Core/GuillotineBinPack: Prevent heap allocation when calling Insert with multiple rectangles
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@@ -192,6 +192,7 @@ Nazara Engine:
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- Added x and y mouse position to MouseWheelEvent
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- Added SimpleTextDrawer::[Get|Set]MaxLineWidth (which does line wrap)
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- TypeTag helper struct now includes a Type using
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- GuillotineBinPack::Insert overload taking multiple rectangles no longer does a heap allocation
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Nazara Development Kit:
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- Added ImageWidget (#139)
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