Core/PrimitiveList: Rework and inline the class
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@@ -13,42 +13,40 @@
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namespace Nz
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{
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///TODO: Inline this
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class NAZARA_CORE_API PrimitiveList
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class PrimitiveList
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{
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public:
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PrimitiveList() = default;
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PrimitiveList(const PrimitiveList&) = default;
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PrimitiveList(PrimitiveList&&) noexcept = default;
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~PrimitiveList() = default;
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inline PrimitiveList(const Primitive& primitive);
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inline PrimitiveList(std::initializer_list<Primitive> primitives);
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void AddBox(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddCone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddCubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo);
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void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void Add(const Primitive& primitive);
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inline void AddBox(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddCone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddCubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddIcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo);
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inline void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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Primitive& GetPrimitive(std::size_t i);
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const Primitive& GetPrimitive(std::size_t i) const;
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std::size_t GetSize() const;
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inline Primitive& GetPrimitive(std::size_t i);
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inline const Primitive& GetPrimitive(std::size_t i) const;
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inline std::size_t GetSize() const;
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PrimitiveList& operator=(const PrimitiveList&) = default;
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PrimitiveList& operator=(PrimitiveList&&) noexcept = default;
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Primitive& operator()(unsigned int i);
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const Primitive& operator()(unsigned int i) const;
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inline Primitive& operator[](std::size_t i);
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inline const Primitive& operator[](std::size_t i) const;
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private:
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std::vector<Primitive> m_primitives;
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};
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}
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#include <Nazara/Core/PrimitiveList.inl>
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#endif // NAZARA_CORE_PRIMITIVELIST_HPP
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