From 76136afe768db53b79aa8092f5dabe373d319a08 Mon Sep 17 00:00:00 2001 From: SirLynix Date: Mon, 19 Feb 2024 17:20:42 +0100 Subject: [PATCH] Core/Node: Remove "initial" methods prototypes from 62a165126e40254041c67769497f07e68307d01e --- include/Nazara/Core/Node.hpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/include/Nazara/Core/Node.hpp b/include/Nazara/Core/Node.hpp index 2b6758fe4..0cffab03b 100644 --- a/include/Nazara/Core/Node.hpp +++ b/include/Nazara/Core/Node.hpp @@ -43,9 +43,6 @@ namespace Nz inline const Vector3f& GetGlobalPosition() const; inline const Quaternionf& GetGlobalRotation() const; inline const Vector3f& GetGlobalScale() const; - inline const Vector3f& GetInitialPosition() const; - inline const Quaternionf& GetInitialRotation() const; - inline const Vector3f& GetInitialScale() const; inline Vector3f GetLeft() const; inline const Node* GetParent() const; inline const Vector3f& GetPosition() const; @@ -85,12 +82,6 @@ namespace Nz inline void SetInheritPosition(bool inheritPosition, Invalidation invalidation = Invalidation::InvalidateRecursively); inline void SetInheritRotation(bool inheritRotation, Invalidation invalidation = Invalidation::InvalidateRecursively); inline void SetInheritScale(bool inheritScale, Invalidation invalidation = Invalidation::InvalidateRecursively); - inline void SetInitialPosition(const Vector3f& translation, Invalidation invalidation = Invalidation::InvalidateRecursively); - inline void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f, Invalidation invalidation = Invalidation::InvalidateRecursively); - inline void SetInitialRotation(const Quaternionf& quat, Invalidation invalidation = Invalidation::InvalidateRecursively); - inline void SetInitialScale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively); - inline void SetInitialScale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively); - inline void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively); void SetParent(const Node* node = nullptr, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively); void SetParent(const Node& node, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively); inline void SetPosition(const Vector2f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);