Fix Vulkan performance warnings

This commit is contained in:
Jérôme Leclercq
2022-01-21 23:31:01 +01:00
parent b3ff5767f7
commit 754a0016c7
5 changed files with 26 additions and 24 deletions

View File

@@ -33,7 +33,6 @@ external
struct FragIn
{
[builtin(fragcoord)] fragcoord: vec4<f32>,
[location(0)] uv: vec2<f32>
}
@@ -65,8 +64,7 @@ fn main(input: FragIn) -> FragOut
let outputColor = vec4<f32>(0.0, 0.0, 0.0, 1.0);
let i = 0;
while (i < SampleCount)
for i in 0 -> SampleCount
{
uv -= deltaUV;
let sample = occluderTexture.Sample(uv);
@@ -75,7 +73,6 @@ fn main(input: FragIn) -> FragOut
outputColor += sample;
illuminationDecay *= settings.decay;
i += 1;
}
let output: FragOut;