Shader: Add support for logical and/or
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@@ -917,6 +917,8 @@ namespace Nz::ShaderLang
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case TokenType::Equal: binaryType = ShaderAst::BinaryType::CompEq; break;
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case TokenType::LessThan: binaryType = ShaderAst::BinaryType::CompLt; break;
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case TokenType::LessThanEqual: binaryType = ShaderAst::BinaryType::CompLe; break;
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case TokenType::LogicalAnd: binaryType = ShaderAst::BinaryType::LogicalAnd; break;
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case TokenType::LogicalOr: binaryType = ShaderAst::BinaryType::LogicalOr; break;
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case TokenType::GreaterThan: binaryType = ShaderAst::BinaryType::CompLt; break;
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case TokenType::GreaterThanEqual: binaryType = ShaderAst::BinaryType::CompLe; break;
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case TokenType::Minus: binaryType = ShaderAst::BinaryType::Subtract; break;
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@@ -1140,6 +1142,8 @@ namespace Nz::ShaderLang
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case TokenType::Equal: return 50;
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case TokenType::LessThan: return 40;
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case TokenType::LessThanEqual: return 40;
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case TokenType::LogicalAnd: return 120;
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case TokenType::LogicalOr: return 140;
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case TokenType::GreaterThan: return 40;
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case TokenType::GreaterThanEqual: return 40;
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case TokenType::Multiply: return 80;
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