + m_sharedArray->buffer = newBuffer; + m_sharedArray->size = newSize; + } + + return *this; +} + +NzByteArray& NzByteArray::Insert(int pos, const NzByteArray& byteArray); + +bool NzByteArray::IsEmpty() const +{ + return m_sharedArray->size == 0; +} + +void NzByteArray::Reserve(unsigned int bufferSize) +{ + if (m_sharedArray->allocatedSize >= bufferSize) + return; + + char* ptr = new char[bufferSize+1]; + if (m_sharedArray->size > 0) + std::strcpy(ptr, m_sharedArray->buffer); + + unsigned int size = m_sharedArray->size; + + ReleaseArray(); + m_sharedArray = new SharedString; + m_sharedArray->allocatedSize = bufferSize; + m_sharedArray->buffer = ptr; + m_sharedArray->size = size; +} + +NzByteArray& NzByteArray::Resize(int size, nzUInt8 byte = '\0'); +NzByteArray NzByteArray::Resized(int size, nzUInt8 byte = '\0') const; + + NzByteArray SubArray(int startPos, int endPos = -1) const; + + void Swap(NzByteArray& byteArray); + + NzByteArray& Trim(nzUInt8 byte = '\0'); + NzByteArray Trimmed(nzUInt8 byte = '\0') const; + + // Méthodes compatibles STD + nzUInt8* begin(); + const nzUInt8* begin() const; + nzUInt8* end(); + const nzUInt8* end() const; + void push_front(nzUInt8 c); + void push_back(nzUInt8 c); + + typedef const nzUInt8& const_reference; + typedef nzUInt8* iterator; + //typedef nzUInt8* reverse_iterator; + typedef nzUInt8 value_type; + // Méthodes compatibles STD + + nzUInt8& operator[](unsigned int pos); + nzUInt8 operator[](unsigned int pos) const; + + NzByteArray& operator=(const NzByteArray& byteArray); + NzByteArray& operator=(NzByteArray&& byteArray); + + NzByteArray operator+(const NzByteArray& byteArray) const; + NzByteArray& operator+=(const NzByteArray& byteArray); + + static int Compare(const NzByteArray& first, const NzByteArray& second); + + static SharedArray emptyArray; + + private: + void EnsureOwnership(); + bool FillHash(NzHashImpl* hash) const; + void ReleaseArray(); +*/ diff --git a/src/Nazara/Core/Clock.cpp b/src/Nazara/Core/Clock.cpp new file mode 100644 index 000000000..0f1849f2c --- /dev/null +++ b/src/Nazara/Core/Clock.cpp @@ -0,0 +1,103 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_CLOCK_CPP + +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#else + #error OS not handled +#endif + +#include +#include + +NzClock::NzClock() : +m_elapsedTime(0), +m_refTime(NzGetMicroseconds()), +m_paused(false) +{ +} + +float NzClock::GetSeconds() const +{ + return GetMicroseconds()/1000000.f; +} + +nzUInt64 NzClock::GetMicroseconds() const +{ + NazaraMutex(m_mutex); + + return m_elapsedTime + (NzGetMicroseconds()-m_refTime); +} + +nzUInt64 NzClock::GetMilliseconds() const +{ + return GetMicroseconds()/1000; +} + +bool NzClock::IsPaused() const +{ + NazaraMutex(m_mutex); + + return m_paused; +} + +void NzClock::Pause() +{ + NazaraMutex(m_mutex); + + if (!m_paused) + { + m_elapsedTime += NzGetMicroseconds()-m_refTime; + m_paused = true; + } + else + NazaraWarning("Clock is already paused, ignoring..."); +} + +void NzClock::Restart() +{ + NazaraMutex(m_mutex); + + m_elapsedTime = 0; + m_refTime = NzGetMicroseconds(); + m_paused = false; +} + +void NzClock::Unpause() +{ + NazaraMutex(m_mutex); + + if (m_paused) + { + m_refTime = NzGetMicroseconds(); + m_paused = false; + } + else + NazaraWarning("Clock is not paused, ignoring..."); +} + +nzUInt64 NzGetMicrosecondsLowPrecision() +{ + return NzClockImplGetMilliseconds()*1000ULL; +} + +nzUInt64 NzGetMicrosecondsFirstRun() +{ + if (NzClockImplInitializeHighPrecision()) + NzGetMicroseconds = NzClockImplGetMicroseconds; + else + NzGetMicroseconds = NzGetMicrosecondsLowPrecision; + + return NzGetMicroseconds(); +} + +NzClockFunction NzGetMicroseconds = NzGetMicrosecondsFirstRun; +NzClockFunction NzGetMilliseconds = NzClockImplGetMilliseconds; diff --git a/src/Nazara/Core/Debug/Leaks.cpp b/src/Nazara/Core/Debug/Leaks.cpp new file mode 100644 index 000000000..97811836a --- /dev/null +++ b/src/Nazara/Core/Debug/Leaks.cpp @@ -0,0 +1,29 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_CORE_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) +#include +#include + +void* operator new(std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, false); +} + +void* operator new[](std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, true); +} + +void operator delete(void* pointer) throw() +{ + NzMemoryManager::Free(pointer, false); +} + +void operator delete[](void* pointer) throw() +{ + NzMemoryManager::Free(pointer, true); +} +#endif diff --git a/src/Nazara/Core/Debug/MemoryLeakTracker.cpp b/src/Nazara/Core/Debug/MemoryLeakTracker.cpp new file mode 100644 index 000000000..ffb7a876c --- /dev/null +++ b/src/Nazara/Core/Debug/MemoryLeakTracker.cpp @@ -0,0 +1,227 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include + +namespace +{ + struct Block + { + std::size_t size; + const char* file; + Block* prev; + Block* next; + bool array; + unsigned int line; + unsigned int magic; + }; + + bool initialized = false; + const unsigned int magic = 0x51429EE; + const char* MLTFileName = "NazaraLeaks.log"; + const char* nextFreeFile = "Internal error"; + unsigned int nextFreeLine = 0; + + static Block ptrList = + { + 0, + nullptr, + &ptrList, + &ptrList, + false, + 0, + magic + }; +} + +NzMemoryManager::NzMemoryManager() +{ +} + +NzMemoryManager::~NzMemoryManager() +{ + Uninitialize(); +} + +void* NzMemoryManager::Allocate(std::size_t size, bool multi, const char* file, unsigned int line) +{ + EnsureInitialization(); + + Block* ptr = reinterpret_cast(std::malloc(size+sizeof(Block))); + if (!ptr) + return nullptr; + + ptr->array = multi; + ptr->file = file; + ptr->line = line; + ptr->size = size; + ptr->magic = magic; + + ptr->prev = ptrList.prev; + ptr->next = &ptrList; + ptrList.prev->next = ptr; + ptrList.prev = ptr; + + return reinterpret_cast(ptr)+sizeof(Block); +} + +void NzMemoryManager::Free(void* pointer, bool multi) +{ + if (!pointer) + return; + + Block* ptr = reinterpret_cast(reinterpret_cast(pointer)-sizeof(Block)); + if (ptr->magic != magic) + return; + + if (ptr->array != multi) + { + char* time = TimeInfo(); + + FILE* log = std::fopen(MLTFileName, "a"); + + if (nextFreeFile) + { + if (multi) + std::fprintf(log, "%s Warning: delete[] on new at %s:%d\n", time, nextFreeFile, nextFreeLine); + else + std::fprintf(log, "%s Warning: delete on new[] at %s:%d\n", time, nextFreeFile, nextFreeLine); + + nextFreeFile = nullptr; + nextFreeLine = 0; + } + else + { + if (multi) + std::fprintf(log, "%s Warning: delete[] on new at unknown position\n", time); + else + std::fprintf(log, "%s Warning: delete on new[] at unknown position\n", time); + } + + std::fclose(log); + + std::free(time); + } + + ptr->magic = 0; + ptr->prev->next = ptr->next; + ptr->next->prev = ptr->prev; + + std::free(ptr); +} + +void NzMemoryManager::NextFree(const char* file, unsigned int line) +{ + nextFreeFile = file; + nextFreeLine = line; +} + +void NzMemoryManager::EnsureInitialization() +{ + if (!initialized) + { + Initialize(); + + if (std::atexit(Uninitialize) != 0) + { + static NzMemoryManager manager; + } + + initialized = true; + } +} + +void NzMemoryManager::Initialize() +{ + char* time = TimeInfo(); + + FILE* file = std::fopen(MLTFileName, "w"); + std::fprintf(file, "%s ==============================\n", time); + std::fprintf(file, "%s Nazara Memory Leak Tracker \n", time); + std::fprintf(file, "%s ==============================\n", time); + std::fclose(file); + + std::free(time); +} + +char* NzMemoryManager::TimeInfo() +{ + char* buffer = reinterpret_cast(std::malloc(23*sizeof(char))); + + time_t currentTime = std::time(nullptr); + std::strftime(buffer, 23, "%d/%m/%Y - %H:%M:%S:", std::localtime(¤tTime)); + + return buffer; +} + +void NzMemoryManager::Uninitialize() +{ + FILE* log = std::fopen(MLTFileName, "a"); + + char* time = TimeInfo(); + + std::fprintf(log, "%s Application finished, checking leaks...\n", time); + + if (ptrList.next == &ptrList) + { + std::fprintf(log, "%s ==============================\n", time); + std::fprintf(log, "%s No leak detected \n", time); + std::fprintf(log, "%s ==============================", time); + } + else + { + std::fprintf(log, "%s ==============================\n", time); + std::fprintf(log, "%s Leaks have been detected \n", time); + std::fprintf(log, "%s ==============================\n\n", time); + std::fputs("Leak list:\n", log); + + Block* ptr = ptrList.next; + unsigned int count = 0; + unsigned int totalSize = 0; + while (ptr != &ptrList) + { + count++; + totalSize += ptr->size; + if (ptr->file) + std::fprintf(log, "-0x%p -> %d bytes allocated at %s:%d\n", reinterpret_cast(ptr)+sizeof(Block), ptr->size, ptr->file, ptr->line); + else + std::fprintf(log, "-0x%p -> %d bytes allocated at unknown position\n", reinterpret_cast(ptr)+sizeof(Block), ptr->size); + + void* pointer = ptr; + ptr = ptr->next; + std::free(pointer); + } + + std::fprintf(log, "\n%d blocks leaked (%d bytes)", count, totalSize); + } + + std::free(time); + std::fclose(log); +} + +void* operator new(std::size_t size, const char* file, unsigned int line) +{ + return NzMemoryManager::Allocate(size, false, file, line); +} + +void* operator new[](std::size_t size, const char* file, unsigned int line) +{ + return NzMemoryManager::Allocate(size, true, file, line); +} + +void operator delete(void* ptr, const char* file, unsigned int line) throw() +{ + NzMemoryManager::NextFree(file, line); + NzMemoryManager::Free(ptr, false); +} + +void operator delete[](void* ptr, const char* file, unsigned int line) throw() +{ + NzMemoryManager::NextFree(file, line); + NzMemoryManager::Free(ptr, true); +} diff --git a/src/Nazara/Core/Directory.cpp b/src/Nazara/Core/Directory.cpp new file mode 100644 index 000000000..3736572c8 --- /dev/null +++ b/src/Nazara/Core/Directory.cpp @@ -0,0 +1,309 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_DIRECTORY_CPP + +#include +#include +#include +//#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#else + #error OS not handled +#endif + +#include +#include + +namespace +{ + NzString currentPath(NzDirectoryImpl::GetCurrent()); + //static ThreadLocalVar currentPath(NzDirectoryImpl::GetCurrent()); +} + +NzDirectory::NzDirectory() : +m_impl(nullptr) +{ +} + +NzDirectory::NzDirectory(const NzString& dirPath) : +m_impl(nullptr) +{ + SetDirectory(dirPath); +} + +NzDirectory::~NzDirectory() +{ + Close(); +} + +void NzDirectory::Close() +{ + if (m_impl) + { + m_impl->Close(); + delete m_impl; + m_impl = nullptr; + + NazaraMutexUnlock(m_mutex); + } +} + +NzString NzDirectory::GetResultName() const +{ + #if NAZARA_CORE_SAFE + if (!m_impl) + { + NazaraError("Directory not opened"); + return NzString(); + } + #endif + + return m_impl->GetResultName(); +} + +NzString NzDirectory::GetResultPath() const +{ + #if NAZARA_CORE_SAFE + if (!m_impl) + { + NazaraError("Directory not opened"); + return NzString(); + } + #endif + + return m_dirPath + NAZARA_DIRECTORY_SEPARATOR + m_impl->GetResultName(); +} + +nzUInt64 NzDirectory::GetResultSize() const +{ + #if NAZARA_CORE_SAFE + if (!m_impl) + { + NazaraError("Directory not opened"); + return 0; + } + #endif + + return m_impl->GetResultSize(); +} + +bool NzDirectory::IsResultDirectory() const +{ + #if NAZARA_CORE_SAFE + if (!m_impl) + { + NazaraError("Directory not opened"); + return false; + } + #endif + + return m_impl->IsResultDirectory(); +} + +bool NzDirectory::NextResult(bool skipDots) +{ + #if NAZARA_CORE_SAFE + if (!m_impl) + { + NazaraError("Directory not opened"); + return false; + } + #endif + + if (skipDots) + { + NzString name; + do + { + if (!m_impl->NextResult()) + return false; + + name = m_impl->GetResultName(); + } + while (name == '.' || name == ".."); + + return true; + } + else + return m_impl->NextResult(); +} + +bool NzDirectory::Open() +{ + Close(); + + if (!Exists(m_dirPath)) + return false; + + NazaraMutexLock(m_mutex); + + m_impl = new NzDirectoryImpl(this); + if (!m_impl->Open(m_dirPath)) + { + delete m_impl; + m_impl = nullptr; + + NazaraMutexUnlock(m_mutex); + + return false; + } + + return true; +} + +void NzDirectory::SetDirectory(const NzString& dirPath) +{ + Close(); + + m_dirPath = NzFile::AbsolutePath(dirPath); +} + +bool NzDirectory::Copy(const NzString& sourcePath, const NzString& destPath) +{ + if (sourcePath.IsEmpty() || destPath.IsEmpty()) + return false; + + NzString dirPath(sourcePath); + NzString dest(NzFile::NormalizePath(destPath)); + + if (!Create(destPath, true)) + { + NazaraError("Unable to create \"" + destPath + '"'); + return false; + } + + NzDirectory dir(dirPath); + if (!dir.Open()) + { + NazaraError("Unable to open \"" + destPath + '"'); + return false; + } + + while (dir.NextResult(true)); + { + if (dir.IsResultDirectory()) + { + if (!Copy(dir.GetResultPath(), dest + NAZARA_DIRECTORY_SEPARATOR + dir.GetResultName())) + return false; + } + else if (!NzFile::Copy(dir.GetResultPath(), dest + NAZARA_DIRECTORY_SEPARATOR + dir.GetResultName())) + { + NazaraError("Unable to copy \"" + dir.GetResultPath() + "\" to \"" + dest + NAZARA_DIRECTORY_SEPARATOR + dir.GetResultName() + '"'); + return false; + } + } + + dir.Close(); + + return true; +} + +bool NzDirectory::Create(const NzString& dirPath, bool recursive) +{ + if (dirPath.IsEmpty()) + return false; + + if (recursive) + { + NzString path = NzFile::NormalizePath(dirPath); + unsigned int foundPos = path.Find(NAZARA_DIRECTORY_SEPARATOR); + if (foundPos == NzString::npos) + return false; + + #ifdef NAZARA_PLATFORM_WINDOWS + // Contrairement au disque (Ex: "C:"), le chemin réseau n'est pas considéré comme un dossier (Ex: "\\Laptop") + if (path.Match("\\\\*")) + { + foundPos = path.Find('\\', 2); + if (foundPos == NzString::npos) + return false; + + foundPos = path.Find('\\', foundPos+1); + if (foundPos == NzString::npos) + return false; + } + #endif + + do + { + NzString p = path.Substr(0, foundPos); + if (p.EndsWith(NAZARA_DIRECTORY_SEPARATOR)) + p = p.Substr(0, -2); + + if (!NzDirectoryImpl::Exists(p) && !NzDirectoryImpl::Create(p)) + return false; + + if (foundPos == NzString::npos) + break; + + foundPos = path.Find(NAZARA_DIRECTORY_SEPARATOR, foundPos+1); + } + while (true); + + return true; + } + else + return NzDirectoryImpl::Create(NzFile::NormalizePath(dirPath)); +} + +bool NzDirectory::Exists(const NzString& dirPath) +{ + if (dirPath.IsEmpty()) + return false; + + return NzDirectoryImpl::Exists(NzFile::NormalizePath(dirPath)); +} + +NzString NzDirectory::GetCurrent() +{ + return currentPath; +} + +bool NzDirectory::Remove(const NzString& dirPath, bool emptyDirectory) +{ + if (dirPath.IsEmpty()) + return false; + + if (emptyDirectory) + { + NzDirectory dir(dirPath); + if (!dir.Open()) + return NzDirectoryImpl::Remove(dirPath); // Si on n'arrive pas à ouvrir le dossier, on tente de le supprimer + + while (dir.NextResult(true)) + { + if (dir.IsResultDirectory()) + { + if (!Remove(dir.GetResultPath(), true)) + return false; + } + else if (!NzFile::Delete(dir.GetResultPath())) + { + NazaraError(dir.GetResultPath()); + return false; + } + } + + dir.Close(); + } + + return NzDirectoryImpl::Remove(NzFile::NormalizePath(dirPath)); +} + +bool NzDirectory::SetCurrent(const NzString& dirPath) +{ + NzString path = NzFile::AbsolutePath(dirPath); + if (NzDirectoryImpl::Exists(path)) + { + currentPath = path; + return true; + } + else + return false; +} diff --git a/src/Nazara/Core/DynLib.cpp b/src/Nazara/Core/DynLib.cpp new file mode 100644 index 000000000..9c48b8602 --- /dev/null +++ b/src/Nazara/Core/DynLib.cpp @@ -0,0 +1,90 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_DYNLIB_CPP + +#include +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#else + #error No implementation for this platform +#endif + +#include +#include + +NzDynLib::NzDynLib(const NzString& libraryPath) : +m_path(libraryPath), +m_impl(nullptr) +{ +} + +NzDynLib::~NzDynLib() +{ + Unload(); +} + +NzString NzDynLib::GetLastError() const +{ + NazaraLock(m_mutex) + + return m_lastError; +} + +NzDynLibFunc NzDynLib::GetSymbol(const NzString& symbol) const +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!m_impl) + { + NazaraError("Library not opened"); + return nullptr; + } + #endif + + return m_impl->GetSymbol(symbol); +} + +bool NzDynLib::Load() +{ + NazaraLock(m_mutex) + + Unload(); + + m_impl = new NzDynLibImpl(this); + if (!m_impl->Load(m_path)) + { + delete m_impl; + m_impl = nullptr; + + return false; + } + + return true; +} + +void NzDynLib::Unload() +{ + NazaraLock(m_mutex) + + if (m_impl) + { + m_impl->Unload(); + delete m_impl; + m_impl = nullptr; + } +} + +void NzDynLib::SetLastError(const NzString& error) +{ + NazaraLock(m_mutex) + + m_lastError = error; +} diff --git a/src/Nazara/Core/Error.cpp b/src/Nazara/Core/Error.cpp new file mode 100644 index 000000000..203cde3af --- /dev/null +++ b/src/Nazara/Core/Error.cpp @@ -0,0 +1,67 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_ERROR_CPP + +#include +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#endif + +#include + +void NzError(nzErrorType type, const NzString& error, unsigned int line, const char* file, const char* function) +{ + NazaraLog->WriteError(type, error, line, file, function); + + #if NAZARA_CORE_EXIT_ON_ASSERT_FAILURE + if (type == nzErrorType_AssertFailed) + exit(EXIT_FAILURE); + #endif +} + +unsigned int NzGetLastSystemErrorCode() +{ + #if defined(NAZARA_PLATFORM_WINDOWS) + return GetLastError(); + #elif defined(NAZARA_PLATFORM_POSIX) + return errno; + #else + #error GetLastSystemErrorCode is not implemented on this platform + #endif + return 0; +} + +NzString NzGetLastSystemError(unsigned int code) +{ + #if defined(NAZARA_PLATFORM_WINDOWS) + wchar_t* buffer = nullptr; + + FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS, + 0, + code, + 0, + reinterpret_cast(&buffer), + 0, + nullptr); + + NzString error(NzString::Unicode(buffer)); + LocalFree(buffer); + + error.Trim(); // Pour une raison inconnue, Windows met deux-trois retours à la ligne après le message + + return error; + #elif defined(NAZARA_PLATFORM_POSIX) + return strerror(code); + #else + #error GetLastSystemError is not implemented on this platform + + return "GetLastSystemError is not implemented on this platform"; + #endif +} diff --git a/src/Nazara/Core/File.cpp b/src/Nazara/Core/File.cpp new file mode 100644 index 000000000..5148e5d12 --- /dev/null +++ b/src/Nazara/Core/File.cpp @@ -0,0 +1,784 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_FILE_CPP + +#include +#include +#include +#include +#include +#include +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#else + #error OS not handled +#endif + +#include +#include + +NzFile::NzFile() : +m_endianness(nzEndianness_Unknown), +m_impl(nullptr), +m_openMode(0) +{ +} + +NzFile::NzFile(const NzString& filePath) : +m_endianness(nzEndianness_Unknown), +m_impl(nullptr), +m_openMode(0) +{ + SetFile(filePath); +} + +NzFile::NzFile(const NzString& filePath, unsigned long openMode) : +m_endianness(nzEndianness_Unknown), +m_impl(nullptr), +m_openMode(0) +{ + SetFile(filePath); + Open(openMode); +} + +NzFile::NzFile(NzFile&& file) : +m_endianness(file.m_endianness), +m_filePath(std::move(file.m_filePath)), +m_impl(file.m_impl), +m_openMode(file.m_openMode) +{ + file.m_impl = nullptr; +} + +NzFile::~NzFile() +{ + Close(); +} + +bool NzFile::Copy(const NzString& newFilePath) +{ + return Copy(m_filePath, newFilePath); +} + +void NzFile::Close() +{ + NazaraLock(m_mutex) + + if (m_impl) + { + m_impl->Close(); + delete m_impl; + m_impl = nullptr; + } +} + +bool NzFile::Delete() +{ + NazaraLock(m_mutex) + + Close(); + + return Delete(m_filePath); +} + +bool NzFile::EndOfFile() const +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!IsOpen()) + { + NazaraError("File not opened"); + return false; + } + #endif + + return m_impl->EndOfFile(); +} + +bool NzFile::Exists() const +{ + NazaraLock(m_mutex) + + if (IsOpen()) + return true; // Le fichier est ouvert, donc il existe + else + return Exists(m_filePath); +} + +void NzFile::Flush() +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!IsOpen()) + { + NazaraError("File not opened"); + return; + } + + if ((m_openMode & ReadWrite) == 0 && (m_openMode & WriteOnly) == 0) + { + NazaraError("Cannot flush file without write access"); + return; + } + #endif + + m_impl->Flush(); +} + +time_t NzFile::GetCreationTime() const +{ + NazaraLock(m_mutex) + + return GetCreationTime(m_filePath); +} + +nzUInt64 NzFile::GetCursorPos() const +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!IsOpen()) + { + NazaraError("File not opened"); + return false; + } + #endif + + return m_impl->GetCursorPos(); +} + +NzString NzFile::GetDirectoryPath() const +{ + NazaraLock(m_mutex) + + return m_filePath.SubstrTo(NAZARA_DIRECTORY_SEPARATOR, -1, true); +} + +NzString NzFile::GetFilePath() const +{ + NazaraLock(m_mutex) + + return m_filePath; +} + +NzString NzFile::GetFileName() const +{ + NazaraLock(m_mutex) + + return m_filePath.SubstrFrom(NAZARA_DIRECTORY_SEPARATOR, -1, true); +} + +time_t NzFile::GetLastAccessTime() const +{ + NazaraLock(m_mutex) + + return GetLastAccessTime(m_filePath); +} + +time_t NzFile::GetLastWriteTime() const +{ + NazaraLock(m_mutex) + + return GetLastWriteTime(m_filePath); +} + +NzString NzFile::GetLine(unsigned int lineSize) +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!IsOpen()) + { + NazaraError("File not opened"); + return NzString(); + } + + if ((m_openMode & ReadOnly) == 0 && (m_openMode & ReadWrite) == 0) + { + NazaraError("File not opened with read access"); + return NzString(); + } + #endif + + NzString line; + if (lineSize == 0) // Taille maximale indéterminée + { + while (!m_impl->EndOfFile()) + { + char c; + if (m_impl->Read(&c, sizeof(char)) == sizeof(char)) + { + if (c == '\n') + { + if (m_openMode & Text && line.EndsWith('\r')) + line.Resize(-1); + + break; + } + + line += c; + } + else + break; + } + } + else + { + line.Reserve(lineSize); + for (unsigned int i = 0; i < lineSize; ++i) + { + char c; + if (m_impl->Read(&c, sizeof(char)) == sizeof(char)) + { + if (c == '\n') + { + if (m_openMode & Text && line.EndsWith('\r')) + line.Resize(-1); + + break; + } + + line += c; + } + else + break; + } + } + + return line; +} + +nzUInt64 NzFile::GetSize() const +{ + NazaraLock(m_mutex) + + return GetSize(m_filePath); +} + +bool NzFile::IsOpen() const +{ + NazaraLock(m_mutex) + + return m_impl != nullptr; +} + +std::size_t NzFile::Read(void* buffer, std::size_t typeSize, unsigned int count) +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!IsOpen()) + { + NazaraError("File not opened"); + return 0; + } + + if ((m_openMode & ReadOnly) == 0 && (m_openMode & ReadWrite) == 0) + { + NazaraError("File not opened with read access"); + return 0; + } + #endif + + if (!buffer || count == 0 || typeSize == 0) + return 0; + + std::size_t byteRead = m_impl->Read(buffer, typeSize*count); + if (byteRead == 0) + return 0; + + if (m_endianness != nzEndianness_Unknown && m_endianness != NzGetPlatformEndianness() && typeSize != 1) + { + unsigned int typeCount = byteRead/typeSize; + for (unsigned int i = 0; i < typeCount; ++i) + NzByteSwap(static_cast(buffer) + i*typeSize, typeSize); + } + + return byteRead; +} + +bool NzFile::Rename(const NzString& newFilePath) +{ + NazaraLock(m_mutex) + + bool opened = IsOpen(); + Close(); + + bool success = Rename(m_filePath, newFilePath); + if (success) + m_filePath = NormalizePath(newFilePath); + + if (opened) + Open(); + + return success; +} + +bool NzFile::Open(unsigned long openMode) +{ + NazaraLock(m_mutex) + + Close(); + + if (m_filePath.IsEmpty()) + return false; + + if (openMode != 0) + m_openMode = openMode; + + if (m_openMode == 0) + return false; + + m_impl = new NzFileImpl(this); + if (!m_impl->Open(m_filePath, m_openMode)) + { + delete m_impl; + m_impl = nullptr; + + return false; + } + + return true; +} + +bool NzFile::SetCursorPos(CursorPosition pos, nzInt64 offset) +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!IsOpen()) + { + NazaraError("File not opened"); + return false; + } + #endif + + return m_impl->SetCursorPos(pos, offset); +} + +bool NzFile::SetCursorPos(nzUInt64 offset) +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!IsOpen()) + { + NazaraError("File not opened"); + return false; + } + #endif + + return m_impl->SetCursorPos(AtBegin, offset); +} + +void NzFile::SetEndianness(nzEndianness endianness) +{ + NazaraLock(m_mutex) + + m_endianness = endianness; +} + +bool NzFile::SetFile(const NzString& filePath) +{ + NazaraLock(m_mutex) + + if (IsOpen()) + { + if (filePath.IsEmpty()) + return false; + + NzFileImpl* impl = new NzFileImpl(this); + if (!impl->Open(filePath, m_openMode)) + { + delete impl; + return false; + } + + m_impl->Close(); + delete m_impl; + + m_impl = impl; + } + + m_filePath = AbsolutePath(filePath); + return true; +} + +bool NzFile::SetOpenMode(unsigned int openMode) +{ + NazaraLock(m_mutex) + + if (openMode == 0 || openMode == m_openMode) + return true; + + if (IsOpen()) + { + NzFileImpl* impl = new NzFileImpl(this); + if (!impl->Open(m_filePath, openMode)) + { + delete impl; + + return false; + } + + m_impl->Close(); + delete m_impl; + + m_impl = impl; + } + + m_openMode = openMode; + + return true; +} + +bool NzFile::Write(const NzString& string) +{ + NazaraLock(m_mutex) + + NzString temp(string); + + if (m_openMode & Text) + { + #if defined(NAZARA_PLATFORM_WINDOWS) + temp.Replace("\n", "\r\n"); + #elif defined(NAZARA_PLATFORM_LINUX) + // Rien à faire + #elif defined(NAZARA_PLATFORM_MACOS) + temp.Replace('\n', '\r'); + #else + #error OS not handled + #endif + } + + unsigned int size = temp.GetSize(); + std::size_t bytesWritten = Write(temp.GetBuffer(), sizeof(char), size); + + return bytesWritten == size*sizeof(char); +} + +std::size_t NzFile::Write(const void* buffer, std::size_t typeSize, unsigned int count) +{ + NazaraLock(m_mutex) + + #if NAZARA_CORE_SAFE + if (!IsOpen()) + { + NazaraError("File not opened"); + return 0; + } + + if ((m_openMode & ReadWrite) == 0 && (m_openMode & WriteOnly) == 0) + { + NazaraError("File not opened with write access"); + return 0; + } + #endif + + if (!buffer || count == 0 || typeSize == 0) + return 0; + + std::size_t bytesWritten; + if (m_endianness != nzEndianness_Unknown && m_endianness != NzGetPlatformEndianness() && typeSize != 1) + { + char* buf = new char[count*typeSize]; + std::memcpy(buf, buffer, count*typeSize); + + for (unsigned int i = 0; i < count; ++i) + NzByteSwap(&buf[i*typeSize], typeSize); + + bytesWritten = m_impl->Write(buf, count*typeSize); + + delete[] buf; + } + else + bytesWritten = m_impl->Write(buffer, count*typeSize); + + return bytesWritten; +} + +NzFile& NzFile::operator=(const NzString& filePath) +{ + SetFile(filePath); + + return *this; +} + +NzFile& NzFile::operator=(NzFile&& file) +{ + NazaraLock(m_mutex) + + std::swap(m_endianness, file.m_endianness); + std::swap(m_filePath, file.m_filePath); + std::swap(m_impl, file.m_impl); + std::swap(m_openMode, file.m_openMode); + + return *this; +} + +NzString NzFile::AbsolutePath(const NzString& filePath) +{ + // Je n'utilise pas les fonctions de l'OS car elles ne fonctionnent que pour un chemin existant + NzString path = NormalizePath(filePath); + if (path.IsEmpty()) + return NzString(); + + NzString base; + unsigned int start; + #ifdef NAZARA_PLATFORM_WINDOWS + if (path.Match("?:*")) + start = 1; + else if (path.Match("\\\\*")) + { + base = "\\\\"; + start = 2; + } + else if (path.StartsWith('\\')) // Spécial : '\' fait référence au disque racine + { + NzString drive = NzDirectory::GetCurrent().SubstrTo('\\'); + NzString end = path.Substr(1, -1); + if (end.IsEmpty()) + path = drive; + else + path = drive + '\\' + end; + + start = 1; + } + else + { + NazaraError("Path unrecognized"); + return path; + } + #elif NAZARA_PLATEFORM_LINUX + base = '/'; + start = 0; + #else + #error OS case not implemented + #endif + + static NzString upDir = NAZARA_DIRECTORY_SEPARATOR + NzString('.'); + + if (path.Find(upDir) == NzString::npos) + return path; + + std::vector sep; + if (path.Split(sep, NAZARA_DIRECTORY_SEPARATOR) <= 1) + return path; + + // Nous avons un chemin absolu, mais il nous faut un peu le nettoyer + unsigned int pathLen = base.GetSize(); + for (unsigned int i = 0; i < sep.size(); ++i) + { + if (sep[i] == '.') + sep.erase(sep.begin() + i--); + else if (sep[i] == "..") + { + if (i > start) // Si nous ne sommes pas dans la partie protégée + sep.erase(sep.begin() + i--); + + sep.erase(sep.begin() + i--); + } + else + pathLen += sep[i].GetSize(); + } + + pathLen += sep.size()-1; + + ///FIXME: Le destructeur de NzStringStream provoque un bug lors de la libération de son vector + + //NzStringStream stream(base); + NzString stream; + stream.Reserve(pathLen); + stream.Append(base); + for (unsigned int i = 0; i < sep.size(); ++i) + { + stream.Append(sep[i]); + if (i != sep.size()-1) + stream.Append(NAZARA_DIRECTORY_SEPARATOR); + /*if (i != sep.size()-1) + stream << sep[i] << NAZARA_DIRECTORY_SEPARATOR; + else + stream << sep[i];*/ + } + + return stream; +} + +bool NzFile::Copy(const NzString& sourcePath, const NzString& targetPath) +{ + if (sourcePath.IsEmpty() || targetPath.IsEmpty()) + return false; + + return NzFileImpl::Copy(NormalizePath(sourcePath), NormalizePath(targetPath)); +} + +bool NzFile::Delete(const NzString& filePath) +{ + if (filePath.IsEmpty()) + return false; + + return NzFileImpl::Delete(NormalizePath(filePath)); +} + +bool NzFile::Exists(const NzString& filePath) +{ + if (filePath.IsEmpty()) + return false; + + return NzFileImpl::Exists(NormalizePath(filePath)); +} + +time_t NzFile::GetCreationTime(const NzString& filePath) +{ + if (filePath.IsEmpty()) + return 0; + + return NzFileImpl::GetCreationTime(NormalizePath(filePath)); +} + +time_t NzFile::GetLastAccessTime(const NzString& filePath) +{ + if (filePath.IsEmpty()) + return 0; + + return NzFileImpl::GetLastAccessTime(NormalizePath(filePath)); +} + +time_t NzFile::GetLastWriteTime(const NzString& filePath) +{ + if (filePath.IsEmpty()) + return 0; + + return NzFileImpl::GetLastWriteTime(NormalizePath(filePath)); +} + +NzHashDigest NzFile::GetHash(const NzString& filePath, nzHash hash) +{ + NzFile file(filePath); + + NzHash h(hash); + return h.Hash(file); +} + +NzHashDigest NzFile::GetHash(const NzString& filePath, NzHashImpl* hash) +{ + NzFile file(filePath); + + NzHash h(hash); + return h.Hash(file); +} + +nzUInt64 NzFile::GetSize(const NzString& filePath) +{ + if (filePath.IsEmpty()) + return 0; + + return NzFileImpl::GetSize(NormalizePath(filePath)); +} + +bool NzFile::IsAbsolute(const NzString& path) +{ + NzString wpath(path); + wpath.Trim(); + + if (wpath.IsEmpty()) + return false; + + #if NAZARA_CORE_NORMALIZE_DIRECTORY_SEPARATORS + wpath = NormalizeSeparators(wpath); + #endif + + #ifdef NAZARA_PLATFORM_WINDOWS + if (path.Match("?:*")) + return true; + else if (path.Match("\\\\*")) + return true; + else if (wpath.StartsWith('\\')) // Spécial : '\' fait référence au disque racine + return true; + else + return false; + #elif NAZARA_PLATEFORM_LINUX + return wpath.StartsWith('/'); + #else + #error OS case not implemented + #endif +} + +NzString NzFile::NormalizePath(const NzString& filePath) +{ + NzString path(filePath); + path.Trim(); + + #if NAZARA_CORE_NORMALIZE_DIRECTORY_SEPARATORS + path = NormalizeSeparators(path); + #endif + + if (!IsAbsolute(path)) + path = NzDirectory::GetCurrent() + NAZARA_DIRECTORY_SEPARATOR + path; + + while (path.EndsWith(NAZARA_DIRECTORY_SEPARATOR)) + path.Resize(-1); + + return path; +} + +NzString NzFile::NormalizeSeparators(const NzString& filePath) +{ + NzString path(filePath); + + #if defined(NAZARA_PLATFORM_WINDOWS) + path.Replace('/', '\\'); + #elif defined(NAZARA_PLATFORM_LINUX) + path.Replace('\\', '/'); + #else + #error OS not handled + #endif + + return path; +} + +bool NzFile::Rename(const NzString& sourcePath, const NzString& targetPath) +{ + if (sourcePath.IsEmpty() || targetPath.IsEmpty()) + return false; + + return NzFileImpl::Rename(NormalizePath(sourcePath), NormalizePath(targetPath)); +} + +bool NzFile::FillHash(NzHashImpl* hash) const +{ + NzFile file(m_filePath); + if (!file.Open(NzFile::ReadOnly)) + { + NazaraError("Unable to open file"); + return false; + } + + nzUInt64 remainingSize = file.GetSize(); + + char buffer[NAZARA_CORE_FILE_BUFFERSIZE]; + unsigned int size; + while (remainingSize > 0) + { + size = (remainingSize >= NAZARA_CORE_FILE_BUFFERSIZE) ? NAZARA_CORE_FILE_BUFFERSIZE : static_cast(remainingSize); + if (file.Read(&buffer[0], sizeof(char), size) != sizeof(char)*size) + { + NazaraError("Unable to read file"); + return false; + } + + remainingSize -= size; + hash->Append(reinterpret_cast(&buffer[0]), size); + } + + return true; +} // Fermeture auttomatique du fichier diff --git a/src/Nazara/Core/Hash.cpp b/src/Nazara/Core/Hash.cpp new file mode 100644 index 000000000..279ac04fe --- /dev/null +++ b/src/Nazara/Core/Hash.cpp @@ -0,0 +1,57 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_HASH_CPP + +#include +#include +#include +#include +#include +#include + +NzHash::NzHash(nzHash hash) +{ + switch (hash) + { + case nzHash_Fletcher16: + m_impl = new NzHashFletcher16; + break; + + case nzHash_CRC32: + m_impl = new NzHashCRC32; + break; + + case nzHash_MD5: + m_impl = new NzHashMD5; + break; + + case nzHash_Whirlpool: + m_impl = new NzHashWhirlpool; + break; + } +} + +NzHash::NzHash(NzHashImpl* hashImpl) : +m_impl(hashImpl) +{ +} + +NzHash::~NzHash() +{ + delete m_impl; +} + +NzHashDigest NzHash::Hash(const NzHashable& hashable) +{ + m_impl->Begin(); + if (hashable.FillHash(m_impl)) + return m_impl->End(); + else + { + m_impl->End(); + + return NzHashDigest(); + } +} diff --git a/src/Nazara/Core/Hash/CRC32.cpp b/src/Nazara/Core/Hash/CRC32.cpp new file mode 100644 index 000000000..2c0a0685c --- /dev/null +++ b/src/Nazara/Core/Hash/CRC32.cpp @@ -0,0 +1,129 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include + +struct NzHashCRC32_state +{ + nzUInt32 crc; + const nzUInt32* table; +}; + +namespace +{ + nzUInt32 crc32_reflect(nzUInt32 ref, unsigned int j) + { + nzUInt32 value = 0; + + for (unsigned int i = 1; i <= j; ++i) + { + if (ref & 1) + value |= 1 << (j - i); + + ref >>= 1; + } + + return value; + } + + static const nzUInt32 crc32_table[256] = { + 0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3, + 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, + 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, + 0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5, + 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172, 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, + 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59, + 0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f, + 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, + 0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433, + 0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01, + 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, + 0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65, + 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, + 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, + 0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f, + 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad, + 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, + 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1, + 0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7, + 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, + 0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b, + 0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79, + 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236, 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, + 0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d, + 0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713, + 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, + 0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777, + 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45, + 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, + 0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9, + 0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf, + 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d + }; +} + +NzHashCRC32::NzHashCRC32(nzUInt32 polynomial) +{ + m_state = new NzHashCRC32_state; + + if (polynomial == 0x04c11db7) + m_state->table = crc32_table; // Table précalculée (Bien plus rapide) + else + { + nzUInt32* table = new nzUInt32[256]; + + for (unsigned int i = 0; i < 256; ++i) + { + table[i] = crc32_reflect(i, 8) << 24; + for (unsigned int j = 0; j < 8; ++j) + table[i] = (table[i] << 1) ^ (table[i] & (1 << 31) ? polynomial : 0); + + table[i] = crc32_reflect(table[i], 32); + } + + m_state->table = table; + } +} + +NzHashCRC32::~NzHashCRC32() +{ + if (m_state->table != crc32_table) + delete[] m_state->table; + + delete m_state; +} + +void NzHashCRC32::Append(const nzUInt8* data, unsigned int len) +{ + while (len--) + m_state->crc = m_state->table[(m_state->crc ^ *data++) & 0xFF] ^ (m_state->crc >> 8); +} + +void NzHashCRC32::Begin() +{ + m_state->crc = 0xFFFFFFFF; +} + +NzHashDigest NzHashCRC32::End() +{ + m_state->crc ^= 0xFFFFFFFF; + + if (NazaraEndianness == nzEndianness_LittleEndian) + NzByteSwap(&m_state->crc, sizeof(nzUInt32)); + + return NzHashDigest(GetHashName(), reinterpret_cast(&m_state->crc), 4); +} + +unsigned int NzHashCRC32::GetDigestLength() +{ + return 4; +} + +NzString NzHashCRC32::GetHashName() +{ + static NzString hashName = "CRC32"; + return hashName; +} diff --git a/src/Nazara/Core/Hash/Fletcher16.cpp b/src/Nazara/Core/Hash/Fletcher16.cpp new file mode 100644 index 000000000..6239a7ccf --- /dev/null +++ b/src/Nazara/Core/Hash/Fletcher16.cpp @@ -0,0 +1,70 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include + +struct NzHashFletcher16_state +{ + nzUInt16 sum1; + nzUInt16 sum2; +}; + +NzHashFletcher16::NzHashFletcher16() +{ + m_state = new NzHashFletcher16_state; +} + +NzHashFletcher16::~NzHashFletcher16() +{ + delete m_state; +} + +void NzHashFletcher16::Append(const nzUInt8* data, unsigned int len) +{ + while (len) + { + unsigned int tlen = std::min(len, 21U); + len -= tlen; + do + { + m_state->sum1 += *data++; + m_state->sum2 += m_state->sum1; + } + while (--tlen); + + m_state->sum1 = (m_state->sum1 & 0xff) + (m_state->sum1 >> 8); + m_state->sum2 = (m_state->sum2 & 0xff) + (m_state->sum2 >> 8); + } +} + +void NzHashFletcher16::Begin() +{ + m_state->sum1 = 0xff; + m_state->sum2 = 0xff; +} + +NzHashDigest NzHashFletcher16::End() +{ + m_state->sum1 = (m_state->sum1 & 0xff) + (m_state->sum1 >> 8); + m_state->sum2 = (m_state->sum2 & 0xff) + (m_state->sum2 >> 8); + + nzUInt32 fletcher = (m_state->sum2 << 8) | m_state->sum1; + if (NazaraEndianness == nzEndianness_BigEndian) + NzByteSwap(&fletcher, sizeof(nzUInt32)); + + return NzHashDigest(GetHashName(), reinterpret_cast(&fletcher), 2); +} + +unsigned int NzHashFletcher16::GetDigestLength() +{ + return 2; +} + +NzString NzHashFletcher16::GetHashName() +{ + static NzString hashName = "Fletcher16"; + return hashName; +} diff --git a/src/Nazara/Core/Hash/MD5.cpp b/src/Nazara/Core/Hash/MD5.cpp new file mode 100644 index 000000000..d27faa985 --- /dev/null +++ b/src/Nazara/Core/Hash/MD5.cpp @@ -0,0 +1,363 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +/* + Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved. + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + L. Peter Deutsch + ghost@aladdin.com + +*/ + +#include +#include +#include +#include + +#define T_MASK (static_cast(~0)) +#define T1 /* 0xd76aa478 */ (T_MASK ^ 0x28955b87) +#define T2 /* 0xe8c7b756 */ (T_MASK ^ 0x173848a9) +#define T3 0x242070db +#define T4 /* 0xc1bdceee */ (T_MASK ^ 0x3e423111) +#define T5 /* 0xf57c0faf */ (T_MASK ^ 0x0a83f050) +#define T6 0x4787c62a +#define T7 /* 0xa8304613 */ (T_MASK ^ 0x57cfb9ec) +#define T8 /* 0xfd469501 */ (T_MASK ^ 0x02b96afe) +#define T9 0x698098d8 +#define T10 /* 0x8b44f7af */ (T_MASK ^ 0x74bb0850) +#define T11 /* 0xffff5bb1 */ (T_MASK ^ 0x0000a44e) +#define T12 /* 0x895cd7be */ (T_MASK ^ 0x76a32841) +#define T13 0x6b901122 +#define T14 /* 0xfd987193 */ (T_MASK ^ 0x02678e6c) +#define T15 /* 0xa679438e */ (T_MASK ^ 0x5986bc71) +#define T16 0x49b40821 +#define T17 /* 0xf61e2562 */ (T_MASK ^ 0x09e1da9d) +#define T18 /* 0xc040b340 */ (T_MASK ^ 0x3fbf4cbf) +#define T19 0x265e5a51 +#define T20 /* 0xe9b6c7aa */ (T_MASK ^ 0x16493855) +#define T21 /* 0xd62f105d */ (T_MASK ^ 0x29d0efa2) +#define T22 0x02441453 +#define T23 /* 0xd8a1e681 */ (T_MASK ^ 0x275e197e) +#define T24 /* 0xe7d3fbc8 */ (T_MASK ^ 0x182c0437) +#define T25 0x21e1cde6 +#define T26 /* 0xc33707d6 */ (T_MASK ^ 0x3cc8f829) +#define T27 /* 0xf4d50d87 */ (T_MASK ^ 0x0b2af278) +#define T28 0x455a14ed +#define T29 /* 0xa9e3e905 */ (T_MASK ^ 0x561c16fa) +#define T30 /* 0xfcefa3f8 */ (T_MASK ^ 0x03105c07) +#define T31 0x676f02d9 +#define T32 /* 0x8d2a4c8a */ (T_MASK ^ 0x72d5b375) +#define T33 /* 0xfffa3942 */ (T_MASK ^ 0x0005c6bd) +#define T34 /* 0x8771f681 */ (T_MASK ^ 0x788e097e) +#define T35 0x6d9d6122 +#define T36 /* 0xfde5380c */ (T_MASK ^ 0x021ac7f3) +#define T37 /* 0xa4beea44 */ (T_MASK ^ 0x5b4115bb) +#define T38 0x4bdecfa9 +#define T39 /* 0xf6bb4b60 */ (T_MASK ^ 0x0944b49f) +#define T40 /* 0xbebfbc70 */ (T_MASK ^ 0x4140438f) +#define T41 0x289b7ec6 +#define T42 /* 0xeaa127fa */ (T_MASK ^ 0x155ed805) +#define T43 /* 0xd4ef3085 */ (T_MASK ^ 0x2b10cf7a) +#define T44 0x04881d05 +#define T45 /* 0xd9d4d039 */ (T_MASK ^ 0x262b2fc6) +#define T46 /* 0xe6db99e5 */ (T_MASK ^ 0x1924661a) +#define T47 0x1fa27cf8 +#define T48 /* 0xc4ac5665 */ (T_MASK ^ 0x3b53a99a) +#define T49 /* 0xf4292244 */ (T_MASK ^ 0x0bd6ddbb) +#define T50 0x432aff97 +#define T51 /* 0xab9423a7 */ (T_MASK ^ 0x546bdc58) +#define T52 /* 0xfc93a039 */ (T_MASK ^ 0x036c5fc6) +#define T53 0x655b59c3 +#define T54 /* 0x8f0ccc92 */ (T_MASK ^ 0x70f3336d) +#define T55 /* 0xffeff47d */ (T_MASK ^ 0x00100b82) +#define T56 /* 0x85845dd1 */ (T_MASK ^ 0x7a7ba22e) +#define T57 0x6fa87e4f +#define T58 /* 0xfe2ce6e0 */ (T_MASK ^ 0x01d3191f) +#define T59 /* 0xa3014314 */ (T_MASK ^ 0x5cfebceb) +#define T60 0x4e0811a1 +#define T61 /* 0xf7537e82 */ (T_MASK ^ 0x08ac817d) +#define T62 /* 0xbd3af235 */ (T_MASK ^ 0x42c50dca) +#define T63 0x2ad7d2bb +#define T64 /* 0xeb86d391 */ (T_MASK ^ 0x14792c6e) + +struct NzHashMD5_state +{ + nzUInt32 count[2]; /* message length in bits, lsw first */ + nzUInt32 abcd[4]; /* digest buffer */ + nzUInt8 buf[64]; /* accumulate block */ +}; + +namespace +{ + void md5_process(NzHashMD5_state* state, const nzUInt8* data) + { + nzUInt32 a = state->abcd[0]; + nzUInt32 b = state->abcd[1]; + nzUInt32 c = state->abcd[2]; + nzUInt32 d = state->abcd[3]; + nzUInt32 t; + + #ifdef NAZARA_ENDIANNESS_BIGENDIAN + /* Define storage only for big-endian CPUs. */ + nzUInt32 X[16]; + + /* + * On big-endian machines, we must arrange the bytes in the + * right order. + */ + const nzUInt8* xp = data; + int i; + + for (i = 0; i < 16; ++i, xp += 4) + X[i] = xp[0] + (xp[1] << 8) + (xp[2] << 16) + (xp[3] << 24); + #else + /* Define storage for little-endian or both types of CPUs. */ + nzUInt32 xbuf[16]; + const nzUInt32* X; + + /* + * On little-endian machines, we can process properly aligned + * data without copying it. + */ + if (!((data - reinterpret_cast(0)) & 3)) + { + /* data are properly aligned */ + X = reinterpret_cast(data); + } + else + { + /* not aligned */ + std::memcpy(xbuf, data, 64); + X = xbuf; + } + #endif + + #define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n)))) + + /* Round 1. */ + /* Let [abcd k s i] denote the operation + a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */ + #define F(x, y, z) (((x) & (y)) | (~(x) & (z))) + #define SET(a, b, c, d, k, s, Ti)\ + t = a + F(b,c,d) + X[k] + Ti;\ + a = ROTATE_LEFT(t, s) + b + /* Do the following 16 operations. */ + SET(a, b, c, d, 0, 7, T1); + SET(d, a, b, c, 1, 12, T2); + SET(c, d, a, b, 2, 17, T3); + SET(b, c, d, a, 3, 22, T4); + SET(a, b, c, d, 4, 7, T5); + SET(d, a, b, c, 5, 12, T6); + SET(c, d, a, b, 6, 17, T7); + SET(b, c, d, a, 7, 22, T8); + SET(a, b, c, d, 8, 7, T9); + SET(d, a, b, c, 9, 12, T10); + SET(c, d, a, b, 10, 17, T11); + SET(b, c, d, a, 11, 22, T12); + SET(a, b, c, d, 12, 7, T13); + SET(d, a, b, c, 13, 12, T14); + SET(c, d, a, b, 14, 17, T15); + SET(b, c, d, a, 15, 22, T16); + #undef SET + + /* Round 2. */ + /* Let [abcd k s i] denote the operation + a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */ + #define G(x, y, z) (((x) & (z)) | ((y) & ~(z))) + #define SET(a, b, c, d, k, s, Ti)\ + t = a + G(b,c,d) + X[k] + Ti;\ + a = ROTATE_LEFT(t, s) + b + /* Do the following 16 operations. */ + SET(a, b, c, d, 1, 5, T17); + SET(d, a, b, c, 6, 9, T18); + SET(c, d, a, b, 11, 14, T19); + SET(b, c, d, a, 0, 20, T20); + SET(a, b, c, d, 5, 5, T21); + SET(d, a, b, c, 10, 9, T22); + SET(c, d, a, b, 15, 14, T23); + SET(b, c, d, a, 4, 20, T24); + SET(a, b, c, d, 9, 5, T25); + SET(d, a, b, c, 14, 9, T26); + SET(c, d, a, b, 3, 14, T27); + SET(b, c, d, a, 8, 20, T28); + SET(a, b, c, d, 13, 5, T29); + SET(d, a, b, c, 2, 9, T30); + SET(c, d, a, b, 7, 14, T31); + SET(b, c, d, a, 12, 20, T32); + #undef SET + + /* Round 3. */ + /* Let [abcd k s t] denote the operation + a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */ + #define H(x, y, z) ((x) ^ (y) ^ (z)) + #define SET(a, b, c, d, k, s, Ti)\ + t = a + H(b,c,d) + X[k] + Ti;\ + a = ROTATE_LEFT(t, s) + b + /* Do the following 16 operations. */ + SET(a, b, c, d, 5, 4, T33); + SET(d, a, b, c, 8, 11, T34); + SET(c, d, a, b, 11, 16, T35); + SET(b, c, d, a, 14, 23, T36); + SET(a, b, c, d, 1, 4, T37); + SET(d, a, b, c, 4, 11, T38); + SET(c, d, a, b, 7, 16, T39); + SET(b, c, d, a, 10, 23, T40); + SET(a, b, c, d, 13, 4, T41); + SET(d, a, b, c, 0, 11, T42); + SET(c, d, a, b, 3, 16, T43); + SET(b, c, d, a, 6, 23, T44); + SET(a, b, c, d, 9, 4, T45); + SET(d, a, b, c, 12, 11, T46); + SET(c, d, a, b, 15, 16, T47); + SET(b, c, d, a, 2, 23, T48); + #undef SET + + /* Round 4. */ + /* Let [abcd k s t] denote the operation + a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */ + #define I(x, y, z) ((y) ^ ((x) | ~(z))) + #define SET(a, b, c, d, k, s, Ti)\ + t = a + I(b,c,d) + X[k] + Ti;\ + a = ROTATE_LEFT(t, s) + b + /* Do the following 16 operations. */ + SET(a, b, c, d, 0, 6, T49); + SET(d, a, b, c, 7, 10, T50); + SET(c, d, a, b, 14, 15, T51); + SET(b, c, d, a, 5, 21, T52); + SET(a, b, c, d, 12, 6, T53); + SET(d, a, b, c, 3, 10, T54); + SET(c, d, a, b, 10, 15, T55); + SET(b, c, d, a, 1, 21, T56); + SET(a, b, c, d, 8, 6, T57); + SET(d, a, b, c, 15, 10, T58); + SET(c, d, a, b, 6, 15, T59); + SET(b, c, d, a, 13, 21, T60); + SET(a, b, c, d, 4, 6, T61); + SET(d, a, b, c, 11, 10, T62); + SET(c, d, a, b, 2, 15, T63); + SET(b, c, d, a, 9, 21, T64); + #undef SET + + /* Then perform the following additions. (That is increment each + of the four registers by the value it had before this block + was started.) */ + state->abcd[0] += a; + state->abcd[1] += b; + state->abcd[2] += c; + state->abcd[3] += d; + } +} + +NzHashMD5::NzHashMD5() +{ + m_state = new NzHashMD5_state; +} + +NzHashMD5::~NzHashMD5() +{ + delete m_state; +} + +void NzHashMD5::Append(const nzUInt8* data, unsigned int len) +{ + const nzUInt8 *p = data; + int left = len; + int offset = (m_state->count[0] >> 3) & 63; + nzUInt32 nbits = len << 3; + + if (len <= 0) + return; + + /* Update the message length. */ + m_state->count[1] += len >> 29; + m_state->count[0] += nbits; + if (m_state->count[0] < nbits) + m_state->count[1]++; + + /* Process an initial partial block. */ + if (offset) + { + int copy = (offset + len > 64 ? 64 - offset : len); + + std::memcpy(m_state->buf + offset, p, copy); + if (offset + copy < 64) + return; + + p += copy; + left -= copy; + md5_process(m_state, m_state->buf); + } + + /* Process full blocks. */ + for (; left >= 64; p += 64, left -= 64) + md5_process(m_state, p); + + /* Process a final partial block. */ + if (left) + std::memcpy(m_state->buf, p, left); +} + +void NzHashMD5::Begin() +{ + m_state->count[0] = m_state->count[1] = 0; + m_state->abcd[0] = 0x67452301; + m_state->abcd[1] = /*0xefcdab89*/ T_MASK ^ 0x10325476; + m_state->abcd[2] = /*0x98badcfe*/ T_MASK ^ 0x67452301; + m_state->abcd[3] = 0x10325476; +} + +NzHashDigest NzHashMD5::End() +{ + static const unsigned char pad[64] = { + 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + + nzUInt8 data[8]; + int i; + + /* Save the length before padding. */ + for (i = 0; i < 8; ++i) + data[i] = static_cast(m_state->count[i >> 2] >> ((i & 3) << 3)); + /* Pad to 56 bytes mod 64. */ + Append(pad, ((55 - (m_state->count[0] >> 3)) & 63) + 1); + /* Append the length. */ + Append(data, 8); + + nzUInt8 digest[16]; + for (i = 0; i < 16; ++i) + digest[i] = static_cast(m_state->abcd[i >> 2] >> ((i & 3) << 3)); + + return NzHashDigest(GetHashName(), &digest[0], 16); +} + +unsigned int NzHashMD5::GetDigestLength() +{ + return 16; +} + +NzString NzHashMD5::GetHashName() +{ + static NzString hashName = "MD5"; + return hashName; +} + diff --git a/src/Nazara/Core/Hash/Whirlpool.cpp b/src/Nazara/Core/Hash/Whirlpool.cpp new file mode 100644 index 000000000..337f41b58 --- /dev/null +++ b/src/Nazara/Core/Hash/Whirlpool.cpp @@ -0,0 +1,1025 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +/** + * The Whirlpool hashing function. + * + *

+ * References + * + *

+ * The Whirlpool algorithm was developed by + * Paulo S. L. M. Barreto and + * Vincent Rijmen. + * + * See + * P.S.L.M. Barreto, V. Rijmen, + * ``The Whirlpool hashing function,'' + * NESSIE submission, 2000 (tweaked version, 2001), + * + * + * @author Paulo S.L.M. Barreto + * @author Vincent Rijmen. + * + * @version 3.0 (2003.03.12) + * + * ============================================================================= + * + * Differences from version 2.1: + * + * - Suboptimal diffusion matrix replaced by cir(1, 1, 4, 1, 8, 5, 2, 9). + * + * ============================================================================= + * + * Differences from version 2.0: + * + * - Generation of ISO/IEC 10118-3 test vectors. + * - Bug fix: nonzero carry was ignored when tallying the data length + * (this bug apparently only manifested itself when feeding data + * in pieces rather than in a single chunk at once). + * - Support for MS Visual C++ 64-bit integer arithmetic. + * + * Differences from version 1.0: + * + * - Original S-box replaced by the tweaked, hardware-efficient version. + * + * ============================================================================= + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ''AS IS'' AND ANY EXPRESS + * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE + * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + +#include +#include +#include + +#define ONE64 0xffffffffffffffffULL + +#define T64(x) ((x) & ONE64) +#define ROTR64(v, n) (((v) >> (n)) | T64((v) << (64 - (n)))) + +#define R 10 + +struct NzHashWhirlpool_state +{ + int bufferBits; // current number of bits on the buffer */ + int bufferPos; // current (possibly incomplete) byte slot on the buffer */ + nzUInt8 bitLength[32]; // global number of hashed bits (256-bit counter) */ + nzUInt8 buffer[64]; // buffer of data to hash */ + nzUInt64 hash[8]; // the hashing state */ +}; + +namespace +{ + const nzUInt64 C0[256] = { + 0x18186018c07830d8ULL, 0x23238c2305af4626ULL, 0xc6c63fc67ef991b8ULL, 0xe8e887e8136fcdfbULL, + 0x878726874ca113cbULL, 0xb8b8dab8a9626d11ULL, 0x0101040108050209ULL, 0x4f4f214f426e9e0dULL, + 0x3636d836adee6c9bULL, 0xa6a6a2a6590451ffULL, 0xd2d26fd2debdb90cULL, 0xf5f5f3f5fb06f70eULL, + 0x7979f979ef80f296ULL, 0x6f6fa16f5fcede30ULL, 0x91917e91fcef3f6dULL, 0x52525552aa07a4f8ULL, + 0x60609d6027fdc047ULL, 0xbcbccabc89766535ULL, 0x9b9b569baccd2b37ULL, 0x8e8e028e048c018aULL, + 0xa3a3b6a371155bd2ULL, 0x0c0c300c603c186cULL, 0x7b7bf17bff8af684ULL, 0x3535d435b5e16a80ULL, + 0x1d1d741de8693af5ULL, 0xe0e0a7e05347ddb3ULL, 0xd7d77bd7f6acb321ULL, 0xc2c22fc25eed999cULL, + 0x2e2eb82e6d965c43ULL, 0x4b4b314b627a9629ULL, 0xfefedffea321e15dULL, 0x575741578216aed5ULL, + 0x15155415a8412abdULL, 0x7777c1779fb6eee8ULL, 0x3737dc37a5eb6e92ULL, 0xe5e5b3e57b56d79eULL, + 0x9f9f469f8cd92313ULL, 0xf0f0e7f0d317fd23ULL, 0x4a4a354a6a7f9420ULL, 0xdada4fda9e95a944ULL, + 0x58587d58fa25b0a2ULL, 0xc9c903c906ca8fcfULL, 0x2929a429558d527cULL, 0x0a0a280a5022145aULL, + 0xb1b1feb1e14f7f50ULL, 0xa0a0baa0691a5dc9ULL, 0x6b6bb16b7fdad614ULL, 0x85852e855cab17d9ULL, + 0xbdbdcebd8173673cULL, 0x5d5d695dd234ba8fULL, 0x1010401080502090ULL, 0xf4f4f7f4f303f507ULL, + 0xcbcb0bcb16c08bddULL, 0x3e3ef83eedc67cd3ULL, 0x0505140528110a2dULL, 0x676781671fe6ce78ULL, + 0xe4e4b7e47353d597ULL, 0x27279c2725bb4e02ULL, 0x4141194132588273ULL, 0x8b8b168b2c9d0ba7ULL, + 0xa7a7a6a7510153f6ULL, 0x7d7de97dcf94fab2ULL, 0x95956e95dcfb3749ULL, 0xd8d847d88e9fad56ULL, + 0xfbfbcbfb8b30eb70ULL, 0xeeee9fee2371c1cdULL, 0x7c7ced7cc791f8bbULL, 0x6666856617e3cc71ULL, + 0xdddd53dda68ea77bULL, 0x17175c17b84b2eafULL, 0x4747014702468e45ULL, 0x9e9e429e84dc211aULL, + 0xcaca0fca1ec589d4ULL, 0x2d2db42d75995a58ULL, 0xbfbfc6bf9179632eULL, 0x07071c07381b0e3fULL, + 0xadad8ead012347acULL, 0x5a5a755aea2fb4b0ULL, 0x838336836cb51befULL, 0x3333cc3385ff66b6ULL, + 0x636391633ff2c65cULL, 0x02020802100a0412ULL, 0xaaaa92aa39384993ULL, 0x7171d971afa8e2deULL, + 0xc8c807c80ecf8dc6ULL, 0x19196419c87d32d1ULL, 0x494939497270923bULL, 0xd9d943d9869aaf5fULL, + 0xf2f2eff2c31df931ULL, 0xe3e3abe34b48dba8ULL, 0x5b5b715be22ab6b9ULL, 0x88881a8834920dbcULL, + 0x9a9a529aa4c8293eULL, 0x262698262dbe4c0bULL, 0x3232c8328dfa64bfULL, 0xb0b0fab0e94a7d59ULL, + 0xe9e983e91b6acff2ULL, 0x0f0f3c0f78331e77ULL, 0xd5d573d5e6a6b733ULL, 0x80803a8074ba1df4ULL, + 0xbebec2be997c6127ULL, 0xcdcd13cd26de87ebULL, 0x3434d034bde46889ULL, 0x48483d487a759032ULL, + 0xffffdbffab24e354ULL, 0x7a7af57af78ff48dULL, 0x90907a90f4ea3d64ULL, 0x5f5f615fc23ebe9dULL, + 0x202080201da0403dULL, 0x6868bd6867d5d00fULL, 0x1a1a681ad07234caULL, 0xaeae82ae192c41b7ULL, + 0xb4b4eab4c95e757dULL, 0x54544d549a19a8ceULL, 0x93937693ece53b7fULL, 0x222288220daa442fULL, + 0x64648d6407e9c863ULL, 0xf1f1e3f1db12ff2aULL, 0x7373d173bfa2e6ccULL, 0x12124812905a2482ULL, + 0x40401d403a5d807aULL, 0x0808200840281048ULL, 0xc3c32bc356e89b95ULL, 0xecec97ec337bc5dfULL, + 0xdbdb4bdb9690ab4dULL, 0xa1a1bea1611f5fc0ULL, 0x8d8d0e8d1c830791ULL, 0x3d3df43df5c97ac8ULL, + 0x97976697ccf1335bULL, 0x0000000000000000ULL, 0xcfcf1bcf36d483f9ULL, 0x2b2bac2b4587566eULL, + 0x7676c57697b3ece1ULL, 0x8282328264b019e6ULL, 0xd6d67fd6fea9b128ULL, 0x1b1b6c1bd87736c3ULL, + 0xb5b5eeb5c15b7774ULL, 0xafaf86af112943beULL, 0x6a6ab56a77dfd41dULL, 0x50505d50ba0da0eaULL, + 0x45450945124c8a57ULL, 0xf3f3ebf3cb18fb38ULL, 0x3030c0309df060adULL, 0xefef9bef2b74c3c4ULL, + 0x3f3ffc3fe5c37edaULL, 0x55554955921caac7ULL, 0xa2a2b2a2791059dbULL, 0xeaea8fea0365c9e9ULL, + 0x656589650fecca6aULL, 0xbabad2bab9686903ULL, 0x2f2fbc2f65935e4aULL, 0xc0c027c04ee79d8eULL, + 0xdede5fdebe81a160ULL, 0x1c1c701ce06c38fcULL, 0xfdfdd3fdbb2ee746ULL, 0x4d4d294d52649a1fULL, + 0x92927292e4e03976ULL, 0x7575c9758fbceafaULL, 0x06061806301e0c36ULL, 0x8a8a128a249809aeULL, + 0xb2b2f2b2f940794bULL, 0xe6e6bfe66359d185ULL, 0x0e0e380e70361c7eULL, 0x1f1f7c1ff8633ee7ULL, + 0x6262956237f7c455ULL, 0xd4d477d4eea3b53aULL, 0xa8a89aa829324d81ULL, 0x96966296c4f43152ULL, + 0xf9f9c3f99b3aef62ULL, 0xc5c533c566f697a3ULL, 0x2525942535b14a10ULL, 0x59597959f220b2abULL, + 0x84842a8454ae15d0ULL, 0x7272d572b7a7e4c5ULL, 0x3939e439d5dd72ecULL, 0x4c4c2d4c5a619816ULL, + 0x5e5e655eca3bbc94ULL, 0x7878fd78e785f09fULL, 0x3838e038ddd870e5ULL, 0x8c8c0a8c14860598ULL, + 0xd1d163d1c6b2bf17ULL, 0xa5a5aea5410b57e4ULL, 0xe2e2afe2434dd9a1ULL, 0x616199612ff8c24eULL, + 0xb3b3f6b3f1457b42ULL, 0x2121842115a54234ULL, 0x9c9c4a9c94d62508ULL, 0x1e1e781ef0663ceeULL, + 0x4343114322528661ULL, 0xc7c73bc776fc93b1ULL, 0xfcfcd7fcb32be54fULL, 0x0404100420140824ULL, + 0x51515951b208a2e3ULL, 0x99995e99bcc72f25ULL, 0x6d6da96d4fc4da22ULL, 0x0d0d340d68391a65ULL, + 0xfafacffa8335e979ULL, 0xdfdf5bdfb684a369ULL, 0x7e7ee57ed79bfca9ULL, 0x242490243db44819ULL, + 0x3b3bec3bc5d776feULL, 0xabab96ab313d4b9aULL, 0xcece1fce3ed181f0ULL, 0x1111441188552299ULL, + 0x8f8f068f0c890383ULL, 0x4e4e254e4a6b9c04ULL, 0xb7b7e6b7d1517366ULL, 0xebeb8beb0b60cbe0ULL, + 0x3c3cf03cfdcc78c1ULL, 0x81813e817cbf1ffdULL, 0x94946a94d4fe3540ULL, 0xf7f7fbf7eb0cf31cULL, + 0xb9b9deb9a1676f18ULL, 0x13134c13985f268bULL, 0x2c2cb02c7d9c5851ULL, 0xd3d36bd3d6b8bb05ULL, + 0xe7e7bbe76b5cd38cULL, 0x6e6ea56e57cbdc39ULL, 0xc4c437c46ef395aaULL, 0x03030c03180f061bULL, + 0x565645568a13acdcULL, 0x44440d441a49885eULL, 0x7f7fe17fdf9efea0ULL, 0xa9a99ea921374f88ULL, + 0x2a2aa82a4d825467ULL, 0xbbbbd6bbb16d6b0aULL, 0xc1c123c146e29f87ULL, 0x53535153a202a6f1ULL, + 0xdcdc57dcae8ba572ULL, 0x0b0b2c0b58271653ULL, 0x9d9d4e9d9cd32701ULL, 0x6c6cad6c47c1d82bULL, + 0x3131c43195f562a4ULL, 0x7474cd7487b9e8f3ULL, 0xf6f6fff6e309f115ULL, 0x464605460a438c4cULL, + 0xacac8aac092645a5ULL, 0x89891e893c970fb5ULL, 0x14145014a04428b4ULL, 0xe1e1a3e15b42dfbaULL, + 0x16165816b04e2ca6ULL, 0x3a3ae83acdd274f7ULL, 0x6969b9696fd0d206ULL, 0x09092409482d1241ULL, + 0x7070dd70a7ade0d7ULL, 0xb6b6e2b6d954716fULL, 0xd0d067d0ceb7bd1eULL, 0xeded93ed3b7ec7d6ULL, + 0xcccc17cc2edb85e2ULL, 0x424215422a578468ULL, 0x98985a98b4c22d2cULL, 0xa4a4aaa4490e55edULL, + 0x2828a0285d885075ULL, 0x5c5c6d5cda31b886ULL, 0xf8f8c7f8933fed6bULL, 0x8686228644a411c2ULL, + }; + + const nzUInt64 C1[256] = { + 0xd818186018c07830ULL, 0x2623238c2305af46ULL, 0xb8c6c63fc67ef991ULL, 0xfbe8e887e8136fcdULL, + 0xcb878726874ca113ULL, 0x11b8b8dab8a9626dULL, 0x0901010401080502ULL, 0x0d4f4f214f426e9eULL, + 0x9b3636d836adee6cULL, 0xffa6a6a2a6590451ULL, 0x0cd2d26fd2debdb9ULL, 0x0ef5f5f3f5fb06f7ULL, + 0x967979f979ef80f2ULL, 0x306f6fa16f5fcedeULL, 0x6d91917e91fcef3fULL, 0xf852525552aa07a4ULL, + 0x4760609d6027fdc0ULL, 0x35bcbccabc897665ULL, 0x379b9b569baccd2bULL, 0x8a8e8e028e048c01ULL, + 0xd2a3a3b6a371155bULL, 0x6c0c0c300c603c18ULL, 0x847b7bf17bff8af6ULL, 0x803535d435b5e16aULL, + 0xf51d1d741de8693aULL, 0xb3e0e0a7e05347ddULL, 0x21d7d77bd7f6acb3ULL, 0x9cc2c22fc25eed99ULL, + 0x432e2eb82e6d965cULL, 0x294b4b314b627a96ULL, 0x5dfefedffea321e1ULL, 0xd5575741578216aeULL, + 0xbd15155415a8412aULL, 0xe87777c1779fb6eeULL, 0x923737dc37a5eb6eULL, 0x9ee5e5b3e57b56d7ULL, + 0x139f9f469f8cd923ULL, 0x23f0f0e7f0d317fdULL, 0x204a4a354a6a7f94ULL, 0x44dada4fda9e95a9ULL, + 0xa258587d58fa25b0ULL, 0xcfc9c903c906ca8fULL, 0x7c2929a429558d52ULL, 0x5a0a0a280a502214ULL, + 0x50b1b1feb1e14f7fULL, 0xc9a0a0baa0691a5dULL, 0x146b6bb16b7fdad6ULL, 0xd985852e855cab17ULL, + 0x3cbdbdcebd817367ULL, 0x8f5d5d695dd234baULL, 0x9010104010805020ULL, 0x07f4f4f7f4f303f5ULL, + 0xddcbcb0bcb16c08bULL, 0xd33e3ef83eedc67cULL, 0x2d0505140528110aULL, 0x78676781671fe6ceULL, + 0x97e4e4b7e47353d5ULL, 0x0227279c2725bb4eULL, 0x7341411941325882ULL, 0xa78b8b168b2c9d0bULL, + 0xf6a7a7a6a7510153ULL, 0xb27d7de97dcf94faULL, 0x4995956e95dcfb37ULL, 0x56d8d847d88e9fadULL, + 0x70fbfbcbfb8b30ebULL, 0xcdeeee9fee2371c1ULL, 0xbb7c7ced7cc791f8ULL, 0x716666856617e3ccULL, + 0x7bdddd53dda68ea7ULL, 0xaf17175c17b84b2eULL, 0x454747014702468eULL, 0x1a9e9e429e84dc21ULL, + 0xd4caca0fca1ec589ULL, 0x582d2db42d75995aULL, 0x2ebfbfc6bf917963ULL, 0x3f07071c07381b0eULL, + 0xacadad8ead012347ULL, 0xb05a5a755aea2fb4ULL, 0xef838336836cb51bULL, 0xb63333cc3385ff66ULL, + 0x5c636391633ff2c6ULL, 0x1202020802100a04ULL, 0x93aaaa92aa393849ULL, 0xde7171d971afa8e2ULL, + 0xc6c8c807c80ecf8dULL, 0xd119196419c87d32ULL, 0x3b49493949727092ULL, 0x5fd9d943d9869aafULL, + 0x31f2f2eff2c31df9ULL, 0xa8e3e3abe34b48dbULL, 0xb95b5b715be22ab6ULL, 0xbc88881a8834920dULL, + 0x3e9a9a529aa4c829ULL, 0x0b262698262dbe4cULL, 0xbf3232c8328dfa64ULL, 0x59b0b0fab0e94a7dULL, + 0xf2e9e983e91b6acfULL, 0x770f0f3c0f78331eULL, 0x33d5d573d5e6a6b7ULL, 0xf480803a8074ba1dULL, + 0x27bebec2be997c61ULL, 0xebcdcd13cd26de87ULL, 0x893434d034bde468ULL, 0x3248483d487a7590ULL, + 0x54ffffdbffab24e3ULL, 0x8d7a7af57af78ff4ULL, 0x6490907a90f4ea3dULL, 0x9d5f5f615fc23ebeULL, + 0x3d202080201da040ULL, 0x0f6868bd6867d5d0ULL, 0xca1a1a681ad07234ULL, 0xb7aeae82ae192c41ULL, + 0x7db4b4eab4c95e75ULL, 0xce54544d549a19a8ULL, 0x7f93937693ece53bULL, 0x2f222288220daa44ULL, + 0x6364648d6407e9c8ULL, 0x2af1f1e3f1db12ffULL, 0xcc7373d173bfa2e6ULL, 0x8212124812905a24ULL, + 0x7a40401d403a5d80ULL, 0x4808082008402810ULL, 0x95c3c32bc356e89bULL, 0xdfecec97ec337bc5ULL, + 0x4ddbdb4bdb9690abULL, 0xc0a1a1bea1611f5fULL, 0x918d8d0e8d1c8307ULL, 0xc83d3df43df5c97aULL, + 0x5b97976697ccf133ULL, 0x0000000000000000ULL, 0xf9cfcf1bcf36d483ULL, 0x6e2b2bac2b458756ULL, + 0xe17676c57697b3ecULL, 0xe68282328264b019ULL, 0x28d6d67fd6fea9b1ULL, 0xc31b1b6c1bd87736ULL, + 0x74b5b5eeb5c15b77ULL, 0xbeafaf86af112943ULL, 0x1d6a6ab56a77dfd4ULL, 0xea50505d50ba0da0ULL, + 0x5745450945124c8aULL, 0x38f3f3ebf3cb18fbULL, 0xad3030c0309df060ULL, 0xc4efef9bef2b74c3ULL, + 0xda3f3ffc3fe5c37eULL, 0xc755554955921caaULL, 0xdba2a2b2a2791059ULL, 0xe9eaea8fea0365c9ULL, + 0x6a656589650feccaULL, 0x03babad2bab96869ULL, 0x4a2f2fbc2f65935eULL, 0x8ec0c027c04ee79dULL, + 0x60dede5fdebe81a1ULL, 0xfc1c1c701ce06c38ULL, 0x46fdfdd3fdbb2ee7ULL, 0x1f4d4d294d52649aULL, + 0x7692927292e4e039ULL, 0xfa7575c9758fbceaULL, 0x3606061806301e0cULL, 0xae8a8a128a249809ULL, + 0x4bb2b2f2b2f94079ULL, 0x85e6e6bfe66359d1ULL, 0x7e0e0e380e70361cULL, 0xe71f1f7c1ff8633eULL, + 0x556262956237f7c4ULL, 0x3ad4d477d4eea3b5ULL, 0x81a8a89aa829324dULL, 0x5296966296c4f431ULL, + 0x62f9f9c3f99b3aefULL, 0xa3c5c533c566f697ULL, 0x102525942535b14aULL, 0xab59597959f220b2ULL, + 0xd084842a8454ae15ULL, 0xc57272d572b7a7e4ULL, 0xec3939e439d5dd72ULL, 0x164c4c2d4c5a6198ULL, + 0x945e5e655eca3bbcULL, 0x9f7878fd78e785f0ULL, 0xe53838e038ddd870ULL, 0x988c8c0a8c148605ULL, + 0x17d1d163d1c6b2bfULL, 0xe4a5a5aea5410b57ULL, 0xa1e2e2afe2434dd9ULL, 0x4e616199612ff8c2ULL, + 0x42b3b3f6b3f1457bULL, 0x342121842115a542ULL, 0x089c9c4a9c94d625ULL, 0xee1e1e781ef0663cULL, + 0x6143431143225286ULL, 0xb1c7c73bc776fc93ULL, 0x4ffcfcd7fcb32be5ULL, 0x2404041004201408ULL, + 0xe351515951b208a2ULL, 0x2599995e99bcc72fULL, 0x226d6da96d4fc4daULL, 0x650d0d340d68391aULL, + 0x79fafacffa8335e9ULL, 0x69dfdf5bdfb684a3ULL, 0xa97e7ee57ed79bfcULL, 0x19242490243db448ULL, + 0xfe3b3bec3bc5d776ULL, 0x9aabab96ab313d4bULL, 0xf0cece1fce3ed181ULL, 0x9911114411885522ULL, + 0x838f8f068f0c8903ULL, 0x044e4e254e4a6b9cULL, 0x66b7b7e6b7d15173ULL, 0xe0ebeb8beb0b60cbULL, + 0xc13c3cf03cfdcc78ULL, 0xfd81813e817cbf1fULL, 0x4094946a94d4fe35ULL, 0x1cf7f7fbf7eb0cf3ULL, + 0x18b9b9deb9a1676fULL, 0x8b13134c13985f26ULL, 0x512c2cb02c7d9c58ULL, 0x05d3d36bd3d6b8bbULL, + 0x8ce7e7bbe76b5cd3ULL, 0x396e6ea56e57cbdcULL, 0xaac4c437c46ef395ULL, 0x1b03030c03180f06ULL, + 0xdc565645568a13acULL, 0x5e44440d441a4988ULL, 0xa07f7fe17fdf9efeULL, 0x88a9a99ea921374fULL, + 0x672a2aa82a4d8254ULL, 0x0abbbbd6bbb16d6bULL, 0x87c1c123c146e29fULL, 0xf153535153a202a6ULL, + 0x72dcdc57dcae8ba5ULL, 0x530b0b2c0b582716ULL, 0x019d9d4e9d9cd327ULL, 0x2b6c6cad6c47c1d8ULL, + 0xa43131c43195f562ULL, 0xf37474cd7487b9e8ULL, 0x15f6f6fff6e309f1ULL, 0x4c464605460a438cULL, + 0xa5acac8aac092645ULL, 0xb589891e893c970fULL, 0xb414145014a04428ULL, 0xbae1e1a3e15b42dfULL, + 0xa616165816b04e2cULL, 0xf73a3ae83acdd274ULL, 0x066969b9696fd0d2ULL, 0x4109092409482d12ULL, + 0xd77070dd70a7ade0ULL, 0x6fb6b6e2b6d95471ULL, 0x1ed0d067d0ceb7bdULL, 0xd6eded93ed3b7ec7ULL, + 0xe2cccc17cc2edb85ULL, 0x68424215422a5784ULL, 0x2c98985a98b4c22dULL, 0xeda4a4aaa4490e55ULL, + 0x752828a0285d8850ULL, 0x865c5c6d5cda31b8ULL, 0x6bf8f8c7f8933fedULL, 0xc28686228644a411ULL, + }; + + const nzUInt64 C2[256] = { + 0x30d818186018c078ULL, 0x462623238c2305afULL, 0x91b8c6c63fc67ef9ULL, 0xcdfbe8e887e8136fULL, + 0x13cb878726874ca1ULL, 0x6d11b8b8dab8a962ULL, 0x0209010104010805ULL, 0x9e0d4f4f214f426eULL, + 0x6c9b3636d836adeeULL, 0x51ffa6a6a2a65904ULL, 0xb90cd2d26fd2debdULL, 0xf70ef5f5f3f5fb06ULL, + 0xf2967979f979ef80ULL, 0xde306f6fa16f5fceULL, 0x3f6d91917e91fcefULL, 0xa4f852525552aa07ULL, + 0xc04760609d6027fdULL, 0x6535bcbccabc8976ULL, 0x2b379b9b569baccdULL, 0x018a8e8e028e048cULL, + 0x5bd2a3a3b6a37115ULL, 0x186c0c0c300c603cULL, 0xf6847b7bf17bff8aULL, 0x6a803535d435b5e1ULL, + 0x3af51d1d741de869ULL, 0xddb3e0e0a7e05347ULL, 0xb321d7d77bd7f6acULL, 0x999cc2c22fc25eedULL, + 0x5c432e2eb82e6d96ULL, 0x96294b4b314b627aULL, 0xe15dfefedffea321ULL, 0xaed5575741578216ULL, + 0x2abd15155415a841ULL, 0xeee87777c1779fb6ULL, 0x6e923737dc37a5ebULL, 0xd79ee5e5b3e57b56ULL, + 0x23139f9f469f8cd9ULL, 0xfd23f0f0e7f0d317ULL, 0x94204a4a354a6a7fULL, 0xa944dada4fda9e95ULL, + 0xb0a258587d58fa25ULL, 0x8fcfc9c903c906caULL, 0x527c2929a429558dULL, 0x145a0a0a280a5022ULL, + 0x7f50b1b1feb1e14fULL, 0x5dc9a0a0baa0691aULL, 0xd6146b6bb16b7fdaULL, 0x17d985852e855cabULL, + 0x673cbdbdcebd8173ULL, 0xba8f5d5d695dd234ULL, 0x2090101040108050ULL, 0xf507f4f4f7f4f303ULL, + 0x8bddcbcb0bcb16c0ULL, 0x7cd33e3ef83eedc6ULL, 0x0a2d050514052811ULL, 0xce78676781671fe6ULL, + 0xd597e4e4b7e47353ULL, 0x4e0227279c2725bbULL, 0x8273414119413258ULL, 0x0ba78b8b168b2c9dULL, + 0x53f6a7a7a6a75101ULL, 0xfab27d7de97dcf94ULL, 0x374995956e95dcfbULL, 0xad56d8d847d88e9fULL, + 0xeb70fbfbcbfb8b30ULL, 0xc1cdeeee9fee2371ULL, 0xf8bb7c7ced7cc791ULL, 0xcc716666856617e3ULL, + 0xa77bdddd53dda68eULL, 0x2eaf17175c17b84bULL, 0x8e45474701470246ULL, 0x211a9e9e429e84dcULL, + 0x89d4caca0fca1ec5ULL, 0x5a582d2db42d7599ULL, 0x632ebfbfc6bf9179ULL, 0x0e3f07071c07381bULL, + 0x47acadad8ead0123ULL, 0xb4b05a5a755aea2fULL, 0x1bef838336836cb5ULL, 0x66b63333cc3385ffULL, + 0xc65c636391633ff2ULL, 0x041202020802100aULL, 0x4993aaaa92aa3938ULL, 0xe2de7171d971afa8ULL, + 0x8dc6c8c807c80ecfULL, 0x32d119196419c87dULL, 0x923b494939497270ULL, 0xaf5fd9d943d9869aULL, + 0xf931f2f2eff2c31dULL, 0xdba8e3e3abe34b48ULL, 0xb6b95b5b715be22aULL, 0x0dbc88881a883492ULL, + 0x293e9a9a529aa4c8ULL, 0x4c0b262698262dbeULL, 0x64bf3232c8328dfaULL, 0x7d59b0b0fab0e94aULL, + 0xcff2e9e983e91b6aULL, 0x1e770f0f3c0f7833ULL, 0xb733d5d573d5e6a6ULL, 0x1df480803a8074baULL, + 0x6127bebec2be997cULL, 0x87ebcdcd13cd26deULL, 0x68893434d034bde4ULL, 0x903248483d487a75ULL, + 0xe354ffffdbffab24ULL, 0xf48d7a7af57af78fULL, 0x3d6490907a90f4eaULL, 0xbe9d5f5f615fc23eULL, + 0x403d202080201da0ULL, 0xd00f6868bd6867d5ULL, 0x34ca1a1a681ad072ULL, 0x41b7aeae82ae192cULL, + 0x757db4b4eab4c95eULL, 0xa8ce54544d549a19ULL, 0x3b7f93937693ece5ULL, 0x442f222288220daaULL, + 0xc86364648d6407e9ULL, 0xff2af1f1e3f1db12ULL, 0xe6cc7373d173bfa2ULL, 0x248212124812905aULL, + 0x807a40401d403a5dULL, 0x1048080820084028ULL, 0x9b95c3c32bc356e8ULL, 0xc5dfecec97ec337bULL, + 0xab4ddbdb4bdb9690ULL, 0x5fc0a1a1bea1611fULL, 0x07918d8d0e8d1c83ULL, 0x7ac83d3df43df5c9ULL, + 0x335b97976697ccf1ULL, 0x0000000000000000ULL, 0x83f9cfcf1bcf36d4ULL, 0x566e2b2bac2b4587ULL, + 0xece17676c57697b3ULL, 0x19e68282328264b0ULL, 0xb128d6d67fd6fea9ULL, 0x36c31b1b6c1bd877ULL, + 0x7774b5b5eeb5c15bULL, 0x43beafaf86af1129ULL, 0xd41d6a6ab56a77dfULL, 0xa0ea50505d50ba0dULL, + 0x8a5745450945124cULL, 0xfb38f3f3ebf3cb18ULL, 0x60ad3030c0309df0ULL, 0xc3c4efef9bef2b74ULL, + 0x7eda3f3ffc3fe5c3ULL, 0xaac755554955921cULL, 0x59dba2a2b2a27910ULL, 0xc9e9eaea8fea0365ULL, + 0xca6a656589650fecULL, 0x6903babad2bab968ULL, 0x5e4a2f2fbc2f6593ULL, 0x9d8ec0c027c04ee7ULL, + 0xa160dede5fdebe81ULL, 0x38fc1c1c701ce06cULL, 0xe746fdfdd3fdbb2eULL, 0x9a1f4d4d294d5264ULL, + 0x397692927292e4e0ULL, 0xeafa7575c9758fbcULL, 0x0c3606061806301eULL, 0x09ae8a8a128a2498ULL, + 0x794bb2b2f2b2f940ULL, 0xd185e6e6bfe66359ULL, 0x1c7e0e0e380e7036ULL, 0x3ee71f1f7c1ff863ULL, + 0xc4556262956237f7ULL, 0xb53ad4d477d4eea3ULL, 0x4d81a8a89aa82932ULL, 0x315296966296c4f4ULL, + 0xef62f9f9c3f99b3aULL, 0x97a3c5c533c566f6ULL, 0x4a102525942535b1ULL, 0xb2ab59597959f220ULL, + 0x15d084842a8454aeULL, 0xe4c57272d572b7a7ULL, 0x72ec3939e439d5ddULL, 0x98164c4c2d4c5a61ULL, + 0xbc945e5e655eca3bULL, 0xf09f7878fd78e785ULL, 0x70e53838e038ddd8ULL, 0x05988c8c0a8c1486ULL, + 0xbf17d1d163d1c6b2ULL, 0x57e4a5a5aea5410bULL, 0xd9a1e2e2afe2434dULL, 0xc24e616199612ff8ULL, + 0x7b42b3b3f6b3f145ULL, 0x42342121842115a5ULL, 0x25089c9c4a9c94d6ULL, 0x3cee1e1e781ef066ULL, + 0x8661434311432252ULL, 0x93b1c7c73bc776fcULL, 0xe54ffcfcd7fcb32bULL, 0x0824040410042014ULL, + 0xa2e351515951b208ULL, 0x2f2599995e99bcc7ULL, 0xda226d6da96d4fc4ULL, 0x1a650d0d340d6839ULL, + 0xe979fafacffa8335ULL, 0xa369dfdf5bdfb684ULL, 0xfca97e7ee57ed79bULL, 0x4819242490243db4ULL, + 0x76fe3b3bec3bc5d7ULL, 0x4b9aabab96ab313dULL, 0x81f0cece1fce3ed1ULL, 0x2299111144118855ULL, + 0x03838f8f068f0c89ULL, 0x9c044e4e254e4a6bULL, 0x7366b7b7e6b7d151ULL, 0xcbe0ebeb8beb0b60ULL, + 0x78c13c3cf03cfdccULL, 0x1ffd81813e817cbfULL, 0x354094946a94d4feULL, 0xf31cf7f7fbf7eb0cULL, + 0x6f18b9b9deb9a167ULL, 0x268b13134c13985fULL, 0x58512c2cb02c7d9cULL, 0xbb05d3d36bd3d6b8ULL, + 0xd38ce7e7bbe76b5cULL, 0xdc396e6ea56e57cbULL, 0x95aac4c437c46ef3ULL, 0x061b03030c03180fULL, + 0xacdc565645568a13ULL, 0x885e44440d441a49ULL, 0xfea07f7fe17fdf9eULL, 0x4f88a9a99ea92137ULL, + 0x54672a2aa82a4d82ULL, 0x6b0abbbbd6bbb16dULL, 0x9f87c1c123c146e2ULL, 0xa6f153535153a202ULL, + 0xa572dcdc57dcae8bULL, 0x16530b0b2c0b5827ULL, 0x27019d9d4e9d9cd3ULL, 0xd82b6c6cad6c47c1ULL, + 0x62a43131c43195f5ULL, 0xe8f37474cd7487b9ULL, 0xf115f6f6fff6e309ULL, 0x8c4c464605460a43ULL, + 0x45a5acac8aac0926ULL, 0x0fb589891e893c97ULL, 0x28b414145014a044ULL, 0xdfbae1e1a3e15b42ULL, + 0x2ca616165816b04eULL, 0x74f73a3ae83acdd2ULL, 0xd2066969b9696fd0ULL, 0x124109092409482dULL, + 0xe0d77070dd70a7adULL, 0x716fb6b6e2b6d954ULL, 0xbd1ed0d067d0ceb7ULL, 0xc7d6eded93ed3b7eULL, + 0x85e2cccc17cc2edbULL, 0x8468424215422a57ULL, 0x2d2c98985a98b4c2ULL, 0x55eda4a4aaa4490eULL, + 0x50752828a0285d88ULL, 0xb8865c5c6d5cda31ULL, 0xed6bf8f8c7f8933fULL, 0x11c28686228644a4ULL, + }; + + const nzUInt64 C3[256] = { + 0x7830d818186018c0ULL, 0xaf462623238c2305ULL, 0xf991b8c6c63fc67eULL, 0x6fcdfbe8e887e813ULL, + 0xa113cb878726874cULL, 0x626d11b8b8dab8a9ULL, 0x0502090101040108ULL, 0x6e9e0d4f4f214f42ULL, + 0xee6c9b3636d836adULL, 0x0451ffa6a6a2a659ULL, 0xbdb90cd2d26fd2deULL, 0x06f70ef5f5f3f5fbULL, + 0x80f2967979f979efULL, 0xcede306f6fa16f5fULL, 0xef3f6d91917e91fcULL, 0x07a4f852525552aaULL, + 0xfdc04760609d6027ULL, 0x766535bcbccabc89ULL, 0xcd2b379b9b569bacULL, 0x8c018a8e8e028e04ULL, + 0x155bd2a3a3b6a371ULL, 0x3c186c0c0c300c60ULL, 0x8af6847b7bf17bffULL, 0xe16a803535d435b5ULL, + 0x693af51d1d741de8ULL, 0x47ddb3e0e0a7e053ULL, 0xacb321d7d77bd7f6ULL, 0xed999cc2c22fc25eULL, + 0x965c432e2eb82e6dULL, 0x7a96294b4b314b62ULL, 0x21e15dfefedffea3ULL, 0x16aed55757415782ULL, + 0x412abd15155415a8ULL, 0xb6eee87777c1779fULL, 0xeb6e923737dc37a5ULL, 0x56d79ee5e5b3e57bULL, + 0xd923139f9f469f8cULL, 0x17fd23f0f0e7f0d3ULL, 0x7f94204a4a354a6aULL, 0x95a944dada4fda9eULL, + 0x25b0a258587d58faULL, 0xca8fcfc9c903c906ULL, 0x8d527c2929a42955ULL, 0x22145a0a0a280a50ULL, + 0x4f7f50b1b1feb1e1ULL, 0x1a5dc9a0a0baa069ULL, 0xdad6146b6bb16b7fULL, 0xab17d985852e855cULL, + 0x73673cbdbdcebd81ULL, 0x34ba8f5d5d695dd2ULL, 0x5020901010401080ULL, 0x03f507f4f4f7f4f3ULL, + 0xc08bddcbcb0bcb16ULL, 0xc67cd33e3ef83eedULL, 0x110a2d0505140528ULL, 0xe6ce78676781671fULL, + 0x53d597e4e4b7e473ULL, 0xbb4e0227279c2725ULL, 0x5882734141194132ULL, 0x9d0ba78b8b168b2cULL, + 0x0153f6a7a7a6a751ULL, 0x94fab27d7de97dcfULL, 0xfb374995956e95dcULL, 0x9fad56d8d847d88eULL, + 0x30eb70fbfbcbfb8bULL, 0x71c1cdeeee9fee23ULL, 0x91f8bb7c7ced7cc7ULL, 0xe3cc716666856617ULL, + 0x8ea77bdddd53dda6ULL, 0x4b2eaf17175c17b8ULL, 0x468e454747014702ULL, 0xdc211a9e9e429e84ULL, + 0xc589d4caca0fca1eULL, 0x995a582d2db42d75ULL, 0x79632ebfbfc6bf91ULL, 0x1b0e3f07071c0738ULL, + 0x2347acadad8ead01ULL, 0x2fb4b05a5a755aeaULL, 0xb51bef838336836cULL, 0xff66b63333cc3385ULL, + 0xf2c65c636391633fULL, 0x0a04120202080210ULL, 0x384993aaaa92aa39ULL, 0xa8e2de7171d971afULL, + 0xcf8dc6c8c807c80eULL, 0x7d32d119196419c8ULL, 0x70923b4949394972ULL, 0x9aaf5fd9d943d986ULL, + 0x1df931f2f2eff2c3ULL, 0x48dba8e3e3abe34bULL, 0x2ab6b95b5b715be2ULL, 0x920dbc88881a8834ULL, + 0xc8293e9a9a529aa4ULL, 0xbe4c0b262698262dULL, 0xfa64bf3232c8328dULL, 0x4a7d59b0b0fab0e9ULL, + 0x6acff2e9e983e91bULL, 0x331e770f0f3c0f78ULL, 0xa6b733d5d573d5e6ULL, 0xba1df480803a8074ULL, + 0x7c6127bebec2be99ULL, 0xde87ebcdcd13cd26ULL, 0xe468893434d034bdULL, 0x75903248483d487aULL, + 0x24e354ffffdbffabULL, 0x8ff48d7a7af57af7ULL, 0xea3d6490907a90f4ULL, 0x3ebe9d5f5f615fc2ULL, + 0xa0403d202080201dULL, 0xd5d00f6868bd6867ULL, 0x7234ca1a1a681ad0ULL, 0x2c41b7aeae82ae19ULL, + 0x5e757db4b4eab4c9ULL, 0x19a8ce54544d549aULL, 0xe53b7f93937693ecULL, 0xaa442f222288220dULL, + 0xe9c86364648d6407ULL, 0x12ff2af1f1e3f1dbULL, 0xa2e6cc7373d173bfULL, 0x5a24821212481290ULL, + 0x5d807a40401d403aULL, 0x2810480808200840ULL, 0xe89b95c3c32bc356ULL, 0x7bc5dfecec97ec33ULL, + 0x90ab4ddbdb4bdb96ULL, 0x1f5fc0a1a1bea161ULL, 0x8307918d8d0e8d1cULL, 0xc97ac83d3df43df5ULL, + 0xf1335b97976697ccULL, 0x0000000000000000ULL, 0xd483f9cfcf1bcf36ULL, 0x87566e2b2bac2b45ULL, + 0xb3ece17676c57697ULL, 0xb019e68282328264ULL, 0xa9b128d6d67fd6feULL, 0x7736c31b1b6c1bd8ULL, + 0x5b7774b5b5eeb5c1ULL, 0x2943beafaf86af11ULL, 0xdfd41d6a6ab56a77ULL, 0x0da0ea50505d50baULL, + 0x4c8a574545094512ULL, 0x18fb38f3f3ebf3cbULL, 0xf060ad3030c0309dULL, 0x74c3c4efef9bef2bULL, + 0xc37eda3f3ffc3fe5ULL, 0x1caac75555495592ULL, 0x1059dba2a2b2a279ULL, 0x65c9e9eaea8fea03ULL, + 0xecca6a656589650fULL, 0x686903babad2bab9ULL, 0x935e4a2f2fbc2f65ULL, 0xe79d8ec0c027c04eULL, + 0x81a160dede5fdebeULL, 0x6c38fc1c1c701ce0ULL, 0x2ee746fdfdd3fdbbULL, 0x649a1f4d4d294d52ULL, + 0xe0397692927292e4ULL, 0xbceafa7575c9758fULL, 0x1e0c360606180630ULL, 0x9809ae8a8a128a24ULL, + 0x40794bb2b2f2b2f9ULL, 0x59d185e6e6bfe663ULL, 0x361c7e0e0e380e70ULL, 0x633ee71f1f7c1ff8ULL, + 0xf7c4556262956237ULL, 0xa3b53ad4d477d4eeULL, 0x324d81a8a89aa829ULL, 0xf4315296966296c4ULL, + 0x3aef62f9f9c3f99bULL, 0xf697a3c5c533c566ULL, 0xb14a102525942535ULL, 0x20b2ab59597959f2ULL, + 0xae15d084842a8454ULL, 0xa7e4c57272d572b7ULL, 0xdd72ec3939e439d5ULL, 0x6198164c4c2d4c5aULL, + 0x3bbc945e5e655ecaULL, 0x85f09f7878fd78e7ULL, 0xd870e53838e038ddULL, 0x8605988c8c0a8c14ULL, + 0xb2bf17d1d163d1c6ULL, 0x0b57e4a5a5aea541ULL, 0x4dd9a1e2e2afe243ULL, 0xf8c24e616199612fULL, + 0x457b42b3b3f6b3f1ULL, 0xa542342121842115ULL, 0xd625089c9c4a9c94ULL, 0x663cee1e1e781ef0ULL, + 0x5286614343114322ULL, 0xfc93b1c7c73bc776ULL, 0x2be54ffcfcd7fcb3ULL, 0x1408240404100420ULL, + 0x08a2e351515951b2ULL, 0xc72f2599995e99bcULL, 0xc4da226d6da96d4fULL, 0x391a650d0d340d68ULL, + 0x35e979fafacffa83ULL, 0x84a369dfdf5bdfb6ULL, 0x9bfca97e7ee57ed7ULL, 0xb44819242490243dULL, + 0xd776fe3b3bec3bc5ULL, 0x3d4b9aabab96ab31ULL, 0xd181f0cece1fce3eULL, 0x5522991111441188ULL, + 0x8903838f8f068f0cULL, 0x6b9c044e4e254e4aULL, 0x517366b7b7e6b7d1ULL, 0x60cbe0ebeb8beb0bULL, + 0xcc78c13c3cf03cfdULL, 0xbf1ffd81813e817cULL, 0xfe354094946a94d4ULL, 0x0cf31cf7f7fbf7ebULL, + 0x676f18b9b9deb9a1ULL, 0x5f268b13134c1398ULL, 0x9c58512c2cb02c7dULL, 0xb8bb05d3d36bd3d6ULL, + 0x5cd38ce7e7bbe76bULL, 0xcbdc396e6ea56e57ULL, 0xf395aac4c437c46eULL, 0x0f061b03030c0318ULL, + 0x13acdc565645568aULL, 0x49885e44440d441aULL, 0x9efea07f7fe17fdfULL, 0x374f88a9a99ea921ULL, + 0x8254672a2aa82a4dULL, 0x6d6b0abbbbd6bbb1ULL, 0xe29f87c1c123c146ULL, 0x02a6f153535153a2ULL, + 0x8ba572dcdc57dcaeULL, 0x2716530b0b2c0b58ULL, 0xd327019d9d4e9d9cULL, 0xc1d82b6c6cad6c47ULL, + 0xf562a43131c43195ULL, 0xb9e8f37474cd7487ULL, 0x09f115f6f6fff6e3ULL, 0x438c4c464605460aULL, + 0x2645a5acac8aac09ULL, 0x970fb589891e893cULL, 0x4428b414145014a0ULL, 0x42dfbae1e1a3e15bULL, + 0x4e2ca616165816b0ULL, 0xd274f73a3ae83acdULL, 0xd0d2066969b9696fULL, 0x2d12410909240948ULL, + 0xade0d77070dd70a7ULL, 0x54716fb6b6e2b6d9ULL, 0xb7bd1ed0d067d0ceULL, 0x7ec7d6eded93ed3bULL, + 0xdb85e2cccc17cc2eULL, 0x578468424215422aULL, 0xc22d2c98985a98b4ULL, 0x0e55eda4a4aaa449ULL, + 0x8850752828a0285dULL, 0x31b8865c5c6d5cdaULL, 0x3fed6bf8f8c7f893ULL, 0xa411c28686228644ULL, + }; + + const nzUInt64 C4[256] = { + 0xc07830d818186018ULL, 0x05af462623238c23ULL, 0x7ef991b8c6c63fc6ULL, 0x136fcdfbe8e887e8ULL, + 0x4ca113cb87872687ULL, 0xa9626d11b8b8dab8ULL, 0x0805020901010401ULL, 0x426e9e0d4f4f214fULL, + 0xadee6c9b3636d836ULL, 0x590451ffa6a6a2a6ULL, 0xdebdb90cd2d26fd2ULL, 0xfb06f70ef5f5f3f5ULL, + 0xef80f2967979f979ULL, 0x5fcede306f6fa16fULL, 0xfcef3f6d91917e91ULL, 0xaa07a4f852525552ULL, + 0x27fdc04760609d60ULL, 0x89766535bcbccabcULL, 0xaccd2b379b9b569bULL, 0x048c018a8e8e028eULL, + 0x71155bd2a3a3b6a3ULL, 0x603c186c0c0c300cULL, 0xff8af6847b7bf17bULL, 0xb5e16a803535d435ULL, + 0xe8693af51d1d741dULL, 0x5347ddb3e0e0a7e0ULL, 0xf6acb321d7d77bd7ULL, 0x5eed999cc2c22fc2ULL, + 0x6d965c432e2eb82eULL, 0x627a96294b4b314bULL, 0xa321e15dfefedffeULL, 0x8216aed557574157ULL, + 0xa8412abd15155415ULL, 0x9fb6eee87777c177ULL, 0xa5eb6e923737dc37ULL, 0x7b56d79ee5e5b3e5ULL, + 0x8cd923139f9f469fULL, 0xd317fd23f0f0e7f0ULL, 0x6a7f94204a4a354aULL, 0x9e95a944dada4fdaULL, + 0xfa25b0a258587d58ULL, 0x06ca8fcfc9c903c9ULL, 0x558d527c2929a429ULL, 0x5022145a0a0a280aULL, + 0xe14f7f50b1b1feb1ULL, 0x691a5dc9a0a0baa0ULL, 0x7fdad6146b6bb16bULL, 0x5cab17d985852e85ULL, + 0x8173673cbdbdcebdULL, 0xd234ba8f5d5d695dULL, 0x8050209010104010ULL, 0xf303f507f4f4f7f4ULL, + 0x16c08bddcbcb0bcbULL, 0xedc67cd33e3ef83eULL, 0x28110a2d05051405ULL, 0x1fe6ce7867678167ULL, + 0x7353d597e4e4b7e4ULL, 0x25bb4e0227279c27ULL, 0x3258827341411941ULL, 0x2c9d0ba78b8b168bULL, + 0x510153f6a7a7a6a7ULL, 0xcf94fab27d7de97dULL, 0xdcfb374995956e95ULL, 0x8e9fad56d8d847d8ULL, + 0x8b30eb70fbfbcbfbULL, 0x2371c1cdeeee9feeULL, 0xc791f8bb7c7ced7cULL, 0x17e3cc7166668566ULL, + 0xa68ea77bdddd53ddULL, 0xb84b2eaf17175c17ULL, 0x02468e4547470147ULL, 0x84dc211a9e9e429eULL, + 0x1ec589d4caca0fcaULL, 0x75995a582d2db42dULL, 0x9179632ebfbfc6bfULL, 0x381b0e3f07071c07ULL, + 0x012347acadad8eadULL, 0xea2fb4b05a5a755aULL, 0x6cb51bef83833683ULL, 0x85ff66b63333cc33ULL, + 0x3ff2c65c63639163ULL, 0x100a041202020802ULL, 0x39384993aaaa92aaULL, 0xafa8e2de7171d971ULL, + 0x0ecf8dc6c8c807c8ULL, 0xc87d32d119196419ULL, 0x7270923b49493949ULL, 0x869aaf5fd9d943d9ULL, + 0xc31df931f2f2eff2ULL, 0x4b48dba8e3e3abe3ULL, 0xe22ab6b95b5b715bULL, 0x34920dbc88881a88ULL, + 0xa4c8293e9a9a529aULL, 0x2dbe4c0b26269826ULL, 0x8dfa64bf3232c832ULL, 0xe94a7d59b0b0fab0ULL, + 0x1b6acff2e9e983e9ULL, 0x78331e770f0f3c0fULL, 0xe6a6b733d5d573d5ULL, 0x74ba1df480803a80ULL, + 0x997c6127bebec2beULL, 0x26de87ebcdcd13cdULL, 0xbde468893434d034ULL, 0x7a75903248483d48ULL, + 0xab24e354ffffdbffULL, 0xf78ff48d7a7af57aULL, 0xf4ea3d6490907a90ULL, 0xc23ebe9d5f5f615fULL, + 0x1da0403d20208020ULL, 0x67d5d00f6868bd68ULL, 0xd07234ca1a1a681aULL, 0x192c41b7aeae82aeULL, + 0xc95e757db4b4eab4ULL, 0x9a19a8ce54544d54ULL, 0xece53b7f93937693ULL, 0x0daa442f22228822ULL, + 0x07e9c86364648d64ULL, 0xdb12ff2af1f1e3f1ULL, 0xbfa2e6cc7373d173ULL, 0x905a248212124812ULL, + 0x3a5d807a40401d40ULL, 0x4028104808082008ULL, 0x56e89b95c3c32bc3ULL, 0x337bc5dfecec97ecULL, + 0x9690ab4ddbdb4bdbULL, 0x611f5fc0a1a1bea1ULL, 0x1c8307918d8d0e8dULL, 0xf5c97ac83d3df43dULL, + 0xccf1335b97976697ULL, 0x0000000000000000ULL, 0x36d483f9cfcf1bcfULL, 0x4587566e2b2bac2bULL, + 0x97b3ece17676c576ULL, 0x64b019e682823282ULL, 0xfea9b128d6d67fd6ULL, 0xd87736c31b1b6c1bULL, + 0xc15b7774b5b5eeb5ULL, 0x112943beafaf86afULL, 0x77dfd41d6a6ab56aULL, 0xba0da0ea50505d50ULL, + 0x124c8a5745450945ULL, 0xcb18fb38f3f3ebf3ULL, 0x9df060ad3030c030ULL, 0x2b74c3c4efef9befULL, + 0xe5c37eda3f3ffc3fULL, 0x921caac755554955ULL, 0x791059dba2a2b2a2ULL, 0x0365c9e9eaea8feaULL, + 0x0fecca6a65658965ULL, 0xb9686903babad2baULL, 0x65935e4a2f2fbc2fULL, 0x4ee79d8ec0c027c0ULL, + 0xbe81a160dede5fdeULL, 0xe06c38fc1c1c701cULL, 0xbb2ee746fdfdd3fdULL, 0x52649a1f4d4d294dULL, + 0xe4e0397692927292ULL, 0x8fbceafa7575c975ULL, 0x301e0c3606061806ULL, 0x249809ae8a8a128aULL, + 0xf940794bb2b2f2b2ULL, 0x6359d185e6e6bfe6ULL, 0x70361c7e0e0e380eULL, 0xf8633ee71f1f7c1fULL, + 0x37f7c45562629562ULL, 0xeea3b53ad4d477d4ULL, 0x29324d81a8a89aa8ULL, 0xc4f4315296966296ULL, + 0x9b3aef62f9f9c3f9ULL, 0x66f697a3c5c533c5ULL, 0x35b14a1025259425ULL, 0xf220b2ab59597959ULL, + 0x54ae15d084842a84ULL, 0xb7a7e4c57272d572ULL, 0xd5dd72ec3939e439ULL, 0x5a6198164c4c2d4cULL, + 0xca3bbc945e5e655eULL, 0xe785f09f7878fd78ULL, 0xddd870e53838e038ULL, 0x148605988c8c0a8cULL, + 0xc6b2bf17d1d163d1ULL, 0x410b57e4a5a5aea5ULL, 0x434dd9a1e2e2afe2ULL, 0x2ff8c24e61619961ULL, + 0xf1457b42b3b3f6b3ULL, 0x15a5423421218421ULL, 0x94d625089c9c4a9cULL, 0xf0663cee1e1e781eULL, + 0x2252866143431143ULL, 0x76fc93b1c7c73bc7ULL, 0xb32be54ffcfcd7fcULL, 0x2014082404041004ULL, + 0xb208a2e351515951ULL, 0xbcc72f2599995e99ULL, 0x4fc4da226d6da96dULL, 0x68391a650d0d340dULL, + 0x8335e979fafacffaULL, 0xb684a369dfdf5bdfULL, 0xd79bfca97e7ee57eULL, 0x3db4481924249024ULL, + 0xc5d776fe3b3bec3bULL, 0x313d4b9aabab96abULL, 0x3ed181f0cece1fceULL, 0x8855229911114411ULL, + 0x0c8903838f8f068fULL, 0x4a6b9c044e4e254eULL, 0xd1517366b7b7e6b7ULL, 0x0b60cbe0ebeb8bebULL, + 0xfdcc78c13c3cf03cULL, 0x7cbf1ffd81813e81ULL, 0xd4fe354094946a94ULL, 0xeb0cf31cf7f7fbf7ULL, + 0xa1676f18b9b9deb9ULL, 0x985f268b13134c13ULL, 0x7d9c58512c2cb02cULL, 0xd6b8bb05d3d36bd3ULL, + 0x6b5cd38ce7e7bbe7ULL, 0x57cbdc396e6ea56eULL, 0x6ef395aac4c437c4ULL, 0x180f061b03030c03ULL, + 0x8a13acdc56564556ULL, 0x1a49885e44440d44ULL, 0xdf9efea07f7fe17fULL, 0x21374f88a9a99ea9ULL, + 0x4d8254672a2aa82aULL, 0xb16d6b0abbbbd6bbULL, 0x46e29f87c1c123c1ULL, 0xa202a6f153535153ULL, + 0xae8ba572dcdc57dcULL, 0x582716530b0b2c0bULL, 0x9cd327019d9d4e9dULL, 0x47c1d82b6c6cad6cULL, + 0x95f562a43131c431ULL, 0x87b9e8f37474cd74ULL, 0xe309f115f6f6fff6ULL, 0x0a438c4c46460546ULL, + 0x092645a5acac8aacULL, 0x3c970fb589891e89ULL, 0xa04428b414145014ULL, 0x5b42dfbae1e1a3e1ULL, + 0xb04e2ca616165816ULL, 0xcdd274f73a3ae83aULL, 0x6fd0d2066969b969ULL, 0x482d124109092409ULL, + 0xa7ade0d77070dd70ULL, 0xd954716fb6b6e2b6ULL, 0xceb7bd1ed0d067d0ULL, 0x3b7ec7d6eded93edULL, + 0x2edb85e2cccc17ccULL, 0x2a57846842421542ULL, 0xb4c22d2c98985a98ULL, 0x490e55eda4a4aaa4ULL, + 0x5d8850752828a028ULL, 0xda31b8865c5c6d5cULL, 0x933fed6bf8f8c7f8ULL, 0x44a411c286862286ULL, + }; + + const nzUInt64 C5[256] = { + 0x18c07830d8181860ULL, 0x2305af462623238cULL, 0xc67ef991b8c6c63fULL, 0xe8136fcdfbe8e887ULL, + 0x874ca113cb878726ULL, 0xb8a9626d11b8b8daULL, 0x0108050209010104ULL, 0x4f426e9e0d4f4f21ULL, + 0x36adee6c9b3636d8ULL, 0xa6590451ffa6a6a2ULL, 0xd2debdb90cd2d26fULL, 0xf5fb06f70ef5f5f3ULL, + 0x79ef80f2967979f9ULL, 0x6f5fcede306f6fa1ULL, 0x91fcef3f6d91917eULL, 0x52aa07a4f8525255ULL, + 0x6027fdc04760609dULL, 0xbc89766535bcbccaULL, 0x9baccd2b379b9b56ULL, 0x8e048c018a8e8e02ULL, + 0xa371155bd2a3a3b6ULL, 0x0c603c186c0c0c30ULL, 0x7bff8af6847b7bf1ULL, 0x35b5e16a803535d4ULL, + 0x1de8693af51d1d74ULL, 0xe05347ddb3e0e0a7ULL, 0xd7f6acb321d7d77bULL, 0xc25eed999cc2c22fULL, + 0x2e6d965c432e2eb8ULL, 0x4b627a96294b4b31ULL, 0xfea321e15dfefedfULL, 0x578216aed5575741ULL, + 0x15a8412abd151554ULL, 0x779fb6eee87777c1ULL, 0x37a5eb6e923737dcULL, 0xe57b56d79ee5e5b3ULL, + 0x9f8cd923139f9f46ULL, 0xf0d317fd23f0f0e7ULL, 0x4a6a7f94204a4a35ULL, 0xda9e95a944dada4fULL, + 0x58fa25b0a258587dULL, 0xc906ca8fcfc9c903ULL, 0x29558d527c2929a4ULL, 0x0a5022145a0a0a28ULL, + 0xb1e14f7f50b1b1feULL, 0xa0691a5dc9a0a0baULL, 0x6b7fdad6146b6bb1ULL, 0x855cab17d985852eULL, + 0xbd8173673cbdbdceULL, 0x5dd234ba8f5d5d69ULL, 0x1080502090101040ULL, 0xf4f303f507f4f4f7ULL, + 0xcb16c08bddcbcb0bULL, 0x3eedc67cd33e3ef8ULL, 0x0528110a2d050514ULL, 0x671fe6ce78676781ULL, + 0xe47353d597e4e4b7ULL, 0x2725bb4e0227279cULL, 0x4132588273414119ULL, 0x8b2c9d0ba78b8b16ULL, + 0xa7510153f6a7a7a6ULL, 0x7dcf94fab27d7de9ULL, 0x95dcfb374995956eULL, 0xd88e9fad56d8d847ULL, + 0xfb8b30eb70fbfbcbULL, 0xee2371c1cdeeee9fULL, 0x7cc791f8bb7c7cedULL, 0x6617e3cc71666685ULL, + 0xdda68ea77bdddd53ULL, 0x17b84b2eaf17175cULL, 0x4702468e45474701ULL, 0x9e84dc211a9e9e42ULL, + 0xca1ec589d4caca0fULL, 0x2d75995a582d2db4ULL, 0xbf9179632ebfbfc6ULL, 0x07381b0e3f07071cULL, + 0xad012347acadad8eULL, 0x5aea2fb4b05a5a75ULL, 0x836cb51bef838336ULL, 0x3385ff66b63333ccULL, + 0x633ff2c65c636391ULL, 0x02100a0412020208ULL, 0xaa39384993aaaa92ULL, 0x71afa8e2de7171d9ULL, + 0xc80ecf8dc6c8c807ULL, 0x19c87d32d1191964ULL, 0x497270923b494939ULL, 0xd9869aaf5fd9d943ULL, + 0xf2c31df931f2f2efULL, 0xe34b48dba8e3e3abULL, 0x5be22ab6b95b5b71ULL, 0x8834920dbc88881aULL, + 0x9aa4c8293e9a9a52ULL, 0x262dbe4c0b262698ULL, 0x328dfa64bf3232c8ULL, 0xb0e94a7d59b0b0faULL, + 0xe91b6acff2e9e983ULL, 0x0f78331e770f0f3cULL, 0xd5e6a6b733d5d573ULL, 0x8074ba1df480803aULL, + 0xbe997c6127bebec2ULL, 0xcd26de87ebcdcd13ULL, 0x34bde468893434d0ULL, 0x487a75903248483dULL, + 0xffab24e354ffffdbULL, 0x7af78ff48d7a7af5ULL, 0x90f4ea3d6490907aULL, 0x5fc23ebe9d5f5f61ULL, + 0x201da0403d202080ULL, 0x6867d5d00f6868bdULL, 0x1ad07234ca1a1a68ULL, 0xae192c41b7aeae82ULL, + 0xb4c95e757db4b4eaULL, 0x549a19a8ce54544dULL, 0x93ece53b7f939376ULL, 0x220daa442f222288ULL, + 0x6407e9c86364648dULL, 0xf1db12ff2af1f1e3ULL, 0x73bfa2e6cc7373d1ULL, 0x12905a2482121248ULL, + 0x403a5d807a40401dULL, 0x0840281048080820ULL, 0xc356e89b95c3c32bULL, 0xec337bc5dfecec97ULL, + 0xdb9690ab4ddbdb4bULL, 0xa1611f5fc0a1a1beULL, 0x8d1c8307918d8d0eULL, 0x3df5c97ac83d3df4ULL, + 0x97ccf1335b979766ULL, 0x0000000000000000ULL, 0xcf36d483f9cfcf1bULL, 0x2b4587566e2b2bacULL, + 0x7697b3ece17676c5ULL, 0x8264b019e6828232ULL, 0xd6fea9b128d6d67fULL, 0x1bd87736c31b1b6cULL, + 0xb5c15b7774b5b5eeULL, 0xaf112943beafaf86ULL, 0x6a77dfd41d6a6ab5ULL, 0x50ba0da0ea50505dULL, + 0x45124c8a57454509ULL, 0xf3cb18fb38f3f3ebULL, 0x309df060ad3030c0ULL, 0xef2b74c3c4efef9bULL, + 0x3fe5c37eda3f3ffcULL, 0x55921caac7555549ULL, 0xa2791059dba2a2b2ULL, 0xea0365c9e9eaea8fULL, + 0x650fecca6a656589ULL, 0xbab9686903babad2ULL, 0x2f65935e4a2f2fbcULL, 0xc04ee79d8ec0c027ULL, + 0xdebe81a160dede5fULL, 0x1ce06c38fc1c1c70ULL, 0xfdbb2ee746fdfdd3ULL, 0x4d52649a1f4d4d29ULL, + 0x92e4e03976929272ULL, 0x758fbceafa7575c9ULL, 0x06301e0c36060618ULL, 0x8a249809ae8a8a12ULL, + 0xb2f940794bb2b2f2ULL, 0xe66359d185e6e6bfULL, 0x0e70361c7e0e0e38ULL, 0x1ff8633ee71f1f7cULL, + 0x6237f7c455626295ULL, 0xd4eea3b53ad4d477ULL, 0xa829324d81a8a89aULL, 0x96c4f43152969662ULL, + 0xf99b3aef62f9f9c3ULL, 0xc566f697a3c5c533ULL, 0x2535b14a10252594ULL, 0x59f220b2ab595979ULL, + 0x8454ae15d084842aULL, 0x72b7a7e4c57272d5ULL, 0x39d5dd72ec3939e4ULL, 0x4c5a6198164c4c2dULL, + 0x5eca3bbc945e5e65ULL, 0x78e785f09f7878fdULL, 0x38ddd870e53838e0ULL, 0x8c148605988c8c0aULL, + 0xd1c6b2bf17d1d163ULL, 0xa5410b57e4a5a5aeULL, 0xe2434dd9a1e2e2afULL, 0x612ff8c24e616199ULL, + 0xb3f1457b42b3b3f6ULL, 0x2115a54234212184ULL, 0x9c94d625089c9c4aULL, 0x1ef0663cee1e1e78ULL, + 0x4322528661434311ULL, 0xc776fc93b1c7c73bULL, 0xfcb32be54ffcfcd7ULL, 0x0420140824040410ULL, + 0x51b208a2e3515159ULL, 0x99bcc72f2599995eULL, 0x6d4fc4da226d6da9ULL, 0x0d68391a650d0d34ULL, + 0xfa8335e979fafacfULL, 0xdfb684a369dfdf5bULL, 0x7ed79bfca97e7ee5ULL, 0x243db44819242490ULL, + 0x3bc5d776fe3b3becULL, 0xab313d4b9aabab96ULL, 0xce3ed181f0cece1fULL, 0x1188552299111144ULL, + 0x8f0c8903838f8f06ULL, 0x4e4a6b9c044e4e25ULL, 0xb7d1517366b7b7e6ULL, 0xeb0b60cbe0ebeb8bULL, + 0x3cfdcc78c13c3cf0ULL, 0x817cbf1ffd81813eULL, 0x94d4fe354094946aULL, 0xf7eb0cf31cf7f7fbULL, + 0xb9a1676f18b9b9deULL, 0x13985f268b13134cULL, 0x2c7d9c58512c2cb0ULL, 0xd3d6b8bb05d3d36bULL, + 0xe76b5cd38ce7e7bbULL, 0x6e57cbdc396e6ea5ULL, 0xc46ef395aac4c437ULL, 0x03180f061b03030cULL, + 0x568a13acdc565645ULL, 0x441a49885e44440dULL, 0x7fdf9efea07f7fe1ULL, 0xa921374f88a9a99eULL, + 0x2a4d8254672a2aa8ULL, 0xbbb16d6b0abbbbd6ULL, 0xc146e29f87c1c123ULL, 0x53a202a6f1535351ULL, + 0xdcae8ba572dcdc57ULL, 0x0b582716530b0b2cULL, 0x9d9cd327019d9d4eULL, 0x6c47c1d82b6c6cadULL, + 0x3195f562a43131c4ULL, 0x7487b9e8f37474cdULL, 0xf6e309f115f6f6ffULL, 0x460a438c4c464605ULL, + 0xac092645a5acac8aULL, 0x893c970fb589891eULL, 0x14a04428b4141450ULL, 0xe15b42dfbae1e1a3ULL, + 0x16b04e2ca6161658ULL, 0x3acdd274f73a3ae8ULL, 0x696fd0d2066969b9ULL, 0x09482d1241090924ULL, + 0x70a7ade0d77070ddULL, 0xb6d954716fb6b6e2ULL, 0xd0ceb7bd1ed0d067ULL, 0xed3b7ec7d6eded93ULL, + 0xcc2edb85e2cccc17ULL, 0x422a578468424215ULL, 0x98b4c22d2c98985aULL, 0xa4490e55eda4a4aaULL, + 0x285d8850752828a0ULL, 0x5cda31b8865c5c6dULL, 0xf8933fed6bf8f8c7ULL, 0x8644a411c2868622ULL, + }; + + const nzUInt64 C6[256] = { + 0x6018c07830d81818ULL, 0x8c2305af46262323ULL, 0x3fc67ef991b8c6c6ULL, 0x87e8136fcdfbe8e8ULL, + 0x26874ca113cb8787ULL, 0xdab8a9626d11b8b8ULL, 0x0401080502090101ULL, 0x214f426e9e0d4f4fULL, + 0xd836adee6c9b3636ULL, 0xa2a6590451ffa6a6ULL, 0x6fd2debdb90cd2d2ULL, 0xf3f5fb06f70ef5f5ULL, + 0xf979ef80f2967979ULL, 0xa16f5fcede306f6fULL, 0x7e91fcef3f6d9191ULL, 0x5552aa07a4f85252ULL, + 0x9d6027fdc0476060ULL, 0xcabc89766535bcbcULL, 0x569baccd2b379b9bULL, 0x028e048c018a8e8eULL, + 0xb6a371155bd2a3a3ULL, 0x300c603c186c0c0cULL, 0xf17bff8af6847b7bULL, 0xd435b5e16a803535ULL, + 0x741de8693af51d1dULL, 0xa7e05347ddb3e0e0ULL, 0x7bd7f6acb321d7d7ULL, 0x2fc25eed999cc2c2ULL, + 0xb82e6d965c432e2eULL, 0x314b627a96294b4bULL, 0xdffea321e15dfefeULL, 0x41578216aed55757ULL, + 0x5415a8412abd1515ULL, 0xc1779fb6eee87777ULL, 0xdc37a5eb6e923737ULL, 0xb3e57b56d79ee5e5ULL, + 0x469f8cd923139f9fULL, 0xe7f0d317fd23f0f0ULL, 0x354a6a7f94204a4aULL, 0x4fda9e95a944dadaULL, + 0x7d58fa25b0a25858ULL, 0x03c906ca8fcfc9c9ULL, 0xa429558d527c2929ULL, 0x280a5022145a0a0aULL, + 0xfeb1e14f7f50b1b1ULL, 0xbaa0691a5dc9a0a0ULL, 0xb16b7fdad6146b6bULL, 0x2e855cab17d98585ULL, + 0xcebd8173673cbdbdULL, 0x695dd234ba8f5d5dULL, 0x4010805020901010ULL, 0xf7f4f303f507f4f4ULL, + 0x0bcb16c08bddcbcbULL, 0xf83eedc67cd33e3eULL, 0x140528110a2d0505ULL, 0x81671fe6ce786767ULL, + 0xb7e47353d597e4e4ULL, 0x9c2725bb4e022727ULL, 0x1941325882734141ULL, 0x168b2c9d0ba78b8bULL, + 0xa6a7510153f6a7a7ULL, 0xe97dcf94fab27d7dULL, 0x6e95dcfb37499595ULL, 0x47d88e9fad56d8d8ULL, + 0xcbfb8b30eb70fbfbULL, 0x9fee2371c1cdeeeeULL, 0xed7cc791f8bb7c7cULL, 0x856617e3cc716666ULL, + 0x53dda68ea77bddddULL, 0x5c17b84b2eaf1717ULL, 0x014702468e454747ULL, 0x429e84dc211a9e9eULL, + 0x0fca1ec589d4cacaULL, 0xb42d75995a582d2dULL, 0xc6bf9179632ebfbfULL, 0x1c07381b0e3f0707ULL, + 0x8ead012347acadadULL, 0x755aea2fb4b05a5aULL, 0x36836cb51bef8383ULL, 0xcc3385ff66b63333ULL, + 0x91633ff2c65c6363ULL, 0x0802100a04120202ULL, 0x92aa39384993aaaaULL, 0xd971afa8e2de7171ULL, + 0x07c80ecf8dc6c8c8ULL, 0x6419c87d32d11919ULL, 0x39497270923b4949ULL, 0x43d9869aaf5fd9d9ULL, + 0xeff2c31df931f2f2ULL, 0xabe34b48dba8e3e3ULL, 0x715be22ab6b95b5bULL, 0x1a8834920dbc8888ULL, + 0x529aa4c8293e9a9aULL, 0x98262dbe4c0b2626ULL, 0xc8328dfa64bf3232ULL, 0xfab0e94a7d59b0b0ULL, + 0x83e91b6acff2e9e9ULL, 0x3c0f78331e770f0fULL, 0x73d5e6a6b733d5d5ULL, 0x3a8074ba1df48080ULL, + 0xc2be997c6127bebeULL, 0x13cd26de87ebcdcdULL, 0xd034bde468893434ULL, 0x3d487a7590324848ULL, + 0xdbffab24e354ffffULL, 0xf57af78ff48d7a7aULL, 0x7a90f4ea3d649090ULL, 0x615fc23ebe9d5f5fULL, + 0x80201da0403d2020ULL, 0xbd6867d5d00f6868ULL, 0x681ad07234ca1a1aULL, 0x82ae192c41b7aeaeULL, + 0xeab4c95e757db4b4ULL, 0x4d549a19a8ce5454ULL, 0x7693ece53b7f9393ULL, 0x88220daa442f2222ULL, + 0x8d6407e9c8636464ULL, 0xe3f1db12ff2af1f1ULL, 0xd173bfa2e6cc7373ULL, 0x4812905a24821212ULL, + 0x1d403a5d807a4040ULL, 0x2008402810480808ULL, 0x2bc356e89b95c3c3ULL, 0x97ec337bc5dfececULL, + 0x4bdb9690ab4ddbdbULL, 0xbea1611f5fc0a1a1ULL, 0x0e8d1c8307918d8dULL, 0xf43df5c97ac83d3dULL, + 0x6697ccf1335b9797ULL, 0x0000000000000000ULL, 0x1bcf36d483f9cfcfULL, 0xac2b4587566e2b2bULL, + 0xc57697b3ece17676ULL, 0x328264b019e68282ULL, 0x7fd6fea9b128d6d6ULL, 0x6c1bd87736c31b1bULL, + 0xeeb5c15b7774b5b5ULL, 0x86af112943beafafULL, 0xb56a77dfd41d6a6aULL, 0x5d50ba0da0ea5050ULL, + 0x0945124c8a574545ULL, 0xebf3cb18fb38f3f3ULL, 0xc0309df060ad3030ULL, 0x9bef2b74c3c4efefULL, + 0xfc3fe5c37eda3f3fULL, 0x4955921caac75555ULL, 0xb2a2791059dba2a2ULL, 0x8fea0365c9e9eaeaULL, + 0x89650fecca6a6565ULL, 0xd2bab9686903babaULL, 0xbc2f65935e4a2f2fULL, 0x27c04ee79d8ec0c0ULL, + 0x5fdebe81a160dedeULL, 0x701ce06c38fc1c1cULL, 0xd3fdbb2ee746fdfdULL, 0x294d52649a1f4d4dULL, + 0x7292e4e039769292ULL, 0xc9758fbceafa7575ULL, 0x1806301e0c360606ULL, 0x128a249809ae8a8aULL, + 0xf2b2f940794bb2b2ULL, 0xbfe66359d185e6e6ULL, 0x380e70361c7e0e0eULL, 0x7c1ff8633ee71f1fULL, + 0x956237f7c4556262ULL, 0x77d4eea3b53ad4d4ULL, 0x9aa829324d81a8a8ULL, 0x6296c4f431529696ULL, + 0xc3f99b3aef62f9f9ULL, 0x33c566f697a3c5c5ULL, 0x942535b14a102525ULL, 0x7959f220b2ab5959ULL, + 0x2a8454ae15d08484ULL, 0xd572b7a7e4c57272ULL, 0xe439d5dd72ec3939ULL, 0x2d4c5a6198164c4cULL, + 0x655eca3bbc945e5eULL, 0xfd78e785f09f7878ULL, 0xe038ddd870e53838ULL, 0x0a8c148605988c8cULL, + 0x63d1c6b2bf17d1d1ULL, 0xaea5410b57e4a5a5ULL, 0xafe2434dd9a1e2e2ULL, 0x99612ff8c24e6161ULL, + 0xf6b3f1457b42b3b3ULL, 0x842115a542342121ULL, 0x4a9c94d625089c9cULL, 0x781ef0663cee1e1eULL, + 0x1143225286614343ULL, 0x3bc776fc93b1c7c7ULL, 0xd7fcb32be54ffcfcULL, 0x1004201408240404ULL, + 0x5951b208a2e35151ULL, 0x5e99bcc72f259999ULL, 0xa96d4fc4da226d6dULL, 0x340d68391a650d0dULL, + 0xcffa8335e979fafaULL, 0x5bdfb684a369dfdfULL, 0xe57ed79bfca97e7eULL, 0x90243db448192424ULL, + 0xec3bc5d776fe3b3bULL, 0x96ab313d4b9aababULL, 0x1fce3ed181f0ceceULL, 0x4411885522991111ULL, + 0x068f0c8903838f8fULL, 0x254e4a6b9c044e4eULL, 0xe6b7d1517366b7b7ULL, 0x8beb0b60cbe0ebebULL, + 0xf03cfdcc78c13c3cULL, 0x3e817cbf1ffd8181ULL, 0x6a94d4fe35409494ULL, 0xfbf7eb0cf31cf7f7ULL, + 0xdeb9a1676f18b9b9ULL, 0x4c13985f268b1313ULL, 0xb02c7d9c58512c2cULL, 0x6bd3d6b8bb05d3d3ULL, + 0xbbe76b5cd38ce7e7ULL, 0xa56e57cbdc396e6eULL, 0x37c46ef395aac4c4ULL, 0x0c03180f061b0303ULL, + 0x45568a13acdc5656ULL, 0x0d441a49885e4444ULL, 0xe17fdf9efea07f7fULL, 0x9ea921374f88a9a9ULL, + 0xa82a4d8254672a2aULL, 0xd6bbb16d6b0abbbbULL, 0x23c146e29f87c1c1ULL, 0x5153a202a6f15353ULL, + 0x57dcae8ba572dcdcULL, 0x2c0b582716530b0bULL, 0x4e9d9cd327019d9dULL, 0xad6c47c1d82b6c6cULL, + 0xc43195f562a43131ULL, 0xcd7487b9e8f37474ULL, 0xfff6e309f115f6f6ULL, 0x05460a438c4c4646ULL, + 0x8aac092645a5acacULL, 0x1e893c970fb58989ULL, 0x5014a04428b41414ULL, 0xa3e15b42dfbae1e1ULL, + 0x5816b04e2ca61616ULL, 0xe83acdd274f73a3aULL, 0xb9696fd0d2066969ULL, 0x2409482d12410909ULL, + 0xdd70a7ade0d77070ULL, 0xe2b6d954716fb6b6ULL, 0x67d0ceb7bd1ed0d0ULL, 0x93ed3b7ec7d6ededULL, + 0x17cc2edb85e2ccccULL, 0x15422a5784684242ULL, 0x5a98b4c22d2c9898ULL, 0xaaa4490e55eda4a4ULL, + 0xa0285d8850752828ULL, 0x6d5cda31b8865c5cULL, 0xc7f8933fed6bf8f8ULL, 0x228644a411c28686ULL, + }; + + const nzUInt64 C7[256] = { + 0x186018c07830d818ULL, 0x238c2305af462623ULL, 0xc63fc67ef991b8c6ULL, 0xe887e8136fcdfbe8ULL, + 0x8726874ca113cb87ULL, 0xb8dab8a9626d11b8ULL, 0x0104010805020901ULL, 0x4f214f426e9e0d4fULL, + 0x36d836adee6c9b36ULL, 0xa6a2a6590451ffa6ULL, 0xd26fd2debdb90cd2ULL, 0xf5f3f5fb06f70ef5ULL, + 0x79f979ef80f29679ULL, 0x6fa16f5fcede306fULL, 0x917e91fcef3f6d91ULL, 0x525552aa07a4f852ULL, + 0x609d6027fdc04760ULL, 0xbccabc89766535bcULL, 0x9b569baccd2b379bULL, 0x8e028e048c018a8eULL, + 0xa3b6a371155bd2a3ULL, 0x0c300c603c186c0cULL, 0x7bf17bff8af6847bULL, 0x35d435b5e16a8035ULL, + 0x1d741de8693af51dULL, 0xe0a7e05347ddb3e0ULL, 0xd77bd7f6acb321d7ULL, 0xc22fc25eed999cc2ULL, + 0x2eb82e6d965c432eULL, 0x4b314b627a96294bULL, 0xfedffea321e15dfeULL, 0x5741578216aed557ULL, + 0x155415a8412abd15ULL, 0x77c1779fb6eee877ULL, 0x37dc37a5eb6e9237ULL, 0xe5b3e57b56d79ee5ULL, + 0x9f469f8cd923139fULL, 0xf0e7f0d317fd23f0ULL, 0x4a354a6a7f94204aULL, 0xda4fda9e95a944daULL, + 0x587d58fa25b0a258ULL, 0xc903c906ca8fcfc9ULL, 0x29a429558d527c29ULL, 0x0a280a5022145a0aULL, + 0xb1feb1e14f7f50b1ULL, 0xa0baa0691a5dc9a0ULL, 0x6bb16b7fdad6146bULL, 0x852e855cab17d985ULL, + 0xbdcebd8173673cbdULL, 0x5d695dd234ba8f5dULL, 0x1040108050209010ULL, 0xf4f7f4f303f507f4ULL, + 0xcb0bcb16c08bddcbULL, 0x3ef83eedc67cd33eULL, 0x05140528110a2d05ULL, 0x6781671fe6ce7867ULL, + 0xe4b7e47353d597e4ULL, 0x279c2725bb4e0227ULL, 0x4119413258827341ULL, 0x8b168b2c9d0ba78bULL, + 0xa7a6a7510153f6a7ULL, 0x7de97dcf94fab27dULL, 0x956e95dcfb374995ULL, 0xd847d88e9fad56d8ULL, + 0xfbcbfb8b30eb70fbULL, 0xee9fee2371c1cdeeULL, 0x7ced7cc791f8bb7cULL, 0x66856617e3cc7166ULL, + 0xdd53dda68ea77bddULL, 0x175c17b84b2eaf17ULL, 0x47014702468e4547ULL, 0x9e429e84dc211a9eULL, + 0xca0fca1ec589d4caULL, 0x2db42d75995a582dULL, 0xbfc6bf9179632ebfULL, 0x071c07381b0e3f07ULL, + 0xad8ead012347acadULL, 0x5a755aea2fb4b05aULL, 0x8336836cb51bef83ULL, 0x33cc3385ff66b633ULL, + 0x6391633ff2c65c63ULL, 0x020802100a041202ULL, 0xaa92aa39384993aaULL, 0x71d971afa8e2de71ULL, + 0xc807c80ecf8dc6c8ULL, 0x196419c87d32d119ULL, 0x4939497270923b49ULL, 0xd943d9869aaf5fd9ULL, + 0xf2eff2c31df931f2ULL, 0xe3abe34b48dba8e3ULL, 0x5b715be22ab6b95bULL, 0x881a8834920dbc88ULL, + 0x9a529aa4c8293e9aULL, 0x2698262dbe4c0b26ULL, 0x32c8328dfa64bf32ULL, 0xb0fab0e94a7d59b0ULL, + 0xe983e91b6acff2e9ULL, 0x0f3c0f78331e770fULL, 0xd573d5e6a6b733d5ULL, 0x803a8074ba1df480ULL, + 0xbec2be997c6127beULL, 0xcd13cd26de87ebcdULL, 0x34d034bde4688934ULL, 0x483d487a75903248ULL, + 0xffdbffab24e354ffULL, 0x7af57af78ff48d7aULL, 0x907a90f4ea3d6490ULL, 0x5f615fc23ebe9d5fULL, + 0x2080201da0403d20ULL, 0x68bd6867d5d00f68ULL, 0x1a681ad07234ca1aULL, 0xae82ae192c41b7aeULL, + 0xb4eab4c95e757db4ULL, 0x544d549a19a8ce54ULL, 0x937693ece53b7f93ULL, 0x2288220daa442f22ULL, + 0x648d6407e9c86364ULL, 0xf1e3f1db12ff2af1ULL, 0x73d173bfa2e6cc73ULL, 0x124812905a248212ULL, + 0x401d403a5d807a40ULL, 0x0820084028104808ULL, 0xc32bc356e89b95c3ULL, 0xec97ec337bc5dfecULL, + 0xdb4bdb9690ab4ddbULL, 0xa1bea1611f5fc0a1ULL, 0x8d0e8d1c8307918dULL, 0x3df43df5c97ac83dULL, + 0x976697ccf1335b97ULL, 0x0000000000000000ULL, 0xcf1bcf36d483f9cfULL, 0x2bac2b4587566e2bULL, + 0x76c57697b3ece176ULL, 0x82328264b019e682ULL, 0xd67fd6fea9b128d6ULL, 0x1b6c1bd87736c31bULL, + 0xb5eeb5c15b7774b5ULL, 0xaf86af112943beafULL, 0x6ab56a77dfd41d6aULL, 0x505d50ba0da0ea50ULL, + 0x450945124c8a5745ULL, 0xf3ebf3cb18fb38f3ULL, 0x30c0309df060ad30ULL, 0xef9bef2b74c3c4efULL, + 0x3ffc3fe5c37eda3fULL, 0x554955921caac755ULL, 0xa2b2a2791059dba2ULL, 0xea8fea0365c9e9eaULL, + 0x6589650fecca6a65ULL, 0xbad2bab9686903baULL, 0x2fbc2f65935e4a2fULL, 0xc027c04ee79d8ec0ULL, + 0xde5fdebe81a160deULL, 0x1c701ce06c38fc1cULL, 0xfdd3fdbb2ee746fdULL, 0x4d294d52649a1f4dULL, + 0x927292e4e0397692ULL, 0x75c9758fbceafa75ULL, 0x061806301e0c3606ULL, 0x8a128a249809ae8aULL, + 0xb2f2b2f940794bb2ULL, 0xe6bfe66359d185e6ULL, 0x0e380e70361c7e0eULL, 0x1f7c1ff8633ee71fULL, + 0x62956237f7c45562ULL, 0xd477d4eea3b53ad4ULL, 0xa89aa829324d81a8ULL, 0x966296c4f4315296ULL, + 0xf9c3f99b3aef62f9ULL, 0xc533c566f697a3c5ULL, 0x25942535b14a1025ULL, 0x597959f220b2ab59ULL, + 0x842a8454ae15d084ULL, 0x72d572b7a7e4c572ULL, 0x39e439d5dd72ec39ULL, 0x4c2d4c5a6198164cULL, + 0x5e655eca3bbc945eULL, 0x78fd78e785f09f78ULL, 0x38e038ddd870e538ULL, 0x8c0a8c148605988cULL, + 0xd163d1c6b2bf17d1ULL, 0xa5aea5410b57e4a5ULL, 0xe2afe2434dd9a1e2ULL, 0x6199612ff8c24e61ULL, + 0xb3f6b3f1457b42b3ULL, 0x21842115a5423421ULL, 0x9c4a9c94d625089cULL, 0x1e781ef0663cee1eULL, + 0x4311432252866143ULL, 0xc73bc776fc93b1c7ULL, 0xfcd7fcb32be54ffcULL, 0x0410042014082404ULL, + 0x515951b208a2e351ULL, 0x995e99bcc72f2599ULL, 0x6da96d4fc4da226dULL, 0x0d340d68391a650dULL, + 0xfacffa8335e979faULL, 0xdf5bdfb684a369dfULL, 0x7ee57ed79bfca97eULL, 0x2490243db4481924ULL, + 0x3bec3bc5d776fe3bULL, 0xab96ab313d4b9aabULL, 0xce1fce3ed181f0ceULL, 0x1144118855229911ULL, + 0x8f068f0c8903838fULL, 0x4e254e4a6b9c044eULL, 0xb7e6b7d1517366b7ULL, 0xeb8beb0b60cbe0ebULL, + 0x3cf03cfdcc78c13cULL, 0x813e817cbf1ffd81ULL, 0x946a94d4fe354094ULL, 0xf7fbf7eb0cf31cf7ULL, + 0xb9deb9a1676f18b9ULL, 0x134c13985f268b13ULL, 0x2cb02c7d9c58512cULL, 0xd36bd3d6b8bb05d3ULL, + 0xe7bbe76b5cd38ce7ULL, 0x6ea56e57cbdc396eULL, 0xc437c46ef395aac4ULL, 0x030c03180f061b03ULL, + 0x5645568a13acdc56ULL, 0x440d441a49885e44ULL, 0x7fe17fdf9efea07fULL, 0xa99ea921374f88a9ULL, + 0x2aa82a4d8254672aULL, 0xbbd6bbb16d6b0abbULL, 0xc123c146e29f87c1ULL, 0x535153a202a6f153ULL, + 0xdc57dcae8ba572dcULL, 0x0b2c0b582716530bULL, 0x9d4e9d9cd327019dULL, 0x6cad6c47c1d82b6cULL, + 0x31c43195f562a431ULL, 0x74cd7487b9e8f374ULL, 0xf6fff6e309f115f6ULL, 0x4605460a438c4c46ULL, + 0xac8aac092645a5acULL, 0x891e893c970fb589ULL, 0x145014a04428b414ULL, 0xe1a3e15b42dfbae1ULL, + 0x165816b04e2ca616ULL, 0x3ae83acdd274f73aULL, 0x69b9696fd0d20669ULL, 0x092409482d124109ULL, + 0x70dd70a7ade0d770ULL, 0xb6e2b6d954716fb6ULL, 0xd067d0ceb7bd1ed0ULL, 0xed93ed3b7ec7d6edULL, + 0xcc17cc2edb85e2ccULL, 0x4215422a57846842ULL, 0x985a98b4c22d2c98ULL, 0xa4aaa4490e55eda4ULL, + 0x28a0285d88507528ULL, 0x5c6d5cda31b8865cULL, 0xf8c7f8933fed6bf8ULL, 0x86228644a411c286ULL, + }; + + const nzUInt64 rc[R + 1] = { + 0x0000000000000000ULL, + 0x1823c6e887b8014fULL, + 0x36a6d2f5796f9152ULL, + 0x60bc9b8ea30c7b35ULL, + 0x1de0d7c22e4bfe57ULL, + 0x157737e59ff04adaULL, + 0x58c9290ab1a06b85ULL, + 0xbd5d10f4cb3e0567ULL, + 0xe427418ba77d95d8ULL, + 0xfbee7c66dd17479eULL, + 0xca2dbf07ad5a8333ULL, + }; + + void processBuffer(NzHashWhirlpool_state* wstate) + { + int i, r; + nzUInt64 K[8]; // the round key + nzUInt64 block[8]; // mu(buffer) + nzUInt64 state[8]; // the cipher state + nzUInt64 L[8]; + nzUInt8 *buffer = wstate->buffer; + + // map the buffer to a block + for (i = 0; i < 8; i++, buffer += 8) + { + block[i] = + ((static_cast(buffer[0]) ) << 56) ^ + ((static_cast(buffer[1]) & 0xffL) << 48) ^ + ((static_cast(buffer[2]) & 0xffL) << 40) ^ + ((static_cast(buffer[3]) & 0xffL) << 32) ^ + ((static_cast(buffer[4]) & 0xffL) << 24) ^ + ((static_cast(buffer[5]) & 0xffL) << 16) ^ + ((static_cast(buffer[6]) & 0xffL) << 8) ^ + ((static_cast(buffer[7]) & 0xffL) ); + } + + // compute and apply K^0 to the cipher state + state[0] = block[0] ^ (K[0] = wstate->hash[0]); + state[1] = block[1] ^ (K[1] = wstate->hash[1]); + state[2] = block[2] ^ (K[2] = wstate->hash[2]); + state[3] = block[3] ^ (K[3] = wstate->hash[3]); + state[4] = block[4] ^ (K[4] = wstate->hash[4]); + state[5] = block[5] ^ (K[5] = wstate->hash[5]); + state[6] = block[6] ^ (K[6] = wstate->hash[6]); + state[7] = block[7] ^ (K[7] = wstate->hash[7]); + + // iterate over all rounds + for (r = 1; r <= R; r++) + { + // compute K^r from K^{r-1} + L[0] = + C0[static_cast(K[0] >> 56) ] ^ + C1[static_cast(K[7] >> 48) & 0xff] ^ + C2[static_cast(K[6] >> 40) & 0xff] ^ + C3[static_cast(K[5] >> 32) & 0xff] ^ + C4[static_cast(K[4] >> 24) & 0xff] ^ + C5[static_cast(K[3] >> 16) & 0xff] ^ + C6[static_cast(K[2] >> 8) & 0xff] ^ + C7[static_cast(K[1] ) & 0xff] ^ + rc[r]; + L[1] = + C0[static_cast(K[1] >> 56) ] ^ + C1[static_cast(K[0] >> 48) & 0xff] ^ + C2[static_cast(K[7] >> 40) & 0xff] ^ + C3[static_cast(K[6] >> 32) & 0xff] ^ + C4[static_cast(K[5] >> 24) & 0xff] ^ + C5[static_cast(K[4] >> 16) & 0xff] ^ + C6[static_cast(K[3] >> 8) & 0xff] ^ + C7[static_cast(K[2] ) & 0xff]; + L[2] = + C0[static_cast(K[2] >> 56) ] ^ + C1[static_cast(K[1] >> 48) & 0xff] ^ + C2[static_cast(K[0] >> 40) & 0xff] ^ + C3[static_cast(K[7] >> 32) & 0xff] ^ + C4[static_cast(K[6] >> 24) & 0xff] ^ + C5[static_cast(K[5] >> 16) & 0xff] ^ + C6[static_cast(K[4] >> 8) & 0xff] ^ + C7[static_cast(K[3] ) & 0xff]; + L[3] = + C0[static_cast(K[3] >> 56) ] ^ + C1[static_cast(K[2] >> 48) & 0xff] ^ + C2[static_cast(K[1] >> 40) & 0xff] ^ + C3[static_cast(K[0] >> 32) & 0xff] ^ + C4[static_cast(K[7] >> 24) & 0xff] ^ + C5[static_cast(K[6] >> 16) & 0xff] ^ + C6[static_cast(K[5] >> 8) & 0xff] ^ + C7[static_cast(K[4] ) & 0xff]; + L[4] = + C0[static_cast(K[4] >> 56) ] ^ + C1[static_cast(K[3] >> 48) & 0xff] ^ + C2[static_cast(K[2] >> 40) & 0xff] ^ + C3[static_cast(K[1] >> 32) & 0xff] ^ + C4[static_cast(K[0] >> 24) & 0xff] ^ + C5[static_cast(K[7] >> 16) & 0xff] ^ + C6[static_cast(K[6] >> 8) & 0xff] ^ + C7[static_cast(K[5] ) & 0xff]; + L[5] = + C0[static_cast(K[5] >> 56) ] ^ + C1[static_cast(K[4] >> 48) & 0xff] ^ + C2[static_cast(K[3] >> 40) & 0xff] ^ + C3[static_cast(K[2] >> 32) & 0xff] ^ + C4[static_cast(K[1] >> 24) & 0xff] ^ + C5[static_cast(K[0] >> 16) & 0xff] ^ + C6[static_cast(K[7] >> 8) & 0xff] ^ + C7[static_cast(K[6] ) & 0xff]; + L[6] = + C0[static_cast(K[6] >> 56) ] ^ + C1[static_cast(K[5] >> 48) & 0xff] ^ + C2[static_cast(K[4] >> 40) & 0xff] ^ + C3[static_cast(K[3] >> 32) & 0xff] ^ + C4[static_cast(K[2] >> 24) & 0xff] ^ + C5[static_cast(K[1] >> 16) & 0xff] ^ + C6[static_cast(K[0] >> 8) & 0xff] ^ + C7[static_cast(K[7] ) & 0xff]; + L[7] = + C0[static_cast(K[7] >> 56) ] ^ + C1[static_cast(K[6] >> 48) & 0xff] ^ + C2[static_cast(K[5] >> 40) & 0xff] ^ + C3[static_cast(K[4] >> 32) & 0xff] ^ + C4[static_cast(K[3] >> 24) & 0xff] ^ + C5[static_cast(K[2] >> 16) & 0xff] ^ + C6[static_cast(K[1] >> 8) & 0xff] ^ + C7[static_cast(K[0] ) & 0xff]; + K[0] = L[0]; + K[1] = L[1]; + K[2] = L[2]; + K[3] = L[3]; + K[4] = L[4]; + K[5] = L[5]; + K[6] = L[6]; + K[7] = L[7]; + + // apply the r-th round transformation + L[0] = + C0[static_cast(state[0] >> 56) ] ^ + C1[static_cast(state[7] >> 48) & 0xff] ^ + C2[static_cast(state[6] >> 40) & 0xff] ^ + C3[static_cast(state[5] >> 32) & 0xff] ^ + C4[static_cast(state[4] >> 24) & 0xff] ^ + C5[static_cast(state[3] >> 16) & 0xff] ^ + C6[static_cast(state[2] >> 8) & 0xff] ^ + C7[static_cast(state[1] ) & 0xff] ^ + K[0]; + L[1] = + C0[static_cast(state[1] >> 56) ] ^ + C1[static_cast(state[0] >> 48) & 0xff] ^ + C2[static_cast(state[7] >> 40) & 0xff] ^ + C3[static_cast(state[6] >> 32) & 0xff] ^ + C4[static_cast(state[5] >> 24) & 0xff] ^ + C5[static_cast(state[4] >> 16) & 0xff] ^ + C6[static_cast(state[3] >> 8) & 0xff] ^ + C7[static_cast(state[2] ) & 0xff] ^ + K[1]; + L[2] = + C0[static_cast(state[2] >> 56) ] ^ + C1[static_cast(state[1] >> 48) & 0xff] ^ + C2[static_cast(state[0] >> 40) & 0xff] ^ + C3[static_cast(state[7] >> 32) & 0xff] ^ + C4[static_cast(state[6] >> 24) & 0xff] ^ + C5[static_cast(state[5] >> 16) & 0xff] ^ + C6[static_cast(state[4] >> 8) & 0xff] ^ + C7[static_cast(state[3] ) & 0xff] ^ + K[2]; + L[3] = + C0[static_cast(state[3] >> 56) ] ^ + C1[static_cast(state[2] >> 48) & 0xff] ^ + C2[static_cast(state[1] >> 40) & 0xff] ^ + C3[static_cast(state[0] >> 32) & 0xff] ^ + C4[static_cast(state[7] >> 24) & 0xff] ^ + C5[static_cast(state[6] >> 16) & 0xff] ^ + C6[static_cast(state[5] >> 8) & 0xff] ^ + C7[static_cast(state[4] ) & 0xff] ^ + K[3]; + L[4] = + C0[static_cast(state[4] >> 56) ] ^ + C1[static_cast(state[3] >> 48) & 0xff] ^ + C2[static_cast(state[2] >> 40) & 0xff] ^ + C3[static_cast(state[1] >> 32) & 0xff] ^ + C4[static_cast(state[0] >> 24) & 0xff] ^ + C5[static_cast(state[7] >> 16) & 0xff] ^ + C6[static_cast(state[6] >> 8) & 0xff] ^ + C7[static_cast(state[5] ) & 0xff] ^ + K[4]; + L[5] = + C0[static_cast(state[5] >> 56) ] ^ + C1[static_cast(state[4] >> 48) & 0xff] ^ + C2[static_cast(state[3] >> 40) & 0xff] ^ + C3[static_cast(state[2] >> 32) & 0xff] ^ + C4[static_cast(state[1] >> 24) & 0xff] ^ + C5[static_cast(state[0] >> 16) & 0xff] ^ + C6[static_cast(state[7] >> 8) & 0xff] ^ + C7[static_cast(state[6] ) & 0xff] ^ + K[5]; + L[6] = + C0[static_cast(state[6] >> 56) ] ^ + C1[static_cast(state[5] >> 48) & 0xff] ^ + C2[static_cast(state[4] >> 40) & 0xff] ^ + C3[static_cast(state[3] >> 32) & 0xff] ^ + C4[static_cast(state[2] >> 24) & 0xff] ^ + C5[static_cast(state[1] >> 16) & 0xff] ^ + C6[static_cast(state[0] >> 8) & 0xff] ^ + C7[static_cast(state[7] ) & 0xff] ^ + K[6]; + L[7] = + C0[static_cast(state[7] >> 56) ] ^ + C1[static_cast(state[6] >> 48) & 0xff] ^ + C2[static_cast(state[5] >> 40) & 0xff] ^ + C3[static_cast(state[4] >> 32) & 0xff] ^ + C4[static_cast(state[3] >> 24) & 0xff] ^ + C5[static_cast(state[2] >> 16) & 0xff] ^ + C6[static_cast(state[1] >> 8) & 0xff] ^ + C7[static_cast(state[0] ) & 0xff] ^ + K[7]; + state[0] = L[0]; + state[1] = L[1]; + state[2] = L[2]; + state[3] = L[3]; + state[4] = L[4]; + state[5] = L[5]; + state[6] = L[6]; + state[7] = L[7]; + } + + // apply the Miyaguchi-Preneel compression function + wstate->hash[0] ^= state[0] ^ block[0]; + wstate->hash[1] ^= state[1] ^ block[1]; + wstate->hash[2] ^= state[2] ^ block[2]; + wstate->hash[3] ^= state[3] ^ block[3]; + wstate->hash[4] ^= state[4] ^ block[4]; + wstate->hash[5] ^= state[5] ^ block[5]; + wstate->hash[6] ^= state[6] ^ block[6]; + wstate->hash[7] ^= state[7] ^ block[7]; + } +} + +NzHashWhirlpool::NzHashWhirlpool() +{ + m_state = new NzHashWhirlpool_state; +} + +NzHashWhirlpool::~NzHashWhirlpool() +{ + delete m_state; +} + +void NzHashWhirlpool::Append(const nzUInt8* data, unsigned int len) +{ + len *= 8; // Whirlpool fonctionne avec une taille en bits + + int sourcePos = 0; /* index of leftmost source nzUInt8 containing data (1 to 8 bits). */ + int sourceGap = (8 - (static_cast(len) & 7)) & 7; /* space on source[sourcePos]. */ + int bufferRem = m_state->bufferBits & 7; /* occupied bits on buffer[bufferPos]. */ + + nzUInt32 b; + nzUInt8* buffer = m_state->buffer; + nzUInt8* bitLength = m_state->bitLength; + int bufferBits = m_state->bufferBits; + int bufferPos = m_state->bufferPos; + + // tally the length of the added data + nzUInt64 value = len; + nzUInt32 carry = 0; + for (int i = 31; i >= 0 && (carry != 0 || value != 0ULL); i--) + { + carry += bitLength[i] + (static_cast(value) & 0xff); + bitLength[i] = static_cast(carry); + + carry >>= 8; + value >>= 8; + } + + // process data in chunks of 8 bits (a more efficient approach would be to take whole-word chunks) + while (len > 8) + { + // N.B. at least source[sourcePos] and source[sourcePos+1] contain data. + // take a byte from the source + b = ((data[sourcePos] << sourceGap) & 0xff) | + ((data[sourcePos + 1] & 0xff) >> (8 - sourceGap)); + + // process this byte + buffer[bufferPos++] |= static_cast(b >> bufferRem); + bufferBits += 8 - bufferRem; // bufferBits = 8*bufferPos; + + if (bufferBits == 512) + { + processBuffer(m_state); // process data block + bufferBits = bufferPos = 0; // reset buffer + } + + buffer[bufferPos] = b << (8 - bufferRem); + bufferBits += bufferRem; + + // proceed to remaining data + len -= 8; + sourcePos++; + } + + // now 0 <= sourceBits <= 8; + // furthermore, all data (if any is left) is in source[sourcePos]. + if (len > 0) + { + b = (data[sourcePos] << sourceGap) & 0xff; // bits are left-justified on b. + buffer[bufferPos] |= b >> bufferRem; // process the remaining bits + } + else + b = 0; + + if (bufferRem + len < 8) + // all remaining data fits on buffer[bufferPos], and there still remains some space. + bufferBits += len; + else + { + // buffer[bufferPos] is full + bufferPos++; + bufferBits += 8 - bufferRem; // bufferBits = 8*bufferPos; + len -= 8 - bufferRem; + + // now 0 <= sourceBits < 8; furthermore, all data (if any is left) is in source[sourcePos]. + if (bufferBits == 512) + { + processBuffer(m_state); // process data block + bufferBits = bufferPos = 0; // reset buffer + } + + buffer[bufferPos] = b << (8 - bufferRem); + bufferBits += len; + } + + m_state->bufferBits = bufferBits; + m_state->bufferPos = bufferPos; +} + +void NzHashWhirlpool::Begin() +{ + std::memset(m_state->bitLength, 0, 32); + m_state->bufferBits = m_state->bufferPos = 0; + m_state->buffer[0] = 0; // it's only necessary to cleanup buffer[bufferPos] + for (int i = 0; i < 8; i++) + m_state->hash[i] = 0L; // initial value +} + +NzHashDigest NzHashWhirlpool::End() +{ + nzUInt8 result[64]; + + nzUInt8 *buffer = m_state->buffer; + nzUInt8 *bitLength = m_state->bitLength; + int bufferBits = m_state->bufferBits; + int bufferPos = m_state->bufferPos; + nzUInt8 *digest = result; + + // append a '1'-bit + buffer[bufferPos] |= 0x80U >> (bufferBits & 7); + bufferPos++; // all remaining bits on the current nzUInt8 are set to zero. + + // pad with zero bits to complete (N*WBLOCKBITS - LENGTHBITS) bits: + if (bufferPos > 32) + { + if (bufferPos < 64) + std::memset(&buffer[bufferPos], 0, 64 - bufferPos); + + processBuffer(m_state); // process data block + bufferPos = 0; // reset buffer + } + + if (bufferPos < 32) + std::memset(&buffer[bufferPos], 0, 32 - bufferPos); + + bufferPos = 32; + + std::memcpy(&buffer[32], bitLength, 32); // append bit length of hashed data + + processBuffer(m_state); // process data block + + // return the completed message digest + for (int i = 0; i < 8; i++) + { + digest[0] = static_cast(m_state->hash[i] >> 56); + digest[1] = static_cast(m_state->hash[i] >> 48); + digest[2] = static_cast(m_state->hash[i] >> 40); + digest[3] = static_cast(m_state->hash[i] >> 32); + digest[4] = static_cast(m_state->hash[i] >> 24); + digest[5] = static_cast(m_state->hash[i] >> 16); + digest[6] = static_cast(m_state->hash[i] >> 8); + digest[7] = static_cast(m_state->hash[i] ); + digest += 8; + } + + m_state->bufferBits = bufferBits; + m_state->bufferPos = bufferPos; + + return NzHashDigest(GetHashName(), &result[0], 64); +} + +unsigned int NzHashWhirlpool::GetDigestLength() +{ + return 64; +} + +NzString NzHashWhirlpool::GetHashName() +{ + static NzString hashName = "Whirlpool"; + return hashName; +} diff --git a/src/Nazara/Core/HashDigest.cpp b/src/Nazara/Core/HashDigest.cpp new file mode 100644 index 000000000..6dbc4e267 --- /dev/null +++ b/src/Nazara/Core/HashDigest.cpp @@ -0,0 +1,189 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_HASHDIGEST_CPP + +#include +#include +#include +#include +#include +#include +#include + +NzHashDigest::NzHashDigest() : +m_digest(nullptr), +m_digestLength(0) +{ +} + +NzHashDigest::NzHashDigest(NzString hashName, const nzUInt8* digest, unsigned int length) : +m_hashName(hashName), +m_digestLength(length) +{ + if (m_digestLength > 0) + { + m_digest = new nzUInt8[length]; + std::memcpy(m_digest, digest, length); + } + else + m_digest = nullptr; +} + +NzHashDigest::NzHashDigest(const NzHashDigest& rhs) : +m_hashName(rhs.m_hashName), +m_digestLength(rhs.m_digestLength) +{ + if (m_digestLength > 0) + { + m_digest = new nzUInt8[m_digestLength]; + std::memcpy(m_digest, rhs.m_digest, m_digestLength); + } + else + m_digest = nullptr; +} + +NzHashDigest::NzHashDigest(NzHashDigest&& rhs) : +m_hashName(std::move(rhs.m_hashName)), +m_digest(rhs.m_digest), +m_digestLength(rhs.m_digestLength) +{ + rhs.m_digest = nullptr; + rhs.m_digestLength = 0; +} + +NzHashDigest::~NzHashDigest() +{ + delete[] m_digest; +} + +bool NzHashDigest::IsValid() const +{ + return m_digestLength > 0; +} + +const nzUInt8* NzHashDigest::GetDigest() const +{ + return m_digest; +} + +unsigned int NzHashDigest::GetDigestLength() const +{ + return m_digestLength; +} + +NzString NzHashDigest::GetHashName() const +{ + return m_hashName; +} + +NzString NzHashDigest::ToHex() const +{ + if (m_digestLength == 0) + return NzString(); + + unsigned int length = m_digestLength*2; + char* hex_output = new char[length+1]; + for (unsigned int i = 0; i < m_digestLength; ++i) + std::sprintf(hex_output + i*2, "%02x", m_digest[i]); + + return NzString(new NzString::SharedString(length, length, 1, hex_output)); +} + +nzUInt8 NzHashDigest::operator[](unsigned short pos) const +{ + #if NAZARA_CORE_SAFE + if (pos >= m_digestLength) + { + NazaraError("Position out of range"); + return 0; + } + #endif + + return m_digest[pos]; +} + +NzHashDigest& NzHashDigest::operator=(const NzHashDigest& rhs) +{ + m_hashName = rhs.m_hashName; + + m_digestLength = rhs.m_digestLength; + if (m_digestLength > 0) + { + m_digest = new nzUInt8[m_digestLength]; + std::memcpy(m_digest, rhs.m_digest, m_digestLength); + } + else + m_digest = nullptr; + + return *this; +} + +NzHashDigest& NzHashDigest::operator=(NzHashDigest&& rhs) +{ + std::swap(m_hashName, rhs.m_hashName); + std::swap(m_digest, rhs.m_digest); + std::swap(m_digestLength, rhs.m_digestLength); + + return *this; +} + +bool NzHashDigest::operator==(const NzHashDigest& rhs) const +{ + if (m_digest == nullptr || rhs.m_digest == nullptr) + return m_digest == rhs.m_digest; + + if (m_digestLength != rhs.m_digestLength) + return false; + + return m_hashName == rhs.m_hashName && std::memcmp(m_digest, rhs.m_digest, m_digestLength) == 0; +} + +bool NzHashDigest::operator!=(const NzHashDigest& rhs) const +{ + return !operator==(rhs); +} + +bool NzHashDigest::operator<(const NzHashDigest& rhs) const +{ + if (rhs.m_digest == nullptr) + return false; + + if (m_digest == nullptr) + return true; + + int cmp = NzString::Compare(m_hashName, rhs.m_hashName); + if (cmp == 0) + { + cmp = std::memcmp(m_digest, rhs.m_digest, std::min(m_digestLength, rhs.m_digestLength)); + + if (cmp == 0) + return m_digestLength < rhs.m_digestLength; + else + return cmp < 0; + } + else + return cmp < 0; +} + +bool NzHashDigest::operator<=(const NzHashDigest& rhs) const +{ + return !rhs.operator<(*this); +} + +bool NzHashDigest::operator>(const NzHashDigest& rhs) const +{ + return rhs.operator<(*this); +} + +bool NzHashDigest::operator>=(const NzHashDigest& rhs) const +{ + return !operator<(rhs); +} + +std::ostream& operator<<(std::ostream& out, const NzHashDigest& hashstring) +{ + out << hashstring.ToHex(); + return out; +} diff --git a/src/Nazara/Core/Hashable.cpp b/src/Nazara/Core/Hashable.cpp new file mode 100644 index 000000000..ec8fd9ff2 --- /dev/null +++ b/src/Nazara/Core/Hashable.cpp @@ -0,0 +1,21 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_HASHABLE_CPP + +#include +#include +#include + +NzHashDigest NzHashable::GetHash(nzHash hash) const +{ + NzHash h(hash); + return h.Hash(*this); +} + +NzHashDigest NzHashable::GetHash(NzHashImpl* impl) const +{ + NzHash h(impl); + return h.Hash(*this); +} diff --git a/src/Nazara/Core/Lock.cpp b/src/Nazara/Core/Lock.cpp new file mode 100644 index 000000000..67e4fd718 --- /dev/null +++ b/src/Nazara/Core/Lock.cpp @@ -0,0 +1,20 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_LOCK_CPP + +#include +#include +#include + +NzLock::NzLock(NzMutex& mutex) : +m_mutex(mutex) +{ + m_mutex.Lock(); +} + +NzLock::~NzLock() +{ + m_mutex.Unlock(); +} diff --git a/src/Nazara/Core/Log.cpp b/src/Nazara/Core/Log.cpp new file mode 100644 index 000000000..b8166a0a2 --- /dev/null +++ b/src/Nazara/Core/Log.cpp @@ -0,0 +1,161 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_LOG_CPP + +#include +#include +#include +#include +#include + +#if NAZARA_CORE_REDIRECT_TO_CERR_ON_LOG_FAILURE +#include +#endif + +#include +#include + +namespace +{ + NzString errorType[] = { + "Assert failed: ", // nzErrorType_AssertFailed + "Internal error: ", // nzErrorType_Internal + "Error: ", // nzErrorType_Normal + "Warning: " // nzErrorType_Warning + }; +} + +NzLog::NzLog() : +m_filePath("NazaraLog.log"), +m_file(nullptr), +m_append(false), +m_enabled(true), +m_writeTime(true) +{ +} + +NzLog::~NzLog() +{ + delete m_file; +} + +void NzLog::Enable(bool enable) +{ + NazaraLock(m_mutex) + + if (m_enabled == enable) + return; + + m_enabled = enable; + if (!m_enabled && m_file) + { + delete m_file; + m_file = nullptr; + } +} + +void NzLog::EnableAppend(bool enable) +{ + NazaraLock(m_mutex) + + m_append = enable; + if (!m_append && m_file) + { + m_file->Delete(); + m_file = nullptr; + } +} + +void NzLog::EnableDateTime(bool enable) +{ + NazaraLock(m_mutex) + + m_writeTime = enable; +} + +NzString NzLog::GetFile() const +{ + NazaraLock(m_mutex) + + if (m_file) + return m_file->GetFilePath(); + else + return NzString(); +} + +bool NzLog::IsEnabled() const +{ + NazaraLock(m_mutex) + + return m_enabled; +} + +void NzLog::SetFile(const NzString& filePath) +{ + NazaraLock(m_mutex) + + m_filePath = filePath; + if (m_file) + m_file->SetFile(filePath); +} + +void NzLog::Write(const NzString& string) +{ + NazaraLock(m_mutex) + + if (m_enabled) + { + if (!m_file) + m_file = new NzFile(m_filePath, NzFile::Text | NzFile::WriteOnly | ((m_append) ? NzFile::Append : NzFile::Truncate)); + + NzString line; + + if (m_writeTime) + { + line.Reserve(23 + string.GetSize() + 1); + line.Resize(23); + + time_t currentTime = std::time(nullptr); + std::strftime(&line[0], 24, "%d/%m/%Y - %H:%M:%S: ", std::localtime(¤tTime)); + } + else + line.Reserve(string.GetSize() + 1); + + line += string; + line += '\n'; + + #if NAZARA_CORE_REDIRECT_TO_CERR_ON_LOG_FAILURE + if (!m_file->IsOpen() || !m_file->Write(line)) + std::fputs(line.GetBuffer(), stderr); + #else + if (m_file->IsOpen()) + m_file->Write(line); + #endif + } +} + +void NzLog::WriteError(nzErrorType type, const NzString& error, unsigned int line, const NzString& file, const NzString& func) +{ + NzString stream; + stream.Reserve(errorType[type].GetSize() + error.GetSize() + 2 + file.GetSize() + 1 + NzGetNumberLength(line) +2 + func.GetSize() + 1); + stream += errorType[type]; + stream += error; + stream += " ("; + stream += file; + stream += ':'; + stream += line; + stream += ": "; + stream += func; + stream += ')'; + /*NzStringStream stream; + stream << errorType[type] << error << " (" << file << ':' << line << ": " << func << ')';*/ + Write(stream); +} + +NzLog* NzLog::Instance() +{ + static NzLog log; + return &log; +} diff --git a/src/Nazara/Core/Mutex.cpp b/src/Nazara/Core/Mutex.cpp new file mode 100644 index 000000000..5fa7b8955 --- /dev/null +++ b/src/Nazara/Core/Mutex.cpp @@ -0,0 +1,42 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_MUTEX_CPP + +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#else + #error Lack of implementation: Mutex +#endif + +#include + +NzMutex::NzMutex() +{ + m_impl = new NzMutexImpl; +} + +NzMutex::~NzMutex() +{ + delete m_impl; +} + +void NzMutex::Lock() +{ + m_impl->Lock(); +} + +bool NzMutex::TryLock() +{ + return m_impl->TryLock(); +} + +void NzMutex::Unlock() +{ + m_impl->Unlock(); +} diff --git a/src/Nazara/Core/Semaphore.cpp b/src/Nazara/Core/Semaphore.cpp new file mode 100644 index 000000000..bcb4ce424 --- /dev/null +++ b/src/Nazara/Core/Semaphore.cpp @@ -0,0 +1,47 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_SEMAPHORE_CPP + +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#else + #error Lack of implementation: Semaphore +#endif + +#include + +NzSemaphore::NzSemaphore(unsigned int count) +{ + m_impl = new NzSemaphoreImpl(count); +} + +NzSemaphore::~NzSemaphore() +{ + delete m_impl; +} + +unsigned int NzSemaphore::GetCount() const +{ + return m_impl->GetCount(); +} + +void NzSemaphore::Post() +{ + m_impl->Post(); +} + +void NzSemaphore::Wait() +{ + m_impl->Wait(); +} + +bool NzSemaphore::Wait(nzUInt32 timeout) +{ + return m_impl->Wait(timeout); +} diff --git a/src/Nazara/Core/String.cpp b/src/Nazara/Core/String.cpp new file mode 100644 index 000000000..83f99199c --- /dev/null +++ b/src/Nazara/Core/String.cpp @@ -0,0 +1,5113 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_STRING_CPP + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +inline unsigned int nzPow2(unsigned int n) +{ + unsigned int x = 1; + + while(x <= n) + x <<= 1; + + return x; +} +// Cet algorithme est inspiré de la documentation de Qt +inline unsigned int nzGetNewSize(unsigned int newSize) +{ + if (newSize < 20) + return newSize+4; + else + { + if (newSize < (1 << 12)-12) + return nzPow2(newSize << 1)-12; + else + return newSize + (1 << 11); + } +} + +inline char nzToLower(char character) +{ + if (character >= 'A' && character <= 'Z') + return character + ('a' - 'A'); + else + return character; +} + +inline char nzToUpper(char character) +{ + if (character >= 'a' && character <= 'z') + return character + ('A' - 'a'); + else + return character; +} + +inline int nzStrcasecmp(const char* s1, const char* s2) +{ + int ret = 0; + + while (!(ret = static_cast(nzToLower(*s1)) - static_cast(nzToLower(*s2))) && *s2) + ++s1, ++s2; + + return ret != 0 ? (ret > 0 ? 1 : -1) : 0; +} + +inline int nzUnicodecasecmp(const char* s1, const char* s2) +{ + int ret = 0; + utf8::unchecked::iterator it1(s1); + utf8::unchecked::iterator it2(s2); + + while (!(ret = NzUnicode::GetLowercase(*it1) - NzUnicode::GetLowercase(*it2)) && *it2) + ++it1, ++it2; + + return ret != 0 ? (ret > 0 ? 1 : -1) : 0; +} + +NzString::NzString() : +m_sharedString(&emptyString) +{ +} + +NzString::NzString(char character) +{ + if (character == '\0') + m_sharedString = &emptyString; + else + { + m_sharedString = new SharedString; + m_sharedString->allocatedSize = 1; + m_sharedString->size = 1; + m_sharedString->string = new char[2]; + m_sharedString->string[0] = character; + m_sharedString->string[1] = '\0'; + } +} + +NzString::NzString(const char* string) +{ + if (string) + { + unsigned int size = std::strlen(string); + if (size > 0) + { + m_sharedString = new SharedString; + m_sharedString->allocatedSize = size; + m_sharedString->size = size; + m_sharedString->string = new char[size+1]; + std::strcpy(m_sharedString->string, string); + } + else + m_sharedString = &emptyString; + } + else + m_sharedString = &emptyString; +} + +NzString::NzString(const std::string& string) +{ + if (string.size() > 0) + { + m_sharedString = new SharedString; + m_sharedString->allocatedSize = string.capacity(); + m_sharedString->size = string.size(); + m_sharedString->string = new char[string.capacity()+1]; + std::strcpy(m_sharedString->string, string.c_str()); + } + else + m_sharedString = &emptyString; +} + +NzString::NzString(const NzString& string) : +m_sharedString(string.m_sharedString) +{ + if (m_sharedString != &emptyString) + { + NazaraMutexLock(m_sharedString->mutex); + m_sharedString->refCount++; + NazaraMutexUnlock(m_sharedString->mutex); + } +} + +NzString::NzString(NzString&& string) : +m_sharedString(string.m_sharedString) +{ + string.m_sharedString = &emptyString; +} + +NzString::NzString(SharedString* sharedString) : +m_sharedString(sharedString) +{ +} + +NzString::~NzString() +{ + ReleaseString(); +} + +NzString& NzString::Append(char character) +{ + if (character == '\0') + return *this; + + if (m_sharedString->size == 0 && m_sharedString->allocatedSize == 0) + return operator=(character); + + if (m_sharedString->allocatedSize > m_sharedString->size) + { + EnsureOwnership(); + + m_sharedString->string[m_sharedString->size] = character; + m_sharedString->string[m_sharedString->size+1] = '\0'; + m_sharedString->size++; + } + else + { + unsigned int newSize = m_sharedString->size+1; + unsigned int bufferSize = nzGetNewSize(newSize); + + char* str = new char[bufferSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + str[m_sharedString->size] = character; + str[newSize] = '\0'; + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = bufferSize; + m_sharedString->size = newSize; + m_sharedString->string = str; + } + + return *this; +} + +NzString& NzString::Append(const char* string) +{ + if (!string || !string[0]) + return *this; + + unsigned int length = std::strlen(string); + if (length == 0) + return *this; + + if (m_sharedString->allocatedSize >= m_sharedString->size + length) + { + EnsureOwnership(); + + std::strcpy(&m_sharedString->string[m_sharedString->size], string); + m_sharedString->size += length; + } + else + { + unsigned int newSize = m_sharedString->size + length; + unsigned int bufferSize = nzGetNewSize(newSize); + + char* str = new char[bufferSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + std::strcpy(&str[m_sharedString->size], string); + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = bufferSize; + m_sharedString->size = newSize; + m_sharedString->string = str; + } + + return *this; +} + +NzString& NzString::Append(const NzString& string) +{ + if (string.m_sharedString->size == 0) + return *this; + + if (m_sharedString->size == 0 && m_sharedString->allocatedSize < string.m_sharedString->size) + return operator=(string); + + if (m_sharedString->allocatedSize >= m_sharedString->size + string.m_sharedString->size) + { + EnsureOwnership(); + + std::strcpy(&m_sharedString->string[m_sharedString->size], string.m_sharedString->string); + m_sharedString->size += string.m_sharedString->size; + } + else + { + unsigned int newSize = m_sharedString->size + string.m_sharedString->size; + unsigned int bufferSize = nzGetNewSize(newSize); + + char* str = new char[bufferSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + std::strcpy(&str[m_sharedString->size], string.m_sharedString->string); + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = bufferSize; + m_sharedString->size = newSize; + m_sharedString->string = str; + } + + return *this; +} + +void NzString::Clear() +{ + ReleaseString(); +} + +bool NzString::Contains(char character, int start, nzUInt32 flags) const +{ + return Find(character, start, flags) != npos; +} + +bool NzString::Contains(const char* string, int start, nzUInt32 flags) const +{ + return Find(string, start, flags) != npos; +} + +bool NzString::Contains(const NzString& string, int start, nzUInt32 flags) const +{ + return Find(string, start, flags) != npos; +} + +unsigned int NzString::Count(char character, int start, nzUInt32 flags) const +{ + if (character == '\0' || m_sharedString->size == 0) + return 0; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return 0; + + char* str = &m_sharedString->string[pos]; + unsigned int count = 0; + if (flags & CaseInsensitive) + { + char character_lower = nzToLower(character); + char character_upper = nzToUpper(character); + unsigned int count = 0; + do + { + if (*str == character_lower || *str == character_upper) + count++; + } + while (*++str); + } + else + { + while ((str = std::strchr(str, character))) + { + count++; + str++; + } + } + + return count; +} + +unsigned int NzString::Count(const char* string, int start, nzUInt32 flags) const +{ + if (!string || !string[0] || m_sharedString->size == 0) + return 0; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return 0; + + char* str = &m_sharedString->string[pos]; + unsigned int count = 0; + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + const char* t = string; + char32_t c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + do + { + if (NzUnicode::GetLowercase(*it) == c) + { + ++it; + + utf8::unchecked::iterator it2(t); + while (true) + { + if (*it2 == '\0') + { + count++; + break; + } + + if (*it == '\0') + return count; + + if (NzUnicode::GetLowercase(*it) != NzUnicode::GetLowercase(*it2)) + break; + + ++it; + ++it2; + } + } + } + while (*++it); + } + else + { + char c = nzToLower(string[0]); + do + { + if (nzToLower(*str) == c) + { + str++; + + const char* ptr = &string[1]; + while (true) + { + if (*ptr == '\0') + { + count++; + break; + } + + if (*str == '\0') + return count; + + if (nzToLower(*str) != nzToLower(*ptr)) + break; + + ptr++; + str++; + } + } + } + while (*++str); + } + } + else + { + while ((str = std::strstr(str, string))) + { + count++; + str++; + } + } + + return count; +} + +unsigned int NzString::Count(const NzString& string, int start, nzUInt32 flags) const +{ + if (string.m_sharedString->size == 0 || string.m_sharedString->size > m_sharedString->size) + return 0; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return 0; + + char* str = &m_sharedString->string[pos]; + unsigned int count = 0; + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + const char* t = string.m_sharedString->string; + char32_t c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + do + { + if (NzUnicode::GetLowercase(*it) == c) + { + ++it; + + utf8::unchecked::iterator it2(t); + while (true) + { + if (*it2 == '\0') + { + count++; + break; + } + + if (*it == '\0') + return count; + + if (NzUnicode::GetLowercase(*it) != NzUnicode::GetLowercase(*it2)) + break; + + ++it; + ++it2; + } + } + } + while (*++it); + } + else + { + char c = nzToLower(string.m_sharedString->string[0]); + do + { + if (nzToLower(*str) == c) + { + str++; + + const char* ptr = &string.m_sharedString->string[1]; + while (true) + { + if (*ptr == '\0') + { + count++; + break; + } + + if (*str == '\0') + return count; + + if (nzToLower(*str) != nzToLower(*ptr)) + break; + + ptr++; + str++; + } + } + } + while (*++str); + } + } + else + { + while ((str = std::strstr(str, string.m_sharedString->string))) + { + count++; + str++; + } + } + + return count; +} + +unsigned int NzString::CountAny(const char* string, int start, nzUInt32 flags) const +{ + if (!string || !string[0] || m_sharedString->size == 0) + return 0; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return 0; + + char* str = &m_sharedString->string[pos]; + unsigned int count = 0; + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + if (flags & CaseInsensitive) + { + do + { + utf8::unchecked::iterator it2(string); + do + { + if (NzUnicode::GetLowercase(*it) == NzUnicode::GetLowercase(*it2)) + { + count++; + break; + } + } + while (*++it2); + } + while (*++str); + } + else + { + do + { + utf8::unchecked::iterator it2(string); + do + { + if (*it == *it2) + { + count++; + break; + } + } + while (*++it2); + } + while (*++str); + } + } + else + { + if (flags & CaseInsensitive) + { + do + { + const char* c = string; + do + { + if (nzToLower(*str) == nzToLower(*c)) + { + count++; + break; + } + } + while (*++c); + } + while (*++str); + } + else + { + while ((str = std::strpbrk(str, string))) + { + count++; + str++; + } + } + } + + return count; +} + +unsigned int NzString::CountAny(const NzString& string, int start, nzUInt32 flags) const +{ + if (string.m_sharedString->size == 0 || m_sharedString->size == 0) + return 0; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return 0; + + char* str = &m_sharedString->string[pos]; + unsigned int count = 0; + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + if (flags & CaseInsensitive) + { + do + { + utf8::unchecked::iterator it2(string.m_sharedString->string); + do + { + if (NzUnicode::GetLowercase(*it) == NzUnicode::GetLowercase(*it2)) + { + count++; + break; + } + } + while (*++it2); + } + while (*++str); + } + else + { + do + { + utf8::unchecked::iterator it2(string.m_sharedString->string); + do + { + if (*it == *it2) + { + count++; + break; + } + } + while (*++it2); + } + while (*++str); + } + } + else + { + if (flags & CaseInsensitive) + { + do + { + const char* c = string.m_sharedString->string; + do + { + if (nzToLower(*str) == nzToLower(*c)) + { + count++; + break; + } + } + while (*++c); + } + while (*++str); + } + else + { + while ((str = std::strpbrk(str, string.m_sharedString->string))) + { + count++; + str++; + } + } + } + + return count; +} + +bool NzString::EndsWith(char character, nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return 0; + + if (flags & CaseInsensitive) + return nzToLower(m_sharedString->string[m_sharedString->size-1]) == nzToLower(character); + else + return m_sharedString->string[m_sharedString->size-1] == character; // character == '\0' sera toujours faux +} + +bool NzString::EndsWith(const char* string, nzUInt32 flags) const +{ + if (!string || !string[0] || m_sharedString->size == 0) + return false; + + unsigned int len = std::strlen(string); + if (len > m_sharedString->size) + return false; + + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + return nzUnicodecasecmp(&m_sharedString->string[m_sharedString->size - len], string) == 0; + else + return nzStrcasecmp(&m_sharedString->string[m_sharedString->size - len], string) == 0; + } + else + return std::strcmp(&m_sharedString->string[m_sharedString->size - len], string) == 0; +} + +bool NzString::EndsWith(const NzString& string, nzUInt32 flags) const +{ + if (string.m_sharedString->size == 0 || string.m_sharedString->size > m_sharedString->size) + return false; + + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + return nzUnicodecasecmp(&m_sharedString->string[m_sharedString->size - string.m_sharedString->size], string.m_sharedString->string) == 0; + else + return nzStrcasecmp(&m_sharedString->string[m_sharedString->size - string.m_sharedString->size], string.m_sharedString->string) == 0; + } + else + return std::strcmp(&m_sharedString->string[m_sharedString->size - string.m_sharedString->size], string.m_sharedString->string) == 0; +} + +unsigned int NzString::Find(char character, int start, nzUInt32 flags) const +{ + if (character == '\0' || m_sharedString->size == 0) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + if (flags & CaseInsensitive) + { + char ch = nzToLower(character); + const char* str = m_sharedString->string; + do + { + if (nzToLower(*str) == ch) + return static_cast(str - m_sharedString->string); + } + while (*++str); + + return npos; + } + else + { + char* ch = std::strchr(&m_sharedString->string[pos], character); + if (ch) + return static_cast(ch - m_sharedString->string); + else + return npos; + } +} + +unsigned int NzString::Find(const char* string, int start, nzUInt32 flags) const +{ + if (!string || !string[0] || m_sharedString->size == 0) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + char* str = &m_sharedString->string[pos]; + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + const char* t = string; + char32_t c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + do + { + if (NzUnicode::GetLowercase(*it) == c) + { + const char* pos = it.base(); + ++it; + + utf8::unchecked::iterator it2(t); + while (true) + { + if (*it2 == '\0') + return static_cast(pos - m_sharedString->string); + + if (*it == '\0') + return npos; + + if (NzUnicode::GetLowercase(*it) != NzUnicode::GetLowercase(*it2)) + break; + + ++it; + ++it2; + } + } + } + while (*++it); + } + else + { + char c = nzToLower(string[0]); + do + { + if (nzToLower(*str) == c) + { + char* pos = str; + str++; + + const char* ptr = &string[1]; + while (true) + { + if (*ptr == '\0') + return static_cast(pos - m_sharedString->string); + + if (*str == '\0') + return npos; + + if (nzToLower(*str) != nzToLower(*ptr)) + break; + + ptr++; + str++; + } + } + } + while (*++str); + } + } + else + { + char* ch = std::strstr(&m_sharedString->string[pos], string); + if (ch) + return static_cast(ch - m_sharedString->string); + } + + return npos; +} + +unsigned int NzString::Find(const NzString& string, int start, nzUInt32 flags) const +{ + if (string.m_sharedString->size == 0 || string.m_sharedString->size > m_sharedString->size) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + char* str = &m_sharedString->string[pos]; + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + const char* t = string.m_sharedString->string; + char32_t c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + do + { + if (NzUnicode::GetLowercase(*it) == c) + { + const char* pos = it.base(); + ++it; + + utf8::unchecked::iterator it2(t); + while (true) + { + if (*it2 == '\0') + return static_cast(pos - m_sharedString->string); + + if (*it == '\0') + return npos; + + if (NzUnicode::GetLowercase(*it) != NzUnicode::GetLowercase(*it2)) + break; + + ++it; + ++it2; + } + } + } + while (*++it); + } + else + { + char c = nzToLower(string.m_sharedString->string[0]); + do + { + if (nzToLower(*str) == c) + { + char* pos = str; + str++; + + const char* ptr = &string.m_sharedString->string[1]; + while (true) + { + if (*ptr == '\0') + return static_cast(pos - m_sharedString->string); + + if (*str == '\0') + return npos; + + if (nzToLower(*str) != nzToLower(*ptr)) + break; + + ptr++; + str++; + } + } + } + while (*++str); + } + } + else + { + char* ch = std::strstr(&m_sharedString->string[pos], string.m_sharedString->string); + if (ch) + return static_cast(ch - m_sharedString->string); + } + + return npos; +} + +unsigned int NzString::FindAny(const char* string, int start, nzUInt32 flags) const +{ + if (m_sharedString->size == 0 || !string || !string[0]) + return npos; + + if (start < 0) + start = std::max(m_sharedString->size+start, 0U); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + char* str = &m_sharedString->string[pos]; + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + if (flags & CaseInsensitive) + { + do + { + utf8::unchecked::iterator it2(string); + char32_t character = NzUnicode::GetLowercase(*it); + do + { + if (character == NzUnicode::GetLowercase(*it2)) + return it.base() - m_sharedString->string; + } + while (*++it2); + } + while (*++it); + } + else + { + do + { + utf8::unchecked::iterator it2(string); + do + { + if (*it == *it2) + return it.base() - m_sharedString->string; + } + while (*++it2); + } + while (*++it); + } + } + else + { + if (flags & CaseInsensitive) + { + do + { + const char* c = string; + char character = nzToLower(*str); + do + { + if (character == nzToLower(*c)) + return str - m_sharedString->string; + } + while (*++c); + } + while (*++str); + } + else + { + str = std::strpbrk(str, string); + if (str) + return str - m_sharedString->string; + } + } + + return npos; +} + +unsigned int NzString::FindAny(const NzString& string, int start, nzUInt32 flags) const +{ + if (m_sharedString->size == 0 || string.m_sharedString->size == 0) + return npos; + + if (string.m_sharedString->size > m_sharedString->size) + return npos; + + if (start < 0) + start = std::max(m_sharedString->size+start, 0U); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + char* str = &m_sharedString->string[pos]; + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + if (flags & CaseInsensitive) + { + do + { + utf8::unchecked::iterator it2(string.m_sharedString->string); + char32_t character = NzUnicode::GetLowercase(*it); + do + { + if (character == NzUnicode::GetLowercase(*it2)) + return it.base() - m_sharedString->string; + } + while (*++it2); + } + while (*++it); + } + else + { + do + { + utf8::unchecked::iterator it2(string.m_sharedString->string); + do + { + if (*it == *it2) + return it.base() - m_sharedString->string; + } + while (*++it2); + } + while (*++it); + } + } + else + { + if (flags & CaseInsensitive) + { + do + { + const char* c = string.m_sharedString->string; + char character = nzToLower(*str); + do + { + if (character == nzToLower(*c)) + return str - m_sharedString->string; + } + while (*++c); + } + while (*++str); + } + else + { + str = std::strpbrk(str, string.m_sharedString->string); + if (str) + return str - m_sharedString->string; + } + } + + return npos; +} + +unsigned int NzString::FindLast(char character, int start, nzUInt32 flags) const +{ + if (character == '\0' || m_sharedString->size == 0) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + char* ptr = &m_sharedString->string[m_sharedString->size-1]; + + if (flags & CaseInsensitive) + { + character = nzToLower(character); + do + { + if (nzToLower(*ptr) == character) + return static_cast(ptr - m_sharedString->string); + } + while (ptr-- != m_sharedString->string); + } + else + { + // strrchr ? + do + { + if (*ptr == character) + return static_cast(ptr - m_sharedString->string); + } + while (ptr-- != m_sharedString->string); + } + + return npos; +} + +unsigned int NzString::FindLast(const char* string, int start, nzUInt32 flags) const +{ + if (!string || !string[0] ||m_sharedString->size == 0) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + ///Algo 1.FindLast#3 (Taille du pattern inconnue) + const char* ptr = &m_sharedString->string[pos]; + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + { + if (utf8::internal::is_trail(*ptr)) + utf8::unchecked::prior(ptr); // On s'assure d'avoir un pointeur vers le début d'un caractère + + utf8::unchecked::iterator it(ptr); + const char* t = string; + char32_t c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + do + { + if (NzUnicode::GetLowercase(*it) == c) + { + utf8::unchecked::iterator it2(t); + utf8::unchecked::iterator tIt(it); + ++tIt; + + while (true) + { + if (*it2 == '\0') + return it.base() - m_sharedString->string; + + if (tIt.base() > &m_sharedString->string[pos]) + break; + + if (NzUnicode::GetLowercase(*tIt) != NzUnicode::GetLowercase(*it2)) + break; + + ++it2; + ++tIt; + } + } + } + while (it--.base() != m_sharedString->string); + } + else + { + char c = nzToLower(string[0]); + do + { + if (nzToLower(*ptr) == c) + { + const char* p = &string[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + return ptr - m_sharedString->string; + + if (tPtr > &m_sharedString->string[pos]) + break; + + if (nzToLower(*tPtr) != nzToLower(*p)) + break; + + p++; + tPtr++; + } + } + } + while (ptr-- != m_sharedString->string); + } + } + else + { + do + { + if (*ptr == string[0]) + { + const char* p = &string[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + return ptr - m_sharedString->string; + + if (tPtr > &m_sharedString->string[pos]) + break; + + if (*tPtr != *p) + break; + + p++; + tPtr++; + } + } + } + while (ptr-- != m_sharedString->string); + } + + return npos; +} + +unsigned int NzString::FindLast(const NzString& string, int start, nzUInt32 flags) const +{ + if (string.m_sharedString->size == 0 || string.m_sharedString->size > m_sharedString->size) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size || string.m_sharedString->size > m_sharedString->size) + return npos; + + const char* ptr = &m_sharedString->string[pos]; + const char* limit = &m_sharedString->string[string.m_sharedString->size-1]; + + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + { + ///Algo 1.FindLast#3 (Itérateur non-adapté) + if (utf8::internal::is_trail(*ptr)) + utf8::unchecked::prior(ptr); // On s'assure d'avoir un pointeur vers le début d'un caractère + + utf8::unchecked::iterator it(ptr); + const char* t = string.m_sharedString->string; + char32_t c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + do + { + if (NzUnicode::GetLowercase(*it) == c) + { + utf8::unchecked::iterator it2(t); + utf8::unchecked::iterator tIt(it); + ++tIt; + + while (true) + { + if (*it2 == '\0') + return it.base() - m_sharedString->string; + + if (tIt.base() > &m_sharedString->string[pos]) + break; + + if (NzUnicode::GetLowercase(*tIt) != NzUnicode::GetLowercase(*it2)) + break; + + ++it2; + ++tIt; + } + } + } + while (it--.base() != limit); + } + else + { + ///Algo 1.FindLast#4 (Taille du pattern connue) + char c = nzToLower(string.m_sharedString->string[string.m_sharedString->size-1]); + while (true) + { + if (nzToLower(*ptr) == c) + { + const char* p = &string.m_sharedString->string[string.m_sharedString->size-1]; + for (; p >= &string.m_sharedString->string[0]; --p, --ptr) + { + if (nzToLower(*ptr) != nzToLower(*p)) + break; + + if (p == &string.m_sharedString->string[0]) + return ptr-m_sharedString->string; + + if (ptr == m_sharedString->string) + return npos; + } + } + else if (ptr-- <= limit) + break; + } + } + } + else + { + ///Algo 1.FindLast#4 (Taille du pattern connue) + while (true) + { + if (*ptr == string.m_sharedString->string[string.m_sharedString->size-1]) + { + const char* p = &string.m_sharedString->string[string.m_sharedString->size-1]; + for (; p >= &string.m_sharedString->string[0]; --p, --ptr) + { + if (*ptr != *p) + break; + + if (p == &string.m_sharedString->string[0]) + return ptr-m_sharedString->string; + + if (ptr == m_sharedString->string) + return npos; + } + } + else if (ptr-- <= limit) + break; + } + } + + return npos; +} + +unsigned int NzString::FindLastAny(const char* string, int start, nzUInt32 flags) const +{ + if (m_sharedString->size == 0 || !string || !string[0]) + return npos; + + if (start < 0) + start = std::max(m_sharedString->size+start, 0U); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + char* str = &m_sharedString->string[pos]; + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + if (flags & CaseInsensitive) + { + do + { + utf8::unchecked::iterator it2(string); + char32_t character = NzUnicode::GetLowercase(*it); + do + { + if (character == NzUnicode::GetLowercase(*it2)) + return it.base() - m_sharedString->string; + } + while (*++it2); + } + while (it--.base() != m_sharedString->string); + } + else + { + do + { + utf8::unchecked::iterator it2(string); + do + { + if (*it == *it2) + return it.base() - m_sharedString->string; + } + while (*++it2); + } + while (it--.base() != m_sharedString->string); + } + } + else + { + if (flags & CaseInsensitive) + { + do + { + const char* c = string; + char character = nzToLower(*str); + do + { + if (character == nzToLower(*c)) + return str - m_sharedString->string; + } + while (*++c); + } + while (str-- != m_sharedString->string); + } + else + { + do + { + const char* c = string; + do + { + if (*str == *c) + return str - m_sharedString->string; + } + while (*++c); + } + while (str-- != m_sharedString->string); + } + } + + return npos; +} + +unsigned int NzString::FindLastAny(const NzString& string, int start, nzUInt32 flags) const +{ + if (m_sharedString->size == 0 || string.m_sharedString->size == 0) + return npos; + + if (start < 0) + start = std::max(m_sharedString->size+start, 0U); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + char* str = &m_sharedString->string[pos]; + if (flags & HandleUtf8) + { + while (utf8::internal::is_trail(*str)) + str++; + + utf8::unchecked::iterator it(str); + + if (flags & CaseInsensitive) + { + do + { + utf8::unchecked::iterator it2(string.m_sharedString->string); + char32_t character = NzUnicode::GetLowercase(*it); + do + { + if (character == NzUnicode::GetLowercase(*it2)) + return it.base() - m_sharedString->string; + } + while (*++it2); + } + while (it--.base() != m_sharedString->string); + } + else + { + do + { + utf8::unchecked::iterator it2(string.m_sharedString->string); + do + { + if (*it == *it2) + return it.base() - m_sharedString->string; + } + while (*++it2); + } + while (it--.base() != m_sharedString->string); + } + } + else + { + if (flags & CaseInsensitive) + { + do + { + const char* c = string.m_sharedString->string; + char character = nzToLower(*str); + do + { + if (character == nzToLower(*c)) + return str - m_sharedString->string; + } + while (*++c); + } + while (str-- != m_sharedString->string); + } + else + { + do + { + const char* c = string.m_sharedString->string; + do + { + if (*str == *c) + return str - m_sharedString->string; + } + while (*++c); + } + while (str-- != m_sharedString->string); + } + } + + return npos; +} + +unsigned int NzString::FindLastWord(const char* string, int start, nzUInt32 flags) const +{ + if (!string || !string[0] || m_sharedString->size == 0) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + ///Algo 2.FindLastWord#1 (Taille du pattern inconnue) + const char* ptr = &m_sharedString->string[pos]; + + if (flags & HandleUtf8) + { + if (utf8::internal::is_trail(*ptr)) + utf8::unchecked::prior(ptr); // On s'assure d'avoir un pointeur vers le début d'un caractère + + utf8::unchecked::iterator it(ptr); + + if (flags & CaseInsensitive) + { + const char* t = string; // utf8(::unchecked)::next affecte l'itérateur en argument + nzUInt32 c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + do + { + if (NzUnicode::GetLowercase(*it) == c) + { + if (it.base() != m_sharedString->string) + { + it--; + if (!(NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator)) + continue; + } + + utf8::unchecked::iterator p(t); + utf8::unchecked::iterator tIt = it; + ++tIt; + + while (true) + { + if (*p == '\0') + { + if (*tIt == '\0' || NzUnicode::GetCategory(*tIt) & NzUnicode::Category_Separator) + return it.base() - m_sharedString->string; + else + break; + } + + if (tIt.base() > &m_sharedString->string[pos]) + break; + + if (NzUnicode::GetLowercase(*tIt) != NzUnicode::GetLowercase(*p)) + break; + + ++p; + ++tIt; + } + } + } + while (it--.base() != m_sharedString->string); + } + else + { + const char* t = string; // utf8(::unchecked)::next affecte l'itérateur en argument + nzUInt32 c = utf8::unchecked::next(t); + do + { + if (*it == c) + { + if (it.base() != m_sharedString->string) + { + it--; + if (!(NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator)) + continue; + } + + utf8::unchecked::iterator p(t); + utf8::unchecked::iterator tIt = it; + ++tIt; + + while (true) + { + if (*p == '\0') + { + if (*tIt == '\0' || NzUnicode::GetCategory(*tIt) & NzUnicode::Category_Separator) + return it.base() - m_sharedString->string; + else + break; + } + + if (tIt.base() > &m_sharedString->string[pos]) + break; + + if (*tIt != *p) + break; + + ++p; + ++tIt; + } + } + } + while (it--.base() != m_sharedString->string); + } + } + else + { + if (flags & CaseInsensitive) + { + char c = nzToLower(string[0]); + do + { + if (nzToLower(*ptr) == c) + { + if (ptr != m_sharedString->string && !std::isspace(*(ptr-1))) + continue; + + const char* p = &string[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + { + if (*tPtr == '\0' || std::isspace(*tPtr)) + return ptr-m_sharedString->string; + else + break; + } + + if (tPtr > &m_sharedString->string[pos]) + break; + + if (nzToLower(*tPtr) != nzToLower(*p)) + break; + + p++; + tPtr++; + } + } + } + while (ptr-- != m_sharedString->string); + } + else + { + do + { + if (*ptr == string[0]) + { + if (ptr != m_sharedString->string && !std::isspace(*(ptr-1))) + continue; + + const char* p = &string[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + { + if (*tPtr == '\0' || std::isspace(*tPtr)) + return ptr-m_sharedString->string; + else + break; + } + + if (tPtr > &m_sharedString->string[pos]) + break; + + if (*tPtr != *p) + break; + + p++; + tPtr++; + } + } + } + while (ptr-- != m_sharedString->string); + } + } + + return npos; +} + +unsigned int NzString::FindLastWord(const NzString& string, int start, nzUInt32 flags) const +{ + if (string.m_sharedString->size == 0 || string.m_sharedString->size > m_sharedString->size) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + const char* ptr = &m_sharedString->string[pos]; + const char* limit = &m_sharedString->string[string.m_sharedString->size-1]; + + if (flags & HandleUtf8) + { + if (utf8::internal::is_trail(*ptr)) + utf8::unchecked::prior(ptr); // On s'assure d'avoir un pointeur vers le début d'un caractère + + utf8::unchecked::iterator it(ptr); + + if (flags & CaseInsensitive) + { + const char* t = string.m_sharedString->string; // utf8(::unchecked)::next affecte l'itérateur en argument + nzUInt32 c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + do + { + if (NzUnicode::GetLowercase(*it) == c) + { + if (it.base() != m_sharedString->string) + { + it--; + if (!(NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator)) + continue; + } + + utf8::unchecked::iterator p(t); + utf8::unchecked::iterator tIt = it; + ++tIt; + + while (true) + { + if (*p == '\0') + { + if (*tIt == '\0' || NzUnicode::GetCategory(*tIt) & NzUnicode::Category_Separator) + return it.base() - m_sharedString->string; + else + break; + } + + if (tIt.base() > &m_sharedString->string[pos]) + break; + + if (NzUnicode::GetLowercase(*tIt) != NzUnicode::GetLowercase(*p)) + break; + + ++p; + ++tIt; + } + } + } + while (it--.base() != m_sharedString->string); + } + else + { + const char* t = string.m_sharedString->string; // utf8(::unchecked)::next affecte l'itérateur en argument + nzUInt32 c = utf8::unchecked::next(t); + do + { + if (*it == c) + { + if (it.base() != m_sharedString->string) + { + it--; + if (!(NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator)) + continue; + } + + utf8::unchecked::iterator p(t); + utf8::unchecked::iterator tIt = it; + ++tIt; + + while (true) + { + if (*p == '\0') + { + if (*tIt == '\0' || NzUnicode::GetCategory(*tIt) & NzUnicode::Category_Separator) + return it.base() - m_sharedString->string; + else + break; + } + + if (tIt.base() > &m_sharedString->string[pos]) + break; + + if (*tIt != *p) + break; + + ++p; + ++tIt; + } + } + } + while (it--.base() != m_sharedString->string); + } + } + else + { + ///Algo 2.FindLastWord#2 (Taille du pattern connue) + if (flags & CaseInsensitive) + { + char c = nzToLower(string.m_sharedString->string[string.m_sharedString->size-1]); + do + { + if (nzToLower(*ptr) == c) + { + if (*(ptr+1) != '\0' && !std::isspace(*(ptr+1))) + continue; + + const char* p = &string.m_sharedString->string[string.m_sharedString->size-1]; + for (; p >= &string.m_sharedString->string[0]; --p, --ptr) + { + if (nzToLower(*ptr) != nzToLower(*p)) + break; + + if (p == &string.m_sharedString->string[0]) + { + if (ptr == m_sharedString->string || std::isspace(*(ptr-1))) + return ptr-m_sharedString->string; + else + break; + } + + if (ptr == m_sharedString->string) + return npos; + } + } + } + while (ptr-- > limit); + } + else + { + do + { + if (*ptr == string.m_sharedString->string[string.m_sharedString->size-1]) + { + if (*(ptr+1) != '\0' && !std::isspace(*(ptr+1))) + continue; + + const char* p = &string.m_sharedString->string[string.m_sharedString->size-1]; + for (; p >= &string.m_sharedString->string[0]; --p, --ptr) + { + if (*ptr != *p) + break; + + if (p == &string.m_sharedString->string[0]) + { + if (ptr == m_sharedString->string || std::isspace(*(ptr-1))) + return ptr-m_sharedString->string; + else + break; + } + + if (ptr == m_sharedString->string) + return npos; + } + } + } + while (ptr-- > limit); + } + } + + return npos; +} + +unsigned int NzString::FindWord(const char* string, int start, nzUInt32 flags) const +{ + if (!string || !string[0] || m_sharedString->size == 0) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + ///Algo 3.FindWord#3 (Taille du pattern inconnue) + const char* ptr = m_sharedString->string; + if (flags & HandleUtf8) + { + if (utf8::internal::is_trail(*ptr)) + utf8::unchecked::prior(ptr); // On s'assure d'avoir un pointeur vers le début d'un caractère + + utf8::unchecked::iterator it(ptr); + + if (flags & CaseInsensitive) + { + const char* t = string; // utf8(::unchecked)::next affecte l'itérateur en argument + nzUInt32 c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + + do + { + if (*it == c) + { + if (it.base() != m_sharedString->string) + { + it--; + if (!(NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator)) + continue; + } + + utf8::unchecked::iterator p(t); + utf8::unchecked::iterator tIt = it; + ++tIt; + + while (true) + { + if (*p == '\0') + { + if (*tIt == '\0' || NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator) + return it.base() - m_sharedString->string; + else + break; + } + + if (NzUnicode::GetLowercase(*tIt) != NzUnicode::GetLowercase(*p)) + break; + + p++; + tIt++; + } + } + } + while (*++ptr); + } + else + { + const char* t = string; // utf8(::unchecked)::next affecte l'itérateur en argument + nzUInt32 c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + + do + { + if (*it == c) + { + if (it.base() != m_sharedString->string) + { + it--; + if (!(NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator)) + continue; + } + + utf8::unchecked::iterator p(t); + utf8::unchecked::iterator tIt = it; + ++tIt; + + while (true) + { + if (*p == '\0') + { + if (*tIt == '\0' || NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator) + return it.base() - m_sharedString->string; + else + break; + } + + if (*tIt != *p) + break; + + p++; + tIt++; + } + } + } + while (*++ptr); + } + } + else + { + if (flags & CaseInsensitive) + { + char c = nzToLower(string[0]); + do + { + if (nzToLower(*ptr) == c) + { + if (ptr != m_sharedString->string && !std::isspace(*(ptr-1))) + continue; + + const char* p = &string[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + { + if (*tPtr == '\0' || std::isspace(*tPtr)) + return ptr - m_sharedString->string; + else + break; + } + + if (nzToLower(*tPtr) != nzToLower(*p)) + break; + + p++; + tPtr++; + } + } + } + while (*++ptr); + } + else + { + do + { + if (*ptr == string[0]) + { + if (ptr != m_sharedString->string && !std::isspace(*(ptr-1))) + continue; + + const char* p = &string[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + { + if (*tPtr == '\0' || std::isspace(*tPtr)) + return ptr - m_sharedString->string; + else + break; + } + + if (*tPtr != *p) + break; + + p++; + tPtr++; + } + } + } + while (*++ptr); + } + } + + return npos; +} + +unsigned int NzString::FindWord(const NzString& string, int start, nzUInt32 flags) const +{ + if (string.m_sharedString->size == 0 || string.m_sharedString->size > m_sharedString->size) + return npos; + + if (start < 0) + start = std::max(static_cast(m_sharedString->size + start), 0); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + char* ptr = m_sharedString->string; + if (flags & HandleUtf8) + { + ///Algo 3.FindWord#3 (Itérateur trop lent pour #2) + if (utf8::internal::is_trail(*ptr)) + utf8::unchecked::prior(ptr); // On s'assure d'avoir un pointeur vers le début d'un caractère + + utf8::unchecked::iterator it(ptr); + + if (flags & CaseInsensitive) + { + const char* t = string.m_sharedString->string; // utf8(::unchecked)::next affecte l'itérateur en argument + nzUInt32 c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + + do + { + if (*it == c) + { + if (it.base() != m_sharedString->string) + { + it--; + if (!(NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator)) + continue; + } + + utf8::unchecked::iterator p(t); + utf8::unchecked::iterator tIt = it; + ++tIt; + + while (true) + { + if (*p == '\0') + { + if (*tIt == '\0' || NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator) + return it.base() - m_sharedString->string; + else + break; + } + + if (NzUnicode::GetLowercase(*tIt) != NzUnicode::GetLowercase(*p)) + break; + + p++; + tIt++; + } + } + } + while (*++ptr); + } + else + { + const char* t = string.m_sharedString->string; // utf8(::unchecked)::next affecte l'itérateur en argument + nzUInt32 c = NzUnicode::GetLowercase(utf8::unchecked::next(t)); + + do + { + if (*it == c) + { + if (it.base() != m_sharedString->string) + { + it--; + if (!(NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator)) + continue; + } + + utf8::unchecked::iterator p(t); + utf8::unchecked::iterator tIt = it; + ++tIt; + + while (true) + { + if (*p == '\0') + { + if (*tIt == '\0' || NzUnicode::GetCategory(*it++) & NzUnicode::Category_Separator) + return it.base() - m_sharedString->string; + else + break; + } + + if (*tIt != *p) + break; + + p++; + tIt++; + } + } + } + while (*++ptr); + } + } + else + { + ///Algo 3.FindWord#2 (Taille du pattern connue) + if (flags & CaseInsensitive) + { + char c = nzToLower(string.m_sharedString->string[0]); + do + { + if (nzToLower(*ptr) == c) + { + if (ptr != m_sharedString->string && !std::isspace(*(ptr-1))) + continue; + + const char* p = &string.m_sharedString->string[1]; + const char* tPtr = ptr+1; + while (true) + { + if (*p == '\0') + { + if (*tPtr == '\0' || std::isspace(*tPtr)) + return ptr - m_sharedString->string; + else + break; + } + + if (nzToLower(*tPtr) != nzToLower(*p)) + break; + + p++; + tPtr++; + } + } + } + while (*++ptr); + } + else + { + while ((ptr = std::strstr(ptr, string.m_sharedString->string))) + { + // Si le mot est bien isolé + if ((ptr == m_sharedString->string || std::isspace(*(ptr-1))) && (*(ptr+m_sharedString->size) == '\0' || std::isspace(*(ptr+m_sharedString->size)))) + return ptr - m_sharedString->string; + + ptr++; + } + } + } + + return npos; +} + +char* NzString::GetBuffer() +{ + EnsureOwnership(); + + return m_sharedString->string; +} + +unsigned int NzString::GetCapacity() const +{ + return m_sharedString->allocatedSize; +} + +const char* NzString::GetConstBuffer() const +{ + return m_sharedString->string; +} + +unsigned int NzString::GetLength() const +{ + #if NAZARA_CORE_SAFE + try + { + #endif + return utf8::distance(m_sharedString->string, &m_sharedString->string[m_sharedString->size]); + #if NAZARA_CORE_SAFE + } + catch (const utf8::exception& exception) + { + NazaraError("UTF-8 error : " + NzString(exception.what())); + return 0; + } + #endif +} + +unsigned int NzString::GetSize() const +{ + return m_sharedString->size; +} + +char* NzString::GetUtf8Buffer(unsigned int* size) const +{ + if (m_sharedString->size == 0) + return nullptr; + + char* buffer = new char[m_sharedString->size+1]; + std::strcpy(buffer, m_sharedString->string); + + if (size) + *size = m_sharedString->size; + + return buffer; +} + +char16_t* NzString::GetUtf16Buffer(unsigned int* size) const +{ + if (m_sharedString->size == 0) + return nullptr; + + std::vector utf16; + utf16.reserve(m_sharedString->size); + #if NAZARA_CORE_SAFE + try + { + #endif + utf8::utf8to16(m_sharedString->string, &m_sharedString->string[m_sharedString->size], std::back_inserter(utf16)); + #if NAZARA_CORE_SAFE + } + catch (const utf8::exception& exception) + { + NazaraError("UTF-8 error : " + NzString(exception.what())); + return 0; + } + #endif + + unsigned int bufferSize = utf16.size(); + if (bufferSize == 0) + return nullptr; + + char16_t* buffer = new char16_t[bufferSize+1]; + std::memcpy(buffer, &utf16[0], bufferSize*sizeof(char16_t)); + buffer[bufferSize] ='\0'; + + if (size) + *size = bufferSize; + + return buffer; +} + +char32_t* NzString::GetUtf32Buffer(unsigned int* size) const +{ + if (m_sharedString->size == 0) + return nullptr; + + #if NAZARA_CORE_SAFE + try + { + #endif + unsigned int bufferSize = utf8::distance(m_sharedString->string, &m_sharedString->string[m_sharedString->size]); + if (bufferSize == 0) + return nullptr; + + char32_t* buffer = new char32_t[bufferSize+1]; + utf8::utf8to32(m_sharedString->string, &m_sharedString->string[m_sharedString->size], buffer); + buffer[bufferSize] ='\0'; + + if (size) + *size = bufferSize; + + return buffer; + #if NAZARA_CORE_SAFE + } + catch (const utf8::exception& exception) + { + NazaraError("UTF-8 error : " + NzString(exception.what())); + return 0; + } + #endif +} + +wchar_t* NzString::GetWideBuffer(unsigned int* size) const +{ + static_assert(sizeof(wchar_t) == 2 || sizeof(wchar_t) == 4, "wchar_t size is not supported"); + if (m_sharedString->size == 0) + return nullptr; + + #if NAZARA_CORE_SAFE + try + { + #endif + unsigned int bufferSize = utf8::distance(m_sharedString->string, &m_sharedString->string[m_sharedString->size]); + if (bufferSize == 0) + return nullptr; + + wchar_t* buffer = new wchar_t[bufferSize+1]; + if (sizeof(wchar_t) == 4) + utf8::utf8to32(m_sharedString->string, &m_sharedString->string[m_sharedString->size], buffer); + else + { + wchar_t* ptr = buffer; + + utf8::unchecked::iterator it(m_sharedString->string); + do + { + char32_t cp = *it; + if (cp <= 0xFFFF && (cp < 0xD800 || cp > 0xDFFF)) // @Laurent Gomila + *ptr++ = static_cast(cp); + else + *ptr++ = static_cast('?'); + } + while (*it++); + } + + if (size) + *size = bufferSize; + + return buffer; + #if NAZARA_CORE_SAFE + } + catch (const utf8::exception& exception) + { + NazaraError("UTF-8 error : " + NzString(exception.what())); + return 0; + } + #endif +} + +NzString NzString::GetWord(unsigned int index, nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return NzString(); + + NzString temp = Simplified(flags); // Évitons les mauvaises surprises + if (temp.IsEmpty()) + return NzString(); + + unsigned int foundPos = temp.Find(' '); // Simplified nous assure que nous n'avons plus que des espaces comme séparation + unsigned int lastPos = 0; + for (; index > 0; --index) + { + if (foundPos == npos) + return NzString(); + + lastPos = foundPos; + foundPos = temp.Find(' ', foundPos+1); + } + return temp.Substr((lastPos == 0) ? 0 : lastPos+1, (foundPos == npos) ? -1 : static_cast(foundPos-1)); +} + +unsigned int NzString::GetWordPosition(unsigned int index, nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return npos; + + unsigned int currentWord = 0; + bool inWord = false; + + const char* ptr = m_sharedString->string; + if (flags & HandleUtf8) + { + utf8::unchecked::iterator it(ptr); + do + { + if (NzUnicode::GetCategory(*it) & NzUnicode::Category_Separator) + inWord = false; + else + { + if (!inWord) + { + inWord = true; + if (++currentWord > index) + return static_cast(it.base() - m_sharedString->string); + } + } + } + while (*++it); + } + else + { + while (ptr != &m_sharedString->string[m_sharedString->size]) + { + if (!std::isspace(*ptr++)) + { + if (!inWord) + { + inWord = true; + if (++currentWord > index) + return ptr-m_sharedString->string; + } + } + else + inWord = false; + } + } + + return npos; +} + +NzString& NzString::Insert(int pos, char character) +{ + if (character == '\0') + return *this; + + if (m_sharedString->size == 0 && m_sharedString->allocatedSize == 0) + return operator=(character); + + if (pos < 0) + pos = std::max(static_cast(m_sharedString->size + pos), 0); + + unsigned int start = std::min(static_cast(pos), m_sharedString->size); + + // Si le buffer est déjà suffisamment grand + if (m_sharedString->allocatedSize >= m_sharedString->size+1) + { + EnsureOwnership(); + + std::memmove(&m_sharedString->string[start+1], &m_sharedString->string[start], m_sharedString->size*sizeof(char)); + m_sharedString->string[start] = character; + + m_sharedString->size += 1; + } + else + { + unsigned int newSize = m_sharedString->size+1; + char* newString = new char[newSize+1]; + + char* ptr = newString; + const char* s = m_sharedString->string; + while (ptr != &newString[start]) + *ptr++ = *s++; + + *ptr++ = character; + + std::strcpy(ptr, s); + + ReleaseString(); + + m_sharedString = new SharedString; + m_sharedString->allocatedSize = newSize; + m_sharedString->size = newSize; + m_sharedString->string = newString; + } + + return *this; +} + +NzString& NzString::Insert(int pos, const char* string) +{ + if (!string || !string[0]) + return *this; + + if (pos < 0) + pos = std::max(static_cast(m_sharedString->size + pos), 0); + + unsigned int start = std::min(static_cast(pos), m_sharedString->size); + + // Si le buffer est déjà suffisamment grand + unsigned int len = std::strlen(string); + if (m_sharedString->allocatedSize >= m_sharedString->size+len) + { + EnsureOwnership(); + + std::memmove(&m_sharedString->string[start+len], &m_sharedString->string[start], m_sharedString->size*sizeof(char)); + std::memcpy(&m_sharedString->string[start], string, len*sizeof(char)); + + m_sharedString->size += len; + } + else + { + unsigned int newSize = m_sharedString->size+len; + char* newString = new char[newSize+1]; + + char* ptr = newString; + const char* s = m_sharedString->string; + + while (ptr != &newString[start]) + *ptr++ = *s++; + + const char* p = string; + while (ptr != &newString[start+len]) + *ptr++ = *p++; + + std::strcpy(ptr, s); + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = newSize; + m_sharedString->size = newSize; + m_sharedString->string = newString; + } + + return *this; +} + +NzString& NzString::Insert(int pos, const NzString& string) +{ + if (string.m_sharedString->size == 0) + return *this; + + if (m_sharedString->size == 0 && m_sharedString->allocatedSize < string.m_sharedString->size) + return operator=(string); + + if (pos < 0) + pos = std::max(static_cast(m_sharedString->size + pos), 0); + + unsigned int start = std::min(static_cast(pos), m_sharedString->size); + + // Si le buffer est déjà suffisamment grand + if (m_sharedString->allocatedSize >= m_sharedString->size + string.m_sharedString->size) + { + EnsureOwnership(); + + std::memmove(&m_sharedString->string[start+string.m_sharedString->size], &m_sharedString->string[start], m_sharedString->size*sizeof(char)); + std::memcpy(&m_sharedString->string[start], string.m_sharedString->string, string.m_sharedString->size*sizeof(char)); + + m_sharedString->size += string.m_sharedString->size; + } + else + { + unsigned int newSize = m_sharedString->size+string.m_sharedString->size; + char* newString = new char[newSize+1]; + + char* ptr = newString; + const char* s = m_sharedString->string; + + while (ptr != &newString[start]) + *ptr++ = *s++; + + const char* p = string.m_sharedString->string; + while (ptr != &newString[start+string.m_sharedString->size]) + *ptr++ = *p++; + + std::strcpy(ptr, s); + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = newSize; + m_sharedString->size = newSize; + m_sharedString->string = newString; + } + + return *this; +} + +bool NzString::IsEmpty() const +{ + return m_sharedString->size == 0; +} + +bool NzString::IsNull() const +{ + return m_sharedString == &emptyString; +} + +bool NzString::IsNumber(nzUInt8 base, nzUInt32 flags) const +{ + #if !NAZARA_UNSAFE + if (base < 2 || base > 36) + { + NazaraError("Base must be between 2 and 36"); + return false; + } + #endif + + if (m_sharedString->size == 0) + return false; + + NzString check = Simplified(); + if (check.m_sharedString->size) + return false; + + char* ptr = (check.m_sharedString->string[0] == '-') ? &check.m_sharedString->string[1] : check.m_sharedString->string; + + if (base > 10) + { + if (flags & CaseInsensitive) + { + do + { + char c = *ptr; + if (c != ' ' && (c < '0' || (c > '9' && c < 'A') || (c > 'A'+base-1 && c < 'a') || c > 'a'+base-1)) + return false; + } + while (*++ptr); + } + else + { + do + { + char c = *ptr; + if (c != ' ' && (c < '0' || (c > '9' && c < 'a') || c > 'a'+base-1)) + return false; + } + while (*++ptr); + } + } + else + { + do + { + char c = *ptr; + if (c != ' ' && (c < '0' || c > '0'+base-1)) + return false; + } + while (*++ptr); + } + + return true; +} + +bool NzString::Match(const char* pattern) const +{ + if (m_sharedString->size == 0 || !pattern) + return false; + + // Par Jack Handy - akkhandy@hotmail.com + // From : http://www.codeproject.com/Articles/1088/Wildcard-string-compare-globbing + const char* str = m_sharedString->string; + while (*str && *pattern != '*') + { + if (*pattern != *str && *pattern != '?') + return false; + + pattern++; + str++; + } + + const char* cp = nullptr; + const char* mp = nullptr; + while (*str) + { + if (*pattern == '*') + { + if (!*++pattern) + return true; + + mp = pattern; + cp = str+1; + } + else if (*pattern == *str || *pattern == '?') + { + pattern++; + str++; + } + else + { + pattern = mp; + str = cp++; + } + } + + while (*pattern == '*') + pattern++; + + return !*pattern; +} + +bool NzString::Match(const NzString& pattern) const +{ + return Match(pattern.m_sharedString->string); +} + +NzString& NzString::Prepend(char character) +{ + return Insert(0, character); +} + +NzString& NzString::Prepend(const char* string) +{ + return Insert(0, string); +} + +NzString& NzString::Prepend(const NzString& string) +{ + return Insert(0, string); +} + +unsigned int NzString::Replace(char oldCharacter, char newCharacter, int start, nzUInt32 flags) +{ + if (oldCharacter == '\0' || oldCharacter == newCharacter) + return 0; + + if (newCharacter == '\0') // Dans ce cas, il faut passer par un algorithme plus complexe + return Replace(NzString(oldCharacter), NzString(), start); + + if (start < 0) + start = std::max(m_sharedString->size + start, 0U); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + unsigned int count = 0; + char* ptr = &m_sharedString->string[pos]; + bool found = false; + if (flags & CaseInsensitive) + { + char character_lower = nzToLower(oldCharacter); + char character_upper = nzToUpper(oldCharacter); + do + { + if (*ptr == character_lower || *ptr == character_upper) + { + if (!found) + { + unsigned int pos = ptr-m_sharedString->string; + + EnsureOwnership(); + + ptr = &m_sharedString->string[pos]; + found = true; + } + + *ptr = newCharacter; + ++count; + } + } + while (*++ptr); + } + else + { + while ((ptr = std::strchr(ptr, oldCharacter))) + { + if (!found) + { + unsigned int pos = ptr-m_sharedString->string; + + EnsureOwnership(); + + ptr = &m_sharedString->string[pos]; + found = true; + } + + *ptr = newCharacter; + ++count; + } + } + + return count; +} + +unsigned int NzString::Replace(const char* oldString, const char* replaceString, int start, nzUInt32 flags) +{ + if (!oldString || !oldString[0]) + return 0; + + if (start < 0) + start = std::max(m_sharedString->size + start, 0U); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return 0; + + unsigned int oSize = std::strlen(oldString); + if (oSize == 0) + return 0; + + unsigned int rSize = (replaceString) ? std::strlen(replaceString) : 0; + + unsigned int count = 0; + if (oSize == rSize) + { + bool found = false; + + // Si aucun changement de taille n'est nécessaire, nous pouvons alors utiliser un algorithme bien plus rapide + while ((pos = Find(oldString, pos, flags)) != npos) + { + if (!found) + { + EnsureOwnership(); + found = true; + } + + std::memcpy(&m_sharedString->string[pos], replaceString, oSize*sizeof(char)); + pos += oSize; + + ++count; + } + } + else ///TODO: Algorithme de remplacement sans changement de buffer (si rSize < oSize) + { + unsigned int newSize = m_sharedString->size + Count(oldString)*(rSize - oSize); + if (newSize == m_sharedString->size) // Count(oldString) == 0 + return 0; + + char* newString = new char[newSize+1]; + + ///Algo 4.Replace#2 + char* ptr = newString; + const char* p = m_sharedString->string; + + while ((pos = Find(oldString, pos, flags)) != npos) + { + const char* r = &m_sharedString->string[pos]; + + std::memcpy(ptr, p, (r-p)*sizeof(char)); + ptr += r-p; + std::memcpy(ptr, replaceString, rSize*sizeof(char)); + ptr += rSize; + p = r+oSize; + pos += oSize; + + count++; + } + + std::strcpy(ptr, p); // Ajoute le caractère de fin par la même occasion + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = newSize; + m_sharedString->size = newSize; + m_sharedString->string = newString; + } + + return count; +} + +unsigned int NzString::Replace(const NzString& oldString, const NzString& replaceString, int start, nzUInt32 flags) +{ + if (oldString.m_sharedString->size == 0) + return 0; + + if (start < 0) + start = std::max(m_sharedString->size + start, 0U); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size || oldString.m_sharedString->size == 0) + return 0; + + unsigned int count = 0; + if (oldString.m_sharedString->size == replaceString.m_sharedString->size) + { + bool found = false; + + // Si aucun changement de taille n'est nécessaire, nous pouvons alors utiliser un algorithme bien plus rapide + while ((pos = Find(oldString, pos, flags)) != npos) + { + if (!found) + { + EnsureOwnership(); + found = true; + } + + std::memcpy(&m_sharedString->string[pos], replaceString.m_sharedString->string, oldString.m_sharedString->size*sizeof(char)); + pos += oldString.m_sharedString->size; + + ++count; + } + } + else + { + unsigned int newSize = m_sharedString->size + Count(oldString)*(replaceString.m_sharedString->size - oldString.m_sharedString->size); + if (newSize == m_sharedString->size) // Count(oldString) == 0 + return 0; + + char* newString = new char[newSize+1]; + + ///Algo 4.Replace#2 + char* ptr = newString; + const char* p = m_sharedString->string; + + while ((pos = Find(oldString, pos, flags)) != npos) + { + const char* r = &m_sharedString->string[pos]; + + std::memcpy(ptr, p, (r-p)*sizeof(char)); + ptr += r-p; + std::memcpy(ptr, replaceString.m_sharedString->string, replaceString.m_sharedString->size*sizeof(char)); + ptr += replaceString.m_sharedString->size; + p = r+oldString.m_sharedString->size; + pos += oldString.m_sharedString->size; + + count++; + } + + std::strcpy(ptr, p); // Ajoute le caractère de fin par la même occasion + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = newSize; + m_sharedString->size = newSize; + m_sharedString->string = newString; + } + + return count; +} + +unsigned int NzString::ReplaceAny(const char* oldCharacters, char replaceCharacter, int start, nzUInt32 flags) +{ + if (!oldCharacters || !oldCharacters[0]) + return 0; + + /*if (replaceCharacter == '\0') // Dans ce cas, il faut passer par un algorithme plus complexe + return ReplaceAny(NzString(oldCharacters), NzString(), start);*/ + + if (start < 0) + start = std::max(m_sharedString->size + start, 0U); + + unsigned int pos = static_cast(start); + if (pos >= m_sharedString->size) + return npos; + + unsigned int count = 0; + char* ptr = &m_sharedString->string[pos]; + if (flags & CaseInsensitive) + { + do + { + const char* c = oldCharacters; + char character = nzToLower(*ptr); + bool found = false; + do + { + if (character == nzToLower(*c)) + { + if (!found) + { + unsigned int pos = ptr-m_sharedString->string; + + EnsureOwnership(); + + ptr = &m_sharedString->string[pos]; + found = true; + } + + *ptr = replaceCharacter; + ++count; + break; + } + } + while (*++c); + } + while (*++ptr); + } + else + { + bool found = false; + while ((ptr = std::strpbrk(ptr, oldCharacters))) + { + if (!found) + { + unsigned int pos = ptr-m_sharedString->string; + + EnsureOwnership(); + + ptr = &m_sharedString->string[pos]; + found = true; + } + + *ptr++ = replaceCharacter; + ++count; + } + } + + return count; +} +/* + unsigned int NzString::ReplaceAny(const char* oldCharacters, const char* replaceString, int start, nzUInt32 flags) + { + if (start < 0) + { + start = m_sharedString->size+start; + if (start < 0) + start = 0; + } + + unsigned int pos = static_cast(start); + unsigned int oSize = (oldCharacters) ? std::strlen(oldCharacters) : 0; + unsigned int rSize = (replaceString) ? std::strlen(replaceString) : 0; + + if (pos >= m_sharedString->size || m_sharedString->size == 0 || oSize == 0) + return 0; + + unsigned int count = 0; + + if (rSize == 1) // On utilise un algorithme optimisé + { + EnsureOwnership(); + + f or (; pos < m_sharedString->size; ++pos) + { + for (unsigned int i = 0; i < oSize; ++i) + { + if (m_sharedString->string[pos] == oldCharacters[i]) + { + m_sharedString->string[pos] = replaceString[0]; + ++count; + + break; + } + } + } + } + else + { + unsigned int newSize; + { + unsigned int count = CountAny(oldCharacters); + newSize = m_sharedString->size - count + count*rSize; + } + char* newString = new char[newSize+1]; + + unsigned int j = 0; + for (unsigned int i = 0; i < m_sharedString->size; ++i) + { + if (i < pos) // Avant la position où on est censé commencer à remplacer, on ne fait que recopier + newString[j++] = m_sharedString->string[i]; + else + { + bool found = false; + for (unsigned int l = 0; l < oSize; ++l) + { + if (m_sharedString->string[i] == oldCharacters[l]) + { + for (unsigned int k = 0; k < rSize; ++k) + newString[j++] = replaceString[k]; + + ++count; + found = true; + break; // Simple façon d'éviter la ligne après la boucle + } + } + + if (!found) + newString[j++] = m_sharedString->string[i]; + } + } + newString[newSize] = '\0'; + + ReleaseString(); + + m_sharedString->size = newSize; + m_sharedString->string = newString; + } + + return count; + } + + unsigned int NzString::ReplaceAny(const NzString& oldCharacters, const NzString& replaceString, int start, nzUInt32 flags) + { + if (start < 0) + { + start = m_sharedString->size+start; + if (start < 0) + start = 0; + } + + unsigned int pos = static_cast(start); + + if (pos >= m_sharedString->size || m_sharedString->size == 0 || oldCharacters.m_sharedString->size == 0) + return 0; + + unsigned int count = 0; + + if (replaceString.m_sharedString->size == 1) // On utilise un algorithme optimisé + { + EnsureOwnership(); + + char character = replaceString[0]; + for (; pos < m_sharedString->size; ++pos) + { + for (unsigned int i = 0; i < oldCharacters.m_sharedString->size; ++i) + { + if (m_sharedString->string[pos] == oldCharacters[i]) + { + m_sharedString->string[pos] = character; + ++count; + break; + } + } + } + } + else + { + unsigned int newSize; + { + unsigned int count = CountAny(oldCharacters); + newSize = m_sharedString->size - count + count*replaceString.m_sharedString->size; + } + char* newString = new char[newSize+1]; + + unsigned int j = 0; + for (unsigned int i = 0; i < m_sharedString->size; ++i) + { + if (i < pos) // Avant la position où on est censé commencer à remplacer, on ne fait que recopier + newString[j++] = m_sharedString->string[i]; + else + { + bool found = false; + for (unsigned int l = 0; l < oldCharacters.m_sharedString->size; ++l) + { + if (m_sharedString->string[i] == oldCharacters[l]) + { + for (unsigned int k = 0; k < replaceString.m_sharedString->size; ++k) + newString[j++] = replaceString[k]; + + ++count; + found = true; + break; // Simple façon d'éviter la ligne après la boucle + } + } + + if (!found) + newString[j++] = m_sharedString->string[i]; + } + } + newString[newSize] = '\0'; + + ReleaseString(); + + m_sharedString->size = newSize; + m_sharedString->string = newString; + } + + return count; + } +*/ +void NzString::Reserve(unsigned int bufferSize) +{ + if (m_sharedString->allocatedSize >= bufferSize) + return; + + char* ptr = new char[bufferSize+1]; + if (m_sharedString->size > 0) + std::strcpy(ptr, m_sharedString->string); + + unsigned int size = m_sharedString->size; + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = bufferSize; + m_sharedString->size = size; + m_sharedString->string = ptr; +} + +NzString& NzString::Resize(int size, char character) +{ + if (size < 0) + size = std::max(static_cast(m_sharedString->size + size), 0); + + unsigned int newSize = static_cast(size); + + if (m_sharedString->allocatedSize >= newSize) + { + EnsureOwnership(); + + // Nous avons déjà la place requise, contentons-nous de remplir le buffer + if (character != '\0' && newSize > m_sharedString->size) + { + char* ptr = &m_sharedString->string[m_sharedString->size]; + char* limit = &m_sharedString->string[newSize]; + while (ptr != limit) + *ptr++ = character; + } + + m_sharedString->size = newSize; + m_sharedString->string[newSize] = '\0'; + } + else // On veut forcément agrandir la chaine + { + char* newString = new char[newSize+1]; + if (m_sharedString->size != 0) + std::memcpy(newString, m_sharedString->string, newSize*sizeof(char)); + + char* ptr = &newString[m_sharedString->size]; + char* limit = &newString[newSize]; + while (ptr != limit) + *ptr++ = character; + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = newSize; + m_sharedString->size = newSize; + m_sharedString->string = newString; + } + + return *this; +} + +NzString NzString::Resized(int size, char character) const +{ + if (size < 0) + size = m_sharedString->size + size; + + if (size <= 0) + return NzString(); + + unsigned int newSize = static_cast(size); + if (newSize == m_sharedString->size) + return *this; + + char* str = new char[newSize+1]; + if (newSize > m_sharedString->size) + { + std::memcpy(str, m_sharedString->string, m_sharedString->size); + if (character != '\0') + { + char* ptr = &str[m_sharedString->size]; + char* limit = &str[newSize]; + while (ptr != limit) + *ptr++ = character; + } + } + else + std::memcpy(str, m_sharedString->string, newSize); + + str[newSize] = '\0'; + + return NzString(new SharedString(newSize, newSize, 1, str)); +} + +NzString& NzString::Reverse() +{ + if (m_sharedString->size != 0) + { + unsigned int i = 0; + unsigned int j = m_sharedString->size-1; + + while (i < j) + std::swap(m_sharedString->string[i++], m_sharedString->string[j--]); + } + + return *this; +} + +NzString NzString::Reversed() const +{ + if (m_sharedString->size == 0) + return NzString(); + + char* str = new char[m_sharedString->size+1]; + + char* ptr = &str[m_sharedString->size-1]; + char* p = m_sharedString->string; + + do + *ptr-- = *p; + while (*(++p)); + + str[m_sharedString->size] = '\0'; + + return NzString(new SharedString(m_sharedString->size, m_sharedString->size, 1, str)); +} + +NzString NzString::Simplified(nzUInt32 flags) const +{ + char* str = new char[m_sharedString->size+1]; + char* p = str; + + const char* ptr = m_sharedString->string; + bool inword = false; + if (flags & HandleUtf8) + { + utf8::unchecked::iterator it(ptr); + do + { + if (NzUnicode::GetCategory(*it)) + { + if (inword) + { + *p++ = ' '; + inword = false; + } + } + else + { + p = utf8::append(*it, p); + inword = true; + } + } + while (*++it); + } + else + { + const char* limit = &m_sharedString->string[m_sharedString->size]; + do + { + if (std::isspace(*ptr)) + { + if (inword) + { + *p++ = ' '; + inword = false; + } + } + else + { + *p++ = *ptr; + inword = true; + } + } + while (++ptr != limit); + } + + if (!inword) + p--; + + *p = '\0'; + + return NzString(new SharedString(m_sharedString->size, p-str, 1, str)); +} + +NzString& NzString::Simplify(nzUInt32 flags) +{ + return operator=(Simplified(flags)); +} + +unsigned int NzString::Split(std::vector& result, char separation, int start, nzUInt32 flags) const +{ + if (separation == '\0' || m_sharedString->size == 0) + return 0; + + unsigned int lastSep = Find(separation, start, flags); + if (lastSep == npos) + { + result.push_back(*this); + return 1; + } + else if (lastSep != 0) + result.push_back(Substr(0, lastSep-1)); + + while (true) + { + unsigned int sep = Find(separation, lastSep+1, flags); + if (sep == npos) + break; + + if (sep-lastSep > 1) + result.push_back(Substr(lastSep+1, sep-1)); + + lastSep = sep; + } + + if (lastSep != m_sharedString->size-1) + result.push_back(Substr(lastSep+1)); + + return result.size(); +} + +unsigned int NzString::Split(std::vector& result, const char* separation, int start, nzUInt32 flags) const +{ + unsigned int size = (separation) ? std::strlen(separation) : 0; + if (m_sharedString->size == 0) + return 0; + else if (size == 0) + { + result.reserve(m_sharedString->size); + for (unsigned int i = 0; i < m_sharedString->size; ++i) + result.push_back(NzString(m_sharedString->string[i])); + + return m_sharedString->size; + } + else if (size > m_sharedString->size) + { + result.push_back(*this); + return 1; + } + + unsigned int lastSep = Find(separation, start, flags); + unsigned int oldSize = result.size(); + if (lastSep == npos) + { + result.push_back(*this); + return 1; + } + else if (lastSep != 0) + result.push_back(Substr(0, lastSep-1)); + + unsigned int sep; + while ((sep = Find(separation, lastSep+size, flags)) != npos) + { + if (sep-lastSep > size) + result.push_back(Substr(lastSep+size, sep-1)); + + lastSep = sep; + } + + if (lastSep != m_sharedString->size-size) + result.push_back(Substr(lastSep+size)); + + return result.size()-oldSize; +} + +unsigned int NzString::Split(std::vector& result, const NzString& separation, int start, nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return 0; + else if (separation.m_sharedString->size == 0) + { + result.reserve(m_sharedString->size); + for (unsigned int i = 0; i < m_sharedString->size; ++i) + result.push_back(NzString(m_sharedString->string[i])); + + return m_sharedString->size; + } + else if (separation.m_sharedString->size > m_sharedString->size) + { + result.push_back(*this); + return 1; + } + + unsigned int lastSep = Find(separation, start, flags); + unsigned int oldSize = result.size(); + if (lastSep == npos) + { + result.push_back(*this); + return 1; + } + else if (lastSep != 0) + result.push_back(Substr(0, lastSep-1)); + + unsigned int sep; + while ((sep = Find(separation, lastSep+separation.m_sharedString->size, flags)) != npos) + { + if (sep-lastSep > separation.m_sharedString->size) + result.push_back(Substr(lastSep+separation.m_sharedString->size, sep-1)); + + lastSep = sep; + } + + if (lastSep != m_sharedString->size-separation.m_sharedString->size) + result.push_back(Substr(lastSep+separation.m_sharedString->size)); + + return result.size()-oldSize; +} + +unsigned int NzString::SplitAny(std::vector& result, const char* separations, int start, nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return 0; + + unsigned int lastSep = FindAny(separations, start, flags); + unsigned int oldSize = result.size(); + if (lastSep == npos) + { + result.push_back(*this); + return 1; + } + else if (lastSep != 0) + result.push_back(Substr(0, lastSep-1)); + + unsigned int sep; + while ((sep = FindAny(separations, lastSep+1, flags)) != npos) + { + if (sep-lastSep > 1) + result.push_back(Substr(lastSep+1, sep-1)); + + lastSep = sep; + } + + if (lastSep != m_sharedString->size-1) + result.push_back(Substr(lastSep+1)); + + return result.size()-oldSize; +} + +unsigned int NzString::SplitAny(std::vector& result, const NzString& separations, int start, nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return 0; + + unsigned int lastSep = FindAny(separations, start, flags); + unsigned int oldSize = result.size(); + if (lastSep == npos) + { + result.push_back(*this); + return 1; + } + else if (lastSep != 0) + result.push_back(Substr(0, lastSep-1)); + + unsigned int sep; + while ((sep = FindAny(separations, lastSep+1, flags)) != npos) + { + if (sep-lastSep > 1) + result.push_back(Substr(lastSep+1, sep-1)); + + lastSep = sep; + } + + if (lastSep != m_sharedString->size-1) + result.push_back(Substr(lastSep+1)); + + return result.size()-oldSize; +} + +bool NzString::StartsWith(char character, nzUInt32 flags) const +{ + if (character == '\0' || m_sharedString->size == 0) + return false; + + if (flags & CaseInsensitive) + return nzToLower(m_sharedString->string[0]) == nzToLower(character); + else + return m_sharedString->string[0] == character; +} + +bool NzString::StartsWith(const char* string, nzUInt32 flags) const +{ + if (!string || !string[0] || m_sharedString->size == 0) + return false; + + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + { + utf8::unchecked::iterator it(m_sharedString->string); + utf8::unchecked::iterator it2(string); + do + { + if (*it2 == '\0') + return true; + + if (NzUnicode::GetLowercase(*it) != NzUnicode::GetLowercase(*it2)) + return false; + + ++it2; + } + while (*it++); + } + else + { + char* ptr = m_sharedString->string; + const char* s = string; + do + { + if (*s == '\0') + return true; + + if (nzToLower(*ptr) != nzToLower(*s)) + return false; + + s++; + } + while (*ptr++); + } + } + else + { + char* ptr = m_sharedString->string; + const char* s = string; + do + { + if (*s == '\0') + return true; + + if (*ptr != *s) + return false; + + s++; + } + while (*ptr++); + } + + return false; +} + +bool NzString::StartsWith(const NzString& string, nzUInt32 flags) const +{ + if (string.m_sharedString->size == 0) + return false; + + if (m_sharedString->size < string.m_sharedString->size) + return false; + + if (flags & CaseInsensitive) + { + if (flags & HandleUtf8) + { + utf8::unchecked::iterator it(m_sharedString->string); + utf8::unchecked::iterator it2(string.m_sharedString->string); + do + { + if (*it2 == '\0') + return true; + + if (NzUnicode::GetLowercase(*it) != NzUnicode::GetLowercase(*it2)) + return false; + + ++it2; + } + while (*it++); + } + else + { + char* ptr = m_sharedString->string; + const char* s = string.m_sharedString->string; + do + { + if (*s == '\0') + return true; + + if (nzToLower(*ptr) != nzToLower(*s)) + return false; + + s++; + } + while (*ptr++); + } + } + else + return std::memcmp(m_sharedString->string, string.m_sharedString->string, string.m_sharedString->size*sizeof(char)) == 0; + + return false; +} + +NzString NzString::Substr(int startPos, int endPos) const +{ + if (startPos < 0) + startPos = std::max(m_sharedString->size+startPos, 0U); + + unsigned int start = static_cast(startPos); + + if (endPos < 0) + { + endPos = m_sharedString->size+endPos; + if (endPos < 0) + return NzString(); + } + + unsigned int end = std::min(static_cast(endPos), m_sharedString->size-1); + + if (start > end || start >= m_sharedString->size) + return NzString(); + + unsigned int size = end-start+1; + char* str = new char[size+1]; + std::memcpy(str, &m_sharedString->string[start], size*sizeof(char)); + str[size] = '\0'; + + return NzString(new SharedString(size, size, 1, str)); +} + +NzString NzString::SubstrFrom(char character, int startPos, bool fromLast, bool include, nzUInt32 flags) const +{ + if (character == '\0') + return *this; + + unsigned int pos; + if (fromLast) + pos = FindLast(character, startPos, flags); + else + pos = Find(character, startPos, flags); + + if (pos == 0 and include) + return *this; + else if (pos == npos) + return NzString(); + + return Substr(pos+((include) ? 0 : 1)); +} + +NzString NzString::SubstrFrom(const char* string, int startPos, bool fromLast, bool include, nzUInt32 flags) const +{ + unsigned int pos; + if (fromLast) + pos = FindLast(string, startPos, flags); + else + pos = Find(string, startPos, flags); + + if (pos == 0 && include) + return *this; + else if (pos == npos) + return NzString(); + + return Substr(pos+((include) ? 0 : std::strlen(string))); +} + +NzString NzString::SubstrFrom(const NzString& string, int startPos, bool fromLast, bool include, nzUInt32 flags) const +{ + unsigned int pos; + if (fromLast) + pos = FindLast(string, startPos, flags); + else + pos = Find(string, startPos, flags); + + if (pos == 0 && include) + return *this; + else if (pos == npos) + return NzString(); + + return Substr(pos+((include) ? 0 : string.m_sharedString->size)); +} + +NzString NzString::SubstrTo(char character, int startPos, bool toLast, bool include, nzUInt32 flags) const +{ + if (character == '\0') + return *this; + + unsigned int pos; + if (toLast) + pos = FindLast(character, startPos); + else + pos = Find(character, startPos, flags); + + if (pos == 0) + return (include) ? character : NzString(); + else if (pos == npos) + return *this; + + return Substr(0, pos+((include) ? 1 : 0)-1); +} + +NzString NzString::SubstrTo(const char* string, int startPos, bool toLast, bool include, nzUInt32 flags) const +{ + unsigned int pos; + if (toLast) + pos = FindLast(string, startPos, flags); + else + pos = Find(string, startPos, flags); + + if (pos == 0) + return (include) ? string : NzString(); + else if (pos == npos) + return *this; + + return Substr(0, pos+((include) ? std::strlen(string) : 0)-1); +} + +NzString NzString::SubstrTo(const NzString& string, int startPos, bool toLast, bool include, nzUInt32 flags) const +{ + unsigned int pos; + if (toLast) + pos = FindLast(string, startPos, flags); + else + pos = Find(string, startPos, flags); + + if (pos == 0) + return (include) ? string : NzString(); + else if (pos == npos) + return *this; + + return Substr(0, pos+((include) ? string.m_sharedString->size : 0)-1); +} + +void NzString::Swap(NzString& str) +{ + std::swap(m_sharedString, str.m_sharedString); +} + +bool NzString::ToBool(bool* value, nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return false; + + NzString word = GetWord(0); + + if (word[0] == '1') + { + if (value) + *value = true; + } + else if (word[0] == '0') + { + if (value) + *value = false; + } + else + { + if (flags & CaseInsensitive) + word = word.ToLower(); // Les mots identifiés sont en ASCII, inutile de passer le flag unicode + + if (word == "true") + { + if (value) + *value = true; + } + else if (word == "false") + { + if (value) + *value = false; + } + else + return false; + } + + return true; +} + +bool NzString::ToDouble(double* value) const +{ + if (m_sharedString->size) + return false; + + if (value) + *value = std::atof(m_sharedString->string); + + return true; +} + +bool NzString::ToInteger(long long* value, nzUInt8 base) const +{ + if (!IsNumber(base)) + return false; + + if (value) + *value = NzStringToNumber(*this, base); + + return true; +} + +NzString NzString::ToLower(nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return *this; + + if (flags & HandleUtf8) + { + NzString lower; + lower.Reserve(m_sharedString->size); + utf8::unchecked::iterator it(m_sharedString->string); + do + utf8::append(NzUnicode::GetLowercase(*it), std::back_inserter(lower)); + while (*++it); + + return lower; + } + else + { + char* str = new char[m_sharedString->size+1]; + + char* ptr = m_sharedString->string; + char* s = str; + do + *s++ = nzToLower(*ptr); + while (*++ptr); + + *s = '\0'; + + return NzString(new SharedString(m_sharedString->size, m_sharedString->size, 1, str)); + } +} + +NzString NzString::ToUpper(nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return *this; + + if (flags & HandleUtf8) + { + NzString upper; + upper.Reserve(m_sharedString->size); + utf8::unchecked::iterator it(m_sharedString->string); + do + utf8::append(NzUnicode::GetUppercase(*it), std::back_inserter(upper)); + while (*++it); + + return upper; + } + else + { + char* str = new char[m_sharedString->size+1]; + + char* ptr = m_sharedString->string; + char* s = str; + do + *s++ = nzToUpper(*ptr); + while (*++ptr); + + *s = '\0'; + + return NzString(new SharedString(m_sharedString->size, m_sharedString->size, 1, str)); + } +} + +NzString& NzString::Trim(nzUInt32 flags) +{ + return operator=(Trimmed(flags)); +} + +NzString& NzString::Trim(char character, nzUInt32 flags) +{ + return operator=(Trimmed(character, flags)); +} + +NzString NzString::Trimmed(nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return *this; + + unsigned int startPos = 0; + unsigned int endPos = m_sharedString->size-1; + if (flags & HandleUtf8) + { + utf8::unchecked::iterator it(m_sharedString->string); + do + { + if (NzUnicode::GetCategory(*it) & NzUnicode::Category_Separator) + break; + } + while (*++it); + startPos = it.base() - m_sharedString->string; + + utf8::unchecked::iterator itR(&m_sharedString->string[m_sharedString->size]); + while ((itR--).base() != m_sharedString->string) + { + if (NzUnicode::GetCategory(*itR) & NzUnicode::Category_Separator) + break; + } + endPos = itR.base() - m_sharedString->string; + } + else + { + for (; startPos < m_sharedString->size; ++startPos) + { + if (!std::isspace(m_sharedString->string[startPos])) + break; + } + + for (; endPos > 0; --endPos) + { + if (!std::isspace(m_sharedString->string[endPos])) + break; + } + } + + return Substr(startPos, endPos); +} + +NzString NzString::Trimmed(char character, nzUInt32 flags) const +{ + if (m_sharedString->size == 0) + return *this; + + unsigned int startPos = 0; + unsigned int endPos = m_sharedString->size-1; + if (flags & CaseInsensitive) + { + char ch = nzToLower(character); + for (; startPos < m_sharedString->size; ++startPos) + { + if (nzToLower(m_sharedString->string[startPos]) != ch) + break; + } + + for (; endPos > 0; --endPos) + { + if (nzToLower(m_sharedString->string[startPos]) != ch) + break; + } + } + else + { + for (; startPos < m_sharedString->size; ++startPos) + { + if (m_sharedString->string[startPos] != character) + break; + } + + for (; endPos > 0; --endPos) + { + if (m_sharedString->string[startPos] != character) + break; + } + } + + return Substr(startPos, endPos); +} + +char* NzString::begin() +{ + return m_sharedString->string; +} + +const char* NzString::begin() const +{ + return m_sharedString->string; +} + +char* NzString::end() +{ + return &m_sharedString->string[m_sharedString->size]; +} + +const char* NzString::end() const +{ + return &m_sharedString->string[m_sharedString->size]; +} + +void NzString::push_front(char c) +{ + operator=(c + *this); +} + +void NzString::push_back(char c) +{ + operator+=(c); +} +/* +char* NzString::rbegin() +{ + return &m_sharedString->string[m_sharedString->size-1]; +} + +const char* NzString::rbegin() const +{ + return &m_sharedString->string[m_sharedString->size-1]; +} + +char* NzString::rend() +{ + return &m_sharedString->string[-1]; +} + +const char* NzString::rend() const +{ + return &m_sharedString->string[-1]; +} +*/ + +NzString::operator std::string() const +{ + return std::string(m_sharedString->string, m_sharedString->size); +} + +char& NzString::operator[](unsigned int pos) +{ + EnsureOwnership(); + + if (pos >= m_sharedString->size) + Resize(pos+1); + + return m_sharedString->string[pos]; +} + +char NzString::operator[](unsigned int pos) const +{ + #if NAZARA_CORE_SAFE + if (pos >= m_sharedString->size) + { + NazaraError("Index out of range (" + Number(pos) + " >= " + Number(m_sharedString->size) + ')'); + return 0; + } + #endif + + return m_sharedString->string[pos]; +} + +NzString& NzString::operator=(char character) +{ + if (character != '\0') + { + if (m_sharedString->allocatedSize >= 1) + EnsureOwnership(); + else + { + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = 1; + m_sharedString->string = new char[2]; + } + + m_sharedString->size = 1; + m_sharedString->string[0] = character; + m_sharedString->string[1] = '\0'; + } + else + ReleaseString(); + + return *this; +} + +NzString& NzString::operator=(const char* string) +{ + if (string && string[0] != '\0') + { + unsigned int size = std::strlen(string); + if (m_sharedString->allocatedSize >= size) + EnsureOwnership(); + else + { + ReleaseString(); + + m_sharedString = new SharedString; + m_sharedString->allocatedSize = size; + m_sharedString->string = new char[size+1]; + } + + m_sharedString->size = size; + std::strcpy(m_sharedString->string, string); + } + else + ReleaseString(); + + return *this; +} + +NzString& NzString::operator=(const std::string& string) +{ + if (string.size() > 0) + { + if (m_sharedString->allocatedSize >= string.size()) + EnsureOwnership(); + else + { + ReleaseString(); + + m_sharedString = new SharedString; + m_sharedString->allocatedSize = string.size(); + m_sharedString->string = new char[string.size()+1]; + } + + m_sharedString->size = string.size(); + std::strcpy(m_sharedString->string, string.c_str()); + } + else + ReleaseString(); + + return *this; +} + +NzString& NzString::operator=(const NzString& string) +{ + ReleaseString(); + + m_sharedString = string.m_sharedString; + NazaraMutexLock(m_sharedString->mutex); + m_sharedString->refCount++; + NazaraMutexUnlock(m_sharedString->mutex); + + return *this; +} + +NzString& NzString::operator=(NzString&& string) +{ + std::swap(m_sharedString, string.m_sharedString); + + return *this; +} + +NzString NzString::operator+(char character) const +{ + if (character == '\0') + return *this; + + unsigned int totalSize = m_sharedString->size+1; + char* str = new char[totalSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + + str[m_sharedString->size] = character; + str[totalSize] = '\0'; + + return NzString(new SharedString(totalSize, totalSize, 1, str)); +} + +NzString NzString::operator+(const char* string) const +{ + if (!string || !string[0]) + return *this; + + if (m_sharedString->size == 0) + return string; + + unsigned int length = std::strlen(string); + if (length == 0) + return *this; + + unsigned int totalSize = m_sharedString->size + length; + char* str = new char[totalSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + std::strcpy(&str[m_sharedString->size], string); + + return NzString(new SharedString(totalSize, totalSize, 1, str)); +} + +NzString NzString::operator+(const std::string& string) const +{ + if (string.empty()) + return *this; + + if (m_sharedString->size == 0) + return string; + + unsigned int totalSize = m_sharedString->size + string.size(); + char* str = new char[totalSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + std::strcpy(&str[m_sharedString->size], string.c_str()); + + return NzString(new SharedString(totalSize, totalSize, 1, str)); +} + +NzString NzString::operator+(const NzString& string) const +{ + if (string.m_sharedString->size == 0) + return *this; + + if (m_sharedString->size == 0) + return string; + + unsigned int totalSize = m_sharedString->size + string.m_sharedString->size; + char* str = new char[totalSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + std::strcpy(&str[m_sharedString->size], string.m_sharedString->string); + + return NzString(new SharedString(totalSize, totalSize, 1, str)); +} + +NzString& NzString::operator+=(char character) +{ + if (character == '\0') + return *this; + + if (m_sharedString->size == 0) + return operator=(character); + + if (m_sharedString->allocatedSize > m_sharedString->size) + { + EnsureOwnership(); + + m_sharedString->string[m_sharedString->size] = character; + m_sharedString->string[m_sharedString->size+1] = '\0'; + m_sharedString->size++; + } + else + { + unsigned int newSize = m_sharedString->size+1; + unsigned int bufferSize = nzGetNewSize(newSize); + + char* str = new char[bufferSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + str[m_sharedString->size] = character; + str[newSize] = '\0'; + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = bufferSize; + m_sharedString->size = newSize; + m_sharedString->string = str; + } + + return *this; +} + +NzString& NzString::operator+=(const char* string) +{ + if (!string || !string[0]) + return *this; + + if (m_sharedString->size == 0) + return operator=(string); + + unsigned int length = std::strlen(string); + if (length == 0) + return *this; + + if (m_sharedString->allocatedSize >= m_sharedString->size + length) + { + EnsureOwnership(); + + std::strcpy(&m_sharedString->string[m_sharedString->size], string); + m_sharedString->size += length; + } + else + { + unsigned int newSize = m_sharedString->size + length; + unsigned int bufferSize = nzGetNewSize(newSize); + + char* str = new char[bufferSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + std::strcpy(&str[m_sharedString->size], string); + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = bufferSize; + m_sharedString->size = newSize; + m_sharedString->string = str; + } + + return *this; +} + +NzString& NzString::operator+=(const std::string& string) +{ + if (string.empty()) + return *this; + + if (m_sharedString->size == 0) + return operator=(string); + + if (m_sharedString->allocatedSize >= m_sharedString->size + string.size()) + { + EnsureOwnership(); + + std::strcpy(&m_sharedString->string[m_sharedString->size], string.c_str()); + m_sharedString->size += string.size(); + } + else + { + unsigned int newSize = m_sharedString->size + string.size(); + unsigned int bufferSize = nzGetNewSize(newSize); + + char* str = new char[bufferSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + std::strcpy(&str[m_sharedString->size], string.c_str()); + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = bufferSize; + m_sharedString->size = newSize; + m_sharedString->string = str; + } + + return *this; +} + +NzString& NzString::operator+=(const NzString& string) +{ + if (string.m_sharedString->size == 0) + return *this; + + if (m_sharedString->size == 0) + return operator=(string); + + if (m_sharedString->allocatedSize >= m_sharedString->size + string.m_sharedString->size) + { + EnsureOwnership(); + + std::strcpy(&m_sharedString->string[m_sharedString->size], string.m_sharedString->string); + m_sharedString->size += string.m_sharedString->size; + } + else + { + unsigned int newSize = m_sharedString->size + string.m_sharedString->size; + unsigned int bufferSize = nzGetNewSize(newSize); + + char* str = new char[bufferSize+1]; + std::memcpy(str, m_sharedString->string, m_sharedString->size*sizeof(char)); + std::strcpy(&str[m_sharedString->size], string.m_sharedString->string); + + ReleaseString(); + m_sharedString = new SharedString; + m_sharedString->allocatedSize = bufferSize; + m_sharedString->size = newSize; + m_sharedString->string = str; + } + + return *this; +} + +bool NzString::operator==(char character) const +{ + if (m_sharedString->size == 0) + return character == '\0'; + + if (m_sharedString->size > 1) + return false; + + return m_sharedString->string[0] == character; +} + +bool NzString::operator==(const char* string) const +{ + if (m_sharedString->size == 0) + return !string || !string[0]; + + if (!string || !string[0]) + return false; + + return std::strcmp(m_sharedString->string, string) == 0; +} + +bool NzString::operator==(const std::string& string) const +{ + if (m_sharedString->size == 0 || string.empty()) + return m_sharedString->size == string.size(); + + if (m_sharedString->size != string.size()) + return false; + + return std::strcmp(m_sharedString->string, string.c_str()) == 0; +} + +bool NzString::operator!=(char character) const +{ + if (m_sharedString->size == 0) + return character != '\0'; + + if (character == '\0' || m_sharedString->size != 1) + return true; + + if (m_sharedString->size != 1) + return true; + + return m_sharedString->string[0] != character; +} + +bool NzString::operator!=(const char* string) const +{ + if (m_sharedString->size == 0) + return string && string[0]; + + if (!string || !string[0]) + return true; + + return std::strcmp(m_sharedString->string, string) != 0; +} + +bool NzString::operator!=(const std::string& string) const +{ + if (m_sharedString->size == 0 || string.empty()) + return m_sharedString->size == string.size(); + + if (m_sharedString->size != string.size()) + return false; + + return std::strcmp(m_sharedString->string, string.c_str()) != 0; +} + +bool NzString::operator<(char character) const +{ + if (character == '\0') + return false; + + if (m_sharedString->size == 0) + return true; + + return m_sharedString->string[0] < character; +} + +bool NzString::operator<(const char* string) const +{ + if (!string || !string[0]) + return false; + + if (m_sharedString->size == 0) + return true; + + return std::strcmp(m_sharedString->string, string) < 0; +} + +bool NzString::operator<(const std::string& string) const +{ + if (string.empty()) + return false; + + if (m_sharedString->size == 0) + return true; + + return std::strcmp(m_sharedString->string, string.c_str()) < 0; +} + +bool NzString::operator<=(char character) const +{ + if (m_sharedString->size == 0) + return true; + + if (character == '\0') + return false; + + return m_sharedString->string[0] < character || (m_sharedString->string[0] == character && m_sharedString->size == 1); +} + +bool NzString::operator<=(const char* string) const +{ + if (m_sharedString->size == 0) + return true; + + if (!string || !string[0]) + return false; + + return std::strcmp(m_sharedString->string, string) <= 0; +} + +bool NzString::operator<=(const std::string& string) const +{ + if (m_sharedString->size == 0) + return true; + + if (string.empty()) + return false; + + return std::strcmp(m_sharedString->string, string.c_str()) <= 0; +} + +bool NzString::operator>(char character) const +{ + if (m_sharedString->size == 0) + return false; + + if (character == '\0') + return true; + + return m_sharedString->string[0] > character; +} + +bool NzString::operator>(const char* string) const +{ + if (m_sharedString->size == 0) + return false; + + if (!string || !string[0]) + return true; + + return std::strcmp(m_sharedString->string, string) > 0; +} + +bool NzString::operator>(const std::string& string) const +{ + if (m_sharedString->size == 0) + return false; + + if (string.empty()) + return true; + + return std::strcmp(m_sharedString->string, string.c_str()) > 0; +} + +bool NzString::operator>=(char character) const +{ + if (character == '\0') + return true; + + if (m_sharedString->size == 0) + return false; + + return m_sharedString->string[0] > character || (m_sharedString->string[0] == character && m_sharedString->size == 1); +} + +bool NzString::operator>=(const char* string) const +{ + if (!string || !string[0]) + return true; + + if (m_sharedString->size == 0) + return false; + + return std::strcmp(m_sharedString->string, string) >= 0; +} + +bool NzString::operator>=(const std::string& string) const +{ + if (string.empty()) + return true; + + if (m_sharedString->size == 0) + return false; + + return std::strcmp(m_sharedString->string, string.c_str()) >= 0; +} + +NzString NzString::Boolean(bool boolean) +{ + unsigned int size = (boolean) ? 4 : 5; + char* str = new char[size+1]; + std::strcpy(str, (boolean) ? "true" : "false"); + + return NzString(new SharedString(size, size, 1, str)); +} + +int NzString::Compare(const NzString& first, const NzString& second) +{ + if (first.m_sharedString->size == 0) + return (second.m_sharedString->size == 0) ? 0 : -1; + + if (second.m_sharedString->size == 0) + return 1; + + return std::strcmp(first.m_sharedString->string, second.m_sharedString->string); +} + +NzString NzString::Number(float number) +{ + std::ostringstream oss; + oss.precision(NAZARA_CORE_REAL_PRECISION); + oss << number; + + return NzString(oss.str()); +} + +NzString NzString::Number(double number) +{ + std::ostringstream oss; + oss.precision(NAZARA_CORE_REAL_PRECISION); + oss << number; + + return NzString(oss.str()); +} + +NzString NzString::Number(long double number) +{ + std::ostringstream oss; + oss.precision(NAZARA_CORE_REAL_PRECISION); + oss << number; + + return NzString(oss.str()); +} + +NzString NzString::Number(signed char number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(unsigned char number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(short number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(unsigned short number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(int number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(unsigned int number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(long number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(unsigned long number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(long long number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Number(unsigned long long number, nzUInt8 radix) +{ + return NzNumberToString(number, radix); +} + +NzString NzString::Pointer(const void* ptr) +{ + unsigned int size = sizeof(ptr)*2; + char* str = new char[size+1]; + std::sprintf(str, "%p", ptr); + + return NzString(new SharedString(size, size, 1, str)); +} + +NzString NzString::Unicode(char32_t character) +{ + if (character == '\0') + return NzString(); + + unsigned int count = 0; + if (character < 0x80) + count = 1; + else if (character < 0x800) + count = 2; + else if (character < 0x10000) + count = 3; + else + count = 4; + + char* str = new char[count+1]; + utf8::append(character, str); + str[count] = '\0'; + + return NzString(new SharedString(count, count, 1, str)); +} + +NzString NzString::Unicode(const char* u8String) +{ + return NzString(u8String); +} + +NzString NzString::Unicode(const char16_t* u16String) +{ + if (!u16String || !u16String[0]) + return NzString(); + + const char16_t* ptr = u16String; + unsigned int count = 0; + do + count++; + while (*++ptr); + + count *= 2; // On s'assure d'avoir la place suffisante + + char* str = new char[count+1]; + char* r = utf8::utf16to8(u16String, ptr, str); + *r = '\0'; + + return NzString(new SharedString(count, r-str, 1, str)); +} + +NzString NzString::Unicode(const char32_t* u32String) +{ + if (!u32String || !u32String[0]) + return NzString(); + + const char32_t* ptr = u32String; + unsigned int count = 0; + do + { + char32_t cp = *ptr; + if (cp < 0x80) + count += 1; + else if (cp < 0x800) + count += 2; + else if (cp < 0x10000) + count += 3; + else + count += 4; + } + while (*++ptr); + + char* str = new char[count+1]; + char* r = utf8::utf32to8(u32String, ptr, str); + *r = '\0'; + + return NzString(new SharedString(count, count, 1, str)); +} + +NzString NzString::Unicode(const wchar_t* wString) +{ + if (!wString || !wString[0]) + return NzString(); + + const wchar_t* ptr = wString; + unsigned int count = 0; + do + { + char32_t cp = *ptr; + if (cp < 0x80) + count += 1; + else if (cp < 0x800) + count += 2; + else if (cp < 0x10000) + count += 3; + else + count += 4; + } + while (*++ptr); + + char* str = new char[count+1]; + char* r = utf8::utf32to8(wString, ptr, str); + *r = '\0'; + + return NzString(new SharedString(count, count, 1, str)); +} + +std::istream& operator>>(std::istream& is, NzString& str) +{ + str.Clear(); + + char c; + do + { + is.get(c); + if (c == '\0') + break; + else if (std::isspace(c)) + { + if (str.IsNull()) + continue; + else + break; + } + else + str += c; + } + while (true); + + return is; +} + +std::ostream& operator<<(std::ostream& os, const NzString& str) +{ + if (str.IsEmpty()) + return os; + + return operator<<(os, str.m_sharedString->string); +} + +NzString operator+(char character, const NzString& string) +{ + if (character == '\0') + return string; + + if (string.IsEmpty()) + return character; + + unsigned int totalSize = string.m_sharedString->size+1; + char* str = new char[totalSize+1]; + str[0] = character; + std::strcpy(str, string.m_sharedString->string); + + return NzString(new NzString::SharedString(totalSize, totalSize, 1, str)); +} + +NzString operator+(const char* string, const NzString& nstring) +{ + if (!string || !string[0]) + return nstring; + + if (nstring.IsEmpty()) + return string; + + unsigned int size = std::strlen(string); + unsigned int totalSize = size + nstring.m_sharedString->size; + char* str = new char[totalSize+1]; + std::memcpy(str, string, size*sizeof(char)); + std::strcpy(&str[size], nstring.m_sharedString->string); + + return NzString(new NzString::SharedString(totalSize, totalSize, 1, str)); +} + +NzString operator+(const std::string& string, const NzString& nstring) +{ + if (string.empty()) + return nstring; + + if (nstring.m_sharedString->size == 0) + return string; + + unsigned int totalSize = string.size() + nstring.m_sharedString->size; + char* str = new char[totalSize+1]; + std::memcpy(str, string.c_str(), string.size()*sizeof(char)); + std::strcpy(&str[string.size()], nstring.m_sharedString->string); + + return NzString(new NzString::SharedString(totalSize, totalSize, 1, str)); +} + +bool operator==(const NzString& first, const NzString& second) +{ + if (first.m_sharedString->size == 0 || second.m_sharedString->size == 0) + return first.m_sharedString->size == second.m_sharedString->size; + + if (first.m_sharedString->size != second.m_sharedString->size) + return false; + + return std::strcmp(first.m_sharedString->string, second.m_sharedString->string) == 0; +} + +bool operator!=(const NzString& first, const NzString& second) +{ + return !operator==(first, second); +} + +bool operator<(const NzString& first, const NzString& second) +{ + if (second.m_sharedString->size == 0) + return false; + + if (first.m_sharedString->size == 0) + return true; + + return std::strcmp(first.m_sharedString->string, second.m_sharedString->string) < 0; +} + +bool operator<=(const NzString& first, const NzString& second) +{ + return !operator<(second, first); +} + +bool operator>(const NzString& first, const NzString& second) +{ + return second < first; +} + +bool operator>=(const NzString& first, const NzString& second) +{ + return !operator<(first, second); +} + +bool operator==(char character, const NzString& nstring) +{ + return nstring == character; +} + +bool operator==(const char* string, const NzString& nstring) +{ + return nstring == string; +} + +bool operator==(const std::string& string, const NzString& nstring) +{ + return nstring == string; +} + +bool operator!=(char character, const NzString& nstring) +{ + return !operator==(character, nstring); +} + +bool operator!=(const char* string, const NzString& nstring) +{ + return !operator==(string, nstring); +} + +bool operator!=(const std::string& string, const NzString& nstring) +{ + return !operator==(string, nstring); +} + +bool operator<(char character, const NzString& nstring) +{ + return nstring > character; +} + +bool operator<(const char* string, const NzString& nstring) +{ + return nstring > string; +} + +bool operator<(const std::string& string, const NzString& nstring) +{ + return nstring > string; +} + +bool operator<=(char character, const NzString& nstring) +{ + return !operator<(nstring, character); +} + +bool operator<=(const char* string, const NzString& nstring) +{ + return !operator<(nstring, string); +} + +bool operator<=(const std::string& string, const NzString& nstring) +{ + return !operator<(nstring, string); +} + +bool operator>(char character, const NzString& nstring) +{ + return nstring < character; +} + +bool operator>(const char* string, const NzString& nstring) +{ + return nstring < string; +} + +bool operator>(const std::string& string, const NzString& nstring) +{ + return nstring < string; +} + +bool operator>=(char character, const NzString& nstring) +{ + return !operator<(character, nstring); +} + +bool operator>=(const char* string, const NzString& nstring) +{ + return !operator<(string, nstring); +} + +bool operator>=(const std::string& string, const NzString& nstring) +{ + return !operator<(string, nstring); +} + +void NzString::EnsureOwnership() +{ + NazaraLock(m_sharedString->mutex); + if (m_sharedString->refCount > 1) + { + m_sharedString->refCount--; + + char* string = new char[m_sharedString->allocatedSize+1]; + std::strcpy(string, m_sharedString->string); + + m_sharedString = new SharedString(m_sharedString->allocatedSize, m_sharedString->size, 1, string); + } +} + +bool NzString::FillHash(NzHashImpl* hazh) const +{ + hazh->Append(reinterpret_cast(m_sharedString->string), m_sharedString->size); + + return true; +} + +void NzString::ReleaseString() +{ + if (m_sharedString == &emptyString) + return; + + NazaraMutexLock(m_sharedString->mutex); + if (--m_sharedString->refCount == 0) + { + NazaraMutexUnlock(m_sharedString->mutex); + delete[] m_sharedString->string; + delete m_sharedString; + } + else + { + NazaraMutexUnlock(m_sharedString->mutex); + } + + m_sharedString = &emptyString; +} + +NzString::SharedString NzString::emptyString(0, 0, 0, nullptr); +unsigned int NzString::npos(static_cast(-1)); + +namespace std +{ + istream& getline(istream& is, NzString& str) + { + str.Clear(); + + char c; + do + { + is.get(c); + if (c != '\n' && c != '\0') + str += c; + else + break; + } + while (true); + + return is; + } + + istream& getline(istream& is, NzString& str, char delim) + { + str.Clear(); + + char c; + do + { + is.get(c); + if (c != delim && c != '\0') + str += c; + else + break; + } + while (true); + + return is; + } + + void swap(NzString& lhs, NzString& rhs) + { + lhs.Swap(rhs); + } +} diff --git a/src/Nazara/Core/StringStream.cpp b/src/Nazara/Core/StringStream.cpp new file mode 100644 index 000000000..b9947c74a --- /dev/null +++ b/src/Nazara/Core/StringStream.cpp @@ -0,0 +1,217 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_STRINGSTREAM_CPP + +#include +#include + +NzStringStream::NzStringStream() : +m_bufferSize(0) +{ +} + +NzStringStream::NzStringStream(const NzString& str) : +m_bufferSize(str.GetSize()) +{ + m_strings.push_back(str); +} + +NzString NzStringStream::ToString() const +{ + NazaraLock(m_mutex) + + NzString string; + string.Reserve(m_bufferSize); + + for (const NzString& str : m_strings) + string += str; + + return string; +} + +NzStringStream& NzStringStream::operator<<(bool boolean) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Boolean(boolean)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(short number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(unsigned short number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(int number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(unsigned int number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(long number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(unsigned long number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(long long number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(unsigned long long number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(float number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(double number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(long double number) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Number(number)); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(char character) +{ + NazaraLock(m_mutex) + + m_strings.push_back(character); + m_bufferSize++; + + return *this; +} + +NzStringStream& NzStringStream::operator<<(unsigned char character) +{ + NazaraLock(m_mutex) + + m_strings.push_back(character); + m_bufferSize++; + + return *this; +} + +NzStringStream& NzStringStream::operator<<(const char* string) +{ + NazaraLock(m_mutex) + + m_strings.push_back(string); + m_bufferSize += m_strings.back().GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(const std::string& string) +{ + NazaraLock(m_mutex) + + m_strings.push_back(string); + m_bufferSize += string.size(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(const NzString& string) +{ + NazaraLock(m_mutex) + + m_strings.push_back(string); + m_bufferSize += string.GetSize(); + + return *this; +} + +NzStringStream& NzStringStream::operator<<(const void* ptr) +{ + NazaraLock(m_mutex) + + m_strings.push_back(NzString::Pointer(ptr)); + m_bufferSize += sizeof(void*)*2; + + return *this; +} + +NzStringStream::operator NzString() const +{ + return ToString(); +} diff --git a/src/Nazara/Core/Thread.cpp b/src/Nazara/Core/Thread.cpp new file mode 100644 index 000000000..ee96542c8 --- /dev/null +++ b/src/Nazara/Core/Thread.cpp @@ -0,0 +1,80 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Inspiré du code de la SFML par Laurent Gomila + +#define NAZARA_THREAD_CPP + +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#else + #error Thread has no implementation +#endif + +#include + +NzThread::~NzThread() +{ + if (!m_independent) + Join(); + else + delete m_impl; +} + +NzThread::Id NzThread::GetId() const +{ + if (m_impl) + return m_impl->GetId(); + else + return NzThread::Id(); +} + +bool NzThread::IsCurrent() const +{ + if (m_impl) + return m_impl->IsCurrent(); + else + return false; +} + +void NzThread::Launch(bool independent) +{ + Join(); + m_independent = independent; + m_impl = new NzThreadImpl(this); +} + +void NzThread::Join() +{ + if (m_impl) + { + #if NAZARA_CORE_SAFE + if (m_impl->IsCurrent()) + { + NazaraError("A thread cannot join itself"); + return; + } + #endif + + m_impl->Join(); + delete m_impl; + m_impl = nullptr; + } +} + +void NzThread::Terminate() +{ + if (m_impl) + { + m_impl->Terminate(); + delete m_impl; + m_impl = nullptr; + } +} + diff --git a/src/Nazara/Core/ThreadCondition.cpp b/src/Nazara/Core/ThreadCondition.cpp new file mode 100644 index 000000000..769d78d9e --- /dev/null +++ b/src/Nazara/Core/ThreadCondition.cpp @@ -0,0 +1,48 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_THREADCONDITION_CPP + +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_POSIX) + #include +#else + #error Thread condition has no implementation +#endif + +#include + +NzThreadCondition::NzThreadCondition() +{ + m_impl = new NzThreadConditionImpl; +} + +NzThreadCondition::~NzThreadCondition() +{ + delete m_impl; +} + +void NzThreadCondition::Signal() +{ + m_impl->Signal(); +} + +void NzThreadCondition::SignalAll() +{ + m_impl->SignalAll(); +} + +void NzThreadCondition::Wait(NzMutex* mutex) +{ + m_impl->Wait(mutex->m_impl); +} + +bool NzThreadCondition::Wait(NzMutex* mutex, nzUInt32 timeout) +{ + return m_impl->Wait(mutex->m_impl, timeout); +} diff --git a/src/Nazara/Core/Unicode.cpp b/src/Nazara/Core/Unicode.cpp new file mode 100644 index 000000000..f47e56939 --- /dev/null +++ b/src/Nazara/Core/Unicode.cpp @@ -0,0 +1,55 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#define NAZARA_UNICODE_CPP + +#include +#include + +namespace NzUnicode +{ + #if NAZARA_CORE_INCLUDE_UNICODEDATA + struct Character + { + nzUInt16 category; // Le type du caractère + nzUInt8 direction; // Le sens de lecure du caractère + nzUInt32 lowerCase; // Le caractère correspondant en minuscule + nzUInt32 titleCase; // Le caractère correspondant en titre + nzUInt32 upperCase; // Le caractère correspondant en majuscule + }; + + #include + + #else // Implémentation bidon + + Category GetCategory(char32_t character) + { + NazaraUnused(character); + + return Category_NoCategory; + } + + Direction GetDirection(char32_t character) + { + NazaraUnused(character); + + return Direction_Boundary_Neutral; + } + + char32_t GetLowercase(char32_t character) + { + return character; + } + + char32_t GetTitlecase(char32_t character) + { + return character; + } + + char32_t GetUppercase(char32_t character) + { + return character; + } + #endif +} diff --git a/src/Nazara/Core/Win32/ClockImpl.cpp b/src/Nazara/Core/Win32/ClockImpl.cpp new file mode 100644 index 000000000..440d521c9 --- /dev/null +++ b/src/Nazara/Core/Win32/ClockImpl.cpp @@ -0,0 +1,42 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include + +namespace +{ + LARGE_INTEGER frequency; // La fréquence ne varie pas pas au cours de l'exécution +} + +bool NzClockImplInitializeHighPrecision() +{ + return QueryPerformanceFrequency(&frequency) != 0; +} + +nzUInt64 NzClockImplGetMicroseconds() +{ + // http://msdn.microsoft.com/en-us/library/windows/desktop/ms644904(v=vs.85).aspx + HANDLE thread = GetCurrentThread(); + DWORD oldMask = SetThreadAffinityMask(thread, 1); + + LARGE_INTEGER time; + QueryPerformanceCounter(&time); + + SetThreadAffinityMask(thread, oldMask); + + return time.QuadPart * 1000000ULL / frequency.QuadPart; +} + +nzUInt64 NzClockImplGetMilliseconds() +{ + #ifdef NAZARA_PLATFORM_WINDOWS_VISTA + return GetTickCount64(); + #else + return GetTickCount(); + #endif +} diff --git a/src/Nazara/Core/Win32/ClockImpl.hpp b/src/Nazara/Core/Win32/ClockImpl.hpp new file mode 100644 index 000000000..6267951f2 --- /dev/null +++ b/src/Nazara/Core/Win32/ClockImpl.hpp @@ -0,0 +1,16 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_CLOCKIMPL_WINDOWS_HPP +#define NAZARA_CLOCKIMPL_WINDOWS_HPP + +#include + +bool NzClockImplInitializeHighPrecision(); +nzUInt64 NzClockImplGetMicroseconds(); +nzUInt64 NzClockImplGetMilliseconds(); + +#endif // NAZARA_CLOCKIMPL_WINDOWS_HPP diff --git a/src/Nazara/Core/Win32/DirectoryImpl.cpp b/src/Nazara/Core/Win32/DirectoryImpl.cpp new file mode 100644 index 000000000..59258cc27 --- /dev/null +++ b/src/Nazara/Core/Win32/DirectoryImpl.cpp @@ -0,0 +1,137 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include + +NzDirectoryImpl::NzDirectoryImpl(const NzDirectory* parent) +{ + NazaraUnused(parent); +} + +NzDirectoryImpl::~NzDirectoryImpl() +{ +} + +void NzDirectoryImpl::Close() +{ + FindClose(m_handle); +} + +NzString NzDirectoryImpl::GetResultName() const +{ + return NzString::Unicode(m_result.cFileName); +} + +nzUInt64 NzDirectoryImpl::GetResultSize() const +{ + LARGE_INTEGER size; + size.HighPart = m_result.nFileSizeHigh; + size.LowPart = m_result.nFileSizeLow; + + return size.QuadPart; +} + +bool NzDirectoryImpl::IsResultDirectory() const +{ + if (m_result.dwFileAttributes != INVALID_FILE_ATTRIBUTES) + return (m_result.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0; + else + return false; +} + +bool NzDirectoryImpl::NextResult() +{ + if (m_firstCall) // Nous devons ignorer le premier appel car FindFirstFile nous a déjà renvoyé des résultats + { + m_firstCall = false; + return true; + } + + if (FindNextFileW(m_handle, &m_result)) + return true; + else + { + if (GetLastError() != ERROR_NO_MORE_FILES) + NazaraError("Unable to get next result: " + NzGetLastSystemError()); + + return false; + } +} + +bool NzDirectoryImpl::Open(const NzString& dirPath) +{ + NzString searchPath = dirPath + "\\*"; + wchar_t* path = searchPath.GetWideBuffer(); + m_handle = FindFirstFileW(path, &m_result); + delete[] path; + + if (m_handle == INVALID_HANDLE_VALUE) + { + NazaraError("Unable to open directory: " + NzGetLastSystemError()); + return false; + } + + m_firstCall = true; + + return true; +} + +bool NzDirectoryImpl::Create(const NzString& dirPath) +{ + wchar_t* path = dirPath.GetWideBuffer(); + bool success = CreateDirectoryW(path, nullptr) != 0; + delete[] path; + + return success || GetLastError() == ERROR_ALREADY_EXISTS; +} + +bool NzDirectoryImpl::Exists(const NzString& dirPath) +{ + wchar_t* path = dirPath.GetWideBuffer(); + DWORD attributes = GetFileAttributesW(path); + delete[] path; + + if (attributes != INVALID_FILE_ATTRIBUTES) + return (attributes & FILE_ATTRIBUTE_DIRECTORY) != 0; + else + return false; +} + +NzString NzDirectoryImpl::GetCurrent() +{ + NzString currentPath; + wchar_t* path = new wchar_t[MAX_PATH]; + + unsigned int size = GetCurrentDirectoryW(MAX_PATH, path); + if (size > MAX_PATH) // La taille prends en compte le caractère nul + { + delete[] path; + + path = new wchar_t[size]; + if (GetCurrentDirectoryW(size, path) == 0) + NazaraError("Unable to get current directory: " + NzGetLastSystemError()); + else + currentPath = NzString::Unicode(path); + } + else if (size == 0) + NazaraError("Unable to get current directory: " + NzGetLastSystemError()); + else + currentPath = NzString::Unicode(path); + + delete[] path; + + return currentPath; +} + +bool NzDirectoryImpl::Remove(const NzString& dirPath) +{ + wchar_t* path = dirPath.GetWideBuffer(); + bool success = RemoveDirectoryW(path) != 0; + delete[] path; + + DWORD error = GetLastError(); + return success || error == ERROR_FILE_NOT_FOUND || error == ERROR_PATH_NOT_FOUND; +} diff --git a/src/Nazara/Core/Win32/DirectoryImpl.hpp b/src/Nazara/Core/Win32/DirectoryImpl.hpp new file mode 100644 index 000000000..ce4ce1ae1 --- /dev/null +++ b/src/Nazara/Core/Win32/DirectoryImpl.hpp @@ -0,0 +1,45 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_DIRECTORYIMPL_HPP +#define NAZARA_DIRECTORYIMPL_HPP + +#include +#include +#include + +class NzDirectory; +class NzString; + +class NzDirectoryImpl : NzNonCopyable +{ + public: + NzDirectoryImpl(const NzDirectory* parent); + ~NzDirectoryImpl(); + + void Close(); + + NzString GetResultName() const; + nzUInt64 GetResultSize() const; + + bool IsResultDirectory() const; + + bool NextResult(); + + bool Open(const NzString& dirPath); + + static bool Create(const NzString& dirPath); + static bool Exists(const NzString& dirPath); + static NzString GetCurrent(); + static bool Remove(const NzString& dirPath); + + private: + HANDLE m_handle; + WIN32_FIND_DATAW m_result; + bool m_firstCall; +}; + +#endif // NAZARA_DIRECTORYIMPL_HPP diff --git a/src/Nazara/Core/Win32/DynLibImpl.cpp b/src/Nazara/Core/Win32/DynLibImpl.cpp new file mode 100644 index 000000000..1cd9fa4a2 --- /dev/null +++ b/src/Nazara/Core/Win32/DynLibImpl.cpp @@ -0,0 +1,51 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include + +NzDynLibImpl::NzDynLibImpl(NzDynLib* parent) : +m_parent(parent) +{ +} + +NzDynLibImpl::~NzDynLibImpl() +{ +} + +NzDynLibFunc NzDynLibImpl::GetSymbol(const NzString& symbol) const +{ + NzDynLibFunc sym = reinterpret_cast(GetProcAddress(m_handle, symbol.GetConstBuffer())); + if (!sym) + m_parent->SetLastError(NzGetLastSystemError()); + + return sym; +} + +bool NzDynLibImpl::Load(const NzString& libraryPath) +{ + NzString path = libraryPath; + if (!path.EndsWith(".dll")) + path += ".dll"; + + wchar_t* pathW = path.GetWideBuffer(); + m_handle = LoadLibraryExW(pathW, nullptr, LOAD_WITH_ALTERED_SEARCH_PATH); + delete[] pathW; + + if (m_handle) + return true; + else + { + m_parent->SetLastError(NzGetLastSystemError()); + return false; + } +} + +void NzDynLibImpl::Unload() +{ + FreeLibrary(m_handle); +} diff --git a/src/Nazara/Core/Win32/DynLibImpl.hpp b/src/Nazara/Core/Win32/DynLibImpl.hpp new file mode 100644 index 000000000..4734a105d --- /dev/null +++ b/src/Nazara/Core/Win32/DynLibImpl.hpp @@ -0,0 +1,31 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_DYNLIBIMPL_HPP +#define NAZARA_DYNLIBIMPL_HPP + +#include +#include +#include + +class NzString; + +class NzDynLibImpl : NzNonCopyable +{ + public: + NzDynLibImpl(NzDynLib* m_parent); + ~NzDynLibImpl(); + + NzDynLibFunc GetSymbol(const NzString& symbol) const; + bool Load(const NzString& libraryPath); + void Unload(); + + private: + HMODULE m_handle; + NzDynLib* m_parent; +}; + +#endif // NAZARA_DYNLIBIMPL_HPP diff --git a/src/Nazara/Core/Win32/FileImpl.cpp b/src/Nazara/Core/Win32/FileImpl.cpp new file mode 100644 index 000000000..ce00babe7 --- /dev/null +++ b/src/Nazara/Core/Win32/FileImpl.cpp @@ -0,0 +1,309 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include + +NzFileImpl::NzFileImpl(const NzFile* parent) : +m_endOfFile(false) +{ + NazaraUnused(parent); +} + +NzFileImpl::~NzFileImpl() +{ +} + +void NzFileImpl::Close() +{ + CloseHandle(m_handle); +} + +bool NzFileImpl::EndOfFile() const +{ + return m_endOfFile; +} + +void NzFileImpl::Flush() +{ + if (!FlushFileBuffers(m_handle)) + NazaraError("Unable to flush file: " + NzGetLastSystemError()); +} + +nzUInt64 NzFileImpl::GetCursorPos() const +{ + LARGE_INTEGER zero; + zero.QuadPart = 0; + + LARGE_INTEGER position; + SetFilePointerEx(m_handle, zero, &position, FILE_CURRENT); + + return position.QuadPart; +} + +bool NzFileImpl::Open(const NzString& filePath, unsigned int mode) +{ + DWORD access; + DWORD shareMode = FILE_SHARE_READ; + DWORD openMode; + if (mode & NzFile::ReadOnly) + { + access = GENERIC_READ; + openMode = OPEN_EXISTING; + } + else if (mode & NzFile::ReadWrite) + { + if (mode & NzFile::Append) + access = FILE_APPEND_DATA; + else + access = GENERIC_READ | GENERIC_WRITE; + + if (mode & NzFile::Truncate) + openMode = CREATE_ALWAYS; + else + openMode = OPEN_ALWAYS; + } + else if (mode & NzFile::WriteOnly) + { + if (mode & NzFile::Append) + access = FILE_APPEND_DATA; + else + access = GENERIC_WRITE; + + if (mode & NzFile::Truncate) + openMode = CREATE_ALWAYS; + else + openMode = OPEN_ALWAYS; + } + else + return false; + + if ((mode & NzFile::Lock) == 0) + shareMode |= FILE_SHARE_WRITE; + + wchar_t* path = filePath.GetWideBuffer(); + m_handle = CreateFileW(path, access, shareMode, nullptr, openMode, 0, nullptr); + delete[] path; + + return m_handle != INVALID_HANDLE_VALUE; +} + +std::size_t NzFileImpl::Read(void* buffer, std::size_t size) +{ + DWORD read = 0; + if (ReadFile(m_handle, buffer, size, &read, nullptr)) + { + m_endOfFile = (size != read); + return read; + } + else + return 0; +} + +bool NzFileImpl::SetCursorPos(NzFile::CursorPosition pos, nzInt64 offset) +{ + DWORD moveMethod; + switch (pos) + { + case NzFile::AtBegin: + moveMethod = FILE_BEGIN; + break; + + case NzFile::AtCurrent: + moveMethod = FILE_CURRENT; + break; + + case NzFile::AtEnd: + moveMethod = FILE_END; + break; + + default: + NazaraInternalError("Cursor position not handled (0x" + NzString::Number(pos, 16) + ')'); + return false; + } + + m_endOfFile = false; + + LARGE_INTEGER distance; + distance.QuadPart = offset; + + return SetFilePointerEx(m_handle, distance, nullptr, moveMethod) != 0; +} + +std::size_t NzFileImpl::Write(const void* buffer, std::size_t size) +{ + DWORD written = 0; + + LARGE_INTEGER cursorPos; + cursorPos.QuadPart = GetCursorPos(); + + LockFile(m_handle, cursorPos.LowPart, cursorPos.HighPart, size, 0); + WriteFile(m_handle, buffer, size, &written, nullptr); + UnlockFile(m_handle, cursorPos.LowPart, cursorPos.HighPart, size, 0); + + return written; +} + +bool NzFileImpl::Copy(const NzString& sourcePath, const NzString& targetPath) +{ + wchar_t* path = sourcePath.GetWideBuffer(); + wchar_t* newPath = targetPath.GetWideBuffer(); + + if (CopyFileW(path, newPath, false)) + { + delete[] path; + delete[] newPath; + + return true; + } + else + { + NazaraError("Unable to copy file: " + NzGetLastSystemError()); + delete[] path; + delete[] newPath; + + return false; + } +} + +bool NzFileImpl::Delete(const NzString& filePath) +{ + wchar_t* path = filePath.GetWideBuffer(); + + if (DeleteFileW(path)) + { + delete[] path; + + return true; + } + else + { + NazaraError("Unable to delete file (" + filePath + "): " + NzGetLastSystemError()); + delete[] path; + + return false; + } +} + +bool NzFileImpl::Exists(const NzString& filePath) +{ + wchar_t* path = filePath.GetWideBuffer(); + HANDLE handle = CreateFileW(path, 0, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr); + delete[] path; + + if (handle == INVALID_HANDLE_VALUE) + return false; + + CloseHandle(handle); + + return true; +} + +time_t NzFileImpl::GetCreationTime(const NzString& filePath) +{ + wchar_t* path = filePath.GetWideBuffer(); + HANDLE handle = CreateFileW(path, 0, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr); + delete[] path; + + if (handle == INVALID_HANDLE_VALUE) + return 0; + + FILETIME creationTime; + if (!GetFileTime(handle, &creationTime, nullptr, nullptr)) + { + NazaraError("Unable to get creation time: " + NzGetLastSystemError()); + + CloseHandle(handle); + return 0; + } + + CloseHandle(handle); + + return FileTimeToTime(&creationTime); +} + +time_t NzFileImpl::GetLastAccessTime(const NzString& filePath) +{ + wchar_t* path = filePath.GetWideBuffer(); + HANDLE handle = CreateFileW(path, 0, FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, nullptr); + delete[] path; + + if (handle == INVALID_HANDLE_VALUE) + return 0; + + FILETIME accessTime; + if (!GetFileTime(handle, nullptr, &accessTime, nullptr)) + { + NazaraError("Unable to get last access time: " + NzGetLastSystemError()); + + CloseHandle(handle); + return 0; + } + + CloseHandle(handle); + + return FileTimeToTime(&accessTime); +} + +time_t NzFileImpl::GetLastWriteTime(const NzString& filePath) +{ + wchar_t* path = filePath.GetWideBuffer(); + HANDLE handle = CreateFileW(path, 0, FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, nullptr); + delete[] path; + + if (handle == INVALID_HANDLE_VALUE) + return 0; + + FILETIME writeTime; + if (!GetFileTime(handle, nullptr, nullptr, &writeTime)) + { + NazaraError("Unable to get last write time: " + NzGetLastSystemError()); + CloseHandle(handle); + + return 0; + } + + CloseHandle(handle); + + return FileTimeToTime(&writeTime); +} + +nzUInt64 NzFileImpl::GetSize(const NzString& filePath) +{ + wchar_t* path = filePath.GetWideBuffer(); + HANDLE handle = CreateFileW(path, 0, FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, nullptr); + delete[] path; + + if (handle == INVALID_HANDLE_VALUE) + return 0; + + LARGE_INTEGER fileSize; + if (!GetFileSizeEx(handle, &fileSize)) + fileSize.QuadPart = 0; + + CloseHandle(handle); + + return fileSize.QuadPart; +} + +bool NzFileImpl::Rename(const NzString& sourcePath, const NzString& targetPath) +{ + wchar_t* path = sourcePath.GetWideBuffer(); + wchar_t* newPath = targetPath.GetWideBuffer(); + + bool success = MoveFileExW(path, newPath, MOVEFILE_COPY_ALLOWED) != 0; + + delete[] path; + delete[] newPath; + + if (success) + return true; + else + { + NazaraError("Unable to rename file: " + NzGetLastSystemError()); + return false; + } +} diff --git a/src/Nazara/Core/Win32/FileImpl.hpp b/src/Nazara/Core/Win32/FileImpl.hpp new file mode 100644 index 000000000..52ea8670e --- /dev/null +++ b/src/Nazara/Core/Win32/FileImpl.hpp @@ -0,0 +1,48 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_FILEIMPL_HPP +#define NAZARA_FILEIMPL_HPP + +#include +#include +#include +#include +#include + +class NzFile; +class NzString; + +class NzFileImpl : NzNonCopyable +{ + public: + NzFileImpl(const NzFile* parent); + ~NzFileImpl(); + + void Close(); + bool EndOfFile() const; + void Flush(); + nzUInt64 GetCursorPos() const; + bool Open(const NzString& filePath, unsigned int mode); + std::size_t Read(void* buffer, std::size_t size); + bool SetCursorPos(NzFile::CursorPosition pos, nzInt64 offset); + std::size_t Write(const void* buffer, std::size_t size); + + static bool Copy(const NzString& sourcePath, const NzString& targetPath); + static bool Delete(const NzString& filePath); + static bool Exists(const NzString& filePath); + static time_t GetCreationTime(const NzString& filePath); + static time_t GetLastAccessTime(const NzString& filePath); + static time_t GetLastWriteTime(const NzString& filePath); + static nzUInt64 GetSize(const NzString& filePath); + static bool Rename(const NzString& sourcePath, const NzString& targetPath); + + private: + HANDLE m_handle; + bool m_endOfFile; +}; + +#endif // NAZARA_FILEIMPL_HPP diff --git a/src/Nazara/Core/Win32/MutexImpl.cpp b/src/Nazara/Core/Win32/MutexImpl.cpp new file mode 100644 index 000000000..d37568955 --- /dev/null +++ b/src/Nazara/Core/Win32/MutexImpl.cpp @@ -0,0 +1,31 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include + +NzMutexImpl::NzMutexImpl() +{ + InitializeCriticalSection(&m_criticalSection); +} + +NzMutexImpl::~NzMutexImpl() +{ + DeleteCriticalSection(&m_criticalSection); +} + +void NzMutexImpl::Lock() +{ + EnterCriticalSection(&m_criticalSection); +} + +bool NzMutexImpl::TryLock() +{ + return TryEnterCriticalSection(&m_criticalSection) != 0; +} + +void NzMutexImpl::Unlock() +{ + LeaveCriticalSection(&m_criticalSection); +} diff --git a/src/Nazara/Core/Win32/MutexImpl.hpp b/src/Nazara/Core/Win32/MutexImpl.hpp new file mode 100644 index 000000000..5b01e7864 --- /dev/null +++ b/src/Nazara/Core/Win32/MutexImpl.hpp @@ -0,0 +1,30 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_MUTEXIMPL_HPP +#define NAZARA_MUTEXIMPL_HPP + +#include + +class NzThreadConditionImpl; + +class NzMutexImpl +{ + friend class NzThreadConditionImpl; + + public: + NzMutexImpl(); + ~NzMutexImpl(); + + void Lock(); + bool TryLock(); + void Unlock(); + + private: + CRITICAL_SECTION m_criticalSection; +}; + +#endif // NAZARA_MUTEXIMPL_HPP diff --git a/src/Nazara/Core/Win32/SemaphoreImpl.cpp b/src/Nazara/Core/Win32/SemaphoreImpl.cpp new file mode 100644 index 000000000..3fba23de5 --- /dev/null +++ b/src/Nazara/Core/Win32/SemaphoreImpl.cpp @@ -0,0 +1,65 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include + +NzSemaphoreImpl::NzSemaphoreImpl(unsigned int count) +{ + m_semaphore = CreateSemaphore(nullptr, count, std::numeric_limits::max(), nullptr); + #if NAZARA_CORE_SAFE ///FIXME: Ne peut échouer qu'à cause de mauvais paramètres ? + if (!m_semaphore) + NazaraError("Failed to create semaphore: " + NzGetLastSystemError()); + #endif +} + +NzSemaphoreImpl::~NzSemaphoreImpl() +{ + CloseHandle(m_semaphore); +} + +unsigned int NzSemaphoreImpl::GetCount() const +{ + LONG count; + ReleaseSemaphore(m_semaphore, 0, &count); + return count; +} + +void NzSemaphoreImpl::Post() +{ + #if NAZARA_CORE_SAFE + if (!ReleaseSemaphore(m_semaphore, 1, nullptr)) + NazaraError("Failed to release semaphore: " + NzGetLastSystemError()); + #else + ReleaseSemaphore(m_semaphore, 1, nullptr); + #endif +} + +void NzSemaphoreImpl::Wait() +{ + #if NAZARA_CORE_SAFE + if (WaitForSingleObject(m_semaphore, INFINITE) == WAIT_FAILED) + NazaraError("Failed to wait for semaphore: " + NzGetLastSystemError()); + #else + WaitForSingleObject(m_semaphore, INFINITE); + #endif +} + +bool NzSemaphoreImpl::Wait(nzUInt32 timeout) +{ + #if NAZARA_CORE_SAFE + DWORD result = WaitForSingleObject(m_semaphore, timeout); + if (result == WAIT_FAILED) + { + NazaraError("Failed to wait for semaphore: " + NzGetLastSystemError()); + return false; + } + else + return result == WAIT_OBJECT_0; + #else + return WaitForSingleObject(m_semaphore, timeout) == WAIT_OBJECT_0; + #endif +} diff --git a/src/Nazara/Core/Win32/SemaphoreImpl.hpp b/src/Nazara/Core/Win32/SemaphoreImpl.hpp new file mode 100644 index 000000000..637cc3664 --- /dev/null +++ b/src/Nazara/Core/Win32/SemaphoreImpl.hpp @@ -0,0 +1,28 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_SEMAPHOREIMPL_HPP +#define NAZARA_SEMAPHOREIMPL_HPP + +#include +#include + +class NzSemaphoreImpl +{ + public: + NzSemaphoreImpl(unsigned int count); + ~NzSemaphoreImpl(); + + unsigned int GetCount() const; + void Post(); + void Wait(); + bool Wait(nzUInt32 timeout); + + private: + HANDLE m_semaphore; +}; + +#endif // NAZARA_SEMAPHOREIMPL_HPP diff --git a/src/Nazara/Core/Win32/ThreadConditionImpl.cpp b/src/Nazara/Core/Win32/ThreadConditionImpl.cpp new file mode 100644 index 000000000..53d8a07d2 --- /dev/null +++ b/src/Nazara/Core/Win32/ThreadConditionImpl.cpp @@ -0,0 +1,98 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Source: http://www.cs.wustl.edu/~schmidt/win32-cv-1.html + +#include +#include +#include + +NzThreadConditionImpl::NzThreadConditionImpl() +{ + #ifdef NAZARA_PLATFORM_WINDOWSVISTA + InitializeConditionVariable(&m_cv); + #else + m_count = 0; + InitializeCriticalSection(&m_countLock); + m_events[SIGNAL] = CreateEvent(nullptr, false, false, nullptr); // auto-reset event + m_events[BROADCAST] = CreateEvent(nullptr, true, false, nullptr); // manual-reset event + #endif +} + +#ifndef NAZARA_PLATFORM_WINDOWSVISTA +NzThreadConditionImpl::~NzThreadConditionImpl() +{ + DeleteCriticalSection(&m_countLock); +} +#endif + +void NzThreadConditionImpl::Signal() +{ + #ifdef NAZARA_PLATFORM_WINDOWSVISTA + WakeConditionVariable(&m_cv); + #else + // Avoid race conditions. + EnterCriticalSection(&m_countLock); + bool haveWaiters = (m_count > 0); + LeaveCriticalSection(&m_countLock); + + if (haveWaiters) + SetEvent(m_events[SIGNAL]); + #endif +} + +void NzThreadConditionImpl::SignalAll() +{ + #ifdef NAZARA_PLATFORM_WINDOWSVISTA + WakeAllConditionVariable(&m_cv); + #else + // Avoid race conditions. + EnterCriticalSection(&m_countLock); + bool haveWaiters = (m_count > 0); + LeaveCriticalSection (&m_countLock); + + if (haveWaiters) + SetEvent(m_events[BROADCAST]); + #endif +} + +void NzThreadConditionImpl::Wait(NzMutexImpl* mutex) +{ + Wait(mutex, INFINITE); +} + +bool NzThreadConditionImpl::Wait(NzMutexImpl* mutex, nzUInt32 timeout) +{ + #ifdef NAZARA_PLATFORM_WINDOWSVISTA + return SleepConditionVariableCS(&m_cv, mutex->m_criticalSection, timeout); + #else + // Avoid race conditions. + EnterCriticalSection(&m_countLock); + m_count++; + LeaveCriticalSection(&m_countLock); + + // It's ok to release the mutex here since Win32 + // manual-reset events maintain state when used with SetEvent. + // This avoids the "lost wakeup" bug... + LeaveCriticalSection(&mutex->m_criticalSection); + + // Wait for either event to become signaled due to Signal being called or SignalAll being called. + int result = WaitForMultipleObjects(2, m_events, false, timeout); + + EnterCriticalSection(&m_countLock); + m_count--; + bool lastWaiter = (result == WAIT_OBJECT_0 + BROADCAST && m_count == 0); + LeaveCriticalSection(&m_countLock); + + // Some thread called SignalAll + if (lastWaiter) + // We're the last waiter to be notified or to stop waiting, so reset the manual event. + ResetEvent(m_events[BROADCAST]); + + // Reacquire the mutex. + EnterCriticalSection(&mutex->m_criticalSection); + + return result != WAIT_TIMEOUT; + #endif +} diff --git a/src/Nazara/Core/Win32/ThreadConditionImpl.hpp b/src/Nazara/Core/Win32/ThreadConditionImpl.hpp new file mode 100644 index 000000000..dd7260b40 --- /dev/null +++ b/src/Nazara/Core/Win32/ThreadConditionImpl.hpp @@ -0,0 +1,51 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_THREADCONDITIONIMPL_HPP +#define NAZARA_THREADCONDITIONIMPL_HPP + +// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html + +#include +#include + +class NzMutexImpl; + +class NzThreadConditionImpl +{ + public: + NzThreadConditionImpl(); + #ifdef NAZARA_PLATFORM_WINDOWSVISTA + ~NzThreadConditionImpl() = default; + #else + ~NzThreadConditionImpl(); + #endif + + void Signal(); + void SignalAll(); + + void Wait(NzMutexImpl* mutex); + bool Wait(NzMutexImpl* mutex, nzUInt32 timeout); + + private: + #ifdef NAZARA_PLATFORM_WINDOWSVISTA + CONDITION_VARIABLE m_cv; + #else + enum + { + SIGNAL = 0, + BROADCAST = 1, + MAX_EVENTS = 2 + }; + + CRITICAL_SECTION m_countLock; + HANDLE m_events[MAX_EVENTS]; + unsigned int m_count; + #endif + +}; + +#endif // NAZARA_THREADCONDITIONIMPL_HPP diff --git a/src/Nazara/Core/Win32/ThreadImpl.cpp b/src/Nazara/Core/Win32/ThreadImpl.cpp new file mode 100644 index 000000000..3a9c6ac65 --- /dev/null +++ b/src/Nazara/Core/Win32/ThreadImpl.cpp @@ -0,0 +1,94 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Inspiré du code de la SFML par Laurent Gomila + +#include +#include +#include +#include +#include + +NzThread::Id::Id(const NzThreadImpl* thread) +{ + if (thread->m_thread) + m_handle = reinterpret_cast(thread->m_threadId); // Un entier transformé en pointeur : Hacky + else + m_handle = nullptr; +} + +NzThread::Id::~Id() +{ +} + +bool NzThread::Id::operator==(const Id& rhs) const +{ + return m_handle == rhs.m_handle; +} + +bool NzThread::Id::operator!=(const Id& rhs) const +{ + return m_handle != rhs.m_handle; +} + +NzThreadImpl::NzThreadImpl(NzThread* thread) +{ + m_thread = reinterpret_cast(_beginthreadex(nullptr, 0, &NzThreadImpl::ThreadProc, thread, 0, &m_threadId)); + if (!m_thread) + NazaraError("Failed to create thread: " + NzGetLastSystemError()); +} + +NzThreadImpl::~NzThreadImpl() +{ +} + +NzThread::Id NzThreadImpl::GetId() const +{ + return NzThread::Id(reinterpret_cast(m_threadId)); // Hacky +} + +bool NzThreadImpl::IsCurrent() const +{ + return m_threadId == GetCurrentThreadId(); +} + +void NzThreadImpl::Join() +{ + if (m_thread) + WaitForSingleObject(m_thread, INFINITE); +} + +void NzThreadImpl::Terminate() +{ + if (m_thread) + TerminateThread(m_thread, 0); +} + +unsigned int _stdcall NzThreadImpl::ThreadProc(void* userdata) +{ + NzThread* owner = static_cast(userdata); + NzFunctor* func = owner->m_func; + HANDLE myHandle = owner->m_impl->m_thread; + func->Run(); + delete func; + + // http://stackoverflow.com/questions/418742/is-it-reasonable-to-call-closehandle-on-a-thread-before-it-terminates + CloseHandle(myHandle); + + /* + En C++, il vaut mieux retourner depuis la fonction que de quitter le thread explicitement + Source : http://msdn.microsoft.com/en-us/library/windows/desktop/ms682659(v=vs.85).aspx + */ + return 0; +} + +NzThread::Id NzThread::GetCurrentId() +{ + return NzThread::Id(reinterpret_cast(GetCurrentThreadId())); // Hacky +} + +void NzThread::Sleep(nzUInt32 time) +{ + ::Sleep(time); +} diff --git a/src/Nazara/Core/Win32/ThreadImpl.hpp b/src/Nazara/Core/Win32/ThreadImpl.hpp new file mode 100644 index 000000000..eed45a31b --- /dev/null +++ b/src/Nazara/Core/Win32/ThreadImpl.hpp @@ -0,0 +1,38 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Inspiré du code de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_THREADIMPL_HPP +#define NAZARA_THREADIMPL_HPP + +#include +#include +#include + +class NzThread; + +class NzThreadImpl +{ + friend class NzThread::Id; + + public: + NzThreadImpl(NzThread* threadFunc); + ~NzThreadImpl(); + + NzThread::Id GetId() const; + bool IsCurrent() const; + void Join(); + void Terminate(); + + private: + static unsigned int _stdcall ThreadProc(void* userdata); + + HANDLE m_thread; + unsigned int m_threadId; +}; + +#endif // NAZARA_THREADIMPL_HPP diff --git a/src/Nazara/Core/Win32/Time.hpp b/src/Nazara/Core/Win32/Time.hpp new file mode 100644 index 000000000..63d2aca26 --- /dev/null +++ b/src/Nazara/Core/Win32/Time.hpp @@ -0,0 +1,32 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_WINDOWS_TIME_HPP +#define NAZARA_WINDOWS_TIME_HPP + +#include +#include + +time_t FileTimeToTime(FILETIME* time) +{ + SYSTEMTIME stUTC, stLocal; + + FileTimeToSystemTime(time, &stUTC); + SystemTimeToTzSpecificLocalTime(nullptr, &stUTC, &stLocal); + + std::tm timeinfo; + timeinfo.tm_sec = stLocal.wSecond; + timeinfo.tm_min = stLocal.wMinute; + timeinfo.tm_hour = stLocal.wHour; + timeinfo.tm_mday = stLocal.wDay; + timeinfo.tm_mon = stLocal.wMonth-1; + timeinfo.tm_year = stLocal.wYear-1900; + timeinfo.tm_isdst = -1; + + return std::mktime(&timeinfo); +} + +#endif // NAZARA_WINDOWS_TIME_HPP diff --git a/src/Nazara/Network/Debug/Leaks.cpp b/src/Nazara/Network/Debug/Leaks.cpp new file mode 100644 index 000000000..a6b378ab2 --- /dev/null +++ b/src/Nazara/Network/Debug/Leaks.cpp @@ -0,0 +1,29 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_NETWORK_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) +#include +#include + +void* operator new(std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, false); +} + +void* operator new[](std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, true); +} + +void operator delete(void* pointer) throw() +{ + NzMemoryManager::Free(pointer, false); +} + +void operator delete[](void* pointer) throw() +{ + NzMemoryManager::Free(pointer, true); +} +#endif diff --git a/src/Nazara/Renderer/Buffer.cpp b/src/Nazara/Renderer/Buffer.cpp new file mode 100644 index 000000000..b2e80ae96 --- /dev/null +++ b/src/Nazara/Renderer/Buffer.cpp @@ -0,0 +1,196 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include +#include +#include + +NzBuffer::NzBuffer(nzBufferType type) : +m_type(type), +m_typeSize(0), +m_impl(nullptr), +m_length(0) +{ +} + +NzBuffer::NzBuffer(nzBufferType type, unsigned int length, nzUInt8 typeSize, nzBufferUsage usage) : +m_type(type), +m_impl(nullptr) +{ + Create(length, typeSize, usage); + + #if NAZARA_DEBUG + if (!m_impl) + { + NazaraError("Failed to create buffer"); + throw std::runtime_error("Constructor failed"); + } + #endif +} + +NzBuffer::~NzBuffer() +{ + Destroy(); +} + +bool NzBuffer::CopyContent(NzBuffer& buffer) +{ + void* ptr = buffer.Lock(nzBufferLock_ReadOnly); + if (!ptr) + { + NazaraError("Unable to lock buffer"); + return false; + } + + bool r = Fill(ptr, 0, m_length); + + if (!buffer.Unlock()) + NazaraWarning("Unable to unlock buffer"); + + return r; +} + +bool NzBuffer::Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage) +{ + Destroy(); + + // On tente d'abord de faire un buffer hardware, si supporté + if (NazaraRenderer->HasCapability(nzRendererCap_HardwareBuffer)) + { + m_impl = new NzHardwareBuffer(this, m_type); + if (!m_impl->Create(length, typeSize, usage)) + { + NazaraWarning("Failed to create hardware buffer, trying to create software buffer..."); + + delete m_impl; + m_impl = nullptr; + } + } + + if (!m_impl) + { + m_impl = new NzSoftwareBuffer(this, m_type); + if (!m_impl->Create(length, typeSize, usage)) + { + NazaraError("Failed to create software buffer"); + delete m_impl; + m_impl = nullptr; + + return false; + } + } + + m_length = length; + m_typeSize = typeSize; + m_usage = usage; + + // Si on arrive ici c'est que tout s'est bien passé. + return true; +} + +void NzBuffer::Destroy() +{ + if (m_impl) + { + m_impl->Destroy(); + delete m_impl; + m_impl = nullptr; + } +} + +bool NzBuffer::Fill(const void* data, unsigned int offset, unsigned int length) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Buffer not created"); + return false; + } + + if (offset+length > m_length) + { + NazaraError("Exceeding buffer size"); + return false; + } + #endif + + return m_impl->Fill(data, offset, length); +} + +unsigned int NzBuffer::GetLength() const +{ + return m_length; +} + +unsigned int NzBuffer::GetSize() const +{ + return m_length*m_typeSize; +} + +nzBufferStorage NzBuffer::GetStorage() const +{ + return m_storage; +} + +nzBufferType NzBuffer::GetType() const +{ + return m_type; +} + +nzUInt8 NzBuffer::GetTypeSize() const +{ + return m_typeSize; +} + +nzBufferUsage NzBuffer::GetUsage() const +{ + return m_usage; +} + +bool NzBuffer::IsHardware() const +{ + return m_storage == nzBufferStorage_Hardware; +} + +void* NzBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Buffer not created"); + return nullptr; + } + + if (offset+length > m_length) + { + NazaraError("Exceeding buffer size"); + return nullptr; + } + #endif + + return m_impl->Lock(lock, offset, length); +} + +bool NzBuffer::Unlock() +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Buffer not created"); + return false; + } + #endif + + return m_impl->Unlock(); +} + +bool NzBuffer::IsHardwareSupported() +{ + return NazaraRenderer->HasCapability(nzRendererCap_HardwareBuffer); +} diff --git a/src/Nazara/Renderer/BufferImpl.cpp b/src/Nazara/Renderer/BufferImpl.cpp new file mode 100644 index 000000000..7a204f7ae --- /dev/null +++ b/src/Nazara/Renderer/BufferImpl.cpp @@ -0,0 +1,7 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include + +NzBufferImpl::~NzBufferImpl() = default; diff --git a/src/Nazara/Renderer/BufferImpl.hpp b/src/Nazara/Renderer/BufferImpl.hpp new file mode 100644 index 000000000..fe4d28eb8 --- /dev/null +++ b/src/Nazara/Renderer/BufferImpl.hpp @@ -0,0 +1,31 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_BUFFERIMPL_HPP +#define NAZARA_BUFFERIMPL_HPP + +#include + +class NzBufferImpl +{ + public: + NzBufferImpl() = default; + virtual ~NzBufferImpl(); + + virtual void Bind() = 0; + + virtual bool Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static) = 0; + virtual void Destroy() = 0; + + virtual bool Fill(const void* data, unsigned int offset, unsigned int length) = 0; + + virtual bool IsHardware() const = 0; + + virtual void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0) = 0; + virtual bool Unlock() = 0; +}; + +#endif // NAZARA_BUFFERIMPL_INCLUDED diff --git a/src/Nazara/Renderer/Context.cpp b/src/Nazara/Renderer/Context.cpp new file mode 100644 index 000000000..3aacea6ee --- /dev/null +++ b/src/Nazara/Renderer/Context.cpp @@ -0,0 +1,167 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_LINUX) + #include +#else + #error Lack of implementation: Context +#endif + +#include + +namespace +{ + +} + +NzContext::NzContext() : +m_impl(nullptr) +{ +} + +NzContext::~NzContext() +{ + if (m_impl) + { + if (m_impl->IsActive()) + NzContextImpl::Desactivate(); + + m_impl->Destroy(); + delete m_impl; + } +} + +bool NzContext::Create(const NzContextParameters& parameters) +{ + m_parameters = parameters; + if (m_parameters.shared && !m_parameters.shareContext) + m_parameters.shareContext = s_reference; + + m_impl = new NzContextImpl; + if (!m_impl->Create(m_parameters)) + { + NazaraError("Failed to create context implementation"); + delete m_impl; + m_impl = nullptr; + + return false; + } + + if (!m_impl->Activate()) + { + NazaraError("Failed to activate context"); + + m_impl->Destroy(); + delete m_impl; + m_impl = nullptr; + + return false; + } + + if (m_parameters.antialiasingLevel > 0) + glEnable(GL_MULTISAMPLE); + + return true; +} + +const NzContextParameters& NzContext::GetParameters() const +{ + #ifdef NAZARA_RENDERER_SAFE + if (!m_impl) + NazaraError("No context has been created"); + #endif + + return m_parameters; +} + +bool NzContext::IsActive() const +{ + #ifdef NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("No context has been created"); + return false; + } + #endif + + return m_impl->IsActive(); +} + +bool NzContext::SetActive(bool active) +{ + #ifdef NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("No context has been created"); + return false; + } + #endif + + if (active) + { + if (!m_impl->IsActive()) + return m_impl->Activate(); + } + else if (m_impl->IsActive()) + return NzContextImpl::Desactivate(); + + return true; +} + +void NzContext::SwapBuffers() +{ + #ifdef NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("No context has been created"); + return; + } + + if (!m_parameters.doubleBuffered) + { + NazaraError("Context is not double buffered"); + return; + } + #endif + + m_impl->SwapBuffers(); +} + +const NzContext* NzContext::GetReference() +{ + return s_reference; +} + +bool NzContext::InitializeReference() +{ + NzContextParameters parameters; +// parameters.compatibilityProfile = true; + parameters.shared = false; // Difficile de partager le contexte de référence avec lui-même + + s_reference = new NzContext; + if (!s_reference->Create(parameters)) + { + delete s_reference; + s_reference = nullptr; + + return false; + } + + return true; +} + +void NzContext::UninitializeReference() +{ + delete s_reference; + s_reference = nullptr; +} + +NzContext* NzContext::s_reference = nullptr; diff --git a/src/Nazara/Renderer/ContextParameters.cpp b/src/Nazara/Renderer/ContextParameters.cpp new file mode 100644 index 000000000..7506ecc3f --- /dev/null +++ b/src/Nazara/Renderer/ContextParameters.cpp @@ -0,0 +1,14 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include + +nzUInt8 NzContextParameters::defaultMajorVersion; // Initialisé par NzOpenGL +nzUInt8 NzContextParameters::defaultMinorVersion; // Initialisé par NzOpenGL +const NzContext* NzContextParameters::defaultShareContext = nullptr; +NzWindowHandle NzContextParameters::defaultWindow = 0; +bool NzContextParameters::defaultCompatibilityProfile = false; +bool NzContextParameters::defaultDoubleBuffered = false; +bool NzContextParameters::defaultShared = true; diff --git a/src/Nazara/Renderer/Debug/Leaks.cpp b/src/Nazara/Renderer/Debug/Leaks.cpp new file mode 100644 index 000000000..9fb75777f --- /dev/null +++ b/src/Nazara/Renderer/Debug/Leaks.cpp @@ -0,0 +1,29 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_RENDERER_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) +#include +#include + +void* operator new(std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, false); +} + +void* operator new[](std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, true); +} + +void operator delete(void* pointer) throw() +{ + NzMemoryManager::Free(pointer, false); +} + +void operator delete[](void* pointer) throw() +{ + NzMemoryManager::Free(pointer, true); +} +#endif diff --git a/src/Nazara/Renderer/GLSLShader.cpp b/src/Nazara/Renderer/GLSLShader.cpp new file mode 100644 index 000000000..7bf79d0c8 --- /dev/null +++ b/src/Nazara/Renderer/GLSLShader.cpp @@ -0,0 +1,254 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include + +namespace +{ + GLenum shaderType[nzShaderType_Count] = { + GL_FRAGMENT_SHADER, // nzShaderType_Fragment + GL_GEOMETRY_SHADER, // nzShaderType_Geometry + GL_VERTEX_SHADER // nzShaderType_Vertex + }; +} + +NzGLSLShader::NzGLSLShader(NzShader* parent) : +m_parent(parent) +{ +} + +NzGLSLShader::~NzGLSLShader() +{ +} + +bool NzGLSLShader::Bind() +{ + glUseProgram(m_program); + + return true; ///FIXME: Comment détecter une erreur d'OpenGL sans ralentir le programme ? +} + +bool NzGLSLShader::Compile() +{ + m_idCache.clear(); + + glLinkProgram(m_program); + + GLint success; + glGetProgramiv(m_program, GL_LINK_STATUS, &success); + + if (success == GL_TRUE) + { + static NzString success("Linkage successful"); + m_log = success; + + return true; + } + else + { + // On remplit le log avec l'erreur de compilation + GLint length = 0; + glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &length); + if (length > 1) + { + m_log.Reserve(length+19-1); // La taille retournée est celle du buffer (Avec caractère de fin) + m_log.Prepend("Linkage error: "); + m_log.Resize(length+19-1); // Extension du buffer d'écriture pour ajouter le log + + glGetProgramInfoLog(m_program, length-1, nullptr, &m_log[19]); + } + else + m_log = "Linkage failed but no info log found"; + + NazaraError(m_log); + + return false; + } +} + +bool NzGLSLShader::Create() +{ + m_program = glCreateProgram(); + if (!m_program) + { + NazaraError("Failed to create program"); + return false; + } + + glBindAttribLocation(m_program, 0, "Position"); + glBindAttribLocation(m_program, 1, "Normal"); + //glBindAttribLocation(m_program, 2, "Diffuse"); + glBindAttribLocation(m_program, 3, "Tangent"); + + for (unsigned int i = 0; i < 8; ++i) + { + NzString uniformName = "TexCoord" + NzString::Number(i); + glBindAttribLocation(m_program, 4+i, uniformName.GetConstBuffer()); + } + + for (int i = 0; i < nzShaderType_Count; ++i) + m_shaders[i] = 0; + + return true; +} + +void NzGLSLShader::Destroy() +{ + for (GLuint shader : m_shaders) + if (shader) + glDeleteShader(shader); + + if (m_program) + glDeleteProgram(m_program); +} + +NzString NzGLSLShader::GetLog() const +{ + return m_log; +} + +nzShaderLanguage NzGLSLShader::GetLanguage() const +{ + return nzShaderLanguage_GLSL; +} + +NzString NzGLSLShader::GetSourceCode(nzShaderType type) const +{ + NzString source; + + GLint length; + glGetShaderiv(m_shaders[type], GL_SHADER_SOURCE_LENGTH, &length); + if (length > 1) + { + source.Resize(length-1); // La taille retournée est celle du buffer (Avec caractère de fin) + glGetShaderSource(m_shaders[type], length, nullptr, &source[0]); + } + + return source; +} + +GLint NzGLSLShader::GetUniformLocation(const NzString& name) const +{ + std::map::const_iterator it = m_idCache.find(name); + GLint id; + if (it == m_idCache.end()) + { + id = glGetUniformLocation(m_program, name.GetConstBuffer()); + m_idCache[name] = id; + } + else + id = it->second; + + return id; +} + +bool NzGLSLShader::IsLoaded(nzShaderType type) const +{ + return m_shaders[type] != 0; +} + +bool NzGLSLShader::Load(nzShaderType type, const NzString& source) +{ + GLuint shader = glCreateShader(shaderType[type]); + if (!shader) + { + m_log = "Failed to create shader object"; + NazaraError(m_log); + + return false; + } + + const char* tmp = source.GetConstBuffer(); + GLint length = source.GetSize(); + glShaderSource(shader, 1, &tmp, &length); + + glCompileShader(shader); + + GLint success; + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + + if (success == GL_TRUE) + { + glAttachShader(m_program, shader); + m_shaders[type] = shader; + + static NzString success("Compilation successful"); + m_log = success; + + return true; + } + else + { + // On remplit le log avec l'erreur de compilation + length = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); + if (length > 1) + { + m_log.Reserve(length+19-1); // La taille retournée est celle du buffer (Avec caractère de fin) + m_log.Prepend("Compilation error: "); + m_log.Resize(length+19-1); // Extension du buffer d'écriture pour ajouter le log + + glGetShaderInfoLog(shader, length-1, nullptr, &m_log[19]); + } + else + m_log = "Compilation failed but no info log found"; + + NazaraError(m_log); + + glDeleteShader(shader); + + return false; + } +} + +bool NzGLSLShader::SendBoolean(const NzString& name, bool value) +{ + glUniform1i(GetUniformLocation(name), value); + + return true; +} + +bool NzGLSLShader::SendDouble(const NzString& name, double value) +{ + glUniform1d(GetUniformLocation(name), value); + + return true; +} + +bool NzGLSLShader::SendFloat(const NzString& name, float value) +{ + glUniform1f(GetUniformLocation(name), value); + + return true; +} + +bool NzGLSLShader::SendInteger(const NzString& name, int value) +{ + glUniform1i(GetUniformLocation(name), value); + + return true; +} + +bool NzGLSLShader::SendMatrix(const NzString& name, const NzMatrix4d& matrix) +{ + glUniformMatrix4dv(GetUniformLocation(name), 1, GL_FALSE, matrix); + + return true; +} + +bool NzGLSLShader::SendMatrix(const NzString& name, const NzMatrix4f& matrix) +{ + glUniformMatrix4fv(GetUniformLocation(name), 1, GL_FALSE, matrix); + + return true; +} + +void NzGLSLShader::Unbind() +{ + glUseProgram(0); +} diff --git a/src/Nazara/Renderer/GLSLShader.hpp b/src/Nazara/Renderer/GLSLShader.hpp new file mode 100644 index 000000000..499c76aa4 --- /dev/null +++ b/src/Nazara/Renderer/GLSLShader.hpp @@ -0,0 +1,55 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_GLSLSHADER_HPP +#define NAZARA_GLSLSHADER_HPP + +#include +#include +#include +#include +#include + +class NzGLSLShader : public NzShaderImpl +{ + public: + NzGLSLShader(NzShader* parent); + ~NzGLSLShader(); + + bool Bind(); + + bool Compile(); + bool Create(); + + void Destroy(); + + NzString GetLog() const; + nzShaderLanguage GetLanguage() const; + NzString GetSourceCode(nzShaderType type) const; + GLint GetUniformLocation(const NzString& name) const; + + bool IsLoaded(nzShaderType type) const; + + bool Load(nzShaderType type, const NzString& source); + + bool SendBoolean(const NzString& name, bool value); + bool SendDouble(const NzString& name, double value); + bool SendFloat(const NzString& name, float value); + bool SendInteger(const NzString& name, int value); + bool SendMatrix(const NzString& name, const NzMatrix4d& matrix); + bool SendMatrix(const NzString& name, const NzMatrix4f& matrix); + + void Unbind(); + + private: + mutable std::map m_idCache; + GLuint m_program; + GLuint m_shaders[nzShaderType_Count]; + NzShader* m_parent; + NzString m_log; +}; + +#endif // NAZARA_GLSLSHADER_HPPs diff --git a/src/Nazara/Renderer/HardwareBuffer.cpp b/src/Nazara/Renderer/HardwareBuffer.cpp new file mode 100644 index 000000000..d51284a07 --- /dev/null +++ b/src/Nazara/Renderer/HardwareBuffer.cpp @@ -0,0 +1,231 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include + +namespace +{ + GLenum bufferLock[] = { + GL_WRITE_ONLY, // nzBufferLock_DiscardAndWrite + GL_READ_ONLY, // nzBufferLock_ReadOnly + GL_READ_WRITE, // nzBufferLock_ReadWrite + GL_WRITE_ONLY // nzBufferLock_WriteOnly + }; + + GLenum bufferLockRange[] = { + GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_WRITE_BIT, // nzBufferLock_DiscardAndWrite + GL_MAP_READ_BIT, // nzBufferLock_ReadOnly + GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, // nzBufferLock_ReadWrite + GL_MAP_WRITE_BIT // nzBufferLock_WriteOnly + }; + + GLenum bufferTarget[] = { + GL_ELEMENT_ARRAY_BUFFER, // nzBufferType_Index, + GL_ARRAY_BUFFER, // nzBufferType_Vertex + }; + + GLenum bufferTargetBinding[] = { + GL_ELEMENT_ARRAY_BUFFER_BINDING, // BufferType_Index, + GL_ARRAY_BUFFER_BINDING, // BufferType_Vertex + }; + + GLenum bufferUsage[] = { + // J'ai choisi DYNAMIC_DRAW à la place de STREAM_DRAW car DYNAMIC semble plus adapté au profil "une mise à jour pour quelques rendus" + // Ce qui est je pense le scénario qui arrivera le plus souvent (Prévoir une option pour permettre d'utiliser le STREAM_DRAW ?) + // Source: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=160839 + GL_DYNAMIC_DRAW, // nzBufferUsage_Dynamic + GL_STATIC_DRAW // nzBufferUsage_Static + }; + + typedef nzUInt8* (*LockRoutine)(nzBufferType type, nzBufferLock lock, unsigned int offset, unsigned int length); + + nzUInt8* LockBuffer(nzBufferType type, nzBufferLock lock, unsigned int offset, unsigned int length) + { + NazaraUnused(length); + + if (lock == nzBufferLock_DiscardAndWrite) + { + GLint size; + glGetBufferParameteriv(bufferTargetBinding[type], GL_BUFFER_SIZE, &size); + + GLint usage; + glGetBufferParameteriv(bufferTargetBinding[type], GL_BUFFER_USAGE, &usage); + + // On discard le buffer + glBufferData(bufferTargetBinding[type], size, nullptr, usage); + } + + void* ptr = glMapBuffer(bufferTarget[type], bufferLock[lock]); + if (ptr) + return reinterpret_cast(ptr) + offset; + else + return nullptr; + } + + nzUInt8* LockBufferRange(nzBufferType type, nzBufferLock lock, unsigned int offset, unsigned int length) + { + return reinterpret_cast(glMapBufferRange(bufferTarget[type], offset, length, bufferLockRange[lock])); + } + + nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferLock lock, unsigned int offset, unsigned int length) + { + if (glMapBufferRange) + lockBuffer = LockBufferRange; + else + lockBuffer = LockBuffer; + + return lockBuffer(type, lock, offset, length); + } + + LockRoutine lockBuffer = LockBufferFirstRun; +} + +NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) : +m_type(type), +m_parent(parent) +{ +} + +NzHardwareBuffer::~NzHardwareBuffer() +{ +} + +void NzHardwareBuffer::Bind() +{ + glBindBuffer(bufferTarget[m_type], m_buffer); +} + +bool NzHardwareBuffer::Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage) +{ + m_buffer = 0; + glGenBuffers(1, &m_buffer); + + if (!m_buffer) + { + NazaraError("Failed to create buffer"); + return false; + } + + GLint previous; + glGetIntegerv(bufferTargetBinding[m_type], &previous); + + glBindBuffer(bufferTarget[m_type], m_buffer); + glBufferData(bufferTarget[m_type], length*typeSize, nullptr, bufferUsage[usage]); + + // Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent + if (previous != 0) + glBindBuffer(bufferTarget[m_type], previous); + + return true; +} + +void NzHardwareBuffer::Destroy() +{ + glDeleteBuffers(1, &m_buffer); +} + +bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int length) +{ + GLuint previous; + glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast(&previous)); + + if (previous != m_buffer) + glBindBuffer(bufferTarget[m_type], m_buffer); + + // Il semblerait que glBufferSubData soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil + if (length < 32*1024) + { + if (length == m_parent->GetLength()) + glBufferData(bufferTarget[m_type], m_parent->GetSize(), data, bufferUsage[m_parent->GetStorage()]); + else + { + nzUInt8 typeSize = m_parent->GetTypeSize(); + glBufferSubData(bufferTarget[m_type], offset*typeSize, length*typeSize, data); + } + } + else + { + nzUInt8* ptr = lockBuffer(m_type, (length == m_parent->GetLength()) ? nzBufferLock_DiscardAndWrite : nzBufferLock_WriteOnly, offset, length); + if (ptr) + { + NazaraError("Failed to lock buffer"); + return false; + } + + std::memcpy(ptr, data, length*m_parent->GetTypeSize()); + + if (glUnmapBuffer(bufferTarget[m_type]) != GL_TRUE) + { + // Une erreur rare est survenue, nous devons réinitialiser le buffer + NazaraError("Failed to unlock buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')'); + + glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetStorage()]); + + return false; + } + } + + // Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées) + if (previous != m_buffer && previous != 0) + glBindBuffer(bufferTarget[m_type], previous); + + return true; +} + +bool NzHardwareBuffer::IsHardware() const +{ + return true; +} + +void* NzHardwareBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length) +{ + // Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent + GLuint previous; + glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast(&previous)); + + if (previous != m_buffer) + glBindBuffer(bufferTarget[m_type], m_buffer); + + void* ptr = lockBuffer(m_type, lock, offset, length); + + // Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées) + if (previous != m_buffer && previous != 0) + glBindBuffer(bufferTarget[m_type], previous); + + return ptr; +} + +bool NzHardwareBuffer::Unlock() +{ + GLuint previous; + glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast(&previous)); + + if (previous != m_buffer) + glBindBuffer(bufferTarget[m_type], m_buffer); + + if (glUnmapBuffer(bufferTarget[m_type]) != GL_TRUE) + { + // Une erreur rare est survenue, nous devons réinitialiser le buffer + NazaraError("Failed to unlock buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')'); + + glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetStorage()]); + + // Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées) + if (previous != m_buffer && previous != 0) + glBindBuffer(bufferTarget[m_type], previous); + + return false; + } + + // Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées) + if (previous != m_buffer && previous != 0) + glBindBuffer(bufferTarget[m_type], previous); + + return true; +} diff --git a/src/Nazara/Renderer/HardwareBuffer.hpp b/src/Nazara/Renderer/HardwareBuffer.hpp new file mode 100644 index 000000000..8b447eb46 --- /dev/null +++ b/src/Nazara/Renderer/HardwareBuffer.hpp @@ -0,0 +1,38 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_HARDWAREBUFFER_HPP +#define NAZARA_HARDWAREBUFFER_HPP + +#include +#include +#include + +class NzHardwareBuffer : public NzBufferImpl +{ + public: + NzHardwareBuffer(NzBuffer* parent, nzBufferType type); + ~NzHardwareBuffer(); + + void Bind(); + + bool Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static); + void Destroy(); + + bool Fill(const void* data, unsigned int offset, unsigned int length); + + bool IsHardware() const; + + void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0); + bool Unlock(); + + private: + GLuint m_buffer; + nzBufferType m_type; + NzBuffer* m_parent; +}; + +#endif // NAZARA_HARDWAREBUFFER_HPP diff --git a/src/Nazara/Renderer/IndexBuffer.cpp b/src/Nazara/Renderer/IndexBuffer.cpp new file mode 100644 index 000000000..96c5bd702 --- /dev/null +++ b/src/Nazara/Renderer/IndexBuffer.cpp @@ -0,0 +1,154 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include + +NzIndexBuffer::NzIndexBuffer(NzBuffer* buffer, unsigned int startIndex, unsigned int indexCount) : +m_buffer(buffer), +m_ownsBuffer(false), +m_indexCount(indexCount), +m_startIndex(startIndex) +{ + if (m_buffer) + m_buffer->AddResourceReference(); +} + +NzIndexBuffer::NzIndexBuffer(unsigned int length, nzUInt8 indexSize, nzBufferUsage usage) : +m_ownsBuffer(true), +m_indexCount(length), +m_startIndex(0) +{ + m_buffer = new NzBuffer(nzBufferType_Index, length, indexSize, usage); + m_buffer->AddResourceReference(); + m_buffer->SetPersistent(false); +} + +NzIndexBuffer::NzIndexBuffer(const NzIndexBuffer& indexBuffer) : +m_buffer(indexBuffer.m_buffer), +m_indexCount(indexBuffer.m_indexCount), +m_startIndex(indexBuffer.m_startIndex) +{ + if (m_buffer) + { + if (m_ownsBuffer) + { + m_buffer = new NzBuffer(nzBufferType_Index, indexBuffer.m_buffer->GetLength(), indexBuffer.m_buffer->GetSize(), indexBuffer.m_buffer->GetUsage()); + m_buffer->AddResourceReference(); + m_buffer->SetPersistent(false); + m_buffer->CopyContent(*indexBuffer.m_buffer); + } + else + { + m_buffer = indexBuffer.m_buffer; + m_buffer->AddResourceReference(); + } + } + else + m_buffer = nullptr; +} + +NzIndexBuffer::~NzIndexBuffer() +{ + if (m_buffer) + m_buffer->RemoveResourceReference(); +} + +bool NzIndexBuffer::Fill(const void* data, unsigned int offset, unsigned int length) +{ + #if NAZARA_RENDERER_SAFE + if (!m_buffer) + { + NazaraError("Impossible to fill sequential buffer"); + return false; + } + + if (offset+length > m_indexCount) + { + NazaraError("Exceeding virtual buffer size"); + return false; + } + #endif + + return m_buffer->Fill(data, m_startIndex+offset, length); +} + +NzBuffer* NzIndexBuffer::GetBuffer() const +{ + return m_buffer; +} + +nzUInt8 NzIndexBuffer::GetIndexSize() const +{ + #if NAZARA_RENDERER_SAFE + if (!m_buffer) + { + NazaraError("Sequential index buffer: Buffer has no index size"); + return 0; + } + #endif + + return m_buffer->GetTypeSize(); +} + +unsigned int NzIndexBuffer::GetIndexCount() const +{ + return m_indexCount; +} + +unsigned int NzIndexBuffer::GetStartIndex() const +{ + return m_startIndex; +} + +bool NzIndexBuffer::IsHardware() const +{ + #if NAZARA_RENDERER_SAFE + if (!m_buffer) + { + NazaraError("Sequential index buffer is neither hardware or software"); + return false; + } + #endif + + return m_buffer->IsHardware(); +} + +bool NzIndexBuffer::IsSequential() const +{ + return m_buffer == nullptr; +} + +void* NzIndexBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length) +{ + #if NAZARA_RENDERER_SAFE + if (!m_buffer) + { + NazaraError("Impossible to lock sequential index buffer"); + return nullptr; + } + + if (offset+length > m_indexCount) + { + NazaraError("Exceeding virtual buffer size"); + return nullptr; + } + #endif + + return m_buffer->Lock(lock, m_startIndex+offset, (length) ? length : m_indexCount-offset); +} + +bool NzIndexBuffer::Unlock() +{ + #if NAZARA_RENDERER_SAFE + if (!m_buffer) + { + NazaraError("Impossible to unlock sequential index buffer"); + return false; + } + #endif + + return m_buffer->Unlock(); +} diff --git a/src/Nazara/Renderer/OpenGL.cpp b/src/Nazara/Renderer/OpenGL.cpp new file mode 100644 index 000000000..f24a1029b --- /dev/null +++ b/src/Nazara/Renderer/OpenGL.cpp @@ -0,0 +1,563 @@ +#include +#include +#include +#include +#include +#include +#include + +namespace +{ + #ifdef NAZARA_PLATFORM_WINDOWS + HMODULE openGLlibrary; + #endif + + NzOpenGLFunc LoadEntry(const char* name, bool launchException = true) + { + #if defined(NAZARA_PLATFORM_WINDOWS) + NzOpenGLFunc entry = reinterpret_cast(wglGetProcAddress(name)); + if (!entry) // wglGetProcAddress ne fonctionne pas sur les fonctions OpenGL <= 1.1 + entry = reinterpret_cast(GetProcAddress(openGLlibrary, name)); + #elif defined(NAZARA_PLATFORM_LINUX) + NzOpenGLFunc entry = reinterpret_cast(glXGetProcAddress(name)); + #else + #error OS not handled + #endif + + if (!entry && launchException) + { + std::ostringstream oss; + oss << "failed to load \"" << name << '"'; + + throw std::runtime_error(oss.str()); + } + + return entry; + } + + bool LoadLibrary() + { + #ifdef NAZARA_PLATFORM_WINDOWS + openGLlibrary = ::LoadLibraryA("opengl32.dll"); + + return openGLlibrary != nullptr; + #else + return true; + #endif + } + + void UnloadLibrary() + { + #ifdef NAZARA_PLATFORM_WINDOWS + FreeLibrary(openGLlibrary); + #endif + } + + std::set openGLextensionSet; + bool openGLextensions[NzOpenGL::Count] = {false}; + unsigned int openGLversion = 0; + + bool LoadExtensionsString(const NzString& extensionString) + { + if (extensionString.IsEmpty()) + { + NazaraError("Unable to get extension string"); + return false; + } + + // On peut sûrement faire plus rapide mais comme ça ne se fait qu'une fois et que NzString implémente le COW... + std::vector ext; + extensionString.Split(ext); + + for (std::vector::iterator it = ext.begin(); it != ext.end(); ++it) + openGLextensionSet.insert(*it); + + return true; + } + + bool LoadExtensions3() + { + GLint extensionCount = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount); + + if (extensionCount <= 0) + { + NazaraError("Unable to get extension count"); + return false; + } + + for (int i = 0; i < extensionCount; ++i) + { + NzString extension(reinterpret_cast(glGetStringi(GL_EXTENSIONS, i))); + if (extension.IsEmpty()) + { + NazaraWarning("Unable to get extension #" + NzString::Number(i)); + continue; + } + + openGLextensionSet.insert(extension); + } + + return true; + } +} + +unsigned int NzOpenGL::GetVersion() +{ + return openGLversion; +} + +bool NzOpenGL::Initialize() +{ + if (!LoadLibrary()) + { + NazaraError("Failed to load OpenGL library"); + return false; + } + + // Le chargement des fonctions OpenGL nécessite un contexte OpenGL + // Le contexte de chargement ne peut pas être partagé car le contexte de référence n'existe pas encore + NzContextParameters parameters; + parameters.majorVersion = 2; + parameters.minorVersion = 0; + parameters.shared = false; + + NzContext loadContext; + if (!loadContext.Create(parameters)) + { + NazaraError("Failed to create load context"); + return false; + } + + /****************************************Noyau****************************************/ + + try + { + glActiveTexture = reinterpret_cast(LoadEntry("glActiveTexture")); + glAttachShader = reinterpret_cast(LoadEntry("glAttachShader")); + glBindAttribLocation = reinterpret_cast(LoadEntry("glBindAttribLocation")); + glBindBuffer = reinterpret_cast(LoadEntry("glBindBuffer")); + glBindTexture = reinterpret_cast(LoadEntry("glBindTexture")); + glBlendFunc = reinterpret_cast(LoadEntry("glBlendFunc")); + glBufferData = reinterpret_cast(LoadEntry("glBufferData")); + glBufferSubData = reinterpret_cast(LoadEntry("glBufferSubData")); + glClear = reinterpret_cast(LoadEntry("glClear")); + glClearColor = reinterpret_cast(LoadEntry("glClearColor")); + glClearDepth = reinterpret_cast(LoadEntry("glClearDepth")); + glClearStencil = reinterpret_cast(LoadEntry("glClearStencil")); + glCreateProgram = reinterpret_cast(LoadEntry("glCreateProgram")); + glCreateShader = reinterpret_cast(LoadEntry("glCreateShader")); + glColorMask = reinterpret_cast(LoadEntry("glColorMask")); + glCullFace = reinterpret_cast(LoadEntry("glCullFace")); + glCompileShader = reinterpret_cast(LoadEntry("glCompileShader")); + glDeleteBuffers = reinterpret_cast(LoadEntry("glDeleteBuffers")); + glDeleteProgram = reinterpret_cast(LoadEntry("glDeleteProgram")); + glDeleteShader = reinterpret_cast(LoadEntry("glDeleteShader")); + glDeleteTextures = reinterpret_cast(LoadEntry("glDeleteTextures")); + glDepthFunc = reinterpret_cast(LoadEntry("glDepthFunc")); + glDepthMask = reinterpret_cast(LoadEntry("glDepthMask")); + glDisable = reinterpret_cast(LoadEntry("glDisable")); + glDisableVertexAttribArray = reinterpret_cast(LoadEntry("glDisableVertexAttribArray")); + glDrawArrays = reinterpret_cast(LoadEntry("glDrawArrays")); + glDrawBuffer = reinterpret_cast(LoadEntry("glDrawBuffer")); + glDrawBuffers = reinterpret_cast(LoadEntry("glDrawBuffers")); + glDrawElements = reinterpret_cast(LoadEntry("glDrawElements")); + glFlush = reinterpret_cast(LoadEntry("glFlush")); + glEnable = reinterpret_cast(LoadEntry("glEnable")); + glEnableVertexAttribArray = reinterpret_cast(LoadEntry("glEnableVertexAttribArray")); + glGenBuffers = reinterpret_cast(LoadEntry("glGenBuffers")); + glGenTextures = reinterpret_cast(LoadEntry("glGenTextures")); + glGetBufferParameteriv = reinterpret_cast(LoadEntry("glGetBufferParameteriv")); + glGetError = reinterpret_cast(LoadEntry("glGetError")); + glGetIntegerv = reinterpret_cast(LoadEntry("glGetIntegerv")); + glGetProgramiv = reinterpret_cast(LoadEntry("glGetProgramiv")); + glGetProgramInfoLog = reinterpret_cast(LoadEntry("glGetProgramInfoLog")); + glGetShaderInfoLog = reinterpret_cast(LoadEntry("glGetShaderInfoLog")); + glGetShaderiv = reinterpret_cast(LoadEntry("glGetShaderiv")); + glGetShaderSource = reinterpret_cast(LoadEntry("glGetShaderSource")); + glGetString = reinterpret_cast(LoadEntry("glGetString")); + glGetTexImage = reinterpret_cast(LoadEntry("glGetTexImage")); + glGetTexParameterfv = reinterpret_cast(LoadEntry("glGetTexParameterfv")); + glGetTexParameteriv = reinterpret_cast(LoadEntry("glGetTexParameteriv")); + glGetUniformLocation = reinterpret_cast(LoadEntry("glGetUniformLocation")); + glLinkProgram = reinterpret_cast(LoadEntry("glLinkProgram")); + glMapBuffer = reinterpret_cast(LoadEntry("glMapBuffer")); + glPolygonMode = reinterpret_cast(LoadEntry("glPolygonMode")); + glScissor = reinterpret_cast(LoadEntry("glScissor")); + glShaderSource = reinterpret_cast(LoadEntry("glShaderSource")); + glStencilFunc = reinterpret_cast(LoadEntry("glStencilFunc")); + glStencilOp = reinterpret_cast(LoadEntry("glStencilOp")); + glTexImage2D = reinterpret_cast(LoadEntry("glTexImage2D")); + glTexParameterf = reinterpret_cast(LoadEntry("glTexParameterf")); + glTexParameteri = reinterpret_cast(LoadEntry("glTexParameteri")); + glTexSubImage2D = reinterpret_cast(LoadEntry("glTexSubImage2D")); + glUniform1f = reinterpret_cast(LoadEntry("glUniform1f")); + glUniform1i = reinterpret_cast(LoadEntry("glUniform1i")); + glUniform2fv = reinterpret_cast(LoadEntry("glUniform2fv")); + glUniform3fv = reinterpret_cast(LoadEntry("glUniform3fv")); + glUniform4fv = reinterpret_cast(LoadEntry("glUniform4fv")); + glUniformMatrix4fv = reinterpret_cast(LoadEntry("glUniformMatrix4fv")); + glUnmapBuffer = reinterpret_cast(LoadEntry("glUnmapBuffer")); + glUseProgram = reinterpret_cast(LoadEntry("glUseProgram")); + glVertexAttrib4f = reinterpret_cast(LoadEntry("glVertexAttrib4f")); + glVertexAttribPointer = reinterpret_cast(LoadEntry("glVertexAttribPointer")); + glViewport = reinterpret_cast(LoadEntry("glViewport")); + } + catch (const std::exception& e) + { + NazaraError("Unable to load OpenGL: " + NzString(e.what())); + Uninitialize(); + + return false; + } + + // Fonctions optionnelles + glGetStringi = reinterpret_cast(LoadEntry("glGetStringi", false)); + glMapBufferRange = reinterpret_cast(LoadEntry("glMapBufferRange", false)); + + #if defined(NAZARA_PLATFORM_WINDOWS) + wglCreateContextAttribs = reinterpret_cast(LoadEntry("wglCreateContextAttribsARB", false)); + wglChoosePixelFormat = reinterpret_cast(LoadEntry("wglChoosePixelFormatARB", false)); + if (!wglChoosePixelFormat) + wglChoosePixelFormat = reinterpret_cast(LoadEntry("wglChoosePixelFormatEXT", false)); + + wglGetExtensionsStringARB = reinterpret_cast(LoadEntry("wglGetExtensionsStringARB", false)); + wglGetExtensionsStringEXT = reinterpret_cast(LoadEntry("wglGetExtensionsStringEXT", false)); + wglSwapInterval = reinterpret_cast(LoadEntry("wglSwapIntervalEXT", false)); + #elif defined(NAZARA_PLATFORM_LINUX) + glXCreateContextAttribs = reinterpret_cast(LoadEntry("glXCreateContextAttribsARB", false)); + glXSwapInterval = reinterpret_cast(LoadEntry("glXSwapIntervalSGI", false)); + #endif + + // Récupération de la version d'OpenGL + // Ce code se base sur le fait que la carte graphique renverra un contexte de compatibilité avec la plus haute version supportée + // Ce qui semble vrai au moins chez ATI/AMD et NVidia, mais si quelqu'un à une meilleure idée ... + const GLubyte* version = glGetString(GL_VERSION); + if (!version) + { + NazaraError("Unable to retrieve OpenGL version"); + Uninitialize(); + + return false; + } + + unsigned int major = version[0] - '0'; + unsigned int minor = version[2] - '0'; + + if (major == 0 || major > 9) + { + NazaraError("Unable to retrieve OpenGL major version"); + Uninitialize(); + + return false; + } + + if (minor > 9) + { + NazaraWarning("Unable to retrieve OpenGL minor version (using 0)"); + minor = 0; + } + + openGLversion = major*100 + minor*10; + + /****************************************Extensions****************************************/ + + if (!glGetStringi || !LoadExtensions3()) + { + if (openGLversion >= 300) // Dans le cas contraire c'est normal + NazaraWarning("Failed to load OpenGL 3 extension system, switching to OpenGL 2 extension system..."); + + if (!LoadExtensionsString(reinterpret_cast(glGetString(GL_EXTENSIONS)))) + NazaraWarning("Failed to load extension system"); + } + + #ifdef NAZARA_PLATFORM_WINDOWS + { + bool loaded; + if (wglGetExtensionsStringARB) + loaded = LoadExtensionsString(reinterpret_cast(wglGetExtensionsStringARB(wglGetCurrentDC()))); + else if (wglGetExtensionsStringEXT) + loaded = LoadExtensionsString(reinterpret_cast(wglGetExtensionsStringEXT())); + else + loaded = false; + + if (!loaded) + NazaraWarning("Failed to load windows' extension string"); + } + #endif + + // AnisotropicFilter + openGLextensions[NzOpenGL::AnisotropicFilter] = IsSupported("GL_EXT_texture_filter_anisotropic"); + + // FP64 + if (openGLversion >= 400 || IsSupported("GL_ARB_gpu_shader_fp64")) + { + try + { + glUniform1d = reinterpret_cast(LoadEntry("glUniform1d")); + glUniform2dv = reinterpret_cast(LoadEntry("glUniform2dv")); + glUniform3dv = reinterpret_cast(LoadEntry("glUniform3dv")); + glUniform4dv = reinterpret_cast(LoadEntry("glUniform4dv")); + + openGLextensions[NzOpenGL::FP64] = true; + } + catch (const std::exception& e) + { + NazaraError("Failed to load ARB_gpu_shader_fp64: " + NzString(e.what())); + } + } + + // Framebuffer_Object + try + { + glBindFramebuffer = reinterpret_cast(LoadEntry("glBindFramebuffer")); + glBindRenderbuffer = reinterpret_cast(LoadEntry("glBindRenderbuffer")); + glCheckFramebufferStatus = reinterpret_cast(LoadEntry("glCheckFramebufferStatus")); + glDeleteFramebuffers = reinterpret_cast(LoadEntry("glDeleteFramebuffers")); + glDeleteRenderbuffers = reinterpret_cast(LoadEntry("glDeleteRenderbuffers")); + glFramebufferRenderbuffer = reinterpret_cast(LoadEntry("glFramebufferRenderbuffer")); + glFramebufferTexture2D = reinterpret_cast(LoadEntry("glFramebufferTexture2D")); + glGenerateMipmap = reinterpret_cast(LoadEntry("glGenerateMipmap")); + glGenFramebuffers = reinterpret_cast(LoadEntry("glGenFramebuffers")); + glGenRenderbuffers = reinterpret_cast(LoadEntry("glGenRenderbuffers")); + glRenderbufferStorage = reinterpret_cast(LoadEntry("glRenderbufferStorage")); + + openGLextensions[NzOpenGL::Framebuffer_Object] = true; + } + catch (const std::exception& e) + { + if (openGLversion >= 300) + NazaraWarning("Failed to load core FBOs (" + NzString(e.what()) + ")"); + + if (IsSupported("GL_EXT_framebuffer_object")) + { + try + { + glBindFramebuffer = reinterpret_cast(LoadEntry("glBindFramebufferEXT")); + glBindRenderbuffer = reinterpret_cast(LoadEntry("glBindRenderbufferEXT")); + glCheckFramebufferStatus = reinterpret_cast(LoadEntry("glCheckFramebufferStatusEXT")); + glDeleteFramebuffers = reinterpret_cast(LoadEntry("glDeleteFramebuffersEXT")); + glDeleteRenderbuffers = reinterpret_cast(LoadEntry("glDeleteRenderbuffersEXT")); + glFramebufferRenderbuffer = reinterpret_cast(LoadEntry("glFramebufferRenderbufferEXT")); + glFramebufferTexture2D = reinterpret_cast(LoadEntry("glFramebufferTexture2DEXT")); + glGenerateMipmap = reinterpret_cast(LoadEntry("glGenerateMipmapEXT")); + glGenFramebuffers = reinterpret_cast(LoadEntry("glGenFramebuffersEXT")); + glGenRenderbuffers = reinterpret_cast(LoadEntry("glGenRenderbuffersEXT")); + glRenderbufferStorage = reinterpret_cast(LoadEntry("glRenderbufferStorageEXT")); + + openGLextensions[NzOpenGL::Framebuffer_Object] = true; + } + catch (const std::exception& e) + { + NazaraError("Failed to load EXT_framebuffer_object: " + NzString(e.what())); + } + } + } + + // Occlusion_Query + try + { + glBeginQuery = reinterpret_cast(LoadEntry("glBeginQuery")); + glDeleteQueries = reinterpret_cast(LoadEntry("glDeleteQueries")); + glEndQuery = reinterpret_cast(LoadEntry("glEndQuery")); + glGenQueries = reinterpret_cast(LoadEntry("glGenQueries")); + glGetQueryiv = reinterpret_cast(LoadEntry("glGetQueryiv")); + glGetQueryObjectiv = reinterpret_cast(LoadEntry("glGetQueryObjectiv")); + glGetQueryObjectuiv = reinterpret_cast(LoadEntry("glGetQueryObjectuiv")); + + openGLextensions[NzOpenGL::Occlusion_Query] = true; + } + catch (const std::exception& e) + { + if (openGLversion >= 150) + NazaraWarning("Failed to load core Occlusion Queries (" + NzString(e.what()) + "), loading ARB_occlusion_query..."); + + if (IsSupported("GL_ARB_occlusion_query")) + { + try + { + glBeginQuery = reinterpret_cast(LoadEntry("glBeginQueryARB")); + glDeleteQueries = reinterpret_cast(LoadEntry("glDeleteQueriesARB")); + glEndQuery = reinterpret_cast(LoadEntry("glEndQueryARB")); + glGenQueries = reinterpret_cast(LoadEntry("glGenQueriesARB")); + glGetQueryiv = reinterpret_cast(LoadEntry("glGetQueryivARB")); + glGetQueryObjectiv = reinterpret_cast(LoadEntry("glGetQueryObjectivARB")); + glGetQueryObjectuiv = reinterpret_cast(LoadEntry("glGetQueryObjectuivARB")); + + openGLextensions[NzOpenGL::Occlusion_Query] = true; + } + catch (const std::exception& e) + { + NazaraError("Failed to load ARB_occlusion_query: " + NzString(e.what())); + } + } + } + + // Texture3D + if (IsSupported("GL_EXT_texture3D")) + { + try + { + glTexImage3D = reinterpret_cast(LoadEntry("glTexImage3DEXT")); + glTexSubImage3D = reinterpret_cast(LoadEntry("glTexSubImage3DEXT")); + + openGLextensions[NzOpenGL::Texture3D] = true; + } + catch (const std::exception& e) + { + NazaraError("Failed to load EXT_texture3D: " + NzString(e.what())); + } + } + + /****************************************Contextes****************************************/ + +/* + NzContextParameters::defaultMajorVersion = openGLversion/100; + NzContextParameters::defaultMinorVersion = (openGLversion%100)/10; +*/ + + NzContextParameters::defaultMajorVersion = std::min(openGLversion/100, 2U); + NzContextParameters::defaultMinorVersion = std::min((openGLversion%100)/10, 1U); + + if (!NzContext::InitializeReference()) + { + NazaraError("Failed to initialize reference context"); + Uninitialize(); + + return false; + } + + NzContextParameters::defaultShareContext = NzContext::GetReference(); + + return true; +} + +bool NzOpenGL::IsSupported(Extension extension) +{ + return openGLextensions[extension]; +} + +bool NzOpenGL::IsSupported(const NzString& string) +{ + return openGLextensionSet.find(string) != openGLextensionSet.end(); +} + +void NzOpenGL::Uninitialize() +{ + NzContext::UninitializeReference(); + + for (bool& ext : openGLextensions) + ext = false; + + openGLextensionSet.clear(); + openGLversion = 0; + + UnloadLibrary(); +} + +PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr; +PFNGLATTACHSHADERPROC glAttachShader = nullptr; +PFNGLBEGINQUERYPROC glBeginQuery = nullptr; +PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr; +PFNGLBINDBUFFERPROC glBindBuffer = nullptr; +PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr; +PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr; +PFNGLBINDTEXTUREPROC glBindTexture = nullptr; +PFNGLBLENDFUNCPROC glBlendFunc = nullptr; +PFNGLBUFFERDATAPROC glBufferData = nullptr; +PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr; +PFNGLCLEARPROC glClear = nullptr; +PFNGLCLEARCOLORPROC glClearColor = nullptr; +PFNGLCLEARDEPTHPROC glClearDepth = nullptr; +PFNGLCLEARSTENCILPROC glClearStencil = nullptr; +PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr; +PFNGLCREATESHADERPROC glCreateShader = nullptr; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr; +PFNGLCOLORMASKPROC glColorMask = nullptr; +PFNGLCULLFACEPROC glCullFace = nullptr; +PFNGLCOMPILESHADERPROC glCompileShader = nullptr; +PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr; +PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr; +PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr; +PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr; +PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr; +PFNGLDELETESHADERPROC glDeleteShader = nullptr; +PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr; +PFNGLDEPTHFUNCPROC glDepthFunc = nullptr; +PFNGLDEPTHMASKPROC glDepthMask = nullptr; +PFNGLDISABLEPROC glDisable = nullptr; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr; +PFNGLDRAWARRAYSPROC glDrawArrays = nullptr; +PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr; +PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr; +PFNGLDRAWELEMENTSPROC glDrawElements = nullptr; +PFNGLENDQUERYPROC glEndQuery = nullptr; +PFNGLFLUSHPROC glFlush = nullptr; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr; +PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr; +PFNGLENABLEPROC glEnable = nullptr; +PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr; +PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr; +PFNGLGENBUFFERSPROC glGenBuffers = nullptr; +PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr; +PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr; +PFNGLGENQUERIESPROC glGenQueries = nullptr; +PFNGLGENTEXTURESPROC glGenTextures = nullptr; +PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr; +PFNGLGETERRORPROC glGetError = nullptr; +PFNGLGETINTEGERVPROC glGetIntegerv = nullptr; +PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr; +PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr; +PFNGLGETQUERYIVPROC glGetQueryiv = nullptr; +PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr; +PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr; +PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr; +PFNGLGETSHADERIVPROC glGetShaderiv = nullptr; +PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr; +PFNGLGETSTRINGPROC glGetString = nullptr; +PFNGLGETSTRINGIPROC glGetStringi = nullptr; +PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr; +PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr; +PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr; +PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr; +PFNGLLINKPROGRAMPROC glLinkProgram = nullptr; +PFNGLMAPBUFFERPROC glMapBuffer = nullptr; +PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr; +PFNGLPOLYGONMODEPROC glPolygonMode = nullptr; +PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr; +PFNGLSCISSORPROC glScissor = nullptr; +PFNGLSHADERSOURCEPROC glShaderSource = nullptr; +PFNGLSTENCILFUNCPROC glStencilFunc = nullptr; +PFNGLSTENCILOPPROC glStencilOp = nullptr; +PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr; +PFNGLTEXIMAGE3DEXTPROC glTexImage3D = nullptr; +PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr; +PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr; +PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr; +PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3D = nullptr; +PFNGLUNIFORM1DPROC glUniform1d = nullptr; +PFNGLUNIFORM1FPROC glUniform1f = nullptr; +PFNGLUNIFORM1IPROC glUniform1i = nullptr; +PFNGLUNIFORM2DVPROC glUniform2dv = nullptr; +PFNGLUNIFORM2FVPROC glUniform2fv = nullptr; +PFNGLUNIFORM3DVPROC glUniform3dv = nullptr; +PFNGLUNIFORM3FVPROC glUniform3fv = nullptr; +PFNGLUNIFORM4DVPROC glUniform4dv = nullptr; +PFNGLUNIFORM4FVPROC glUniform4fv = nullptr; +PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr; +PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr; +PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr; +PFNGLUSEPROGRAMPROC glUseProgram = nullptr; +PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr; +PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr; +PFNGLVIEWPORTPROC glViewport = nullptr; +#if defined(NAZARA_PLATFORM_WINDOWS) +PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat = nullptr; +PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr; +PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = nullptr; +PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT = nullptr; +PFNWGLSWAPINTERVALEXTPROC wglSwapInterval = nullptr; +#elif defined(NAZARA_PLATFORM_LINUX) +PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = nullptr; +PFNGLXSWAPINTERVALSGIPROC glXSwapInterval = nullptr; +#endif diff --git a/src/Nazara/Renderer/RenderTarget.cpp b/src/Nazara/Renderer/RenderTarget.cpp new file mode 100644 index 000000000..8ac1905a7 --- /dev/null +++ b/src/Nazara/Renderer/RenderTarget.cpp @@ -0,0 +1,29 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include + +NzRenderTarget::~NzRenderTarget() = default; + +bool NzRenderTarget::IsActive() const +{ + return NazaraRenderer->GetTarget() == this; +} + +bool NzRenderTarget::SetActive(bool active) +{ + if (active) + return NazaraRenderer->SetTarget(this); + else if (NazaraRenderer->GetTarget() == this) + return NazaraRenderer->SetTarget(nullptr); + + return true; +} + +void NzRenderTarget::Desactivate() +{ + // Seuls les target sans contextes (ex: RenderTexture) nécessitent une désactivation +} diff --git a/src/Nazara/Renderer/RenderWindow.cpp b/src/Nazara/Renderer/RenderWindow.cpp new file mode 100644 index 000000000..958926912 --- /dev/null +++ b/src/Nazara/Renderer/RenderWindow.cpp @@ -0,0 +1,156 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include + +namespace +{ + NzContextParameters invalidContextParameters; + NzRenderTargetParameters invalidRTParameters; +} + +NzRenderWindow::NzRenderWindow() : +m_context(nullptr) +{ +} + +NzRenderWindow::NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters) : +m_context(nullptr) +{ + Create(mode, title, style, parameters); +} + +NzRenderWindow::NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters) : +m_context(nullptr) +{ + Create(handle, parameters); +} + +NzRenderWindow::~NzRenderWindow() +{ +} + +bool NzRenderWindow::CanActivate() const +{ + return m_impl != nullptr && m_context != nullptr; +} + +bool NzRenderWindow::Create(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters) +{ + m_parameters = parameters; + return NzWindow::Create(mode, title, style); +} + +bool NzRenderWindow::Create(NzWindowHandle handle, const NzContextParameters& parameters) +{ + m_parameters = parameters; + return NzWindow::Create(handle); +} + +void NzRenderWindow::Display() +{ + if (m_context) + m_context->SwapBuffers(); +} + +void NzRenderWindow::EnableVerticalSync(bool enabled) +{ + if (m_context) + { +#if defined(NAZARA_PLATFORM_WINDOWS) + if (!m_context->SetActive(true)) + { + NazaraError("Unable to activate context"); + return; + } + + if (wglSwapInterval) + wglSwapInterval(enabled ? 1 : 0); + else +#elif defined(NAZARA_PLATFORM_LINUX) + if (!m_context->SetActive(true)) + { + NazaraError("Unable to activate context"); + return; + } + + if (glXSwapInterval) + glXSwapInterval(enabled ? 1 : 0); + else +#else + #error Vertical Sync is not supported on this platform +#endif + NazaraError("Vertical Sync is not supported on this platform"); + } + else + NazaraError("No context"); +} + +NzRenderTargetParameters NzRenderWindow::GetRenderTargetParameters() const +{ + if (m_context) + { + const NzContextParameters& parameters = m_context->GetParameters(); + return NzRenderTargetParameters(parameters.antialiasingLevel, parameters.depthBits, parameters.stencilBits); + } + else + { + NazaraError("Window not created/context not initialized"); + return NzRenderTargetParameters(); + } +} + +NzContextParameters NzRenderWindow::GetContextParameters() const +{ + if (m_context) + return m_context->GetParameters(); + else + { + NazaraError("Window not created/context not initialized"); + return NzContextParameters(); + } +} + +bool NzRenderWindow::HasContext() const +{ + return true; +} + +bool NzRenderWindow::Activate() +{ + return m_context->SetActive(true); +} + +void NzRenderWindow::OnClose() +{ + delete m_context; +} + +bool NzRenderWindow::OnCreate() +{ + m_parameters.doubleBuffered = true; + m_parameters.window = GetHandle(); + m_context = new NzContext; + if (!m_context->Create(m_parameters)) + { + NazaraError("Failed not create context"); + delete m_context; + + return false; + } + + EnableVerticalSync(false); + + #if NAZARA_RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION + if (!SetActive(true)) // Les fenêtres s'activent à la création + NazaraWarning("Failed to activate window"); + #endif + + return true; +} diff --git a/src/Nazara/Renderer/Renderer.cpp b/src/Nazara/Renderer/Renderer.cpp new file mode 100644 index 000000000..e40fa4c94 --- /dev/null +++ b/src/Nazara/Renderer/Renderer.cpp @@ -0,0 +1,248 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include // Pour éviter une redéfinition de WIN32_LEAN_AND_MEAN +#include +#include +#include +#include +#include +#include + +NzRenderer::NzRenderer() : +m_indexBuffer(nullptr), +m_target(nullptr), +m_shader(nullptr) +{ + #if NAZARA_RENDERER_SAFE + if (s_instance) + throw std::runtime_error("Renderer already instanced"); + #endif + + s_instance = this; +} + +NzRenderer::~NzRenderer() +{ + Uninitialize(); + + s_instance = nullptr; +} + +void NzRenderer::Clear(nzRendererClear flags) +{ + #if NAZARA_DEBUG + if (NzContext::GetCurrent() == nullptr) + { + NazaraError("No active context"); + return; + } + #endif + + if (flags) + { + GLenum mask = 0; + + if (flags & nzRendererClear_Color) + mask |= GL_COLOR_BUFFER_BIT; + + if (flags & nzRendererClear_Depth) + mask |= GL_DEPTH_BUFFER_BIT; + + if (flags & nzRendererClear_Stencil) + mask |= GL_STENCIL_BUFFER_BIT; + + glClear(mask); + } +} + +NzShader* NzRenderer::GetShader() const +{ + return m_shader; +} + +NzRenderTarget* NzRenderer::GetTarget() const +{ + return m_target; +} + +bool NzRenderer::HasCapability(nzRendererCap capability) const +{ + return m_capabilities[capability]; +} + +bool NzRenderer::Initialize() +{ + if (NzOpenGL::Initialize()) + { + m_capabilities[nzRendererCap_AnisotropicFilter] = NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter); + m_capabilities[nzRendererCap_FP64] = NzOpenGL::IsSupported(NzOpenGL::FP64); + m_capabilities[nzRendererCap_HardwareBuffer] = true; // Natif depuis OpenGL 2.0 + m_capabilities[nzRendererCap_MultipleRenderTargets] = true; // Natif depuis OpenGL 2.0 + m_capabilities[nzRendererCap_Texture3D] = NzOpenGL::IsSupported(NzOpenGL::Texture3D); + m_capabilities[nzRendererCap_TextureCubemap] = true; // Natif depuis OpenGL 1.3 + m_capabilities[nzRendererCap_TextureMulti] = true; // Natif depuis OpenGL 1.3 + m_capabilities[nzRendererCap_TextureNPOT] = true; // Natif depuis OpenGL 2.0 + + return true; + } + else + return false; +} + +void NzRenderer::SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a) +{ + #if NAZARA_DEBUG + if (NzContext::GetCurrent() == nullptr) + { + NazaraError("No active context"); + return; + } + #endif + + glClearColor(r/255.f, g/255.f, b/255.f, a/255.f); +} + +void NzRenderer::SetClearDepth(double depth) +{ + #if NAZARA_DEBUG + if (NzContext::GetCurrent() == nullptr) + { + NazaraError("No active context"); + return; + } + #endif + + glClearDepth(depth); +} + +void NzRenderer::SetClearStencil(unsigned int value) +{ + #if NAZARA_DEBUG + if (NzContext::GetCurrent() == nullptr) + { + NazaraError("No active context"); + return; + } + #endif + + glClearStencil(value); +} + +bool NzRenderer::SetIndexBuffer(const NzIndexBuffer* indexBuffer) +{ + if (indexBuffer == m_indexBuffer) + return true; + + // OpenGL ne nécessite pas de débinder un index buffer pour ne pas l'utiliser + if (indexBuffer) + indexBuffer->GetBuffer()->m_impl->Bind(); + + return true; +} + +bool NzRenderer::SetShader(NzShader* shader) +{ + if (shader == m_shader) + return true; + + if (shader) + { + #if NAZARA_RENDERER_SAFE + if (!shader->IsCompiled()) + { + NazaraError("Shader is not compiled"); + return false; + } + #endif + + if (!shader->m_impl->Bind()) + { + NazaraError("Failed to bind shader"); + return false; + } + + m_shader = shader; + } + else if (m_shader) + { + m_shader->m_impl->Unbind(); + m_shader = nullptr; + } + + return true; +} + +bool NzRenderer::SetTarget(NzRenderTarget* target) +{ + if (target == m_target) + return true; + + #if NAZARA_RENDERER_SAFE + if (target && !target->CanActivate()) + { + NazaraError("Target cannot be activated"); + return false; + } + #endif + + if (m_target && !m_target->HasContext()) + m_target->Desactivate(); + + if (target) + { + if (target->Activate()) + m_target = target; + else + { + NazaraError("Failed to activate target"); + m_target = nullptr; + + return false; + } + } + else + m_target = nullptr; + + return true; +} + +bool NzRenderer::SetVertexBuffer(const NzVertexBuffer* vertexBuffer) +{ + if (m_vertexBuffer == vertexBuffer) + return true; + + m_vertexBuffer = vertexBuffer; + m_vertexBufferUpdated = false; + + return true; +} + +void NzRenderer::Uninitialize() +{ + NzOpenGL::Uninitialize(); +} + +#if NAZARA_RENDERER_SINGLETON +void NzRenderer::Destroy() +{ + delete s_instance; + s_instance = nullptr; +} +#endif + +NzRenderer* NzRenderer::Instance() +{ + #if NAZARA_RENDERER_SINGLETON + if (!s_instance) + s_instance = new NzRenderer; + #elif defined(NAZARA_DEBUG) + if (!s_instance) + NazaraError("Renderer not instanced"); + #endif + + return s_instance; +} + +NzRenderer* NzRenderer::s_instance = nullptr; diff --git a/src/Nazara/Renderer/Shader.cpp b/src/Nazara/Renderer/Shader.cpp new file mode 100644 index 000000000..208277f4e --- /dev/null +++ b/src/Nazara/Renderer/Shader.cpp @@ -0,0 +1,391 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +NzShader::NzShader() : +m_impl(nullptr), +m_compiled(false) +{ +} + +NzShader::NzShader(nzShaderLanguage language) : +m_impl(nullptr), +m_compiled(false) +{ + Create(language); + + #if NAZARA_DEBUG + if (!m_impl) + { + NazaraError("Failed to create shader"); + throw std::runtime_error("Constructor failed"); + } + #endif +} + +NzShader::~NzShader() +{ + Destroy(); +} + +bool NzShader::Create(nzShaderLanguage language) +{ + Destroy(); + + switch (language) + { + case nzShaderLanguage_Cg: + NazaraError("Cg support is not implemented yet"); + return false; + + case nzShaderLanguage_GLSL: + m_impl = new NzGLSLShader(this); + break; + + default: + NazaraError("Shader language not handled (0x" + NzString::Number(language, 16) + ')'); + return false; + } + + if (!m_impl->Create()) + { + NazaraError("Failed to create shader"); + delete m_impl; + m_impl = nullptr; + + return false; + } + + return true; +} + +bool NzShader::Compile() +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + #endif + + if (m_impl->Compile()) + { + m_compiled = true; + return true; + } + else + return false; +} + +void NzShader::Destroy() +{ + if (m_impl) + { + m_impl->Destroy(); + delete m_impl; + m_impl = nullptr; + } +} + +NzString NzShader::GetLog() const +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NzString error = "Shader not created"; + NazaraError(error); + + return error; + } + #endif + + return m_impl->GetLog(); +} + +nzShaderLanguage NzShader::GetLanguage() const +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NzString error = "Shader not created"; + NazaraError(error); + + return nzShaderLanguage_Unknown; + } + #endif + + return m_impl->GetLanguage(); +} + +NzString NzShader::GetSourceCode(nzShaderType type) const +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NzString error = "Shader not created"; + NazaraError(error); + + return error; + } + + if (!IsTypeSupported(type)) + { + NzString error = "Shader type not supported"; + NazaraError(error); + + return error; + } + + if (!m_impl->IsLoaded(type)) + { + NzString error = "Shader not loaded"; + NazaraError(error); + + return error; + } + #endif + + return m_impl->GetSourceCode(type); +} + +bool NzShader::IsCompiled() const +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + #endif + + return m_compiled; +} + +bool NzShader::IsLoaded(nzShaderType type) const +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + + if (!IsTypeSupported(type)) + { + NazaraError("Shader type not supported"); + return false; + } + #endif + + return m_impl->IsLoaded(type); +} + +bool NzShader::Load(nzShaderType type, const NzString& source) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + + if (!IsTypeSupported(type)) + { + NazaraError("Shader type not supported"); + return false; + } + + if (source.IsEmpty()) + { + NazaraError("Empty source code"); + return false; + } + + if (m_impl->IsLoaded(type)) + { + NazaraError("Shader already loaded"); + return false; + } + #endif + + return m_impl->Load(type, source); +} + +bool NzShader::LoadFromFile(nzShaderType type, const NzString& filePath) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + + if (!IsTypeSupported(type)) + { + NazaraError("Shader type not supported"); + return false; + } + + if (m_impl->IsLoaded(type)) + { + NazaraError("Shader already loaded"); + return false; + } + #endif + + NzFile file(filePath); + if (!file.Open(NzFile::ReadOnly | NzFile::Text)) + { + NazaraError("Failed to open \"" + filePath + '"'); + return false; + } + + NzString source; + unsigned int length = file.GetSize(); + source.Resize(length); + + if (file.Read(&source[0], sizeof(char), length) != length*sizeof(char)) + { + NazaraError("Failed to read shader file"); + return false; + } + + file.Close(); + + return m_impl->Load(type, source); +} + +bool NzShader::SendBoolean(const NzString& name, bool value) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + #endif + + return m_impl->SendBoolean(name, value); +} + +bool NzShader::SendDouble(const NzString& name, double value) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + + if (!NazaraRenderer->HasCapability(nzRendererCap_FP64)) + { + NazaraError("FP64 is not supported"); + return false; + } + #endif + + return m_impl->SendDouble(name, value); +} + +bool NzShader::SendFloat(const NzString& name, float value) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + #endif + + return m_impl->SendFloat(name, value); +} + +bool NzShader::SendInteger(const NzString& name, int value) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + #endif + + return m_impl->SendInteger(name, value); +} + +bool NzShader::SendMatrix(const NzString& name, const NzMatrix4d& matrix) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + + if (!NazaraRenderer->HasCapability(nzRendererCap_FP64)) + { + NazaraError("FP64 is not supported"); + return false; + } + #endif + + return m_impl->SendMatrix(name, matrix); +} + +bool NzShader::SendMatrix(const NzString& name, const NzMatrix4f& matrix) +{ + #if NAZARA_RENDERER_SAFE + if (!m_impl) + { + NazaraError("Shader not created"); + return false; + } + #endif + + return m_impl->SendMatrix(name, matrix); +} + +bool NzShader::IsLanguageSupported(nzShaderLanguage language) +{ + switch (language) + { + case nzShaderLanguage_Cg: + return false; // ?? + + case nzShaderLanguage_GLSL: + return true; + + default: + NazaraError("Shader language not handled (0x" + NzString::Number(language, 16) + ')'); + return false; + } +} + +bool NzShader::IsTypeSupported(nzShaderType type) +{ + switch (type) + { + case nzShaderType_Fragment: + case nzShaderType_Vertex: + return true; + + case nzShaderType_Geometry: + return false; // ?? + + default: + NazaraError("Shader type not handled (0x" + NzString::Number(type, 16) + ')'); + return false; + } +} diff --git a/src/Nazara/Renderer/ShaderImpl.cpp b/src/Nazara/Renderer/ShaderImpl.cpp new file mode 100644 index 000000000..4dbe4f11e --- /dev/null +++ b/src/Nazara/Renderer/ShaderImpl.cpp @@ -0,0 +1,7 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include + +NzShaderImpl::~NzShaderImpl() = default; diff --git a/src/Nazara/Renderer/ShaderImpl.hpp b/src/Nazara/Renderer/ShaderImpl.hpp new file mode 100644 index 000000000..7212583a5 --- /dev/null +++ b/src/Nazara/Renderer/ShaderImpl.hpp @@ -0,0 +1,43 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_SHADERIMPL_HPP +#define NAZARA_SHADERIMPL_HPP + +#include + +class NzShaderImpl +{ + public: + NzShaderImpl() = default; + virtual ~NzShaderImpl(); + + virtual bool Bind() = 0; + + virtual bool Compile() = 0; + virtual bool Create() = 0; + + virtual void Destroy() = 0; + + virtual NzString GetLog() const = 0; + virtual nzShaderLanguage GetLanguage() const = 0; + virtual NzString GetSourceCode(nzShaderType type) const = 0; + + virtual bool IsLoaded(nzShaderType type) const = 0; + + virtual bool Load(nzShaderType type, const NzString& source) = 0; + + virtual bool SendBoolean(const NzString& name, bool value) = 0; + virtual bool SendDouble(const NzString& name, double value) = 0; + virtual bool SendFloat(const NzString& name, float value) = 0; + virtual bool SendInteger(const NzString& name, int value) = 0; + virtual bool SendMatrix(const NzString& name, const NzMatrix4d& matrix) = 0; + virtual bool SendMatrix(const NzString& name, const NzMatrix4f& matrix) = 0; + + virtual void Unbind() = 0; +}; + +#endif // NAZARA_SHADERIMPL_HPP diff --git a/src/Nazara/Renderer/SoftwareBuffer.cpp b/src/Nazara/Renderer/SoftwareBuffer.cpp new file mode 100644 index 000000000..44ca1ec43 --- /dev/null +++ b/src/Nazara/Renderer/SoftwareBuffer.cpp @@ -0,0 +1,113 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include +#include + +namespace +{ + GLenum bufferTarget[] = { + GL_ELEMENT_ARRAY_BUFFER, // nzBufferType_Index, + GL_ARRAY_BUFFER, // nzBufferType_Vertex + }; +} + +NzSoftwareBuffer::NzSoftwareBuffer(NzBuffer* parent, nzBufferType type) : +m_type(type) +{ + NazaraUnused(parent); +} + +NzSoftwareBuffer::~NzSoftwareBuffer() +{ +} + +void NzSoftwareBuffer::Bind() +{ + glBindBuffer(bufferTarget[m_type], 0); +} + +bool NzSoftwareBuffer::Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage) +{ + NazaraUnused(usage); + + // Cette allocation est protégée car sa taille dépend directement de paramètres utilisateurs + try + { + m_buffer = new nzUInt8[length*typeSize]; + } + catch (const std::exception& e) + { + NazaraError("Failed to allocate software buffer (" + NzString(e.what()) + ')'); + return false; + } + + m_length = length; + m_locked = false; + m_typeSize = typeSize; + + return true; +} + +void NzSoftwareBuffer::Destroy() +{ + delete[] m_buffer; +} + +bool NzSoftwareBuffer::Fill(const void* data, unsigned int offset, unsigned int length) +{ + #if NAZARA_RENDERER_SAFE + if (m_locked) + { + NazaraError("Buffer already locked"); + return false; + } + #endif + + std::memcpy(&m_buffer[offset*m_typeSize], data, length*m_typeSize); + + return true; +} + +bool NzSoftwareBuffer::IsHardware() const +{ + return false; +} + +void* NzSoftwareBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length) +{ + NazaraUnused(length); + NazaraUnused(lock); + + #if NAZARA_RENDERER_SAFE + if (m_locked) + { + NazaraError("Buffer already locked"); + return nullptr; + } + #endif + + m_locked = true; + + return &m_buffer[offset*m_typeSize]; +} + +bool NzSoftwareBuffer::Unlock() +{ + #if NAZARA_RENDERER_SAFE + if (!m_locked) + { + NazaraError("Buffer not locked"); + return true; + } + #endif + + m_locked = false; + + return true; +} diff --git a/src/Nazara/Renderer/SoftwareBuffer.hpp b/src/Nazara/Renderer/SoftwareBuffer.hpp new file mode 100644 index 000000000..2f8fab6e0 --- /dev/null +++ b/src/Nazara/Renderer/SoftwareBuffer.hpp @@ -0,0 +1,39 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_SOFTWAREBUFFER_HPP +#define NAZARA_SOFTWAREBUFFER_HPP + +#include +#include + +class NzSoftwareBuffer : public NzBufferImpl +{ + public: + NzSoftwareBuffer(NzBuffer* parent, nzBufferType type); + ~NzSoftwareBuffer(); + + void Bind(); + + bool Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static); + void Destroy(); + + bool Fill(const void* data, unsigned int offset, unsigned int length); + + bool IsHardware() const; + + void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0); + bool Unlock(); + + private: + nzBufferType m_type; + nzUInt8 m_typeSize; + nzUInt8* m_buffer; + bool m_locked; + unsigned int m_length; +}; + +#endif // NAZARA_SOFTWAREBUFFER_HPP diff --git a/src/Nazara/Renderer/VertexBuffer.cpp b/src/Nazara/Renderer/VertexBuffer.cpp new file mode 100644 index 000000000..c5376f823 --- /dev/null +++ b/src/Nazara/Renderer/VertexBuffer.cpp @@ -0,0 +1,106 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include + +NzVertexBuffer::NzVertexBuffer(NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount) : +m_buffer(buffer), +m_ownsBuffer(false), +m_startVertex(startVertex), +m_vertexCount(vertexCount) +{ + m_buffer->AddResourceReference(); +} + +NzVertexBuffer::NzVertexBuffer(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage) : +m_ownsBuffer(true), +m_startVertex(0), +m_vertexCount(length) +{ + m_buffer = new NzBuffer(nzBufferType_Vertex, length, typeSize, usage); + m_buffer->AddResourceReference(); + m_buffer->SetPersistent(false); +} + +NzVertexBuffer::NzVertexBuffer(const NzVertexBuffer& vertexBuffer) : +m_ownsBuffer(vertexBuffer.m_ownsBuffer), +m_startVertex(vertexBuffer.m_startVertex), +m_vertexCount(vertexBuffer.m_vertexCount) +{ + if (m_ownsBuffer) + { + m_buffer = new NzBuffer(nzBufferType_Vertex, vertexBuffer.m_buffer->GetLength(), vertexBuffer.m_buffer->GetSize(), vertexBuffer.m_buffer->GetUsage()); + m_buffer->AddResourceReference(); + m_buffer->SetPersistent(false); + m_buffer->CopyContent(*vertexBuffer.m_buffer); + } + else + { + m_buffer = vertexBuffer.m_buffer; + m_buffer->AddResourceReference(); + } +} + +NzVertexBuffer::~NzVertexBuffer() +{ + m_buffer->RemoveResourceReference(); +} + +bool NzVertexBuffer::Fill(const void* data, unsigned int offset, unsigned int length) +{ + #if NAZARA_RENDERER_SAFE + if (offset+length > m_vertexCount) + { + NazaraError("Exceeding virtual buffer size"); + return false; + } + #endif + + return m_buffer->Fill(data, m_startVertex+offset, length); +} + +NzBuffer* NzVertexBuffer::GetBuffer() const +{ + return m_buffer; +} + +unsigned int NzVertexBuffer::GetStartVertex() const +{ + return m_startVertex; +} + +nzUInt8 NzVertexBuffer::GetTypeSize() const +{ + return m_buffer->GetTypeSize(); +} + +unsigned int NzVertexBuffer::GetVertexCount() const +{ + return m_vertexCount; +} + +bool NzVertexBuffer::IsHardware() const +{ + return m_buffer->IsHardware(); +} + +void* NzVertexBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length) +{ + #if NAZARA_RENDERER_SAFE + if (offset+length > m_vertexCount) + { + NazaraError("Exceeding virtual buffer size"); + return nullptr; + } + #endif + + return m_buffer->Lock(lock, m_startVertex+offset, (length) ? length : m_vertexCount-offset); +} + +bool NzVertexBuffer::Unlock() +{ + return m_buffer->Unlock(); +} diff --git a/src/Nazara/Renderer/VertexDeclaration.cpp b/src/Nazara/Renderer/VertexDeclaration.cpp new file mode 100644 index 000000000..5159b664c --- /dev/null +++ b/src/Nazara/Renderer/VertexDeclaration.cpp @@ -0,0 +1,126 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include + +namespace +{ + const unsigned int size[] = + { + 4, // nzElementType_Color + 8, // nzElementType_Double1 + 16, // nzElementType_Double2 + 24, // nzElementType_Double3 + 32, // nzElementType_Double4 + 4, // nzElementType_Float1 + 8, // nzElementType_Float2 + 12, // nzElementType_Float3 + 16 // nzElementType_Float4 + }; +} + +bool NzVertexDeclaration::Create(const NzVertexElement* elements, unsigned int elementCount) +{ + for (unsigned int i = 0; i < elementCount; ++i) + { + unsigned int stream = elements[i].stream; + + if (stream >= m_streams.size()) + m_streams.resize(stream+1); + #if NAZARA_RENDERER_SAFE + else // Seulement si le stream ne vient pas d'être créé (Autrement c'est inutile) + { + bool fp64 = NazaraRenderer->HasCapability(nzRendererCap_FP64); + + for (unsigned int j = 0; j < i; ++j) + { + if (elements[j].stream == stream && elements[j].usage == elements[i].usage && elements[j].usageIndex == elements[i].usageIndex) + { + NazaraError("Element usage (" + NzString::Number(elements[j].usage, 16) + ") collision on stream " + NzString::Number(stream) + " with usage index " + NzString::Number(elements[j].usageIndex)); + return false; + } + else if (!fp64 && elements[j].type >= nzElementType_Double1 && elements[j].type <= nzElementType_Double4) + { + NazaraError("FP64 not supported"); + return false; + } + } + } + #endif + + Element element; + element.offset = elements[i].offset; + element.type = elements[i].type; + element.usage = elements[i].usage; + element.usageIndex = elements[i].usageIndex; + + m_streams[stream].elements.push_back(element); + } + + for (Stream& stream : m_streams) + { + stream.stride = 0; + for (const Element& element : stream.elements) + stream.stride += size[element.type]; + + #if NAZARA_RENDERER_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32 + stream.stride = ((static_cast(stream.stride)-1)/32+1)*32; + #endif + } + + return true; +} + +const NzVertexDeclaration::Element* NzVertexDeclaration::GetElement(unsigned int i, unsigned int stream) const +{ + #if NAZARA_RENDERER_SAFE + if (stream >= m_streams.size()) + { + NazaraError("Stream out of range"); + return nullptr; + } + + if (i >= m_streams[stream].elements.size()) + { + NazaraError("Index out of range"); + return nullptr; + } + #endif + + return &m_streams[stream].elements[i]; +} + +unsigned int NzVertexDeclaration::GetElementCount(unsigned int stream) const +{ + #if NAZARA_RENDERER_SAFE + if (stream >= m_streams.size()) + { + NazaraError("Stream out of range"); + return 0; + } + #endif + + return m_streams[stream].elements.size(); +} + +unsigned int NzVertexDeclaration::GetStreamCount() const +{ + return m_streams.size(); +} + +unsigned int NzVertexDeclaration::GetStride(unsigned int stream) const +{ + #if NAZARA_RENDERER_SAFE + if (stream >= m_streams.size()) + { + NazaraError("Stream out of range"); + return 0; + } + #endif + + return m_streams[stream].stride; +} diff --git a/src/Nazara/Renderer/Win32/ContextImpl.cpp b/src/Nazara/Renderer/Win32/ContextImpl.cpp new file mode 100644 index 000000000..157a68261 --- /dev/null +++ b/src/Nazara/Renderer/Win32/ContextImpl.cpp @@ -0,0 +1,257 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Code inspiré de NeHe (Lesson1) et de la SFML par Laurent Gomila + +#include +#include +#include +#include +#include +#include +#include +#include + +NzContextImpl::NzContextImpl() +{ +} + +bool NzContextImpl::Activate() +{ + return wglMakeCurrent(m_deviceContext, m_context); +} + +bool NzContextImpl::Create(NzContextParameters& parameters) +{ + if (parameters.window) + { + m_window = static_cast(parameters.window); + m_ownsWindow = false; + } + else + { + m_window = CreateWindowA("STATIC", nullptr, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, nullptr, nullptr, GetModuleHandle(nullptr), nullptr); + ShowWindow(m_window, SW_HIDE); + m_ownsWindow = true; + + if (!m_window) + { + NazaraError("Failed to create window"); + return false; + } + } + + m_deviceContext = GetDC(m_window); + if (!m_deviceContext) + { + NazaraError("Failed to get device context"); + Destroy(); + return false; + } + + int pixelFormat = 0; + if (parameters.antialiasingLevel > 0) + { + if (wglChoosePixelFormat) + { + bool valid; + UINT numFormats; + + int attributes[] = { + WGL_DRAW_TO_WINDOW_ARB, GL_TRUE, + WGL_SUPPORT_OPENGL_ARB, GL_TRUE, + WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB, + WGL_COLOR_BITS_ARB, (parameters.bitsPerPixel == 32) ? 24 : parameters.bitsPerPixel, + WGL_ALPHA_BITS_ARB, (parameters.bitsPerPixel == 32) ? 8 : 0, + WGL_DEPTH_BITS_ARB, parameters.depthBits, + WGL_STENCIL_BITS_ARB, parameters.stencilBits, + WGL_DOUBLE_BUFFER_ARB, (parameters.doubleBuffered) ? GL_TRUE : GL_FALSE, + WGL_SAMPLE_BUFFERS_ARB, GL_TRUE, + WGL_SAMPLES_ARB, parameters.antialiasingLevel, + 0, 0 + }; + + do + { + valid = wglChoosePixelFormat(m_deviceContext, attributes, nullptr, 1, &pixelFormat, &numFormats); + } + while ((!valid || numFormats == 0) && --attributes[19] > 0); + + if (!valid) + { + NazaraWarning("Could not find a format matching requirements, disabling antialiasing..."); + pixelFormat = 0; + } + + parameters.antialiasingLevel = attributes[19]; + } + else + { + NazaraWarning("Antialiasing is not supported"); + parameters.antialiasingLevel = 0; + } + } + + PIXELFORMATDESCRIPTOR descriptor; + ZeroMemory(&descriptor, sizeof(PIXELFORMATDESCRIPTOR)); + descriptor.nSize = sizeof(PIXELFORMATDESCRIPTOR); + descriptor.nVersion = 1; + + if (pixelFormat == 0) + { + descriptor.cColorBits = parameters.bitsPerPixel; + descriptor.cDepthBits = parameters.depthBits; + descriptor.cStencilBits = parameters.stencilBits; + descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + descriptor.iPixelType = PFD_TYPE_RGBA; + + if (parameters.bitsPerPixel == 32) + descriptor.cAlphaBits = 8; + + if (parameters.doubleBuffered) + descriptor.dwFlags |= PFD_DOUBLEBUFFER; + + pixelFormat = ChoosePixelFormat(m_deviceContext, &descriptor); + if (pixelFormat == 0) + { + NazaraError("Failed to choose pixel format"); + Destroy(); + + return false; + } + } + + if (!SetPixelFormat(m_deviceContext, pixelFormat, &descriptor)) + { + NazaraError("Failed to set pixel format"); + Destroy(); + return false; + } + + // Arrivé ici, tout est créé, nous récupérons donc les paramètres actuels du contexte + if (DescribePixelFormat(m_deviceContext, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &descriptor) != 0) + { + parameters.bitsPerPixel = descriptor.cColorBits + descriptor.cAlphaBits; + parameters.depthBits = descriptor.cDepthBits; + parameters.stencilBits = descriptor.cDepthBits; + } + else + NazaraWarning("Failed to get context's parameters"); + + HGLRC shareContext = (parameters.shared) ? static_cast(parameters.shareContext->m_impl)->m_context : nullptr; + + std::cout << "Context version: " << (int) parameters.majorVersion << '.' << (int) parameters.minorVersion << std::endl; + std::cout << "Active context: " << wglGetCurrentContext() << std::endl; + + m_context = nullptr; + if (wglCreateContextAttribs) + { + std::cout << "wglCreateContextAttribs" << std::endl; + + /*int attributes[] = { + WGL_CONTEXT_MAJOR_VERSION_ARB, parameters.majorVersion, + WGL_CONTEXT_MINOR_VERSION_ARB, parameters.minorVersion, + WGL_CONTEXT_FLAGS_ARB, (parameters.compatibilityProfile) ? 0 : WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, + WGL_CONTEXT_PROFILE_MASK_ARB, (parameters.compatibilityProfile) ? WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB : WGL_CONTEXT_CORE_PROFILE_BIT_ARB, + 0 + };*/ + int attributes[4*2+1]; + int* attrib = attributes; + + *attrib++ = WGL_CONTEXT_MAJOR_VERSION_ARB; + *attrib++ = parameters.majorVersion; + + *attrib++ = WGL_CONTEXT_MINOR_VERSION_ARB; + *attrib++ = parameters.minorVersion; + + if (parameters.majorVersion >= 3) + { + *attrib++ = WGL_CONTEXT_PROFILE_MASK_ARB; + if (parameters.compatibilityProfile) + *attrib++ = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + else + { + *attrib++ = WGL_CONTEXT_CORE_PROFILE_BIT_ARB; + + *attrib++ = WGL_CONTEXT_FLAGS_ARB; + *attrib++ = WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + } + } + + *attrib++ = 0; + + m_context = wglCreateContextAttribs(m_deviceContext, shareContext, attributes); + + if (m_context) + std::cout << "Context created with success ! Pointer: " << m_context << std::endl; + else + std::cout << "wglCreateContextAttribs failed ! (glGetError(): " << glGetError() << ") " << std::endl; + } + + if (!m_context) + { + std::cout << "wglCreateContext" << std::endl; + + m_context = wglCreateContext(m_deviceContext); + if (m_context) + std::cout << "Context created with success ! Pointer: " << m_context << std::endl; + else + std::cout << "wglCreateContext failed ! (glGetError(): " << glGetError() << ") " << std::endl; + + if (shareContext) + { + std::cout << "Sharing context with context " << shareContext << std::endl; + // wglShareLists n'est pas thread-safe (source: SFML) + static NzMutex mutex; + NzLock lock(mutex); + + if (wglShareLists(shareContext, m_context)) + std::cout << "Success !" << std::endl; + else + { + std::cout << "Failed !" << std::endl; + NazaraWarning("Failed to share the context: " + NzGetLastSystemError()); + } + } + } + + if (!m_context) + { + NazaraError("Failed to create context"); + Destroy(); + return false; + } + + std::cout << std::endl; + + return true; +} + +void NzContextImpl::Destroy() +{ + if (m_context) + wglDeleteContext(m_context); + + if (m_deviceContext) + ReleaseDC(m_window, m_deviceContext); + + if (m_ownsWindow) + DestroyWindow(m_window); +} + +bool NzContextImpl::IsActive() const +{ + return wglGetCurrentContext() == m_context; +} + +void NzContextImpl::SwapBuffers() +{ + ::SwapBuffers(m_deviceContext); +} + +bool NzContextImpl::Desactivate() +{ + return wglMakeCurrent(nullptr, nullptr); +} + diff --git a/src/Nazara/Renderer/Win32/ContextImpl.hpp b/src/Nazara/Renderer/Win32/ContextImpl.hpp new file mode 100644 index 000000000..2093509ff --- /dev/null +++ b/src/Nazara/Renderer/Win32/ContextImpl.hpp @@ -0,0 +1,33 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_CONTEXTIMPL_HPP +#define NAZARA_CONTEXTIMPL_HPP + +#include +#include + +class NzContextImpl +{ + public: + NzContextImpl(); + + bool Activate(); + bool Create(NzContextParameters& parameters); + void Destroy(); + bool IsActive() const; + void SwapBuffers(); + + static bool Desactivate(); + + private: + HDC m_deviceContext; + HGLRC m_context; + HWND m_window; + bool m_ownsWindow; +}; + +#endif // NAZARA_CONTEXTIMPL_HPP diff --git a/src/Nazara/Utility/Debug/Leaks.cpp b/src/Nazara/Utility/Debug/Leaks.cpp new file mode 100644 index 000000000..dfb2f33a7 --- /dev/null +++ b/src/Nazara/Utility/Debug/Leaks.cpp @@ -0,0 +1,29 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#if NAZARA_UTILITY_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG) +#include +#include + +void* operator new(std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, false); +} + +void* operator new[](std::size_t size) throw(std::bad_alloc) +{ + return NzMemoryManager::Allocate(size, true); +} + +void operator delete(void* pointer) throw() +{ + NzMemoryManager::Free(pointer, false); +} + +void operator delete[](void* pointer) throw() +{ + NzMemoryManager::Free(pointer, true); +} +#endif diff --git a/src/Nazara/Utility/Keyboard.cpp b/src/Nazara/Utility/Keyboard.cpp new file mode 100644 index 000000000..236a04b2a --- /dev/null +++ b/src/Nazara/Utility/Keyboard.cpp @@ -0,0 +1,20 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_LINUX) + #include +#else + #error Lack of implementation: Keyboard +#endif + +#include + +bool NzKeyboard::IsKeyPressed(Key key) +{ + return NzEventImpl::IsKeyPressed(key); +} diff --git a/src/Nazara/Utility/Mouse.cpp b/src/Nazara/Utility/Mouse.cpp new file mode 100644 index 000000000..0efd05663 --- /dev/null +++ b/src/Nazara/Utility/Mouse.cpp @@ -0,0 +1,50 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_LINUX) + #include +#else + #error Lack of implementation: Mouse +#endif + +#include + +NzVector2i NzMouse::GetPosition() +{ + return NzEventImpl::GetMousePosition(); +} + +NzVector2i NzMouse::GetPosition(const NzWindow& relativeTo) +{ + return NzEventImpl::GetMousePosition(relativeTo); +} + +bool NzMouse::IsButtonPressed(Button button) +{ + return NzEventImpl::IsMouseButtonPressed(button); +} + +void NzMouse::SetPosition(const NzVector2i& position) +{ + NzEventImpl::SetMousePosition(position.x, position.y); +} + +void NzMouse::SetPosition(const NzVector2i& position, const NzWindow& relativeTo) +{ + NzEventImpl::SetMousePosition(position.x, position.y, relativeTo); +} + +void NzMouse::SetPosition(int x, int y) +{ + NzEventImpl::SetMousePosition(x, y); +} + +void NzMouse::SetPosition(int x, int y, const NzWindow& relativeTo) +{ + NzEventImpl::SetMousePosition(x, y, relativeTo); +} diff --git a/src/Nazara/Utility/Resource.cpp b/src/Nazara/Utility/Resource.cpp new file mode 100644 index 000000000..5c7e7549e --- /dev/null +++ b/src/Nazara/Utility/Resource.cpp @@ -0,0 +1,47 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include + +NzResource::NzResource(bool persistent) : +m_resourcePersistent(persistent), +m_resourceReferenceCount(0) +{ +} + +NzResource::~NzResource() = default; + +void NzResource::AddResourceReference() const +{ + m_resourceReferenceCount++; +} + +bool NzResource::IsPersistent() const +{ + return m_resourcePersistent; +} + +void NzResource::RemoveResourceReference() const +{ + #if NAZARA_UTILITY_SAFE + if (m_resourceReferenceCount == 0) + { + NazaraError("Impossible to remove reference (Ref. counter is already 0)"); + return; + } + #endif + + if (--m_resourceReferenceCount == 0 && !m_resourcePersistent) + delete this; +} + +void NzResource::SetPersistent(bool persistent) +{ + m_resourcePersistent = persistent; + + if (!persistent && m_resourceReferenceCount == 0) + delete this; +} diff --git a/src/Nazara/Utility/VideoMode.cpp b/src/Nazara/Utility/VideoMode.cpp new file mode 100644 index 000000000..85488b865 --- /dev/null +++ b/src/Nazara/Utility/VideoMode.cpp @@ -0,0 +1,92 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include + +NzVideoMode::NzVideoMode() : +bitsPerPixel(0), +height(0), +width(0) +{ +} + +NzVideoMode::NzVideoMode(unsigned int w, unsigned int h, nzUInt8 bpp) : +bitsPerPixel(bpp), +height(h), +width(w) +{ +} + +bool NzVideoMode::IsFullscreenValid() const +{ + const std::vector& modes = GetFullscreenModes(); + + return std::binary_search(modes.begin(), modes.end(), *this, std::greater()); +} + +NzVideoMode NzVideoMode::GetDesktopMode() +{ + return NzVideoModeImpl::GetDesktopMode(); +} + +const std::vector& NzVideoMode::GetFullscreenModes() +{ + static std::vector modes; + if (modes.empty()) + { + NzVideoModeImpl::GetFullscreenModes(modes); + std::sort(modes.begin(), modes.end(), std::greater()); + } + + return modes; +} + +bool operator==(const NzVideoMode& left, const NzVideoMode& right) +{ + return left.width == right.width && left.height == right.height && left.bitsPerPixel == right.bitsPerPixel; +} + +bool operator!=(const NzVideoMode& left, const NzVideoMode& right) +{ + return left.width != right.width || left.height != right.height || left.bitsPerPixel != right.bitsPerPixel; +} + +bool operator<(const NzVideoMode& left, const NzVideoMode& right) +{ + if (left.bitsPerPixel == right.bitsPerPixel) + { + if (left.width == right.width) + return left.height < right.height; + else + return left.width < right.width; + } + else + return left.bitsPerPixel < right.bitsPerPixel; +} + +bool operator<=(const NzVideoMode& left, const NzVideoMode& right) +{ + if (left.bitsPerPixel == right.bitsPerPixel) + { + if (left.width == right.width) + return left.height <= right.height; + else + return left.width < right.width; + } + else + return left.bitsPerPixel < right.bitsPerPixel; +} + +bool operator>(const NzVideoMode& left, const NzVideoMode& right) +{ + return right < left; +} + +bool operator>=(const NzVideoMode& left, const NzVideoMode& right) +{ + return right <= left; +} diff --git a/src/Nazara/Utility/VideoModeImpl.hpp b/src/Nazara/Utility/VideoModeImpl.hpp new file mode 100644 index 000000000..510d491fd --- /dev/null +++ b/src/Nazara/Utility/VideoModeImpl.hpp @@ -0,0 +1,21 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_VIDEOMODEIMPL_HPP +#define NAZARA_VIDEOMODEIMPL_HPP + +#include + +class NzVideoMode; + +class NzVideoModeImpl +{ + public: + static NzVideoMode GetDesktopMode(); + static void GetFullscreenModes(std::vector& modes); +}; + +#endif // NAZARA_VIDEOMODEIMPL_HPP diff --git a/src/Nazara/Utility/Win32/InputImpl.cpp b/src/Nazara/Utility/Win32/InputImpl.cpp new file mode 100644 index 000000000..3423b16c8 --- /dev/null +++ b/src/Nazara/Utility/Win32/InputImpl.cpp @@ -0,0 +1,241 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include + +NzVector2i NzEventImpl::GetMousePosition() +{ + POINT pos; + GetCursorPos(&pos); + + return NzVector2i(pos.x, pos.y); +} + +NzVector2i NzEventImpl::GetMousePosition(const NzWindow& relativeTo) +{ + HWND handle = static_cast(relativeTo.GetHandle()); + if (handle) + { + POINT pos; + GetCursorPos(&pos); + ScreenToClient(handle, &pos); + + return NzVector2i(pos.x, pos.y); + } + else + { + NazaraError("Window's handle is invalid"); + + // Attention que (-1, -1) est une position tout à fait valide et ne doit pas être utilisée pour tester l'erreur + return NzVector2i(-1, -1); + } +} + +bool NzEventImpl::IsKeyPressed(NzKeyboard::Key key) +{ + static int vKeys[NzKeyboard::Count] = { + // Lettres + 0x41, // Key::A + 0x42, // Key::B + 0x43, // Key::C + 0x44, // Key::D + 0x45, // Key::E + 0x46, // Key::F + 0x47, // Key::G + 0x48, // Key::H + 0x49, // Key::I + 0x4A, // Key::J + 0x4B, // Key::K + 0x4C, // Key::L + 0x4D, // Key::M + 0x4E, // Key::N + 0x4F, // Key::O + 0x50, // Key::P + 0x51, // Key::Q + 0x52, // Key::R + 0x53, // Key::S + 0x54, // Key::T + 0x55, // Key::U + 0x56, // Key::V + 0x57, // Key::W + 0x58, // Key::X + 0x59, // Key::Y + 0x5A, // Key::Z + + // Touches de fonction + VK_F1, // Key::F1 + VK_F2, // Key::F2 + VK_F3, // Key::F3 + VK_F4, // Key::F4 + VK_F5, // Key::F5 + VK_F6, // Key::F6 + VK_F7, // Key::F7 + VK_F8, // Key::F8 + VK_F9, // Key::F9 + VK_F10, // Key::F10 + VK_F11, // Key::F11 + VK_F12, // Key::F12 + VK_F13, // Key::F13 + VK_F14, // Key::F14 + VK_F15, // Key::F15 + + // Flèches directionnelles + VK_DOWN, // Key::Down + VK_LEFT, // Key::Left + VK_RIGHT, // Key::Right + VK_UP, // Key::Up + + // Pavé numérique + VK_ADD, // Key::Add + VK_DIVIDE, // Key::Divide + VK_MULTIPLY, // Key::Multiply + VK_NUMPAD0, // Key::Numpad0 + VK_NUMPAD1, // Key::Numpad1 + VK_NUMPAD2, // Key::Numpad2 + VK_NUMPAD3, // Key::Numpad3 + VK_NUMPAD4, // Key::Numpad4 + VK_NUMPAD5, // Key::Numpad5 + VK_NUMPAD6, // Key::Numpad6 + VK_NUMPAD7, // Key::Numpad7 + VK_NUMPAD8, // Key::Numpad8 + VK_NUMPAD9, // Key::Numpad9 + VK_SUBTRACT, // Key::Subtract + + // Diverss + VK_OEM_5, // Key::Backslash + VK_BACK, // Key::Backspace + VK_CLEAR, // Key::Clear + VK_OEM_COMMA, // Key::Comma, + VK_OEM_MINUS, // Key::Dash + VK_DELETE, // Key::Delete + VK_END, // Key::End + VK_OEM_PLUS, // Key::Equal + VK_ESCAPE, // Key::Escape + VK_HOME, // Key::Home + VK_INSERT, // Key::Insert + VK_LMENU, // Key::LAlt + VK_OEM_4, // Key::LBracket + VK_LCONTROL, // Key::LControl + VK_LSHIFT, // Key::LShift + VK_LWIN, // Key::LSystem + 0x30, // Key::Num0 + 0x31, // Key::Num1 + 0x32, // Key::Num2 + 0x33, // Key::Num3 + 0x34, // Key::Num4 + 0x35, // Key::Num5 + 0x36, // Key::Num6 + 0x37, // Key::Num7 + 0x38, // Key::Num8 + 0x39, // Key::Num9 + VK_NEXT, // Key::PageDown + VK_PRIOR, // Key::PageUp + VK_PAUSE, // Key::Pause + VK_OEM_PERIOD, // Key::Period, + VK_PRINT, // Key::Print + VK_SNAPSHOT, // Key::PrintScreen + VK_OEM_7, // Key::Quote + VK_RMENU, // Key::RAlt + VK_OEM_6, // Key::RBracket + VK_RCONTROL, // Key::RControl + VK_RETURN, // Key::Return + VK_RSHIFT, // Key::RShift + VK_RWIN, // Key::RSystem + VK_OEM_1, // Key::Semicolon + VK_OEM_2, // Key::Slash + VK_SPACE, // Key::Space + VK_TAB, // Key::Tab + VK_OEM_3, // Key::Tilde + + // Touches navigateur + VK_BROWSER_BACK, // Key::Browser_Back + VK_BROWSER_FAVORITES, // Key::Browser_Favorites + VK_BROWSER_FORWARD, // Key::Browser_Forward + VK_BROWSER_HOME, // Key::Browser_Home + VK_BROWSER_REFRESH, // Key::Browser_Refresh + VK_BROWSER_SEARCH, // Key::Browser_Search + VK_BROWSER_STOP, // Key::Browser_Stop + + // Touches de contr + VK_MEDIA_NEXT_TRACK, // Key::Media_Next, + VK_MEDIA_PLAY_PAUSE, // Key::Media_PlayPause, + VK_MEDIA_PREV_TRACK, // Key::Media_Previous, + VK_MEDIA_STOP, // Key::Media_Stop, + + // Touches de contrôle du volume + VK_VOLUME_DOWN, // Key::Volume_Down + VK_VOLUME_MUTE, // Key::Volume_Mute + VK_VOLUME_UP, // Key::Volume_Up + + // Touches à verrouillage + VK_CAPITAL, // Key::CapsLock + VK_NUMLOCK, // Key::NumLock + VK_SCROLL // Key::ScrollLock + }; + + switch (key) + { + case NzKeyboard::CapsLock: + case NzKeyboard::NumLock: + case NzKeyboard::ScrollLock: + return GetKeyState(vKeys[key]) != 0; + + default: + return (GetAsyncKeyState(vKeys[key]) & 0x8000) != 0; + } +} + +bool NzEventImpl::IsMouseButtonPressed(NzMouse::Button button) +{ + static int vButtons[NzMouse::Count] = { + VK_LBUTTON, // Button::Left + VK_MBUTTON, // Button::Middle + VK_RBUTTON, // Button::Right + VK_XBUTTON1, // Button::XButton1 + VK_XBUTTON2 // Button::XButton2 + }; + + // Gestion de l'inversement des boutons de la souris + switch (button) + { + case NzMouse::Left: + if (GetSystemMetrics(SM_SWAPBUTTON)) + return (GetAsyncKeyState(VK_RBUTTON) & 0x8000) != 0; + + break; + + case NzMouse::Right: + if (GetSystemMetrics(SM_SWAPBUTTON)) + return (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0; + + break; + + default: + break; + } + + return (GetAsyncKeyState(vButtons[button]) & 0x8000) != 0; +} + +void NzEventImpl::SetMousePosition(int x, int y) +{ + SetCursorPos(x, y); +} + +void NzEventImpl::SetMousePosition(int x, int y, const NzWindow& relativeTo) +{ + HWND handle = static_cast(relativeTo.GetHandle()); + if (handle) + { + POINT pos = {x, y}; + ClientToScreen(handle, &pos); + SetCursorPos(pos.x, pos.y); + } + else + NazaraError("Window's handle is invalid"); +} diff --git a/src/Nazara/Utility/Win32/InputImpl.hpp b/src/Nazara/Utility/Win32/InputImpl.hpp new file mode 100644 index 000000000..e140d21c8 --- /dev/null +++ b/src/Nazara/Utility/Win32/InputImpl.hpp @@ -0,0 +1,25 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#pragma once + +#ifndef NAZARA_INPUTIMPL_HPP +#define NAZARA_INPUTIMPL_HPP + +#include +#include +#include + +class NzEventImpl +{ + public: + static NzVector2i GetMousePosition(); + static NzVector2i GetMousePosition(const NzWindow& relativeTo); + static bool IsKeyPressed(NzKeyboard::Key key); + static bool IsMouseButtonPressed(NzMouse::Button button); + static void SetMousePosition(int x, int y); + static void SetMousePosition(int x, int y, const NzWindow& relativeTo); +}; + +#endif // NAZARA_INPUTIMPL_HPP diff --git a/src/Nazara/Utility/Win32/VideoModeImpl.cpp b/src/Nazara/Utility/Win32/VideoModeImpl.cpp new file mode 100644 index 000000000..73411cb63 --- /dev/null +++ b/src/Nazara/Utility/Win32/VideoModeImpl.cpp @@ -0,0 +1,32 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include +#include + +NzVideoMode NzVideoModeImpl::GetDesktopMode() +{ + DEVMODE mode; + mode.dmSize = sizeof(DEVMODE); + EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &mode); + + return NzVideoMode(mode.dmPelsWidth, mode.dmPelsHeight, mode.dmBitsPerPel); +} + +void NzVideoModeImpl::GetFullscreenModes(std::vector& modes) +{ + DEVMODE win32Mode; + win32Mode.dmSize = sizeof(DEVMODE); + for (unsigned int i = 0; EnumDisplaySettings(nullptr, i, &win32Mode); ++i) + { + NzVideoMode mode(win32Mode.dmPelsWidth, win32Mode.dmPelsHeight, win32Mode.dmBitsPerPel); + + // Il existe plusieurs modes avec ces trois caractéristques identiques + if (std::find(modes.begin(), modes.end(), mode) == modes.end()) + modes.push_back(mode); + } +} diff --git a/src/Nazara/Utility/Win32/WindowImpl.cpp b/src/Nazara/Utility/Win32/WindowImpl.cpp new file mode 100644 index 000000000..b9c73a0c6 --- /dev/null +++ b/src/Nazara/Utility/Win32/WindowImpl.cpp @@ -0,0 +1,971 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Un grand merci à Laurent Gomila pour la SFML qui m'aura bien aidé à réaliser cette implémentation + +#include +#include +#include +#include +#include +#include +#include +#include + +// N'est pas définit avec MinGW apparemment +#ifndef MAPVK_VK_TO_VSC + #define MAPVK_VK_TO_VSC 0 +#endif + +#undef IsMinimized // Conflit avec la méthode du même nom + +namespace +{ + const wchar_t* className = L"Nazara Window"; + NzWindowImpl* fullscreenWindow = nullptr; + unsigned int windowCount = 0; +} + +NzWindowImpl::NzWindowImpl(NzWindow* parent) : +m_cursor(nullptr), +m_handle(nullptr), +m_callback(0), +m_maxSize(-1), +m_minSize(-1), +m_parent(parent), +m_keyRepeat(true), +m_mouseInside(false), +m_smoothScrolling(false), +m_scrolling(0) +{ +} + +void NzWindowImpl::Close() +{ + if (m_ownsWindow) + { + #if NAZARA_UTILITY_THREADED_WINDOW + if (m_thread) + { + m_threadActive = false; + PostMessageW(m_handle, WM_NULL, 0, 0); // Pour réveiller le thread + + m_thread->Join(); + delete m_thread; + } + #else + if (m_handle) + DestroyWindow(m_handle); + #endif + } + else + SetEventListener(false); + + if (--windowCount == 0) + Uninitialize(); +} + +bool NzWindowImpl::Create(NzVideoMode mode, const NzString& title, nzUInt32 style) +{ + if (windowCount++ == 0 && !Initialize()) + { + NazaraError("Unable to initialize window implementation"); + return false; + } + + bool fullscreen = (style & NzWindow::Fullscreen) != 0; + DWORD win32Style, win32StyleEx; + unsigned int x, y; + unsigned int width = mode.width; + unsigned int height = mode.height; + if (fullscreen) + { + DEVMODE win32Mode; + win32Mode.dmBitsPerPel = mode.bitsPerPixel; + win32Mode.dmPelsHeight = mode.height; + win32Mode.dmPelsWidth = mode.width; + win32Mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + win32Mode.dmSize = sizeof(DEVMODE); + + if (ChangeDisplaySettings(&win32Mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) + { + // Situation extrêmement rare grâce à NzVideoMode::IsValid appelé par NzWindow + NazaraError("Failed to change display settings for fullscreen, this video mode is not supported by your computer"); + fullscreen = false; + } + } + + if (fullscreen) + { + x = 0; + y = 0; + win32Style = WS_CLIPCHILDREN | WS_POPUP; + + // Pour cacher la barre des tâches + // http://msdn.microsoft.com/en-us/library/windows/desktop/ff700543(v=vs.85).aspx + win32StyleEx = WS_EX_APPWINDOW; + + fullscreenWindow = this; + } + else + { + win32Style = WS_VISIBLE; + if (style & NzWindow::Titlebar) + { + win32Style |= WS_CAPTION | WS_MINIMIZEBOX; + if (style & NzWindow::Closable) + win32Style |= WS_SYSMENU; + + if (style & NzWindow::Resizable) + win32Style |= WS_MAXIMIZEBOX | WS_SIZEBOX; + } + else + win32Style |= WS_POPUP; + + win32StyleEx = 0; + + RECT rect = {0, 0, width, height}; + AdjustWindowRect(&rect, win32Style, false); + width = rect.right-rect.left; + height = rect.bottom-rect.top; + + x = (GetSystemMetrics(SM_CXSCREEN) - width)/2; + y = (GetSystemMetrics(SM_CYSCREEN) - height)/2; + } + + m_callback = 0; + + wchar_t* wtitle = title.GetWideBuffer(); + + #if NAZARA_UTILITY_THREADED_WINDOW + NzMutex mutex; + NzThreadCondition condition; + m_thread = new NzThread(WindowThread, &m_handle, win32StyleEx, wtitle, win32Style, x, y, width, height, this, &mutex, &condition); + m_threadActive = true; + + // On attend que la fenêtre soit créée + mutex.Lock(); + m_thread->Launch(); + condition.Wait(&mutex); + mutex.Unlock(); + #else + m_handle = CreateWindowExW(win32StyleEx, className, wtitle, win32Style, x, y, width, height, nullptr, nullptr, GetModuleHandle(nullptr), this); + #endif + + delete[] wtitle; + + if (fullscreen) + { + SetForegroundWindow(m_handle); + ShowWindow(m_handle, SW_SHOW); + } + + m_eventListener = true; + m_ownsWindow = true; + + if (m_handle != nullptr) + return true; + else + { + if (--windowCount == 0) + Uninitialize(); + + return false; + } +} + +bool NzWindowImpl::Create(NzWindowHandle handle) +{ + if (!handle) + { + NazaraError("Invalid handle"); + return false; + } + + m_handle = static_cast(handle); + m_eventListener = false; + m_ownsWindow = false; + + return true; +} + +void NzWindowImpl::EnableKeyRepeat(bool enable) +{ + m_keyRepeat = enable; +} + +void NzWindowImpl::EnableSmoothScrolling(bool enable) +{ + m_smoothScrolling = enable; +} + +NzWindowHandle NzWindowImpl::GetHandle() const +{ + return m_handle; +} + +unsigned int NzWindowImpl::GetHeight() const +{ + RECT rect; + GetClientRect(m_handle, &rect); + return rect.bottom-rect.top; +} + +NzVector2i NzWindowImpl::GetPosition() const +{ + RECT rect; + GetWindowRect(m_handle, &rect); + return NzVector2i(rect.left, rect.top); +} + +NzVector2i NzWindowImpl::GetSize() const +{ + RECT rect; + GetClientRect(m_handle, &rect); + return NzVector2i(rect.right-rect.left, rect.bottom-rect.top); +} + +NzString NzWindowImpl::GetTitle() const +{ + unsigned int titleSize = GetWindowTextLengthW(m_handle); + if (titleSize == 0) + return NzString(); + + titleSize++; // Caractère nul + + wchar_t* wTitle = new wchar_t[titleSize]; + GetWindowTextW(m_handle, wTitle, titleSize); + + NzString title = NzString::Unicode(wTitle); + + delete[] wTitle; + + return title; +} + +unsigned int NzWindowImpl::GetWidth() const +{ + RECT rect; + GetClientRect(m_handle, &rect); + return rect.right-rect.left; +} + +bool NzWindowImpl::HasFocus() const +{ + return GetForegroundWindow() == m_handle; +} + +void NzWindowImpl::ProcessEvents(bool block) +{ + if (m_ownsWindow) + { + if (block) + WaitMessage(); + + MSG message; + while (PeekMessageW(&message, nullptr, 0, 0, PM_REMOVE)) + { + TranslateMessage(&message); + DispatchMessageW(&message); + } + } +} + +bool NzWindowImpl::IsMinimized() const +{ + return IsIconic(m_handle); +} + +bool NzWindowImpl::IsVisible() const +{ + return IsWindowVisible(m_handle); +} + +void NzWindowImpl::SetEventListener(bool listener) +{ + if (m_ownsWindow) + m_eventListener = listener; + else if (listener != m_eventListener) + { + if (listener) + { + SetWindowLongPtr(m_handle, GWLP_USERDATA, reinterpret_cast(this)); + m_callback = SetWindowLongPtr(m_handle, GWLP_WNDPROC, reinterpret_cast(MessageHandler)); + m_eventListener = true; + } + else if (m_eventListener) + { + SetWindowLongPtr(m_handle, GWLP_WNDPROC, m_callback); + m_eventListener = false; + } + } +} + +void NzWindowImpl::SetFocus() +{ + SetForegroundWindow(m_handle); +} + +void NzWindowImpl::SetMaximumSize(int width, int height) +{ + RECT rect = {0, 0, width, height}; + AdjustWindowRect(&rect, GetWindowLongPtr(m_handle, GWL_STYLE), false); + + if (width != -1) + m_maxSize.x = rect.right-rect.left; + else + m_maxSize.x = -1; + + if (height != -1) + m_maxSize.y = rect.bottom-rect.top; + else + m_maxSize.y = -1; +} + +void NzWindowImpl::SetMinimumSize(int width, int height) +{ + RECT rect = {0, 0, width, height}; + AdjustWindowRect(&rect, GetWindowLongPtr(m_handle, GWL_STYLE), false); + + if (width != -1) + m_minSize.x = rect.right-rect.left; + else + m_minSize.x = -1; + + if (height != -1) + m_minSize.y = rect.bottom-rect.top; + else + m_minSize.y = -1; +} + +void NzWindowImpl::SetPosition(int x, int y) +{ + SetWindowPos(m_handle, 0, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER); +} + +void NzWindowImpl::SetSize(unsigned int width, unsigned int height) +{ + // SetWindowPos demande la taille totale de la fenêtre + RECT rect = {0, 0, width, height}; + AdjustWindowRect(&rect, GetWindowLongPtr(m_handle, GWL_STYLE), false); + + SetWindowPos(m_handle, 0, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOMOVE | SWP_NOZORDER); +} + +void NzWindowImpl::SetTitle(const NzString& title) +{ + wchar_t* wtitle = title.GetWideBuffer(); + SetWindowTextW(m_handle, wtitle); + delete[] wtitle; +} + +void NzWindowImpl::SetVisible(bool visible) +{ + ShowWindow(m_handle, (visible) ? SW_SHOW : SW_HIDE); +} + +void NzWindowImpl::ShowMouseCursor(bool show) +{ + // Pas besoin de libérer le curseur par la suite s'il est partagé + // http://msdn.microsoft.com/en-us/library/windows/desktop/ms648045(v=vs.85).aspx + + if (show) + m_cursor = static_cast(LoadImage(nullptr, MAKEINTRESOURCE(OCR_NORMAL), IMAGE_CURSOR, 0, 0, LR_SHARED)); + else + m_cursor = nullptr; + + SetCursor(m_cursor); +} + +void NzWindowImpl::StayOnTop(bool stayOnTop) +{ + SetWindowPos(m_handle, (stayOnTop) ? HWND_TOPMOST : HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW); +} + +bool NzWindowImpl::HandleMessage(HWND window, UINT message, WPARAM wParam, LPARAM lParam) +{ + // Inutile de récupérer des évènements ne venant pas de notre fenêtre + if (m_handle != window) + return false; + + switch (message) + { + case WM_DESTROY: + if (fullscreenWindow == this) + ChangeDisplaySettings(nullptr, 0); + + break; + + case WM_SETCURSOR: + // http://msdn.microsoft.com/en-us/library/windows/desktop/ms648382(v=vs.85).aspx + if (LOWORD(lParam) == HTCLIENT) + SetCursor(m_cursor); + + break; + + case WM_WINDOWPOSCHANGING: + { + WINDOWPOS* pos = reinterpret_cast(lParam); + + pos->cx = std::max(pos->cx, m_minSize.x); + pos->cy = std::max(pos->cy, m_minSize.y); + + if (m_maxSize.x >= 0) + pos->cx = std::min(pos->cx, m_maxSize.x); + + if (m_maxSize.y >= 0) + pos->cy = std::min(pos->cy, m_maxSize.y); + + break; + } + + default: + break; + } + + if (m_eventListener) + { + switch (message) + { + case WM_CHAR: + { + // http://msdn.microsoft.com/en-us/library/ms646267(VS.85).aspx + if (m_keyRepeat || (HIWORD(lParam) & KF_REPEAT) == 0) + { + NzEvent event; + event.type = NzEvent::TextEntered; + event.text.character = static_cast(wParam); + m_parent->PushEvent(event); + } + + break; + } + + case WM_CLOSE: + { + NzEvent event; + event.type = NzEvent::Quit; + m_parent->PushEvent(event); + + return true; // Afin que Windows ne ferme pas la fenêtre automatiquement + } + + case WM_LBUTTONDBLCLK: + { + // Cet évènement est généré à la place d'un WM_LBUTTONDOWN lors d'un double-clic. + // Comme nous désirons quand même notifier chaque clic, nous envoyons les deux évènements. + NzEvent event; + event.mouseButton.button = NzMouse::Left; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + + event.type = NzEvent::MouseButtonDoubleClicked; + m_parent->PushEvent(event); + + event.type = NzEvent::MouseButtonPressed; + m_parent->PushEvent(event); + + break; + } + + case WM_LBUTTONDOWN: + { + NzEvent event; + event.type = NzEvent::MouseButtonPressed; + event.mouseButton.button = NzMouse::Left; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + + break; + } + + case WM_LBUTTONUP: + { + NzEvent event; + event.type = NzEvent::MouseButtonReleased; + event.mouseButton.button = NzMouse::Left; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + + break; + } + + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + { + // http://msdn.microsoft.com/en-us/library/ms646267(VS.85).aspx + if (m_keyRepeat || (HIWORD(lParam) & KF_REPEAT) == 0) + { + NzEvent event; + event.type = NzEvent::KeyPressed; + event.key.code = ConvertVirtualKey(wParam, lParam); + event.key.alt = ((GetAsyncKeyState(VK_MENU) & 0x8000) != 0); + event.key.control = ((GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0); + event.key.shift = ((GetAsyncKeyState(VK_SHIFT) & 0x8000) != 0); + event.key.system = (((GetAsyncKeyState(VK_LWIN) & 0x8000) != 0) || ((GetAsyncKeyState(VK_RWIN) & 0x8000) != 0)); + m_parent->PushEvent(event); + } + + break; + } + + case WM_KEYUP: + case WM_SYSKEYUP: + { + // http://msdn.microsoft.com/en-us/library/ms646267(VS.85).aspx + NzEvent event; + event.type = NzEvent::KeyReleased; + event.key.code = ConvertVirtualKey(wParam, lParam); + event.key.alt = ((GetAsyncKeyState(VK_MENU) & 0x8000) != 0); + event.key.control = ((GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0); + event.key.shift = ((GetAsyncKeyState(VK_SHIFT) & 0x8000) != 0); + event.key.system = ((GetAsyncKeyState(VK_LWIN) & 0x8000) || (GetAsyncKeyState(VK_RWIN) & 0x8000)); + m_parent->PushEvent(event); + + break; + } + + case WM_KILLFOCUS: + { + NzEvent event; + event.type = NzEvent::LostFocus; + m_parent->PushEvent(event); + + break; + } + + case WM_MBUTTONDBLCLK: + { + NzEvent event; + event.mouseButton.button = NzMouse::Middle; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + + event.type = NzEvent::MouseButtonDoubleClicked; + m_parent->PushEvent(event); + + event.type = NzEvent::MouseButtonPressed; + m_parent->PushEvent(event); + + break; + } + + case WM_MBUTTONDOWN: + { + NzEvent event; + event.type = NzEvent::MouseButtonPressed; + event.mouseButton.button = NzMouse::Middle; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + + break; + } + + case WM_MBUTTONUP: + { + NzEvent event; + event.type = NzEvent::MouseButtonReleased; + event.mouseButton.button = NzMouse::Middle; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + + break; + } + + // Nécessite un appel précédent à TrackMouseEvent (Fait dans WM_MOUSEMOVE) + // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645615(v=vs.85).aspx + case WM_MOUSELEAVE: + { + m_mouseInside = false; + + NzEvent event; + event.type = NzEvent::MouseLeft; + m_parent->PushEvent(event); + break; + } + + case WM_MOUSEMOVE: + { + if (!m_mouseInside) + { + m_mouseInside = true; + + TRACKMOUSEEVENT mouseEvent; + mouseEvent.cbSize = sizeof(TRACKMOUSEEVENT); + mouseEvent.dwFlags = TME_LEAVE; + mouseEvent.hwndTrack = m_handle; + + TrackMouseEvent(&mouseEvent); + + NzEvent event; + event.type = NzEvent::MouseEntered; + m_parent->PushEvent(event); + } + + NzEvent event; + event.type = NzEvent::MouseMoved; + event.mouseMove.x = GET_X_LPARAM(lParam); + event.mouseMove.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + break; + } + + case WM_MOUSEWHEEL: + { + if (m_smoothScrolling) + { + NzEvent event; + event.type = NzEvent::MouseWheelMoved; + event.mouseWheel.delta = static_cast(GET_WHEEL_DELTA_WPARAM(wParam))/WHEEL_DELTA; + m_parent->PushEvent(event); + } + else + { + m_scrolling += GET_WHEEL_DELTA_WPARAM(wParam); + if (std::abs(m_scrolling) >= WHEEL_DELTA) + { + NzEvent event; + event.type = NzEvent::MouseWheelMoved; + event.mouseWheel.delta = m_scrolling/WHEEL_DELTA; + m_parent->PushEvent(event); + + m_scrolling %= WHEEL_DELTA; + } + } + break; + } + + case WM_MOVE: + { + NzVector2i position = GetPosition(); + + NzEvent event; + event.type = NzEvent::Moved; + event.position.x = position.x; + event.position.y = position.y; + m_parent->PushEvent(event); + + break; + } + + case WM_RBUTTONDBLCLK: + { + NzEvent event; + event.mouseButton.button = NzMouse::Right; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + + event.type = NzEvent::MouseButtonDoubleClicked; + m_parent->PushEvent(event); + + event.type = NzEvent::MouseButtonPressed; + m_parent->PushEvent(event); + + break; + } + + case WM_RBUTTONDOWN: + { + NzEvent event; + event.type = NzEvent::MouseButtonPressed; + event.mouseButton.button = NzMouse::Right; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + + break; + } + + case WM_RBUTTONUP: + { + NzEvent event; + event.type = NzEvent::MouseButtonReleased; + event.mouseButton.button = NzMouse::Right; + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + + break; + } + + case WM_SETFOCUS: + { + NzEvent event; + event.type = NzEvent::GainedFocus; + m_parent->PushEvent(event); + + break; + } + + case WM_SIZE: + { + if (wParam != SIZE_MINIMIZED) + { + NzVector2i size = GetSize(); // On récupère uniquement la taille de la zone client + + NzEvent event; + event.type = NzEvent::Resized; + event.size.width = size.x; + event.size.height = size.y; + m_parent->PushEvent(event); + } + break; + } + + case WM_XBUTTONDBLCLK: + { + NzEvent event; + if (HIWORD(wParam) == XBUTTON1) + event.mouseButton.button = NzMouse::XButton1; + else + event.mouseButton.button = NzMouse::XButton2; + + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + + event.type = NzEvent::MouseButtonDoubleClicked; + m_parent->PushEvent(event); + + event.type = NzEvent::MouseButtonPressed; + m_parent->PushEvent(event); + + break; + } + + case WM_XBUTTONDOWN: + { + NzEvent event; + if (HIWORD(wParam) == XBUTTON1) + event.mouseButton.button = NzMouse::XButton1; + else + event.mouseButton.button = NzMouse::XButton2; + + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + + break; + } + + case WM_XBUTTONUP: + { + NzEvent event; + if (HIWORD(wParam) == XBUTTON1) + event.mouseButton.button = NzMouse::XButton1; + else + event.mouseButton.button = NzMouse::XButton2; + + event.mouseButton.x = GET_X_LPARAM(lParam); + event.mouseButton.y = GET_Y_LPARAM(lParam); + m_parent->PushEvent(event); + + break; + } + + default: + break; + } + } + + return false; +} + +LRESULT CALLBACK NzWindowImpl::MessageHandler(HWND window, UINT message, WPARAM wParam, LPARAM lParam) +{ + NzWindowImpl* me; + if (message == WM_CREATE) + { + me = reinterpret_cast(reinterpret_cast(lParam)->lpCreateParams); + SetWindowLongPtr(window, GWL_USERDATA, reinterpret_cast(me)); + } + else + me = reinterpret_cast(GetWindowLongPtr(window, GWL_USERDATA)); + + if (me) + { + if (me->HandleMessage(window, message, wParam, lParam)) + return 0; + else if (me->m_callback) + return CallWindowProcW(reinterpret_cast(me->m_callback), window, message, wParam, lParam); + } + + return DefWindowProcW(window, message, wParam, lParam); +} + +bool NzWindowImpl::Initialize() +{ + // Nous devons faire un type Unicode pour que la fenêtre le soit également + // http://msdn.microsoft.com/en-us/library/windows/desktop/ms633574(v=vs.85).aspx + WNDCLASSW windowClass; + windowClass.cbClsExtra = 0; + windowClass.cbWndExtra = 0; + windowClass.hbrBackground = nullptr; + windowClass.hCursor = nullptr; // Le curseur est définit dynamiquement + windowClass.hIcon = nullptr; // L'icône est définie dynamiquement + windowClass.hInstance = GetModuleHandle(nullptr); + windowClass.lpfnWndProc = MessageHandler; + windowClass.lpszClassName = className; + windowClass.lpszMenuName = nullptr; + windowClass.style = CS_DBLCLKS; // Gestion du double-clic + + return RegisterClassW(&windowClass); +} + +NzKeyboard::Key NzWindowImpl::ConvertVirtualKey(WPARAM key, LPARAM flags) +{ + switch (key) + { + case VK_CONTROL: return (HIWORD(flags) & KF_EXTENDED) ? NzKeyboard::RControl : NzKeyboard::LControl; + case VK_MENU: return (HIWORD(flags) & KF_EXTENDED) ? NzKeyboard::RAlt : NzKeyboard::LAlt; + case VK_SHIFT: + { + static UINT scancode = MapVirtualKey(VK_SHIFT, MAPVK_VK_TO_VSC); + return (((flags >> 16) & 0xFF) == scancode) ? NzKeyboard::LShift : NzKeyboard::RShift; + } + + case 0x30: return NzKeyboard::Num0; + case 0x31: return NzKeyboard::Num1; + case 0x32: return NzKeyboard::Num2; + case 0x33: return NzKeyboard::Num3; + case 0x34: return NzKeyboard::Num4; + case 0x35: return NzKeyboard::Num5; + case 0x36: return NzKeyboard::Num6; + case 0x37: return NzKeyboard::Num7; + case 0x38: return NzKeyboard::Num8; + case 0x39: return NzKeyboard::Num9; + case 0x41: return NzKeyboard::A; + case 0x42: return NzKeyboard::B; + case 0x43: return NzKeyboard::C; + case 0x44: return NzKeyboard::D; + case 0x45: return NzKeyboard::E; + case 0x46: return NzKeyboard::F; + case 0x47: return NzKeyboard::G; + case 0x48: return NzKeyboard::H; + case 0x49: return NzKeyboard::I; + case 0x4A: return NzKeyboard::J; + case 0x4B: return NzKeyboard::K; + case 0x4C: return NzKeyboard::L; + case 0x4D: return NzKeyboard::M; + case 0x4E: return NzKeyboard::N; + case 0x4F: return NzKeyboard::O; + case 0x50: return NzKeyboard::P; + case 0x51: return NzKeyboard::Q; + case 0x52: return NzKeyboard::R; + case 0x53: return NzKeyboard::S; + case 0x54: return NzKeyboard::T; + case 0x55: return NzKeyboard::U; + case 0x56: return NzKeyboard::V; + case 0x57: return NzKeyboard::W; + case 0x58: return NzKeyboard::X; + case 0x59: return NzKeyboard::Y; + case 0x5A: return NzKeyboard::Z; + case VK_ADD: return NzKeyboard::Add; + case VK_BACK: return NzKeyboard::Backspace; + case VK_BROWSER_BACK: return NzKeyboard::Browser_Back; + case VK_BROWSER_FAVORITES: return NzKeyboard::Browser_Favorites; + case VK_BROWSER_FORWARD: return NzKeyboard::Browser_Forward; + case VK_BROWSER_HOME: return NzKeyboard::Browser_Home; + case VK_BROWSER_REFRESH: return NzKeyboard::Browser_Refresh; + case VK_BROWSER_SEARCH: return NzKeyboard::Browser_Search; + case VK_BROWSER_STOP: return NzKeyboard::Browser_Stop; + case VK_CAPITAL: return NzKeyboard::CapsLock; + case VK_CLEAR: return NzKeyboard::Clear; + case VK_DELETE: return NzKeyboard::Delete; + case VK_DIVIDE: return NzKeyboard::Divide; + case VK_DOWN: return NzKeyboard::Down; + case VK_END: return NzKeyboard::End; + case VK_ESCAPE: return NzKeyboard::Escape; + case VK_F1: return NzKeyboard::F1; + case VK_F2: return NzKeyboard::F2; + case VK_F3: return NzKeyboard::F3; + case VK_F4: return NzKeyboard::F4; + case VK_F5: return NzKeyboard::F5; + case VK_F6: return NzKeyboard::F6; + case VK_F7: return NzKeyboard::F7; + case VK_F8: return NzKeyboard::F8; + case VK_F9: return NzKeyboard::F9; + case VK_F10: return NzKeyboard::F10; + case VK_F11: return NzKeyboard::F11; + case VK_F12: return NzKeyboard::F12; + case VK_F13: return NzKeyboard::F13; + case VK_F14: return NzKeyboard::F14; + case VK_F15: return NzKeyboard::F15; + case VK_HOME: return NzKeyboard::Home; + case VK_INSERT: return NzKeyboard::Insert; + case VK_LEFT: return NzKeyboard::Left; + case VK_LWIN: return NzKeyboard::LSystem; + case VK_MEDIA_NEXT_TRACK: return NzKeyboard::Media_Next; + case VK_MEDIA_PLAY_PAUSE: return NzKeyboard::Media_Play; + case VK_MEDIA_PREV_TRACK: return NzKeyboard::Media_Previous; + case VK_MEDIA_STOP: return NzKeyboard::Media_Stop; + case VK_MULTIPLY: return NzKeyboard::Multiply; + case VK_NEXT: return NzKeyboard::PageDown; + case VK_NUMPAD0: return NzKeyboard::Numpad0; + case VK_NUMPAD1: return NzKeyboard::Numpad1; + case VK_NUMPAD2: return NzKeyboard::Numpad2; + case VK_NUMPAD3: return NzKeyboard::Numpad3; + case VK_NUMPAD4: return NzKeyboard::Numpad4; + case VK_NUMPAD5: return NzKeyboard::Numpad5; + case VK_NUMPAD6: return NzKeyboard::Numpad6; + case VK_NUMPAD7: return NzKeyboard::Numpad7; + case VK_NUMPAD8: return NzKeyboard::Numpad8; + case VK_NUMPAD9: return NzKeyboard::Numpad9; + case VK_NUMLOCK: return NzKeyboard::NumLock; + case VK_OEM_1: return NzKeyboard::Semicolon; + case VK_OEM_2: return NzKeyboard::Slash; + case VK_OEM_3: return NzKeyboard::Tilde; + case VK_OEM_4: return NzKeyboard::LBracket; + case VK_OEM_5: return NzKeyboard::Backslash; + case VK_OEM_6: return NzKeyboard::RBracket; + case VK_OEM_7: return NzKeyboard::Quote; + case VK_OEM_COMMA: return NzKeyboard::Comma; + case VK_OEM_MINUS: return NzKeyboard::Dash; + case VK_OEM_PERIOD: return NzKeyboard::Period; + case VK_OEM_PLUS: return NzKeyboard::Equal; + case VK_RIGHT: return NzKeyboard::Right; + case VK_PRIOR: return NzKeyboard::PageUp; + case VK_PAUSE: return NzKeyboard::Pause; + case VK_PRINT: return NzKeyboard::Print; + case VK_SCROLL: return NzKeyboard::ScrollLock; + case VK_SNAPSHOT: return NzKeyboard::PrintScreen; + case VK_SUBTRACT: return NzKeyboard::Subtract; + case VK_RETURN: return NzKeyboard::Return; + case VK_RWIN: return NzKeyboard::RSystem; + case VK_SPACE: return NzKeyboard::Space; + case VK_TAB: return NzKeyboard::Tab; + case VK_UP: return NzKeyboard::Up; + case VK_VOLUME_DOWN: return NzKeyboard::Volume_Down; + case VK_VOLUME_MUTE: return NzKeyboard::Volume_Mute; + case VK_VOLUME_UP: return NzKeyboard::Volume_Up; + + default: + return NzKeyboard::Key(NzKeyboard::Undefined); + } +} + +void NzWindowImpl::Uninitialize() +{ + UnregisterClassW(className, GetModuleHandle(nullptr)); +} + +#if NAZARA_UTILITY_THREADED_WINDOW +void NzWindowImpl::WindowThread(HWND* handle, DWORD styleEx, const wchar_t* title, DWORD style, unsigned int x, unsigned int y, unsigned int width, unsigned int height, NzWindowImpl* window, NzMutex* mutex, NzThreadCondition* condition) +{ + *handle = CreateWindowExW(styleEx, className, title, style, x, y, width, height, nullptr, nullptr, GetModuleHandle(nullptr), window); + + mutex->Lock(); + condition->Signal(); + mutex->Unlock(); + // mutex et condition sont considérés invalides à partir d'ici + + while (window->m_threadActive) + window->ProcessEvents(true); + + DestroyWindow(*handle); +} +#endif diff --git a/src/Nazara/Utility/Win32/WindowImpl.hpp b/src/Nazara/Utility/Win32/WindowImpl.hpp new file mode 100644 index 000000000..99a6025c9 --- /dev/null +++ b/src/Nazara/Utility/Win32/WindowImpl.hpp @@ -0,0 +1,100 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +// Interface inspirée de la SFML par Laurent Gomila + +#pragma once + +#ifndef NAZARA_WINDOWIMPL_HPP +#define NAZARA_WINDOWIMPL_HPP + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if NAZARA_UTILITY_THREADED_WINDOW +class NzMutex; +class NzThread; +class NzThreadCondition; +#endif + +#undef IsMinimized // Conflit avec la méthode du même nom + +class NzWindowImpl : NzNonCopyable +{ + public: + NzWindowImpl(NzWindow* parent); + ~NzWindowImpl() = default; + + void Close(); + + bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style); + bool Create(NzWindowHandle handle); + + void EnableKeyRepeat(bool enable); + void EnableSmoothScrolling(bool enable); + + NzWindowHandle GetHandle() const; + unsigned int GetHeight() const; + NzVector2i GetPosition() const; + NzVector2i GetSize() const; + NzString GetTitle() const; + unsigned int GetWidth() const; + + bool HasFocus() const; + + void ProcessEvents(bool block); + + bool IsMinimized() const; + bool IsVisible() const; + + void SetEventListener(bool listener); + void SetFocus(); + void SetMaximumSize(int width, int height); + void SetMinimumSize(int width, int height); + void SetPosition(int x, int y); + void SetSize(unsigned int width, unsigned int height); + void SetTitle(const NzString& title); + void SetVisible(bool visible); + + void ShowMouseCursor(bool show); + void StayOnTop(bool stayOnTop); + + private: + bool HandleMessage(HWND window, UINT message, WPARAM wParam, LPARAM lParam); + + static bool Initialize(); + static LRESULT CALLBACK MessageHandler(HWND window, UINT message, WPARAM wParam, LPARAM lParam); + static NzKeyboard::Key ConvertVirtualKey(WPARAM key, LPARAM flags); + static void Uninitialize(); + #if NAZARA_UTILITY_THREADED_WINDOW + static void WindowThread(HWND* handle, DWORD styleEx, const wchar_t* title, DWORD style, unsigned int x, unsigned int y, unsigned int width, unsigned int height, NzWindowImpl* window, NzMutex* mutex, NzThreadCondition* condition); + #endif + + HCURSOR m_cursor; + HWND m_handle; + LONG_PTR m_callback; + NzVector2i m_maxSize; + NzVector2i m_minSize; + #if NAZARA_UTILITY_THREADED_WINDOW + NzThread* m_thread; + #endif + NzWindow* m_parent; + bool m_eventListener; + bool m_keyRepeat; + bool m_mouseInside; + bool m_ownsWindow; + bool m_smoothScrolling; + #if NAZARA_UTILITY_THREADED_WINDOW + bool m_threadActive; + #endif + short m_scrolling; +}; +#endif // NAZARA_WINDOWIMPL_HPP diff --git a/src/Nazara/Utility/Window.cpp b/src/Nazara/Utility/Window.cpp new file mode 100644 index 000000000..acba77ddb --- /dev/null +++ b/src/Nazara/Utility/Window.cpp @@ -0,0 +1,475 @@ +// Copyright (C) 2012 Jérôme Leclercq +// This file is part of the "Nazara Engine". +// For conditions of distribution and use, see copyright notice in Config.hpp + +#include +#include +#include +#include + +#if defined(NAZARA_PLATFORM_WINDOWS) + #include +#elif defined(NAZARA_PLATFORM_LINUX) + #include +#else + #error Lack of implementation: Window +#endif + +#include + +namespace +{ + NzWindow* fullscreenWindow = nullptr; +} + +NzWindow::NzWindow() : +#if NAZARA_UTILITY_THREADED_WINDOW +m_impl(nullptr), +m_eventListener(true), +m_waitForEvent(false) +#else +m_impl(nullptr) +#endif +{ +} + +NzWindow::NzWindow(NzVideoMode mode, const NzString& title, nzUInt32 style) : +#if NAZARA_UTILITY_THREADED_WINDOW +m_impl(nullptr), +m_eventListener(true), +m_waitForEvent(false) +#else +m_impl(nullptr) +#endif +{ + Create(mode, title, style); + + #ifdef NAZARA_DEBUG + if (!m_impl) + { + NazaraError("Failed to create window"); + throw std::runtime_error("Constructor failed"); + } + #endif +} + +NzWindow::NzWindow(NzWindowHandle handle) : +#if NAZARA_UTILITY_THREADED_WINDOW +m_impl(nullptr), +m_eventListener(true), +m_waitForEvent(false) +#else +m_impl(nullptr) +#endif +{ + Create(handle); + + #if NAZARA_DEBUG + if (!m_impl) + { + NazaraError("Failed to create window"); + throw std::runtime_error("Constructor failed"); + } + #endif +} + +NzWindow::~NzWindow() +{ + Close(); +} + +void NzWindow::Close() +{ + if (m_impl) + { + OnClose(); + + m_impl->Close(); + delete m_impl; + m_impl = nullptr; + + if (fullscreenWindow == this) + fullscreenWindow = nullptr; + } +} + +bool NzWindow::Create(NzVideoMode mode, const NzString& title, nzUInt32 style) +{ + bool opened = IsOpen(); + NzVector2i position; + if (opened) + position = m_impl->GetPosition(); + + Close(); + + // Inspiré du code de la SFML par Laurent Gomila + if (style & Fullscreen) + { + if (fullscreenWindow) + { + NazaraError("Window (" + NzString::Pointer(fullscreenWindow) + ") already in fullscreen mode"); + style &= ~Fullscreen; + } + else + { + if (!mode.IsFullscreenValid()) + { + NazaraWarning("Mode is not fullscreen valid"); + mode = NzVideoMode::GetFullscreenModes()[0]; + } + + fullscreenWindow = this; + } + } + else if (style & Closable || style & Resizable) + style |= Titlebar; + + m_impl = new NzWindowImpl(this); + if (!m_impl->Create(mode, title, style)) + { + NazaraError("Failed to create window implementation"); + delete m_impl; + m_impl = nullptr; + + return false; + } + + m_ownsWindow = true; + + if (!OnCreate()) + { + NazaraError("Failed to initialize window extension"); + delete m_impl; + m_impl = nullptr; + + return false; + } + + m_impl->EnableKeyRepeat(true); + m_impl->EnableSmoothScrolling(false); + m_impl->SetMaximumSize(-1, -1); + m_impl->SetMinimumSize(-1, -1); + m_impl->SetVisible(true); + m_impl->ShowMouseCursor(true); + + if (opened) + m_impl->SetPosition(position.x, position.y); + + return true; +} + +bool NzWindow::Create(NzWindowHandle handle) +{ + Close(); + + m_impl = new NzWindowImpl(this); + if (!m_impl->Create(handle)) + { + NazaraError("Unable to create window implementation"); + delete m_impl; + m_impl = nullptr; + + return false; + } + + m_ownsWindow = false; + + if (!OnCreate()) + { + NazaraError("Failed to initialize window's derivate"); + delete m_impl; + m_impl = nullptr; + + return false; + } + + return true; +} + +void NzWindow::EnableKeyRepeat(bool enable) +{ + if (m_impl) + m_impl->EnableKeyRepeat(enable); +} + +void NzWindow::EnableSmoothScrolling(bool enable) +{ + if (m_impl) + m_impl->EnableSmoothScrolling(enable); +} + +NzWindowHandle NzWindow::GetHandle() const +{ + if (m_impl) + return m_impl->GetHandle(); + else + return 0; +} + +unsigned int NzWindow::GetHeight() const +{ + if (m_impl) + return m_impl->GetHeight(); + else + return 0; +} + +NzVector2i NzWindow::GetPosition() const +{ + if (m_impl) + return m_impl->GetPosition(); + else + return NzVector2i(0); +} + +NzVector2i NzWindow::GetSize() const +{ + if (m_impl) + return m_impl->GetSize(); + else + return NzVector2i(0); +} + +NzString NzWindow::GetTitle() const +{ + if (m_impl) + return m_impl->GetTitle(); + else + return NzString(); +} + +unsigned int NzWindow::GetWidth() const +{ + if (m_impl) + return m_impl->GetWidth(); + else + return 0; +} + +bool NzWindow::HasFocus() const +{ + if (m_impl) + return m_impl->HasFocus(); + else + return false; +} + +bool NzWindow::IsOpen() const +{ + return m_impl != nullptr; +} + +bool NzWindow::IsMinimized() const +{ + if (m_impl) + return m_impl->IsMinimized(); + else + return false; +} + +bool NzWindow::IsVisible() const +{ + if (m_impl) + return m_impl->IsVisible(); + else + return false; +} + +bool NzWindow::PollEvent(NzEvent* event) +{ + if (!m_impl) + return false; + + #if NAZARA_UTILITY_THREADED_WINDOW + NzLock lock(m_eventMutex); + #else + m_impl->ProcessEvents(false); + #endif + + if (!m_events.empty()) + { + if (event) + *event = m_events.front(); + + m_events.pop(); + + return true; + } + + return false; +} + +void NzWindow::SetEventListener(bool listener) +{ + if (!m_impl) + return; + + #if NAZARA_UTILITY_THREADED_WINDOW + m_impl->SetEventListener(listener); + if (!listener) + { + NzLock lock(m_eventMutex); + while (!m_events.empty()) + m_events.pop(); + } + #else + if (m_ownsWindow) + { + // Inutile de transmettre l'ordre dans ce cas-là + if (!listener) + NazaraError("A non-threaded window needs to listen to events"); + } + else + m_impl->SetEventListener(listener); + #endif +} + +void NzWindow::SetFocus() +{ + if (m_impl) + m_impl->SetFocus(); +} + +void NzWindow::SetMaximumSize(const NzVector2i& maxSize) +{ + if (m_impl) + m_impl->SetMaximumSize(maxSize.x, maxSize.y); +} + +void NzWindow::SetMaximumSize(int width, int height) +{ + if (m_impl) + m_impl->SetMaximumSize(width, height); +} + +void NzWindow::SetMinimumSize(const NzVector2i& minSize) +{ + if (m_impl) + m_impl->SetMinimumSize(minSize.x, minSize.y); +} + +void NzWindow::SetMinimumSize(int width, int height) +{ + if (m_impl) + m_impl->SetMinimumSize(width, height); +} + +void NzWindow::SetPosition(const NzVector2i& position) +{ + if (m_impl) + m_impl->SetPosition(position.x, position.y); +} + +void NzWindow::SetPosition(int x, int y) +{ + if (m_impl) + m_impl->SetPosition(x, y); +} + +void NzWindow::SetSize(const NzVector2i& size) +{ + if (m_impl) + m_impl->SetSize(size.x, size.y); +} + +void NzWindow::SetSize(unsigned int width, unsigned int height) +{ + if (m_impl) + m_impl->SetSize(width, height); +} + +void NzWindow::SetTitle(const NzString& title) +{ + if (m_impl) + m_impl->SetTitle(title); +} + +void NzWindow::SetVisible(bool visible) +{ + if (m_impl) + m_impl->SetVisible(visible); +} + +void NzWindow::ShowMouseCursor(bool show) +{ + if (m_impl) + m_impl->ShowMouseCursor(show); +} + +void NzWindow::StayOnTop(bool stayOnTop) +{ + if (m_impl) + m_impl->StayOnTop(stayOnTop); +} + +bool NzWindow::WaitEvent(NzEvent* event) +{ + if (!m_impl) + return false; + + #if NAZARA_UTILITY_THREADED_WINDOW + NzLock lock(m_eventMutex); + + if (m_events.empty()) + { + m_waitForEvent = true; + m_eventConditionMutex.Lock(); + m_eventMutex.Unlock(); + m_eventCondition.Wait(&m_eventConditionMutex); + m_eventMutex.Lock(); + m_eventConditionMutex.Unlock(); + m_waitForEvent = false; + } + + if (!m_events.empty()) + { + if (event) + *event = m_events.front(); + + m_events.pop(); + + return true; + } + + return false; + #else + while (m_events.empty()) + m_impl->ProcessEvents(true); + + if (event) + *event = m_events.front(); + + m_events.pop(); + + return true; + #endif +} + +void NzWindow::OnClose() +{ +} + +bool NzWindow::OnCreate() +{ + return true; +} + +void NzWindow::PushEvent(const NzEvent& event) +{ + #if NAZARA_UTILITY_THREADED_WINDOW + m_eventMutex.Lock(); + #endif + + m_events.push(event); + + #if NAZARA_UTILITY_THREADED_WINDOW + m_eventMutex.Unlock(); + + if (m_waitForEvent) + { + m_eventConditionMutex.Lock(); + m_eventCondition.Signal(); + m_eventConditionMutex.Unlock(); + } + #endif +}