Made use of smart pointers :)
Former-commit-id: 5380752e0da3f4b958a944e41fcde38722e3c4c2
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@@ -11,6 +11,7 @@
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <memory>
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#include <vector>
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#include <Nazara/Utility/Debug.hpp>
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@@ -132,10 +133,10 @@ namespace
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struct NzSkeletalMeshImpl
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{
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std::unique_ptr<nzUInt8[]> bindPoseBuffer;
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std::vector<NzVertexWeight> vertexWeights;
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std::vector<NzWeight> weights;
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NzCubef aabb;
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nzUInt8* bindPoseBuffer;
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NzIndexBufferConstRef indexBuffer;
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unsigned int vertexCount;
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};
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@@ -169,7 +170,7 @@ bool NzSkeletalMesh::Create(unsigned int vertexCount, unsigned int weightCount)
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#endif
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m_impl = new NzSkeletalMeshImpl;
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m_impl->bindPoseBuffer = new nzUInt8[vertexCount*sizeof(NzMeshVertex)];
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m_impl->bindPoseBuffer.reset(new nzUInt8[vertexCount*sizeof(NzMeshVertex)]);
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m_impl->vertexCount = vertexCount;
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m_impl->vertexWeights.resize(vertexCount);
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m_impl->weights.resize(weightCount);
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@@ -181,7 +182,6 @@ void NzSkeletalMesh::Destroy()
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{
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if (m_impl)
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{
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delete[] m_impl->bindPoseBuffer;
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delete m_impl;
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m_impl = nullptr;
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}
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@@ -217,7 +217,7 @@ void* NzSkeletalMesh::GetBindPoseBuffer()
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}
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#endif
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return m_impl->bindPoseBuffer;
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return m_impl->bindPoseBuffer.get();
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}
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const void* NzSkeletalMesh::GetBindPoseBuffer() const
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@@ -230,7 +230,7 @@ const void* NzSkeletalMesh::GetBindPoseBuffer() const
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}
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#endif
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return m_impl->bindPoseBuffer;
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return m_impl->bindPoseBuffer.get();
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}
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const NzIndexBuffer* NzSkeletalMesh::GetIndexBuffer() const
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@@ -358,7 +358,7 @@ void NzSkeletalMesh::Skin(NzMeshVertex* outputBuffer, const NzSkeleton* skeleton
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#endif
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SkinningInfos skinningInfos;
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skinningInfos.inputVertex = reinterpret_cast<const NzMeshVertex*>(m_impl->bindPoseBuffer);
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skinningInfos.inputVertex = reinterpret_cast<const NzMeshVertex*>(m_impl->bindPoseBuffer.get());
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skinningInfos.outputVertex = outputBuffer;
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skinningInfos.joints = skeleton->GetJoints();
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skinningInfos.vertexWeights = &m_impl->vertexWeights[0];
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