Graphics: Add initial support for transparency
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@@ -237,7 +237,7 @@ namespace Nz
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viewerData.depthPrepassRenderQueue.Sort([&](const RenderElement* element)
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{
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return element->ComputeSortingScore(viewerData.depthPrepassRegistry);
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return element->ComputeSortingScore(frustum, viewerData.depthPrepassRegistry);
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});
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if (viewerData.rebuildForwardPass)
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@@ -258,7 +258,7 @@ namespace Nz
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viewerData.forwardRenderQueue.Sort([&](const RenderElement* element)
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{
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return element->ComputeSortingScore(viewerData.forwardRegistry);
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return element->ComputeSortingScore(frustum, viewerData.forwardRegistry);
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});
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}
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