From 72128c971f6a0919386b2db40f423fbf2db98d8a Mon Sep 17 00:00:00 2001 From: Lynix Date: Tue, 12 Jul 2016 08:10:12 +0200 Subject: [PATCH] Utility/Formats: Make MD2Loader specify diffuse texture path instead of material filepath Former-commit-id: 9762163f8d052ad086f4ef1142bd12ceff0c71d2 [formerly 33e678ab869854e080228e7736f0e3a4868c7e18] Former-commit-id: 8b6d2b2af75a4e5ff3c78379f5ca62a17279ff5f --- src/Nazara/Utility/Formats/MD2Loader.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Nazara/Utility/Formats/MD2Loader.cpp b/src/Nazara/Utility/Formats/MD2Loader.cpp index 126eeaa35..d1d03cf52 100644 --- a/src/Nazara/Utility/Formats/MD2Loader.cpp +++ b/src/Nazara/Utility/Formats/MD2Loader.cpp @@ -102,7 +102,8 @@ namespace Nz stream.Read(skin, 68*sizeof(char)); ParameterList matData; - matData.SetParameter(MaterialData::FilePath, baseDir + skin); + matData.SetParameter(MaterialData::CustomDefined, true); + matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin); mesh->SetMaterialData(i, std::move(matData)); }