Utility/OBJLoader: Check OBJ files before processing them
This removes a lot of errors from the logs in some cases Former-commit-id: b540b8b8f942c0e8805e3b3e76295669f5e6764a [formerly c71ce0c21549178438ebcc3c85ca9e9074966410] [formerly 454c698bfa5432f19f238890d303f3641dca7056 [formerly 6e501a315a69b38c11440988bdc5d5f2e7158852]] Former-commit-id: c5bfc674f09100d99a4c853a1dea96fd030fde49 [formerly 6f5190f8ed305b9726ef69d713a20e99d8c476a1] Former-commit-id: a72b009cc519caf76784336b2df8db9d5b2d8628
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@ -37,6 +37,10 @@ namespace Nz
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if (parameters.custom.GetBooleanParameter("SkipNativeOBJLoader", &skip) && skip)
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return Ternary_False;
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OBJParser parser;
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if (!parser.Check(stream))
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return Ternary_False;
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return Ternary_Unknown;
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}
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