Core/PrimitiveList: Rework and inline the class
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@ -13,42 +13,40 @@
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namespace Nz
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namespace Nz
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{
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{
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///TODO: Inline this
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class PrimitiveList
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class NAZARA_CORE_API PrimitiveList
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{
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{
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public:
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public:
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PrimitiveList() = default;
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PrimitiveList() = default;
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PrimitiveList(const PrimitiveList&) = default;
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inline PrimitiveList(const Primitive& primitive);
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PrimitiveList(PrimitiveList&&) noexcept = default;
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inline PrimitiveList(std::initializer_list<Primitive> primitives);
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~PrimitiveList() = default;
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void AddBox(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void Add(const Primitive& primitive);
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void AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddBox(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddCone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddCone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddCubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddCubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddIcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo);
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inline void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix = Matrix4f::Identity());
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void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo);
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void AddUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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void AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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inline void AddUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
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inline void AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
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Primitive& GetPrimitive(std::size_t i);
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inline Primitive& GetPrimitive(std::size_t i);
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const Primitive& GetPrimitive(std::size_t i) const;
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inline const Primitive& GetPrimitive(std::size_t i) const;
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std::size_t GetSize() const;
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inline std::size_t GetSize() const;
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PrimitiveList& operator=(const PrimitiveList&) = default;
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inline Primitive& operator[](std::size_t i);
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PrimitiveList& operator=(PrimitiveList&&) noexcept = default;
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inline const Primitive& operator[](std::size_t i) const;
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Primitive& operator()(unsigned int i);
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const Primitive& operator()(unsigned int i) const;
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private:
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private:
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std::vector<Primitive> m_primitives;
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std::vector<Primitive> m_primitives;
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};
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};
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}
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}
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#include <Nazara/Core/PrimitiveList.inl>
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#endif // NAZARA_CORE_PRIMITIVELIST_HPP
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#endif // NAZARA_CORE_PRIMITIVELIST_HPP
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@ -14,6 +14,21 @@ namespace Nz
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* \brief Core class that represents a list of geometric primitives
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* \brief Core class that represents a list of geometric primitives
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*/
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*/
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inline PrimitiveList::PrimitiveList(const Primitive& primitive)
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{
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Add(primitive);
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}
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inline PrimitiveList::PrimitiveList(std::initializer_list<Primitive> primitives)
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{
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m_primitives.assign(primitives);
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}
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inline void PrimitiveList::Add(const Primitive& primitive)
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{
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m_primitives.push_back(primitive);
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}
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/*!
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/*!
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* \brief Adds a box centered
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* \brief Adds a box centered
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*
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*
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@ -21,8 +36,7 @@ namespace Nz
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* \param subdivision Number of subdivision for the axis
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* \param subdivision Number of subdivision for the axis
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* \param transformMatrix Matrix to apply
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* \param transformMatrix Matrix to apply
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*/
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*/
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inline void PrimitiveList::AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix)
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void PrimitiveList::AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix)
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{
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{
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m_primitives.push_back(Primitive::Box(lengths, subdivision, transformMatrix));
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m_primitives.push_back(Primitive::Box(lengths, subdivision, transformMatrix));
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}
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}
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@ -35,8 +49,7 @@ namespace Nz
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* \param position Position of the box
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* \param position Position of the box
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* \param rotation Rotation of the box
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* \param rotation Rotation of the box
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*/
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*/
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inline void PrimitiveList::AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation)
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void PrimitiveList::AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation)
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{
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{
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m_primitives.push_back(Primitive::Box(lengths, subdivision, position, rotation));
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m_primitives.push_back(Primitive::Box(lengths, subdivision, position, rotation));
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}
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}
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@ -49,8 +62,7 @@ namespace Nz
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* \param subdivision Number of sides for the circle
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* \param subdivision Number of sides for the circle
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* \param transformMatrix Matrix to apply
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* \param transformMatrix Matrix to apply
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*/
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*/
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inline void PrimitiveList::AddCone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix)
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void PrimitiveList::AddCone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix)
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{
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{
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m_primitives.push_back(Primitive::Cone(length, radius, subdivision, transformMatrix));
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m_primitives.push_back(Primitive::Cone(length, radius, subdivision, transformMatrix));
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}
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}
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@ -64,8 +76,7 @@ namespace Nz
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* \param position Position of the cone
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* \param position Position of the cone
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* \param rotation Rotation of the cone
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* \param rotation Rotation of the cone
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*/
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*/
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inline void PrimitiveList::AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation)
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void PrimitiveList::AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation)
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{
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{
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m_primitives.push_back(Primitive::Cone(length, radius, subdivision, position, rotation));
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m_primitives.push_back(Primitive::Cone(length, radius, subdivision, position, rotation));
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}
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}
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@ -77,8 +88,7 @@ namespace Nz
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* \param subdivision Number of subdivision for the box
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* \param subdivision Number of subdivision for the box
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* \param transformMatrix Matrix to apply
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* \param transformMatrix Matrix to apply
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*/
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*/
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inline void PrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix)
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void PrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix)
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{
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{
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m_primitives.push_back(Primitive::CubicSphere(size, subdivision, transformMatrix));
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m_primitives.push_back(Primitive::CubicSphere(size, subdivision, transformMatrix));
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}
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}
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* \param position Position of the cubic sphere
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* \param position Position of the cubic sphere
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* \param rotation Rotation of the cubic sphere
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* \param rotation Rotation of the cubic sphere
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*/
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*/
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inline void PrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation)
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void PrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation)
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{
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{
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m_primitives.push_back(Primitive::CubicSphere(size, subdivision, position, rotation));
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m_primitives.push_back(Primitive::CubicSphere(size, subdivision, position, rotation));
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}
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}
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* \param recursionLevel Number of recursion for the icosphere
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* \param recursionLevel Number of recursion for the icosphere
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* \param transformMatrix Matrix to apply
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* \param transformMatrix Matrix to apply
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*/
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*/
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inline void PrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix)
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void PrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix)
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{
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{
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m_primitives.push_back(Primitive::IcoSphere(size, recursionLevel, transformMatrix));
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m_primitives.push_back(Primitive::IcoSphere(size, recursionLevel, transformMatrix));
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}
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}
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* \param position Position of the icosphere
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* \param position Position of the icosphere
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* \param rotation Rotation of the icosphere
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* \param rotation Rotation of the icosphere
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*/
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*/
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inline void PrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation)
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void PrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation)
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{
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{
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m_primitives.push_back(Primitive::IcoSphere(size, recursionLevel, position, rotation));
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m_primitives.push_back(Primitive::IcoSphere(size, recursionLevel, position, rotation));
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}
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}
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* \param subdivision Number of subdivision for the axis
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* \param subdivision Number of subdivision for the axis
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* \param transformMatrix Matrix to apply
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* \param transformMatrix Matrix to apply
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*/
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*/
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inline void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix)
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void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix)
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{
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{
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m_primitives.push_back(Primitive::Plane(size, subdivision, transformMatrix));
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m_primitives.push_back(Primitive::Plane(size, subdivision, transformMatrix));
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}
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}
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* \param subdivision Number of subdivision for the axis
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* \param subdivision Number of subdivision for the axis
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* \param planeInfo Information for the plane
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* \param planeInfo Information for the plane
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*/
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*/
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inline void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo)
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void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo)
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{
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{
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m_primitives.push_back(Primitive::Plane(size, subdivision, planeInfo));
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m_primitives.push_back(Primitive::Plane(size, subdivision, planeInfo));
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}
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}
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* \param position Position of the plane
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* \param position Position of the plane
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* \param rotation Rotation of the plane
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* \param rotation Rotation of the plane
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*/
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*/
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inline void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation)
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void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation)
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{
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{
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m_primitives.push_back(Primitive::Plane(size, subdivision, position, rotation));
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m_primitives.push_back(Primitive::Plane(size, subdivision, position, rotation));
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}
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}
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* \param stackCount Number of stacks
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* \param stackCount Number of stacks
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* \param transformMatrix Matrix to apply
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* \param transformMatrix Matrix to apply
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*/
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*/
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inline void PrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix)
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void PrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix)
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{
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{
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m_primitives.push_back(Primitive::UVSphere(size, sliceCount, stackCount, transformMatrix));
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m_primitives.push_back(Primitive::UVSphere(size, sliceCount, stackCount, transformMatrix));
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}
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}
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* \param position Position of the box
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* \param position Position of the box
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* \param rotation Rotation of the box
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* \param rotation Rotation of the box
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*/
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*/
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inline void PrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation)
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void PrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation)
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{
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{
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m_primitives.push_back(Primitive::UVSphere(size, sliceCount, stackCount, position, rotation));
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m_primitives.push_back(Primitive::UVSphere(size, sliceCount, stackCount, position, rotation));
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}
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}
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*
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*
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* \remark Produces a NazaraAssert if index is greather than the size
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* \remark Produces a NazaraAssert if index is greather than the size
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*/
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*/
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inline Primitive& PrimitiveList::GetPrimitive(std::size_t i)
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Primitive& PrimitiveList::GetPrimitive(std::size_t i)
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{
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{
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NazaraAssert(i < m_primitives.size(), "Primitive index out of range");
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NazaraAssert(i < m_primitives.size(), "Primitive index out of range");
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*
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*
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* \remark Produces a NazaraAssert if index is greather than the size
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* \remark Produces a NazaraAssert if index is greather than the size
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*/
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*/
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inline const Primitive& PrimitiveList::GetPrimitive(std::size_t i) const
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const Primitive& PrimitiveList::GetPrimitive(std::size_t i) const
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{
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{
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NazaraAssert(i < m_primitives.size(), "Primitive index out of range");
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NazaraAssert(i < m_primitives.size(), "Primitive index out of range");
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* \brief Gets the number of primitives
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* \brief Gets the number of primitives
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* \return Number of primitives
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* \return Number of primitives
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*/
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*/
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inline std::size_t PrimitiveList::GetSize() const
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std::size_t PrimitiveList::GetSize() const
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{
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{
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return m_primitives.size();
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return m_primitives.size();
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}
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}
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*
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*
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* \remark Produces a NazaraAssert if index is greather than the size
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* \remark Produces a NazaraAssert if index is greather than the size
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*/
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*/
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inline Primitive& PrimitiveList::operator[](std::size_t i)
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Primitive& PrimitiveList::operator()(unsigned int i)
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{
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{
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return GetPrimitive(i);
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return GetPrimitive(i);
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}
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}
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*
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*
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* \remark Produces a NazaraAssert if index is greather than the size
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* \remark Produces a NazaraAssert if index is greather than the size
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*/
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*/
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inline const Primitive& PrimitiveList::operator[](std::size_t i) const
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const Primitive& PrimitiveList::operator()(unsigned int i) const
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{
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{
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return GetPrimitive(i);
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return GetPrimitive(i);
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}
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}
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@ -25,19 +25,19 @@ SCENARIO("PrimitiveList", "[CORE][PRIMITIVELIST]")
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THEN("The first one is the cubic sphere")
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THEN("The first one is the cubic sphere")
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{
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{
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REQUIRE(primitiveList(0).type == Nz::PrimitiveType::Sphere);
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REQUIRE(primitiveList[0].type == Nz::PrimitiveType::Sphere);
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REQUIRE(primitiveList(0).sphere.type == Nz::SphereType::Cubic);
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REQUIRE(primitiveList[0].sphere.type == Nz::SphereType::Cubic);
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}
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}
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THEN("The second one is the box")
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THEN("The second one is the box")
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{
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{
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REQUIRE(primitiveList(1).type == Nz::PrimitiveType::Box);
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REQUIRE(primitiveList[1].type == Nz::PrimitiveType::Box);
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}
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}
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THEN("The third one is the ico sphere")
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THEN("The third one is the ico sphere")
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{
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{
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REQUIRE(primitiveList(2).type == Nz::PrimitiveType::Sphere);
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REQUIRE(primitiveList[2].type == Nz::PrimitiveType::Sphere);
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REQUIRE(primitiveList(2).sphere.type == Nz::SphereType::Ico);
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REQUIRE(primitiveList[2].sphere.type == Nz::SphereType::Ico);
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}
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}
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
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Reference in New Issue