SDK: Add components and system for 2D physics
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@@ -4,8 +4,8 @@
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#pragma once
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#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
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#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
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#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
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#define NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
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#include <Nazara/Physics3D/Collider3D.hpp>
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#include <NDK/Component.hpp>
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@@ -23,7 +23,6 @@ namespace Ndk
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class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
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{
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friend class PhysicsSystem3D;
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friend class StaticCollisionSystem;
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public:
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CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
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@@ -56,4 +55,4 @@ namespace Ndk
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#include <NDK/Components/CollisionComponent3D.inl>
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#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
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#endif // NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
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