SDK: Add components and system for 2D physics
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@@ -33,7 +33,7 @@ namespace Ndk
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{
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// We update the geometry of the PhysiscsObject linked to the PhysicsComponent3D
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PhysicsComponent3D& physComponent = m_entity->GetComponent<PhysicsComponent3D>();
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physComponent.GetPhysObject().SetGeom(m_geom);
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physComponent.GetRigidBody().SetGeom(m_geom);
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}
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else
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{
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