Sdk/RenderSystem: Make ChangeRenderTechnique return a reference to the render technique
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@ -28,8 +28,8 @@ namespace Ndk
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inline RenderSystem(const RenderSystem& renderSystem);
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inline RenderSystem(const RenderSystem& renderSystem);
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~RenderSystem() = default;
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~RenderSystem() = default;
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template<typename T> void ChangeRenderTechnique();
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template<typename T> T& ChangeRenderTechnique();
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inline void ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique);
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inline Nz::AbstractRenderTechnique& ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique);
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inline const Nz::BackgroundRef& GetDefaultBackground() const;
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inline const Nz::BackgroundRef& GetDefaultBackground() const;
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inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
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inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
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@ -10,14 +10,15 @@ namespace Ndk
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}
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}
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template<typename T>
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template<typename T>
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inline void RenderSystem::ChangeRenderTechnique()
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inline T& RenderSystem::ChangeRenderTechnique()
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{
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{
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ChangeRenderTechnique(std::make_unique<T>());
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return *static_cast<T*>(ChangeRenderTechnique(std::make_unique<T>()));
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}
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}
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inline void RenderSystem::ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique)
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inline Nz::AbstractRenderTechnique& RenderSystem::ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique)
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{
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{
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m_renderTechnique = std::move(renderTechnique);
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m_renderTechnique = std::move(renderTechnique);
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return *m_renderTechnique.get();
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}
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}
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inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const
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inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const
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