VkRenderWindow: Default to RGBA8 if supported
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@@ -68,9 +68,8 @@ namespace Nz
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std::size_t m_currentFrame;
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Clock m_clock;
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VkColorSpaceKHR m_colorSpace;
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VkFormat m_colorFormat;
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VkFormat m_depthStencilFormat;
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VkSurfaceFormatKHR m_surfaceFormat;
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std::optional<VulkanMultipleFramebuffer> m_framebuffer;
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std::optional<VulkanRenderPass> m_renderPass;
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std::shared_ptr<VulkanDevice> m_device;
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