Update global headers

This commit is contained in:
SirLynix 2022-04-02 17:25:08 +02:00
parent aa43db956c
commit 71db80c374
3 changed files with 6 additions and 0 deletions

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@ -35,6 +35,9 @@
#include <Nazara/Audio/AudioDevice.hpp> #include <Nazara/Audio/AudioDevice.hpp>
#include <Nazara/Audio/AudioSource.hpp> #include <Nazara/Audio/AudioSource.hpp>
#include <Nazara/Audio/Config.hpp> #include <Nazara/Audio/Config.hpp>
#include <Nazara/Audio/DummyAudioBuffer.hpp>
#include <Nazara/Audio/DummyAudioDevice.hpp>
#include <Nazara/Audio/DummyAudioSource.hpp>
#include <Nazara/Audio/Enums.hpp> #include <Nazara/Audio/Enums.hpp>
#include <Nazara/Audio/Music.hpp> #include <Nazara/Audio/Music.hpp>
#include <Nazara/Audio/OpenAL.hpp> #include <Nazara/Audio/OpenAL.hpp>

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@ -35,8 +35,10 @@
#include <Nazara/Shader/LangWriter.hpp> #include <Nazara/Shader/LangWriter.hpp>
#include <Nazara/Shader/Shader.hpp> #include <Nazara/Shader/Shader.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp> #include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderLangErrors.hpp>
#include <Nazara/Shader/ShaderLangLexer.hpp> #include <Nazara/Shader/ShaderLangLexer.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp> #include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/ShaderLangSourceLocation.hpp>
#include <Nazara/Shader/ShaderModuleResolver.hpp> #include <Nazara/Shader/ShaderModuleResolver.hpp>
#include <Nazara/Shader/ShaderWriter.hpp> #include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/SpirvAstVisitor.hpp> #include <Nazara/Shader/SpirvAstVisitor.hpp>

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@ -74,6 +74,7 @@ on_run(function ()
paths["Core"].Excludes["ECS.hpp"] = true paths["Core"].Excludes["ECS.hpp"] = true
paths["OpenGLRenderer"].Excludes["Wrapper.hpp"] = true paths["OpenGLRenderer"].Excludes["Wrapper.hpp"] = true
paths["Shader"].Excludes["ShaderLangErrorList.hpp"] = true
paths["Shader"].Excludes["ShaderLangTokenList.hpp"] = true paths["Shader"].Excludes["ShaderLangTokenList.hpp"] = true
paths["VulkanRenderer"].Excludes["Wrapper.hpp"] = true paths["VulkanRenderer"].Excludes["Wrapper.hpp"] = true