Fixed crash when resources in use by the Renderer are released
Former-commit-id: 98eedb556f0387f0a5c1cafde2fc74645d1d0457
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@@ -23,10 +23,14 @@ class NzIndexBuffer;
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class NzMaterial;
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class NzRenderTarget;
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class NzShaderProgram;
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class NzTexture;
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class NzVertexBuffer;
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class NAZARA_API NzRenderer
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{
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friend NzShaderProgram;
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friend NzTexture;
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public:
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NzRenderer() = delete;
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~NzRenderer() = delete;
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@@ -96,6 +100,8 @@ class NAZARA_API NzRenderer
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private:
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static void EnableInstancing(bool instancing);
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static bool EnsureStateUpdate();
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static void OnProgramReleased(const NzShaderProgram* program);
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static void OnTextureReleased(const NzTexture* texture);
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static void UpdateMatrix(nzMatrixType type);
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static unsigned int s_moduleReferenceCounter;
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