SDK: Add components and system for 2D physics
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@@ -56,7 +56,7 @@ namespace Ndk
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static ComponentIndex componentIndex;
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private:
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Nz::RigidBody3D& GetPhysObject();
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Nz::RigidBody3D& GetRigidBody();
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void OnAttached() override;
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void OnComponentAttached(BaseComponent& component) override;
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