Fixed crash when resources in use by the Renderer are released

Former-commit-id: 98eedb556f0387f0a5c1cafde2fc74645d1d0457
This commit is contained in:
Lynix
2013-08-26 00:40:45 +02:00
parent f1dc7b98e5
commit 72a57fbf4c
11 changed files with 228 additions and 42 deletions

View File

@@ -33,6 +33,14 @@
namespace
{
enum ResourceType
{
ResourceType_Context,
ResourceType_IndexBuffer,
ResourceType_VertexBuffer,
ResourceType_VertexDeclaration
};
enum UpdateFlags
{
Update_None = 0,
@@ -64,8 +72,9 @@ namespace
}
using VAO_Key = std::tuple<const NzIndexBuffer*, const NzVertexBuffer*, const NzVertexDeclaration*, const NzVertexDeclaration*>;
using VAO_Map = std::unordered_map<const NzContext*, std::map<VAO_Key, unsigned int>>;
std::unordered_map<NzContext*, std::map<VAO_Key, unsigned int>> s_vaos;
VAO_Map s_vaos;
std::set<unsigned int> s_dirtyTextureUnits;
std::vector<TextureUnit> s_textureUnits;
GLuint s_currentVAO = 0;
@@ -89,6 +98,90 @@ namespace
unsigned int s_maxRenderTarget;
unsigned int s_maxTextureUnit;
unsigned int s_maxVertexAttribs;
class ResourceListener : public NzResourceListener
{
public:
void OnResourceReleased(const NzResource* resource, int index) override
{
switch (index)
{
case ResourceType_Context:
{
const NzContext* context = static_cast<const NzContext*>(resource);
s_vaos.erase(context);
break;
}
case ResourceType_IndexBuffer:
{
const NzIndexBuffer* indexBuffer = static_cast<const NzIndexBuffer*>(resource);
for (auto& pair : s_vaos)
{
auto it = pair.second.begin();
while (it != pair.second.end())
{
const VAO_Key& key = it->first;
const NzIndexBuffer* vaoIndexBuffer = std::get<0>(key);
if (vaoIndexBuffer == indexBuffer)
pair.second.erase(it++);
else
++it;
}
}
break;
}
case ResourceType_VertexBuffer:
{
const NzVertexBuffer* vertexBuffer = static_cast<const NzVertexBuffer*>(resource);
for (auto& pair : s_vaos)
{
auto it = pair.second.begin();
while (it != pair.second.end())
{
const VAO_Key& key = it->first;
const NzVertexBuffer* vaoVertexBuffer = std::get<1>(key);
if (vaoVertexBuffer == vertexBuffer)
pair.second.erase(it++);
else
++it;
}
}
break;
}
case ResourceType_VertexDeclaration:
{
const NzVertexDeclaration* vertexDeclaration = static_cast<const NzVertexDeclaration*>(resource);
for (auto& pair : s_vaos)
{
auto it = pair.second.begin();
while (it != pair.second.end())
{
const VAO_Key& key = it->first;
const NzVertexDeclaration* vaoVertexDeclaration = std::get<2>(key);
const NzVertexDeclaration* vaoInstancingDeclaration = std::get<3>(key);
if (vaoVertexDeclaration == vertexDeclaration || vaoInstancingDeclaration == vertexDeclaration)
pair.second.erase(it++);
else
++it;
}
}
break;
}
default:
NazaraInternalError("Unknown resource type");
break;
}
}
};
ResourceListener s_listener;
}
void NzRenderer::Clear(nzUInt32 flags)
@@ -1164,12 +1257,33 @@ void NzRenderer::Uninitialize()
// Libération des VAOs
for (auto& pair : s_vaos)
{
const NzContext* context = pair.first;
context->SetActive(true);
for (auto& pair2 : pair.second)
{
const VAO_Key& key = pair2.first;
const NzIndexBuffer* indexBuffer = std::get<0>(key);
const NzVertexBuffer* vertexBuffer = std::get<1>(key);
const NzVertexDeclaration* vertexDeclaration = std::get<2>(key);
const NzVertexDeclaration* instancingDeclaration = std::get<3>(key);
if (indexBuffer)
indexBuffer->RemoveResourceListener(&s_listener);
vertexBuffer->RemoveResourceListener(&s_listener);
vertexDeclaration->RemoveResourceListener(&s_listener);
if (instancingDeclaration)
instancingDeclaration->RemoveResourceListener(&s_listener);
GLuint vao = static_cast<GLuint>(pair2.second);
glDeleteVertexArrays(1, &vao);
}
context->SetActive(false);
}
s_vaos.clear();
NzOpenGL::Uninitialize();
@@ -1256,18 +1370,21 @@ bool NzRenderer::EnsureStateUpdate()
{
TextureUnit& unit = s_textureUnits[i];
if (!unit.textureUpdated)
if (unit.texture)
{
NzOpenGL::BindTextureUnit(i);
unit.texture->Bind();
if (!unit.textureUpdated)
{
NzOpenGL::BindTextureUnit(i);
unit.texture->Bind();
unit.textureUpdated = true;
}
unit.textureUpdated = true;
}
if (!unit.samplerUpdated)
{
unit.sampler.Bind(i);
unit.samplerUpdated = true;
if (!unit.samplerUpdated)
{
unit.sampler.Bind(i);
unit.samplerUpdated = true;
}
}
}
}
@@ -1277,13 +1394,16 @@ bool NzRenderer::EnsureStateUpdate()
{
TextureUnit& unit = s_textureUnits[i];
NzOpenGL::BindTextureUnit(i);
if (unit.texture)
{
NzOpenGL::BindTextureUnit(i);
unit.texture->Bind();
unit.textureUpdated = true;
unit.texture->Bind();
unit.textureUpdated = true;
unit.sampler.Apply(unit.texture);
unit.samplerUpdated = true;
unit.sampler.Apply(unit.texture);
unit.samplerUpdated = true;
}
}
}
@@ -1324,10 +1444,18 @@ bool NzRenderer::EnsureStateUpdate()
if (s_useVertexArrayObjects)
{
// Note: Les VAOs ne sont pas partagés entre les contextes, nous avons donc un tableau de VAOs par contexte
auto& vaos = s_vaos[NzContext::GetCurrent()];
const NzContext* context = NzContext::GetCurrent();
auto pair = s_vaos.insert(std::make_pair(context, VAO_Map::mapped_type()));
if (pair.second)
context->AddResourceListener(&s_listener, ResourceType_Context);
auto& vaos = pair.first->second;
// Notre clé est composée de ce qui définit un VAO
VAO_Key key(s_indexBuffer, s_vertexBuffer, s_vertexBuffer->GetVertexDeclaration(), (s_instancing) ? s_instancingDeclaration : nullptr);
const NzVertexDeclaration* vertexDeclaration = s_vertexBuffer->GetVertexDeclaration();
const NzVertexDeclaration* instancingDeclaration = (s_instancing) ? s_instancingDeclaration : nullptr;
VAO_Key key(s_indexBuffer, s_vertexBuffer, vertexDeclaration, instancingDeclaration);
// On recherche un VAO existant avec notre configuration
auto it = vaos.find(key);
@@ -1339,6 +1467,14 @@ bool NzRenderer::EnsureStateUpdate()
// On l'ajoute à notre liste
vaos.insert(std::make_pair(key, static_cast<unsigned int>(s_currentVAO)));
if (s_indexBuffer)
s_indexBuffer->AddResourceListener(&s_listener, ResourceType_IndexBuffer);
s_vertexBuffer->AddResourceListener(&s_listener, ResourceType_VertexBuffer);
vertexDeclaration->AddResourceListener(&s_listener, ResourceType_VertexDeclaration);
if (instancingDeclaration)
instancingDeclaration->AddResourceListener(&s_listener, ResourceType_VertexDeclaration);
// Et on indique qu'on veut le programmer
update = true;
@@ -1474,6 +1610,25 @@ bool NzRenderer::EnsureStateUpdate()
return true;
}
void NzRenderer::OnProgramReleased(const NzShaderProgram* program)
{
if (s_program == program)
{
s_program = nullptr;
s_updateFlags |= Update_Program;
}
}
void NzRenderer::OnTextureReleased(const NzTexture* texture)
{
for (TextureUnit& unit : s_textureUnits)
{
if (unit.texture == texture)
unit.texture = nullptr;
// Inutile de changer le flag pour une texture désactivée
}
}
void NzRenderer::UpdateMatrix(nzMatrixType type)
{
#ifdef NAZARA_DEBUG