Graphics: Add initial support for transparency
This commit is contained in:
@@ -46,6 +46,7 @@ namespace Nz
|
||||
inline void EnableDepthClamp(bool depthClamp);
|
||||
inline void EnableDepthWrite(bool depthWrite);
|
||||
inline void EnableFaceCulling(bool faceCulling);
|
||||
inline void EnableFlag(MaterialPassFlag flag, bool enable = true);
|
||||
inline void EnableScissorTest(bool scissorTest);
|
||||
inline void EnableStencilTest(bool stencilTest);
|
||||
|
||||
@@ -61,6 +62,7 @@ namespace Nz
|
||||
inline FaceSide GetFaceCulling() const;
|
||||
inline FaceFilling GetFaceFilling() const;
|
||||
inline float GetLineWidth() const;
|
||||
inline MaterialPassFlags GetFlags() const;
|
||||
inline const ShaderAst::ConstantValue& GetOptionValue(std::size_t optionIndex) const;
|
||||
inline const std::shared_ptr<MaterialPipeline>& GetPipeline() const;
|
||||
inline const MaterialPipelineInfo& GetPipelineInfo() const;
|
||||
@@ -83,6 +85,7 @@ namespace Nz
|
||||
inline bool IsDepthClampEnabled() const;
|
||||
inline bool IsDepthWriteEnabled() const;
|
||||
inline bool IsFaceCullingEnabled() const;
|
||||
inline bool IsFlagEnabled(MaterialPassFlag flag) const;
|
||||
inline bool IsScissorTestEnabled() const;
|
||||
inline bool IsStencilTestEnabled() const;
|
||||
|
||||
@@ -133,6 +136,7 @@ namespace Nz
|
||||
std::vector<UniformBuffer> m_uniformBuffers;
|
||||
mutable std::shared_ptr<MaterialPipeline> m_pipeline;
|
||||
mutable MaterialPipelineInfo m_pipelineInfo;
|
||||
MaterialPassFlags m_flags;
|
||||
ShaderBindingPtr m_shaderBinding;
|
||||
bool m_forceCommandBufferRegeneration;
|
||||
mutable bool m_pipelineUpdated;
|
||||
|
||||
Reference in New Issue
Block a user