Graphics: Add initial support for transparency
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@@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <memory>
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#include <vector>
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@@ -23,10 +24,10 @@ namespace Nz
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class RenderSpriteChain : public RenderElement
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{
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public:
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const ShaderBinding& materialBinding, const ShaderBinding& instanceBinding);
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const ShaderBinding& materialBinding, const WorldInstance& worldInstance, const MaterialPassFlags& matFlags);
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~RenderSpriteChain() = default;
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inline UInt64 ComputeSortingScore(const RenderQueueRegistry& registry) const override;
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inline UInt64 ComputeSortingScore(const Nz::Frustumf& frustum, const RenderQueueRegistry& registry) const override;
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inline const ShaderBinding& GetInstanceBinding() const;
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inline const ShaderBinding& GetMaterialBinding() const;
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@@ -44,8 +45,9 @@ namespace Nz
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std::shared_ptr<Texture> m_textureOverlay;
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std::size_t m_spriteCount;
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const void* m_spriteData;
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const ShaderBinding& m_instanceBinding;
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MaterialPassFlags m_matFlags;
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const ShaderBinding& m_materialBinding;
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const WorldInstance& m_worldInstance;
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int m_renderLayer;
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};
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}
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